Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial

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  • เผยแพร่เมื่อ 7 ส.ค. 2024
  • Blender 3 | Stylized Rocks the Easy Way | Create & Texture | Full Tutorial
    Learn how to create stylized rocks quickly and easily. I will show you not only how to create the stylized rocks but also how to create a shader for them in Blender 3. These rocks can also be exported out to games engines or painting software.
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    About the Channel Hi and welcome to 3D Tudor on TH-cam! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor TH-cam channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor TH-cam content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My TH-cam channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.
  • แนวปฏิบัติและการใช้ชีวิต

ความคิดเห็น • 127

  • @3DTudor
    @3DTudor  ปีที่แล้ว +1

    ⭐Check out the Best Selling Blender Animation course on Udemy - www.udemy.com/course/blender-3d-rigging-animation/?referralCode=39A1E0B8F07B474DFE0F

  • @89kessi
    @89kessi ปีที่แล้ว +2

    this is GOLD. pure GOLD. thank you !! so easy to follow. and the results are stunning!!!!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      So glad to hear it!

  • @HeyBear
    @HeyBear 2 ปีที่แล้ว +7

    Wow!! The cube mesh looks brilliant! Well done - will be following this tutorial to the letter! Thanks ;D

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +1

      Glad you like it!

    • @shawnmealey2511
      @shawnmealey2511 7 หลายเดือนก่อน

      Hey @HeyBear! Just wanted to say our daughter loved your videos! So awesome to see you commenting here

  • @terryperehinec
    @terryperehinec 2 ปีที่แล้ว +4

    Awesome tutorial! Definately going to try this and apply it to a scene I'm working on. Thanks for sharing and great job!

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Thanks for the comment lots more to come this month :)

  • @katharinag.7051
    @katharinag.7051 ปีที่แล้ว +1

    Thank you SO much. I was finally able to recreate a furnance I saw in a game. Absolutely top tutorial!!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Glad I could help!

  • @robinhood1354
    @robinhood1354 2 ปีที่แล้ว +2

    I love stylised ways, your tutorial has realy inspired me and made things more simple for me to do, Thank you :)

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +1

      I'm so glad!

  • @amoryburgess
    @amoryburgess ปีที่แล้ว +1

    Nice work, I’ve been hunting around for a good tutorial that was easy to follow and has a great outcome. Thanks so much!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      It was my pleasure!

  • @ClaudeGIROLET
    @ClaudeGIROLET 2 ปีที่แล้ว +4

    this is simple and the results are great, thanks

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +1

      Thanks for the comment :)

  • @antara7603
    @antara7603 2 ปีที่แล้ว

    Love the tutorial ! Really helpfull , simple and easy to understand

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Happy to hear that!

  • @kopykatz0575
    @kopykatz0575 ปีที่แล้ว +1

    This tutorial was amazing! Everything was well explained and shown. You've got a sub from me. Keep up the great work!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thanks, will do!

  • @rosamia4
    @rosamia4 ปีที่แล้ว

    tutorial is so fun and easy, thank you so much!!!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Glad it was helpful!

  • @BenightedAlizar
    @BenightedAlizar ปีที่แล้ว +1

    Thank you, this is really cool!
    I'm planning on using this to create meshes for a game I'm making in Unity!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Go for it! ^^

  • @alibeckarinov
    @alibeckarinov ปีที่แล้ว +1

    Super technic!!! Thanks a lot for sharing)))

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thank you! Cheers!

  • @cutecowcomments
    @cutecowcomments ปีที่แล้ว

    Brilliant! Exactly what I needed

    • @3DTudor
      @3DTudor  11 หลายเดือนก่อน

      Good to hear! ^^

  • @Verwaist1998
    @Verwaist1998 3 หลายเดือนก่อน +2

    Absolutely steller tutorial.

    • @3DTudor
      @3DTudor  3 หลายเดือนก่อน

      Glad you liked it!

  • @patrickputz574
    @patrickputz574 ปีที่แล้ว +1

    Magnifique, vraiment un chouette tuto, merci beaucoup et très bonne journée

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      merci beaucoup!

  • @kenzietownsend6644
    @kenzietownsend6644 11 หลายเดือนก่อน +1

    Doing the Blender Boot camp. I was stuck and about 1 minute in I saw you change the Subdivision from Catmull clark to Simple. Boom! Fixed my problem.

    • @3DTudor
      @3DTudor  11 หลายเดือนก่อน

      Awesome, glad to hear you got it fixed. Thank you for taking the course :)

  • @Raven-hn5iq
    @Raven-hn5iq 5 หลายเดือนก่อน +1

    Thanks i was looking for this ❤❤❤

    • @3DTudor
      @3DTudor  5 หลายเดือนก่อน

      No problem 😊

  • @River0990
    @River0990 5 หลายเดือนก่อน

    Brilliant tutorial - I subscribed!

    • @3DTudor
      @3DTudor  5 หลายเดือนก่อน

      Thank you! ^^

  • @mathieu499
    @mathieu499 10 หลายเดือนก่อน +1

    thnx really needed that to make a good base for a turntable, applied the subdiv handpainted it, and used a free moss generator and boom cozy forest floor

    • @3DTudor
      @3DTudor  10 หลายเดือนก่อน

      Nice work! Good job on iterating this for your own project sounds like it looks very nice :)

  • @filamentio
    @filamentio 2 ปีที่แล้ว +4

    Excellent! It would be cool if you could get something like that for wood or generally other materials :D

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Thanks for the idea!

  • @berto13sanchez45
    @berto13sanchez45 ปีที่แล้ว

    this is so good, for real

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Thank you!! :)

  • @JustAGooseman
    @JustAGooseman 9 หลายเดือนก่อน +5

    Instead of destructively combining objects to transfer modifiers, you can just select the mesh you want the modifiers copied to, and then shift + select the one with the modifiers you want and hit CTRL + L and click "Copy Modifiers" and it will copy them over non-destructively.

    • @3DTudor
      @3DTudor  9 หลายเดือนก่อน

      Great Tip :)

    • @littlehopeleft
      @littlehopeleft 4 หลายเดือนก่อน +1

      Newb question, if I duplicate the cube several times, is there a way to randomize this pattern so they dont look exactly the same?

  • @dopinkus
    @dopinkus 2 ปีที่แล้ว +3

    Great tutorial!
    Curious - you added 4 math noes. What were these acting on, and what were they accomplishing? Why did you choose the nodes you chose?
    1. Add
    2. Multiply
    3. Add
    4. Modulo

  • @user-50fvi58djr0
    @user-50fvi58djr0 ปีที่แล้ว

    thnx a lot for the tutorial!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      No worries! ^^

  • @dreamdesignz6947
    @dreamdesignz6947 3 หลายเดือนก่อน +1

    it's so easy to follow.

    • @3DTudor
      @3DTudor  3 หลายเดือนก่อน

      Thanks!

  • @liamirsky9058
    @liamirsky9058 ปีที่แล้ว +2

    Nice tutorial! You forgot to mention the original tutorial on procedural rocks by Alchemica, at least I first saw the method there.

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Thanks for sharing, I do some research on multiple sources when i want to get specific results and often don't note that down. After some experimentation and making use out of it, I share it with others hoping that it'll make it easier for people to understand :)

  • @gutzimmumdo4910
    @gutzimmumdo4910 7 หลายเดือนก่อน +2

    amazing

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน

      Thank you! Cheers!

  • @sanskargupta9703
    @sanskargupta9703 9 หลายเดือนก่อน +1

    Thanks Man 🙏🙏🙏

    • @3DTudor
      @3DTudor  9 หลายเดือนก่อน

      Any time! ^_^

  • @motazturk
    @motazturk 2 ปีที่แล้ว +2

    i get so excited everytime you post a Video! i learned so much from your Tutorials

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Thanks so much this helps motivate me to create more :)

  • @virgilhawkins3390
    @virgilhawkins3390 ปีที่แล้ว +6

    Note for anyone in the future: The math node into color setup only works in cycles, so its not just a matter of adjusting numbers for Eevee, you'll need to do some bigger changes.

    • @3DTudor
      @3DTudor  ปีที่แล้ว +2

      It's a little frustrating how the renders behave so differently, although it is understandable since one is real-time render and another is ray-traced.... Thanks for sharing this info!

    • @virgilhawkins3390
      @virgilhawkins3390 ปีที่แล้ว +2

      @@3DTudor for sure, and definitely not on you or anything, you said right up front you were going to use cycles. I was deliberately trying to get it to work with Eevee instead. I was just sitting there for about 15 minutes trying to see if maybe I wasn't squeezing the sliders together in exactly the right millimeter of space before I went to check that and it immediately started looking as advertised. Just hoping to save someone 15 minutes of their own lol

  • @SumNumber
    @SumNumber 7 หลายเดือนก่อน

    Good result. I wonder how many words you spoke in this tutorial ? Man ! :O)

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน

      A lot XD Takes some explaining!

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 ปีที่แล้ว

    wow!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      glad you liked it!

  • @mixedtrigenito
    @mixedtrigenito ปีที่แล้ว

    holy shit amazing tutorial

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Glad to hear you liked it! ^^

  • @master177
    @master177 ปีที่แล้ว

    Спасибо)

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Добро пожаловать!

  • @justusdiepenbroick6955
    @justusdiepenbroick6955 ปีที่แล้ว

    i tried to create a medieval looking wall, but cant figure out how to cut out shapes with these modifiers on, it always looks crooked

  • @iamawatcher9201
    @iamawatcher9201 2 ปีที่แล้ว

    Great video! Would we be able to bake the mesh onto a texture/normal map?

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      You could have a high poly mesh and bake the detail onto low poly to get the normal map out of it :)

  • @OneShard
    @OneShard ปีที่แล้ว +1

    Can I stop it stretching, so if I have a long cube it repeats rather than elongating the rocks? Awsome tutorial.

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Yes you can just reset transformations with ctrl+a :)

  • @robth655
    @robth655 7 หลายเดือนก่อน +1

    Awesome look! However, if I try to extrude a wall up for a building, my computer sounds like it wants to make fried rice. Any way to reduce computing stress?

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน +1

      Yes click the little computer in the modifiers tab before extruding them :) Also, you can try reducing the subdivision modifier.

  • @ObiWineKenobi
    @ObiWineKenobi ปีที่แล้ว

    This is great thanks! How would you make the top of the rock flat?

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      By playing around with 'color ramp' on texture, you are able to cut off the height map in a way that it would give you flat rocks :)

    • @ObiWineKenobi
      @ObiWineKenobi ปีที่แล้ว

      @@3DTudor Thanks!

  • @enricobersani8948
    @enricobersani8948 ปีที่แล้ว +1

    very helpful! my only issue is the parameters of the modifier do not work the same if i want to upscale the base mesh!

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      After rescaling, you need to apply scale to get the results (Ctrl + a)

    • @enricobersani8948
      @enricobersani8948 ปีที่แล้ว

      @@3DTudor oh got it! Thanks a loti will try asap 👍 is there a difference between upscaling in object mode and doing so by selecting all vertices/ faces?

  • @yairovoid
    @yairovoid 9 หลายเดือนก่อน

    Hello, this video is super good, when I render it looks flat and strange, not with this rocky texture, what am I doing wrong? thank you!

    • @3DTudor
      @3DTudor  9 หลายเดือนก่อน

      Hi, within the modifiers tab, there are a couple buttons at the top of each modifier showing you where they can be visible within. One button allows the modifier to be seen within render, make sure it is always ticked on. Hope this helps :)

  • @Magna_Dragon
    @Magna_Dragon 2 ปีที่แล้ว +1

    Why doesn't it work when I tried to make those multiple colors to test the position of the colors?
    Edit: Nvm, those math nodes are confusing (the variables should be the bottom and the veins should be on the top {the value part})

  • @Pfffffffffffff
    @Pfffffffffffff ปีที่แล้ว +1

    I have a question, if I wanted to make this game ready I would need a high poly and a low poly, which modifiers would I need to change in order to retain the rocky bumps on the low poly so that I can bake the mesh for use in Substance Painter?

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      The best way for this case would probably be to add another decimate modifier to a duplicate version of a mesh. This will help you get low poly model, Just make sure to apply modifiers and get UV unwrap first, before texturing.

  • @ExodiArt
    @ExodiArt 3 หลายเดือนก่อน

    Hi mate ! There is a way to create this noise "seamless" ?
    I ask cause it can help me for my 3D tilemap for my game project ^^

    • @3DTudor
      @3DTudor  3 หลายเดือนก่อน

      Unfortunately, this is purely for Blender, with all of its shaders and material setup, you can't directly convert it to seamless texture. You can export a mesh that makes use of this but to set it as seamless texture would require projection from mesh I reckon.

  • @user-cq2ck6jc3x
    @user-cq2ck6jc3x 7 หลายเดือนก่อน

    so my blender has two modulo floored and truncated, Which one do i have to use?

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน

      Not actually sure as I think that is the new version of Blender and I will be honest this is an older tutorial now. Just not gotten around to update it :)

  • @CraitMerc
    @CraitMerc 2 ปีที่แล้ว +2

    I hope this isn't a stupid question, but can this texture be applied as a material
    to anything, say like a wall?

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      There are no stupid questions, we are all learning after all :) And yes, you can apply this material on any 3D mesh, including walls!

  • @officialraravin
    @officialraravin 8 หลายเดือนก่อน +1

    Hey following this a year later trying to make some 3d prints, any recommendation on how to flatten the bottom so dont have the texture going on the unseen parts?

    • @3DTudor
      @3DTudor  8 หลายเดือนก่อน

      After applying the modifier, you can use bisect tool :)

    • @officialraravin
      @officialraravin 8 หลายเดือนก่อน

      @@3DTudor Let me try that, I originally tried doing boolen removal but just made the pattern super long on the top like printing a long rock

    • @officialraravin
      @officialraravin 8 หลายเดือนก่อน

      Sadly cannot get a clean cut with the bisect tool it keeps removing everything, or just not being a perfectly straight line.

  • @Feastism
    @Feastism ปีที่แล้ว +1

    Can anyone help? Whenever I tried doing the part with musgrave and the color ramp it just looked different compared to the tutorial and it’s been like that for every stone wall I’ve been trying to make

    • @3DTudor
      @3DTudor  ปีที่แล้ว

      Hard to say without seeing it, might be needing transformations needing to be applied? (ctrl + a)

  • @flamiaminu5536
    @flamiaminu5536 2 ปีที่แล้ว +1

    Would the mesh created with this method work as game assets? They seem to have a lot of geometry

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +3

      You can if you do one of two things. Either use decimates modifier or you could use nanite in unreal engine 5. Other than that you could bake out these rocks and use them as the high poly which would give you a very good result. Hope this helps :)

    • @flamiaminu5536
      @flamiaminu5536 2 ปีที่แล้ว +1

      @@3DTudor Thank you, it does! I'll experiment and see what works best.

  • @Shikigami6
    @Shikigami6 2 ปีที่แล้ว +1

    Does this work with importing to Unreal? I followed the tutorial and everything works. But when I try importing it to Unreal, it keeps the overall texture but is somehwat transparent and light blueish.

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว

      Hi Fleming, it's hard to say the exact reason from only description itself, you might need to adjust the material within unreal engine :)

  • @TheLluxus
    @TheLluxus 7 หลายเดือนก่อน +1

    this tutorial is amazing! But somehow when I turn the units into milimeters (for 3d printing purpose) and try the instructions on a 100x100x100 milimeters cube, it doesnt work... does someone eventually know why that is?

    • @3DTudor
      @3DTudor  7 หลายเดือนก่อน +1

      Did you revet the transformation. Also you could create and the scale :)

    • @TheLluxus
      @TheLluxus 7 หลายเดือนก่อน

      @@3DTudor thanksa lot! It worked!!!

  • @zonko1176
    @zonko1176 ปีที่แล้ว

    How do I import this material to unity?

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      The easiest way would be to export a mesh with modifiers applied :)

  • @ruadeil_zabelin
    @ruadeil_zabelin ปีที่แล้ว +2

    One thing i really really dislike about blender is that every year or so it seems that they just change stuff around. For example Mix RGB doesnt seem to exist anymore; there is mix.. but that doesnt seem to be the same thing. Shift+A also doesnt seem to work to add the nodes.

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Yes, they keep updating and changing certain workflows which makes it difficult to follow... in keymap settings you can change up key bindings which is kinda useful in this regard

    • @ruadeil_zabelin
      @ruadeil_zabelin ปีที่แล้ว

      @@3DTudor Indeed. I really wish they didn't. Improving is great, but you can't just keep (re)moving stuff either.

  • @fuckhost
    @fuckhost ปีที่แล้ว

    I confess i'm not a big commenter in TH-cam but now I need to say it's WOW!

    • @3DTudor
      @3DTudor  ปีที่แล้ว +1

      Thank you very much!! ^^

  • @KalponicGames
    @KalponicGames 2 ปีที่แล้ว +1

    So how we export this as texture? Or we export this as mesh to be used?

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +2

      Its a shader so it cant be exported but the mesh can be exported just apply the modifier stack from the top. to be honest if you were painting it outside of Blender you would get a better result for sure this is a quick way withing Blender itself :)

    • @KalponicGames
      @KalponicGames 2 ปีที่แล้ว +1

      @@3DTudor I guess substance designer is more for making textures. Can you make textures in blender like this one?

    • @3DTudor
      @3DTudor  2 ปีที่แล้ว +1

      @@KalponicGames Not easily nope but it isn't designed for that really were as substance painter is designed for painter and substance designer for creating textures. They all have their role. It all depends on what the end goal is. If you want to create game assets you will have to learn other software but if your working in let's say in architecture you could probably render everything out in Blender. Also, let us not forget Blender is being used more and more in the industry to create models. Hope this answers some questions :)

    • @KalponicGames
      @KalponicGames 2 ปีที่แล้ว

      @@3DTudor just making game assets. Making a game is hard to many software n too many things 😅

    • @petramala3916
      @petramala3916 2 ปีที่แล้ว

      @@3DTudor I believe blender will become more like substance painter becouse I dont want to learn new program. I love blender and I wish all could be possible with blender.

  • @seedrouz4663
    @seedrouz4663 8 หลายเดือนก่อน

    couldnt render it...wtf

    • @3DTudor
      @3DTudor  8 หลายเดือนก่อน

      Within modifiers, there is an option to set if it will be visible within renders, see if that is enabled. Hope it works out for you.

  • @semanimesemzueira587
    @semanimesemzueira587 5 หลายเดือนก่อน +1

    more one tutorial not having the same result.

    • @3DTudor
      @3DTudor  5 หลายเดือนก่อน

      I have been using this method with Blender 4 and it still works! :)