Sifu (Zero Punctuation)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • This week on Zero Punctuation, Yahtzee reviews Sifu.
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ความคิดเห็น • 698

  • @theescapist
    @theescapist  2 ปีที่แล้ว +44

    Watch this week's Zero Punctuation on The Quarry - www.escapistmagazine.com/the-quarry-zero-punctuation/ - Watch it early and support our content on TH-cam via TH-cam Memberships for $2/month. th-cam.com/channels/qg5FCR7NrpvlBWMXdt-5Vg.htmljoin

    • @edstill9647
      @edstill9647 2 ปีที่แล้ว +1

      You should have a look at "chronus: before the ashes.
      It's a prequel to remnantfrom the ashes. However rather than a shooter, it's a sort of soulslike, but has the every time you die, you age a year. You gradually change from a young warrior, into an elderly wizard.
      Thought it might interest you

  • @HUNbullseye
    @HUNbullseye 2 ปีที่แล้ว +2555

    My very strict rule of revenge plots spare/kill endings: if i killed 7777 underling to get to the boss, it would be unfair to them to let it live.

    • @liamzakhaev
      @liamzakhaev 2 ปีที่แล้ว +138

      In this case though, you only end up killing mooks if you use specific items and environmental finishers

    • @blakksheep736
      @blakksheep736 2 ปีที่แล้ว +5

      Pfffffffft.

    • @ofrutsra
      @ofrutsra 2 ปีที่แล้ว +3

      Same

    • @JhericFury
      @JhericFury 2 ปีที่แล้ว +65

      Whereas if you've gone for a pacifist run, choosing to kill the big bad feels like an important step up

    • @Robert-oq8ye
      @Robert-oq8ye 2 ปีที่แล้ว +10

      ​@@JavaSchoolBlues 🙄

  • @hakolhevel3396
    @hakolhevel3396 2 ปีที่แล้ว +507

    "I killed every man, woman and office worker in this building to get to you just to say... I forgive you."
    [Good ending acquired]

    • @atomic747
      @atomic747 2 ปีที่แล้ว +33

      Really can tell this was made by a non-asian company. Because in the kung fu movies I watch, the main guy do get their revenge and beat the hell out of the main villain.

    • @degiguess
      @degiguess 2 ปีที่แล้ว +19

      @@atomic747 You beat the hell out of the villains in sifu too. Even in the good endings you fade them, you just don't kill them. You also don't kill the underlings (unless you use a knife) so there's actually very little death in the game.

    • @magnusm4
      @magnusm4 2 ปีที่แล้ว +2

      Kind of hard to spare a protagonist by the evil bad guy in a plot.
      I know we're enemies but we want the same thing, truce?
      You killed over a dozen of my men in ten minutes and it's been 5 hours!
      Point taken.

    • @kobold1847
      @kobold1847 6 หลายเดือนก่อน

      ​​​​@@degiguessactually there's quite a few moves that would be considered lethal even with your bare hands. getting punched in the throat for example will literally make you stop breathing and could damage your vital structures which could be lethal. not to mention 90 percent of the blunt weapon finishers would most likely break a few bones or cause a serious concussion
      also the one finisher where you strike the back of the opponents neck, hard enough to send them to the floor. which I'm pretty sure would atleast cause a serious neck/spine injury if it doesn't kill them

  • @TheJadedJames
    @TheJadedJames 2 ปีที่แล้ว +1239

    Sifu taught me that enlightenment was when you kill 100 people and sap decades of your life away to only to flex on your revenge targets a bit instead of just staying home and catching up on reading. The actual gameplay in addictive AF though

    • @m0ng00se4
      @m0ng00se4 2 ปีที่แล้ว +16

      Just get good and beat it at 27
      I can't get the under 25 trophy

    • @alwest4472
      @alwest4472 2 ปีที่แล้ว +9

      Did it at 21.
      Can’t even fucking do hard mode

    • @TheJadedJames
      @TheJadedJames 2 ปีที่แล้ว +13

      @@m0ng00se4 I can get to the final level at age 23. After a couple weeks, I can dominate large portions of the game. But Kuroki/Yang will still kill me two or three times on any attempt even if I do everything else perfectly. That Under 25 Trophy is not in my future

    • @comiccinema8177
      @comiccinema8177 2 ปีที่แล้ว +13

      Technically he doesn’t kill anybody though…just knocks their asses out (unless you use the sword). It’s the bosses that he can directly choose to kill or spare.

    • @neolindell3604
      @neolindell3604 2 ปีที่แล้ว +3

      is, is that a fucking wuxia?

  • @Bruno-cb5gk
    @Bruno-cb5gk 2 ปีที่แล้ว +751

    yeah, that really annoys me where in a game or movie the protagonist suddenly decides to spare the life of the big bad guy after just killing a few dozen guards who've done a lot less evil.

    • @setcheck67
      @setcheck67 2 ปีที่แล้ว +158

      Annoys? It's batshit insane. You're *even more* evil for letting them specifically live, because that means you valued their life above the other people. You valued the *monster of a human being* higher than the people just doing their jobs.

    • @icarue993
      @icarue993 2 ปีที่แล้ว +24

      The one I like is from Avatar the last Airbender, where it is easier to kill the Fire Lord than to spare him, yet Aang chooses to spare him. It is... undecided if he has killed all the goons before, but he has thrown him off ledges and into the freezing waters of the Artic... As well as wrecked hundreds of boats. Does this count?

    • @Bruno-cb5gk
      @Bruno-cb5gk 2 ปีที่แล้ว +27

      @@setcheck67 yeah, I find it kinda confusing why seemingly all fiction has settled on the same answer to the trolley problem.

    • @appelofdoom8211
      @appelofdoom8211 2 ปีที่แล้ว +45

      @@icarue993 He was kinda possessed by an ocean spirit when he was throwing people into the water so I don't think that counts.

    • @nikolasbryant4235
      @nikolasbryant4235 2 ปีที่แล้ว +13

      Yeah, the Ocean was using Aang's body to kill people, he wasn't really making the choice to drown all those people.

  • @nickbuckman6765
    @nickbuckman6765 2 ปีที่แล้ว +975

    To all those scriptwriters who are so damn sure revenge is not the answer, I say don't knock it til you've tried it.

    • @Deliveredmean42
      @Deliveredmean42 2 ปีที่แล้ว +26

      It sure feels like they wrote it as post-regret state after doing said revenge. So they did tried it.

    • @MusicoftheDamned
      @MusicoftheDamned 2 ปีที่แล้ว +78

      @@Deliveredmean42 Clearly they didn't revenge correctly then. /s

    • @smutz131
      @smutz131 2 ปีที่แล้ว +32

      @@Deliveredmean42 nah, revenge feels good. aggressions against your person should be punished. Now, or perhaps when the person who aggressed against you doesn't even remember what happened

    • @floricel_112
      @floricel_112 2 ปีที่แล้ว +17

      @@smutz131 I'll make them remember

    • @harrylane4
      @harrylane4 2 ปีที่แล้ว

      @@floricel_112 I’ll make sure they’re gone before they can remember.

  • @JohnSmith-bn5mi
    @JohnSmith-bn5mi 2 ปีที่แล้ว +1934

    Remember, killing poor people is okay, but if you kill the powerful person, that's mean.

    • @hazukichanx408
      @hazukichanx408 2 ปีที่แล้ว +148

      I know, right? Meanwhile the dudes just trying to pay rent floating off to oblivion's embrace: =_=

    • @kattastic9999
      @kattastic9999 2 ปีที่แล้ว +60

      WELL WHEN YOU PUT IT LIKE _THAT_

    • @fguocokgyloeu4817
      @fguocokgyloeu4817 2 ปีที่แล้ว +135

      The true motto of America.

    • @viljamtheninja
      @viljamtheninja 2 ปีที่แล้ว +106

      The moment when you try to have an important thematic message with your game but you're not creative enough to think of gameplay mechanics that work with it so you only include it in certain key moments while ignoring how it clashes with the rest of the game.
      Edit: point being, I don't think it should be seen as a rich vs poor thing, just as, y'know... it's hard to think of a game design that criticizes revenge but still also focuses on combat being fun.

    • @mrjohnnyk
      @mrjohnnyk 2 ปีที่แล้ว +80

      @@viljamtheninja It's almost like they should have just forgotten about the whole preachy message part.

  • @fighteer1
    @fighteer1 2 ปีที่แล้ว +397

    “Flip-out spanky-wanky”: yet another subgenre name that the industry really should adopt.

    • @elberethgilthoniel1397
      @elberethgilthoniel1397 2 ปีที่แล้ว +20

      Yup. How many subgenres has Yahtz created over the years? Let's see...
      . Big Headed Child in Scary World
      . Like God of War But...
      . SpunkGargleWeeWee (best one imo)
      . JimminyCockThroat (last year)
      And then there were obscure ones like :
      . Spectacle Fighter (Devil May Cry 4, I think)
      . Particle Effects the Game (Smash Bros. Brawl, I think)
      I'm sure I'm missing a bunch.
      Oh, and if anyone has a name for a genre they made up, share away.
      How about one for games like Super Meat Boy where you die over and over and spawn instantaneously, to keep dying over and over?
      ScreamControllerFlingFlings?

    • @chazzybara
      @chazzybara 2 ปีที่แล้ว +16

      @@elberethgilthoniel1397 Ghost Train Ride and Choices-Matter-Except-Not-Really

    • @stephensmith7327
      @stephensmith7327 2 ปีที่แล้ว +1

      You mean a Brawler. Just like how Spunk Gargle Weewee was just a funny thing to call a military shooter

    • @jmurray1110
      @jmurray1110 2 ปีที่แล้ว

      Recursives and sprawlers too

  • @Igorcastrochucre
    @Igorcastrochucre 2 ปีที่แล้ว +570

    "Revenge is bad" only holds weight if the villain isn't committing numerous atrocities with the threat of more if he isn't stopped and the hero has not racked up a huge body count on their way to get to the villain. But sure, let's make the player feel bad every time a hero wants some righteous justice.

    • @ligtningdog6399
      @ligtningdog6399 2 ปีที่แล้ว +94

      The "Revenge is bad" trope only works when the story truly comments to it; which rarely happens because they force a happy ending.
      Seriously, more writers need to have the balls to have the revenge-seeking protagonist either becomes the implied villain for someone else or they are left with nothing to be happy about.

    • @tompotter8703
      @tompotter8703 2 ปีที่แล้ว +17

      Maybe if there was a mechanic that only caused mildly debilitating injuries to the underlings, slowing them down slightly so you can leave them behind. You might see specific ones later on in the levels, but that was just part of the challenge of not murdering everyone.

    • @Horvath_Gabor
      @Horvath_Gabor 2 ปีที่แล้ว +78

      The thing is, Yathzee skims over the plot, but it's a bit more nuanced than just your average revenge story. Simply put, the villains had a very, very good reason for doing what they did, and three out of the five of them turned a new leaf, with one in particular becoming CEO of a company specifically to use her profits for charity, while another created a clinic that uses the same magical power that keeps reviving the MC to save the lives of terminally ill patients.
      In short, it's less "revenge bad, spare the villain", but "revenge is extremely counter-intuitive, and killing the villain affects thousands of innocent lives, so maybe don't do it".

    • @mrjohnnyk
      @mrjohnnyk 2 ปีที่แล้ว +18

      It only works when they have the MGS sort of approach where you can play the entire game without killing anyone.

    • @Eon2641
      @Eon2641 2 ปีที่แล้ว +34

      The point of most "revenge is bad" stories isn't that killing an evil person and stopping them from doing more evil things is morally reprehensible, it's that seeking revenge is a universally self-destructive activity that leaves you worse off than you started. Most of the time, the villain of the story is more of a personal nemesis for the protagonist and isn't some kind of supervillain mass murderer. The only time you see that coupled with the "killing is bad, folks" angle is in childrens media and really shitty films designed by focus groups.

  • @dexterhopkins5267
    @dexterhopkins5267 2 ปีที่แล้ว +138

    Only Yahtzee would make me click on a review for a game I played 4 months ago

  • @buttonmashgamer2143
    @buttonmashgamer2143 2 ปีที่แล้ว +39

    The good ending taught me bosses lives matters more their underlings who actually done nothing wrong to the main character.

    • @comiccinema8177
      @comiccinema8177 8 หลายเดือนก่อน +1

      None of the underlings die though. They just get knocked out.

  • @TadejVig
    @TadejVig 2 ปีที่แล้ว +162

    Reversing time is only done on easy mode right? Where enemies are also less aggressive and you age less, so no wonder most of the design elements don't come through.

    • @pneumaticTurtle
      @pneumaticTurtle 2 ปีที่แล้ว +57

      Yeah on easy also you only age by one year each time you die, it doesn't go up which was why yatzee said he didn't feel the impact of the mechanic I reckon

    • @TadejVig
      @TadejVig 2 ปีที่แล้ว +58

      @@pneumaticTurtle Yeah 40-50 lives lol. Also the more you die in a row the more you will age, so it is important. I also feel like he missed the main point of getting better and more flawless, which is also supported by the story. And he also missed that the villains aren't actually villains, and you need to get so good that you forgive them. You don't have to parry them always either, you can beat them up until the meter is high... Very sloppy review.

    • @noahnadji
      @noahnadji 2 ปีที่แล้ว +60

      Exactly, he played easy and missed the entire point of the game lol. If he just fessed up it, it wouldn't bug me so much, but he is just pooping on a game he didn't even bother to give a proper try.

    • @mildsome9713
      @mildsome9713 2 ปีที่แล้ว +52

      this is why easy mode was a mistake. the game was perfectly fine on release, but the complainers had to ride in on their horses and deem the game “”inaccessible””

    • @LofferLogge
      @LofferLogge 2 ปีที่แล้ว +60

      I mean, the easy mode is part of the game. Unless the game clearly communicates that "this is not the intended way to play," you can't blame people for assuming that it is. If this isn't a genre you're comfortable with, it makes sense to play the game on easy, and if that's a bad experience, that's the game's fault.
      One thing I've seen some games do to solve this problem that I like is to have only one difficulty, but then incorporate ways to change the difficulty yourself, like assist or challenge modes. That way, the game can clearly communicate its intended play style while still letting people adjust the difficult if they want.

  • @NirvaExe
    @NirvaExe 2 ปีที่แล้ว +48

    I swear I had read "stfu" as the title and thought yahtzee was full of our shit and about to spill the tea

  • @cereal_chick2515
    @cereal_chick2515 2 ปีที่แล้ว +240

    Since Yahtzee is clearly angling for some praise, let's all take a moment to appreciate what an uncommonly talented wordsmith he is.

    • @fissionphoenix4995
      @fissionphoenix4995 2 ปีที่แล้ว +13

      So I initially read this correctly but quickly scrolled past and thought, "did he just call Yahtz a commonly untalented wordsmith?" And had to come back to check.

    • @Meithighs
      @Meithighs 2 ปีที่แล้ว +1

      I thought you said hes clearly aging, and thats just rude.

    • @extragoogleaccount6061
      @extragoogleaccount6061 2 ปีที่แล้ว +7

      Like a crackhead becoming a master glass blower after you take away his pipe

    • @aquamarinerose5405
      @aquamarinerose5405 2 ปีที่แล้ว

      I mean... it's klinda gibberish and yet I hear "Flip-out spanky wanky" and it definitely sounds like the sort of just destroying everything.

    • @Whytedebil
      @Whytedebil ปีที่แล้ว

      I mean “articulously”? Enough said. Yahtzs unrivelablestedness level of wordsmithing is above all others.

  • @aivalera
    @aivalera ปีที่แล้ว +6

    I actually quite like the background bits of the story. You can uncover some intrigue if you pick up the collectibles that give the antagonists some character. They largely aren’t even bad dudes. The big bad built a clinic that heals people, and even sends letters to his mute machete psycho mate telling him to take his pills. The rich lady constantly builds community improvements and gives to charity. You could even argue their motivation at the end was very valid, where the old masters were hording power out of fear of abuse, the same power the player abuses to fight the baddies.

  • @cdubsb3831
    @cdubsb3831 2 ปีที่แล้ว +285

    Unwittingly, Yahtzee has outed himself as playing on easy mode. The normal mode doesn't allow you to de-age and you get significantly less lives as the years start to mount as you focus on managing special enemies that make death less punishing.

    • @bearshark5941
      @bearshark5941 2 ปีที่แล้ว +108

      This is why easy mode sucks. He sells the combat system short because he was never forced to really learn it. Nevermind throw loops or back attack differences, apparently he never even figured out the difference between high low dodges and still got to an ending. Sifu has so much to offer and it'd be generous to say Yahtzee got 30% of it by playing easy.

    • @amrabdelazeem9689
      @amrabdelazeem9689 2 ปีที่แล้ว +87

      Give the guy a break, he has to pump out a review a week.

    • @NinetyNineNo
      @NinetyNineNo 2 ปีที่แล้ว +92

      Yeah, it's a frequent issue with Yahtzee's MO. He has to play these games in a week, so if he's not forced to deal with the difficulty via lack of alternatives as in FromSoft games, he dials it down to easy and that naturally kills off a large part of the appeal in combat-focused games. DMC5 and Stranger of Paradise got a similar treatment. Which is a shame, because it's like skipping cutscenes in a story-focused game then complaining that the story was unengaging.

    • @cdubsb3831
      @cdubsb3831 2 ปีที่แล้ว +46

      @@amrabdelazeem9689 he's got enough of an audience he can put more effort into fewer videos. While his cynical banter is fun it is quite clear he's frustrated a bit with the grind of getting a relevant video out to chase the algorithm.
      I'm not wholly upset at him, its just wholly misrepresentative of the standard game that most others played as easy mode was added last month.
      It's funny and it brings the review aspect down a bit. I dont want to see him lose his charm with burn out.

    • @bearshark5941
      @bearshark5941 2 ปีที่แล้ว +6

      @@amrabdelazeem9689 Sifu has been out for like 4 months.

  • @KitV91
    @KitV91 2 ปีที่แล้ว +4

    I used to watch these videos back in 2012 so it brings me great joy that I have 10 years of content to catch up with

  • @thegreatergood8081
    @thegreatergood8081 2 ปีที่แล้ว +39

    How about a non-revenge story where a martial arts student *doesn't* avenge his master because he was kind of a dickface?

    • @KeithFraser82
      @KeithFraser82 2 ปีที่แล้ว +21

      "Now that my master, the man who intimidated my parents into handing me over to him so I could continue his bull[HONK] legacy or something, is dead, I can live my life however I want!"
      Then the rest of the game is an open world simulation where you can beat up dudes for justice, beat up dudes for money, beat up nobody and just tend a garden or something, become a martial arts movie star, become a gang boss, become a parkour food delivery person, settle down with various people and start a family, etc.

    • @SylvanSong8
      @SylvanSong8 2 ปีที่แล้ว +4

      Makes me think of Tenshinhan and the Crane Master from the original Dragon Ball 🐉😆

    • @Horvath_Gabor
      @Horvath_Gabor 2 ปีที่แล้ว +5

      That's this game, in a roundabout way. The MC's father/master was a bit of a dick, withholding a magical artifact that could save lives, and the "villains" banded together to take it so that they could save people, and the "main villain" does just that, opening a clinic where he uses the artifact to save the terminally ill. If you spare all the antagonists, you can completely read the story as "student witnesses his father being killed, trains his balls off, and then uses his superior kung-fu to passive-aggressively flex on the killers, because his father was a bit of a dick and killing them over the incident would be overdoing it".

    • @KeithFraser82
      @KeithFraser82 2 ปีที่แล้ว +1

      Continuing my idea above, the open world game could have an optional mission/side chapter where the player character imagines what would have happened if they had dedicated themselves to avenging their master, where they get to be temporarily super-high-level (like the fake-out prologue to Dragon Age 2) and massacre lots of dudes, but it's grimdark and miserable and unfulfilling, with injuries rendered in graphic detail, ordinary people fleeing in horror from the protagonist, etc.

    • @vaspeter2600
      @vaspeter2600 2 ปีที่แล้ว +2

      If the abusive mentor trope wasn't also done to death, I don't know what was.

  • @StrikeWarlock
    @StrikeWarlock 2 ปีที่แล้ว +42

    To be fair, both videogames and movies peaked early this year. I don't think there's a release that's beating Elden Ring until December(Callisto Protocol, please don't let me down) and I don't know if there's a movie this year that's gonna amaze me like Everything Everywhere did.

    • @elberethgilthoniel1397
      @elberethgilthoniel1397 2 ปีที่แล้ว +2

      I'm really excited to see Top Gun Maverick myself. I heard that they used 6 cameras in the jets to be able to switch shots for the absolute best viewing angle for the audience during the aerial maneuvers. Don't know how Tom Cruise keeps doing these incredibly demanding roles at his age. Maybe there's something to Scientology after all...

    • @onimaxblade8988
      @onimaxblade8988 2 ปีที่แล้ว +26

      Morbius already came out, so cinema is basically over.

    • @kidanarchy2105
      @kidanarchy2105 2 ปีที่แล้ว +1

      I'm still looking forward to Gotham Knights and GOW Ragnarok, but objectively neither of those are gonna be better than Elden Ring, I'm just a fan of the franchises they're part of.

    • @gustavohuehue7460
      @gustavohuehue7460 2 ปีที่แล้ว

      Elden ring copy and paste bosses is what's keeping me away from it, i think i'll grab it on a sale.

    • @ThroneOfSalt
      @ThroneOfSalt 2 ปีที่แล้ว

      @@gustavohuehue7460 Has a handful but those are mainly in dungeons and not on the main path and there are so many dungeons I can understand why they didn’t make a unique boss for every single one. Not to mention previous souls games doing it too

  • @eccentric-j
    @eccentric-j 2 ปีที่แล้ว +11

    Honestly I love this game so much! Been playing it non-stop since I got it trying to get smoother and smoother runs. Feels like it falls into that category of games where it's not a new genre and does not introduce any significant technical innovation, but it is a really solid execution of this type of game and by far my favorite of the year.
    Also really appreciate that Sloclap added more difficulty modes to the game than the initial release. I find it quite fun after practicing a bunch on disciple mode to drop into a student save and tear things up. I get that it's From Software's "thing" not to have difficulty options, but I hope that doesn't become a standard.

  • @FTZPLTC
    @FTZPLTC 2 ปีที่แล้ว +19

    It is genuinely weird when games try to go all "no no no, you must spare this relentlessly violent ponce's life or you're the REAL monster" after significant boss battles, because you've almost certainly just spent half an hour mowing down their henchmen without the game batting an eyelid. Kinda hard to see how killing a couple of dozen people doesn't make you a bad person as long as you spare the one that begs - in fact there's a whole Doctor Who monologue about pretty much exactly that.
    Show me a game where a protagonist wrestles with notions of revenge, remorse and forgiveness if you want, but surprise and impress me by having the protagonist realise that sparing a genocidal maniac who has destroyed countless lives and will destroy countless more, purely because I think it might not be as fulfilling as I hoped... would be both selfish and irresponsible. He can feel remorse *after* he gets the job done, but reducing revenge against injustice to "yes, but will it make YOU feel any better?" is the kind of thing I'd expect from a villain, not to be affirmed by the game's procedural rhetoric.

    • @GREENSP0RE
      @GREENSP0RE 2 ปีที่แล้ว +3

      Consider giving Dishonored a try. The only people who have to die or suffer in that game are the dispicable people at the top of the system disenfranchising others and the bad outcome is actually just a natural consequence of "leaving bodies in the street during a pandemic" making things worse.

    • @dopaminecloud
      @dopaminecloud 2 ปีที่แล้ว +1

      I still think "I saw the devil" is the absolute culmination of the "nature of revenge"-plot and there's nothing left to say on the matter, only exceedingly more outrageous reasons for- and executions of said revenge for style points. The killing blow at the end barely even matters, the true revenge was the psychotic rampage we made along the way. :')

    • @OrangeyChocolate
      @OrangeyChocolate ปีที่แล้ว +1

      @@GREENSP0RE
      I always find it funny how people complain about Dishonored giving you the bad ending if you run around slaughtering everybody with your "badass murder powers".
      Gee, it's not as if it ties in to the whole theme of the story or anything...

    • @StyryderX
      @StyryderX 9 หลายเดือนก่อน +1

      @@GREENSP0RE Dishonored has the issue that the non-lethal means are often fucking horrifying, sometimes more so than just sticking a metal through their throat. (which is the point the devs are going for I guess).

    • @GREENSP0RE
      @GREENSP0RE 9 หลายเดือนก่อน +1

      @@StyryderX There is one non lethal method in particular that seems a loose loose to me, but a large number of them are pretty rough. Might need to replay it now that I am an adult to get a fairer picture than highschool me. In general videogames are going to struggle with exploring non-binary conflict outcomes be they lethal or not. One space that actually has the opportunity to do a better job of this are tabletop RPGs but that's mostly dependant on the people at the table.

  • @kingsleycy3450
    @kingsleycy3450 2 ปีที่แล้ว +14

    If the theme for your violent video game is that violent revenge isn’t worth it, perhaps you should write a different story.

  • @sebcw1204
    @sebcw1204 2 ปีที่แล้ว +27

    why is it always presented as "moral" to mow down dozens or hundreds of mooks but to spare the boss man?

    • @meowistforlife
      @meowistforlife 2 ปีที่แล้ว

      Because the underlings are by products of mental and emotional abuse and have no real agency, while the boss is a snake oil salesman?

    • @m0ng00se4
      @m0ng00se4 2 ปีที่แล้ว +4

      you don't really kill anyone unless you do the sword finisher (which I found really bizarre tonally to be honest, I think it might be a reused animation from absolver)

    • @setcheck67
      @setcheck67 2 ปีที่แล้ว +6

      It wasn't always like that. Original stories always kill off the main evil. Modern writers(In the 1900's) started having protagonists spare the antagonists' life so they could keep having the same villain come back again and again and again. They came up with this "it's too evil to kill this one person" crap and people just bought it. It reached peak insanity in the comics where you have supervillains wholesale slaughtering innocent people and they just get locked up while their henchmen get exterminated. Some supervillains in the comics have been locked up and escaped like 10 times and have a body count in the millions.

    • @cantthinkofaname1029
      @cantthinkofaname1029 2 ปีที่แล้ว

      Normally because the henchmen start off trying to kill you and never stop trying thus you have no real choice, but the bosses for some reason try to surrender instead and thus suddenly you actually have a choice in the matter

    • @sergeymyasnikov736
      @sergeymyasnikov736 2 ปีที่แล้ว +2

      Because boss man actually have agency, and thus are moral agents, evil or not. While henchmen are always portrayed as interchangeable cogs of the machine, so no agency and no room for moral choices

  • @TanninZero
    @TanninZero 2 ปีที่แล้ว +12

    I've never been a fan of the "hard games like Dark Souls shouldn't have an easy mode" crowd but this review demonstrates they might have a point - kind of?
    Yahtzee is clearly reviewing the easy mode here, in normal (original) mode you don't age by just one year per death, aging becomes quicker with every death (and you can not buy back years). You inevitably would replay levels to get through them with no/minimal deaths to even have a chance further down the line because "40/50 odd lives" in easy mode may be enough, not so in the original experience.
    And then it's *not* a short game, I easily spent 15 hours to get to the first (bad) ending and I'm pretty sure other, much better players, still required multiple tries.
    This game isn't (originally) about consuming 5 levels in one go with plenty of lives, it's a lesson in patience. Easy mode is a completely different experience and I feel like - at the very least the review should have pointed that out.
    Saying this is a short game is like saying Rocket League is a short game because you played through the one arena in 5 minutes and then there was no more content to consume.
    Please do yourself a favor: Try it at the normal difficulty level at least for a while. You're not supposed to get through this on the first attempt. Before you give up frustrated, sure, ok, easy mode. But at least give yourself a chance to actually become good at the game before throwing in the towel.

    • @FentySeroquel
      @FentySeroquel 2 ปีที่แล้ว

      NGL I definitely got put off before finishing the first level. I thought my skillset from what I learned from Absolver would carry over, but...

  • @nuclear_wizard
    @nuclear_wizard 2 ปีที่แล้ว +5

    Every game writer ever: "Before you go on a journey of revenge, dig two graves"
    Every gamer ever: "Or...hear me out...I could plan on NOT doing that???"

  • @Telawin
    @Telawin 2 ปีที่แล้ว +2

    I do believe Dipper Pines said it best "Revenge is so underrated, that felt awesome"

  • @kamikyodai2314
    @kamikyodai2314 2 ปีที่แล้ว +3

    I used to think revenge was a dish best served cold. Now, I know it means getting back at somebody.

  • @nameiswind9524
    @nameiswind9524 2 ปีที่แล้ว +3

    "Fist of the East Bay"
    I would pay to see Yahtzee, make such a film

  • @theblackswordsman9951
    @theblackswordsman9951 2 ปีที่แล้ว +6

    1:33 I'm pretty sure the reference went over YOUR head Yatz. The hallway sequence is a reference to the South Korean film 'Old Boy', not sidescrolling street brawlers.
    Edit: It could be that it WAS the reference you were implying, but whoever makes the animations put a pixelated brawler thinking you meant that.

  • @sethleoric2598
    @sethleoric2598 ปีที่แล้ว +3

    See the difference between Dishonored and Sifu is in Dishonored (other than the big bads actually getting comeuppance ) is that in Dishonored you can go through the whole game with no one getting hurt except the big bads. One minute you're just guarding them and they're just sipping wine, and the next minute one of them is now a tard or a heretic.

    • @doublel1503
      @doublel1503 ปีที่แล้ว +2

      Funny how both of them are french games

  • @sirbeatlesfan101
    @sirbeatlesfan101 2 ปีที่แล้ว +11

    To Yahtzee's point, I found the dialogue much more enjoyable when switched to Chinese.

    • @KeithFraser82
      @KeithFraser82 2 ปีที่แล้ว

      @@cranapple3367 I somewhat agree. I know I'll put up with very cringeworthy/cliched/over-idealistic dialogue if I'm reading it as subtitles where I probably would roll my eyes and stop watching if it was in a live-action show in English or being delivered by the kind of aw-shucks oh-gorsh American voices they often use (or used to use) for anime dubs no matter how inappropriate they are for the show. I'm talking about stuff along the lines of "I fight for my friends! And so that everyone will stop fighting wars! Because...because...I know now why people shed tears for those they never knew! STAR HERO HEART FIRE WORD SALAD ATTACK POWER LEVEL HUGE NUMBER INSERTED HERE!"

    • @TheShadow7771
      @TheShadow7771 2 ปีที่แล้ว

      The Chinese is just as bland and functional as the English but if the language barrier lets you ignore that then more power to you

  • @04whim
    @04whim 2 ปีที่แล้ว +17

    Surely it would make a lot more moral sense to spare the goons, and kill the bosses who directly made choices that wronged you. Yet writers always go the other way around. Kill all the nameless goons you like, they don't count if you don't know their names.

    • @lemonk1230
      @lemonk1230 2 ปีที่แล้ว +6

      Yahtzee's lack of time on this game kinda shows. It's understandable since he's on a timeline, but he missed several things, including the very important fact that it is, in fact, possible and not all that difficult to refrain from killing any of the mooks.
      You essentially just have to avoid using weapons, which is easier than it sounds since by the time you're actually pursuing the good ending, you've had time to get used to the combat and understand how to counter your opponents.

    • @TheKennyboy92
      @TheKennyboy92 2 ปีที่แล้ว

      But think of that from a gameplay perspective, sparing all of those minions would be a hassle.

    • @lemonk1230
      @lemonk1230 2 ปีที่แล้ว +5

      @@TheKennyboy92 I played the game exactly like that for the Wude ending, and it's really not. You have to a) not pick up any weapons and b) be careful near high ledges, which there are very few of in the game.

  • @jackpollard550
    @jackpollard550 2 ปีที่แล้ว +5

    Oh yes, Sifu. I’m sure the 50-odd people you left bloodied and broken in your wake last level really appreciate your hard-won life lesson, that revenge isn’t worth the sorrow and pain it takes to get it, and that the perpetrators are as human and flawed as the rest of us.
    The exhibit janitor’s gonna have his work cut out for him tomorrow, picking all the knives and broken sticks out of people’s guts.

  • @Oldhandlewasabitcringe
    @Oldhandlewasabitcringe 2 ปีที่แล้ว +2

    I always thought the 2 d reference was referencing the classic old boy scene

  • @ElementalScepticism
    @ElementalScepticism 2 ปีที่แล้ว +77

    I honestly liked Sifu, but I do agree that it didn't bring much new to the table. The aging gimmick was interesting, but often times I feel like giving you more attack power and less life as you lose lives kind of feels like the equivalent of losing a bit of your life every time you die on a Souls-like.
    The story was a *very* cliché martial arts revenge arc story, seen in almost every major martial arts film to the point where even the Simpsons made an Itchy and Scratchy about it. The amount of times I tried to get the spare function and ended up accidentally killing the bosses out of sheer force of habit was annoying, too.
    It's a game that is stylish, and fun for the most part, right up until you die enough that you start to lose the will to live. The martial arts is quite impressive, the use of Bak Mei was an interesting choice. But Yahtzee does have a point. The majority of the enemies in the game have exactly the same fighting style as the last people, they only mix it up for certain special enemies; kickboxers in the club, fat dudes starting from warehouse, bodyguards in the museum, etc.

    • @danilooliveira6580
      @danilooliveira6580 2 ปีที่แล้ว +7

      though to be fair sometimes you don't NEED to bring something new, just do something old well enough to be entertaining. hell, there are a lot of forgotten formulas out there that I would LOVE for some desperate indie studio to try to revive it.

    • @ElementalScepticism
      @ElementalScepticism 2 ปีที่แล้ว +2

      @@danilooliveira6580 There's a saying which I love; "There are no original ideas."
      Honestly, everything's been done by this point, because all plots follow an archetypal structure which ultimately stand the test of time because people find all sorts of unique ways to approach them.
      Lost City was basically an attempt to revive the old Indiana Jonesy temple raiding plot which tbh has roots well before Indy. And it got praise for subverting the formula and making it about two people who *don't* have those survival skills
      It all depends on how you do it. I loved Sifu, despite the cliché storyline; it was still a massive amount of fun.

    • @Str8Faced
      @Str8Faced 2 ปีที่แล้ว +7

      it didn't necessarily bring anything "new" to the table, but it did bring something back that had been missing for a long time

    • @NathanCassidy721
      @NathanCassidy721 2 ปีที่แล้ว +2

      I think the age mechanic has some potential and is a cool way to deal with the “Mary Sue” problems a lot of video games tend to have.
      It’s hard to get intimidated by enemies when you are an overpowered badass with nothing to fear. And turning you from a tank to a glass cannon is a smooth way to tell the story of an aging badass while preserving the skill element of games like this.

    • @ElementalScepticism
      @ElementalScepticism 2 ปีที่แล้ว

      @@NathanCassidy721 Actually, this is quite a profound take. I suppose it does make sense, and it's symmetry, in another way. The old master who dies at the beginning is exactly that - old. There's likely speculation that if he was the same age as Yang when they fought, he may have defeated him. But also, with age, comes experience and power.

  • @hack3rm4n13
    @hack3rm4n13 2 ปีที่แล้ว +1

    god i love yahtzee, he makes entire videos for a single punchline that will keep you rolling for half an hour, golden stuff

  • @stormtrooperelite1453
    @stormtrooperelite1453 ปีที่แล้ว

    impressive, Englishman living in USA was told Sarajevo was in former Yugoslavia, never expected such elite geography. That shuts up what's left of Yahtz doubters

  • @Nerevaar
    @Nerevaar 2 ปีที่แล้ว +2

    The buying years back as well as you only ageing one year on a death are both products of playing on easy mode.
    Not that there's anything wrong with playing on easy but this one isn't implemented that well, leading you to never really having to fix your mistakes instead easily being able to pass any challenge by just dying and respawning enough times.

  • @talleywa5772
    @talleywa5772 2 ปีที่แล้ว +12

    First playthrough: "you killed too many people and lost yourself to the spirit of revenge. So you get the bad ending!"
    Second playthrough: "you spared these exact specific people. You are not a mindless killer consumed by revenge and therefore get the good ending!"
    Player: "what about the hordes of nameless faceless goons I killed on the way up to those specific people?"
    Game: "they probably molested kittens or something Don't worry about it here's your achievement.'

  • @Loot1377
    @Loot1377 2 ปีที่แล้ว +1

    "Man, revenge is underrated that felt awesome."
    Dipper (Gravity Falls)

  • @darbling311
    @darbling311 2 ปีที่แล้ว +1

    I thought this game was a love letter to kung fu movies and action set pieces like raid, oldboy etc etc. Hence the camera angles were more references to specific fight scenes in those movies. If you enjoy those kinda movies, it's a really fun play through as you try to pick out parts that you recognize.

  • @longdongsilver3267
    @longdongsilver3267 2 ปีที่แล้ว +10

    The title makes me think of that bad joke:
    I'm on a seafood diet. When I see food, I eat it.

  • @chukyuniqul
    @chukyuniqul 2 ปีที่แล้ว +13

    Did...did Yahtzee miss the Oldboy reference? It's not even some "kids these days" thing it's an actual cult classic. It's also a fighting movie about revenge against someone who-shock of all shocks-did not kill the protagonist's master. It's also based on a manga or manhwa but the (superior IMO) koreean version lacks any sort of flair. It's just gritty bare-knuckle slugging through and through and also very depressing, it's great!

    • @theescapist
      @theescapist  2 ปีที่แล้ว +5

      Yahtzee has made clear many times he doesn’t watch movies very often haha

    • @chukyuniqul
      @chukyuniqul 2 ปีที่แล้ว +3

      @@theescapist It's just weird with all the other obscure media he seems familiar with. I mean I unironically didn't know about scorsese yet he made a reference regarding him a while ago. I just assumed he'd be more familiar with these kinda things. Regardless, I was more shocked by the misattribution of the reference than anything else.

    • @Eidlones
      @Eidlones 2 ปีที่แล้ว

      @@chukyuniqul I dunno what kindof media you're watching, but Scorsese isn't obscure. He's one of the classic film makers of hollywood

    • @chukyuniqul
      @chukyuniqul 2 ปีที่แล้ว

      @@Eidlones He was obscure *to me*. It's all about perspective.

    • @Eidlones
      @Eidlones 2 ปีที่แล้ว

      @@chukyuniqul Then how can you get at Yhatzee for not recognizing the Oldboy reference? When you yourself admit that "obscure" is a perspective?

  • @posmen0e
    @posmen0e 2 ปีที่แล้ว +3

    How has Yahtzee been making these reviews for so many years and yet they are never bad and just get better

    • @Horvath_Gabor
      @Horvath_Gabor 2 ปีที่แล้ว +9

      Funny that you say that under a review where he actually completely misreads the game. He not only plays a game entirely focused on mastering the combat and learning all the systems on easy mode (which neuters a lot of game mechanics, making his complaints about dodging and the aging mechanic being meaningless completely misguided), he also writes off the game's story as "yet another revenge-is-bad plot", when in reality it's a subversion of one, where the "villains" are arguably the good guys, and your rampage of revenge is causing harm to countless innocents by proxy, which makes it more of an "am I actually the bad guy?" plot.
      That said, the comedy is still top-notch, but as far as accuracy is concerned, this is a definitive miss.

    • @posmen0e
      @posmen0e 2 ปีที่แล้ว

      @@Horvath_Gabor i didnt play the game so that stuff isnt really an issue for me. I just like the comedy and stuff

    • @Horvath_Gabor
      @Horvath_Gabor 2 ปีที่แล้ว +3

      @@posmen0e Fair enough, but many viewers seem to forget that ZP is more of a comedy show than a review one, and just take Yathzee's joke and occasional misinformation at face value. You can see it a lot in this comment section even, where people who never played the game take it for granted that it's just a clichéd revenge story about killing the mooks and sparing the bad guys with a combat system that doesn't have any stakes, just because he says so in the video.

    • @posmen0e
      @posmen0e 2 ปีที่แล้ว

      @@Horvath_Gabor Yeah but people always seem to take reviewers, or critics at face value. How many amazing games do you play that critics or reviewers hated just to find out its one of the best youve ever played personally.

  • @Darkman9000
    @Darkman9000 2 ปีที่แล้ว

    From the mind that brought you "Spunkgargleweewee" comes "Flip-out Spanky-wanky"

  • @siren-nate6565
    @siren-nate6565 2 ปีที่แล้ว +3

    Less "Killing you won't bring (x) back, so there's no point" stories and more "You can't bring (x) back, so there's no reason not to kill you" stories. Like The Princess Bride!

  • @magnusm4
    @magnusm4 2 ปีที่แล้ว

    Game developers pushing the "killing is not the answer" mantra should really remember what happened to the boy a priest saved from drowning in Austria.

  • @chloemarlowe3817
    @chloemarlowe3817 2 ปีที่แล้ว +11

    Seeing a few comments about how this game has a "revenge bad but killing henchmen is fine" thing which is fun to make fun of but it is incorrect in this game. Most takedowns and attacks in the game would not reasonably kill someone. Now, there are definitely some environmental takedowns or weapon takdowns that would absolutely kill. Henchmen don't usually die, usually either don't get back up because they don't want to f around and find out again or are just outright knocked tf out.
    Also it sucks he unwittingly exposed that he was playing on easy the whole time because only Student (Easy) mode allows you to turn back your age. On Disciple or Master, instead of lowering your age, it just lowers your death token counter. Now, I'm not someone who thinks "easy mode bad" because quite the opposite: "easy mode good", I view this game's easy modes as a training wheel. It allows you to learn the mechanics in a safer environment because some people learn better by working up to a challenge rather than the "throw them into the deep end of the pool" style that Dark Souls, for example, is known for. But my point with him using the easy mode is that he had a misunderstanding of the game.

    • @chloemarlowe3817
      @chloemarlowe3817 2 ปีที่แล้ว +1

      @@roachybill i agree in the sense that, like I said, there are absolutely takedown animations in Sifu that are "yeah, he ain't getting back up, he dead." I am never gonna die on that hill because just... look at the knife takedowns.
      But, there's also an element I forgot to talk about on my original post and that is that Sifu is a different type of game compared to a lot of other games people are trying to compare it to, most notably Last of Us 2. Basically, Last of Us is a very story focused game while Sifu is a gameplay focused game so some people, like me, can look past this kind of thing in a gameplay focused game. Meanwhile, I struggle to look past that when it comes to a story based game.

  • @vinnythewebsurfer
    @vinnythewebsurfer 2 ปีที่แล้ว +30

    I got the impression from mutuals that played this game that the combat was sick but they never seemed that interested by/wanted to talk about anything story or character related aside from meming on the age stuff. Now that its being echoed by Yahtzee, I do wonder it sifu ends up being one of those games that gets forgotten despite not doing anything really wrong at all.

    • @TheShadow7771
      @TheShadow7771 2 ปีที่แล้ว +7

      The mechanics are the important part and worth remembering.

  • @xavmanisdabestest
    @xavmanisdabestest 2 ปีที่แล้ว +2

    Yeah playing on easy let's you rewind time which is the most unfortunate thing they've done as it removes all challenge. On other difficulties it just resets your death counter to 0 which is far better.

  • @gloweye
    @gloweye 2 ปีที่แล้ว +13

    So you spare the bosses, each of whom is far more responsible than all the henchmen you DO murder indiscriminately?

    • @Horvath_Gabor
      @Horvath_Gabor 2 ปีที่แล้ว +3

      For the good ending, yes, but it's narratively justified in a sense. The "bad guys" killed the MC's father and a couple other martial arts masters because they were "protecting" powerful magical talismans that had literal life-changing powers, and you beat them in order of decreasing levels of assholishness.
      The first guy makes drugs, but only because he's terminally ill and needs the money for treatment. The second guy is a battle maniac, but isn't directly villainous. The third one is an ex-assassin who wanted to get away from a life of bloodshed and became an artist. The fourth one used her talisman to become the CEO of a big company that focuses on charity and helping the poor, while the last guy and the "main villain" opened a clinic that can save otherwise terminally ill people.
      Some of them are bad, some of them are good, but they did what they did for an ostensibly noble purpose, and when counting all the pros and cons, the MC does more harm than good by killing them.

    • @Lunarice98
      @Lunarice98 2 ปีที่แล้ว

      @@Horvath_Gabor if i'm going to kill all of their goons it wouldn't be fair to the goons if i don't kill their boss too.

  • @Daemonhawk
    @Daemonhawk 2 ปีที่แล้ว +1

    In Shenmue it isn’t the destination, It’s the friends we punched along the way.

  • @Paul-cu9lu
    @Paul-cu9lu ปีที่แล้ว

    In Shenmue's case, if it takes much longer, Ryu Hazuki will end up being a petrified statue in the main bad guys zen garden.

    • @Shuyin781
      @Shuyin781 ปีที่แล้ว

      And, at the same time, the shenmue will claim that "shenmue has already been rock bottom, but will rise again" and that "yu Suzuki is a visionary"

  • @SenoSasquatch
    @SenoSasquatch 2 ปีที่แล้ว +2

    I'm surprised that Yahtzee mistook the Old Boy hallway scene reference for a beat-em-up reference.

    • @JulesNekro
      @JulesNekro 2 ปีที่แล้ว

      To be fair, he does not watch movies

  • @Kinoksis
    @Kinoksis 2 ปีที่แล้ว +14

    It's so annoying when stories preach that vengeance is not worth it and you should spare the baddies, no matter how vile they are. Meanwhile we've been crippling and killing goons along the way without a care in the world, like the game is trying to say that the lifes of the rich and powerful are worth more than the plebs.

    • @Eidlones
      @Eidlones 2 ปีที่แล้ว +3

      All the villains in this have a good reason to do what they did, end most are decent people now. For example, the Executive, uses her company to primarily give money to charities. The main villain uses the power that brings you back to life to heal otherwise terminally ill people. Etc.
      Yhatzee very oversimplifies the story.

  • @jcace13
    @jcace13 2 ปีที่แล้ว +2

    When are we going to get the game where revenge is not only the answer but awesome and the hero feels great about it?

    • @dastvan8002
      @dastvan8002 2 ปีที่แล้ว +1

      Dishonored comes to mind

    • @asadmalek6007
      @asadmalek6007 2 ปีที่แล้ว

      @@dastvan8002 High chaos runs result in the bad ending

    • @dastvan8002
      @dastvan8002 2 ปีที่แล้ว +1

      @@asadmalek6007 Who said anything about _high chaos?_ In low chaos the only antagonistic character who winds up getting away scot free would be daud, wheras all the other conspirators are as follows; branded as a heretic, enslaved in their own mines, kidnapped by a secret admirer, had his crimes made public and later executed so from a certain point of view revenge was indeed the answer

  • @fishpop
    @fishpop 2 ปีที่แล้ว

    5:00 Oh Fistmas Tree! Oh Fistmas Tree!..

  • @CWCCryss
    @CWCCryss 2 ปีที่แล้ว +1

    If you're looking for games to play around this period, I imagine the recently released Swansong might fill that gap for new releases.

  • @Ayeloo
    @Ayeloo 2 ปีที่แล้ว +1

    I'm on a sifu diet right now, I sifu and I teachfu a lesson in humility oh yes

  • @StickNik
    @StickNik 2 ปีที่แล้ว +1

    That first "2D camera" bit isn't a reference to old brawlers, but the Old Boy hallway fight scene.

  • @wheresmyeyebrow1608
    @wheresmyeyebrow1608 2 ปีที่แล้ว

    "Much the same way I gave up binge drinking, I didn't want to waste my 20s"
    Brilliant line

  • @cheesycakey
    @cheesycakey 9 หลายเดือนก่อน +1

    I think the Oldboy reference went over your head

  • @highwaytoheaven99
    @highwaytoheaven99 2 ปีที่แล้ว +26

    Me: Imagine killing hundreds of people with the intent of killing a single person, then finding that person and deciding "I'll spare you, because killing is wrong" LOL hipocrisy much?
    TLOU 2: I know right? hahaha **sweats profusely**

    • @Eidlones
      @Eidlones 2 ปีที่แล้ว +8

      It's more like, "This guy actually had a really really good reason for killing my father and uses the power that brings me back to life to heal terminally ill patients, is it still right to kill him?" than "killing bad hur hur"

  • @AgentSmith1991
    @AgentSmith1991 7 หลายเดือนก่อน +1

    I'm surprised I missed this one when it first dropped. But I'm a little sad that there was never a ZP made for their first flip-out-spanky-wanky game: Absolver. 😔

  • @joltsreviews
    @joltsreviews 2 ปีที่แล้ว

    Oh fistmas tree!
    Oh fistmas tree!
    How bloody are your knuckles!

  • @PursuedByAMemory
    @PursuedByAMemory 2 ปีที่แล้ว +1

    I love this game so much, it's my GOTY 2022. Love the combat, love the environments, love the soundtrack, the story is functional and gets out of your way. Everything feels so well tuned and precise. Excellent game Sloclap!

  • @simrock_
    @simrock_ 2 ปีที่แล้ว +1

    You could do a week of Factorio if you have a dry spell again, provided you manage to put it down again after a week.

  • @RaglandIncorporated
    @RaglandIncorporated 2 ปีที่แล้ว +2

    I will say, once Sifu clicked, it made me want to go back and try Sekiro again.

  • @doodlederek
    @doodlederek 2 ปีที่แล้ว

    the shenmue big tree reference in the credits is an S tier in-joke

  • @jonathankent1517
    @jonathankent1517 2 ปีที่แล้ว

    "Flip Out Spanky Wanky" is the name of my new three piece slam band.

  • @GmodPlusWoW
    @GmodPlusWoW 2 ปีที่แล้ว +2

    In terms of the whole "selectively judgey" trope that comes from these kinds of stories, where you kill hundreds of faceless mooks but decide to spare their boss because "revenge isn't worth it", I agree that the record needs to be changed. But would flipping the script on its head be sufficient?
    Specifically, have the protagonist be skilled in explicitly "non-lethal" methods of fighting, instilling effects like Sleep, Fear, Disenchantment, etc, wherein the faceless mooks are no longer a problem despite you not killing them, as they're unwilling/incapable of keeping up the fight. In addition, as your reputation grows, the bad guys have to install "commissars" who keep the mooks in line by executing them if they don't do their jobs right, and you have to take out the commissar first before neutralizing the mooks.
    And when it comes to the bosses, rather than choosing to finish them off or spare them, your options change depending on how much you know about them. If they're genuinely trying to do the right thing, but they're barking up the wrong tree, the protagonist will be locked out from finishing them off, and on top of merely sparing them, you'll be granted the opportunity to try and talk them around to taking a better path. But if the boss is a genuinely horrid bastard-fucker, you aren't allowed to spare them, but instead you have the option to brutalize them, setting an example of what happens to bona-fide bad guys. And of course, the head of the organization would get it worst: when you discover the truth about them, about how horrid they truly are, you aren't even given the option to end them quickly: the true final boss-fight is maximizing the horror and agony of their demise, in order to make them feel even a fraction of the pain and suffering that they've inflicted upon the city, the land, the world, etc, as well as showing all mankind what happens to the worst of them.

    • @rayzerot
      @rayzerot 2 ปีที่แล้ว +1

      Only to find out after-the-fact that the final boss was a patsy figurehead and ignorant of the atrocities committed by those below him. You commit seppuku to repent for your error.

  • @smolbirb4
    @smolbirb4 2 ปีที่แล้ว

    Watching this at two times speed is the ultimate challenge

  • @punkst3r
    @punkst3r 2 ปีที่แล้ว +1

    You have no idea how much I want to spoil this games ending just to get across something I realized about the way the final boss is presented. Here, I'll do a few line breaks so you have to click read more to actually see it.
    OK so the final boss trained under your father, so he has the same fighting style as you (a fictional variant of wing chun.) In fact, he uses some of the exact same moves you've used on the goons and other bosses to get to him. However, being that he has much more experience than you, he kicks your ass. The bosses before have all fought in their own unique styles, so it's always been a "you vs. them" dynamic. However once you realize the final boss fights the exact same way you do, the dynamic completely changes; the message being "revenge bad" is fine and dandy on it's own, but the fact that the final boss uses the same weapons against you that you've used on others demonstrates the pain and cruelty you've subjected others to in your selfish quest. If the themes of the games didn't sway you much emotionally, the final boss makes you feel the themes viscerally. It makes you FEEL the message in a way only a game could provide. God I love this game.

  • @SherrifOfNottingham
    @SherrifOfNottingham 2 ปีที่แล้ว +6

    I always love games that have these moments where they make killing a boss into a melancholy thing, like they forgot about the run up to the boss where you're a spree killer bigger than any american mass shooting could ever dream off.

    • @degiguess
      @degiguess 2 ปีที่แล้ว

      You don't actually kill anybody in sifu though unless you go out of your way to finish off enemies with a knife

  • @ThePa1riot
    @ThePa1riot 2 ปีที่แล้ว

    I’m not able to play this game yet but I so want to for a specific reason. While beat em ups are not unheard of, there are fewer that focus on the skill and aesthetics of Kung Fu. And among them, none that I can think of have that same “keep doing it to attain mastery” mechanic that fits perfectly with a martial arts theme.

  • @sirwhatnot5899
    @sirwhatnot5899 2 ปีที่แล้ว +1

    Sifu's good ending has you killing a hundred people just so that you can choose to not kill 5 people.

  • @peterwowfan
    @peterwowfan 2 ปีที่แล้ว

    yahtzee brought out his inner Andy when he said change the fucking record I love it

  • @RookieREX
    @RookieREX 6 หลายเดือนก่อน +1

    oh shit a fist of the north star reference

  • @gibbbon
    @gibbbon 2 ปีที่แล้ว

    *kills a hundred minions* (nobody cares) *kill the boss* (you became the monster that you hated)

  •  3 หลายเดือนก่อน

    From Yahtzee's description of the aging mechanic it seems he's been playing on easy. Which is fine, I just want to point out that there are some important differences on harder difficulties. Like that if you suck the number of years you age each death is going to go up.

  • @Dutchwheelchair
    @Dutchwheelchair 2 ปีที่แล้ว

    the old boy hallway reference was obvious but nice

  • @kobold1847
    @kobold1847 6 หลายเดือนก่อน

    imagine going to see your weed dealer and having several bones broken and getting punched in the throat by some pissed off bruce lee whos got a grudge on a botanist halfway across town

  • @ConcreteMuncherOfficial
    @ConcreteMuncherOfficial 2 ปีที่แล้ว +1

    play viscera cleanup detail its relaxing and fun

  • @Mckrakenog
    @Mckrakenog 7 หลายเดือนก่อน

    remember when yahtzee worked here and we used to watch videos together

  • @KeithFraser82
    @KeithFraser82 2 ปีที่แล้ว

    *Zero Punctuation prog rock album of the week:*
    *Whirling Through Empty Air* by the *Ballistic Velocity Diamonds*

  • @illCMAC
    @illCMAC 2 ปีที่แล้ว

    Been looking forward to this one for a while actually, thanks Yahtz

  • @Splatpope
    @Splatpope 2 ปีที่แล้ว +1

    bruh it goes to 2.5 a grand total of twice : once as a reference to OLDBOY, WTF YAHTZEE HOW DID YOU MISS THAT, and once as you're prancing through an art gallery, presumably to showcase said art
    it's obviously a love letter to old beat em ups, but the vague reference stops at gameplay
    also, no, you can't ever reverse aging except by replaying previous levels better, but you can reset the death counter that would give you more years on your next death. once you get good enough at the game, this becomes irrelevant
    also the range problem isn't a problem when you remember that the whole point of kung fu is to use your enemy's energy against them, the usual strategy being to let them come at you, making range irrelevant
    also the game doesn't need explicit enemy lock and wouldn't benefit from it because, and it is another major point of kung fu / tai chi / whatever, you use your body movement to direct your energy, so in order to target a specific threat, you need to position yourself correctly and engage them with intent. locking an enemy would prevent you from handling any other threat
    also the tone of conversations is indeed "general stoic avoidance" (and even then it's debatable, especially with the final boss), because YOU'RE CONFRONTING THE PEOPLE THAT KILLED YOUR FATHER FIGURE AND THEY ARE ASHAMED OF IT ! (which I posit is exactly how you and I would handle such a situation lol) dialogues convey the emotional state of the involved characters, who would have known ?
    also good point about sparing the bosses being weird considering you killed hundreds of people to reach them, I guess, although one could argue that the mooks are blindly following orders, not deserving the moral distinction of being actively responsible for your father figure's death and thus not liable to generate the closure that you seek by sparing the bosses
    5/7 barely made an effort, but don't worry I still love you

  • @flipparty8533
    @flipparty8533 2 ปีที่แล้ว +2

    0:25 jesus how tf did Yahtzee do that

    • @floricel_112
      @floricel_112 2 ปีที่แล้ว

      He a part time auction host

  • @Heavysweating
    @Heavysweating 2 ปีที่แล้ว

    Gee thanks, I don't think I can ever say "change the record" without having the image of a vinyl that shat itself

  • @spaceinvader5576
    @spaceinvader5576 2 ปีที่แล้ว

    3:16 Oh my god, I'm laughing so hard I think I'm gon-

  • @meapickle
    @meapickle 2 ปีที่แล้ว

    This review makes me wonder if anyone remembers jet li rise to honor. It was also a 3d beat em up for the ps2 that was actually pretty good. And for some reason may be the only time I wasn't annoyed by the right analog stick being used to attack

  • @averagejoe5145
    @averagejoe5145 2 ปีที่แล้ว

    Hm, if new releases really are that bad then maybe there's a higher chance of Yahtzee playing Gleaner Heights than I thought. Alternatively, he could play one of the other "Farm Life Sims" that came out after Stardew Valley's success like "My Time at Portia," "Littlewood," "Stranded Sails: Explorers of the Cursed Islands," "Kitaria Fables," & "Ooblets" (which is supposed to get a Switch release this year). Alternatively, there's also "Little Dragons Cafe" & "Sakuna: Of Rice & Ruin" if Yahtzee feels adventurous enough to try a couple other farm life games from Japan! (Though I know that the odds of THAT are slim to none!)

  • @shada0
    @shada0 2 ปีที่แล้ว

    Play Kenshi on Steam, it's an amazing combination of open world, RTS, RPG, Base building, tough as nails, permadeath game with a splash of The Sims & it extremely moddable. It's set in a post, post apocalypse alien samurai desert word, where morality died eons ago.
    I've already pumped 300 hours into it & came back to it after finding Elden Ring too easy. I'm not trying to be cute with that last statement, I just find the horse brakes the game.

  • @animegaming4057
    @animegaming4057 2 ปีที่แล้ว +2

    You played it after they ruined it. Before they updated it, it was far better than what it is now. They got rid of the cinematic camera that added more punch to the punch, added the lives thing where you can spend points to rewind time (was not in there), and changed the speed of the animations to where now it’s slower and not as fluent. They ruined the game for the sake of others crying it was too hard.

  • @brainflash1
    @brainflash1 2 ปีที่แล้ว +5

    Remember kids, you can mutilate all the minions you want, but you have to spare the guy who ACTUALLY hurt you or you're not better than he is.

  • @stealthwarp4128
    @stealthwarp4128 2 ปีที่แล้ว

    Do V Rising! It’s in alpha but already feels pretty polished.

  • @georgesedov7973
    @georgesedov7973 2 ปีที่แล้ว

    The way you pronounced "Sarajevo" I'd never guessed what you mean.

  • @chindvids
    @chindvids 2 ปีที่แล้ว +1

    Were you playing on student or disciple?
    The aging mechanics feel pretty different between the two with disciple being more balanced around it
    Story is pretty bland tho yh

    • @chindvids
      @chindvids 2 ปีที่แล้ว

      Oh and the game is bad at teaching you the importance of getting the hang of the directional dodge

  • @axelprino
    @axelprino 2 ปีที่แล้ว

    I was vaguely aware of this game's existence but it didn't got my attention before so I only knew it was a brawler, but I must admit than that aging gimmick is quite intriguing as a story telling tool.

    • @bearshark5941
      @bearshark5941 2 ปีที่แล้ว +4

      If you do pick it up, please please please play on normal difficulty. Its difficult to fully explain how much you lose by playing the easy mode unless you absolutely can not progress otherwise.

  • @connordarvall8482
    @connordarvall8482 2 ปีที่แล้ว

    Remember, it's only murder if their design is unique.