well its a positional game, i lose on many positions if he clicks the replicate. I also have the wraith to counter his crawlers. Also forcing him to deploy more badgers when he has snipers and sledges already will make his comp more vulnerable to stuff like hacker, fort, war factory, etc
@@SkiddlaBasically, he’s forcing him to react in a way that stacks his board with things that have the same counters, making it a very efficient and often game-winning play to go those units, destroy his tempo, farm the abundance of countered units for levels and then crush his board with the advantage. It’s a very solid strategy.
Everything you invest money into requires a near equal investment to counter. Wraith replicate ball is stronger than replicate + 2 other units. Heavily synergize.badgers without napalm do not wipe out crawlers effectively as you'd believe. If someone is going arcs or wraiths I don't want crawlers. If they're going fire. Crawlers work decent.
If you have 2 mobile beacons, can you join the start point of the second one with the end of the first one and make units follow a longer path? Basically, they would follow 4 waypoints, rather than two.
Heyy Surrey, Metro here, I asked on stream about your unit mods and I took a screenshot but I didn't have any questions in mind. I wanted to know how you build and position the Storm-callers if you want to build them with launcher overload in mind but I don't go range on them?
hello! Well currently the stormcallers are very risky unit to commit into because the war factory anti-missile device is very strong. Even the normal anti-missile devices are very good against them in the late game. So It's very risky to commit too many resources in the stormcallers. Usually you want to only tech fire or HE on them. The launcher is for a situation where you are heavily into the storms and the enemy is behind on countering them with missile devices and then you click launcher overloard and overwhelm the devices
wouldnt be a surrey video if it didnt start with how much you dislike the starting options haha
"These are so bad."
Followed by saying how balls are bad all the time, while using them to clean up whatever they as supposed to be bad into 😂
@@MrHighRaw I love my rat brother but sometimes I wonder if he even likes the game anymore 😂 😂 😂
Reported for hacking
That's crazy did not think I would see hackers anytime soon. Good pick, well done man.
Let there be music! Yay!
Also been theorizing if hackers are new more viable than previous patches. This video basically proves my thoughts ^^
The meta has shifted away from chaff into more mid-sized units. Hackers might be an untapped counter pick
what starting options does he ever like? XD
Hacker is such a weird unit and it feels very hard to counter to go against in general. Anyone have any tips for me?
air units, barriers, chaff.
The song at the start is awesome
what a cool game beep boop
I'm a bit surprised by the "oh he has badger let's go replicate", care to explain?
well its a positional game, i lose on many positions if he clicks the replicate. I also have the wraith to counter his crawlers. Also forcing him to deploy more badgers when he has snipers and sledges already will make his comp more vulnerable to stuff like hacker, fort, war factory, etc
same confusion, i still dont understand it beyond it forces more badgers which can be balled and hacked
@@SkiddlaBasically, he’s forcing him to react in a way that stacks his board with things that have the same counters, making it a very efficient and often game-winning play to go those units, destroy his tempo, farm the abundance of countered units for levels and then crush his board with the advantage. It’s a very solid strategy.
Everything you invest money into requires a near equal investment to counter. Wraith replicate ball is stronger than replicate + 2 other units. Heavily synergize.badgers without napalm do not wipe out crawlers effectively as you'd believe.
If someone is going arcs or wraiths I don't want crawlers. If they're going fire. Crawlers work decent.
If you have 2 mobile beacons, can you join the start point of the second one with the end of the first one and make units follow a longer path? Basically, they would follow 4 waypoints, rather than two.
They only effect units on the start of combat, so no
Nope, would be cool though!
Heyy Surrey, Metro here, I asked on stream about your unit mods and I took a screenshot but I didn't have any questions in mind. I wanted to know how you build and position the Storm-callers if you want to build them with launcher overload in mind but I don't go range on them?
hello! Well currently the stormcallers are very risky unit to commit into because the war factory anti-missile device is very strong. Even the normal anti-missile devices are very good against them in the late game. So It's very risky to commit too many resources in the stormcallers. Usually you want to only tech fire or HE on them. The launcher is for a situation where you are heavily into the storms and the enemy is behind on countering them with missile devices and then you click launcher overloard and overwhelm the devices
He just never went air cuz you went stangs first
Interesting
do you have pet rat at home?
i am the pet rat
You got replicate on turn 3, I guess the "don't buy tech before t4" rule is not absolute.
Some how every starting units are bad, so now I take it as a joke when you say it , because makes no sense 😂
Ofc they are bad, Vulcan > chaff.
day 265 of hoping that rat will get a single nongarbage start
th-cam.com/users/postUgkxfSukdhdXUwL00tJ_V64ZpybtfP_Y-tPl
recently the "music" you add to your videos is more annoying that alarm clock at 5am