AWESOME Role-Playing Scenes with NPCs and Different Cultures in Your D&D Game| Game Master Tips

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

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  • @Nerdarchy
    @Nerdarchy  7 ปีที่แล้ว +1

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  • @borisstremlin4577
    @borisstremlin4577 7 ปีที่แล้ว +17

    You haven't seen anything until you've been accosted by a Turkish carpet seller. Most start off with "Excuse me, where are you from?", but I remember one guy just walking down the street past the cafes where tourists hang out, yelling "Yes, please!"
    Here is a rule variant for Haggling I came up with. The buyer and the seller make opposed Charisma checks (add Persuasion, Deception, Intimidation bonuses as applicable). For every 5 points difference, the price increases or drops 10% in favor of the winner. You can adjust the numbers, or ignore the Haggle roll when applicable, so it doesn't become tiresome.

    • @Nerdarchy
      @Nerdarchy  7 ปีที่แล้ว +2

      Boris Stremlin Fun mechanic to incorporate.
      Nerdarchist Dave

    • @joshklein987
      @joshklein987 7 ปีที่แล้ว +2

      Boris Stremlin in general as far as charisma goes I make players say something and I base what happens about 50% on the roll and 50% on what the player says

  • @CasMullac
    @CasMullac 7 ปีที่แล้ว +4

    Experienced this in game and IRL when in China. I've not been playing long and my character is a cloistered Paladin on his first outing to help the "common" folk. So when a inkeep asked for 20 silver for the room he just dropped the coin and went upstairs, I had no clue what a room cost but for RP it works well as neither would he.

    • @Nerdarchy
      @Nerdarchy  7 ปีที่แล้ว

      CasMullac awesome!
      Nerdarchist Dave

  • @Mordarius1
    @Mordarius1 7 ปีที่แล้ว +1

    Far traveler Background would probably be a great one for dealing with these different cultures and situations

  • @necromancer0616
    @necromancer0616 7 ปีที่แล้ว +1

    "When your strange! People remember your name!".. Reminds me of that classic song!

  • @GarretHouse
    @GarretHouse 7 ปีที่แล้ว +1

    This was very informative! Keep up the great work guys!

  • @willmendoza8498
    @willmendoza8498 7 ปีที่แล้ว +1

    Fun ideas! I'll be trying them in my next session. Should make the boring buying-stuff scenes more interesting.

  • @joshklein987
    @joshklein987 7 ปีที่แล้ว +1

    I've been doing a one on one campaign where the player got rich fast and haggled a lot. Then his NPC friend got a spear through his chest and he had to go to a questionable doctor to get him healed. The doctor gave him a price and didn't want to haggle. The player then ended up getting stabbed multiple times by several doctors and barely survived. People always have to be aware of who they are dealing with.

  • @karpmageddon4155
    @karpmageddon4155 7 ปีที่แล้ว +1

    On bartering, a tabaxi merchant would be an awesome exchange. Trading stories and rumors or even a chance to examine a magic item in your possession, for their wares. Perhaps even leading into an adventure (both comedic and treacherous), as the tabaxi must find out what the local chef's "secret" ingredient is or having you escort them through an ancient tomb of a hero, to finally know if the legends were true. Though after all is said and done, you may wonder how a merchant could possibly stay in business with such practices. Leading to the discovery that the tabaxi is a notorious thief or an aristocrat, with entirely too many items they've now become bored of.
    Either way, a tabaxi merchant should never be dull and at least a little bit strange. As I could imagine such a merchant trading an item for a kiss with an elf, since they've never kissed one before or giving away a valuable weapon for a mere bundle of rope, as they are currently obsessed with all things involving rope. Really, the ideas are endless.

  • @paulreadsthebible6584
    @paulreadsthebible6584 7 ปีที่แล้ว

    Great real world example to be applied in our games. I like the god of trade idea for shop keepers. Maybe they even have an alter, and a shop that is more lavish and part worship hall, with a donation box. Thanks against y'all...

  • @onewhosaysgoose4831
    @onewhosaysgoose4831 6 ปีที่แล้ว

    This sounds really fun.

  • @shampoovta
    @shampoovta 7 ปีที่แล้ว

    This is really interesting subject.

    • @Nerdarchy
      @Nerdarchy  7 ปีที่แล้ว +1

      kelley davis Glad you are digging it.
      Nerdarchist Dave

  • @volk551
    @volk551 7 ปีที่แล้ว +1

    Your players show up in the Plane of Earth and try to use Gold pieces only to offend the merchant whom is a sentient gold golem.

  • @bencanevari4056
    @bencanevari4056 7 ปีที่แล้ว +3

    First! Nerdarchy, I AM YOUR MOST DEVOTED FAN

    • @Nerdarchy
      @Nerdarchy  7 ปีที่แล้ว +2

      Ben Canevari Thanks man. We appreciate you buddy.
      Nerdarchist Dave

  • @frightnite20
    @frightnite20 7 ปีที่แล้ว

    Greetings, I am a DM for a 5e D&D game. I have a pare of spell casters in my game, A Eldritch Knight and a Arcane Trickster. They are great at the table but we ran into a problem with the system involving cantrips. in order to have the combat strength that they desire they cant afford to take prestidigitation. this made me think, regular spell casters cant afford to take a RP cantrip excepted there class specific one. so have you guys thought of a good way to give characters a good amount of RP cantrips. I thought about doubling the amount of cantrips they get, but half need to be RP so they don't have to choose or maby make it so they can take a feet to get a hand full of RP cantrips. any ideas on how I can give them more cantrips and have it not feel wrong?

    • @Briansgate
      @Briansgate 7 ปีที่แล้ว +1

      One way to approach it is to just say that in your world "every arcane caster gets Prestidigitation as a bonus cantrip," and you can just explain it any way you want. Such as, 'your dabbling with the arcane arts allows you to play with the magic stream in a minor way, or some such. Literally, it's your world, you can make anything you want happen.

    • @Pablo360able
      @Pablo360able 6 ปีที่แล้ว

      You could give out magic items that contain RP cantrips, or make it clear that there are certain situations which benefit from them having RP cantrips so they maybe take some next level, or talk to your players.

    • @Pablo360able
      @Pablo360able 6 ปีที่แล้ว

      The problem is that Eldritch Knights and Arcane Tricksters are third-casters, which means that, yeah, their magic is going to be highly specialized. If you want your party to have spells that aren't specifically tailored to the character's core mechanic, then what you want is a party with a wizard.

  • @Bomber103378014
    @Bomber103378014 7 ปีที่แล้ว

    I've got a problem. I only recently started D&D as DM. I reached out to some friends to see if I could get then interested. I didn't expect many to be into it. I was hoping for at least 2 players. Now I've got 7 players. I've DM'd 5 times and it's been fun but as soon as combat starts, it takes very long for players to get a turn. Is there a way handle so many players, while making each of them feel important?

    • @Briansgate
      @Briansgate 7 ปีที่แล้ว +3

      no way to completely avoid it, but, in our group, the DM will say something like "Ok, Player A, your turn, Player B, you're next, get ready..." We also have a rule that when in combat, you cant start having OOC conversations. Its just too distracting. leave that stuff for out of combat. I mean, you cant really justify 7 people talking strategy while in combat, right in front of the enemy! And dont let some players tell other players what to do on their turn. It's Their turn, let them do what they want. Worst case scenario, set a timer. But keep that as a last resort since it can stifle creativity. Just my thoughts.

    • @Nerdarchy
      @Nerdarchy  7 ปีที่แล้ว

      Awesomemaister Sounds like a good problem to have. Things will speed up with practice. I'd try to plan encounters that only go 1-3 rounds.
      Nerdarchist Dave

  • @jgr7487
    @jgr7487 7 ปีที่แล้ว

    is this week Ted just ready for church or something?

  • @neocalder1228
    @neocalder1228 7 ปีที่แล้ว

    What rich full beards!

  • @bazzfromthebackground3696
    @bazzfromthebackground3696 6 ปีที่แล้ว

    A stranger in a strange land, trapped inside a dream?

  • @TA_Naomi
    @TA_Naomi 7 ปีที่แล้ว

    Where can I find the thumbnail picture?

    • @leviathan4857
      @leviathan4857 7 ปีที่แล้ว

      gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=366475

  • @mikegould6590
    @mikegould6590 7 ปีที่แล้ว +3

    First...Ryan... did you say "Aladdin culture"...? Damn, son. Just...damn. (Face palm)
    As a DM, I've always tried to create different cultures. The Halflings of Pumpkin Grove were always laid back. They might be fearful of the strange, but once you earn their trust, it's a warm environment of fresh bread, fiddle music, and tasty mead.
    Multi-cultural sea ports are always homes to bazaars filled with noises, calls, fast talking merchants, spicy scents, odd races as the norm, and belt pouches are an endangered species.
    The walled human town of Willowdale was home to a Cargynnian military force, so everything was regulated and controlled. Crime was minimal, but whispers were abundant. Those that made it past the gates were watched, but were still likely to drop their guard as their worries about the wild world beyond faded. What the local Prefect did not know was that the regional thieves guild was BASED in Willowdale right under his nose. Intrigue was everywhere.
    The community style sets the stage more than the race. If the adventurers know what to expect, then they'll adjust easily.
    It's when characters walk into a community and expect IT to follow THEIR cultural or philosophical beliefs. That's when all Hell breaks loose.