ความคิดเห็น •

  • @Kuechmeister
    @Kuechmeister 26 วันที่ผ่านมา +1

    4:54 in this special case a looped loft of the 4 "edge bridge splines" with the edge G2 guides could make a cleaner result.

    • @Polycad-3D
      @Polycad-3D 26 วันที่ผ่านมา

      I totally agree man... xnurbs was giving me strange results and that's why I decided to use 4 sections but you are absolutely right.

  • @FaretraDesign
    @FaretraDesign 27 วันที่ผ่านมา +1

    You are the best man! I enjoy watching your videos!

    • @Polycad-3D
      @Polycad-3D 27 วันที่ผ่านมา

      Thanks man, really appreciate your words!

  • @Leevy27
    @Leevy27 14 วันที่ผ่านมา +1

    The tutorial looks good, but you should put in the title that this was modeled with the XNURBS version of Plasticity!! There are some user working with the non XNURBS version of Plasticity.

    • @Polycad-3D
      @Polycad-3D 14 วันที่ผ่านมา

      Thanks for the observation friend! In the video description clearly says that: XNurbs is used in the modeling process. The tittle Will be to long.
      Sorry for my english 😂

  • @TheDarkone890
    @TheDarkone890 29 วันที่ผ่านมา +1

    Loved it , pls on tutorial for indie version, I don't have xnurbes

    • @Polycad-3D
      @Polycad-3D 29 วันที่ผ่านมา

      I'm glad you liked it man!
      In the next video, I will try to show the two workflows, (Patch / Loft) and XNurbs. They are practically the same, except that XNurbs is a little easier but in general it is 90% the same.
      If you allow me some advice:
      go for the STUDIO version when you can if you want to do (organic) modeling.
      If you're only going to make very angular objects, stay with INDIE.
      Sorry for my english, i just speak spanish :(

  • @zafarhusain2376
    @zafarhusain2376 29 วันที่ผ่านมา +1

    A million thanks

    • @Polycad-3D
      @Polycad-3D 29 วันที่ผ่านมา

      You're welcome friend

    • @zafarhusain2376
      @zafarhusain2376 29 วันที่ผ่านมา +1

      @@Polycad-3D keep it up sir

  • @tomlaionyt
    @tomlaionyt 19 วันที่ผ่านมา +1

    At 14:48, what is Shift+X command ... cannot find it in the F command list

    • @Polycad-3D
      @Polycad-3D 19 วันที่ผ่านมา

      @@tomlaionyt Hey Thomas!
      Shift+X= Delete selected face. Then i use patch command to close the resultant hole with G1 and G2 curvature on the sides.
      Hope it helps!