I think it just needs more blue orbs. The Pathless game had an abundance of traversal orbs, but it didn't detract from the overall picturesque environments.
Why. It’s a profession to critique and to inform the public their opinions. A game made by a small team or even one individual doesn’t give it any exception. Hundreds of games are released every day made by individuals, small teams, and publishers. A game being made by one person shouldn’t be treated any different. Sure it’s more embarrassing and noteworthy for a triple A studio to release a buggy garbage 70$ game, but I’m not about to fork over or give praises to an indie that doesn’t meet my minimal standards. It just won’t be as surprising to expect one person to make a bad game. So many bad games are made each day by individuals and small groups. And a lot of these people aren’t ethically any better than triple A developers. Just less newsworthy. If random people and professionals in the field didn’t critique, we’d have to take a gamble each time we’d see a trailer, gameplay vids/cinematics and hope for the best. I can understand trying to appreciate one/small groups making a product. Though like with buying groceries for example, if the product sucks, it’s not gonna matter to me if it’s an unrecognizable brand made by one person in their garage vs a big name brand. But yeah point being, we shouldn’t be biased and feel awkward to give an honest opinion if it’s negative. Individual indie developers shouldn’t be lied to. If they want to grow and improve they deserve to hear honest criticism. We’ve already lost studios like Annapurna. We don’t expect any less from developers such as Team Cherry than any other Triple A. Small studios yet they earned an expectation of high craft to be created under development. Well sadly not Annapurna anymore. If team cherry delivers a broken silksong that’s significantly worse than it’s predecessor, than I’d speak as honestly and maybe even more disappointingly as I would with any mid Ubisoft game.
There should be a skate/slide mechanic on the ground similar to what Dreamlight Valley has. That way you can cruise along, not as fast as flying but faster than a trudge. And if you want to walk, you can
That's a shame. Looking at the gameplay, it feels like they could do something with your other movement options to help you build flight energy while on the ground - that slide looks like a great candidate for a "flight charge" setup where you surf down a hill then blast off into the air.
It feels like the game would have benefitted if the flight mechanic recharged in a few seconds of being on the ground as well instead of at set points exclusively.
The good thing about the issues this game has is they can all be resolved fairly easily with some patches.They can make the energy naturally recharge, they can make more energy orbs, they can reduce the impact and quantity of enemies, and they can refine the traversal. The puzzles being simple isn't really an issue as the beloved Journey is also just as simple with it's puzzles. The game looks beautiful, it sounds great, and the story is sufficiently interesting. Hopefully they do address the issues that exist and allow this game to shine.
This definitely looks as much or more Castle in the Sky (first Ghibli film) than it is Journey, to me. There's definitely a lot of Journey in there, tho. (I think the robots in Castle in the Sky were literally called Gardeners?)
Yes but the gameplay sucks. It’s carried by story and art. Furthermore, it only lasts like 4 hours compared to a game that can last anywhere between 25-50 hours. They’re both mid for what they’re worth and average for their field in indies and triple A games.
This looks like Tiny Glade map massively expanded with some basic movement and flight mechanics added in. Nothing wrong with it.... but that is the vibe that I am getting with this game.
The biggest problem with the running out of flight energy thing isn't that it kills the fun, it's that it also kills what little the game has for content. If you attempt what you think is a jumping puzzle leading to a collectible and fail there's no retrying that, at least not without finding somewhere to backtrack to to refill the energy and then laboriously walk back again because you need every bit of energy to try again. It totally buzzkilled the demo for me because you essentially get punished every time you leave the intended path.
@@88Opportunist - precisely. These are the gameplay details ppl are looking for when deciding whether or not to purchase a game. Seems like getting this game on sale and when a flight mod comes out will it be worth my time. Until then, there are plenty of other games to look forward to. Folks so give Sky: Children of light a go, the game is gorgeous.
Humans experience light logarithmically. Anyone who ever owned a camera can tell you that human-made light inside a room is tiny fraction of daylight under the sun, but for our eyes the difference is barely noticeable. That's why you need flash for most room pictures, while outside you can even take moving photos - like following a bird or running bunny and still take sharp picture without effort. tldr: 4% light is not significantly darker for human eyes.
If you want "Breath of the Wild" with exhilarating movement, try "The Pathless" (If you haven't already. It's by a lot of the same team that gave us "Journey". They also did "Abzu")
Most likely getting this game on sale and when a flight mod comes out. Then it will it be worth my time. Until then, there are plenty of other games to look forward to. Folks looking for a similar experience should give Sky: Children of light a go, the game is gorgeous.
I've only played the demo and already found it frustrating to see this gorgeous world inviting you to explore it, to constantly have you run into invisible walls.
I think it just needs more blue orbs. The Pathless game had an abundance of traversal orbs, but it didn't detract from the overall picturesque environments.
Impressive how Marty can essentially say 'this game is shit' yet still make you want to play it.
I don't envy critics, I would feel so bad ever saying a game is bad, especially an indie.
Why. It’s a profession to critique and to inform the public their opinions. A game made by a small team or even one individual doesn’t give it any exception. Hundreds of games are released every day made by individuals, small teams, and publishers.
A game being made by one person shouldn’t be treated any different. Sure it’s more embarrassing and noteworthy for a triple A studio to release a buggy garbage 70$ game, but I’m not about to fork over or give praises to an indie that doesn’t meet my minimal standards. It just won’t be as surprising to expect one person to make a bad game. So many bad games are made each day by individuals and small groups. And a lot of these people aren’t ethically any better than triple A developers. Just less newsworthy.
If random people and professionals in the field didn’t critique, we’d have to take a gamble each time we’d see a trailer, gameplay vids/cinematics and hope for the best. I can understand trying to appreciate one/small groups making a product. Though like with buying groceries for example, if the product sucks, it’s not gonna matter to me if it’s an unrecognizable brand made by one person in their garage vs a big name brand.
But yeah point being, we shouldn’t be biased and feel awkward to give an honest opinion if it’s negative. Individual indie developers shouldn’t be lied to. If they want to grow and improve they deserve to hear honest criticism.
We’ve already lost studios like Annapurna. We don’t expect any less from developers such as Team Cherry than any other Triple A. Small studios yet they earned an expectation of high craft to be created under development. Well sadly not Annapurna anymore. If team cherry delivers a broken silksong that’s significantly worse than it’s predecessor, than I’d speak as honestly and maybe even more disappointingly as I would with any mid Ubisoft game.
There should be a skate/slide mechanic on the ground similar to what Dreamlight Valley has. That way you can cruise along, not as fast as flying but faster than a trudge. And if you want to walk, you can
That's a shame. Looking at the gameplay, it feels like they could do something with your other movement options to help you build flight energy while on the ground - that slide looks like a great candidate for a "flight charge" setup where you surf down a hill then blast off into the air.
@@thecactusman17 ,He Never Came Back And Said The Game Had A Major Update..Has A Zen Mode With Endless Flight Thru The Game,And No Enemies
@PafMedic hmm thanks, I'll look into it.
so what you're saying is, wait for the 'infinite flight' mod to come out. gotcha
It feels like the game would have benefitted if the flight mechanic recharged in a few seconds of being on the ground as well instead of at set points exclusively.
The good thing about the issues this game has is they can all be resolved fairly easily with some patches.They can make the energy naturally recharge, they can make more energy orbs, they can reduce the impact and quantity of enemies, and they can refine the traversal. The puzzles being simple isn't really an issue as the beloved Journey is also just as simple with it's puzzles.
The game looks beautiful, it sounds great, and the story is sufficiently interesting. Hopefully they do address the issues that exist and allow this game to shine.
Great review. Tried the demo last night and got frustrated so good to hear it wasn't my skill issue as your points are what bugged me
This definitely looks as much or more Castle in the Sky (first Ghibli film) than it is Journey, to me. There's definitely a lot of Journey in there, tho. (I think the robots in Castle in the Sky were literally called Gardeners?)
Great review as always, please keep at it!
That's sad, I really expected the flight mechanic to be 100% on, I was looking forward to this release as a cozy game coming into the winter months.
The cozy aspect is a facade, don't be fooled. I went in expecting full cozy vibes and ugly cried halfway through
These graphics is 100% what I want next pokemon to look like. But one could wish I suppose.
@@SurrealLeaf its crazy how an indie game has better graphics than a literal company
Yes but the gameplay sucks. It’s carried by story and art. Furthermore, it only lasts like 4 hours compared to a game that can last anywhere between 25-50 hours.
They’re both mid for what they’re worth and average for their field in indies and triple A games.
Marty said "titular", and in an earnest way! That's nice.
I honestly could never get over the character design
Yeah, why not just make another Reg from Made in Abyss?
Just having access to a few types of collectable energy refills you can use when you dry out would have solved all the issues it seems.
Excellent review
This looks like Tiny Glade map massively expanded with some basic movement and flight mechanics added in.
Nothing wrong with it.... but that is the vibe that I am getting with this game.
We were clearly told: "ALL THESE WORLDS ARE YOURS - EXCEPT EUROPA. ATTEMPT NO LANDINGS THERE."
The monoliths are gonna be pissed.
didn't you have to walk a lot in journey as well?
There will hopefully be an infinite fuel trainer/mod for PC. I might try then, after a sale too
Well timed with NASA's Europa Clipper mission
I like how well it runs on my crap gpu (rtx 3050 laptop 55w)
Ok so just mod on a bigger flying tank to enjoy the game. Got it
Nice
So get it and mod it for infinite flight. ✅
I was waiting for this game, now I'll wait for a discount on it. Too bad.
Seems like a good escapism game… in chunks
That's a pity. It sounds like some tweaks could make it amazing. Like your energy naturally refills and speed up your on foot progression.
The biggest problem with the running out of flight energy thing isn't that it kills the fun, it's that it also kills what little the game has for content. If you attempt what you think is a jumping puzzle leading to a collectible and fail there's no retrying that, at least not without finding somewhere to backtrack to to refill the energy and then laboriously walk back again because you need every bit of energy to try again.
It totally buzzkilled the demo for me because you essentially get punished every time you leave the intended path.
@@88Opportunist - precisely. These are the gameplay details ppl are looking for when deciding whether or not to purchase a game.
Seems like getting this game on sale and when a flight mod comes out will it be worth my time.
Until then, there are plenty of other games to look forward to.
Folks so give Sky: Children of light a go, the game is gorgeous.
Jupiter, and by extension Europa, would only receive about 4 percent of the sunlight that Earth gets at that distance. The game should be dark.
It's dark, it's just white-balanced to middle gray. 😂
🤓
I hear Pluto at noon would look like earth at twilight so I imagine Europa would still be light enough to see
"Um, actually..."
Humans experience light logarithmically.
Anyone who ever owned a camera can tell you that human-made light inside a room is tiny fraction of daylight under the sun, but for our eyes the difference is barely noticeable.
That's why you need flash for most room pictures, while outside you can even take moving photos - like following a bird or running bunny and still take sharp picture without effort.
tldr: 4% light is not significantly darker for human eyes.
If you want "Breath of the Wild" with exhilarating movement, try "The Pathless" (If you haven't already. It's by a lot of the same team that gave us "Journey". They also did "Abzu")
Most likely getting this game on sale and when a flight mod comes out. Then it will it be worth my time.
Until then, there are plenty of other games to look forward to.
Folks looking for a similar experience should give Sky: Children of light a go, the game is gorgeous.
Europa? More like Uranus!
I've only played the demo and already found it frustrating to see this gorgeous world inviting you to explore it, to constantly have you run into invisible walls.
Well dang. This sounds so fun, but it is definitely not for me. I would develop rage.
Man, remember when game reviews could be honest? Love to see at least one company going back to that
Ah well. Not playable from the description.
better than Pacifica, not as good as America
First
A poorly designed indie game? I'm shocked!