Fun fact, the real drummer of dethclok is ambidextrous and has his kit set up to be both left and right handed with a center snare and multiple hihats/rides
“Pickles” from DETHKLOK is my all time favorite fictional Drummer! The fact that it’s Gene Hoglan laying down the sticks in the studio makes it that much more BRUTAL!!! 🤟🏾
Metalocalypse has always been pretty good on the accuracy of music stuff. They even went as far as too record brendon small playing guitar parts so they can make the fretting animations as accurate as possible. That show is literally made for metal head and guitar nerds, it's so good lol
The thing about Calliou is that he is imagining that he is playing it right, so the sound we hear is what Calliou is imagining rather than what he actually is playing (what we see).
Thank you for the WWAP, I've seen so many videos harping on un-realistic playing of instruments where they don't recreate what's actually happening, they just point out the flaws. This made it a lot more fun to watch. It's also funny that the WWAP almost always sounds like what someone who just sits down at a kit with no experience plays. Great work!
I'm an animator, however I have zero knowledge in music experience, so seeing your WWAP treatment made me laugh. In class I was taught I have to do research and gather references so the fictional world feels realistic in the animation. So that also means if an instrument is being played and seen in the animation, I'm sure the Professors would be extra picky in that part to make sure the instruments drawn on screen would match in real life as well. I do think the animators, depending on the budget and deadline, may have been stretched for time for the bad ones, while the good animation with music matching up means the animator took the extra time to match everything frame by frame. I would have done the rotoscope technique, like you said where they may have recorded the drummer and then went frame by frame in a video and tried to replicate it in the animation frame by frame to keep it as accurate as possible. It was a funny video and I enjoyed it, plus I learned a lot from you.
Is rotoscope still the best way to do something like that? I'm genuinely asking. I was just thinking we'd have a newer way to do things in the age of digital animation.
@@bubba200874426 There are newer ways with digital animation technology, for example I can make a rig for a 2D character, and reuse certain body parts, only limit is that it is more restricted with movements (no exaggerated cartoon poses like stretchy arms) but it does help save a lot of time in 2D animation. Plus if done right 2D puppet rig can also have some hand drawn animation combined, and it has great results. In TV shows, there are hundreds of different body parts that can be switched in-between so the animation and acting of the characters looks more natural, and this helps save time in that the animator can stay in proportion, not having to redraw the entire character over and over, etc. There's even an automatic lip syncing technology, where you can upload an audio of someone voice acting and the computer will automatically have the mouth rig match up with the audio. Lip syncing manually is time consuming, so with this new technology, what usually took hours becomes a few seconds to set up, then go through the animation and fix any mouth poses to match up with voice acting if some mouth poses doesn't match up, but it saves time as well. I use Adobe Animate, I uses these techniques and they helped a lot to submit the animation by the deadline, it was a while ago since I did 2D animation. For 3D animation, since I am into 3D animation and I want to be a 3D animator, the best method would be a motion capture suit. Although these suits aren't cheap, in the long run they save so much time. An actor wears the suit and the acting gets recorded, then the animation data can be uploaded into a 3D model and just some tweaking to improve the animation. So musicians can also wear this motion capture suit and it would capture all of the movements. I got to use the motion capture suit and it was a game changer in terms of saving time for 3D animation. For these programs, I used Maya for 3D modeling and making a rig, and Motionbuilder for motion capture animation data that can be transferred to programs like Maya. I also love Blender, great free 3D software, but Maya, Motionbuilder, and other 3D software are considered industry standard. These are some of the newer animation techniques in the digital age that helps save lots of time in production. As much as I love hand drawn animation (I grew up with Disney movies), in 2022 where everything is more fast paced, especially with rise of social media, the newer animation techniques helps to save time. With rotoscoping digitally, you can trace over video footage but it takes a while. I hope my comment helps out! Yeah, there are definitely time saving methods in digital animation, both 2D and 3D, they can take some time to set up but once it's set up, it saves a ton of time in the long run. I learned many of these techniques as a college animation major, I'm graduating this May so I just wanted to share some of my knowledge.
Sakamichi no Apollon (Kids on the Slope) was directed by Shinichiro Watanabe, best known for his work directing Cowboy Bebop. he himself is a huge music fan and brought in Yoko Kanno (talented musician and composer of Cowboy Bebop soundtrack amongst many others) to work on the production of Sakamichi no Apollon. they wanted to get the animation of playing the instruments right, so the old animating trick of filming live session players and tracing the playback of their movements, named rotoscoping, was heavily employed during the production of the anime.
Dude with how much I fucking loved Cowboy Bebop and Samurai Champloo, I seriously need to watch more of Wantanabe’s stuff. And the fact that they brought Kanno in for this!?! Holy Shit!!!
You got it right - it's definitely pronounced "Peert". That's the way Neil Peart pronounced it himself in an interview back around when Roll the Bones came out, and the interviewer (Jim Ladd on "Rockline", iirc) made a big deal about it.
I got so happy when I see Kids on the slope in this video! So nice. There are also a lot carton with surprisingly good accuracy. Hope we got more coming
The only Shinichiro Watanabe series I haven’t watched yet is Carole and Tuesday, but I intend to. Everything else he’s worked on has generally somewhat small, but very dedicated fanbases, as his work really does stand out amongst the slop of the modern industry
@@SuperNuketown2025 watch it. Carole and Tuesday is great anime. The music is beautiful and the visuals are amazing. The story is pretty something j thought wasn't that great (personally) but that's just me
I think it's funny how 12oz mouse couldn't even possibly retroscope (trace a live actor) due to the animation style and use of the tail so they had to just go off raw knowledge.
if they have note timings then they can give those to the animators as a list of frames where the drums should be hit. With those any decent animator can get that flash animation correct because at that point it's setting the keyframes for in position.
@@ratchet1freak the snare part is faster than the framerate though. To increase the framerate, though technically trivial in flash, would look stylistically jank as hell.
In episode 2F09 when Itchy plays Scratchy’s skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a magic xylophone or something? Boy, I really hope somebody got fired for that blunder.
Think it's a bit strange that metalocalypse isn't perfectly animated in the instrument sequences (I've watched the entire show and am a musician, so I know what I'm talking about) since the show was made almost exclusively by musicians.
That's why it made me wonder if they used the wrong drum take for it. I know that the guitars on the show are all fret accurate because they film Brendon Small playing the songs and animate exactly what he plays
@@bubba200874426 Aye, but they have BTS footage of them using software and these weird gloves to map Brendon Small's hands as he plays through the songs
Counter arguement to what you said about Animation is hard work so should strive to be 100% accurate Animation is hard work and time consuming and budget targeted so cutting corners is also a work of art in itself.
They don't really have to draw the drummers from scratch. There's an old technique from before digital called "Rotoscoping" where animators would draw over movie frames [ie Fire & Ice (1983)]
Rotoscoping dates back to the beginning of animation. Max Fleischer (Betty Boop, Popeye) used it all the time for dancing. The ghost dancing to Minnie the Moocher was just rotoscoped Cab Calloway.
Kids on the slope quite obviously rotoed the drummer and pianist. The entire animation principle of anime is to use as few frames as possible, so when things look smooth it's very likely rotoscoped. Here it was decently obviously as all the movements had more frames than the rest of the anime combined. That and it was very accurate drumming, as well as the piano playing was on point.
the drum animation in Kids on the Slope is fucking awesome. It's almost 100% accurate, because they filmed the person who actually played the audio, and then rotoscoped the animation on top of him. You should react to more clips from it, or just watch the whole series on your own time, because it's just *really good*
@@andrewduan5123 Its been out since 2012. The director of Cowboy Bebop and Champloo also directed Kids on The Slope and brought in Yoko Kanno which is part of why the music is so amazing in the show.
I feel like for this particular clip they might have wound up with a different take being animated than what is played, but all in all, yeah. You can definitely tell it's rotoscoped with all the extra body movements of shifting to make different things comfortable.
A thing about animation production. While the voices will be recorded off the script, the later effects like music and sound effects are added MUCH later, after the animation is already done. Animators generally aren't animating to match a specific soundtrack. To top that off, a small change in an edit (for time or to land a joke) will completely destroy any synchronising of sound. You can often see this in live action medical dramas where you will see a heart monitor go in and out of sync with the heartbeat sounds between angles.
In defense of Caillou, I think the drummer on stage was a figment of the character's imagination, so the inaccuracy could actually be an accurate depiction of his own lack of knowledge. In defense of 12 oz. mouse, some of the faster beats could have been dropped simply due to the low frame rate of the animation.
kids on the slope, when he was playing floor tom, it sounded like he was playing snare around the part with the rim ticks. Look at the part around the 14 minute mark of the kids on the slope video and around the 13 minute mark of the EMC video.
Everyone I ever talked to always say “pert!” He was actually my inspiration to start learning to play rock drums after I saw some of his solos on TH-cam! Here I am now
Recently I analyzed my time in the fall of '98 - Spring '00 time of being part of a high school marching band. So 2 years worth of concert percussion and in the marching band's auxiliary section. I did only concert band after that for another 2 years, but that isn't entirely relevant. I went from clarinet and into a 32-key 2.5-octave glockenspiel. The band director showed me the basic matched method to hold my mallets... and that was it. He left me to my own and I had to learn from sight what the snares did anytime I saw percussion notations on my sheet music. So, 20 years later, I find I miss playing the glock and went on a deep dive to buy one and every glock kit I searched, also comes with a practice drum pad and drum sticks. So it's at this point I realized - my old band director did not really know how to teach intermediate band glock players, because I think I only had 2 music pieces specifically for glock and/or xylophone. He mostly gave me oboe or flute music to play off of. So my time in band, I felt like it was too easy to play, since the only drum skill I needed to master was the bounce roll and the band director never gave me sheet music that required 4 mallets (which I begged for). So here's my question: Would it be possible to see a few videos here at some point where we can see drum rudiments the keyboard percussion (glock/bells, xylophone, marimba...) are most likely to use?
I was a brass player my senior year of HS back in 2017, I have some gopro headcams from our Marching show that season. If I ever get back into brass, I can go back to the videos on my channel and nitpick all of my mistakes lol
For mallet percussion, one of the biggest hurdles is learning to read notes on a staff. So, a good start would be learning to read short songs, and then move on from there
I believe i watched a clip of Geddy explaining how to say Neil’s last name, where he basically said it’s “ear” with extra letters. So it’s like ear with an p at the beginning and a t at the end, so you’re correct in your pronunciation
If you trim your audio clips to right as the wave form starts and use a spot/place at marker mode (assuming final cut has one) you'll be able to burn thru the wwap a ton faster
Pixar has a program that can match animation to music perfectly, they used it for the movie Soul and created it for the piano but it can be used for any animation or instrument. Basically the instruments play themselves accurately to the written notes then the animators match the character to the instrument, even the tendons from the fingers under the skin move accurately.
@@36cowboysintotalatramranch They created the method from other Pixar movies for Soul, there's a documentary on the evolution of the process but the way it's done in Soul was never done before.
@@ll7868 that is correct... and a while ago in my CG history class, we've learned that outside being masterfully beautiful, every Main Movies Pixar ever made was intended to put forward one of their new big visual technology as it was mastered by the team ( ex.: Brave for the fancy hair tech hence the bear story; or Cars 2 for their powerful realistic environments through the Renderman engine hence the competition around the world).
When we work on a show, animators aren’t always given the time, resources, and money they need to recreate movements with complete accuracy especially when it involves things that take first hand knowledge to understand properly like playing an instrument or knitting.
Thanks for putting this together. Incorrect drumming and guitar playing in cartoons is one of my all time pet peeves. I realize its impossible to get everything perfect in animation but i do appreciate when the animators show a little effort.
Kids on the slope was the anime that got me into jazz, Moanin was my favorite track. Funniest thing was that my dad was proud of me when he saw that i was listening to jazz, which i was confused since he is a metalhead
FWIW the wwap process would be so much faster in logic studio, since you can import video files. Then it's the same process but you can just use a drum kit audio unit to put the notes in via a single MIDI track, rather than importing several channels of individual wav file hits. You can also have a bpm clock, which you can match to the video's original audio (logic has a bpm counter tool), so you can see the grid of beats and measures easily at the same time as keeping an eye on the minutes, seconds and individual video frames. Everything can be matched even down to the sample level if you want to get needlessly perfect (48.8Khz is the best audio sample rate for lining up with common frame rates, but I don't remember the math or the process for syncing with frame rates in logic, I use cubase these days... but I think that advanced microscopic stuff is more for high end scoring or foley purposes anyway, and for the initial production; in fact exactly the kind of tool ideal for lining up music to animations when making scenes like these, go figure. Ofc the whole production team needs to be on the same page though, which you can see in the family guy clip and the opposite in the caillou clip - which should've lost a point and been F tier just for being such an awful show at its core, but I digress). TL;DR even just being able to match MIDI drums on one channel to video would make the wwap process easier and more streamlined. And the ability to match the project grid bpm to the original audio for constant reference when inputting the MIDI. There's no worrying about visually lining up the phase of every single waveform transient, etc. More impressive that it was done in final cut though, props.
Hey Eric, I've been locked in a you tube stream of you channel. I respect your background and your work ethic. Funny thing, I was a drummer all through junior and high school (loved it). Not so much in symphonic band doing my English homework while the days designated measure counter waits to cue my two 8ths. Ended up in the Army at age 22 (1992). House mouse in basic. House mouse garnered me much benefit as I was injured most of the time (shin splints). Made it through. Behavioral science spec after AIT.
It's sometimes pretty amazing the attention to detail that animes sometimes possess, I remember an opening for one that came out around a decade ago where one of the main characters was playing piano and iirc I remember it was animated very accurately to how the piece would have been played. I also seem to remember some I've watched in which the guitar playing was also very accurate. It's really awesome to spot the few animations where the playing was animated accurately I'll have to see if any I've watched have good drum scenes
Any of the Josey and the Pussycats episodes where they played would be good. And Jabber Jaws played drum also so that could be good. Also, I believe that there are cartoon drums played on Monster Mash that could be evaluated. Anything that Animal on the muppets is great as well. Great video Eric, I had not seen some of those clips before.
You should check out the music scene from the old Norwegian stop-motion film The Pinchcliffe Grand Prix. Crazy accurate animation of a huge band of puppets.
Kids On the Slope is a really damn good anime. Same director as Cowboy Bebop, and Samurai Champloo, Shinichiro Watanabe. Also the same composer as Cowboy Bebop, Yoko Kanno.
What bugs me even more than the animation of the actual playing is most of the setups. I can forgive if you don't animate all the strokes 100% correctly, but at least google a picture or two of a drum set for a reference when you draw them. :D One that hurt my brain most was the one crash over the snare in the topside view of the Metalocalypse kit that would be utterly unplayable and would clearly be buried in your forehead if the player would sit straight. Considering that the show is about the band and not just some random bit in Calliou...
I love this channel … it’s hilarious how you point out topics that drummers lament about - and then mid way through you even throw in the Pert/Peart question!!! Lmao 🤣 cheers dude.
Well I love when you give a good over look of cartoons with drumming in it to what you see and hear. I would like for you to do this with the cartoons like the Flintstones and Josie and the pussy cats just to name few. But there are lots of cartoons out there so do part 2 and 3 with the list add it on from part 1!!
To be fair, Caillou was still a beginner and that was how he imagined himself so in reality, it’d be more inaccurate if they portrayed him playing it correctly
I literally scrolled down the comments just to see how long it would take before someone mentioned K-ON! Lol. Yeah, he should definitely do a scene from that one in Part 2.
@@lanceolson5988 To be fair, even if it’s off, it’s established that the girls are not very good musicians. All except Mio and possibly Azusa care more about tea time or a day of “debauchery” that honing their musical skills.
@@skeetermania3202 I know, but we're not talking about the girls' talent. We're talking about if the animators drew Ritsu hitting a snare when actually a tom is being played in the audio.
imo simpsons and athf shouldve definitely been switched around. the rhythms may not have been perfectly accurate and the movement around the kit may be lacking but with a complex solo like that i think they did a pretty decent job and it looks a hell of a lot more believable than bart hitting random drums and cymbals in a dirt-simple drum beat even if the rhythm is mostly there
Perhaps an inspiration for younger drummers if we have accurate depiction of cartoon characters. Featuring Paul Paradiddle And Rat Ratamaque, for early entry into a drumline.
I noticed this on Family Guy in an episode guest-starring Heart ("Peter and the Beanstalk") that the drums were spot on. Of course they have the $$ to get this level of detail, but props to them for putting in the effort.
I feel those asking for at least competent, realistic drumming animations that mostly sync up with the music, even if it's not perfect (like the 12 oz mouse clip) are being fair and reasonable. Although, those looking for ABSOLUTE perfection for something this complicated and precise to animate (like some of the videos I've seen talking about this) are being unfair and unrealistic. Like the people criticising that drumming scene in Hop with ONE shot that doesn't sync up, despite the rest of the scene being mostly dead on.
For Metalocalypse, I know there are a lot of shots of Pickles where it's just a looping animation (a majority of their concert scenes really). But one I would suggest is in Tributeklok, where he doesn't even have a full drumset but you can hear a normal arrangement.
Kids on the Slope absolutely knocked me out. I am not big on slice-of-life anime but holy shit it was wonderful. The music and animation just made it that much better.
For some reason, all of my musician friends and myself had this collective mistaken memory that Neil Peart was dead. We didn't learn he was actually alive until the Aqua Teen movie came out. It was rough when he finally bit it for real. The injoke that "yo, Peart is alive" whenever a Rush song came up was no longer funny.
Great video Eric keep up the unique content. Also to address what you said in the outro of this video it's actually not that crazy to see some animators do it right and others not care. Look at the intended audience for some of the worst ones you see here. It's long been an issue in society that while we care so much for our kids we collectively accept when we are sold some of the lowest quality dumpster fire in regards to our kids education, entertainment, and sometimes even safety. Look at any kids show or kid intended video games or even toys. 90 percent of it doesn't even attempt to hide the fact that it was made in hours by the lowest budget team they could get away with. Yet we buy it en mass and give these people they payday they hoped for just because our kids like it and they get what they want. Lots of children intended products have little to no quality assurance and get little to no pushback by society.
Inaccuracy on the 12oz Mouse solo comes from the low frame reat the show was animated in. They couldn't hit eveyr snare note with perfect timing. This is an excellent series, earned sub.
Metalocalypse was made by a couple of musicians, most of the animation was made to be as accurate as possible down to the fingerings on the bass.
You know they’re care about the animation when they get the bass fingering right
The animation budget was used almost entirely for the music
@@PLNKYELLOWBLACK No kidding. Bassists don't even care about getting the bass fingering right.
@@throwawayavclubber7269 as a bassist I am both offended and in total agreement.
It was made by Brendon Small. Who also plays and records all the guitar parts in the show AND in the live band tours.
Fun fact, the real drummer of dethclok is ambidextrous and has his kit set up to be both left and right handed with a center snare and multiple hihats/rides
@Ryandal Gilmore nah.
@Ryandal Gilmore a normal kit is set up right handed
Imma say that I’m ambidextrous to my parents as an excuse to get more drum gear
@@charlzthedrummer you’re supposed to be ambidextrous as a drummer.
Sounds like a set up Bill Bruford used to use
“Pickles” from DETHKLOK is my all time favorite fictional Drummer! The fact that it’s Gene Hoglan laying down the sticks in the studio makes it that much more BRUTAL!!! 🤟🏾
My favorite fictional drummer was the machine they got to replace him when he went to rehab.
@@THCWorldWide Boooooo!!! 🤣🤣🤣
Animal was better.
Rest in Peace, Neil Peart. So good, not even professionals could animate him correctly
Metalocalypse has always been pretty good on the accuracy of music stuff. They even went as far as too record brendon small playing guitar parts so they can make the fretting animations as accurate as possible. That show is literally made for metal head and guitar nerds, it's so good lol
The thing about Calliou is that he is imagining that he is playing it right, so the sound we hear is what Calliou is imagining rather than what he actually is playing (what we see).
Seems accurate for him
Agreed. It was absolutely the right choice for the animators.
When you consider this, it makes it even more funny when he plays accurately and none of the audience auplases
I hate calliou
Don't defend this show, please. XD
Thank you for the WWAP, I've seen so many videos harping on un-realistic playing of instruments where they don't recreate what's actually happening, they just point out the flaws. This made it a lot more fun to watch. It's also funny that the WWAP almost always sounds like what someone who just sits down at a kit with no experience plays. Great work!
I'm an animator, however I have zero knowledge in music experience, so seeing your WWAP treatment made me laugh. In class I was taught I have to do research and gather references so the fictional world feels realistic in the animation. So that also means if an instrument is being played and seen in the animation, I'm sure the Professors would be extra picky in that part to make sure the instruments drawn on screen would match in real life as well. I do think the animators, depending on the budget and deadline, may have been stretched for time for the bad ones, while the good animation with music matching up means the animator took the extra time to match everything frame by frame. I would have done the rotoscope technique, like you said where they may have recorded the drummer and then went frame by frame in a video and tried to replicate it in the animation frame by frame to keep it as accurate as possible. It was a funny video and I enjoyed it, plus I learned a lot from you.
Is rotoscope still the best way to do something like that? I'm genuinely asking. I was just thinking we'd have a newer way to do things in the age of digital animation.
@@bubba200874426 There are newer ways with digital animation technology, for example I can make a rig for a 2D character, and reuse certain body parts, only limit is that it is more restricted with movements (no exaggerated cartoon poses like stretchy arms) but it does help save a lot of time in 2D animation. Plus if done right 2D puppet rig can also have some hand drawn animation combined, and it has great results. In TV shows, there are hundreds of different body parts that can be switched in-between so the animation and acting of the characters looks more natural, and this helps save time in that the animator can stay in proportion, not having to redraw the entire character over and over, etc. There's even an automatic lip syncing technology, where you can upload an audio of someone voice acting and the computer will automatically have the mouth rig match up with the audio. Lip syncing manually is time consuming, so with this new technology, what usually took hours becomes a few seconds to set up, then go through the animation and fix any mouth poses to match up with voice acting if some mouth poses doesn't match up, but it saves time as well. I use Adobe Animate, I uses these techniques and they helped a lot to submit the animation by the deadline, it was a while ago since I did 2D animation.
For 3D animation, since I am into 3D animation and I want to be a 3D animator, the best method would be a motion capture suit. Although these suits aren't cheap, in the long run they save so much time. An actor wears the suit and the acting gets recorded, then the animation data can be uploaded into a 3D model and just some tweaking to improve the animation. So musicians can also wear this motion capture suit and it would capture all of the movements. I got to use the motion capture suit and it was a game changer in terms of saving time for 3D animation. For these programs, I used Maya for 3D modeling and making a rig, and Motionbuilder for motion capture animation data that can be transferred to programs like Maya. I also love Blender, great free 3D software, but Maya, Motionbuilder, and other 3D software are considered industry standard.
These are some of the newer animation techniques in the digital age that helps save lots of time in production. As much as I love hand drawn animation (I grew up with Disney movies), in 2022 where everything is more fast paced, especially with rise of social media, the newer animation techniques helps to save time. With rotoscoping digitally, you can trace over video footage but it takes a while. I hope my comment helps out! Yeah, there are definitely time saving methods in digital animation, both 2D and 3D, they can take some time to set up but once it's set up, it saves a ton of time in the long run. I learned many of these techniques as a college animation major, I'm graduating this May so I just wanted to share some of my knowledge.
Lol looks like we watch the same stuff! Fancy seeing you here
@@hannahmellon9141 Heeyyyyyy Hannah LOL nice to see we have the same interests 😆💖 Fancy seeing you here as well!
Sakamichi no Apollon (Kids on the Slope) was directed by Shinichiro Watanabe, best known for his work directing Cowboy Bebop. he himself is a huge music fan and brought in Yoko Kanno (talented musician and composer of Cowboy Bebop soundtrack amongst many others) to work on the production of Sakamichi no Apollon. they wanted to get the animation of playing the instruments right, so the old animating trick of filming live session players and tracing the playback of their movements, named rotoscoping, was heavily employed during the production of the anime.
It looks like it might have been a mix of rotoscoping and motion capture. In some of the shots looked like the characters were 3d models.
Dude with how much I fucking loved Cowboy Bebop and Samurai Champloo, I seriously need to watch more of Wantanabe’s stuff. And the fact that they brought Kanno in for this!?! Holy Shit!!!
No wonder the music's so good! 😆
Thanks
Absolutely loved Kids On the Slope - especially as a drummer!
You got it right - it's definitely pronounced "Peert". That's the way Neil Peart pronounced it himself in an interview back around when Roll the Bones came out, and the interviewer (Jim Ladd on "Rockline", iirc) made a big deal about it.
Imagine trying to *accurately* animate a Neil Peart drum solo...
It would have to be motion capture to get it right.
the SHADE
I feel like Family Guy probably took a clip of him drumming and recreated that for the scene, rather than bringing in another drummer, but who knows.
MoCap ez clap
you can not humanly do that
I got so happy when I see Kids on the slope in this video! So nice. There are also a lot carton with surprisingly good accuracy.
Hope we got more coming
Me immediately going through the comments to check for kids on the slope
Probably in my personal top 20 favorite anime ever made. Everything from the music, story and characters made me fall in love with it.
The only Shinichiro Watanabe series I haven’t watched yet is Carole and Tuesday, but I intend to. Everything else he’s worked on has generally somewhat small, but very dedicated fanbases, as his work really does stand out amongst the slop of the modern industry
@@SuperNuketown2025 watch it. Carole and Tuesday is great anime. The music is beautiful and the visuals are amazing. The story is pretty something j thought wasn't that great (personally) but that's just me
Gotta love when a cartoon character plays an epic solo, full of tom runs and cymbals, on a three piece set with only a hihat.
I think it's funny how 12oz mouse couldn't even possibly retroscope (trace a live actor) due to the animation style and use of the tail so they had to just go off raw knowledge.
that’s why he had a stupid rating on it, it did just as well as family guy and even included a tail which was harder but you know it’s his channel.
if they have note timings then they can give those to the animators as a list of frames where the drums should be hit. With those any decent animator can get that flash animation correct because at that point it's setting the keyframes for in position.
@@ratchet1freak That's a fair point.
@@ratchet1freak the snare part is faster than the framerate though. To increase the framerate, though technically trivial in flash, would look stylistically jank as hell.
rotoscope jsyk
Hey, just a tip, if you hold shift while resizing an image it keep it's ratio. So it won't deform. Hope it saves you some time.
Corner
Jesus being notated at 8:00. It's too perfect.
Jesus could have been a flam
In episode 2F09 when Itchy plays Scratchy’s skeleton like a xylophone, he strikes the same rib twice in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is some sort of a magic xylophone or something? Boy, I really hope somebody got fired for that blunder.
Scrolled down for this.
Think it's a bit strange that metalocalypse isn't perfectly animated in the instrument sequences (I've watched the entire show and am a musician, so I know what I'm talking about) since the show was made almost exclusively by musicians.
That's why it made me wonder if they used the wrong drum take for it. I know that the guitars on the show are all fret accurate because they film Brendon Small playing the songs and animate exactly what he plays
It’s also incredibly low-budget and shit-posty by nature. 🤷♂️
Musicians didn't, and don't animate the show.
It might have been created by musicians, but I doubt any of those musicians are professional cartoonists.
@@bubba200874426 Aye, but they have BTS footage of them using software and these weird gloves to map Brendon Small's hands as he plays through the songs
Skillet's drum solo has always been one of my favorites. Love that fuzzy little psycho.
Video 29 of commenting until EMC makes a front ensemble out of spocks
mirror mirror spock?
That would be sick
Devoted
Still no sheet metal cowbell?
Counter arguement to what you said about Animation is hard work so should strive to be 100% accurate
Animation is hard work and time consuming and budget targeted so cutting corners is also a work of art in itself.
They don't really have to draw the drummers from scratch. There's an old technique from before digital called "Rotoscoping" where animators would draw over movie frames [ie Fire & Ice (1983)]
Cab Calloway in Minnie the Moocher, 1930s.
His bit of dancing was rotoscoped in the small cartoon from Betty Boop.
I think that's what the last one did. It's got that look to it (and an anime's budget/time constraints).
rotoscpingning is sill used but green sceern is easyer before greenscreen they had to black out the people on a rotoscope by hand
Rotoscoping dates back to the beginning of animation. Max Fleischer (Betty Boop, Popeye) used it all the time for dancing. The ghost dancing to Minnie the Moocher was just rotoscoped Cab Calloway.
Kids on the slope quite obviously rotoed the drummer and pianist. The entire animation principle of anime is to use as few frames as possible, so when things look smooth it's very likely rotoscoped. Here it was decently obviously as all the movements had more frames than the rest of the anime combined. That and it was very accurate drumming, as well as the piano playing was on point.
the drum animation in Kids on the Slope is fucking awesome. It's almost 100% accurate, because they filmed the person who actually played the audio, and then rotoscoped the animation on top of him.
You should react to more clips from it, or just watch the whole series on your own time, because it's just *really good*
When did kids on the slope get an anime? I remember seeing the manga years ago but never hear of the animated series until this video
@@andrewduan5123 Its been out since 2012. The director of Cowboy Bebop and Champloo also directed Kids on The Slope and brought in Yoko Kanno which is part of why the music is so amazing in the show.
@@McBehrer stop spreading fake news, this was released like before 2011
I feel like for this particular clip they might have wound up with a different take being animated than what is played, but all in all, yeah. You can definitely tell it's rotoscoped with all the extra body movements of shifting to make different things comfortable.
A thing about animation production. While the voices will be recorded off the script, the later effects like music and sound effects are added MUCH later, after the animation is already done. Animators generally aren't animating to match a specific soundtrack. To top that off, a small change in an edit (for time or to land a joke) will completely destroy any synchronising of sound. You can often see this in live action medical dramas where you will see a heart monitor go in and out of sync with the heartbeat sounds between angles.
kids on the slope is amazing.... watch the whole series. there's so many good drum scenes
The fact that you wrote everything that was being played is amazing bro! You have some awesome talent and skills!
In defense of Caillou, I think the drummer on stage was a figment of the character's imagination, so the inaccuracy could actually be an accurate depiction of his own lack of knowledge.
In defense of 12 oz. mouse, some of the faster beats could have been dropped simply due to the low frame rate of the animation.
I don't think Caillou deserves defending.
I thought the same about Caillou. he doesn't know how to play, so he imagines it wrong...
There's no defending Caillou in any sense.
kids on the slope, when he was playing floor tom, it sounded like he was playing snare around the part with the rim ticks. Look at the part around the 14 minute mark of the kids on the slope video and around the 13 minute mark of the EMC video.
Can I just say the transcription for the Family Guy segment ending on the "Jesus" note made my day? That's some accurate work.
Everyone I ever talked to always say “pert!” He was actually my inspiration to start learning to play rock drums after I saw some of his solos on TH-cam! Here I am now
th-cam.com/users/shortsMq84CpHo9cU
I’ve only ever heard “Pert” as well, even from close drumming friends like Danny Carey, so it’s safe to say it’s pronounced that way
Ahh yes, Neil Peart, also known as your favorite drummer's favorite drummer.
th-cam.com/video/Mq84CpHo9cU/w-d-xo.html
yeah most people think that but it is actually "p--👂--t," most people just say it incorrectly.
This video gets an S tier rating. Cool concept and execution bumped up with the inclusion of 12oz Mouse, an underrated gem.
Recently I analyzed my time in the fall of '98 - Spring '00 time of being part of a high school marching band. So 2 years worth of concert percussion and in the marching band's auxiliary section. I did only concert band after that for another 2 years, but that isn't entirely relevant.
I went from clarinet and into a 32-key 2.5-octave glockenspiel. The band director showed me the basic matched method to hold my mallets... and that was it. He left me to my own and I had to learn from sight what the snares did anytime I saw percussion notations on my sheet music.
So, 20 years later, I find I miss playing the glock and went on a deep dive to buy one and every glock kit I searched, also comes with a practice drum pad and drum sticks. So it's at this point I realized - my old band director did not really know how to teach intermediate band glock players, because I think I only had 2 music pieces specifically for glock and/or xylophone. He mostly gave me oboe or flute music to play off of.
So my time in band, I felt like it was too easy to play, since the only drum skill I needed to master was the bounce roll and the band director never gave me sheet music that required 4 mallets (which I begged for). So here's my question:
Would it be possible to see a few videos here at some point where we can see drum rudiments the keyboard percussion (glock/bells, xylophone, marimba...) are most likely to use?
I was a brass player my senior year of HS back in 2017, I have some gopro headcams from our Marching show that season. If I ever get back into brass, I can go back to the videos on my channel and nitpick all of my mistakes lol
For mallet percussion, one of the biggest hurdles is learning to read notes on a staff. So, a good start would be learning to read short songs, and then move on from there
Dude metalocolypse was one of the greatest shows ever mainly for the OST and the fact that it was written and animated by amazing musicians
I appreciate how the kid kicking over Jesus is in the sheet music. 8:00
I DIDNT NOTICE UNTIL IT WAS POINTED OUT XD!!!
I believe i watched a clip of Geddy explaining how to say Neil’s last name, where he basically said it’s “ear” with extra letters. So it’s like ear with an p at the beginning and a t at the end, so you’re correct in your pronunciation
Yep
Neart? lmao
🤣😆🤣
@@lordofthe6string I may be stupid.
WRONG! It’s pronounced “Pear”, like the fruit, but with a “T” at the end.
The instrumentalists in Pixar's Soul were some of the best-animated musicians I've ever seen
Caillou's terrible "what was actually played" is made infinitely better by him raising his arms to a silent crowd. Beautiful
Eric you should react to the Regular Show. Bensons drum solo. Very interesting solo and a great watch!
Fun Fact: The reason why the animation in Kids on the Slope was so spot on was because is used Rotoscope animation
Animating drumming is like Animating a wheel turning in a car . It takes forever
If you trim your audio clips to right as the wave form starts and use a spot/place at marker mode (assuming final cut has one) you'll be able to burn thru the wwap a ton faster
Imagine a world where explaining rotoscoping causes you to become briefly rotoscoped.
Gotta love Metalocalypse for at least trying their best to animate instruments correctly.
Pixar has a program that can match animation to music perfectly, they used it for the movie Soul and created it for the piano but it can be used for any animation or instrument. Basically the instruments play themselves accurately to the written notes then the animators match the character to the instrument, even the tendons from the fingers under the skin move accurately.
The animated drumming in Soul was pretty awesome. Definitely the best I have seen. Also the sax playing was animated perfectly.
@@RobMilanowski The animators said the hardest stuff were the characters who were made out of continuous lines.
This existed a long time before soul. Animusic I think it was called? The animations are generated from the MIDI file
@@36cowboysintotalatramranch They created the method from other Pixar movies for Soul, there's a documentary on the evolution of the process but the way it's done in Soul was never done before.
@@ll7868 that is correct... and a while ago in my CG history class, we've learned that outside being masterfully beautiful, every Main Movies Pixar ever made was intended to put forward one of their new big visual technology as it was mastered by the team ( ex.: Brave for the fancy hair tech hence the bear story; or Cars 2 for their powerful realistic environments through the Renderman engine hence the competition around the world).
When we work on a show, animators aren’t always given the time, resources, and money they need to recreate movements with complete accuracy especially when it involves things that take first hand knowledge to understand properly like playing an instrument or knitting.
YESSSSSSS The 12 oz Mouse drum solo made it :D This chinchillas drum solo alone made me love that show.
Never even heard of Kids on the Slope but the animation style was fantastic. Just like channel said, the fluidity was super impressive.
Thanks for putting this together. Incorrect drumming and guitar playing in cartoons is one of my all time pet peeves. I realize its impossible to get everything perfect in animation but i do appreciate when the animators show a little effort.
Having just watched Steamboat Willie again, you definitely should give that a go for Drums are Never Animated Correctly.
Kids on the slope was the anime that got me into jazz, Moanin was my favorite track. Funniest thing was that my dad was proud of me when he saw that i was listening to jazz, which i was confused since he is a metalhead
FWIW the wwap process would be so much faster in logic studio, since you can import video files. Then it's the same process but you can just use a drum kit audio unit to put the notes in via a single MIDI track, rather than importing several channels of individual wav file hits. You can also have a bpm clock, which you can match to the video's original audio (logic has a bpm counter tool), so you can see the grid of beats and measures easily at the same time as keeping an eye on the minutes, seconds and individual video frames. Everything can be matched even down to the sample level if you want to get needlessly perfect (48.8Khz is the best audio sample rate for lining up with common frame rates, but I don't remember the math or the process for syncing with frame rates in logic, I use cubase these days... but I think that advanced microscopic stuff is more for high end scoring or foley purposes anyway, and for the initial production; in fact exactly the kind of tool ideal for lining up music to animations when making scenes like these, go figure. Ofc the whole production team needs to be on the same page though, which you can see in the family guy clip and the opposite in the caillou clip - which should've lost a point and been F tier just for being such an awful show at its core, but I digress).
TL;DR even just being able to match MIDI drums on one channel to video would make the wwap process easier and more streamlined. And the ability to match the project grid bpm to the original audio for constant reference when inputting the MIDI. There's no worrying about visually lining up the phase of every single waveform transient, etc. More impressive that it was done in final cut though, props.
Hey Eric, I've been locked in a you tube stream of you channel. I respect your background and your work ethic. Funny thing, I was a drummer all through junior and high school (loved it). Not so much in symphonic band doing my English homework while the days designated measure counter waits to cue my two 8ths. Ended up in the Army at age 22 (1992). House mouse in basic. House mouse garnered me much benefit as I was injured most of the time (shin splints). Made it through. Behavioral science spec after AIT.
It's sometimes pretty amazing the attention to detail that animes sometimes possess, I remember an opening for one that came out around a decade ago where one of the main characters was playing piano and iirc I remember it was animated very accurately to how the piece would have been played. I also seem to remember some I've watched in which the guitar playing was also very accurate. It's really awesome to spot the few animations where the playing was animated accurately
I'll have to see if any I've watched have good drum scenes
Any of the Josey and the Pussycats episodes where they played would be good. And Jabber Jaws played drum also so that could be good. Also, I believe that there are cartoon drums played on Monster Mash that could be evaluated. Anything that Animal on the muppets is great as well. Great video Eric, I had not seen some of those clips before.
The world would be a better place if they brought Jabber Jaw and the Groovie Ghoulies back.
You should check out the music scene from the old Norwegian stop-motion film The Pinchcliffe Grand Prix. Crazy accurate animation of a huge band of puppets.
Interesting. :03
8:03 I love that when he kicks the Manger over, the instrument is just labeled "jesus" lol
You know, people would probably roll their eyes less if you made your personality revolve simply around "cartographer".
@@razztasticWow what did this user do to you to make you salty?
They did nothing wrong!
You need to make a video with Steve T, man. It would be out of this world!
YES
HECK YES
The written transcriptions + the audio of WWAP. I appreciate the time you put into this for our entertainment lol
Kids On the Slope is a really damn good anime. Same director as Cowboy Bebop, and Samurai Champloo, Shinichiro Watanabe. Also the same composer as Cowboy Bebop, Yoko Kanno.
I still remember the guitar lesson that was animated in Metalocalypse it was done so accurately and as a guitarist I really appreciated that
It is SO hard to animate instruments, almost any, and drums are among the most difficult.
I forgot about 12oz mouse lol...
This was interesting!
What bugs me even more than the animation of the actual playing is most of the setups. I can forgive if you don't animate all the strokes 100% correctly, but at least google a picture or two of a drum set for a reference when you draw them. :D One that hurt my brain most was the one crash over the snare in the topside view of the Metalocalypse kit that would be utterly unplayable and would clearly be buried in your forehead if the player would sit straight. Considering that the show is about the band and not just some random bit in Calliou...
I love this channel … it’s hilarious how you point out topics that drummers lament about - and then mid way through you even throw in the Pert/Peart question!!! Lmao 🤣 cheers dude.
just do all 3 seasons and opera special of metalocalypse. analyze all the drumming .. it is an amazing show
Calliou fell aparttt
This is VERY cool to see and hear the dissecting of Animation vs actually played.
Well I love when you give a good over look of cartoons with drumming in it to what you see and hear. I would like for you to do this with the cartoons like the Flintstones and Josie and the pussy cats just to name few. But there are lots of cartoons out there so do part 2 and 3 with the list add it on from part 1!!
Wowwwww, you got Pickles on the thumbnail, nostalgia, much love EMC
Day one of asking Eric to play hot for teacher accurately with the single double kick.
To be fair, Caillou was still a beginner and that was how he imagined himself so in reality, it’d be more inaccurate if they portrayed him playing it correctly
I always liked the drum aninmation in "K-On!" and "The Melanchily of Haruhu suzumiya" but the second one is NOT up with the Music being played.
I literally scrolled down the comments just to see how long it would take before someone mentioned K-ON! Lol. Yeah, he should definitely do a scene from that one in Part 2.
@@lanceolson5988 To be fair, even if it’s off, it’s established that the girls are not very good musicians. All except Mio and possibly Azusa care more about tea time or a day of “debauchery” that honing their musical skills.
@@skeetermania3202 I know, but we're not talking about the girls' talent. We're talking about if the animators drew Ritsu hitting a snare when actually a tom is being played in the audio.
This is top tier original content. Well done.
imo simpsons and athf shouldve definitely been switched around. the rhythms may not have been perfectly accurate and the movement around the kit may be lacking but with a complex solo like that i think they did a pretty decent job and it looks a hell of a lot more believable than bart hitting random drums and cymbals in a dirt-simple drum beat even if the rhythm is mostly there
Perhaps an inspiration for younger drummers if we have accurate depiction of cartoon characters. Featuring Paul Paradiddle
And Rat Ratamaque, for early entry into a drumline.
There's another Family Guy one where Peter is a drummer and the animations is basically bang on. Someone on that show really cares about drumming.
wait a minute isn't seth the creator of the show also a composer? that would make all of these accurate animations make sense.
Using a live video as a guide for an animation is called "rotoscoping".
I love how when Drumer Boy kicked Jesus' Crib, the notes said "Jesus" as the instrument I'm dying
Gong. Sticks. Jesus.
Wow. XD
Definitely would like a part2 to this video
I noticed this on Family Guy in an episode guest-starring Heart ("Peter and the Beanstalk") that the drums were spot on. Of course they have the $$ to get this level of detail, but props to them for putting in the effort.
Family guy always tries to have the instrument as close as possible
The accurate Caillou raising his sticks after the performance fucking SENDS ME.
I feel those asking for at least competent, realistic drumming animations that mostly sync up with the music, even if it's not perfect (like the 12 oz mouse clip) are being fair and reasonable. Although, those looking for ABSOLUTE perfection for something this complicated and precise to animate (like some of the videos I've seen talking about this) are being unfair and unrealistic.
Like the people criticising that drumming scene in Hop with ONE shot that doesn't sync up, despite the rest of the scene being mostly dead on.
very creative way of sharing your love of drumming and teach basic stuff like sound comes from where
For Metalocalypse, I know there are a lot of shots of Pickles where it's just a looping animation (a majority of their concert scenes really). But one I would suggest is in Tributeklok, where he doesn't even have a full drumset but you can hear a normal arrangement.
Kids on the Slope absolutely knocked me out. I am not big on slice-of-life anime but holy shit it was wonderful. The music and animation just made it that much better.
For some reason, all of my musician friends and myself had this collective mistaken memory that Neil Peart was dead. We didn't learn he was actually alive until the Aqua Teen movie came out.
It was rough when he finally bit it for real. The injoke that "yo, Peart is alive" whenever a Rush song came up was no longer funny.
*pedro pascal crying meme ensues
I laughed SO hard when I saw Neil Peart's animation hit sounds, especially on the snare those 64th notes! LOL
Did the animation frame rate limit the accuracy?
It shouldn’t…
1:32 I'm with you! As someone who notices EVERY musical detail...I said exactly what you did
Video 1 of commenting until Eric gives me a heart❤️
The caillou clip needs crickets at the end, followed by a distant "you suuuck"
Day 4 of getting first comment
Day 4 of me saying 'Good job getting first comment.'
Thanks for doing another one of these! This needs to be a new series!
Great video Eric keep up the unique content. Also to address what you said in the outro of this video it's actually not that crazy to see some animators do it right and others not care. Look at the intended audience for some of the worst ones you see here. It's long been an issue in society that while we care so much for our kids we collectively accept when we are sold some of the lowest quality dumpster fire in regards to our kids education, entertainment, and sometimes even safety. Look at any kids show or kid intended video games or even toys. 90 percent of it doesn't even attempt to hide the fact that it was made in hours by the lowest budget team they could get away with. Yet we buy it en mass and give these people they payday they hoped for just because our kids like it and they get what they want. Lots of children intended products have little to no quality assurance and get little to no pushback by society.
In most metal drum kits, there's usually a hi hat on both the left and the right
Inaccuracy on the 12oz Mouse solo comes from the low frame reat the show was animated in. They couldn't hit eveyr snare note with perfect timing. This is an excellent series, earned sub.
I feel like dethclok are seriously underrated
First video I've seen from you. You got my like for the concept, But got my Sub for having Brave Little Toaster in the intro.
This is such a great video and concept! Thanks for all the hard work
That Kids On The Slope drum kit is animated very beautifully. I love the tom mount!
Man's style got me smiling before we even got to the cartoons!