Though I love this game I enjoyed your review and can find no fault in your analysis. I think for me it's not about the card combos or looking for dramatically varying card effects. Instead I love that decision moment: Should I run my city now...? Making that critical choice to run or not to run, and when is the most efficient moment to do so, is 99% of the game for me. But to each his own!
I love this game, but I also understand the issues you find in it. Really appreciate your honest opinion. Would be a dull world if we all had the same tastes. Keep up the good work!
Yeah...I am not sure Paul. I think the poverty mechanism is a little more complex than points. It’s the difference between who has the fewest to the most for the respective end game penalty. I think the randomness of the cards is minor and well and truly overcome by the timing factors of when you decide to run your city. The money being just points is true but then that’s true in many games. Building the right combos and being tactical about which cards you discard when playing a card is often a painful decision. What I will say however is the 2 player version becomes very tedious as you have 5o plow your way through that huge deck....it seems to go forever. I like London and think it’s a fun, not too difficult game that has several unique gameplay mechanisms. For me it’s an easy 7/10
We like the game. My favourite aspect is deciding when to run my city. I enjoy the artwork and handling the cards, and we do actually talk a little about some of the historical aspects as we play. I can see how it could feel dry to some.
Thank you for the review. I had looked at London when it came out originally, but didn't feel it was right for me or our games group. So your review basically re-confirms that view. :)
I absolutely love this game, though I've only played it with 2 players. I think playing at 2 may also mitigate some of your concerns and frustrations with the game. I hadn't put much though into the fact that some cards are just better than others; it wasn't lost on me, but it didn't bother me at all for 2 reasons. 1- I think this adds to the challenge and excitement of deciding when to run your city. 2-At 2 players, we both have very equal opportunities to go for or actively block or even remove cards from play through how we manage out drawing turns, how we time our discards, when we pickup Burroughs with extra draw features, etc. I'm guessing this may be tighter and more predictable with 2 but of course these same features exist at all player counts. I'm curious if you think playing at 2 players resolves any of the concerns from your perspective, or if your tried it at 2 was there any noticable noticeable difference on those factors.
I also don't get why some cards are strictly better than others (the only reason I can think of is that it's somehow justified by historical importance/theme). But to be honest I find the card circulation, the tableau construction/deconstruction and poverty mechanics to be truly wonderful in this game. I have limited my collection to two tableau building games: London (which is a PERFECT gateway+) and the king of the genre i.e. Race for the Galaxy (preferably with the Alien Artifacts cards).
Nice to see not every review is sunshine and rainbows. Good analysis. Not played it, but have plenty of other games to be getting on with that I'd enjoy over this. Though if someone offered me a game, I'm never one to say no.
Though I love this game I enjoyed your review and can find no fault in your analysis. I think for me it's not about the card combos or looking for dramatically varying card effects. Instead I love that decision moment: Should I run my city now...? Making that critical choice to run or not to run, and when is the most efficient moment to do so, is 99% of the game for me. But to each his own!
I love this game, but I also understand the issues you find in it. Really appreciate your honest opinion. Would be a dull world if we all had the same tastes. Keep up the good work!
Really glad you mentioned the implications of choices.
Yeah...I am not sure Paul. I think the poverty mechanism is a little more complex than points. It’s the difference between who has the fewest to the most for the respective end game penalty. I think the randomness of the cards is minor and well and truly overcome by the timing factors of when you decide to run your city. The money being just points is true but then that’s true in many games. Building the right combos and being tactical about which cards you discard when playing a card is often a painful decision. What I will say however is the 2 player version becomes very tedious as you have 5o plow your way through that huge deck....it seems to go forever. I like London and think it’s a fun, not too difficult game that has several unique gameplay mechanisms. For me it’s an easy 7/10
I'd want to check this one out, as I like tableau builders. I also love those book-boxes Osprey uses. Thanks for the review.
We like the game. My favourite aspect is deciding when to run my city. I enjoy the artwork and handling the cards, and we do actually talk a little about some of the historical aspects as we play. I can see how it could feel dry to some.
The P in a hex is making me think of Bob Holness
Thank you for the review. I had looked at London when it came out originally, but didn't feel it was right for me or our games group. So your review basically re-confirms that view. :)
Try it
@@Thesussysuscat I would, if I had the time and money. Unfortunately, there are so many other games out there that interest me more.
Good review as always, Paul! I have yet to play this, but still want to. I'll be curious to see if I feel the same way you do.
took me a few games to feel like that. Found it interesting at first.
I absolutely love this game, though I've only played it with 2 players. I think playing at 2 may also mitigate some of your concerns and frustrations with the game. I hadn't put much though into the fact that some cards are just better than others; it wasn't lost on me, but it didn't bother me at all for 2 reasons. 1- I think this adds to the challenge and excitement of deciding when to run your city. 2-At 2 players, we both have very equal opportunities to go for or actively block or even remove cards from play through how we manage out drawing turns, how we time our discards, when we pickup Burroughs with extra draw features, etc. I'm guessing this may be tighter and more predictable with 2 but of course these same features exist at all player counts.
I'm curious if you think playing at 2 players resolves any of the concerns from your perspective, or if your tried it at 2 was there any noticable noticeable difference on those factors.
Don’t know if you’ve changed cameras or lighting, but the video looks really great. Content, as usual, great too.
Nice review Paul, i share many of your opinions with this game.
I also don't get why some cards are strictly better than others (the only reason I can think of is that it's somehow justified by historical importance/theme). But to be honest I find the card circulation, the tableau construction/deconstruction and poverty mechanics to be truly wonderful in this game. I have limited my collection to two tableau building games: London (which is a PERFECT gateway+) and the king of the genre i.e. Race for the Galaxy (preferably with the Alien Artifacts cards).
Nice to see not every review is sunshine and rainbows. Good analysis. Not played it, but have plenty of other games to be getting on with that I'd enjoy over this. Though if someone offered me a game, I'm never one to say no.