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The artwork in these books has a great Euro-comix look to it; and the text looks nicely spaced and airy. The escape mechanism is novel and interesting.
Just because I doubt I'll get to share this knowledge with anyone else: Jormungand the Midgard/world serpent is a separate entity from Nidhogg the serpent that gnaws the roots of the Yggdrasil.
This seems like it could perhaps work in a "real world" or alternate history sort of campaign. If you have ever paid attention to real Europe, there are many tiny states--most of them style themselves as "grand duchies" or "principalities", even to the present day. I'm thinking (in the modern real world) Luxembourg, Lichtenstein, Andorra, San Marino, the Basque region on the border between Spain and France, the island of Malta, any remote hard-to-get-to places such as the Celtic areas of the continent like Brittany on the western coasts of France or Galicia in North western Spain. These places nearly all have a long history of repeated occupations by regional powers (the region known as Luxembourg went back and forth between France, Germany, and independence for centuries, and the language Luxembourgisch--a dialect of German heavily inflected by French--is spoken in Luxembourg and also by numerous small populations in the border regions of Belgium, France and Germany). That's all as a "for example". In Switzerland, Italian, French, and German are all spoken (as well as the uniquely Swiss language, Helvetian) because all three powers claimed (but really never conquered) Switzerland, going all the way back to Rome. This setting could be easily stuck into a campaign set between WW1 and WW2, or perhaps immediately prior to WW1, in the Swiss Alps. Perhaps as part of a Call of Cthulhu campaign, or an Indiana Jones type of pulp adventure campaign. You choose the MOST interesting indie rpg material to review, bar none.
I feel like the location events linked to cards is really interesting. I'm inclined to steal that mechanic and adapt it to other wilderness campaigns. Great review as always QB.
Hah, you can really tell that Luka Rejec is Slovenian from this. There are a lot of details that might seem exotic across the pond, but feel perfectly familiar here. Addressing people in the third person is reminiscent of Italian, in which they use "lei", the third-person feminine pronoun ("she"), regardless of the gender of the person being referred to; e.g., "Would she like fries with that?" It only survives in English as a form of address for servants in regards to the aristocracy ("Would Her Majesty prefer her dinner served in her chambers?").
Luka's works definitely don't hold your hand (a Longwinter or UVG campaign would probably be more GM improv than anything in the actual books), but they make up for it by giving you a really solid base for your own cool spin. Still too intimidated to run it though...
I think the trick is to just go with what feels right to you in the moment and build on it as you go on. It can feel like a lot, but if you let go and just flow with things, it can be a lot of fun to GM. Feels like you're always as surprised as the Players are by how the sessions play out. (More than usual anyways.) That's been my experience running Hot Springs Island anyways. (Which is in the same vein of Luka's work IMO.)
I've been reading through this recently and it's really brilliant. It seems like a great setting to place some adventures and dungeons in and slowly take away the comfort and winter wonderland aspect. I do think you'd need to make sure everyone at your table is aware that there may be some difficult and uncomfortable themes. With a mature group I think it'd be really really interesting.
Love your reviews - my rpg pile of shame is growing because of you ;) I am wondering what system would be best suited to play this with and what races/classes would the PCs be? Any suggestions?
That's a tough one. I'm about to run another book from this setting in Into the Odd, but that's a weird pick for it. Weird North is a game that would fit this extremely well.
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Get both Longwinter PDFs and save: bit.ly/LongwinterPDFBundle
Longwinter Visitor's Guide Print: bit.ly/LongwinterVisitorPrint
Longwinter Referee's Book Print: bit.ly/LongwinterRefereePrint
The artwork in these books has a great Euro-comix look to it; and the text looks nicely spaced and airy. The escape mechanism is novel and interesting.
The cover art has extremly strong vibes of "Tintin in Tibet".
@@Bluecho4 I'm actually working on something like that right now ...
Also gives me "Fargo" vibes on the second cover
I love how the cover looks like a children's book but then you see the dead person lying face down in the snow!
I really like the use of a deck of cards
Just because I doubt I'll get to share this knowledge with anyone else: Jormungand the Midgard/world serpent is a separate entity from Nidhogg the serpent that gnaws the roots of the Yggdrasil.
What an extremely cool setting.
What's that/your cool poster?
This seems like it could perhaps work in a "real world" or alternate history sort of campaign. If you have ever paid attention to real Europe, there are many tiny states--most of them style themselves as "grand duchies" or "principalities", even to the present day. I'm thinking (in the modern real world) Luxembourg, Lichtenstein, Andorra, San Marino, the Basque region on the border between Spain and France, the island of Malta, any remote hard-to-get-to places such as the Celtic areas of the continent like Brittany on the western coasts of France or Galicia in North western Spain. These places nearly all have a long history of repeated occupations by regional powers (the region known as Luxembourg went back and forth between France, Germany, and independence for centuries, and the language Luxembourgisch--a dialect of German heavily inflected by French--is spoken in Luxembourg and also by numerous small populations in the border regions of Belgium, France and Germany). That's all as a "for example". In Switzerland, Italian, French, and German are all spoken (as well as the uniquely Swiss language, Helvetian) because all three powers claimed (but really never conquered) Switzerland, going all the way back to Rome. This setting could be easily stuck into a campaign set between WW1 and WW2, or perhaps immediately prior to WW1, in the Swiss Alps. Perhaps as part of a Call of Cthulhu campaign, or an Indiana Jones type of pulp adventure campaign. You choose the MOST interesting indie rpg material to review, bar none.
These two suggestions are pretty danged close to the intent, actually--the module is based on Central Europe from the 1700s-1970s.
I feel like the location events linked to cards is really interesting. I'm inclined to steal that mechanic and adapt it to other wilderness campaigns. Great review as always QB.
Is that cover art a Tintin reference. Looks just like it could be images from Tintin searching a crashed plane in the Himalayas.
So how do you convince your players to stay in this place for so long? I find players tend to get bored of an area after about a week.
Love this focus on Luka's work. Some of my favorite stuff out there.
Hah, you can really tell that Luka Rejec is Slovenian from this. There are a lot of details that might seem exotic across the pond, but feel perfectly familiar here. Addressing people in the third person is reminiscent of Italian, in which they use "lei", the third-person feminine pronoun ("she"), regardless of the gender of the person being referred to; e.g., "Would she like fries with that?" It only survives in English as a form of address for servants in regards to the aristocracy ("Would Her Majesty prefer her dinner served in her chambers?").
tintin in tibet
Luka's works definitely don't hold your hand (a Longwinter or UVG campaign would probably be more GM improv than anything in the actual books), but they make up for it by giving you a really solid base for your own cool spin.
Still too intimidated to run it though...
I think the trick is to just go with what feels right to you in the moment and build on it as you go on. It can feel like a lot, but if you let go and just flow with things, it can be a lot of fun to GM. Feels like you're always as surprised as the Players are by how the sessions play out. (More than usual anyways.)
That's been my experience running Hot Springs Island anyways. (Which is in the same vein of Luka's work IMO.)
@@sapientmuffin I'm a big fan of HSI, definitely ;)
@@LukaRejec Nice! Yeah, it's very dope. :)
Love your work Luka! I have UVG and it's on my "to-run" list big time. Thanks for making cool stuff. 🤘🏼
@@LukaRejec I'm actually running Hot Springs right now, really loving it so far.
Can't wait to see what cool stuff you make next👍
I've been reading through this recently and it's really brilliant. It seems like a great setting to place some adventures and dungeons in and slowly take away the comfort and winter wonderland aspect.
I do think you'd need to make sure everyone at your table is aware that there may be some difficult and uncomfortable themes. With a mature group I think it'd be really really interesting.
Great review. I think I like the art in this book even more than in UVG.
Strange how a setting of a fantasy of the 1920’s Alps seems weirder to me than UVG. I’m into it.
Based on the visitors guide I would LOVE to visit the region. The human rights issues would need to be addressed of course.
@@richmcgee434 "mobile execution engine"? I think you're talking about field artillery.
What deck of cards are you using in this video?
Never mind, I found them. The Contraband deck.
Hi Ben... You need to "train" every new book. That's pretty much how you get "right" books to open properly.
Great stuff friend 👏 👍
Gah! Luka is so prolific!
Love your reviews - my rpg pile of shame is growing because of you ;) I am wondering what system would be best suited to play this with and what races/classes would the PCs be? Any suggestions?
That's a tough one. I'm about to run another book from this setting in Into the Odd, but that's a weird pick for it. Weird North is a game that would fit this extremely well.
I think this can be summed up as "an OSR version of Rime of the Frostmaiden"
Granted, I think Luka Rejec was working on this game before Rime of the Frostmaiden released.
lol, this pseudo-slavic toponims… Sounds very funny to the russian
Why "pseudo-"? The author is Slovenian and those topographic names have sense in Slovenian language