Purple tends to walk the line between obnoxious and funny, but this time it sounds like he got drunk in his bathroom and passed out deep in obnoxious territory.
I don't understand how Double Zephrys Double Savage Roar was lethal. Purple was at 25, Bucky had 12 on board, each Savage Roar is +6 for a total of 24. Savage Roar + Windfury would have been lethal, though.
Isn't the bigger problem that zephyrs isn't going to account for the fact that you will have lethal after replaying zephyrs? He won't offer the first savage roar, even if two together is lethal.
Zalae, pushing the 1 at the start (in the Druid mirror) is completely, utterly, 100% irrelevant and I want to say that it’s objectively very silly to think otherwise. Edit: your argument was that it’s free, so no matter how irrelevant it is there’s no point in not pushing the 1. This is incorrect because it’s not free. Not only is it not free, there are actually two costs to pushing the 1: a) the cost of the risk of the merchant being immediately removed having drawn no cards (which, no matter how small, is an infinitely greater chance than the chance that the 1 chip damage will ever be relevant. The chance that they can remove it is not even small at all, because wrath + moonfire is very plausible if they’re maly Druid, and innervate + bees is plausible in any standard meta Druid list), b) the cost of having your quest progress begin on turn 2 rather than turn 1, meaning your quest completes one turn later than it otherwise would have, which is actually extremely meaningful because this means you can’t play surger on curve. Or, alternatively, the second cost is that you remove the guarantee that merchant draws at least 1.
For the record. Purple is 100% right on not coining out the 1/4. It makes absolutely no sense mathematically, and you sometimes lose the card draw. Which is significantly more important than "pushing the 1"
tweekin out are you joking? If you coin it out you lose the card draw > 0% of the time. If you play it with the coin on turn 2 you lose the card draw 0% of the time. It’s very basic math. Didn’t think anyone would need a proof.
That's not a proof, sorry bud. By your logic, if there were a 1 in a trillion chance to lose the card draw, you shouldn't push the 1. Obviously, there's a breakpoint in the chance of losing the card draw where pushing the 1 becomes more valuable, depending on how you equate damage to card economy.
Okay lets settle this whole coin situation shall we? Let me describe the two cases. Case 1: You coin the 2 drop on 1, then quest pass on 2. Upsides: Your minion gets to attack on 2. Your opponent has drawn 1 less card, and is less likely to have an answer. Downsides: You don't guarantee the draw on 2. Case 2: You play quest on 1, 2 drop coin on 2. Upsides: You guarantee a draw off your 2-drop. Downsides: You miss the 1 damage. So to decide if coining the 2 drop on 1 is right for you, ask yourself this: Which do you value more, 1 damage or 1 card draw? I think the answer is obvious.
totally disingenuous to say it's 1 card draw vs 1 damage. as zalae said, druid has no way to deal with a 1/4 on turn 2, except for the 1 in 1000 games you play against crystal power + pounce. So it's more like 1/1000 of a card vs 1 face damage. The play's not nearly as bad as you're making it out to be.
GG, I tried something new with a deck I don't play much and got punished. Commentary is pretty toxic though, kinda rude as a pro to be calling random casual players "terrible."
BuckyBallin By ‘terrible’ they just mean you made objectively suboptimal plays. Try not to take it personally, that’s just how they talk. Players who are very good tend to comment on stuff like that. Purple in particular is very hard on people who make mistakes. At least he’s not a hypocrite, he’s equally hard on himself.
They are just casually talking to each other. I don't think they are thinking too hard about the impact of what they are saying. Also, you are pretty high there in legend idk if you should get so butthurt
I don't entirely remember, but the only play where they really criticized you was the over extension into a Zeph clear, which to be honest was indeed a misplay on your part. Other than that I don't recall them criticizing you besides the merchant play in the beginning, and Zalae was defending you there.
purple calling zalae paul and firebat james.. im learning so many new things today
What's strange is I've always known about Paul and James but not Purple's real name.
IT HAS BATTLECRY JAMES
Behaving like right Kuns in this video
Purple tends to walk the line between obnoxious and funny, but this time it sounds like he got drunk in his bathroom and passed out deep in obnoxious territory.
Who's Paul. Only Zalae.
That's a-Paul-ling !
I guess purple has never seen Kripp's 1hp matters series
I don't understand how Double Zephrys Double Savage Roar was lethal. Purple was at 25, Bucky had 12 on board, each Savage Roar is +6 for a total of 24. Savage Roar + Windfury would have been lethal, though.
+9. It's each friendly character, including the hero.
@@Rhobyn But it's only +2 attack per character.
@@ysqure3 oh right. My bad. Maybe they assumed moonfire? Or forgot the missing druid hero power? Not sure.
@@ysqure3 PS: oh, when they called it lethal the deck was empty. Maybe they added the fatigue tick by accident
Isn't the bigger problem that zephyrs isn't going to account for the fact that you will have lethal after replaying zephyrs?
He won't offer the first savage roar, even if two together is lethal.
I’m quite late, but nice Killer Klown reference in the title.
Deck list?
Pushing the one is completely irrelevant, except for Gallon
Anyone know the decklist?
Zalae, pushing the 1 at the start (in the Druid mirror) is completely, utterly, 100% irrelevant and I want to say that it’s objectively very silly to think otherwise.
Edit: your argument was that it’s free, so no matter how irrelevant it is there’s no point in not pushing the 1. This is incorrect because it’s not free. Not only is it not free, there are actually two costs to pushing the 1: a) the cost of the risk of the merchant being immediately removed having drawn no cards (which, no matter how small, is an infinitely greater chance than the chance that the 1 chip damage will ever be relevant. The chance that they can remove it is not even small at all, because wrath + moonfire is very plausible if they’re maly Druid, and innervate + bees is plausible in any standard meta Druid list), b) the cost of having your quest progress begin on turn 2 rather than turn 1, meaning your quest completes one turn later than it otherwise would have, which is actually extremely meaningful because this means you can’t play surger on curve. Or, alternatively, the second cost is that you remove the guarantee that merchant draws at least 1.
He was obviously trolling
Yes, knowing Zalae, there is a very good chance that he's just ribbing Purple.
For the record. Purple is 100% right on not coining out the 1/4. It makes absolutely no sense mathematically, and you sometimes lose the card draw. Which is significantly more important than "pushing the 1"
saying it makes no sense mathematically means nothing if you're not actually going to back it up.
tweekin out are you joking? If you coin it out you lose the card draw > 0% of the time. If you play it with the coin on turn 2 you lose the card draw 0% of the time. It’s very basic math. Didn’t think anyone would need a proof.
That's not a proof, sorry bud. By your logic, if there were a 1 in a trillion chance to lose the card draw, you shouldn't push the 1. Obviously, there's a breakpoint in the chance of losing the card draw where pushing the 1 becomes more valuable, depending on how you equate damage to card economy.
Okay lets settle this whole coin situation shall we? Let me describe the two cases.
Case 1: You coin the 2 drop on 1, then quest pass on 2.
Upsides: Your minion gets to attack on 2. Your opponent has drawn 1 less card, and is less likely to have an answer.
Downsides: You don't guarantee the draw on 2.
Case 2: You play quest on 1, 2 drop coin on 2.
Upsides: You guarantee a draw off your 2-drop.
Downsides: You miss the 1 damage.
So to decide if coining the 2 drop on 1 is right for you, ask yourself this: Which do you value more, 1 damage or 1 card draw? I think the answer is obvious.
totally disingenuous to say it's 1 card draw vs 1 damage. as zalae said, druid has no way to deal with a 1/4 on turn 2, except for the 1 in 1000 games you play against crystal power + pounce. So it's more like 1/1000 of a card vs 1 face damage. The play's not nearly as bad as you're making it out to be.
why does purple sound so much like a salty rage baby
That’s what your comment sounds like
He does, and he's such an asshole in this video. Woulda preferred it without his commentary, lol
Yeah purple was being low-key toxic this vid :/
Zalea's wrong
First?
GG, I tried something new with a deck I don't play much and got punished. Commentary is pretty toxic though, kinda rude as a pro to be calling random casual players "terrible."
BuckyBallin By ‘terrible’ they just mean you made objectively suboptimal plays. Try not to take it personally, that’s just how they talk. Players who are very good tend to comment on stuff like that. Purple in particular is very hard on people who make mistakes. At least he’s not a hypocrite, he’s equally hard on himself.
They are just casually talking to each other. I don't think they are thinking too hard about the impact of what they are saying. Also, you are pretty high there in legend idk if you should get so butthurt
@Kyle Dunnell I wanted windfury, the other 2 were explosive shot and kabal shadow priest
I don't entirely remember, but the only play where they really criticized you was the over extension into a Zeph clear, which to be honest was indeed a misplay on your part. Other than that I don't recall them criticizing you besides the merchant play in the beginning, and Zalae was defending you there.