The Downgrading Of Cyberpunk 2077...
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- เผยแพร่เมื่อ 12 ธ.ค. 2024
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Hello guys and gals, it's me Mutahar again! This time we sit down after half a year of patches to one of the most hyped game releases of last year, Cyberpunk 2077. Has it gotten better? Let's find out! Thanks for watching!
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yeah!!
PP
my system trash i cant play CyberPunk
I wish you would stop taking sponsors from Raycon. They make cheap overpriced Chinese quality crap earbuds.
@Anna i didnt know that 😨
That “why do gamers want traffic” tweet is like asking “why do people like arma? Fighting in a real war sucks so why do you want it in your games?”
Why do people like dark souls, dying in real life sucks why do you wanna do it 40 times before the first boss?
@N7Andy lol the cope is unreal
@N7Andy amazing. Every word you just said was wrong.
Idk, why do we want physics, right?
Or grass, or ground or trees or even buildings, they just get in the way! /s
These people who makes those complains are not gamers.
@N7Andy It’s nothing like witcher 3
The thing that saddens me the most is that the world is absolutely beautiful. Night City is a masterpiece.
But, it's just... hollow.
It's really impressive as a sort of digital diorama. Unfortunately people bought it expecting a game.
Yeah i was expecting to find some secret areas by climbing up buildings and stuff ,all i found was glitched textures and areas i couldnt get my character out of again
Yea if you like bloom.
The thing is, their idea of the different districts in NC was great - but they didn't know how to get it across. I read the official guide along with playing the game, and there was so much backstory about how the different districts came to be, which was never conveyed in the actual game.
The only district that really worked for me was Pacifica. Empty, destroyed streets with lots of criminals running around, never knowing who is a friend or an enemy... That was great.
But unfortunately, at least on the PS4, the game failed to deliver that in the other districts as well. For example, less trash in the richer districts, more in the poor ones. More people in the safer districts, less people in the unsafer ones. These are so basic but there is so much that could have been done to improve the atmosphere and make NC feel like an actual character almost, but it was just wasted. And that's what makes me sad the most.
Eh, the game looks great in screenshots, but as soon as you start exploring, it stops looking nearly as impressive. Only reason it looks graphically impressive at all is the ray traced effects. Even Minecraft looks stunning with Ray Tracing on. Once you start looking closer, you start to notice how little detail there is in the world. Unironically GTA 4 felt more like a "real"/believable city than Night City ever did.
I had a guy telling me that they were happy with the zero traffic density because he could go broom broom with his 100 MPH supercar uninterrupted now. This game's fanbase is on some strawberry flavored copium, tell you what.
In an alternate universe:
Mutas title: Why Cyberpunks programming is so complex that its cool
It's actually fun af to take an edible and drive around night city at max speed
Yeah most of y’all want the game to be cyberpunk GTA
@umar b Rockstar ain't much better right now with the whole "Expanded and Enhanced" bs they're spilling about GTAV. But, yeah, at least their games (mostly) work, sucks that Take Two is so greedy though.
@@Jaknife101 Rockstar's issue is that GTA V is making them so much money, they don't have to do anything. So yeah, the E&E bullshit is a really scummy move from them, but we're yet to see them release a new game that isn't as polished as the last. I am hopeful that GTA VI will still be an amazing open world.
Basically, the bottom line is that next-level devs set the standard for sandbox open-world modern cities about 10 years ago. There have been other games, just like Spiderman that were successfully able to live up to that standard, but for some reason, probably workplace corruption mixed in with a little bit of corporate greed, Cyberpunk failed at even meeting the bar, let alone raising it. The end.
No they raised the bar when it comes to graphics if you have a high end PC that can run it that is, and is easily one of if not the best looking game money can buy right now out of all the platforms but like I said you need a very high end PC to run it like that at minimum a 2080 super and a high clockspeed CPU with at minimum 8 cores like an i7 9700k and alot of ram 32 GB minimum otherwise the game is going to stutter and you need a SSD if you don't have a SSD no point even playing the game as the render distance is abysmal on anything but an SSD. Where they messed up is polish, like bugs and quest design for example, even the choice system is pretty pointless but still tells a good story nonetheless. The writing is solid and for an RPG it's good but not great gameplay wise. Other than graphics though games like GTAV completely blow it out the water in terms of quest design, writing, and sheer polish and their previous game The witcher 3 is so far ahead of Cyberpunk in terms of quality, quest design, writing etc you'd think a different company made it. But I have to disagree unless you're talking about solely the console version, they defo raised the bar when it comes to an open world RPG at that kind of detail but everything else ended up being just "good enough" or in some cases out right terrible like the Police AI.
@@jaigray5422 Depending on how you want to limit the qualities your looking for, not even that is true. RDR2 easily ties CP2077 in terms of visual detail (even if it's not the same setting), The Yakuza games have orders of magnitudes more interactivity to their cities (but no car sandboxing of course) and Dying Light + to a technically inferior degree Assassins Creed absolutely keep the crown of verticality for their environments, no contest. So it's not really raising the bar in any of those regards, punching around the same weight class I'd argue is a more fitting description.
@@slyseal2091 Cyberpunk maxed out including the Ray tracing has way better reflections and the lighting from RT is on another level compared to every other games except Minecraft RTX, even texture quality is much higher on CP 2077 than RDR2. In some areas sure RDR2 is better visually in maybe character detail effects but thats about it. The only thing RDR2 has over CP 2077 for 100% fact in the graphics department is animations most is close or similar stuff like reflections, lighting, global illumination etc is CP 2077 wipes the floor with RDR2, even AI on screen at once is like 15x RDR2 on the max setting iv'e literally had maybe 200-250 NPCs on screen at once. When I say maxed out I really do mean maxed out every setting at max including RT and I max both games and i'm sorry I completely disagree CP2077 is technically superior in almost every single way to RDR2. When it comes to AC Valhalla The witcher 3 50% of areas/graphics like grass detail including draw distance, better lighting, better animation and many more and this is what 6 year old game at this point and still behind even The witcher 3 in terms of graphics so it aint even close to CP? AC valhalla aint even in the same ball park as RDR2 or CP 2077 but I do agree there is more Verticality but this does little in terms of how a game looks but is only really a gameplay thing to give you a sense of scale. Judging them as games rather than the graphics and open world stuff etc I still like RDR2 over CP 2077 but one thing CP2077 did right was the graphics no open world game touches it in terms of graphics other than maybe Star citizen but that game lacks in alot of areas too and it's in alpha so cant judge to harshly yet so in my opinion CP2077 will be the king of graphics for probably the next 2-5 years on PC.
“Mixed in with a little bit of corporate greed”
That’s cute. Greed is brazenly rampant in the gaming industry because smooth brains keep preordering shit. These companies rake in millions of dollars before they even show gameplay of an upcoming product 😂
Gamers are nothing but a bunch of suckers; I don’t blame corporations for taking their money, it’s too easy
@@jaigray5422 cyberpunk fans: “wow shiny colours oooohhhh” while the fucking game doesnt have water physics, you can throw a grenade in water and the explosion glitches trough the water, without even making the water splash
Well, who can beat a patch with 2 jackets you can never see because there’s no functional third person view
Stop
"Star ending"
Please challenge Justin Y. to a fist fight
Who cares? I may be in the minority here but I still prefer customization in first person games. Besides in this game you can actually see your body and you have a photo mode. I don't see the issue
third person would ruin this game.
When i heard somewhere "each NPC will have their own life" i knew this shit was blown way out of proportion. LoL
Reminds me of the claims on Fable that if you cut down a tree it would regrow with time.
@N7Andy just cope lol
@N7Andy I just got Cyberpunk a few weeks ago on sale, pretty fun so far. I think it's just the same problem with Fallout 76 where a few major problems happen at launch, Reddit circlejerks about it, and a bunch of incels pretend that a multi-million dollar company was their friend or owed them something.
I enjoy the coping and seething I see from people about video games. If they weren't NEETs, they wouldn't feel like $60 is their life savings.
@N7Andy The game is just shit. The NPC's has no complex AI to speak of. I agree with the comment you were responding to. Skyrim had more complex NPC lives. At the time that skyrim was released, the game was hugely complex. Meanwhile Cyberpunk is worse than GTAV that was released 8 years ago. Let's just be real here. Cyberpunk is a failed game. Nothing really works as intended except for the main quests.
@N7Andy because they actually advertised that more than 1000 npcs will have lives of their own. They don't even respond realistically to being hit by cars or being shot at. It's not an issue of how hard it is to program the npcs it's the fact there is literally zero AI for the npcs. We are comparing the game based on their previous claims.
I just wish that equipping the crazier implants actually changed your character, or affected how you interacted with NPCs. A big part of the original tabletop was that you could go crazy from equipping too many implants, and while I wouldn't want permadeath in CP2077, at least having your characters voice or behavior, along with their appearance, change would have been really neat
They do have NPCs that can go crazy from implants
@@GeraltofRivia22 yeah, but there's nothing like that for your character unfortunately.
@YeaMan If you're gonna spam at least spell "page" correctly, Jesus christ
@@socksleeve I think he said "My pants are soggy, and you can call me Paige."
@@socksleeve I think it has something to do with youtube's comment regulating thingy
I miss the good old days when games were limited by hardware and the developers had to know somewhat how the hardware worked and work within those limitations, and use some ingenuity.
Games are still limited by hardware. The problem lies with the gaming industry itself
There never was a good ol days,imo. I remember with rose-tinted memories like you, but the things that was good was ourselves. We were younger and just focused on having a good time playing, not reading about games,not caring about other ppl's negatives etc. The games back then was less greedy, but that is just the history of full bore capitalism, all about the dollar and showing no shame in exploring everything ☹
@@mutusdolus that's actually not correct :D Watch how naughty dog hacked the ps1 to make the crash bandicoot work and you'll be amazed.
@@foxus-a113 Yes, Good things happened
There were a lot of problems with the cyberpunk development cycle, but the game was obviously designed with next gen consoles in mind. Imagine what could have been if the developers didn’t have to waste so much time releasing it on ps4/xbox1. It wouldn’t have fixed the story problems but at least it could have lived up to the hype of the next gen tech demo it promised to be
The simpsons hit and run was never downgraded
Reject modernity, embrace DONUT HOMER
God tier game. Road rage was also fantastic
That moment when you think the game industry wasn't as sleazy and greedy back then as it is today just because a few good games came out in the past lol.
@@lightningonlycommentsonce5824 Whilst I do think there are some games that had controversy's in the past I would say that on the whole it seems like a lot more happen these days. I mean in the past you go to a shop, buy a game and when you get home you play that game. Now you have to study the different versions of the game to find out which one you want rather than just having it all included, then when you get the game ether physically or digitally you have to wait for any patches to install for ages before playing. That's if you're pc or console doesn't have an update to do before that. Then when you get into the game there is a 50 % chance it's filled with microtransactions or broken at launch. Whilst some old games were broken at launch it does seem to be happening more and more in recent times from the bigger studios. I think part of the reason for this is because back then the games industry was much smaller so growth was stable but now that it's so big that growth has slowed down and so publishers are trying to push out games as quick as possible in order to try and keep the growth as high as they can. This however as we have seen doesn't work most of the time.
@@hillbillysamurai If you've never played Crazy Taxi before... I do like it but after you beat the missions (which doesn't take long) not much to do. Its fun with the different maps though it brings the show to life.
@@lightningonlycommentsonce5824 Yeah but in the era before patches, DLC, and micro-transactions if a studio didn't release a gpod product it wouldn't sell. Nowadays if your game comes out hot garbage you can patch your way into a decent product in 3 years and some free DLC promises. It wasn't that studios were less greedy, ir was they had less resources TO be greedy
the game had so much potential
I hope its playable in a few years then it could be actually good
It is straight up lying like Anthem, The gameplay trailer is fake. Of course they put final product maybe different as in the trailer but it’s for covering their ass when truth comes out.
The sad thing us that people waited so many years for this ☹
Still does, wish it was kept for next gen consoles and PC. CDPR does not have the capacity to handle this at the time.
@BaxiTube Everything has potential, just depends on if the people actually take action in making a good product
I miss the days when games were finished, _then_ released.
Sometimes games need to be released due to financial/tax reasons. Like there are times when you have basically zero dollarydoos in funds and the game could use a few more months until it gets released, you just have no other options left.
However, in this case, I don't think they have any excuses. I doubt they were light on the purse. Pretty sure this publisher was swimming in cash and decided to just drop a bomb for no good reason.
At least capcom is somewhat keeping that tradition.
Nobody else cares tho
@@iansantiago6526 DMC 5 was great
@@raycipher mhm,shit was complete on release, no stupid day one patch shit.
That’s what Mojang have been trying to do with Minecraft with Minecraft recently, but everyone keeps calling them “lazy”, just because some modders that don’t know anything about the design principles of vanilla Minecraft can get it done faster.
It's crazy how a game that was this hyped, this huge, basically disappeared over night. Player counts on Steam right now are hovering around 9k-10k, when it was *800k* at launch. I don't hear any of my friends talking about it anymore, nobody in my Discord really seems to care about updates anymore, it's just...gone. Like it never happened. If you went back into 2018 and told past me that I would entirely forget Cyberpunk existed not even a year after it came out I would've laughed you out of the room...
_damn._
I FUCKING TOLD YOU LOT IT WOULD FLOP DIDN'T I!
that's what happens with singleplayer games
@@sbbu3742 Nah, Witcher 3 has more players than Cyberpunk. That's how you know they fucked up. People would rather replay a game they've already played several times than play Cyberpunk for the first time.
@@zeriel9148Yeah Witcher 3 is straight up a better RPG than Cyberpunk could ever be.
Current way of enjoying games:
1. Pre-order the game.
2. Wait 10 years for _modders_* to make it stable.
3. Enjoy the game.
Step 1 is just paying for a game at full price. Why give lying schmucks that when you can buy 2nd hand GOTY edition for dirt cheap?
Or you could:
1. Wait until release
2. Pirate
3. Enjoy
The remake on PS6 (2031) is gonna be LIT THO!
@@JoeyEX true dat
@@themc3140 Don't forget the full-price remaster of the same game a few years later
what's funny about aggressive loading and unloading is that it will actually cause the reverse effect on the memory budget. if your fast enough you can actually tax the system for more memory than needed, constantly increasing the memory budget and causing more slowdown problems. its always a balance
this guy gets it. now i know bollywood up there is dumbing it down, but to those looking for what 'actually' happens....It's not really so much of a memory management issue...at all! It's each and every one of those NPC's AI system gobbling up CPU cycles. Memory is cheap and easy and not a big deal to manage. Most of it is done via hardware to get data from something as slow as a platter drive into RAM, then via the memory controller into the processors various caches (l3 l2 l1 etc) and finally into the CPU itself where they can finally be utilized to do math etc. So memory, that's not the issue. The issue with having a living breathing open world game is that every NPC that has it's own thoughts and feelings etc can actually be an even larger drain on the CPU then say, a remote network player that is a real person, since the cpu just has to translate that avatars movement, where as, again, every NPC needs to think and that eats up a LOT of cpu cycles. THAT BEING SAID, cd proj rekt is kinda fuckin up here. It's like they said fuck a coroutine lets update the logic every frame for every NPC. this is bad and will cause the type of systemic jank they are avoiding by just, removing the fuckin NPCs. If they were to leave everything in your vicinity loaded in ram, and maybe, cull the update frequency of the NPC logic based on proximity to the local player, either via some formula or something similar to LOD (level of detail, very common system used to provide discrete levels of detail and polygon / tri count for models based on distance to player) then they would do well by this. Setting aside or attaching to already existing distance based culling systems is a great way to achieve this for free, and it really kinda feels like cd proj red is just too forward thinking or something and won't cull out npc intelligence with some coroutines. basically instead of updating the npc logic every frame (or more) you update an NPC behavior every like, second or so, or maybe every 2 seconds etc the farther away they are. if some person in the crowd you can't even see bumps into a wall that's not only funny but also costs you nothing in cpu cycles besides the collission...which is problem number 2. Physics culling can be important. It is very expensive to accurately do physics on complex shapes such as a ragdoll character etc. one thin i do in my games is for far away players that are NPC and have NPC logic that i only update, once in a while, i just slap a capsule collider around it until it becomes close enough to matter.
Long story short, this is clearly a systemic lack of either the ability, understanding, or desire to properly implement NPC logic at scale, and the solution is not to remove NPCs until it works, it's to just let them be stupider until you get it working. The actual logic in the NPC itself can get smarter without costing more cycles, there is no rule stating that smarter NPCs have more/longer code that takes more time to execute....sometimes people just make some garbage water ass bullshit and can't admit it to their boss when they are asked why the traffic system is setting xboxes on fire.
Yeah memory allocations are very expensive. Your memory containers are significantly faster when you pre-allocate enough resources.
@@obinator9065 yea but even with shitty allocations (like constantly alloc and releasing) is still going to be a lot less of an issue compared to the amount of cycles chomped up by the AI logic
@@DavonAllen92 word I totally agree. I mean what mudakhai is showing in the video is just this awful memory management (like npc dealloc right in front of you lol). But it's not like with paging and everything that cd projects rad really thinks they about to run out of rammories lol. Things like how in GTA, the car your driving your most likely going to see someone else driving it is real, and smart, that model is already loaded and readily available as it's easier to make instances of things than a bunch of unique things once. But that's just like, the pinch of cinnamon being added to the freebase. I think project red maybe eventually could use these kinds of pinch of cinnamon optimizations, but those things don't make the difference between grinding to a halt and catching fire or not lol. They need to manage their npc ai code better. The worst part is, there are countless games that do this and have been doing it on shittier hardware for a long ass time. Unless they are using actual people to describe the bits for each npc to load them into the players pervue then it's definitely not the rammories, and god have mercy on us all if that's what they think it is and are addressing...but something tells me someone's ego is a bit in the way and they told management something about the hardware not having enough ram for their big brain AI that they made from a among us unity game TH-cam hot take
@@THEzTROLLlz nah, if it's that bad, it's going to be npc being spawned and despawned poorly... Which is like similar to what moodi showed, it's just in your case they are farther away. Making the AI stupid is more just like not calling it's logic to pick it's next behavior as often, which wouldn't cause the kind of swedish ass stuff you are describing. Thing is you can make the npc at distance look like potatoes, reduce animations etc etc, but if it's close enough to be real (remember in video where moodi shows the fake cars at a distance) but once it's real, it's allocated, and it doesn't make sense to dealloc it without some kind of threshold. Just have it only update it's logic every second or so. Things like lod and choppy animations are good, however, most engines have built in dynamic culling for the camera and there are additionally lots of standard practices that handle things you can't see because the only thing worse than wayyyy too much npc logic is trying to render everything all the time always. But like for example, looking away from an npc means that automagically the GPU won't be touching it with a 10 foot poll, it only renders what it sees.
Talking about how they optimize the games by reducing the car quantity or general population reminded me of GTA 4 multiplayer. For some reason, at some point NO CAR would spawn. So you’re running through the streets of New York and you couldn’t find a single car, anywhere.
Can you imagine any other industry where turning in half your homework is considered an upgrade?
@@rudeboyjohn3483 politics
At least gta iv was much better then cyberpunk
They also reduced traffic variety to a single group of peds and cars globally around the entire map and picked 3-4 of them at a time
@@ghostda7127 Yup. GTA 4 had issues on PS3 thanks to Sony that made it extremely difficult to adapt to development
GTA V's (and Rockstar's in general) LOD is the industry's best. Their tricks for handling traffic and pedestrians are genius. It still blows me away that it came out in PS3 looking like it does.
Something like that combined with Nanite's automatic LOD authoring would be amazing.
though truth be told, when gta5 was first released on ps3 it ran like dogshit something like 20-25fps
@@h1tzzYT I got it close to launch and don't remember it to be so bad. I never had an issue with it to be honest. Quality release.
@@h1tzzYT GTA 5 ran at 30 fps on PS3 at like 720p ish
I don't know about Xbox 360
@@h1tzzYT GTAV ran awesome on PS3 even with no patches. It only dipped around 20fps once you got tanks chasing you and blowing up everything.
I remember people explaining these downgrades with in game lore
"the npcs dont care enough to go outside and involve themselves in the actions you cause"
CyberCope
NPCs are killing themselves off because what's the point of being on this unfinished game
@@Carlos-ui5dx i understand them ngl
covidpunk 2020
@@Carlos-ui5dx They've all gone off to Simcity Societies.
Cyberpunk is one of the reasons why I don't usually get into the hype of triple a games. Even titles that interest me leaves me cautiously optimistic, while weary at the same time.
AISURU.TOKYO/AGNEZ/?[Making-love]💞
(◍•ᴗ•◍)✧*。18 years and over🍎🍑
TH-cam: This is fine
Someone: Says "heck"
TH-cam: Be gone
#однако #я #люблю #таких #рыбаков #Интересно #забавно #девушка #смешная #垃圾
Did not fall for any 3A hype. But since I became a Witcher fanboy i fell prey this time and pre ordered. Never again I will pre order again. Waiting now on Dying Light 2 release and I hope they don't fuck it up.
Just as you should.
I knew from the start that the hype surrounding this title would be seriously regretted, which is why I opted to not give a shit.
@@raresandrei7205 you should really analyze Witcher 3, it’s grossly overrated. Sure it looks nice, but you can’t even talk to most of the NPCs, no NPCs really react to your actions, most quests come down to “follow the red dot,” and you can’t really kill any NPCs except for a very few pre-programmed ones for quests. It’s a good game, just not the masterpiece open world rpg so many make it out to be. It’s no surprise actually that NPCs are so dead in cyberpunk, considering cdpr wasn’t good at programming NPCs in Witcher 3 either.
@@dathunderman4 THANK YOU I THOUGHT I WAS THE ONLY ONE
This game lives in a society
Jokerpunk 2077
An empty one
@YeaMan what
@YeaMan who’s paige
Please upload soon thanks
15:13 I was thinking the same thing. CDPR bit off more than they could chew by turning this into a fully open world game. Witcher 3 wasn't one, it was split into subregions. Also, Witcher 3's maps featured a lot of rather empty wilderness, which is quite different from a densely populated city. They really should have created a couple of districts. It would have allowed them to crank out more NPCs and given them more time to polish the game since the huge difficulties with an open world game would have been avoided.
I was absolutely unhyped for this game. I have found that usually, when games have a big enough budget to afford advertising and e3 spots, it's usually either pay to win or released unfinished and will never stop getting updates to get to what was 75% of the previewed game.
Same here! I think the last great example was Anthem.
It had a lot of expectations, marketing, etc etc and flopped really hard!
Indeed. the marketing budget for CP77 was literally majority of their money, that alone screams trouble.
Actually CDPR spends a huge amount of time removing exploits (that no one complains about) instead of re working their RED engine (which cant seem to recognize 2 assets occupying the same space at the same time (something no other game i have ever played does not do). When have you ever seen an NPC t-pose in any other game? But removing all the exploits and nerfing and balancing (nerfing an buffing weapons, gameplay style (netrunner especially), etc. in a game that is not played online in Co-op or PVP is weird and unnecessary, although my buddy complains that Fallout 76 recently did the same.
You'd think people would have learned their lesson the last several hundred times this happened.
No Gameplay=No Hype, those are the rules.
@@GreatNegus Idk man, KSP 2 was a CGI trailer and the pre-alpha gameplay even looks how it should.
th-cam.com/video/46-UL6AIFb0/w-d-xo.html
the thing that upset me about cyberpunk is that I thought id be able to customize my character, my cars, and buy properties because that's kinda what the games promo material was implying early one.
If they advertised it as a single player adventure RPG similar to the Witcher in the first place then honestly I probably would be fine with it.
“Its not fraud, I would call that uhhhh false advertising” - Ja Rule
Honestly, i never even read articles or knew what would they gonna do in game. I had basic idea, what game would be, but intentionally avoided hype-train. I was expecting Witcher-series like game (not Witcher 3, btw, it's always moronic to compare third game in a trilogy to a game that is first and, at this time, the only one) with plenty of bug at the start (i feel like i was the only one who remembered The Witcher 3 release, lol). I expected meaningless open world with grindy pointless question marks all over the map, bunch of grindy contract type missions (Gigs, basically, direct import of monster hunts from TW3), several meaningless side quests, several good side-quests, decent story-line with engaging characters, atmospheric surroundings, gorgeous world and absolutely 11/10 music. Literally got everything i expected, lol. Good and bad. Don't believe words from multi-millionaire companies, believe their previous products. I don't know how people don't get, that when CDPR says that they will make good open world, they mean open world that is 100x shittier than when Rockstar or Bethesda says similar thing. I would be angry if Rockstar released CP2077 for lack of actual freedom in sandbox, but i never in a wildest dream would expect CDPR to make something like GTA or RDR. They simply don't know how to do that, and i don't want them to do that. We already have Rockstar for that.
The issue is, it’s still ridiculously short compared to the Witcher. At least, the main story is.
@RedBowll ThaDevil what the fuck is that supposed to mean…
@@Kvint-kh12345 the issue here is that the game is simply unfinished. All these advertised features were actually meant to be in the game and you can see remnants left of them everywhere and be reminded how good it could’ve been if not for this company’s greed.
"If you don't believe me, play our Witcher games", and thus CDPR's hubris shone through the clouds from the heavens of unmet potential.
let me suggest the first witcher game no not the enhanced edition the base one was not with out reason it was enhanced
@@PainX187 cuz
Didn't each game in the Witcher trilogy launch with tons of glitches/UI issues that were either patched several months later, or never fixed to this day? Lol
@@kermitfroggers4879 maybe the first 2 but the third one had some problems at launch but like a month later it was all good. Don't recall any ui problems today with the 3rd one.
@@kermitfroggers4879 yesn't
Great breakdown. So many youtubers have focused on performance in terms of frame rate, resolution, etc. But peds, cars and general “life” are just as, if not more than important in regards to creating, or performing, a living breathing virtual city. I’d happily take 30fps 900p over 4K 60fps as long as the city felt truly alive much like the initial trailer shown.
This is the equivalent of an HOA meeting for Night City
Muta is the board member who is very strict about the traffic in the neighborhood
@@nerdcity miss your content, hope you are doing well
You're alive !
My dearest Nerd City-
Upload again.
PLEASE.
Yours Truly-
Everyone
P.S.-
Please upload again.
P.P.S.-
PP
It's good to see you didn't die from COVID!
Optimization: implementation of a more efficient means of performing one or more actions
Feature removal: taking away or deleting a facet of a product
Both may increase performance, but they are not the same. I bring it up not to be pedantic, but to realign discourse with reality. A living breathing city was one of one of the principle features of this game. If an item is bugged in a game, and the item is then removed, no one would say that they fixed the item bug.
Yep because the bug is still there
@@gaming1zanagi-1999 Please don't use methods, approaches, and semantics you absolutely have no idea about. If the business analyst or technical analyst would say "cuz the bug is still there" at the engineering meeting, he would be fired the same day.
@@HanSolo__ and your point is? It is not even about business bruh. It is about game development. If a game's physics is broken regardless of what is added that broken physics is still there. Sure I ain't a business savvy type of a guy nor game devs myself yet I can tell that you won't fix the bug just simply removing the assets and moved it away to other parts of the games that had better physics and hitboxes.
@@HanSolo__ if they really want to solve the issue inside the game with patches the least thing they can do is to at least resolve the pre-existing issue first like fixing the major bugs,glitches and broken hitboxes/physics first and not by simply removing the assets inside the game. That is not fixing the game that is more of asset removal and regardless a small game company or not at least that is the thing that they should've aware off instead of focusing on hyper hyped the game yet still fails to deliver it well.
Cyberpunk may be downgrading, but at least this channel has been upgrading it's content. Good job keep up the good work Muta.
Muta has been pretty stale for me, it's more of a downgrade nowadays. Muta has some good videos, but some with piss poor low iq moments.
Futa is doing good job
@@klutzspecter3470 okay
@@elduderino3995 he isn't wrong, but I do hope Muta works on that because I genuinely enjoy the majority of content
@@klutzspecter3470 fair, he is human after all.
After watching this I'll go play the witcher 3. To me it was the opposite of cyberpunk. I didn't know anything about it and was completely blown away by such an incredible game.
It's a pretty cruel joke for CDPR to lock you into first-person perspective when you're on foot so that you're forced to focus on empty streets and a few blurry NPC's at a time. I wanna see my jackets in action, and that's not sarcasm!
@wryx17 given how the first person mode in gta isnt good at all i would rather they have one view which is good.
@@giantskeleton420 how is it bad?
If you watch the third person view mod, you know how bad the protagonist model is in third person view
@@lazar0146 movement feels clunky, in vehicle it's either too high or too low. comparing it to a game which had first person in mind shows how it's more an add-on rather than actually being meant for it.
@@haitang6062 yeah but animations can be improved. You can even tell a difference in the mod animations from when it first came out until now. It might not ever reach The Last of Us 2 fluidity, but that's ok.
Cyberpunk set a new standard in modern gaming by having gamers more skeptical on pre ordering a game
Star Citizen: You dare challenge me mortal?
Nah, gamers are idiotic. No Man's Sky should have taught that lesson already. There's always gonna be another game that makes people say "Cyberpunk who? No Man's what? I don't remember that! Take my money!"
And No Man's Sky wasn't even the first instance. It's happened dozens of times throughout the years. These are just the two biggest instances in recent years.
Nah... that was No Man Sky.. Cyberpunk just met the standard.
@@BrokenGodEnt They were the two biggest liars.. that's what it is. And they created the biggest crowd of faithful believers. lol
@@calholli No Man's Sky is OP nowadays, but I don't see Cyberpunk having that kind of redemption
This could be the most disappointing game release ever. All that hype died suuuper quick. Not even talking about updates anymore.
at this point, they need a re-release with everything fixed.
Fallout 76 was probably worse
@chris ortiz hey at least CDPR didnt have to be sued to give the refunds
@@ChemySh Fallout 76 wasnt pulled out of digital stores for being unplayable
@@smthnew861 At least Fallout 76 was fun
Amazing how the city in Need for Speed Underground 2 looks more "alive" than patched Cyberpunk.
CDPR before: spends years promising the game will be one of the best RPG games ever
CDPR later: silently removes the RPG from the oficial description of the game hoping no one would realise
On its own thats already one big fail
Right?!?! And everyone seemed cool with that it's insane
Nobody said anything about it. I was shocked when I saw it.
They've could have made a FNV or VTMB like RPG game, but messed up the development.
@@solidbeard8324 Nobody can get near FNV, it's as good as an RPG as we get B)
@@Нива-ш7з Fair enough, but that doesn't mean that is not possible, you don't need to he be like FNV. With the lifepaths you could give some RP mechanics similar or unique to FNV and VTMB, something that could standout from the the two CRPG and even with the Witcher 3. But unfortunately it wasn't their priority.
@@solidbeard8324 I agree, how did no one notice that. Thats like if Pokemon Legends: Arceus was marketed as a Action RPG, yet near the RelDate, they just make it a regular JRPG (especially considering the cancerous fanbase)
holy shit the video is finished today is a big day
Unlucky timing for the video tbh haha they fixed the screen space reflection issue in a patch toda lmao
I was not expecting you here
owo
holy shit sc6ut is here
"Don't worry guys. After a few years, our $60 will be finally worth it." -- Sun Tzu, Art of Denial
😂 I somehow got it on sale for 30$ on launch day
laughs with digital 20€ key
@@ep1k_4 laughs with torrent
@@sugar4936 cries with 20€ digital key
I somehow got it for $30 aud on launch. Haven't even bothered playing with my 1060 3gb
yakuza makes the city feels really alive i love it, been playing a lot , played 0, kiwami and now im playing kiwami 2
Which did you find better.. 0 or kiwami?
@@AJ-jq3hm I know I'm not who you asked it to but my personal favourite between the two has to be 0. The writing and the cinematography really shows RGG's progress through the years of making Yakuza games. Plus the 80's flare and the disco were fire.
@@dmitrisemenoff6455 I see. Problem is I started playing 0. Will I be bored if I play kiwami /kiwami 2 after it?
The reason I started with 0 is because it was the first yakuza ported to PC.
I really really wanna play Judgement also but its not on pc :(
@@AJ-jq3hm I'd love to play judgement as well haha. I don't think you'll be bored at all really. It's just a different mood :) kiwami 2 Is among my favourites as well so don't worry too much about it. Plus it's easy to find these games at a cheap price so it isn't much of an investment really and the payoff is well worth it imo
When they said "DLC" most people expected actual story content, new missions, etc. We got *jackets.*
They initially stated Free DLC and Paid Expansion packs. Just like with the Witcher 3 where DLC meant a new look for Cirri and expansion was story and map expansions
@@joshroehl6098 josh did you forget to switch to ur alt?
I doubt they will ever release any expansion or even the multiplayer. I just don’t trust a word they say anymore.
Not even horse armor?
Rockstar 2.0
The Ezio Trilogy has the most immersive "open world". The OST, the crowds, the interactions between the crowd, and great ambience in general. I wish games in cities would take place in smaller cities, and games in rural environments leaned in on the nature aspect (IE Ghost of Tsushima)
Have you played red dead redemption 2, that game was great
I would say Red Dead 1(2 would probably be cheating). Not only great ambience, great ost, great story but a better balance of having natural and urban environments due to its unique setting and rockstars crunchy magic.
Brotherhood is my favourite game of all time but no. No where near
Yakuza 0 is up there as well. It's a small area, but extremely immersive.
"take place in smaller cities"
Yakuza got you covered.
Perks of Gen Z kids: Going to be able to live to 2077 to finally get some decent gameplay on this game.
Crazy to think that we'll basically be boomers at that point. We will just be complaining about everything the young people do. "Damn those kids and their PS12. Back in my days I had PS2, PS3 and PS4. Those gave me so much more fun than today's consoles."
This just blew my mind in like 70 years everyone in this comment section is gonna be either old or dead, kinda weird to think about
Bold of you to assume we'll still be alive in 2077.
I can't wait for the next Cyberpunk patch to come out in 2077
AISURU.TOKYO/AGNEZ/?[Making-love]💞
(◍•ᴗ•◍)✧*。18 years and over🍎🍑
TH-cam: This is fine
Someone: Says "heck"
TH-cam: Be gone
#однако #я #люблю #таких #рыбаков #Интересно #забавно #девушка #смешная #垃圾
I feel for them because optimization is a really difficult aspect of software writing. Especially considering the time crunch they had to be under from corporate. Its a shame because the game could be an absolute work of art just given proper time to mature but that's economics I guess.
It had a decade to mature.
Oh, fuck off. This game only would be good if they remade it from the ground with the concepts they promised.
The game is a buggy mess, and even if it wasn't, it is a hollow-shell to what they promised.
The feature I'm most disappointed they cut was the third person perspective because what's the point of customization if you can't see it unless you go to the menu? Mantis blade wall climbing being cut it a huge bummer too, I'm shocked they didn't just allow it for specific sections
I guess they couldn't get third person working correctly and instead of fixing the issue they scrapped it entirely and went first person. All the blame falls on management because they gave the ok.
@@kastaway-mtx yea and they say its because of immersion bullshit
@@kastaway-mtx Not only that but management was prob breathing down their necks as well
I think there's nothing wrong with first person only. 3rd person cutscenes are always kinda immersion breaking to me. The point of customizing in this game is the world class photo mode.
@@tripnils7535 look I get the appeal of photo mode but what's the point if in none of the interactions or cutscenes I'm never gonna see my character? The game tells you constantly that look are everything in the street and in general the cyberpunk theme is about human augmentation and how far are you willing to sacrifice your humanity to obtain it and none of that is factored into the game. Yes 1st person is more immersive but if you're have a custom character you better give me an option to see it most of the time, it's different of it's multiplayer focused but 2077 isn't and their multiplayer isn't out yet and at this point I don't think it ever will
It never should have been released when it was. Now, they're still playing catch-up and failing to meet any expectations. It's a shame.
Glad they at least are having modders help out, they do God's work honestly to games
@BaxiTube so it's autistic to give a game a chance? This game can still get better over time
@BaxiTube Moronic take, it was only said to be "awful and shit" by people who call every game that, the genre is still doing fine aswell, you're crazy to think it's ruined.
The game legit needed a minimum of 2 more years development. What's worse is cdpr absolutely knew that, and they fucking lied about it to all of our faces and hid the console performance issues. I actually refunded my collector's edition cause of it, my respect for cdpr pretty much died that day and I'll be damned if I ever trust them again.
@@keatonwastaken “moronic take” lol this guy thinks he’s muta
as a software engineer, I can say that the memory management in this game, does not work well probably because how game engine is handling it but it is not the problem of the developers, this problem belongs to management itself. when you hire so many people in a quite short time, don't know how to manage them and give them impossible deadlines; this is what you get as a result for most of the cases.
the cyberpunk hype was unreal. my homie who only plays wow was hyped for this game and see how it turned out
He must be disappointed with wow too then, poor guy
I live in a miserable country where people value their own money because we barely have it. That said, I never really hype or pre-order AAA games explicitly because it may likely suck and you'll have paid for some piece of turd. It is always better to have a good idea of the product before getting it, me and a friend saw the CP2077's disaster from a mile away, it's sad that we were right.
@@Gabriel87100 I can relate to that. Though admittedly, the hype for me was great enough that I managed to save some money so that I could jump onto the bandwagon of Cyberpunk, but thank fucking God I leaped out of it just in time before I decided to go and purchase it
On Series X I can confirm it is much better. And the 30 FPS mode adds almost double the NPC count, honestly looks close to PCs high NPC density.
Facts. It's not bad on Next Gen
@@stanleyyelnats3754 how about PS5?
Yea but adding the NPC doesn't mean shit when they just disappear as soon as you do anything and sometimes randomly
@@jinsakai6381 guy said about the xbox not ps5. but muta did show how empty the game is
@@jinsakai6381 the PS5 currently just playing the PS4 version via backward compatibility . As mutahar said . Need to have next gen console patch for it
Being able to high five and take pictures with NPCs in Spiderman is such a small but majorly effective addition in terms of adding immersion.
Also I can't believe puddlegate is coming back with Cyberpunk, and this time its actually valid...
"puddlegate" was always valid. The makers of spiderman knew their consoles couldn't handle that many reflection surfaces.
What is 'puddlegate'?
@ The developers for Spiderman PS4 removed all sorts of reflective surfaces (not just puddles) from the game before launching. Now it's being released on PS5 as a "remaster" and magically the reflective surfaces are back.
@@WalrusWinking I see. Thank you.
yes when i was palying spiderman and i saw the high five thing i was like "wow this is pretty cool", its not OTT or anything but still very cool
Game has improved a lot since their Alpha release. I am excited to play the beta version when it comes out. 👌
The "open world" approach of CP was wasted totally.
You cant explore the city, because you cant discover anything. The only space you will find, are quest related (and not active when you dont have the quest for them) or leftovers from a previous build (like the subway stations).
The game only exists for the quests, but tries to fool you with an empty looking and feeling world inbetween. I was so bored by it, that I stopped playing.
The "keanu reeves and his johnny tale" quest isnt doing its part for me. Why should I care about the hollywood actor at all? He is distracting.
But I really like the design of the buildings (Megablocks!) and some guns. The visual art direction was gorgeous!
But in the end, it all fell flat for me.
World is more populated with items, secrets, NPCs, diverse visuals and atmosphere than all GTA games except the most modded GTA5
Same can be said for GTA and most open world games
Tbh there's a lot more shit you can do in CP than in GTA most houses in GTA are just boxes that are empty inside it's all presentation
@@zenxen7005 that is true, the world in GTA V is really just set dressing, you can’t talk to any NPCs (except for ones directly programmed for quests/random events) or enter any buildings. Contrast that with Zelda botw, and tho the game is more sparse, you can talk to any NPC, climb any surface you see, and enter any building. Or even a decade old game like fallout new vegas, you can talk to most NPCs and kill any of them and the game will react accordingly/give you another way to solve a quest.
I just think ppl expected more out of cyberpunk, considering it came out 8 years after gta v. I don’t think identifying the problems of gta v is any gotcha moment for cyberpunk. Games that have come out before it have constructed more immersive open worlds, cdpr should have been able to do more. Also, they advertised it as “THE next gen open world experience that will be unrivaled by any other game before it in the genre,” and we got none of that sadly.
@@stuffums GTA doesn't claim to be an open-world RPG though.
The big lesson we should learn from this is to never get too hyped up about any upcoming games. As Kratos once said: "Keep your expectations low and you'll never be disappointed".
huh rip gta 6 fans
@@mum-your shut
Thank you for repeating the same shit for the millionth time
“We” learned that after MGS:V. :D
So the same lesson we were supposed to learn after Watchdogs?
At this point, I wouldn't call it optimizing.
But rather sacrificing. Console players were shafted. ~~Despite probably making up a larger portion of the player base.~~
Edit: They ain't the larger portion according to CDPR data for 2020 fiscal sales.
yeah you can't call it optimizing this long after release.
@@cyphaborg6598 It's more like optimization and sacrificing on things are quite connected.
Optimization is quite literally the process of making the best or greatest use out of limited resources. Sacrificing can be a method to that if you promise to put the world on last generation base consoles.
CDPR Project Red games sell better on PC, they've also been a PC centric developer. Doesn't excuse the fact they sold console players a scam though.
AISURU.TOKYO/AGNEZ/?[Making-love]💞
(◍•ᴗ•◍)✧*。18 years and over🍎🍑
TH-cam: This is fine
Someone: Says "heck"
TH-cam: Be gone
#однако #я #люблю #таких #рыбаков #Интересно #забавно #девушка #смешная #垃圾
They could've been the larger part of the player base, had the game not been so borked. As soon as the reviews were out, a lot of console owners decided against it, and for good reason.
Cyberpunk 2077, outside the story, feels like its in alpha stage of development.
IT IS!
@Marko Botic The dev team before them did most of it, They couldn't keep their hands off each other.
Even the story felt mega rushed.
The lack of creativity in the gameplay is what amazes me. They took no chances, no risk, they created nothing unique...
😐The AAA gaming industry is NOT where the exciting innovation is happening. It hasn't been for a decade or more. It's all happening at the indie level where there's still passion and creativity from the ground up.
@N7Andy The AAA industry USED to make games that were memorable and created a legacy for generations. That trend seems to have crawled to a halt as well.
GTA5 has certainly done well for itself and so have a few other recent titles over the past ten years.
But ask yourself...What will we remember more in the decades the come? It's certainly not going to be the 5th or 6th installation of Far Cry or FIFA 19 . 😁
Indie games like Minecraft, Kerbal space station and many other great examples...THOSE are the legacy makers now.
These are the games that create memories for generations to come. If you want long term glory and fame, No one is more beloved than an indie dev who creates something the world can obsess over.
No ones going to remember the lead developer of "Need for Speed 2022."
No one is going to create a 2 hour documentary on your life and your work if you waste your time as the creative director for Madden 26 at EA. 😁
Times have changed.
@@snickle1980 But people will remember Horizon, Red Dead Redemption (The best selling Country genre story in any medium in literal decades, practically brought the entire genre back from the dead), Mass Effect, Dragon Age, God of War, Mafia, Bioshock, etc. for decades longer than anyone is going to remember 99.99% of indie games. Being a successful genre defining indie game like Disco Elysium or Minecraft is being the one in literal millions of failed ideas and destroyed livelihoods trying to break out in a flooded oversaturated market.
Just because a lot of AAA sellers are uninspired, doesn't mean the industry is any different than it was in the 2000s or even the 90s. I definitely remember every single franchise trying to make their own 90s shooter and we don't remember any of them nowadays and only remember the memorable ones like Star Wars Dark Forces, or experimental remakes like Resident Evil. The AAA industry still has plenty of amazing games made every year, Ghosts of Tsushima, new Resident Evil releases and remakes, God of Wars miraculous revival from a worn out idea of hack and slash, Nier, etc.
We also never hear or see of every single indie game that tries to be a remake of PT, or the next RPG Maker story being Final Fantasy 3, or every puzzle platformer wanting to be the next Braid.
You’re completely right.. When i think of all the memorable games that have come out in the past 5 years, almost all of them are Indie games. The only exception I can think of are the Soulsborne games and RDR2. It’s been ages since we had a good AAA game aside from those.
Tons of amazing Indie titles are released every year though. Hades, Celeste, Cuphead, Hollow Knight, Dead Cells, Enter the Gungeon, Creeper World 4, etc. Are just a few in a massive list of amazing indie titles.
@@Tabako-san 😀Oh absolutely. There are some amazing titles that come out each year. These are enjoyable games that make billions of dollars across the globe and have a wide audience, and I've made a few blanket statements last time.
But again, look at all of those remakes you just listed. ...What I'm saying is that the innovation isn't there like it used to be. I'm sure this will change over time. The market is always shifting.
At the end of the day, Wherever you DO end up in the game dev world, As long as you're happy with what you create, you're likely to create something that makes others happy.
I hope you do great out there, wherever you may end up. 💖
@@snickle1980 well i like far cry 5 , i don't see any problem with ppl enjoying fc5 or 6 when it comes out
When it’s fully patched I will be buying it. I do want to play it. Looks really cool. I’m a fan of cyberpunk in entertainment like Blade Runner, Dredd and Matrix. So seeing that with insane visuals in a game intrigues me.
Try Zelda
@@calholli bruh
i bought it yesterday, it's actually fun... unless you aren't doing the story
@@calholli bro Zelda ain't cyberpunk
@@chaznelson6865 Tell that to Link
''People who are most invested in a title usually end up being the most critical for it'' this is exactly what happened to me with Batman Arkham Knight. I know a lot of people argue about the same things but for me, it was the first game I was THAT invested in, I read every article, watched every video from every creator and their own channel, I pre-ordered, and exhausted myself by constantly looking for new information I could feed and live off of. When the game finally came out I loved it up until the same moment everyone else began to, I'll say lost interest. I was so incredibly disappointed by what we got because it just did not meet my overly high expectations and because they really fucked up with their decision-making, most of it was their fault but I did have a problem.
Batman: world of tanks edition?
@@Tsintch7568 lol yeah I didn't think of it like that, basically sums up the game right there.
This is why too much hype CAN be bad. When there's no way to meet the expectations.
To be honest, I think Cyberpunk 2077 is really fun and ambitious, nothing justifies the state the game was released in but after the updates I really think it is a good game, not a great game but a good game in general.
And on old-gen they drastically reduced the NPC count and increased the Pop-In everything to get a stable performance, to be honest I'm even surprised that this game can keep 30fps at all on PS4 given the minimum requirements to get it running. on PC, I prefer stable 30fps than high detail, but yeah... unless old-gen is your only option I recommend waiting for the next-gen version for PS5/Xbox Series X or playing on PC that is where this game really shines.
As if the original release version wasn't enough of a downgrade from what they promised already.
This is basically CD Projekt red removing the high graphics settings in the game with no option to switch back to the high graphics setting.
I’ll say it again: why couldn’t we get the game we were promised all those years ago? Why did we end up with a broken down shallow linear shell that went down as one of the greatest failures in recorded gaming history!?
All I wanted was my organic and dynamic world where my choices mattered man…
At this point I’m over it, but I’ll never forget it. Rest In Peace Cyberpunk 2077, for the game that you could have been…
Sometimes you don’t get what you deserve 😞 it do be like dat doe
Consoles are the problem. Cyberpunk was always made with cutting edge PC hardware in mind. From the very start. But the studio heads wanted as much money as humanly possible. So it had to run on eight year old toaster.
Because it was released when it wasn't ready, the devs were sent piles of death threats if they wouldn't so they did only to get sent more because they released it
That's why you never buy into the hype no matter how promising a game looks until it's been released.
I never expected that to happen and honestly i never knew where people were getting those vibes from. When they were talking about choices i knew from the get go that you would get Witcher 3 type of choices in those quests. And thats what the game delivered in my opinion.
People expected a GTA, but Cyberpunk was never advertised as an Action Adventure, but as an RPG.
This is a prime example of why I wait to buy games, I get them at a lower price and I do not have to wait for patches!
and that's why you never pre-purchase also, pre-purchase is the worst thing ever as you agree with their greedy corporate shit, remember you always vote with your wallet
@@FrenchLightningJohn so true! I am glad there are smart consumers out there.
Man it’s really not that bad bro people are overhating
also wish devs would push games back to not rush them out higher up's are prob to blame on that.
Your gonna wait another five years until they polish the game out
If they had made a way smaller game as you said, and doubled down on AI, deeper RPG depth, balance and - of course bug fixing and optimization, they would have been golden. They could have used to next 5 years adding more and more of the city in new patches with more and more characters, stories and gameplay (think more cars, mods, guns, new races, new fist-fights, etc.). They could have added extensive features that could even be integrated into the multiplayer (housing, creating gangs, professions/specializations, etc.).
Instead they sullied their good reputation, and will have to struggle for years and years to gain a fraction of that trust and good-will back. Even that might not be enough. This management decision was an absolute death blow to the game and the developers.
I think this game would've worked much better if it was just a linear story based fps.
My favorite thing about how poorly that traffic thing works is when you're in the desert and there's 0 cars on the road but dozens in the distance that never show up
Dude, the exact same thing happens in GTA 5 and many other games like that.
Its so bad lol. You can be driving straight into the desert and you'll see a massive gaggle of cars in the distance that just dissappear as you get closer lol.
@@WalrusWinking except the cars you see in the distance are generally the cars you see when you get close....CDPR hasn't figured out how to make cars low-memory disposable assets....
it's a standard openworld thing taken for granted since it's so basic a feature
City is empty due to covid lockdown - immersion on a whole another level dude xD
They still be having Covid in the year 2077? Damn guess it's here to stay.
@@logiclunacy606 nah is called covid 77
Cyberpunk is the game that convinced me to never pre-order a game ever again. I'm hoping that one day I'll be able to play it and enjoy it, but the longer we go the more apathetic I become
Same here. Started with fallout 76. Was looking to buy it until i found out it was online only. It was also very overhyped and full of glitches. I was optimistic about cyberpunk because single player en i like witcher 3 but nowadays it's better to wait for GOTY edition.
For me it was anthem. Soon as I heard about it I wanted to get it and since pre ordering allows you to get access to it early I pre ordered it. Well I learnt my lesson but I don't regret my decision.
Same here, next up is battlefield 2042, think I'll wait a few months after release before I think about purchasing.
Well it's good that your eyes are open , if only more people did then less companies would put out mvp's and release finished games.
Bruh you should have learned from No Man's Sky.
To be 100% CDPR should have never released CP2077 on last gen. The last gen couldn't and will not handle this game, They need to cut the line and move forward.
In its current form it runs at a mostly stable 30fps on xbox one x and ps4 Pro. The base consoles are still not what id want to play it on let's just say that. They did improve the crowd AI a lot but that didn't make it to last gen because it hammers the cpu lol.
They really shot themself on the foot with the cross-gen release. It should have stick with the last gen PS4, Xbox one or move along entirely to next gen and PC but not both. At this point the last gen is bottlenecking the game heavily.
That's what I thought. Once I heard the game was going to be on the PS4, I knew it wasn't going to meet expectations 'cause it seemed like a no-brainer to restrict it to next-gen.
It really looks like an older gen game on a next gen console on the ps5/X series. What's funny is that as PC gamers, we are used to shit optimisation and it might be the most memorable botches of similar poor optimisation but on console this time around. Developers are way too concerned about shelling products as soon as possible to get the most cash possible. Sad thing is this game has been in the works for ages... LOL
The game is shit in itself tbh, rather uninteresting and pretty bland compared to what was done in the past. Ah well.
I mean as always it was greedy ceos and other on top that all of the sudden were like ps5 and xbox new gen consoles are low in stock. Lets release for old gen that can barely run it so we dont lose sales. Its shitty situation. Also people are always forgetfull that GTA V did same shit and many other games while transitioning for ps3 to ps4 era. GTA V looks and plays like total garbage on ps3 and xbox 360 but it was rockstar games so it doesnt matter, people dont shit on rockstar while everyone was super ready to shit on cyberpunk.
@@vasilije94
Well you are lying or are trying to make a false point. Gta 5 ran fantastically on xbox or ps3, with maybe an occasional stutter, but still perfectly fine. The game was designed with the last gen in mind because that is what it was developed for and later released for the next gen.
Don't ever compare gta 5 to this poor piece of shit game that cannot run. Oh and gta 5 was running at 30 fps for the most part on last gen ON LAUNCH.
@@desfefe oh no. GTA V was designed for newer gen. Every trailer ever showcased was running and showing graphics of ps4 and xbox one. Ps3 and xbox 360 version graphics are complete garbage compared to actual GTA V on ps4, xbox one and on PC. Its like looking at different games in terms of graphics. Also performance was crap on old gen. As an owner of ps3 it was complete and utter garbage. Even Crysis3 run and looked better which was weird since Crysis was insanely demanding game at the time. So yea, i dont what you played it on, i played it on ps3 and GTA V was unstable and looked significally worse then release on PS4 and PC.
I really enjoy seeing critiques of Cyberpunk still being made to this day, because it raises awareness of the mess that CDPR has released. I personally loved the game, at least during my first 3 playthroughs, now that love is starting to diminish after I have realised how bad CDPR screwed us, but nevertheless I still want to see the game flourish. Like Muta said, those who are most invested in a game are the most critical, I played on the original PS4 up until April then took a break. When I returned it dawned on me just how terrible the game plays, the cyberpunk genre/theme is my favourite and Cyberpunk 2077 is the first time we have received an open world cyberpunk game, and it was ruined. I really hope in the coming year or two the game does a complete refresh and makes the game that we all wanted
20% as bad as Yandere Simulator.
It’s just like a shitty GTA meets Deus Ex. I had super high expectations.
@@superchargedhelium956 Didn't we all? :/
It took you three play throughs to realise that? Took me a few hours.
Sadly you will be disappointed because they cannot put back in all of the features that they cut the game
Plot twist: the updated version includes the "lockdown" feature for more realism
It's not intended, but it's a bug that locks you inside your apartament and when you load an earlier save, it corrupts your game and you lose all your progress.
Underated comment
Just like real life!
I ignored the hype train until release. The only time I paid attention to it was when fans got mad over delays. I got a job, saved up and bought my first gaming pc. This was the first game I played on it and I had a really good experience playing through it and enjoyed the vibes I got from it for the most part. Once I beat it though it like instantly died for me. I held out for dlc for a little while but eventually ended up losing interest and just playing other games instead. Good memories though, shame it seems like a lot of other people hate the game
People don't hate the game. They hate the immense potential that they know deep down that the game will never live up to and deliver. The game objectively isn't bad (if you can run it), but this was supposed to be somewhat a holy grail of modern gaming leading us out of a long time of easy cashgrabs, lootboxes, simple minded approaches, and rehashed concepts. And most of all, bringing back a healthy dose of honesty and transparency from a large gaming corporation. And CDPR themselves were inciting all of this themselves, leading everyone on from the very first day. Then they utterly underdelivered, and ultimately ended up standing as hypocrites to their own snarky remarks towards other large gaming corporations (like EA, Ubisoft, etc)
>mentions Yakuza and Judgement
>providing positive feedback.
You sir deserve my respect. Here's a Like for you king.
This was genuinely fascinating in learning about how games do stuff.
wait dosnt jesus know everything as son of god?
The biggest waste of this generation. They had everything they needed to make something fantastic and pissed it all away.
@YeaMan No, you're not.
@YeaMan your a nobody nothing more nothing less
@YeaMan better content on the hub then on your channel
Clearly they didnt have everything
When they t pose after i look away i just imagine im in a city wide get out situation
It's disgusting how much potential they had and they rushed it out like some shovelware game and just lied and killed their own company, disgusting.
They were honestly still pushed by the people and the backers wanting the game out
It's the gamers fault too so. Literally hyped it so much that it couldn't live up to people's expectations
@@ImperiaGin no it isn’t. Hype is literally what sold this game in the first place, Cdpr knew very well what they were marketing and yet the product isn’t close to what was shown. Also, there were Games subject to higher levels of hype but didn’t disappoint (RDR2, Gta5)
Never thought I'd see Muta of all people promoting Raycons lol
dogshit earbuds
Some youtubers promote nordvpn, muta promotes raycons 😭
@ their earphones put the con in raycon ☹️👎🏼
Gotta put bread on the plate.
Muta likes money too... can you believe it.
Even with the latest updates this game still has a looong way to go, like 2 - 3 years of additional development so that it can be a completely finished and playable game.
I think that's really disingenuous. This game is playable, it's simply not what was promised. As muta said, the story was good its simply lacking in the open world aspect
@@delamain2077 it's barely playable if anything it's an extreme lack luster of content it has visuals but not the gameplay in general
@@isaacfoster1377 wrong
The whole "hurr duur why do people want more traffic? isnt that a bad thing??" argument pisses me off so bad. like i dont like gunshots in real life either either, that doesnt mean gta should remove guns.
Very speechless that CDPR shot themselves in the foot so hard and dropped the ball with this game they had to work for 9 years!!
Actual game development was like 4 years.
Pretty sure the majority of the team was prioritized with the Witcher 3 and it’s expansions so more like 4 years of whole team development
it was the investors to blame for putting up Keanu Reeves on the game at the last minute, there was around 80% completion of the game when this happened, so thats why the game got delayed and much content that was actually going to be in the game, got scrapped due of severe time crunch.
Also the first trailer was never made by CDPR, it was made by Platige Image, CDPR just gave them the funds and the go for making it, and i know this cuz i went to a Siggraph convention were Platige Image was one of the main events around 2013 when the trailer was just released.
@@XxDeViLBrInGeRxX It's not that black and white.
Cyberpunk has been debated many times so I won't go into detail but it's a combination of :
Revealing the game too early,Deceptive and over hyped marketing causing peer pressure by investors and gamers.
The waters have gone muddy because of all of these factors but I personally believe if you trace everything back it leads to the miss management of CDPR.
They had 4 to 6 years to develop, they only started in 2016.
This makes u realize and appreciate how polished rdr2 open world is.
Any rockstar game really, even GTA 3 feels more real and immersive than cyberpunk
Yea, crazy to think since red dead 2 was released there wasn't a single better open world game, that game was a masterpiece
@@felipedias4205 i will not deny that rdr2 was a masterpiece but botw wins best open world for me but i think rdr2 does take second place however if u prefer to have a actual story in your game rdr2 is so much better
What I’m hearing is rockstar should make a cyberpunk like game
@@ps2752 I cant speak for breath of the wild but the cheer size, amount of detail, content and interactivity on rdr2 is just unmatched when compared to anything ive ever played
Since so many cyberpunk games were mentioned, Hard Reset also deserves a mention. It's a shooter with an incredible cyberpunk industrial artstyle. Plays like Painkiller or Quake
AISURU.TOKYO/AGNEZ/?[Making-love]💞
(◍•ᴗ•◍)✧*。18 years and over🍎🍑
TH-cam: This is fine
Someone: Says "heck"
TH-cam: Be gone
#однако #я #люблю #таких #рыбаков #Интересно #забавно #девушка #смешная #垃圾
Ruiner! Such an underrated indie cyberpunk gem imo
Made by some of the developers of Painkiller
This is such an amazing video Muta. But gosh that Cyberpunk music in the background had me grooving sometimes tho to the point I got distracted and had to rewind.
Regardless of how much they optimize it, it’s still missing CONTENT that should be in the game. Advanced AI, a real police system, trauma team incorporation, quest decisions + life paths, meaningful day night cycle, better character customization, better cyber ware + animations, weather systems, weapon + vehicle customization, properties, transportation systems and so much more… After a 70 hour play through on hardest difficulty I sold the game for $40. I guess I’m okay with the $20 I got out of it? But I’m left wanting way more. It feels like a waste 😔
I haven't done a playthrough yet, just waiting for the right time. Didn't refund cause I still want the bonuses, and hopefully online is good when that comes out. Game still has potential, they just killed the hype.
Well character creation was pretty good
@@aeedits8815 Yeah it's great! Just waiting a bit longer for a few more content updates/patches then I'll play.
I can’t believe somebody like Muta sponsoring raycon, possibly the lowest quality in the market.
Yeah, some xiaomi airbuds for 20$ are much better than this scam.
they remind me alot of beats, owned by a rapper, and known for having extra bass. only difference is that just like ray j vs dre, theyre worse in every way.
@@glebb..3416 Lol i got some Soundliberty 97's for $27, and they are much higher quality then anything raycon has
I'm just happy he's getting paid
Mans gotta pay bills and other crap. Can you blame him?
I must say, Muta even mentioning Blacklight Retribution was something I have never expected. And as a big fan of the game it made me really happy. R.I.P blacklight...
I had so much fun with that game. Did the servers get shut down?
Is blacklight servers still up?
@@MM-zw8sm unfortunately no..
I loved Blacklight too!! They need to bring it back for the Switch or something!!!
@@Turian_Hustle Or a reboot. Or maybe if they just added support for people to make their own servers to let the game live on
The real reason for the 'downgrading' in cyberpunk, is actually the newly available Night City Bus Pass 😉
I watched another video on how impressive the NPC AI system of Watch Dogs 2 was. And the stuff Ubisoft coded into making their NPCs feel like actual people roaming the streets is incredible. Then, Watch Dogs Legion took that to another level. In my experiences, I seen the AI system in Watch Dogs in action. When you save someone for a "Potential recruit", they're saved in the game's memory. And if you follow that person, they have a schedule. You can see that schedule in the game's profiler, but the neat thing is, if it says "Hangs out with other npc at this bar at 19:00", if you go to that bar at 19:00, assuming there's no delays in the NPC's actions, you'll see that NPC there, with the person the profile says they're hanging out with.
And best of all, if you save an NPC's life, there's a strong possibility that NPC's relative will show up and thank you. I had that happened. I saved the life of one NPC, for their cousin to show up and want to join the Dedsec cause... I was blown away at how advanced Watch Dog's AI is.
If CDPR had made a Watch Dogs like system in Cyberpunk, one where the NPCs have routines like actual people, and you can actually follow that routine... there's something magical about that in a video game. I know Watch Dogs Legion's entire gimmick is it's NPC System, but damn... it's incredible what the coding can do. This just goes to show how inexperienced CDPR are with this type of game though, and how they should have never tried to sell us the game as "The new standard" when games like GTA and Watch Dogs exist...
To be fair, Ubisoft is a MASSIVE studio with thousands of people working solely on that system, which, as you said, was the main gimmick of the game, CDPR just doesn't have the manpower or focus to even dream about getting a system like that, which is a shame.
@@pirobomandias @Ozymandias they don't ? lmao, there were like 500+ people just working at cyberpunk 2077 , comparing that to watch dogs' 600 devs as per the watch dogs wiki , i don't think the difference is THAT massive
@@elegantcastle00 Ubisoft has over 20k employees across all of their studios, and the staff of Ubisoft Toronto only is more than 600, Ubisoft Milan also worked on the game which, mind remind you, already had assets and the engine from the two previous Watch Dogs games, compared to CDPR having to do tweaks to their engine and also build a whole new game from the ground up, they were inexperienced, yes, but of course you can't expect Watch Dogs Legion level NPC's on the game.
@@pirobomandias It’s not even just that, it’s the fact that they thought they could do better. That’s what’s pissing people off. On top of that, they had from 2013 to now to make this game playable and yet, apparently, production didn’t start till 2017. There’s no viable defense of CDPR that holds up. They promised far too much and delivered VASTLY lest than most people’s lowest expectations.
@@Anksh0usRacing Yeah, CDPR dropped the ball, that's undeniable, but we still have to make things clear when it comes to criticizing them, or you get people who still thinks the game was in development since it was first announced.
How do you expect a company as small as CDPR to work on two massive AAA games simultaneously, The Witcher had a ton of post-launch content and after that they could focus on Cyberpunk, the hype began in 2018 with the fake ass trailer that took them 6 months of development that were basically wasted and then we all went insane with Keanu in 2019.
I noticed how crazy everyone was going for Cyberpunk a few weeks leading up to its release. It was plastered on posters and advertised everywhere. I was bored, so I decided to pre order just a few days before it released. I fell completely in love with the game and thoroughly enjoyed it. The story and engaging characters were the best parts for me. However, I started watching countless reviews on TH-cam. I saw everyone complaining about the bugs on Twitter, and even noticed a few myself. I realised that, despite me loving this game, it hadn't come anywhere close to its potential. It had stirred up hype for almost a decade, which I was unaware of. It let a lot of people down, and wasn't in a finished condition. I still love Cyberpunk 2077, but it wasn't released when it was "ready". I can't help but feel disappointed about what we could have had!
You don’t need to be hyped to get mad at the game. You only need to have standards that games after GTA 3 shouldn’t have AIs this shit.
@@bruhb7611 Yeah, absolutely. The AI is a joke when compared to titles that came out even a few years ago. Makes the world feel very empty.
I can relate to your perspective. I did follow it a bit, excited from the initial announcement then off and on since 2018. Loved the game, but thinking about it's potential and what we were lead to believe this game would be sort of haunts it.
@@candyDander I just started a new save to check out the patch, and one of the biggest things that upsets me about it is the life paths. There is about 15 mins worth of life path gameplay at the start until the story becomes exactly the same for either corpo, nomad, or street kid! Really disappointing because it should make so much difference and it would increase replayability massively.
@@olliej.2776 I agree. I wish they'd allow you to get a chance a living whichever lifepath lifestyle for a few missions at least. Especially corpo. It feels like you're cut off before you begin. I understand that V is mainly a merc for this story, but I feel like it would enhance the game and add to world building. I wish overall the game had more quests that lead to different outcome, or that effected more of the game. It was probably a time thing, idk.
I thought this was going to be trash talking about cyberpunk but man this is so in-depth analysis of how games actually work learn a lot from this video please make more these kind of videos.
Yeah, don't trash talk a company that stole from you ...this is why I quit the industry circa 2014....I knew the new generation like yourself would run it into the ground...you can't help yourself...too much money being made too easily...and zero consequences for faulure...what would possibly go wrong !?
Interesting watching this in November 2021. That road map got thrown out already.
There needs to be much much more honesty with the fans and players on a number of points including:
- A significant portion of the team that created Witcher's 1, 2 and 3 are largely no longer present at CDPR. Therefore a lot of the knowledge, capacity and capability to create compelling gameplay and well optimised software went with those people - a sort of corporate amnesia if you will.
- Also the fact that CDPR currently have programmers and designers who don't seem to be up to the task of creating well optimised fast loading environments and involved branching missions and stories.
- The reality of what is technically possible in regards machine capability of Consoles versus PCs - There is no way on earth that the hi-res ray-traced Cyberpunk world was achievable on console at the same level of details, object populations and texture resolution, loading and swapping as on high end PC's. The two platform campaigns and platform releases needed to be separate in order to separate expectations of a PC player from those on last gen Console.
Also too much money/manpower time was invested in stretching the very top end graphics solutions rather than investing that money and therefore time in convincingly populating a genuine open world experience with genuine choices and a larger variety of character based missions based on your initial life choice of Corpo/Street/Nomad. e.g. Not doing anything at all to help Johnny should have been a choice too. Even if that did mean you slowly dying or living with permanent recurring blackout episodes at the end.
Gangs and corporations should have had separate credibility/hostility meters so that areas could be friendly, neutral or hostile depending on your interactions with ALL the gangs and the corporations.
More needed to be made of Trauma Team - questlines that allow the player to join them OR go around frustrating their actions. Same with MaxTac. Too many basic ground floor choices that were missed and squandered.
It does look lovely on a top end machine but some of the optimisations do seem to have actually reduced the visual quality of the game when compared to release. Even if they reintroduced SSR with 1.31.
Ah well. Roll on 2022, maybe they will finally release something worthy of being called a gameplay DLC or expansion? Maybe they will release a next gen version that actually works. LOL.
Should I buy the game? It’s on sale on stadia for $30
@@good-tn9sr Personal opinion? Depends. Console or PC? On PC. Yes. Its easily got enough gameplay for a $30 investment. When you play dont just rush through. Explore the city and the nooks and crannies. Enjoy levelling up until you become a cybernetic monster that takes down gangs with hacks and bionic superspeed. Invest in intelligence and Crafting and then chose strength, reactions or stealth stats. It has 3 play throughs in it and by that time the expansions and major dlc's will hopefully have arrived.
@@deadjester yea stadia is googles cloud gaming. I was thinking about getting cyberpunk or rdr2 which is also $30
@@good-tn9sr *"on stadia"*
_Please_ tell me this is your attempt at a joke...
@@bricaaron3978 what’s bad? I got rdr2 instead but it runs perfect. Also Cyberpunk on Stadia runs better than on PS5. That’s a fact lol
"No one should edit for 32 hours straight"
Youre not my real mom Muta.
Shadowrun on Genesis was my first experience in the cyberpunk genre and was actually very non-linear.
Michael jumping off the tower into Spiderman zipping on his web was such a nice transition
I feel like instead of following the blueprint of GTA's open world, CD Projekt Red should have followed something like Fallout New Vegas. An open world where your actions have consequences and there's side missions around every corner would have suited this game much better as the immersive RPG it was being advertised as.
They should've made the glitches a plot element like the Matrix fucking up as many games have taken advantage of hardware limitations to extend realism or add features like Silent Hill 1
I'd take that over the developers throwing a fit over criticism
Great vid! Best thing about modern gaming culture: Great game - we get a great game. Awfully buggy mess? We get awesome TH-cam vids. It's win/win!
It's my boys!
ikr imagine how rare we would hear cyberpunks name now if it never had bugs, bad physics or lack of trailer features
CD Projekt Red potential c*nt of the year award nominee?
Moe
lol
i completely understand mutahar's opinion, im on his side regarding the criticism, but i have to say, to me it feels like CDPR's ambitions were waaay to high
CDPR was absolutely capable of delivering on most, if not all, of the stuff they promised us. If only the executive and stockholders didn't get so greedy, the devs could've done their thing like they intended.
@@FahimAhmed-xj9lq employees are at fault too. They beg for better work life balance, then slack off and claim they are being overworked
@@5PercentTint hello CEO of Crunch time
@@FahimAhmed-xj9lq it was in development for like 9 years, i'd like to see some return of investment by that point too.
@@5PercentTint Yeah, I'm sure they're just lazy slackers! It's not like they had to scrap and rework everything multiple times due to mismanagement or anything! 🥴
As someone who played Cyberpunk 2077 right out the gate on day one. I'll say I had fun with the game. But I can't help feeling disappointed with some features. It could have been so much more if is was delayed for just about until 2021 or 2023
The only thing i hate is they ruined the name “Cyberpunk” now every time i talk about cyberpunk culture people think im talking about the game
The "this kind of discourse is toxic" person sounds like someone who doesn't actually understand what any of those concepts are, and is just regurgitating a bunch of buzz words in order to assert their own intellectual/moral superiority. Yikes.
No it's just simple minded plums who don't understand what a opinion is unless it aligns with their own. I never see anyone talking about it but there seems to been a war against critical thought raging. It's been going on for years now, especially in the gaming community.
Basically checkmarks on Twitter
I think the person thinks only in terms of emotional feedback. That any kind of negativity should be treated equally and absolutely malicious. Has this person never heard of constructive criticism or criticism out of love? You can love something and still say "Yeah, needs to be better than this in future because X, Y, Z"
Sucks he censored the name. I want to see the ratio on that comment
@@zelkarrilnex Probably got upvoted knowing redditors
Cyberpunk has gone through a billion patches
Morgan Freeman: And itll go through a billion more
I remember when I first loaded the game up(PS4), the storyline and concept was instantly addictive. After somewhere close to probably 40-50hrs of gameplay, I was bored as f*ck and noticed how super short of the mark they fell in terms of creating that new staple of open world, npc-interactive, living world, gaming they really tried to advertise. I feel like no kind of update or patch can actually turn this game into what it was really supposed to be. Im glad he referenced Deus Ex tho, that game don’t get enough love 😂.
Same