Reading The Card No Longer Explains The Card | Distraction Makers | MTG React

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 71

  • @Xhadp
    @Xhadp 7 หลายเดือนก่อน +30

    The mechanic that illustrates this point of reading the card no longer explains the card is companion. Because Wizards had to go back and re-write the mechanic therefore going against what is written on the original card.

    • @Uefeti
      @Uefeti 7 หลายเดือนก่อน

      I mean there were plenty of errata’s before that.

    • @Red_Mag3
      @Red_Mag3 7 หลายเดือนก่อน

      Look up Reconnaissance, you can literally remove a creature from combat after it has dealt damage due to the way the rules work now.

  • @Thoughtmage100
    @Thoughtmage100 7 หลายเดือนก่อน +16

    "Reading the card explains the card."
    *Looks at basic land*
    "This card does nothing."
    😂

    • @korytoombs886
      @korytoombs886 7 หลายเดือนก่อน +1

      Cards used to say tap to add 1 to your mana pool. Look at older land cards.

    • @Thoughtmage100
      @Thoughtmage100 7 หลายเดือนก่อน

      @@korytoombs886 I know they used to, but they don't anymore. I don't think I've even seen one of those lands in the past decade at a card shop.

    • @sablesalt
      @sablesalt 7 หลายเดือนก่อน

      They say they are a basic land type and thats a keyword just like flying

    • @Enchurito
      @Enchurito 7 หลายเดือนก่อน +1

      You need to get the full text basic lands

  • @lidaron6116
    @lidaron6116 7 หลายเดือนก่อน +12

    As someone who came from yugioh to magic i never really had an issue with the problem of reading the card doesnt explain the card so its a fascinating discussion to see play out

    • @garak55
      @garak55 7 หลายเดือนก่อน +4

      But that's mostly because yu-gi-oh players can't read anyway.

    • @laytonjr6601
      @laytonjr6601 7 หลายเดือนก่อน +1

      Magic's Keywords have always been an upside against Yu-Gi-Oh: see how many ways there are in Yu-Gi-Oh to give a monster hexproof or indestructible that are worded differently because they have slight differences.
      It's coming more recently to Magic with for an exemple, impulse draw (exile the top card of your library and you can play it later). If it says "cast" instead of "play" you can't play lands. Sometimes it's until end of turn, sometimes until your next turn's end step. And sometimes you impulse draw from your opponent's deck.

  • @dungeonpastor
    @dungeonpastor 7 หลายเดือนก่อน +8

    As a boardgame and tcg enthusiast, yes. Magic is the hardest game to teach someone. As for meeples and similar tiny things that are tangible, they only ever add. Tangibility is huge in understanding a game.
    I think if magic would cut down on new keywords and keep explanation text on cards longer, it would help.

    • @7218234
      @7218234 7 หลายเดือนก่อน +1

      I dunno, you can teach magic in chunks. Teaching someone Civilization: Through the Ages or Twilight Imperium normally results in a game afterwards while i can make 2 basic decks and explain the basis of the game relatively easy.

    • @dungeonpastor
      @dungeonpastor 7 หลายเดือนก่อน

      @@7218234 we're not just talking basics. We're talking the whole game

    • @vanish2884
      @vanish2884 7 หลายเดือนก่อน

      Sorry mate, im gonna have to hard disagree with you. Yu-Gi-Oh is way worse. All the summoning mechanics have their own rules, which need to be explained and learned. Its so wack. It also has "when" and "if", spell speeds, and a few keywords like pericing battle damage and co-link

    • @dungeonpastor
      @dungeonpastor 7 หลายเดือนก่อน

      @@vanish2884 I regularly teach both of those, and various card games to teens. Overwhelmingly Magic has been harder to teach, especially with the new keywords added all the time.

  • @PokemonWalkthroughDS
    @PokemonWalkthroughDS 7 หลายเดือนก่อน

    I enjoy how much the game has expanded design space wise. I learned how to play Magic around 8 years ago coming from a background of Pokemon and Hearthstone as a kid, where the former plays it extremely safe with new design space and the latter comparatively takes multiple risks every new set they released. I generally held the opinion that Magic wasn't for me as I enjoyed the game flow of Pokemon way more and the intruiging new designs of Hearthstone, so I just stuck with those for years. I dabbled getting back into Magic a couple times since then, but never enough to actually buy cards and build a deck. However, earlier this year I had been reintroduced to a slew of new mechanics and Commander specific design that really opened up the design space of Magic. I have now built one deck and am in the process of buying another one, as I am finding the flavor and mechanics of a lot of the more recent cards much more interesting and unique compared to every other card game. I understand saying that Magic was unoriginal is just not true as it was literally the first card game to create a lot of staple mechanics of TCGs, but this isn't the experience of any player coming from any other TCG to Magic. Up until more recently, Magic was somewhat vanilla design space wise and whose strategy to pull new players largely rested on the pre-established size of the community and the complexity of its interactions. This strategy very obviously didn't succeed as much as their new attitude of pushing new mechanics, obtaining new IP liscenses, and reshifting main design focus onto commander, and while I do genuinely understand OG Magic fans' frustrations with Wizards' new strategy abandoning the purity of their experience they loved, me and thousands of newer players would not touch the game if it weren't for this.

  • @MageSkeleton
    @MageSkeleton 7 หลายเดือนก่อน +1

    i'd dreamt of a deck building game where you do not "buy" the things in the "lineup" you have to attack those things in the lineup. And your opponents, similar to Munchkin, can interact with your attempt to gain things through your attack(s) into the "lineup." One of the things that i LOVE about Magic the Gathering, is your ability to interact during another players turn. What i HATE about deck building games is how most of them reward players who "snagged the right stuff" where they get to constantly "cheat gain" things from the lineup seemingly multiple times during their one turn.
    As far as on the topic of "reading the card no longer explains the card" when WotC did the LoTR's set, they should had done "the one ring" as literally the token or the card and not both. Though i do like how they balanced the card, while it's also still "too powerful" and not enough downside. And i hate "the ring tempts you."

  • @zackkelley2940
    @zackkelley2940 7 หลายเดือนก่อน

    It wasn't TOO bad until they introduced dungeons requiring extra game pieces.
    Then they introduced The Initiative which is technically a different mechanic... even though it ALSO used dungeons and SOMETIMES worked with venture.
    Unfinity added attractions which require an ENTIRE separate deck.
    Unfinity also added stickers which also require extra pieces and work like counters... but aren't counters.
    The Ring Tempts You ALSO need an extra reference card.
    Then there are cases where they add new mechanics that are very similar but technically distinct from old mechanics. Disguise for instance is just morph with a ward 2 rider... that works with cards that care about face-down cards but NOT cards that care about morph. Ditto for Cloak and Manifest.
    All of these either add extra pieces (which are needed either mechanically and/or as a reference) OR are so similar to already existing mechanics that they blur together.

  • @tuongpham7609
    @tuongpham7609 7 หลายเดือนก่อน +5

    They literally released the clue game that were played with cards.

    • @byronsmothers8064
      @byronsmothers8064 7 หลายเดือนก่อน

      If they wanted it to have a consistent game of clue feel, it shouldn't have come with random chance packs. If they wanted it to have a limited play feel, it shouldn't have had guaranteed in every box cards.
      They tried to make a best of both product that still came with the worst of both.

  • @JustinVanTrump
    @JustinVanTrump 7 หลายเดือนก่อน

    I will disagree with the argument of The Ring Tempts You mechanic not getting new players into the game due to the fact my first deck was the Food and Fellowship pre-con because I didn't really like my roommate's Doctor Who decks too well (great set and cards, just not my playstyle); also Rad counters and plotting are the perfect examples, because unless you have the token card explaining what they do the card doesn't really explain it (FYI for those who don't know, Rad counters were introduced with the Fallout set and you mill equal to the amount of rads you have after your draw step and for each non-land card you mill you lose 1 life and 1 rad counter; and plotting was introduced in Outlaws of Thunder Junction allows you to exile a card for its plot cost and cast it without paying its mana cost on a later turn at sorcery speed)

  • @TheSunrider18
    @TheSunrider18 6 หลายเดือนก่อน

    Don’t forget planechase decks! The doctor who decks and other planechase makes the format change too. You. An do group planechase or single planechase in commander, and with OTJ we now have bounties. And we also have bounty counters, and so much more.

  • @mangodude6790
    @mangodude6790 7 หลายเดือนก่อน

    In my House deck I don't play attractions because I don't want to deal with the mechanics. It would be quite good because l'd roll a lot of dice in one turn, but man its just a bridge too far for me.

  • @TheGahta
    @TheGahta 6 หลายเดือนก่อน

    It just seems more and more careless, like they saw it being around in standard/draft and there on itself its fine but in other formats it compounds.
    I took a hiatus during covid and plunged into pauper and it felt just so strange with all the extrastuff that didnt stoo even now.
    The emblems had at least a frontloaded part i could interact with but now it just gets added more and more that needs preperations to even have a chance to not get blindsided by them

  • @Froot-y
    @Froot-y 7 หลายเดือนก่อน +11

    Reading the card never explained the card.
    There was always a litany of rules, mechanics and concepts that you understood from being taught how to play magic that informed your understanding of the simplest of card mechanics.
    There is a conversation about mechanic complexity that we could be having a conversation about, but instead we are lost in an esoteric/meta conversation about a content creator catch phrase.

    • @Xoulrath_
      @Xoulrath_ 7 หลายเดือนก่อน +3

      Way to miss the point. No shit you don't just grab some rando off of the street, who's never even heard of Magic, much less played it, and ask them what Vigilance means.
      "Reading the card explains the card" is a term WITHIN the realm of already playing the game and KNOWING the things that you wish to be beyond fucking pedantic about. And as someone who cares about precision, I can often be pedantic myself. It is especially important in a game like Magic. But you've just missed the landing pad entirely here.

    • @garak55
      @garak55 7 หลายเดือนก่อน +1

      Bro, I took a break from magic in 2020 and came back last month after years of playing. I literally don't understand wtf is written on some cards.
      Magic has just become yu gi oh with extra steps and it's cringe as hell.

    • @Lukemyfather1
      @Lukemyfather1 7 หลายเดือนก่อน

      @@Xoulrath_ I think you also missed the point. There are quite a few times where someone plays around or with a card, then out of the blue theyre told theyre wrong, and it turns out theyve been playing the card wrong that entire time. The point isnt to ask a random person "Tell me what trample is", its the unique interactions between different cards that make it hard to say "Yup. Reading this card, fully explained the card in this instance". It goes beyond saying "Plot is technically playing from exile, so cards that prevent cards being played from places other than your hand, counter it". Its saying the card "Reflect Damage" is inherently different from something like "Deflecting Palm", because deflecting palm negates all damage, but then deals the damage. Reflect Damage transfers all damage / effects the damage would do, so infect / commander damage would still go through to the other player.
      Thats a really basic example, but when you have 1000's of rules and interactions that are put in place to make a concrete resolution to mechanics, which can very well differ from what completely unique people understand the card to be after playing with / around, and *reading*, the card, you have to admit that reading the card doesnt always explain the card.

    • @Xoulrath_
      @Xoulrath_ 7 หลายเดือนก่อน

      @@Lukemyfather1 they're playing the card wrong because of bad design. End of story.

    • @pe-ka1844
      @pe-ka1844 7 หลายเดือนก่อน

      I love more bookkeeping!

  • @timothykrzywonski
    @timothykrzywonski 7 หลายเดือนก่อน +2

    Wizards has published their data on mtga, and standard is by far the most popular format there.

  • @juggernautstark1
    @juggernautstark1 7 หลายเดือนก่อน +2

    Magic is the most complicated ONLY when those nuance intricacies come up. Otherwise it’s pretty straight forward. It’s 100% at fault of mediocre card design and the card not simply explaining the card. Biggest flaw of Magic. One thing Yugioh has dumpstered allover. The “layers” of interactions make it a little deeper but those interactions are so few and far between and corner cases, and when they come up once or twice a year you retain them and it’s passed along the next time it comes up. It does have an absurd amount of extra stuff going on that rarely comes up. Most ppl understand the metas and points of interaction and some ppl retain it then those mechanics phase out and then another mechanic comes in and new players get caught off guard with old mechanics bc they’ve been phased out. That’s card games 🤷🏻‍♂️

  • @bqing87
    @bqing87 7 หลายเดือนก่อน

    Me specifically with The Ring Tempts you I hadn’t read the rulings prior and had a guy get mad because I was genuinely trying to understand its limitations as a mechanic. Also first interaction with the mechanic was commander. Basically was trying to find out if once you completed all 4 Ring Tempts did it start over OR did it no longer temp you since it was completed and his explanation was incoherent trying to understand it and he frustrated himself because of it.

    • @garak55
      @garak55 7 หลายเดือนก่อน

      Your mistake was to play commander to begin with lol

    • @bqing87
      @bqing87 7 หลายเดือนก่อน

      @@garak55 commander/edh is fine. What’s bad about commander is cEDH. If I want to play competitive I’ll go play legacy/vintage/modern.

    • @garak55
      @garak55 7 หลายเดือนก่อน

      @@bqing87 eh. EDH use to be fine when it was an organic forma that wotc wasn't paying attention to. It hasn't been fine in a long time.
      Especially now that edhrec exists.

    • @bqing87
      @bqing87 7 หลายเดือนก่อน

      @@garak55 I’m fine with people looking for optimizations for their decks but having the perfect build/meta for a deck is definitely obnoxious. Not even gonna lie. Didn’t even know edhrec was a thing. Even though I’m building like 5 decks right now lol

    • @garak55
      @garak55 7 หลายเดือนก่อน +1

      @@bqing87 You're too good for this world.

  • @Urabrask10
    @Urabrask10 7 หลายเดือนก่อน +2

    bro I am listening to this in the background and hearing them say cruft for no reason is just annoying. like your talking about a topic where mtg is getting to the point where you can't trust reading a card to fully undersand the mechanics meanwhile these pretentious pricks make up a word that explains something but no one has ever used that word to define something untill now. wouldnt be on tilt if they didnt say cruft every 5 bloody seconds like a 6 year old that just learned to swear.

  • @lopoa126
    @lopoa126 7 หลายเดือนก่อน

    I started to dislike MTG when Planeswalkers were introduced. Speeding up how fast the sets are released was a clear money grab. Games started taking longer because we had to read every damn card after months of it being around. Release and pre-release events happened so often, too many cards to keep track of. Now there are tons of sets with random IP stuff mixed in with all types of boosters/boxes that make it even worse. I lost joy in keeping up with the game years ago. I enjoyed drafting soooooooo much before the onslaught of new sets.

  • @michaelsayre3458
    @michaelsayre3458 7 หลายเดือนก่อน

    Unleash was the ultimate flavor fail when they didn't put it on a kraken.

  • @dungeonpastor
    @dungeonpastor 7 หลายเดือนก่อน +6

    Bro, what game takes 30 minutes to set up?! 😂

    • @ralphieboy97
      @ralphieboy97 7 หลายเดือนก่อน +4

      Mousetrap

    • @dungeonpastor
      @dungeonpastor 7 หลายเดือนก่อน +2

      @@ralphieboy97 It takes you 30 minutes to set up mousetrap? Is it the Lego version? XD

    • @ralphieboy97
      @ralphieboy97 7 หลายเดือนก่อน +2

      @@dungeonpastor the pieces just never want to fit 😓

    • @dinonicle97
      @dinonicle97 7 หลายเดือนก่อน

      Shuffling cubes 😅

    • @dungeonpastor
      @dungeonpastor 7 หลายเดือนก่อน

      @@dinonicle97 ?

  • @MrGGLz
    @MrGGLz 7 หลายเดือนก่อน +1

    Feels wild because I recently watched the video being commented on.

  • @xternalpunk
    @xternalpunk 7 หลายเดือนก่อน +3

    The professor has went from support your LGS to hey just buy singles online or at your LGS and is helping destroy the LGS leading them to close. I won't support that guy anymore.

  • @alexanderespinoza
    @alexanderespinoza 7 หลายเดือนก่อน +5

    Yugioh is hands down more difficult to play and learn than magic

    • @bqing87
      @bqing87 7 หลายเดือนก่อน +1

      Facts. Magic basics aren’t hard all. Yugioh is much harder by comparison. And I played both around the same time I started playing magic.

    • @garak55
      @garak55 7 หลายเดือนก่อน

      Yeah but that's mostly because yu gi oh is a non-rotating, powercrept mess and you have to keep up with 100 mechanics that OTK you after 10 mins of combo. You have 1 or 2 pieces of interaction and you have to know by heart when to use them or you just lose.
      There is no "fair" deck in yugioh, nobody sets monsters and tribute summons a dude to attack a defensive stance monster.
      There are no grindy games, your lifepoints don't matter at all. Either you combo out and tutor half your deck or you just don't play.
      I just remembered ritual summons are a thing in this stupid game lol. Did you know they used to print monsters without effects?
      Just don't compare an actual game to a prop in a children cartoon.

    • @heysianpopnley5198
      @heysianpopnley5198 7 หลายเดือนก่อน +2

      @@garak55 They also don't print creatures without effects in Magic anymore, it's always with a keyword or some paragraph of text. Just like how Magic is no longer about paying 4 for a 3/3 to beat over your opponent's 2 cost Grizzly Bears. You're making a false equivalence based on what you think the game is/should be. Would it be fair if I said that there is no "fair" deck in magic that sticks with vanillas and none of these fancy new card types? No, because Magic is a more complex game than that.
      Just because you don't understand it doesn't mean it's a bad game.

    • @bqing87
      @bqing87 7 หลายเดือนก่อน

      @@heysianpopnley5198 he literally argued for why yugioh is harder though which is kind of funny. I can go into a magic game blind and not know what to expect if I know how to play. You can’t do that with yugioh.

    • @garak55
      @garak55 7 หลายเดือนก่อน

      ​@@heysianpopnley5198 Brother, delver is literally an archetype in Legacy. It's a deck that plays small effective creatures and protects them with counterspells. Very straight forward gameplan. It does it in the most powerful format where OTK exists. In standard, the current best deck is litterally boros aggro where they play 2/1 for 1 and attack and win on tempo. One of the best decks in Modern is burn, the most straightforward "count to twenty" deck that can exist. Another very popular deck is Tron where they just ramp to a bunch of mana and resolve big threats. Together they're like 25% of the field in tournaments.
      Meanwhile, there are no non-combo decks in yu gi oh. A card that you can't tutor is literally unplayable and they had to ban cantrips because of how broken they were. Either you combo out and win through permission or you just lose. There is no "fair" deck that wins only using straightforward interactions that you could explain to a novice. Half of the rulebook is completely useless and describes mechanics that haven't been relevant since 2006. Like when was the last time you ritual summoned anything? When was the last time you used Polymerization? When was the last time you tribute summoned an 8 star monster? When was the last time you attacked a set monster gambling on whether it has more or less def than you have atk ? Give me a break. Modern yugioh decks don't even use the basic rules of their game.
      I agree that there has been complexity creep in magic where every card has now a book chapter written on it but that's bad and people have been complaining about it. We have a word for it though, we call it "yugification" because you people have to print stuff in 6p text font to fit all the crap you need on your cards.
      Yu gi oh is more complex, sure. It's still a stupid uninteractive non-game.

  • @xternalpunk
    @xternalpunk 7 หลายเดือนก่อน +5

    The professor has went from support your LGS to hey just buy singles online or at your LGS and is helping destroy the LGS leading them to close. I won't support that guy anymore.

    • @RollingCalf
      @RollingCalf 7 หลายเดือนก่อน +1

      Never liked him. His energy indicates he's an awful human hiding a lot.

    • @bqing87
      @bqing87 7 หลายเดือนก่อน

      @@RollingCalfExactly this. He has always had snake oil salesmen energy. Never been a fan.

    • @garak55
      @garak55 7 หลายเดือนก่อน

      I think he just has aspergers.
      But yeah, with wotc squeezing out every penny of their fanbase with their current printing policy, telling people to support their LGS is a moot point. Wotc is purposefully killing paper magic and just wants to sell microtransactions to people on Arena.
      You getting fleeced by buying commander masters horizon 236 at 15$ a booster isn't making a difference. Your LGS has to diversify or shut down.

    • @heysianpopnley5198
      @heysianpopnley5198 7 หลายเดือนก่อน

      well my LGS is selling way overpriced sets and precons and packs and what have you so... you know, i agree buy singles.

    • @helgeangerstein6177
      @helgeangerstein6177 7 หลายเดือนก่อน

      The point in buying Singles is that if you want Decks work you need Single cards. You cdn buy lot of pacs but most people can't afford that. So Single cards buying is the cheapest way and better way. It also doesn't mean that cou can't Support your lokal store: buy pacs for drafts or buy things loke shields or something like that. If your lokal story sell singeltons buy them there if you need them.
      But trying build a deck with buying pacs get fast to expensive and ineffective