@@ShadowGames_94 Yes and no. I've been involved with demos, prologues playtests and alphas on this project since it forst saw light. The one big problem is how sensitive the mouse control is. Everything else is either astoundingly beautiful or pleasingly efficient. But none of the matters if the skightest thought of moving makes your viewpoint spin in all three axes and lock you up facing the ceiling. Even worse, there's this very limited oxygen thing ( which is fine when the controls work). Now there have been two iterations so far that work as intended, and Oh My Word...Yes. I've left messages on the dev's various threads, and am keeping everything crossed.
Wow! You're a zippy chipper happy person!!!
You've also lit a fire here - this look-at is making me feel Sims+Terraformers+Astronautica.
haha Thanks! 🤣 I havent played Astronautica yet, is it good?
@@ShadowGames_94 Yes and no.
I've been involved with demos, prologues playtests and alphas on this project since it forst saw light. The one big problem is how sensitive the mouse control is. Everything else is either astoundingly beautiful or pleasingly efficient. But none of the matters if the skightest thought of moving makes your viewpoint spin in all three axes and lock you up facing the ceiling. Even worse, there's this very limited oxygen thing ( which is fine when the controls work). Now there have been two iterations so far that work as intended, and Oh My Word...Yes. I've left messages on the dev's various threads, and am keeping everything crossed.
This reminds me of SimCity! Now release the disasters! 🤣
haha man I havent played that game in so long!