beat payday 2 wo ingame interface. im playing like so for last time and pd2 starts looking like a literally different game. Also did you know you can toggle your interface via game by pressing such a button? i bet you do
@Vintage Meme lord Yeah, yeah, I get it. He did this multiple times before. But that's the point. An hour+ long video is what you want in a Payday challenge video. I just name dropped Pokémon since it was this very video. No need to shower me in stuff I already know.
Challenge ideas: 1. The Story Challenge - This one has been suggested a million times, so you already know the details: Playthrough the story while cosplaying as every character, as per your own Guide to the Lore. 2. Pyro Challenge - You can only use weapons that inflict Fire, the Fire axe Melee and maybe a Secondary Shotgun if you think you'll need it.
@@Ellisika except you can absolutely mow down as many pokemon in 30 minutes as you kill cops in payday, you just have to be in A GODDAMN CAVE LEVEL F*CK YOU ZUBAT
When you were going on about whether destroying turrets should count as kills ethically, I was just thinking "Go off of Batman: Arkham Knight logic. Batman had a 60mm cannon and a Vulcan gun installed on the batmobile for exclusive use against unmanned drones."
@@vintagememelord8168 yes actually, one requires you to unbind mouse 1, and one requires multiple modifications, as well as the ability to learn how to use those modifications so the enemies will actually die and you can complete the heists
Would love to see a "Can you beat Payday 2 as [X]" series where you make a build based on one of the available heisters in the game and have to use it for the entire run, only being able to change what weapon mods you're using My personal wish would be Jacket but that's just because he's my favourite heister
@@Helios2737 I don't think starting at 100 is necessary. It could be that he'd have to work his way up through loadouts the character would use up until their final one.
@@Blucario90 idk, I'm not a fan of that idea, I think it's a far more interesting challenge to have the one build for the whole run, additionally, the build would have to make sense for the character chosen
I was thinking more of an in character run where you can only use weapons, armor, skills and perk decks that fit with that character, for example: play as dallas using only the crew chief perk deck, skills in the mastermind tree, sniper rifles (because of sharpshooter skills) and armor ranging from two piece suit to regular ballistic vest(because that's what dallas is seen wearing in the webseries). There could also be a unique lifeline where you can drop one restriction for a single heist, for example: use any weapon instead of just snipers. Due to there being only five skill trees matching with Dallas, Chains, Wolf, Houston and Hoxton. I would say Kknowley can use five builds, one for each heister.
I think it would be cool if you were to work with the modding community for more challenges, the challenge would still be possible in the base game, but your game would have a built in lifeline system, challenge rules are always enforced, challenge timer, fail/reset tracker ect.
Even better...reach out to Overkill themselves, have a custom challenge mode. Either added as an update to 2, or a feature in 3. I would love to see that.
I'd honestly like to see Crew AI involved in some way possible in future challenge runs. The game was designed with having teammates in mind, so playing solo made a lot of previous challenge runs near impossible at specific points. Its also why jokers are used a lot too. Maybe you can use a mod to nerf their damage or only allow one Crew AI?
An idea for challange is the HEAT challage, you can only use weapons from movie heat, all missions must complete on loud, Weapons can not have any attachments, If mission if simlair to something that happen heat you must choose it. All lootable must be looted.
I replied to this a minute ago but my comment disappeared, I made a guide that's called "Impractical Realistic Heat Build" that could be of use. There's also "Heat (1995) Movie Loadouts and Weapons" that someone else made and might be better.
As a note on the trouble on Brooklyn 10-10, the reason your AI cannot shoot the enemies at the bottom (and the only reason in career mode why a true pacifist route is impossible) is because the map is designed with various AI visibility blockers between the upper and lower sections. I know this from looking into the files in beardlib editor after a friend did a full pacifist playthrough and me wanting to help him see if there was a way to beat this heist legit (which there isn't). If I knew you were doing this challenge I would've even been able to give you the mods I made him that forcibly down you when you get a kill.
I love this. My evening is sorted! You should also do a run as an angry murderous farmer Double barreled shotguns only, thematic melee only All farm related heists must be completed, even the ones outside of career mode. Doesn’t like the city, when heisting away from the city is an option it must be taken. Basically take Dolan from “Bad Day For The Cut” and have him heist and kill gangsters, because that movie rocks.
Anyone else notice how whenever the team comp is good in terms of actually being a Pokémon team (by name), the operaton goes relatively smoothly? I'm asking cuz I made this up. I've never played Pokémon
The contractors are the gym leaders. Bain - Normal Locke - Electric Vlad - Ice Hector - Fire The Elephant - Ghost The Dentist - Psychic The Butcher - Steel
Watching this has inspired me to setup an attempt at doing a Crime Spree run using only Jokermons. No crew AI, and no bringing in existinging Jokemons. Starting at level 100 to get skills needed for survival in later stages of the Spree, only using 2 OVE9000 Saws as weapons to minimize chances of killing, melee is allowed but only to weaken cops for domination (though with the AI, accidents can happen where the AI will try to shoot a cop down from under your melee and you finish it off). Obviously there should be a point where the cops just overpower the Jokermons so hard due to the damage and health boosts from every 50 levels of the Spree that you can't win anymore, but I wonder when it will hit that point.
After watching this and seeing you spectate so much I had the idea of a challenge where you play as Bain. Where you would spectate 3 players and help them through the heists as if you were Bain you could also use the free cam mod to help, with that since Bain can see everything and on hell's island that is the one mission you could join them.
I'm kind of surprised you didn't choose to play Joy, being that she's the youngest member of the team, originally switch-exclusive, talking about pokemon would be in-character for her, and she, like Satoshi Tajiri, is Japanese(-American, but still)
This was truly legendary. It'll be difficult to top the excitement I felt watching this run's ending, but I'll make sure to never make the mistake of putting off watching your challenge vids again like I did with this one.
Use intimidate anyone and no sentries. You’ll have more jokers to train as you can take specials hostage but it’s so good that you need to lose something.
Damn was excepting anything for the challenge run but this this blindsided me and got me ultra intrigued when I saw the idea. Great video Edit: holly hell that ending was epic
The Pokemon universe will be a tad darker once Rotom-Automated Fucking Sentry Turret is finally released as a new form, but it will also be a bit brighter. Mostly because of muzzle flash but brighter nonetheless.
turrets are very tricky, some time's they can take 0 dmg through out the whole heist, and then as soon as you turn around they are destroyed so quickly you won't even notice, it happens a lot to me
Life tip for Jokermon, in Hox Breakout day 2, theres a 10% chance for a fat Italian FBI agent to spawn in front of the server room with 4x the health. I call him Alfredo
Stupid idea: can you beat Payday 2 as the original crew (including Houston)? You can only play as those 5 heisters, use their perk decks, and you can only spend perks in one skill category. So if you were playing as Dallas, you could only use the Crew Chief perk deck and spend perk points only in the Mastermind tree. You can swap out characters (and therefore, perk decks/skills) as needed, of course.
Absolutely loved this video. A one hour challenge run is some good content I tell you what. One suggestion I have is that you should always end on White House loud though, unless the challenge (ie spy challenge) demands you do it in stealth. Just to keep it climactic like it was in this challenge. Either way, it’s fine though. Love you and your vids man, have a great day
41:18 i feel like the SWAT turret kills AI way faster, I recently played with my friend who recently got it playing on an overkill birth of sky and when I got downed the SWAT turret took down 2 of my friendly AI
Can you beat Payday 2 with the weapon/all equipment randomizer? not sure if there's a mod for that but having no idea what you're bringing onto the job would be interesting. Lifelines would be rerolling the gear, maybe 5x at most.
That final stand at the white House was epic. In the end it turned into a normal challenge run with the lack of ai heisters with all you have at your disposal was were some jokers and a buzzer
Welp, I know what Mod I'm downloading for Payday 2 next thanks to this video. This legitimately seems like a truly fascinating way to play the game. I really hope Payday 3 allows us to do stuff like this in the future too because it adds so much more replayability to a game like this.
I have an interesting challenge idea, Can Wolf beat payday 2? The challenge is simple but also will most likely be one of the hardest you may ever face. You ofc have to play as wolf, and you are only allowed to use weapons that wolf has been seen using or are correlated with, this includes weapons from the wolf DLC and whatever weapons the wiki says wolf has been seen with (you will most likely have to use the JP36 Rifle though). Another add-on to this challenge, you can only upgrade the technician skill tree as that’s wolfs skill tree and you can only use the muscle perk deck as that is wolf perk deck and anyone who says otherwise is a Ethan main. Another rule is that any heist that can be done loud will be done loud as wolfie likes the action. Here are your lifelines 1: Bains Plan. This will allow you to stealth one heist 2: The payday gang. This will allow you to bring in the crew AI 3: Hoximo! This will allow you to bring in a friend to help you with a heist, they must play as hoxton though as wolfie and hoxtatron make a great duo. I think this would make for a great challenge run especially once you hit lvl 80 as you would have to DW which is where Muscle gets less viable, especially with the limitations of the technician skill tree. (This next part is optional but I want to throw it in anyways incase you hate yourself, You are only allowed to use the lightweight ballistic vest as wolf is seen most using that armor)
Thanks to this, I'm doing all the heists on Death Wish and, after a bit of practice, Death Sentence, with this type of playstyle (jokers, crew and sentry only, no killing on my part). So far, after 8 heists in, I'm loving this playstyle.
I have a personal challenge run that follows a similar vein as the other TF2 challenges, but maybe you can find some use out of this. Can you beat Payday 2 as The Scout? Rules as followed. > Scout's a fragile class, he's a squishy guy and overly cocky, so no armor perk decks (Aside from Crook or Ex. President) or armor heavier than a Ballistic Vest, or to over simplify it; Dodge only > His main weapons of choice are his trust scattergun and double barreled Force A Nature and a variety of pistols, so for this run you must use the Breaker 12G Shotgun or the double barreled shotgun for his primaries, pistols for secondaries (Preferrably the Gruber Kurz, closest to the pistol Scout uses), and the throwing axe as the throwable for this run. > Scout also doesn't care about stealth unlike his french father of espionage, so complete every heist in Loud if you can, or in stealth if the run requires it or if you don't want to go insane while playing and failing loud repeatedly. > Speed skills like Duck & Cover must be picked up, apart from that skills are fair game. Same rules as any other challenge, just the unique rules above for this challenge.
a good rule for Nuzlockes is that it's good to know WHEN a sacrifice is needed. while yes. there is a thing called switch fodder, even during the champion fight at the end of the game, it's smart to know when a sacrifice is in need
fun detail! the undercover agent from reservoir dogs was level 47 when she was hit with the ol masterball, and my brain immediately said *HITMAN???* upon seeing agent and 47 in the same sentence on the kill feed.
I have 2 run ideas Good run idea: Tf2 Scout Perk: Yakuza? I think that's the speedy one? Load outs: Shotguns, baseball bat (or the spoon), some pistol secondary. Stupid Run Idea: XxX_L33T_H4X0R_XxX Perk Deck: Hacker only use snipers with iron sights or similar short range sights, 360 the dozers
This may be a weird challenge to try and implement but if you're going to do another tf2 themed challenge you should switch it up a bit with both medic and heavy at the same time, with the general idea being that its a 2 person run with one using tag team, first aids and or doc bags, crossbows and maybe bows being the medic. with the other only allowed shotguns and of course miniguns (no lmgs), but aren't allowed ANY sort of healing that isn't coming from the medic. its a wild suggestion for sure but would actually be kind of interesting as it would be the first run that requires a teammate. Plus you couldn't have a medic or heavy run without the other now could you? (would most likely have to be another death sentence run if too easy with teammate)
Regarding Slaughterhouse bag moving section - if i remember correctly there is a keycard somewhere in the offices that can be used to block some of the doors alongside the conveyers - wouldn't that help to distribute the spawns in a more favorable way?
it's been suggested before, but i'd be interested to see a Tabula Rasa challenge run (either just the Golden AK and Chicago Typewriter, or getting to also use the Castigo .44 and Mosconi from the Tabula Railroad achievement, or just no skills. melee would be permissible because no melee skills to make it op). i recently decided to try the achievement and found it underwhelming. i suspect it was a lot harder when it came out because iirc Overkill was a lot harder back then, and they didn't have perk decks that were as overpowered or competent crew AI to trivialise it. you'd lack the crew AI (outside of lifelines) and be playing on harder difficulties though, so i don't know how balanced it would be
I seriously have no idea how anyone could possibly do Death Sentence. I can't for the live of me survive for even a minute at first sight of the zeal units.
I have an idea I don't think anyone has suggested or done before. Try and beat Payday 2 with as few keybinds as possible. Try and get it so that you only have the bare bones required keybinds. Say for example, moving, interacting, and maybe shooting.
I don't know much about Payday , but imagine a gameplay style where you're the gateaway driver/ the person in charge of guiding the AI characters through a PC and give them orders
I came up with the stupidest idea for Jokers in stealth suddenly while seeing Four Stores. Imagine you could take one and they'd function like a spycam. Really stupid idea, but it's kinda funny to me.
"Brings Jimmy due to him being Poision Type" & "Swalot is your Favourite Pokemon" *_Are you trying to get me to marry you!?_* Mad respect for this run, it was a thing of beauty and now _I have to start Modding Payday 2._
Such a great challenge video. I also really like the lifelines for this video, especially with how you used the rulebreaker line. Keep up the great work
me being a sicario player noticed that a remarkable chunk of the downs in this video are caused by rushing and forgetting that you have your smoke bomb ready
How about a "Digimon Tamer" challenge? You play Payday 2 on Normal and capture your first cop, then in the next heist, a timer and kill count dictates when that cop "evolves."
Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code "KNOWLEY" at mnscpd.com/TheKknowley
Thank you Kknowley
common Kknowley W
No longer will I have to sew my ballsack back together thank you for your kindness sir.
beat payday 2 wo ingame interface. im playing like so for last time and pd2 starts looking like a literally different game. Also did you know you can toggle your interface via game by pressing such a button? i bet you do
my balls haven't thanked me yet. i want a refuned :(
A full on hour+ long Pokémon challenge for all of Payday 2. Now this is what you want in a challenge video for Payday.
for real dude
Beating PD2 as the pyro?
Can you beat Pay Day 2 as a cloaker
Can you beat Pay Day 2 as a zombie
@Vintage Meme lord Yeah, yeah, I get it. He did this multiple times before. But that's the point. An hour+ long video is what you want in a Payday challenge video. I just name dropped Pokémon since it was this very video. No need to shower me in stuff I already know.
Challenge ideas:
1. The Story Challenge - This one has been suggested a million times, so you already know the details: Playthrough the story while cosplaying as every character, as per your own Guide to the Lore.
2. Pyro Challenge - You can only use weapons that inflict Fire, the Fire axe Melee and maybe a Secondary Shotgun if you think you'll need it.
7:56 from what I’ve seen in Jokermon’s lua files, a shiny cop has a 1/512 chance of spawning
Hilariously, unlike pokemon, in payday, you mow down 500 cops within 30 minutes of gameplay lmao. Not exactly rare anymore.
@@Ellisika and shinies are also much more unlikely anyways, as a shiny in Pokemon is 1/8192 (or 1/4096, I believe, in games with a Shiny Charm.)
@@Ellisika except you can absolutely mow down as many pokemon in 30 minutes as you kill cops in payday, you just have to be in A GODDAMN CAVE LEVEL F*CK YOU ZUBAT
@@shreknskrubgaming7248 1/4096 is the current unmodified in modern games, i think it was a gen 6 or 7 change
@@hackspawn1 gen 4 change
When you were going on about whether destroying turrets should count as kills ethically, I was just thinking "Go off of Batman: Arkham Knight logic. Batman had a 60mm cannon and a Vulcan gun installed on the batmobile for exclusive use against unmanned drones."
this is actually a very cool twist on the normal PD2 gameplay
Yeah.
And firing 0 bullets was less of a twist?
@@vintagememelord8168 Been there, done that.
@@vintagememelord8168 he never said it wasn't
@@vintagememelord8168 yes actually, one requires you to unbind mouse 1, and one requires multiple modifications, as well as the ability to learn how to use those modifications so the enemies will actually die and you can complete the heists
Would love to see a "Can you beat Payday 2 as [X]" series where you make a build based on one of the available heisters in the game and have to use it for the entire run, only being able to change what weapon mods you're using
My personal wish would be Jacket but that's just because he's my favourite heister
Also, I suppose this challenge would force you to start at Level 100, so that would be a slight rule change
@@Helios2737 I don't think starting at 100 is necessary. It could be that he'd have to work his way up through loadouts the character would use up until their final one.
@@Blucario90 idk, I'm not a fan of that idea, I think it's a far more interesting challenge to have the one build for the whole run, additionally, the build would have to make sense for the character chosen
I was thinking more of an in character run where you can only use weapons, armor, skills and perk decks that fit with that character, for example: play as dallas using only the crew chief perk deck, skills in the mastermind tree, sniper rifles (because of sharpshooter skills) and armor ranging from two piece suit to regular ballistic vest(because that's what dallas is seen wearing in the webseries). There could also be a unique lifeline where you can drop one restriction for a single heist, for example: use any weapon instead of just snipers.
Due to there being only five skill trees matching with Dallas, Chains, Wolf, Houston and Hoxton. I would say Kknowley can use five builds, one for each heister.
KNEEL BEFORE THE DUKE
I think it would be cool if you were to work with the modding community for more challenges, the challenge would still be possible in the base game, but your game would have a built in lifeline system, challenge rules are always enforced, challenge timer, fail/reset tracker ect.
That’s a great idea! Will reach out to a few people know :)
@@TheKknowley thanks!
Even better...reach out to Overkill themselves, have a custom challenge mode. Either added as an update to 2, or a feature in 3. I would love to see that.
@@jimwormmaster pretty sure their going to be busy with payday 3
@@nobody5093 That's why I was thinking either-or
I'd honestly like to see Crew AI involved in some way possible in future challenge runs. The game was designed with having teammates in mind, so playing solo made a lot of previous challenge runs near impossible at specific points. Its also why jokers are used a lot too. Maybe you can use a mod to nerf their damage or only allow one Crew AI?
I'd still love to see a 1:1 in-game recreation of the Story of Payday with every heist taking place in order with the accurate heisters.
An idea for challange is the HEAT challage, you can only use weapons from movie heat, all missions must complete on loud, Weapons can not have any attachments, If mission if simlair to something that happen heat you must choose it. All lootable must be looted.
I replied to this a minute ago but my comment disappeared, I made a guide that's called "Impractical Realistic Heat Build" that could be of use. There's also "Heat (1995) Movie Loadouts and Weapons" that someone else made and might be better.
It is also advised to use masks inspired by Heat.
As a note on the trouble on Brooklyn 10-10, the reason your AI cannot shoot the enemies at the bottom (and the only reason in career mode why a true pacifist route is impossible) is because the map is designed with various AI visibility blockers between the upper and lower sections. I know this from looking into the files in beardlib editor after a friend did a full pacifist playthrough and me wanting to help him see if there was a way to beat this heist legit (which there isn't).
If I knew you were doing this challenge I would've even been able to give you the mods I made him that forcibly down you when you get a kill.
I love this. My evening is sorted!
You should also do a run as an angry murderous farmer
Double barreled shotguns only, thematic melee only
All farm related heists must be completed, even the ones outside of career mode.
Doesn’t like the city, when heisting away from the city is an option it must be taken.
Basically take Dolan from “Bad Day For The Cut” and have him heist and kill gangsters, because that movie rocks.
Bonus points if you die to a guy with long black hair and a tail
So you're saying, that goat sim in enforced? Sign me the fuck up.
@@frozenheartedgiant8330 that is one of the key difficulty pieces of the format :D
@@frozenheartedgiant8330 also Bomb: Forest
This run was just FULL of heroic last stands. Plus, the shift to DEATH SENTENCE was hype AF.
Palworld before palworld was palworld. True pokemans with guns experience...
*Puts on baseball cap* “HES GONNA ROB US ALL!”
finally a worthy successor to "HE'S WEARING SUNGLASSES AAAA!!!"
Well he did also pull out a gun
I’ll be honest, that finale was crazy
58:20
That transition is absurdly good.
Anyone else notice how whenever the team comp is good in terms of actually being a Pokémon team (by name), the operaton goes relatively smoothly? I'm asking cuz I made this up. I've never played Pokémon
The contractors are the gym leaders.
Bain - Normal
Locke - Electric
Vlad - Ice
Hector - Fire
The Elephant - Ghost
The Dentist - Psychic
The Butcher - Steel
Watching this has inspired me to setup an attempt at doing a Crime Spree run using only Jokermons.
No crew AI, and no bringing in existinging Jokemons. Starting at level 100 to get skills needed for survival in later stages of the Spree, only using 2 OVE9000 Saws as weapons to minimize chances of killing, melee is allowed but only to weaken cops for domination (though with the AI, accidents can happen where the AI will try to shoot a cop down from under your melee and you finish it off).
Obviously there should be a point where the cops just overpower the Jokermons so hard due to the damage and health boosts from every 50 levels of the Spree that you can't win anymore, but I wonder when it will hit that point.
After watching this and seeing you spectate so much I had the idea of a challenge where you play as Bain. Where you would spectate 3 players and help them through the heists as if you were Bain you could also use the free cam mod to help, with that since Bain can see everything and on hell's island that is the one mission you could join them.
I've never been so emotionally invested in a Payday 2 Challenge run before and honestly I loved every second of it!
I'm kind of surprised you didn't choose to play Joy, being that she's the youngest member of the team, originally switch-exclusive, talking about pokemon would be in-character for her, and she, like Satoshi Tajiri, is Japanese(-American, but still)
This was truly legendary. It'll be difficult to top the excitement I felt watching this run's ending, but I'll make sure to never make the mistake of putting off watching your challenge vids again like I did with this one.
Use intimidate anyone and no sentries. You’ll have more jokers to train as you can take specials hostage but it’s so good that you need to lose something.
Damn was excepting anything for the challenge run but this this blindsided me and got me ultra intrigued when I saw the idea. Great video
Edit: holly hell that ending was epic
I like to think a little Rotom possesses each of the sentries you put down
The Pokemon universe will be a tad darker once Rotom-Automated Fucking Sentry Turret is finally released as a new form, but it will also be a bit brighter. Mostly because of muzzle flash but brighter nonetheless.
fun idea for a challenge run, also funny you mentioned the ecm feedback turret interaction, which is exactly what I made as a mod a long time ago too
For real though, this mod looks pretty dope. I have like 1.3k hours in Payday 2 (never used mods) and I’ve been burnt out on it for a while
turrets are very tricky, some time's they can take 0 dmg through out the whole heist, and then as soon as you turn around they are destroyed so quickly you won't even notice, it happens a lot to me
Life tip for Jokermon, in Hox Breakout day 2, theres a 10% chance for a fat Italian FBI agent to spawn in front of the server room with 4x the health. I call him Alfredo
Stupid idea: can you beat Payday 2 as the original crew (including Houston)? You can only play as those 5 heisters, use their perk decks, and you can only spend perks in one skill category.
So if you were playing as Dallas, you could only use the Crew Chief perk deck and spend perk points only in the Mastermind tree. You can swap out characters (and therefore, perk decks/skills) as needed, of course.
Absolutely loved this video. A one hour challenge run is some good content I tell you what. One suggestion I have is that you should always end on White House loud though, unless the challenge (ie spy challenge) demands you do it in stealth. Just to keep it climactic like it was in this challenge. Either way, it’s fine though. Love you and your vids man, have a great day
41:18 i feel like the SWAT turret kills AI way faster, I recently played with my friend who recently got it playing on an overkill birth of sky and when I got downed the SWAT turret took down 2 of my friendly AI
Walls are but a minor inconvenience for those who have mastered the diesel engine
Can you beat Payday 2 with the weapon/all equipment randomizer? not sure if there's a mod for that but having no idea what you're bringing onto the job would be interesting. Lifelines would be rerolling the gear, maybe 5x at most.
That final stand at the white House was epic. In the end it turned into a normal challenge run with the lack of ai heisters with all you have at your disposal was were some jokers and a buzzer
Welp, I know what Mod I'm downloading for Payday 2 next thanks to this video. This legitimately seems like a truly fascinating way to play the game. I really hope Payday 3 allows us to do stuff like this in the future too because it adds so much more replayability to a game like this.
I have an interesting challenge idea,
Can Wolf beat payday 2?
The challenge is simple but also will most likely be one of the hardest you may ever face. You ofc have to play as wolf, and you are only allowed to use weapons that wolf has been seen using or are correlated with, this includes weapons from the wolf DLC and whatever weapons the wiki says wolf has been seen with (you will most likely have to use the JP36 Rifle though). Another add-on to this challenge, you can only upgrade the technician skill tree as that’s wolfs skill tree and you can only use the muscle perk deck as that is wolf perk deck and anyone who says otherwise is a Ethan main. Another rule is that any heist that can be done loud will be done loud as wolfie likes the action. Here are your lifelines
1: Bains Plan. This will allow you to stealth one heist
2: The payday gang. This will allow you to bring in the crew AI
3: Hoximo! This will allow you to bring in a friend to help you with a heist, they must play as hoxton though as wolfie and hoxtatron make a great duo.
I think this would make for a great challenge run especially once you hit lvl 80 as you would have to DW which is where Muscle gets less viable, especially with the limitations of the technician skill tree.
(This next part is optional but I want to throw it in anyways incase you hate yourself, You are only allowed to use the lightweight ballistic vest as wolf is seen most using that armor)
Kingler's sacrafice will be remembered
Thanks to this, I'm doing all the heists on Death Wish and, after a bit of practice, Death Sentence, with this type of playstyle (jokers, crew and sentry only, no killing on my part). So far, after 8 heists in, I'm loving this playstyle.
I have a personal challenge run that follows a similar vein as the other TF2 challenges, but maybe you can find some use out of this.
Can you beat Payday 2 as The Scout? Rules as followed.
> Scout's a fragile class, he's a squishy guy and overly cocky, so no armor perk decks (Aside from Crook or Ex. President) or armor heavier than a Ballistic Vest, or to over simplify it; Dodge only
> His main weapons of choice are his trust scattergun and double barreled Force A Nature and a variety of pistols, so for this run you must use the Breaker 12G Shotgun or the double barreled shotgun for his primaries, pistols for secondaries (Preferrably the Gruber Kurz, closest to the pistol Scout uses), and the throwing axe as the throwable for this run.
> Scout also doesn't care about stealth unlike his french father of espionage, so complete every heist in Loud if you can, or in stealth if the run requires it or if you don't want to go insane while playing and failing loud repeatedly.
> Speed skills like Duck & Cover must be picked up, apart from that skills are fair game.
Same rules as any other challenge, just the unique rules above for this challenge.
Man the loss of miltank was a heartbrake
a good rule for Nuzlockes is that it's good to know WHEN a sacrifice is needed. while yes. there is a thing called switch fodder, even during the champion fight at the end of the game, it's smart to know when a sacrifice is in need
fun detail! the undercover agent from reservoir dogs was level 47 when she was hit with the ol masterball, and my brain immediately said *HITMAN???* upon seeing agent and 47 in the same sentence on the kill feed.
Pokémon American edition. Can't wait to watch the whole thing!
So this is what Team Rocket gets up to in the downtime of stealing pokemon.
"WHO'S THAT POKEMON?"
"IT'S TAZER!"
"IT'S A CLOAKER"
"FUUUUUUUUUUU"
The video title made me say “I’m sorry, can you *what?* ” out loud
Knowly: Man this is dark hopefully the Pokemon co doesn't get mad
The Pokemon co: Death, Kidnapping, Appoclpyse, Murder being main story themes
I can just hear kknowley going “CMON CMON!” during henry’s rock
Looking forward to MDB's video on "Can I beat Pokemon FireRed as a member of the PAYDAY gang?"
16:32
'Fears the dark'
Ironically is found at Night
🎵PAYDAY 2! GOTTA STEAL IT ALL🎶
this is not how I expected Ash Ketchum to occupy himself after his retirement
The miltak name is fitting. You have no idea how scary Whitneys miltank is.
Oks, this one came outta left field lol, great choice of challenge tho! Talking about that, TF2 sniper with Australian accent when?
I'll be patiently waiting for the lore accurate challenge run :)
Imagine responding to a bank robbery and the robber just throws a ball which causes a fully geared SWAT Soldier to appear from within.
I have 2 run ideas
Good run idea: Tf2 Scout
Perk: Yakuza? I think that's the speedy one?
Load outs: Shotguns, baseball bat (or the spoon), some pistol secondary.
Stupid Run Idea: XxX_L33T_H4X0R_XxX
Perk Deck: Hacker
only use snipers with iron sights or similar short range sights, 360 the dozers
a turret only run would be sick
This may be a weird challenge to try and implement but if you're going to do another tf2 themed challenge you should switch it up a bit with both medic and heavy at the same time, with the general idea being that its a 2 person run with one using tag team, first aids and or doc bags, crossbows and maybe bows being the medic. with the other only allowed shotguns and of course miniguns (no lmgs), but aren't allowed ANY sort of healing that isn't coming from the medic. its a wild suggestion for sure but would actually be kind of interesting as it would be the first run that requires a teammate. Plus you couldn't have a medic or heavy run without the other now could you? (would most likely have to be another death sentence run if too easy with teammate)
Regarding Slaughterhouse bag moving section - if i remember correctly there is a keycard somewhere in the offices that can be used to block some of the doors alongside the conveyers - wouldn't that help to distribute the spawns in a more favorable way?
Can you beat payday 2 with different weapons every heist
Hoxton is a Ghost/Fighting type, Jacket is a Fighting type, Sokol is an Ice type, Duke is Rock/Steel type, Jimmy has drugs for blood
it's been suggested before, but i'd be interested to see a Tabula Rasa challenge run (either just the Golden AK and Chicago Typewriter, or getting to also use the Castigo .44 and Mosconi from the Tabula Railroad achievement, or just no skills. melee would be permissible because no melee skills to make it op). i recently decided to try the achievement and found it underwhelming. i suspect it was a lot harder when it came out because iirc Overkill was a lot harder back then, and they didn't have perk decks that were as overpowered or competent crew AI to trivialise it. you'd lack the crew AI (outside of lifelines) and be playing on harder difficulties though, so i don't know how balanced it would be
my 2 cents on the turret dilema: No, violence against robots is not only *okay*, but a moral good.
I seriously have no idea how anyone could possibly do Death Sentence. I can't for the live of me survive for even a minute at first sight of the zeal units.
I have an idea I don't think anyone has suggested or done before. Try and beat Payday 2 with as few keybinds as possible. Try and get it so that you only have the bare bones required keybinds. Say for example, moving, interacting, and maybe shooting.
Gotta rob em' all!
Manscape helps me clean my pokeballs
I don't know much about Payday , but imagine a gameplay style where you're the gateaway driver/ the person in charge of guiding the AI characters through a PC and give them orders
i just like to thing that yelwonkk is just in this endless suffering were he has to beat the story of payday 2 in everyway possible
I came up with the stupidest idea for Jokers in stealth suddenly while seeing Four Stores. Imagine you could take one and they'd function like a spycam. Really stupid idea, but it's kinda funny to me.
29:46 i know a lot of little and useless payday info but never once have I heard of the first aid room in hoxten breakout
I hope you will still continue to do payday 2 challenge videos when payday 3 comes out
Honestly i didn't except the payday community to actually try and make a April's fools joke into an actual mod
"Brings Jimmy due to him being Poision Type" & "Swalot is your Favourite Pokemon"
*_Are you trying to get me to marry you!?_*
Mad respect for this run, it was a thing of beauty and now _I have to start Modding Payday 2._
The Sentry Gun was the true MVP of this challenge, you should've named him.
Secondaries only. No melee, no explosion (smoke and flash allowed), and no repeat guns
So you're going to the E N G I N E E R Gaming next and this epic
Can this man continue his streak of ridiculous pd2 challenges
Can't wait for when in like 10 years from now, you do this in payday 3 and Miltank makes his comeback
the manscaped ad is tremendous, loved every second of it
Love both Pokémon and payday 2, so this is the perfect mashup!
Bidoof having the most kills and damage? Peanut butter was with you my friend, he blessed you and bidoof
i wonder how interesting the run would have been with rougue or copycat burgler, just have a ton of target chance reduction and barely get attacked.
Such a great challenge video. I also really like the lifelines for this video, especially with how you used the rulebreaker line. Keep up the great work
Don’t do my boy Miltank dirty. He earned his medals in the great Jungle Mankey War right and true.
Oh this is interesting. İ remember seeing that mod but not downloading it thinking it could be too strong
I wanna be the very best, like no one ever was
To rob them is my real test, to get rich is my cause
I will roam the capitol, searching far and wide
Each GenSec vault for gold and cash, and all loot stashed inside
@@BennyHyena PAYDAY 2!
It's the drill and me, I know it's my destiny
@@dimsthedimwit600 I'll rob them and they'll kill me. PAYDAY 2! Gotta steal it all
Would be down to see how a "Can you beat Payday 2 as Robocop" would turn out.
The thumbnail looks like ash chose drugs and alcohol
You should do a pyro run, fire only, anything counts, as long it deals fire dmg, so you'll be getting closer to make a cosplay of every tf2 characters
Challenge Idea: Must kill one of every special mob each heist/part
I'm interested to see how you've even become a Pokémon trainer inside of Payday to begin with...
me being a sicario player noticed that a remarkable chunk of the downs in this video are caused by rushing and forgetting that you have your smoke bomb ready
How about a "Digimon Tamer" challenge? You play Payday 2 on Normal and capture your first cop, then in the next heist, a timer and kill count dictates when that cop "evolves."
Found your comment in about 2 seconds my man
This video is basically kknowley saying:
There will be "some" casualties but that is a sacrifice i am willing to make.
i love how this is one of the many proofs that bidoof truly is god.
17:00 the cloaker started it, it was self defense