I’m personally a big fan of running 2 killshroud, especially if you open into one of them. Running 2 allows you to be fine with damage checking or drawing into it.
If you open into it, you can set it turn one and have a little extra juice for richter, especially if you go second and can go richter on 3 and want to save your death winds for turn 4. You can then do the double succ comfortably (with double killshroud to save dusting for next turn or killshroud+dusting, either way you get that nice spot removal for your opponent’s likely early aggression) since you’d have another strategy order ready for next turn.
First off great video and breakdown.
Richter gets all the ACT abilities of avantgarda not the AUTO , so Richter can’t restand after atk because aventagrdas restand ability is his AUTO. So You use richter AUTO ability and re ride into Aventgarda to then do 2 more swings, first swing at 1 drive and 2nd swing at 0 drive. I’m pretty positive that’s how that works
Base Avantgarda actually only has 1 skill, which is an Act. The Auto ability you're referring to in an ability that's gained by using the Act skill. So in a sense, Ritcher uses his ability to get Avantgarda's ability which he uses to get another ability.
@@KirbiKnight you’re right actually. I over looked the “,and” lol. I appreciate the clarification 👍🏻
When you attacked with Grade 2 you didn't do a drive check. That would've put the lady in your hand and might've changed things up a bit. Super awesome and detailed guide btw. I'm just now getting back into the game and even though Avantgarda may be a bit more underpowered now with all the Divinez cards out now I'm still super excited to play it outside of Dear Days. Thanks for the updated video!