Tim Cain on Fallout, Bloodlines and His Ups & Downs. The House of The Dev Podcast S2E4

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Raphael Colantonio and Peter Salnikov talk to programmer and game designer Tim Cain, co-creator of Fallout, Vampire: The Masquerade - Bloodlines, Outer Worlds and other cult classic RPGs.
    - How to understand your professional limits and what to do next;
    - Reactive worlds: when the game strikes back everytime the player does something meaningful;
    - 40 years in the game industry: what's changed for the better, and what got worse;
    - How do modern-day monetizing mechanichs affect game design?
    - Peace between the creative and the entrepreneurial;
    - Nobody's got time to read that fancy manual. The availabilty of modern games.
    This and much more - only in the new episode of The House of The Dev podcast.
    Watch full season 1: • [eng] The House of The...
    Or listen anywhere: podcast.ru/157...

ความคิดเห็น • 42

  • @NecroFkz
    @NecroFkz ปีที่แล้ว +24

    Wow! Great guest! Thanks a lot, Peter, Raphael and Tim!

  • @ko4evnik36
    @ko4evnik36 ปีที่แล้ว +68

    I live in a simple provincial town in central Russia. And year after year I watch how on one small street a person painted a house number in the form of a gear with a shelter number on his gate and constantly updates this drawing. This is the Fallout cultural code.

    • @8Paul7
      @8Paul7 ปีที่แล้ว +13

      That's awesome. Fallout really is huge in central/eastern europe. Here in Czechland Fallout got translated and covermounted in 1998 and everyone of my friends played it.

    • @BlessMePadre
      @BlessMePadre ปีที่แล้ว +6

      @@8Paul7 yeah, same in Russia, it was instantly translated in very cool quality

    • @gunxxter
      @gunxxter ปีที่แล้ว +2

      а можно на это где-то посмотреть (в интернетах)?

    • @ko4evnik36
      @ko4evnik36 ปีที่แล้ว +5

      @@gunxxter Привет. Если ты про мой пост то сомневаюсь. Но если интересно могу сфоткать на выходных. Я там часто мимо езжу.

    • @gunxxter
      @gunxxter ปีที่แล้ว +4

      @@ko4evnik36 интересно! присылай потом ссылку на облако)

  • @alexanderchurakov2641
    @alexanderchurakov2641 ปีที่แล้ว +12

    Thank you! Tim is a living legend😃

  • @dazt6h
    @dazt6h ปีที่แล้ว +3

    What an awesome episode and podcast, I found you after seeing Tim's video on his channel and damn this are some amazing chats, would also recommend Matt Barton since he's also into the topics with RPGs

  • @manterprise
    @manterprise ปีที่แล้ว +4

    Thank you!

  • @pitchforker3304
    @pitchforker3304 ปีที่แล้ว +1

    Wonderful interview. Fallout 1 was the first video game I really got into. It set a high bar for any game that came after it.

  • @DrRESHES
    @DrRESHES ปีที่แล้ว +2

    I'll just want to add that prodeus has the settings to swap 3D moddels to sprites, like inold school FPS.

  • @batguy39
    @batguy39 ปีที่แล้ว +1

    🐐🗿

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว

    That was always my reaction to people that considered the GTA series a game about killing hookers.. it's just like I can kill all the cops in Morrowind.. I won't cuz that's a hassle.. but I can, just like I wouldn't in GTA LOL.. although I might be some what unique in that regard judging from how people play a lot of these games LOL.. I reload saves if I accidentally run somebody over... But it is kind of funny how there's a certain disconnect between the content in simulation, and the user, and its perception.. for some reason I feel like parenting might actually be one of the solutions to some of these but obviously that is not the case.. because I mean, don't these things exist so that you don't have to parent?

  • @8Paul7
    @8Paul7 ปีที่แล้ว +32

    Oh wow that hour just flew by. The "it's sad that we have to quit" caught me completely by surprise. Such a fun talk, really wish it was like, five hours long. Fallout and Fallout 2 (and to some extent New Vegas) are still the golden standard in RPG design really. So much player agency. Arcanum too, although somehow I never managed to get into it, sadly (if I had Notch level money, I would fund a faithful AAA remake). Bloodlines is also one of the best, most atmospheric games ever. Activision of course being activision, mangling what they could.

  • @Shushpo
    @Shushpo ปีที่แล้ว +16

    Me, sitting here and realizing that there could have been a LotR game from the creators of Arcanum: ಠ_ಠ

  • @dandi47
    @dandi47 ปีที่แล้ว +7

    Thank you so much for continue to invite amazing guests and sharing their unique experiences with us.

  • @alyasya8226
    @alyasya8226 ปีที่แล้ว +6

    Please don't stop making those cozy and smart and so! so interesting interviews! I watch every podcast 2 times in Russian and in English, such a great time and a thought-provoking material. Thank you so much!

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว +4

    It makes me so happy that both Ron Perlman and Cty of Lost Children have been brought up independently in this...

  • @danilafoxpro2603
    @danilafoxpro2603 ปีที่แล้ว +5

    Thank you, I enjoyed the discussion very much. Your discussions continuously inspire me and provoke my thoughts.

  • @hldave
    @hldave ปีที่แล้ว +4

    Interesting to hear about the patching situation with Bloodlines. Now I'm curious how painful the Source Engine was for Sin Episodes. Publishers can still really sound terrible between the info here and the Mick Gordon situation. I would love for him to be on since there's some connection with Prey.

  • @ivanaksenov2829
    @ivanaksenov2829 ปีที่แล้ว +4

    Thanks for podcast. That's really interesting!

  • @zb3485
    @zb3485 4 หลายเดือนก่อน +2

    what an awesome interview

  • @cykeok3525
    @cykeok3525 ปีที่แล้ว +3

    Insane that one of the main guys behind the creation of the Fallout franchise was on a subsistence wage back in the 90s, I guess publishers didn't compensate devs fairly back then.
    I mean this guy is literally beyond being a rock star in terms of the revenue his brainchild IP has generated (albeit changing owners etc).

    • @rabbitcreative
      @rabbitcreative ปีที่แล้ว +1

      > I guess publishers didn't compensate devs fairly back then
      Open your eyes just a little wider...

    • @cykeok3525
      @cykeok3525 ปีที่แล้ว

      @@rabbitcreative When you're ready to say something, go ahead.

  • @Elmirill
    @Elmirill ปีที่แล้ว +3

    Okay, and now I'll rewatch it in English :)

  • @Gylfi0
    @Gylfi0 16 วันที่ผ่านมา

    Games like the first and second fallout, that don't take any action lightly (unlike Bethesda's games), that offer always alternatives to violence, and manage to build such an amazing world, are the only way videogames have to be taken seriously, as art.
    As long as the scenario is dominated by dumb action games, video games will be seen as garbage.

  • @Moreaux19
    @Moreaux19 2 หลายเดือนก่อน

    Man that was good! I hope you guys will gather such great company again sometime.
    P.S. За футболку Alice in Chains отдельное увожение.❤

  • @ДенисКрасавин-л5к
    @ДенисКрасавин-л5к 3 หลายเดือนก่อน

    Yes, I agree that Fallout 1,2 at that times were impressive and Hi level RPG with fresh look at tactic and skills with good guest background. And of couse is because post nuclear era vibe.

  • @AlexanderPugachev-ky3rv
    @AlexanderPugachev-ky3rv ปีที่แล้ว +1

    Legend

  • @snakeplissken111
    @snakeplissken111 ปีที่แล้ว +4

    Russian Fallout: Atom RPG.

    • @donPabloEskobar
      @donPabloEskobar ปีที่แล้ว +2

      The are also Fallout Nevada and Fallout Sonora from Nevada Band, which are made on the same engine as Fallout 2

    • @BlessMePadre
      @BlessMePadre ปีที่แล้ว +1

      ‘Planet Alcatraz’ fits it way better

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว

    I feel like default mapping, and controller standardization and the 20 year time loop of the standardized dual analog peripheral has done more damage to the game design mechanically then probably anything else.. especially as a PC player it's incredibly frustrating to know what you used to be able to do, and could have become a standard that has now completely regressed to a point where games are glorified QuickTime events with extra steps.

  • @SanctusSusanin
    @SanctusSusanin ปีที่แล้ว +2

    WTF was that "we have to quit"? You should not break interesting conversations like this. Dislike to this. Like to Tim Cain.