Yo Battle Lab! Welcome back :] Is this how you decided what engine to make the game in? 🤣 Looking forward to the game, its wishlisted on steam since its announcement :) E :D (Edit) I shall aquire "shoot the barrels" :]
Если это не сложно. Можно реализовать еще одну логику в этой игре. Это увеличивающееся лого вместе с увеличивающимся занимаемым полем...и уменьшающееся лого, если вас выигрывает соперник.
The last update definitely balanced things a bit. However I would suggest adding a friction modifier to the surfaces the marbles contact, or get rid of whatever force pulls them from side to side. You can tell it's there because I can watch a marble climb up one side, over the top and fall on the other side of a peg, even when it looks like it should be stopping. Also watch when the marbles rest at the bottom - they keep moving side to side. Once that's eliminated the game should play much better. Also, I would add a time advance function - either faster gameplay or just skipping ahead - for when you have two players left and both have 10k plus marbles to shoot. Otherwise you might as well walk away from your computer for 5-10 minutes while they finish it out, or even longer if they're 50k plus.
Key issues with the steam game - one, if you get the upper left slot you'll win. You get tons more spins in that space than any other one. Two - every now and then all your balls will 'slosh' to one side or another - you'll get a huge multiplier or launch a ton of singles. C - When an AI starts getting near death they will suddenly get tons of ultra-helpful 'random' spins.
Some of this has been fixed. Now the sure-fire winning slot is the upper right instead of the upper left. The AI suddenly getting all the helpful spins when they're almost dead is more or less gone, now you can tell from the start who is going to win because they'll just land all the crazy multipliers and whatnot right off the bat, and you'll get zero spins for the first 10 minutes. Also if you get the 3x bonus, you'll see all your marbles work really hard to avoid increasing your current bonus, to the point where you can watch them roll uphill on the pegs to get to the other side.
Man Green getting 4000 out of nowhere was insane
Long time no see, welcome back
Amazing to have you back on the tube man, loving care from sweden🔥🥰
Very nice comeback my good friend!
Is this game still coming or is it canceld
It's not cancelled but it's not here.
Didn't you see the video? All this time they were working on a stupid mobile game instead of this, it's gonna be 8 years until this game comes out
AYYY LETS GO I THOUGHT THOSE VIDEOS WOULD ACTUALLY END (I'm genuinely happy that you are back on TH-cam, congrats man.)
Thank you!
Irony👩🏿🦲
great to see your back!
Yo Battle Lab! Welcome back :]
Is this how you decided what engine to make the game in? 🤣
Looking forward to the game, its wishlisted on steam since its announcement :)
E
:D
(Edit) I shall aquire "shoot the barrels" :]
Thanks your grace! Yes, I’m going to have to switch engine now!
What an ending! Great videos!
Если это не сложно. Можно реализовать еще одну логику в этой игре. Это увеличивающееся лого вместе с увеличивающимся занимаемым полем...и уменьшающееся лого, если вас выигрывает соперник.
i am really excited for this game
Omg battle lab you comeback!!!
battle lab remembered that has a youtube channel
It’s interesting to me how random chance can seem intentional sometimes.
Release when?
The last update definitely balanced things a bit. However I would suggest adding a friction modifier to the surfaces the marbles contact, or get rid of whatever force pulls them from side to side. You can tell it's there because I can watch a marble climb up one side, over the top and fall on the other side of a peg, even when it looks like it should be stopping. Also watch when the marbles rest at the bottom - they keep moving side to side. Once that's eliminated the game should play much better. Also, I would add a time advance function - either faster gameplay or just skipping ahead - for when you have two players left and both have 10k plus marbles to shoot. Otherwise you might as well walk away from your computer for 5-10 minutes while they finish it out, or even longer if they're 50k plus.
Легендарное возвращение
FINALLY U BACK ! WELCOME SIR❗
Was looking for the "Battle for the sun", thanks. Vortex
I wanted it to be a game maker, so I just skipped to the end and found that it was game maker. Yay!
Will the steam version work on macOS?
Will the game be available on any other platforms/consoles?
What's the name of the second song pls? 🙏 Btw nice video
OMG YOURE BACK!
Legendary back!!!❤🧡💛💚💙💜
Omg battle like me😳
Wecome back
When will the game come
Where new video?
And when
Bruh
The game never came out and we dont know about anything, is everything okay? i loved ur videos
So... is there a projected eta? Even a hint?
Key issues with the steam game - one, if you get the upper left slot you'll win. You get tons more spins in that space than any other one. Two - every now and then all your balls will 'slosh' to one side or another - you'll get a huge multiplier or launch a ton of singles. C - When an AI starts getting near death they will suddenly get tons of ultra-helpful 'random' spins.
Some of this has been fixed. Now the sure-fire winning slot is the upper right instead of the upper left. The AI suddenly getting all the helpful spins when they're almost dead is more or less gone, now you can tell from the start who is going to win because they'll just land all the crazy multipliers and whatnot right off the bat, and you'll get zero spins for the first 10 minutes. Also if you get the 3x bonus, you'll see all your marbles work really hard to avoid increasing your current bonus, to the point where you can watch them roll uphill on the pegs to get to the other side.
Welcome back
Cool!
good
🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
Nice👍
Что за игра?
Cannon royale
Привет из России! Твои ролики прикольно смотерть.
А я из беларуси
Какая игра? @@МайнкрафтышКрутой
Omg is back yeeeeeeeeeesss
hola
how did the worst game engines take the lead 🤣
Worst possible timeline
inceidble
your mobile game is Cringe