The "standard" build I see most from Scum players is Rook Cast Crew and Han Gunner, which is what, 17? Followed by some combination of Overtuned Modulators, Contraband Cybernetics, and/or Babu Frik. For Aphra, I usually do Overtuned + Baffle
@@casualdadgames In one of your other videos you mentioned you liked having 0-0-0 and BT-1 with Doc Aphra. Is that an older build that has been replaced? Thank you so much for answering. I am loving your content.
@@MatthewLauletta ah! Yes. That's a lore/out of the box kind of build, especially for when you have both Han and The Child elsewhere in the list, or when you want to run Aphra straight out of the comics. Here's a version of that loaded out: yasb.app/?f=Scum%20and%20Villainy&d=v9ZhZ20Z612XWW45W63W79W96W411W110W106W150&sn=Scum.%20Aphra&obs=
What do you use for the rest of your loadout for the YV-666?
The "standard" build I see most from Scum players is Rook Cast Crew and Han Gunner, which is what, 17? Followed by some combination of Overtuned Modulators, Contraband Cybernetics, and/or Babu Frik. For Aphra, I usually do Overtuned + Baffle
@@casualdadgames In one of your other videos you mentioned you liked having 0-0-0 and BT-1 with Doc Aphra. Is that an older build that has been replaced?
Thank you so much for answering. I am loving your content.
@@MatthewLauletta ah! Yes. That's a lore/out of the box kind of build, especially for when you have both Han and The Child elsewhere in the list, or when you want to run Aphra straight out of the comics. Here's a version of that loaded out:
yasb.app/?f=Scum%20and%20Villainy&d=v9ZhZ20Z612XWW45W63W79W96W411W110W106W150&sn=Scum.%20Aphra&obs=
@@MatthewLauletta you could also swap around Illicits, Aphra loves both Babu and Contraband, and you have points/slots for either