Minecraft 1.21: The Trial Chamber

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 359

  • @SirCauliflowerr
    @SirCauliflowerr ปีที่แล้ว +766

    pretty nice that they have skeletons with tipped arrows, since potion effects don't care about armor, this might actually be somewhat challenging?

    • @Pvydrow
      @Pvydrow ปีที่แล้ว +72

      wasn't the hardest thing ever, but very very varied and fun to go through, they're definitely cooking with this

    • @leochangesnames
      @leochangesnames ปีที่แล้ว +67

      Harming arrows would be insane, since they would be healing each other
      Maybe as a rare variant?

    • @arlen7726
      @arlen7726 ปีที่แล้ว +12

      Imagine a Breeze + Shulker dungeon…

    • @SirCauliflowerr
      @SirCauliflowerr ปีที่แล้ว +9

      @@leochangesnames honestly that sounds really cool yeah, if they were to add in some other potions in some way, that could be greay

    • @SirCauliflowerr
      @SirCauliflowerr ปีที่แล้ว +11

      @@Pvydrow honestly, the combination of different mobs is really nice yeah, hopefully they'll make it a tiny bit more challenging, but im def liking it

  • @mr.enigma3meepher757
    @mr.enigma3meepher757 ปีที่แล้ว +506

    They should make the skeletons with tipped arrows be their own mob like strays. Have them spawn in jungles or something and have a overgrown texture

    • @cornonjacob
      @cornonjacob ปีที่แล้ว +1

      Just have them be a variant like wearing armor or spawning with potion effects like spiders do on hard mode

    • @datironpanda2982
      @datironpanda2982 ปีที่แล้ว +41

      You mean like the Minecraft dungeons ones?

    • @kcoolthegamer
      @kcoolthegamer ปีที่แล้ว +39

      So the mossy skeletons from Minecraft dungeons?

    • @DuncanGDA
      @DuncanGDA ปีที่แล้ว +15

      Sure, maybe they'd do that if it weren't too difficult to add more than 1 mob a year

    • @yankis.
      @yankis. ปีที่แล้ว +5

      Mojang: ah yes, adding to the list of things we won't add

  • @overpower3382
    @overpower3382 ปีที่แล้ว +307

    Dude, imagine you're sneaking through an ancient city when you discover that there's been a glitch and it's intersecting with a trial chamber, and before you know it you're being blasted by breezes, setting of shriekers and making noise left and right. Breezes + Wardens is like the worst possible mob combination.

    • @lillee4207
      @lillee4207 ปีที่แล้ว +41

      or imagine going through a chamber, and then getting killed by the warden without even knowing of its existence

    • @jayus6134
      @jayus6134 ปีที่แล้ว +3

      Depends if they spawn below y=0! I could see it being limited

    • @PraiseHeavyLobster
      @PraiseHeavyLobster ปีที่แล้ว +24

      @@jayus6134Trial chambers only spawn in the deepslate layer, so it's definitely possible for one to intersect with an ancient city.

    • @kcoolthegamer
      @kcoolthegamer ปีที่แล้ว +9

      @@lillee4207wardens literally alert you of their presence via the darkness effect, if you don’t notice them, that’s a skill issue.

    • @lillee4207
      @lillee4207 ปีที่แล้ว +13

      @@kcoolthegamer bruv, im saying you're running around in a trial chamber doing your thing, and then you get blinded and one shot from the warden through the wall. Pretty much the opposite of what original commenter said.
      So you're just kllling poison skeles and slimes, etc, then boom warden death.
      ofc a shrieker and catalyst would have to be near somehow, but this is imagination, not super plausible

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +305

    I hope they add a special armor trim to this, since various other structures have them now

    • @L3thalBones
      @L3thalBones ปีที่แล้ว +7

      and add copper to the trim options in general

    • @turtlesrule4562
      @turtlesrule4562 ปีที่แล้ว +15

      You can already use copper I thought tho

    • @L3thalBones
      @L3thalBones ปีที่แล้ว

      @@turtlesrule4562 oh my mistake

    • @evlogan6543
      @evlogan6543 ปีที่แล้ว +12

      They’ll probably add that in the later stages of the snapshots like how they add music discs a few months before the updates release

    • @L3thalBones
      @L3thalBones ปีที่แล้ว +6

      @@evlogan6543 OOooo hope we get like a cool wind instrument music disc to match the Breeze theme.

  • @MrSmbai
    @MrSmbai ปีที่แล้ว +92

    It makes sense that breezes deflect arrows. They have a whirlwind/tornado around them at all times so the arrow would get caught in the wind swirling around them and get shot out elsewhere

  • @justinbchen
    @justinbchen ปีที่แล้ว +62

    Changelog says that the breeze blows away entities if it collides with them. So technically they did mention the arrow deflection, they just stated it in more general terms

    • @Dialethian
      @Dialethian ปีที่แล้ว +3

      Does that include falling anvils? Lol.

    • @rudrodeepchatterjee
      @rudrodeepchatterjee ปีที่แล้ว +2

      ​@@Dialethianworth a try.

    • @katzlover321
      @katzlover321 ปีที่แล้ว

      @@Dialethian I wonder if it's possible to get "cross mapped" with tnt by them.

  • @Hayatory
    @Hayatory ปีที่แล้ว +93

    They should give bundles as rewards to help with the inventory

    • @javierruvalcaba3452
      @javierruvalcaba3452 ปีที่แล้ว

      They canceled that feature

    • @Hayatory
      @Hayatory ปีที่แล้ว

      @@javierruvalcaba3452 No they did not, It is still in the experimental datapacks in the snapshots. I belive it is not yet implemented because they do not have UI for it on mobile and console and have not come up with a solution.

  • @shadowseek27
    @shadowseek27 ปีที่แล้ว +141

    Dude the amount of copper is astounding, i wonder how theyre going to implement copper in crafting from now on, since its such a plentiful resource

    • @cornonjacob
      @cornonjacob ปีที่แล้ว

      I mean it's still a good bit of work to mine that all up, plus having to deal with the mobs in there pretty frequently, I don't think that's a big concern for them. Also you're still better off getting copper from one of those reinforcement based farms, those things give a ton of copper

    • @venomousslime6797
      @venomousslime6797 ปีที่แล้ว +33

      I think it was already meant to be fairly plentiful given how common the ore is and how much raw copper it gives compared to the other ores. Because of that and the fact that they added more stuff for copper, I imagine they probably won't add much more stuff that uses copper (except maybe in the long run)

    • @hamboz8976
      @hamboz8976 ปีที่แล้ว +11

      It was always meant to be that way- in fact, I'd bet you that they chose Copper on purpose *because* it wasn't even as plentiful as they wanted it to be, but couldn't add more ore or else it'd be a nuisance to players that don't want it. It's no mistake that Copper is relegated to decorations and redstone components, unless there's another item in the recipe that is the real cost. (For example, Amethyst is the real barrier for the Spyglass; the Copper is only there for the sake of it)

    • @DJSlimeball
      @DJSlimeball ปีที่แล้ว +2

      ​@@hamboz8976Can't forget the lightning rod! ( :

  • @Potatezone
    @Potatezone ปีที่แล้ว +122

    Mojang apparently HATES smalltalk, you can't shoot the Breeze with other players anymore

    • @legominecraftrailway7404
      @legominecraftrailway7404 ปีที่แล้ว +14

      I Hate You
      And I couldn’t be more proud

    • @The_Legend47
      @The_Legend47 ปีที่แล้ว +5

      BA-DUM TSS!

    • @kcoolthegamer
      @kcoolthegamer ปีที่แล้ว +1

      I don’t get this joke someone help please

    • @augustmancuso2272
      @augustmancuso2272 ปีที่แล้ว

      ​@@kcoolthegamerI need help too

    • @Cazammaf
      @Cazammaf ปีที่แล้ว +28

      ​@@kcoolthegamer ​ To "shoot the breeze" with someone means to engage in casual conversation with them

  • @brianmoyachiuz905
    @brianmoyachiuz905 ปีที่แล้ว +67

    I would definitely take over these chambers and turn it into my dwarven stronghold village, and the spawner room can be like the danger room for combat

    • @BlookyBeat
      @BlookyBeat ปีที่แล้ว +6

      that’s a great idea considering that mobs don’t naturally spawn within the structure

    • @_kaua_FF
      @_kaua_FF ปีที่แล้ว

      ​@@BlookyBeatse tirar a iluminação as criaturas iria surgir

  • @tsuno88
    @tsuno88 ปีที่แล้ว +34

    Really happy to see Mojang adding more overworld POI's. Thanks for sharing, Captain!

  • @cimarronMC
    @cimarronMC ปีที่แล้ว +4

    Having mobs use potion effects is a key way to make the game more challenging, I love the tipped arrows, would like to see more stuff like that with mobs

  • @beatemmup
    @beatemmup ปีที่แล้ว +9

    as someone who hasn’t really been too interested in the new updates the past few years, the breeze is by far (in my opinion) the best looking and designed mob they’ve added in awhile. i love that his animations aren’t over done and feel a bit janky like the blazes still do.

  • @heighleybaily8037
    @heighleybaily8037 ปีที่แล้ว +14

    I'm pleasantly surprised how cool these structures are. It's a nice change from the norm

  • @viienn
    @viienn ปีที่แล้ว +22

    Guys!!!! Idea for trial room!! What if, the buttons and stuff, that breeze can activate, are made of copper... then mojang can add copper golems, and put them in trial rooms, so copper golems will randomly walk around and hit buttons to activate the traps, sometimes the trap will hit us, sometimes it will hit the mobs

    • @witha1
      @witha1 ปีที่แล้ว +2

      but that's literally what the breeze does

    • @AfromanRants
      @AfromanRants ปีที่แล้ว +2

      Ahh yes, a mob they’ll never add, coupled with a feature they never added. You have far too much faith in Mojang

    • @witha1
      @witha1 ปีที่แล้ว +2

      @@AfromanRants they literally added all that with the breeze

    • @viienn
      @viienn ปีที่แล้ว

      @@AfromanRants they literally added that feature with the breeze.... And copper golem would have been added if we voted for it.... What are you on about

    • @yes57373
      @yes57373 ปีที่แล้ว

      If this happen then the copper buttons should be separated and the breeze cant hit them

  • @jed_5124
    @jed_5124 ปีที่แล้ว +11

    This is actually looking pretty challenging. This update might actually be better than I thought

  • @Spudstak
    @Spudstak ปีที่แล้ว +5

    You know what would make these so much more interesting, if when you got close to a trial chamber you got given a potion effect similar to underwater temples that disabled natural health regeneration.
    That way you would have to go into the trial chambers with health potions and golden apples and whatnot. It would make them much more challenging and fun to deal with.

    • @witha1
      @witha1 ปีที่แล้ว +1

      that would definitely make it WAY harder

  • @Volcan-kf3oz
    @Volcan-kf3oz ปีที่แล้ว +11

    That new trial rooms is missing something that could make it better like dwarfs or something like we could have had like the "copper golem" i think it would have gone really well with this structure as it could have a history where the copper golems created the trial chambers, we should have voted for copper golem

  • @AlexDayz
    @AlexDayz ปีที่แล้ว +7

    Looks pretty cool and fun. Glad to see tipped arrows being used more as well as they’ve always just kinda been there. Only mob to use them to my knowledge are Strays

  • @WalkinStereotype
    @WalkinStereotype ปีที่แล้ว +33

    Slight correction, the breeze does not set off redstone, it toggles the state of certain blocks that would feasibly be affected by strong wind, such as it will blow doors open and closed, will blow levers and buttons, and it will also put out candles

    • @maxastro
      @maxastro ปีที่แล้ว +4

      He covers that towards the end of the video.

    • @SirKiller50
      @SirKiller50 ปีที่แล้ว +3

      20:16 he goes over this

  • @Spike-vp2cx
    @Spike-vp2cx ปีที่แล้ว +25

    Hopefully the reward is not just potatoes and glow berries from the spawners in the final version.

    • @samirpernell2136
      @samirpernell2136 ปีที่แล้ว +3

      It's placeholder

    • @witha1
      @witha1 ปีที่แล้ว +2

      bro you can get like diamonds, ender pearls, trial keys, emeralds, it's honestly a good loot pool, the trial keys will probably lead to even more loot, and they said the loot tables aren't final so it could be even better

  • @raidarthegunwizard4520
    @raidarthegunwizard4520 ปีที่แล้ว +29

    Imagine the chamber with mob combination of Slime-Cave Spider-Poison Skeleton

    • @witha1
      @witha1 ปีที่แล้ว +5

      husks would pose more of a problem than slimes

    • @katzlover321
      @katzlover321 ปีที่แล้ว +2

      @@witha1 slimes are pretty easy unless you're surrounded

    • @witha1
      @witha1 ปีที่แล้ว +2

      @@katzlover321 yes that's why i said they'd be easier than husks

    • @katzlover321
      @katzlover321 ปีที่แล้ว +1

      @@witha1 I know, I just meant that Slimes are easier than most mobs

    • @witha1
      @witha1 ปีที่แล้ว +1

      @@katzlover321 oh alr

  • @TheCoffeePowder
    @TheCoffeePowder ปีที่แล้ว +8

    Regeneration is going to be very useful to counter on-going poison during extended encounters

    • @witha1
      @witha1 ปีที่แล้ว +1

      fun fact: trial spawners have regen potions as rewards

  • @dgarcia3
    @dgarcia3 ปีที่แล้ว +12

    Trying to go into this with nothing in my inventory resulted in many deaths by the mountain of baby zombies

  • @Kojia986
    @Kojia986 ปีที่แล้ว +6

    Captain found the bone zone

  • @hawkouthunter
    @hawkouthunter ปีที่แล้ว +6

    It will truly be trial and error.

  • @Diaval7711
    @Diaval7711 ปีที่แล้ว +12

    These chambers seem so very cool! This update already has something for everyone, huh?

  • @RpgPenguins
    @RpgPenguins ปีที่แล้ว +11

    I think iron is recommended to enter here, since the loot is enchanted iron and rarely diamond

    • @witha1
      @witha1 ปีที่แล้ว

      nah bro you def gonna die, you underestimate this thing

  • @BenjaminAlternate
    @BenjaminAlternate ปีที่แล้ว +9

    I knew The creator of the Aether Mod would add something kinda like it!

    • @witha1
      @witha1 ปีที่แล้ว

      i don't remember if he specifically was involved in this one, since they usually say which things certain devs work on, like kingbdogz worked on the warden and they were pretty open to telling people that, but idk

  • @YeetwithSwag
    @YeetwithSwag ปีที่แล้ว +4

    I reallyyyy hope the key unlocks a vault of sorts with like a 'Boss Fight' and a big treasure room to finish off the dungeons that would require enchanted gear or netherite. It was so underwhelming to learn that the Warden isn't worth hunting down for any rare drop/item of real value. To bring me back they gotta make this update worth the hunt and fight. Minecraft needs more of that "YES!! I Finally found it!!" magic.

    • @L3thalBones
      @L3thalBones ปีที่แล้ว +3

      I feel like the key will need to go to something like a copper chest instead of a door, otherwise people will just by pass the door by mining through the wall. But having a boss to guard the chest is still worth doing.

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว +3

      i still dont get why people say the warden not being worth fighting is underwhelming. the whole point about the warden is that it is a threat to avoid, not a boss to fight
      kinda like saying "the bottom of this lava lake is underwhelming"

  • @lostitem
    @lostitem ปีที่แล้ว +2

    I'm so excited for this dungeon! I am also terrified for hardcore runs, I feel like they'll be a new big scare if you risk going in one without diamond/netherite enchanted armor... I'm also excited to see builds with the new blocks, as well as maybe even farming these new spawners for loot :]

  • @uili7436
    @uili7436 ปีที่แล้ว +3

    In a world where I can come back to my favorite childhood Minecraft TH-camrs and they're still making great content

  • @joegote
    @joegote ปีที่แล้ว +2

    The obvious meta will be to bring armadillo armored dogs to the trials :)

  • @LisaMiza
    @LisaMiza ปีที่แล้ว +29

    Would be really cool if they also sometimes spawned above ground with exteriors

    • @shadowseek27
      @shadowseek27 ปีที่แล้ว +20

      Nah, they're too big and would look kinda gross, maybe giving them like a well or some other surface entrance would be cool though, but even then I'd make it pretty rare

    • @jonstrunonbro1169
      @jonstrunonbro1169 ปีที่แล้ว +8

      @@shadowseek27 yeeeeeea like a simple 3x3 copper seal lined with tuff brick on the surface. Mine it to reveal a staircase? Or drop into water? Maybe it’s “Minecraft-y” to dig in from any random side. Idk.

    • @_gh0ulz
      @_gh0ulz ปีที่แล้ว +1

      i play with a mod that adds underground dungeons that progress in difficulty and loot with the level it goes down, and they have big exterior entrances above ground (sometimes a house, usually a tower) and they don’t look too big or gross at all

    • @witha1
      @witha1 ปีที่แล้ว

      ​@@jonstrunonbro1169it's not really that they worried that it was minecrafty, if they made it linear, with an entrance and and different or better loot the deeper you went in, people would just go to the end and dig inside to get the loot, but if you make it so that it doesn't really matter from where you get in people won't really try to mine to specific areas since it won't matter. They're trying to avoid it being cheesable

    • @rudrodeepchatterjee
      @rudrodeepchatterjee ปีที่แล้ว +3

      ​@@witha1flashbacks to people digging out loot from jungle temples and end cities by flying over them and directly mining into the treasure areas.

  • @thelittlething
    @thelittlething ปีที่แล้ว +2

    "I need a water bucket" sees one in a dispenser. ignores it. "I need a water bucket"

  • @MrArcadia2009
    @MrArcadia2009 8 หลายเดือนก่อน

    1 week away from the new update being released! Watching this for the hype! These trial Chambers are one of my favorite parts of this update! Thanks, Captain!

  • @seagull6010
    @seagull6010 ปีที่แล้ว +7

    Well this is a coincidence. Boutta go into an exam but i get a video, guess ill watch after lmao

  • @spbslinky7381
    @spbslinky7381 ปีที่แล้ว +2

    Maybe the trial key will open the portal in an ancient city which goes to the aether realm, which is where the Breeze come from.

    • @witha1
      @witha1 ปีที่แล้ว

      nah it's way too common of a drop for that

  • @TheRumbler237
    @TheRumbler237 ปีที่แล้ว +4

    Just a heads up you can get loot from the pots in the trial chambers

  • @_Beastie_
    @_Beastie_ ปีที่แล้ว +3

    The Breeze really blew me away

  • @iron_Will
    @iron_Will ปีที่แล้ว +1

    The Breezes having projectile deflection is very “Investiture of Wind”

  • @Christopher_Gibbons
    @Christopher_Gibbons ปีที่แล้ว +3

    You will need a trial map to find them. The trials only spawn adjacent to caves that have no connection to the surface.

    • @yes57373
      @yes57373 ปีที่แล้ว

      How do you get trial maps? Is it by a cartogropher or is it like treasure maps where you need to find loot in a certain structure?

  • @Quasi-Real
    @Quasi-Real ปีที่แล้ว

    Also another cool thing about the trial spawners is the blocks around the spawners actually affect what mobs are spawned. At least they showed that off in Minecraft Live

  • @acupncture833
    @acupncture833 ปีที่แล้ว +4

    I still think oxidized copper doors should require a redstone signal to open and toggle on and off like the copper bulbs would be a neat addition to the family of doors and trapdoors

    • @katzlover321
      @katzlover321 ปีที่แล้ว

      I was wondering what they were made of, that makes sense.

  • @3CatsInATrenchoat
    @3CatsInATrenchoat ปีที่แล้ว +2

    This is gonna be cool for decked out

  • @Admiral_Lynx89
    @Admiral_Lynx89 ปีที่แล้ว +5

    Fairly sure Poison = Regen for undead mobs. It might not if I got that particular of the effect wrong, but I do know that poison (unlike the wither effect) doesn't hurt undead mobs. It's a bit like that modded ship with crossbow pillagers that have those instant healing arrows equipped; if you let them hit each other in an attempt to thin them out, it might not work if the arrow damage doesn't exceed the healing values. The skellies are all about ruining an unprepared player's day, and nothing else. 😅

    • @witha1
      @witha1 ปีที่แล้ว

      yeah, you're right, instant damage and poison heal undead mobs

    • @mmcb2910
      @mmcb2910 ปีที่แล้ว +1

      Last I checked (a few updates ago), instant damage heals undead, health damages them, and both poison and regeneration have no effect.

  • @Wumf
    @Wumf ปีที่แล้ว +2

    "Shoot the breeze?"
    Hah, good luck

  • @luceatlux
    @luceatlux ปีที่แล้ว

    I'm glad to still find you doing minecraft content. It's been 11 years since I first watched your minecraft themed music videos ❤ ❤❤

  • @DRDJkoolade
    @DRDJkoolade ปีที่แล้ว

    I like the Captain Sparklez vlogs so much. Anytime you have something to share or do something fun and want to show us I am SO IN

  • @tayachothman5615
    @tayachothman5615 ปีที่แล้ว +8

    I mean he literally has a freaking tornado 🌪 around what do you an arrow to that?

  • @Rychleji
    @Rychleji ปีที่แล้ว +1

    Key might unlock new difficulty for chambers (we might call it mythic difficulty). When you finish chamber, you get a key. You can combine keys for higher level key that unlocks even higher difficulty (+1, +2, ...). Keys should have curse of vanishing too, so if you die in chamber you lose it.
    Or some other annoying mechanic Ithat caused me to stop with MMOs :D

  • @DoprahDaLegend
    @DoprahDaLegend ปีที่แล้ว +5

    My main concern was and still is that the loot in Trial Chambers, like that in Ancient Cities, will be underwhelming because Minecraft doesn't have a lot of loot aside from god apples and diamonds. I really hope they start adding useful loot this time instead of another Echo Shard fiasco

    • @witha1
      @witha1 ปีที่แล้ว

      ​@saydays9721it might not be a chest

  • @mrdunsparce5138
    @mrdunsparce5138 ปีที่แล้ว +2

    It seems like they got the difficulty level right- Jardon is a professional Minecrafter and a known PvEer and it’s very doable without enchants. Which means we can mine the blocks and fight with enchants at the same time!

  • @Daniel_Pikaman
    @Daniel_Pikaman ปีที่แล้ว

    Considering the enchanted iron armor and diamonds, as well as the common generation in the caves, these trial chambers seem to be intended for players with iron armor who are in the process of mining for diamonds and gearing up. This will be a fun way for more combat-oriented players to progress their gear. It's cool to see the breakable pots with items inside like in Zelda.

  • @HarryTidey
    @HarryTidey ปีที่แล้ว +2

    They can spawn only baby zombies??! Like a horrror movie, dont tell Philza about these places...

  • @starcoin5653
    @starcoin5653 ปีที่แล้ว +1

    Pots have a small chance to give you diamond blocks when you break them, so make sure to go out of your way to look for them.

    • @witha1
      @witha1 ปีที่แล้ว

      i found an emerald block in one and that was so surprising to me for some reason

    • @witha1
      @witha1 ปีที่แล้ว

      also the loot tables for anything in the trial chambers aren't final so things might change

  • @xendordawnburst9969
    @xendordawnburst9969 ปีที่แล้ว +2

    So I was right that you can customize the spawners! This'll be great for making custom dungeons!!!

  • @captaindanger13
    @captaindanger13 ปีที่แล้ว +1

    the trial key reminds me of the jungle chest key from terraria

    • @witha1
      @witha1 ปีที่แล้ว

      it reminds me of the golden keys in the dungeon

  • @ultralysp
    @ultralysp ปีที่แล้ว

    I always go to your channel to see what new survival thing they added. Other channels are all about boring creative flight. You do this the way I want to see it, despite not being in the scene for over 10 years. Kudos!

  • @mcnernzzz
    @mcnernzzz ปีที่แล้ว

    while watching, I'm exploring my own trail chamber, and I came across 2 interesting things.
    1 not so interesting i spotted a sus copper wall that looked like it should have a door so i broke thru and it almost seems like that is what's supposed to be a natural entrance you "come upon"
    2 there are TUNNEL DUCTS you can crawl thru! i saw a whole in the floor with a trapdoor and did the thing to make me crawl and i was crawling thru a minecraft airduct in the chamber! this one was very short, but still a cool discovery

  • @Hadeks_Marow
    @Hadeks_Marow ปีที่แล้ว +1

    FINALLY, A MORE REASONABLE AMATHEST!!!!

  • @toastr1255
    @toastr1255 ปีที่แล้ว

    This place could be great for random loot drops runs. Gives tons of copper variants to try. Plus, it adds a new loot table with ender pearls, so they'll be slightly easier to find

  • @TheBetterJoe
    @TheBetterJoe ปีที่แล้ว +1

    They should consider making those trial spawners give the player mining fatigue. It would be the compromise to the player being in adventure mode to prevent mining through the walls.

    • @L3thalBones
      @L3thalBones ปีที่แล้ว

      I kinda agree but im really excited to see these things get gutted and turned into Xp/Loot factories. Theyre gonna be pretty great having like 20 spawners in such a small area.

  • @BigSkinty91
    @BigSkinty91 9 หลายเดือนก่อน

    Those definitely an experience. don't laugh but I had a difficult time trying to get an easy. My child chamber was literally in the deep dark so the only way anybody could really see it was after lighting up the entire deep dark. The one issue I have is that the breeze mod doesn't show on my Minecraft no matter how many times I uploaded so all I see is a bunch of air blowing at me but I don't know where it's coming from

  • @spencermortensen1962
    @spencermortensen1962 ปีที่แล้ว

    Maybe when the create modpack updates you could move them with the cart assembler and you could make like some efficient auto farm

  • @skidwardshlongington8025
    @skidwardshlongington8025 ปีที่แล้ว

    i love how you never quit Minecraft, Jordan

  • @L3thalBones
    @L3thalBones ปีที่แล้ว +1

    Holy shit if the mobs are persistent from these things they are going to make for some great xp farms. Find a large one and mine it out then set up water streams to funnel all the mobs to one spot. maybe make a mine track to run you past every mob spawner to make sure they spawn. Plus a hopper system to collect loot from spawners after you clear them all. Real great possibilities.
    Edit: Also wonder if we will get Breeze rods or any drop from the Breeze and what they will craft.

    • @Sopsy_Hallow
      @Sopsy_Hallow ปีที่แล้ว

      i dont think 6 mobs per half hour is a great rate per spawner, ig theres more than a few spawners but probably still not great for farms

    • @L3thalBones
      @L3thalBones ปีที่แล้ว

      @@Sopsy_Hallow I think it will depend. If these due generate at different sizes could be beneficial if you find a large enough one. Also could differ based on which spawners you get. And we will have to see how the increase works for multiple players and if that can be exploited. Even if it ends up being not as much Xp as other options could still be a could trade off since you get a lot of loot too.

    • @witha1
      @witha1 ปีที่แล้ว

      ​@@L3thalBonesyou actually have to be pretty close to them so the amount of spawners won't really matter and also a few mobs for half an hour rlly isn't worth it

  • @randomthings3784
    @randomthings3784 ปีที่แล้ว +1

    OMG I FOUND A TRIAL CHAMBER AND A STRONG HOLD IN EACHOTHER

  • @dino_drawings
    @dino_drawings ปีที่แล้ว +1

    I found a room with 6 spawners with poison skeletons. Hard mode. Almost killed me with full netherite prot 4 armor.

    • @witha1
      @witha1 ปีที่แล้ว

      that in combination with cave spiders/baby zombies would be even harder

    • @dino_drawings
      @dino_drawings ปีที่แล้ว +1

      @@witha1 yeah, luckily I didn’t get them.
      I did get the cave spiders, but no rooms where both was.

  • @caleb518
    @caleb518 ปีที่แล้ว

    It'd be a cool idea if the Breeze only deflects arrows shot from normal bows, even if it's enchanted, but not tridents or crossbow bolts. It's clear that Mojang is trying to encourage players to explore other avenues of progression besides what can be considered traditional for Minecraft. Crossbows and tridents are more difficult to obtain than the bow, which is why many players don't use them, but if they had a new niche like a mob that's immune to normal arrows, it would definitely encourage players to branch out more.

    • @witha1
      @witha1 ปีที่แล้ว

      i mean tridents are used a lot, it's crossbows that are left behind, but i think a crossbow with piercing might be able to damage it

  • @DianaBell_MG
    @DianaBell_MG ปีที่แล้ว

    You get one of each catagory, So for Melee Jardoon got Slime, ok, fine, for ranged and small he got poison skeles and baby zombies like damn!!!

  • @hannahbartram5103
    @hannahbartram5103 ปีที่แล้ว

    Heyya captain, I know this is a little off topic but i just wanted to say I miss your content and love any videos you put out even if I can't always watch them all. Anyway I just wanted to say even though you probably won't see this comment, I support you through anything you post, you made my childhood enjoyable, and when work got unbearable you made it bearable, I am so glad I had the privaledge to grow up watching your videos among the minecraft community its been an honor seeing your channel grow! Have a great day 😅 and sorry for the long winded comment! ❤

  • @friskpichmir
    @friskpichmir 10 หลายเดือนก่อน

    I saw a mind shaft when chunks were loading in and instead of finding that mind shaft I found an ancient city and trial chamber at the same time
    Having the warden spawn because the breeze keeps jumping is a pain

  • @tjroyal3101
    @tjroyal3101 ปีที่แล้ว +2

    Challenge, revamp a trial chamber into a base

  • @reginlief1
    @reginlief1 ปีที่แล้ว +4

    I’m a little disappointed that the range of mobs that can be found in the challenges is so low, but I suppose they wanted to stick to less unique mobs.
    Like Illagers or blazes etc wouldn’t make much sense for multiple reasons, but it does just make it seems very limited.

    • @xadielplasencia3674
      @xadielplasencia3674 ปีที่แล้ว +1

      I agree, Phantom rooms when?

    • @AceDice
      @AceDice ปีที่แล้ว +1

      ​@@xadielplasencia3674 oh god?

    • @L3thalBones
      @L3thalBones ปีที่แล้ว +2

      Yea would be nice if they at least added more skeletons with different potion arrows. Im also curious if these spawners (specifically zombie/skeleton) will "level up" like traditional spawners the more times you clear them and spawn armored zombies or will they always be base zombie/skeletons.

    • @xadielplasencia3674
      @xadielplasencia3674 ปีที่แล้ว

      @@L3thalBones I think mobs naturally level up with the world including spawners so there doesn't need to be an specific feature for that

    • @L3thalBones
      @L3thalBones ปีที่แล้ว

      @@xadielplasencia3674 Im just wondering if that will apply to the trial spawners since they are a little different.

  • @bubbyjon
    @bubbyjon ปีที่แล้ว +5

    They desperately need to create more cool loot items, the best drops are mining the walls for the copper as of now

    • @ChillDude123
      @ChillDude123 ปีที่แล้ว

      There's diamond gear and diamonds.

    • @DevilSlayer502
      @DevilSlayer502 ปีที่แล้ว

      @@ChillDude123that isn’t the official loot table that will be implemented

    • @witha1
      @witha1 ปีที่แล้ว

      ​@@DevilSlayer502i don't think it'll change that much, with loot tables they don't really change as much as you'd think

    • @witha1
      @witha1 ปีที่แล้ว

      enchanted golden apples are worth my time

    • @DevilSlayer502
      @DevilSlayer502 ปีที่แล้ว

      @@witha1 we’ll see. I’d like for it to personally be in between your typical loot you’d find in a dungeon, shipwreck etc. and the end city loot. Like not too weak of loot but at the same time not too OP

  • @vpexmc
    @vpexmc ปีที่แล้ว

    They should add different tiers of trial chambers, (i.e. smallest would be level one with simple mobs, level 2 would be around what you played through, and level 3 would have a lot more armor / enchants, with much better rewards)

  • @Orion76139
    @Orion76139 ปีที่แล้ว +2

    Imagine a (creative mode made) MODIFIED WARDEN TRIAL SPAWNER?

  • @goblin_1-t4s
    @goblin_1-t4s ปีที่แล้ว

    "its encouraged to leave them be" these new xp spawner tutorials are gonna be nice

  • @CirnoOshi
    @CirnoOshi ปีที่แล้ว

    The trial key will probably give us a chance to fight a boss or a really hard trial dungeon, for a really good loot.

    • @yes57373
      @yes57373 ปีที่แล้ว

      My prediction is that its a chest that cannon be opened or broken unless you use the key

  • @masterpiece1817
    @masterpiece1817 ปีที่แล้ว

    I hope they add something like the guardian temples where you’re given mining fatigue and actually have to navigate the chambers rather than break through walls. Though make it so it can still be altered, so you can make your own themed chambers.

    • @NotSnak
      @NotSnak ปีที่แล้ว

      Being able to mine to alter the terrain in combat is the best and most fun part though atleast imo

    • @witha1
      @witha1 ปีที่แล้ว

      actually i think they're trying to avoid doing that, that's probably the reason it doesn't have an actual entrance

  • @rudrodeepchatterjee
    @rudrodeepchatterjee ปีที่แล้ว

    The execution seems good so far, the loot table, although currently undecided, seems to be good. And its not too hard, not too easy, but fun.

  • @Ketabdar69
    @Ketabdar69 ปีที่แล้ว

    Wow here's the best captain ever 💪

  • @oskarfraser4926
    @oskarfraser4926 ปีที่แล้ว

    maybe you already assume this (i havent finished the video) but i'd be suuuper willing to bet every single one of those loot chests will be locked somehow and the only way to unlock them is with trial keys, and when you unlock one the key is used up, therefore incentivizing doing the trials and not just running in and grabbing the loot. + maybe the chests just dont drop the items when broken, or theyre unbreakable :)

  • @josefernandochiock5573
    @josefernandochiock5573 8 หลายเดือนก่อน

    They should add a trap where if you step on the tripwire you get shot by a poison tipped arrow.

  • @InfinityWizard99
    @InfinityWizard99 ปีที่แล้ว

    glowberries must be a placeholder reward for now lol

  • @WolflFlavoredTea
    @WolflFlavoredTea ปีที่แล้ว

    There is a entrance room. It’s a room with a singular tree in the middle

  • @ladvargleinad7566
    @ladvargleinad7566 ปีที่แล้ว

    If I ever get a Baby Zombie room, I am taking a Fire Prot, flooding the place with Lava, and break the Spawner.

  • @ClunyRedwall-xo9yk
    @ClunyRedwall-xo9yk ปีที่แล้ว

    Minecraft needs to do something with Leather, blocks and tents.

  • @paolocompagni9952
    @paolocompagni9952 ปีที่แล้ว +5

    Jordan tunnelvisioning past all pots is very infuriating D:

  • @TheEpicFlyer
    @TheEpicFlyer ปีที่แล้ว +1

    What if there’s a new creeper type that spawns in these places, they would only be able to destroy blocks placed by the players which means you can’t just block the spawner in a tiny room
    And they will be able to self destruct even behind walls

    • @witha1
      @witha1 ปีที่แล้ว

      i don't think they're trying to prevent you from placing blocks, pretty sure they encourage you to place them in certain rooms

  • @BeefChopJonesy
    @BeefChopJonesy ปีที่แล้ว

    They better make those trial spawner rewards better or else I'll literally never do them. Just sprint through and smash pots looks to be the best strat as it stands, now.

  • @shadedizzy
    @shadedizzy ปีที่แล้ว

    my current thoughts:
    I really really REALLY like this change. The best addition from the last few years for sure. Probably just below the End expansion in terms of game changing fun. The dungeons look interesting, engaging, and (most importantly) actually worth the player's time. I can see myself stopping to complete a dungeon while I'm mining early on to get some extra loot, and eventually getting pretty good at tackling them for some easy loot early. I don't know how frequent these are but they seem common enough to find at least one during a casual mining session, which is probably the optimal frequency(further gameplay will tell).
    I think most of the strengths end with the general picture as the details and minutia contribute to pretty much all the cons. I'm glad some of the loot is worthwhile, but honestly it's not good enough to justify a clear after getting a few diamonds, villager trading and enchantment set ups. Basically after a day or two in a world they become obsolete. The only structures in the game not like this are woodland mansions and end city's, and it's clear to see why. Both have items unobtainable anywhere else, and on top of that plenty of other OP items as a bonus prize. These are the types of structures that do well in minecraft, and not so much the gimmicky "fun" structures. This is because gamers are stupid and will sacrifice fun for better items.
    On that note, I would like to bring up the idea of Breeze Charges. Like a fire charge based on ghast projectiles, I think adding breeze charges will make these dungeons a lot more worthwhile for a few reasons. First is dependent on how they would be implemented should Mojang ever decide to add them. I think a really cool idea is to make them just create a gust of wind at your feet/on the block you are looking at like a normal effect, with no redstone element. You could use this as a different form of propulsion than fireworks for elytras which would give some sort of incentive to explore these dungeons late game. You can also fire these projectiles out of a dispenser, and in that case they work exactly like a Breeze had fired them. This could be cool for redstone contraptions as well as interesting mechanics with wind blowing items and mobs, as well as pranks on multiplayer servers. I think these additions add a lot more depth to WHY a player would want to explore these dungeons, and would not be difficult at all to implement, not that Mojang actually will but yk.
    These projectiles could be either dropped semi-rarely from Breezes or found in chests, but I don't think you'd want them to be too common, and definitely not craftable. Right now I do not like the overall system of spawner loot. It is not necessarily bad, but I think a variety of mobs coming from one spawner would be better than one mob. I mean, think about that one room with just poison skeletons. That does not make for a very good dungeon experience and most of the skeletons just killed themselves anyway. I think, like most things here, that it works very well as a general concept and will be happy with it at release regardless.
    Something they could add: interesting room design. Currently it looks like a stronghold made of copper and tuff, and I want that to change. Give me some parkor, or a redstone puzzle. I don't care that I can break and place blocks to get around it, I think it's fun anyways. It doesn't have to be hard or intricate, just something that adds depth to the exploration. When designing a dungeon with many rooms, making them all play out vaguely the same makes the fourth or fifth time clearing extremely tedious, and I think adding something as simple as parkour can add a lot to alleviate some of that feeling. Imagine you are fighting off a pack of mobs and need to retreat, but your only exit is through some parkour or a redstone-timed door. That would be intense and genuinely difficult even for good players.
    I know I've rambled but it's because I have not been so passionate about an addition to the game in a long time. This is a great direction and I think Mojang can make it even better with a couple small changes. I kinda wish there was a good place to input feedback but they would get so many suggestions it wouldn't even be worth it lol. But yeah overall cool cool very nice :)

    • @witha1
      @witha1 ปีที่แล้ว

      your complain that there isn't anything to keep players going here in the late game is kinda wrong, trial keys are there for that special loot drop you mentioned when you compared them to woodland mansions, and there is also enchanted golden apples which are also a side bonus. But the real importance of these trials will be based on how good the thing the trial keys unlock will be, so it's too early to say anything rn.
      PS i also found a couple of rooms where you have to parkour to get to certain chests ;)

    • @witha1
      @witha1 ปีที่แล้ว

      also the place where they accept feedback is their feedback website, that's where most of their ideas come from

    • @shadedizzy
      @shadedizzy ปีที่แล้ว +1

      @@witha1 Yeah I was just sharing my thoughts about it. The only information I used was from the video, but I'm glad to see that some of the stuff I wanted has already been added. In regards to the loot stuff, I think you overestimate what gapples and stuff mean to players. It's just not worth it most of the time to explore a structure like this late game. Even if you do decide to do it just because, I don't think there's enough incentive to actively seek them out. Special items that you can ONLY get from the structure is what will make them super interesting, as opposed to something that will fade into the background in a couple updates.

  • @LunaWitcherArt
    @LunaWitcherArt ปีที่แล้ว

    These things remind me a bit of Vault Hunters, in a good way!
    Though I'll never play with them probably, since I am a noob and combat in Minecraft is very annoying

  • @arpitranasaria4878
    @arpitranasaria4878 ปีที่แล้ว

    Break the pots Jordan!!

  • @sammmarru9105
    @sammmarru9105 ปีที่แล้ว

    I feel like they should really try to add the bundles back, or some other kind of early game mobile storage. I've played around a bit in the trial chambers and my inventory gets full sooooooooooo quickly.

  • @stega2970
    @stega2970 ปีที่แล้ว

    Flew around in spectator for about 10 mins, found 2 ancient citys and 0 trial chambers lmao

  • @VTNTM
    @VTNTM ปีที่แล้ว

    The poison skeletons were the scariest until I saw the baby zombie spawner.

    • @witha1
      @witha1 ปีที่แล้ว

      now imagine them both at once

  • @ThomasGrillo
    @ThomasGrillo ปีที่แล้ว +1

    So, ok. I'm guessing the trial key will lock and unlock spawners. Thanks for the vid.

    • @witha1
      @witha1 ปีที่แล้ว +1

      the spawners drop them tho, wouldn't make sense for them to unlock them

    • @ThomasGrillo
      @ThomasGrillo ปีที่แล้ว +1

      @@witha1 It would make sense if you wanted to lock them for base building, on arrival, and then unlock them as needed. But, I get you. Would be pointless if they were locked when you arrived. LOL :)

  • @TheTeleMan500
    @TheTeleMan500 ปีที่แล้ว

    people are gonna farm the trial spawners using classic mob farm drop but with hoppers