@@T-Skillet SWI = Star Wars Interworlds (the mod we are playing). Funnily enough I started with the same start you did, only I escaped deeper into Hutt space. I love the idea of leaving and returning for revenge though. The Trade Federation / CIS were my favorite faction from the clone wars era so I look forward to seeing what your playthrough has in store.
Oh 😅 that makes sense for an acronym! It’s a tough start! This is only the third time I survived. Be careful in Hutt Space I have the Bounty Hunter’s Guild come after me a few times.
Small hint here, while exploring the galaxy you might encounter some of the Katana fleet ship hidden in space or asteroid fields but good luck finding them, manage to get 4 of them in my fleet but it took a lot of scout ships to find them.
@@T-Skillet Someone mentioned using a mod to look for capturable ships and auto captures them, he manage to find 8 katana dreadnaughts as for me im still looking for them the old fashion way, i have 8 longprobes looking for them in the galaxy
I’ve killed so many long probs…. And Tie Defenders cause they don’t wanna bail…. Half hour later…. Their dead! 🙄 I do feel like boarding and bailing are a bit more difficult.
Lol! started playing an Interworlds game and found it still has some old X4 bugs alive and kicking. specifically I now have a builder just sitting next to my station not building and I can't fire him or move him. The old solution is to kill him and hire another, but I'd really like to not piss off my main ally. do you remember any other fixes for this?
It might be a collision issue, so try leaving the system and engaging SETA for a few seconds, and see if the construction starts via the map. Otherwise, violence or loosing progress and going back to an earlier save may be your best bet.
Let's go! I just started an SWI playthrough today. So excited to find that you have started one too! I love all of your X4 content.
Thanks for stopping by and the kind words! What start did you go with? I’m not familiar with the acronym.😅
@@T-Skillet SWI = Star Wars Interworlds (the mod we are playing). Funnily enough I started with the same start you did, only I escaped deeper into Hutt space. I love the idea of leaving and returning for revenge though. The Trade Federation / CIS were my favorite faction from the clone wars era so I look forward to seeing what your playthrough has in store.
Oh 😅 that makes sense for an acronym! It’s a tough start! This is only the third time I survived.
Be careful in Hutt Space I have the Bounty Hunter’s Guild come after me a few times.
Small hint here, while exploring the galaxy you might encounter some of the Katana fleet ship hidden in space or asteroid fields but good luck finding them, manage to get 4 of them in my fleet but it took a lot of scout ships to find them.
So far after filming i've been able to make some CSA and Imperial pilots bail..... But a free ship!??!? Think i'm gonna be searching for those! lol
@@T-Skillet Ill let you know when i find some of them again im starting from scratch again but it is free capital ships so yeah
Tried to look it up but i didn't see anyone give a location.
@@T-Skillet Someone mentioned using a mod to look for capturable ships and auto captures them, he manage to find 8 katana dreadnaughts as for me im still looking for them the old fashion way, i have 8 longprobes looking for them in the galaxy
I’ve killed so many long probs…. And Tie Defenders cause they don’t wanna bail…. Half hour later…. Their dead! 🙄
I do feel like boarding and bailing are a bit more difficult.
Lol! started playing an Interworlds game and found it still has some old X4 bugs alive and kicking. specifically I now have a builder just sitting next to my station not building and I can't fire him or move him. The old solution is to kill him and hire another, but I'd really like to not piss off my main ally. do you remember any other fixes for this?
I have never came across this bug before. I’m at a loss to what you can do other than wait it out or ignore him.
It might be a collision issue, so try leaving the system and engaging SETA for a few seconds, and see if the construction starts via the map. Otherwise, violence or loosing progress and going back to an earlier save may be your best bet.