"Rush E" isn't "wildly difficult" on piano, it's physically impossible to play, that's part of the point. Loads of musicians on TH-cam have played variations of it, adapted and arranged for an actual human to play, but the original composition itself is literally crafted to be impossible for a human to play.
There also seems to be a level of i almost wanna say parasocial things going on. Like the age reveal thing seemed incredibly offputting. By the end though I just kinda felt sad.
I feel like the ideas he has for levels were interesting but he didn't flesh out the concept and only gave bite sized morsels. The bomb level was cool.
19:04 I think Jud's trying to show how not to do stuff, due to own mistakes. Jud's just having a phase of growth, and when learning about the flaws, may actually become a good (or at least good enough for others to like the levels) creator. It's all about learning, Jud, so take your time! Even if you'd keep a small group of people with you, the only thing that matters is that you're doing well! Good luck! Videogames are made to have fun with, not fame, so every person liking your levels, is a gift to enjoy!
This was definitely an experience. I've asked that question too when I create cool things, what I've realized is that getting popular to some degree requires luck, it requires the right person to see your stuff at the right time. Thus how most games/projects get popular. Though at the same time it also requires effort from the creator to make the best product the creator can possibly make. Just something I've figured out over time.
This is true of any success. Courtney Love is the only person in history to write how to be a success before she was successful, everyone else gets asked afterwards and makes up a load of BS. Elon Musk is the absolute worst.
Getting popular doesn't require luck - not in the way you describe it, anyway. The luck required in getting popular is more things like being born into a good family, sent to good schools, kept nutritionally healthy, having a degree of innate sense for creativity and critical thinking, and having the resources, displicine, and ability to create consistently until you get good at it - while also enjoying something that will get popular to begin with. Luck can save you, sometimes. But skill will get you there nearly everytime. If you lack the ability to get the right person to see your thing at the right time, that's a skill issue in the modern day, not a luck issue. But oftentimes lacking the skills is a result of bad luck - no amount of talent for creating will help a child born into a village with no internet a star.
I wrote all this because a lot of people misdiagnose their lack of success with a lack of luck, when it's rarely the case that there wasn't more you could have done. DId you ever try to collab? Advertise? Post to every website? Integrate with communities? Hell, even cheat with botting or something? There's likely options you could have taken that you didn't or felt like you couldn't/shouldn't when it came time to get your creation eyeballs... That, and maybe what you made just wasn't good enough (yet!) to get the attention you think it deserved. But that will come with practice : )
It's very interesting to see a deep dive into a small creator, on a platform that has no good search feature and barely any algorithm to promote stuff. Makes a creator's page feel hidden. Usually people only showcase the really good creators, or play bad levels from random people. For once, we got a good look at a creator who didn't make the cut. It's interesting to see levels where someone poured his heart into them, but never became successful. You can tell Jud is trying super hard, by using cool concepts he probably found while watching MM2 videos on youtube, desperate for something to stick. We've all been in that position, where we think we can create something great in a hobby, but never evolve to a winning degree. Jud stuck with it longer than most would. Very commendable. Plus, his levels are better than 97% of levels. But only the top quality levels, bottom quality levels, and random Endless levels get noticed by the masses. Would really like to see another video like this! Only thing I would change is playing the levels in the order of release instead of backwards.
@@CaveMiner he's also used to troll levels where the obviously right path is usually wrong. Considering how well this kid recreated a 1 in 8 randomizer you never know.
@@CaveMiner have you seen him play any other troll level ever? this isn’t exclusive to playing “a kid’s level” lol. It’s also just how troll levels work as a concept
To answer your question about the Chipi Chipi Chapi Chapi song, it's a song by a young girl from Peru that is very popular in the furry fandom after someone made a video with the "boykisser" meme dancing to it!
The main thing I see in these levels is a lack of maturity. The creator has some very creative ideas but doesn't seem to have the patience or attention span to develop them beyond just creative ideas. Their random generator in particular was a very fun and interesting idea that really could have been developed beyond "pick a boss". The two troll levels showed the most potential but even then, DGR was able to not only solve them easily, but break them. I'm pretty sure the creator is young and I hope they don't get discouraged, they are doing well and have the basic idea of how to make a good level down. They just need to expand upon it. It will come with time and practice.
Rare footage of Dave missing a song prompt 17:21 ...The wheels are in motion, and Iii-i-i-I-ii, I'm ready to sail any ocean♫ 17:34 ...I don't need the answers, 'cause Iii-i-i-I-ii, I'm ready to take all my chances with you♫
I can feel for Jud. I was making every dungeon from the legend of zelda. I posted 1 through 5 and hardly got any plays on my levels. level 6 is has been sitting in my library nearly complete for several years now. for me it wasnt to be popular but i felt i was wasting my time spending several weeks making a level for so few people to ever see them.
You should post the level codes here in the comments for people to check out! As a Zelda nerd that honestly sounds awesome to have levels themed around the dungeons!!
@@KingdomEllipsis i had to dust off my mario maker and download the super world update, haha. My maker profile is DS1-KFL-DWG. I actually made a very much more zelda like version of level 9 Spectacle Rock first with ID GF1-CQN-WYF. Then i started making more custom levels that follow the original dungeon room layout more correctly but have their own puzzles and custom bosses to match the original dungeons. Level 1 has ID GHX-SBD-HXF. Like i said, 1 through 5 are complete. I have the boss fight finished for level 6 but several of the rooms are still just placeholder platforms for testing purposes. I might jump back on it if there is some interest. Hope you have fun.
hmmm, i replied but its gone. my MM2 ID is DS1 KFL DWG. I actually made level 9 first and its more of a classic dungeon feel. then i started with level 1 and more closely followed the dungeon layout with where the bosses and dungeon item are. i tried to make custom bosses that give a feel of the original bosses. 1 through 5 are still up and i might jump back in to finish level 6 if there is some interest. Hope you have fun.
at 25:55, it seems like the creator originally made this troll for the smb1 style, since the flag would be hidden behind the vine. but then why did they change the theme, or, why didn't they just change the troll? 🤔
Hey Dave, I wanted to say thank you for making these videos. I really enjoy watching you play levels. Unfortunately I have Mario Maker for the Wii U and I don't have a Nintendo Switch so I can't make levels for you. I thought maybe you could make a video of you playing Super Mario 64 Coop Deluxe with other people. Again, thank you. - Player1
"how to be popular" - I've found in decades of living, the secret to that question is... don't necessarily _try_ to be popular. If you actively try to "be popular" "be rich" or to "become famous" you'll never reach that goal. They are all moving targets and hard to even hit in the first place. Find what you love, and love doing it. The rest _can_ follow, but usually won't because the market is already saturated. Be yourself, and when _you_ do experience some success, it'll be because genuine people, genuinely appreciate *you,* as your self. No constant front or mask to try and keep up; which will just end up breaking when you can't keep it up non-stop. Sure, it won't be as much popularity as say a movie star or a big TH-cam creator, but it will be quality sense of self. That being said, the bomb level was a good one, and shows how far judbud had come at that point. I would actively look forward to more levels if they were at least that good in quality. The design of the rock-blocks in the platforms looked really cool; reminded me of those old building built out of bricks, and plastered over to look better, but as they age some of the plaster breaks free. Unfortunately, the yellow marks, while they can work in the right circumstance, are very distracting in such large quantities.
The Flying Bowser Jr level though, am I mistaken or do most enemies just bounce between the springs and cant actually do anything? It seems strange to me that BJR can still spit fireballs while bouncing like that. I could be mistaken, if that's the case, I wouldn't complain a bit if someone could educate me a bit :)
For me personally, outside of the boss randomizer, his levels would be levels I would watch someone else play but not play them myself. But I'm the type that enjoy traditional style levels. That and never play 3D World levels on purpose. Not a fan of SMM2 SM3DW levels.
@@FooFooANIMATIONS Fair enough as thwomps won't go the opposite direction of where you are. Yeah going change our mind on the 50/50 after rewatching it.
I feel like that the guy just follow what's currently popular as level, and add really little of his touch. He seem to have realized that once hence the little decorations, but it was to little and to late
"Why am i not popular!?" Why do you care if your popular? if your a boy get used to it. This isn't a "burn" this is a life lesson. There's many people who were not popular who made a difference in life. And you don't need to be "popular" to be a good person or have a good life.
A lot of these were a kid seeing it done on TH-cam and then making it himself. Although they are not terrible levels, much better than half the hot garbage, most weren’t unique or original ideas but that’s ok.
TBH, after looking at these levels, with 1000 likes, my question wouldn't be "Why am I not popular" but why is this guy SO popular given the uneven design! 1000 likes ain't bad, really.
I don't think it's really fair for him to say he isn't popular with 1,000 likes when most creators who have generally good levels only get 500 or less likes.
All I have on my profile is bad levels but at least I know that lol 🤣 a couple of them that I didn't think anyone would beat have finally been beaten so I know the clear all levels in MM2 has been putting in work. But I feel the level viewer on the website has a lot to do with that so now I've just been making really stupid levels with no cheese 😅 not that many, but maybe I'll be able to make a level that no one will want to clear. That's a valid goal right? Then again Panga made his 19 hour level and people like that so there isn't really anything I can come up with that there won't be enough masochists for 🤷♂
I think you should have a new "award" for yourself, when you Cheese a level in a major or very creative way [was looking at an old video; not saying this level was cheesed in any way]... I think that you should get the "Cheez Wiz!" award when you majorly cheese a level. ----- "That's a thing now, I decided..." ~Ryan George
I think the main problem is his variety of levels. People who enjoy platforming, trolling etc are not going to like those music or tutorial levels. Some one who explores his other levels because they like one, will generally be disappointed by most of them.
i like how hes acting like hes some critically acclaimed level reviewer, yet how many good levels has dave made? whats that? like.. zero? i really dont understand why people like this guy so much, he is so cringy
"Rush E" isn't "wildly difficult" on piano, it's physically impossible to play, that's part of the point. Loads of musicians on TH-cam have played variations of it, adapted and arranged for an actual human to play, but the original composition itself is literally crafted to be impossible for a human to play.
New age Circus Gallop
You just bought back memories @@trev0115
There are some points in the song where literally every key on the piano is pressed simultaneously.
could use a prosthetic
@@Jus10Ed *flops onto piano keys*
My takeaway is that he isn't really committed to making the most out of his gimmicks. The levels could all have been much longer and flashier.
There also seems to be a level of i almost wanna say parasocial things going on. Like the age reveal thing seemed incredibly offputting.
By the end though I just kinda felt sad.
@@atsukana1704 Fr also how he made the "thanks for 1k likes" level.
I'd say he's just a kid though.
That's correct. He's definitely without a shadow of a doubt a kid. @@4cuck
@@atsukana1704Children are like that and also care a lot about age
Dave has embraced his inner Daddy to hint JudBud what he needs to improve. Hats off for Dave being something more than just a P-Daddy
I read P-Diddy...
He was a secret daddy the whole time.😮
p-diddy party welcome to the diddy party
"p-daddy" tf, what other meaning could this have
You should do more deep-dives into obscure MM2 creators like this, fun to see these hidden diamonds in the rough
I feel like the ideas he has for levels were interesting but he didn't flesh out the concept and only gave bite sized morsels. The bomb level was cool.
19:04 I think Jud's trying to show how not to do stuff, due to own mistakes.
Jud's just having a phase of growth, and when learning about the flaws, may actually become a good (or at least good enough for others to like the levels) creator.
It's all about learning, Jud, so take your time! Even if you'd keep a small group of people with you, the only thing that matters is that you're doing well!
Good luck! Videogames are made to have fun with, not fame, so every person liking your levels, is a gift to enjoy!
This was definitely an experience. I've asked that question too when I create cool things, what I've realized is that getting popular to some degree requires luck, it requires the right person to see your stuff at the right time. Thus how most games/projects get popular. Though at the same time it also requires effort from the creator to make the best product the creator can possibly make. Just something I've figured out over time.
This is true of any success. Courtney Love is the only person in history to write how to be a success before she was successful, everyone else gets asked afterwards and makes up a load of BS. Elon Musk is the absolute worst.
Getting popular doesn't require luck - not in the way you describe it, anyway.
The luck required in getting popular is more things like being born into a good family, sent to good schools, kept nutritionally healthy, having a degree of innate sense for creativity and critical thinking, and having the resources, displicine, and ability to create consistently until you get good at it - while also enjoying something that will get popular to begin with.
Luck can save you, sometimes. But skill will get you there nearly everytime.
If you lack the ability to get the right person to see your thing at the right time, that's a skill issue in the modern day, not a luck issue. But oftentimes lacking the skills is a result of bad luck - no amount of talent for creating will help a child born into a village with no internet a star.
I wrote all this because a lot of people misdiagnose their lack of success with a lack of luck, when it's rarely the case that there wasn't more you could have done.
DId you ever try to collab? Advertise? Post to every website? Integrate with communities? Hell, even cheat with botting or something?
There's likely options you could have taken that you didn't or felt like you couldn't/shouldn't when it came time to get your creation eyeballs...
That, and maybe what you made just wasn't good enough (yet!) to get the attention you think it deserved. But that will come with practice : )
@@Mystgunn So "getting popular doesn't require luck, just being unethical"
I like how you came at this with the intention of being supportive and trying to tell jud how he can improve
It's very interesting to see a deep dive into a small creator, on a platform that has no good search feature and barely any algorithm to promote stuff. Makes a creator's page feel hidden. Usually people only showcase the really good creators, or play bad levels from random people.
For once, we got a good look at a creator who didn't make the cut. It's interesting to see levels where someone poured his heart into them, but never became successful. You can tell Jud is trying super hard, by using cool concepts he probably found while watching MM2 videos on youtube, desperate for something to stick. We've all been in that position, where we think we can create something great in a hobby, but never evolve to a winning degree. Jud stuck with it longer than most would. Very commendable. Plus, his levels are better than 97% of levels. But only the top quality levels, bottom quality levels, and random Endless levels get noticed by the masses.
Would really like to see another video like this! Only thing I would change is playing the levels in the order of release instead of backwards.
Not everyone can be as popular as DGR
Truth being dropped screw judbud (before watching)
Holy glaze
This upload is the first gift I got on my birthday.
Happy Birthday!
Have a Happy Birthday!
ngl the first level was good, although it is true the yellow blocks were a bit distracting. Good anyway.
"I tend to like it a little bit tighter" - DGR
In Dave's defense, in that last level, there's no way of knowing which way those thwomps go, a there could've been an off screen one on the right.
Dave knew that right was wrong. He’s being a dad in this episode. He knows the level creator is a child so he’s playing along.
@@CaveMiner he's also used to troll levels where the obviously right path is usually wrong. Considering how well this kid recreated a 1 in 8 randomizer you never know.
@@CaveMiner have you seen him play any other troll level ever? this isn’t exclusive to playing “a kid’s level” lol. It’s also just how troll levels work as a concept
0:09 that’s the same question I’m asking
To answer your question about the Chipi Chipi Chapi Chapi song, it's a song by a young girl from Peru that is very popular in the furry fandom after someone made a video with the "boykisser" meme dancing to it!
:3
6:21 Flagpole glitch! You saved the framerule!
😂
The main thing I see in these levels is a lack of maturity. The creator has some very creative ideas but doesn't seem to have the patience or attention span to develop them beyond just creative ideas. Their random generator in particular was a very fun and interesting idea that really could have been developed beyond "pick a boss". The two troll levels showed the most potential but even then, DGR was able to not only solve them easily, but break them.
I'm pretty sure the creator is young and I hope they don't get discouraged, they are doing well and have the basic idea of how to make a good level down. They just need to expand upon it. It will come with time and practice.
You 2 were perfect for each other. He wanted someone to play his levels. And you wanted content!
23:50 Dave totally knew right was wrong
Rare footage of Dave missing a song prompt
17:21 ...The wheels are in motion, and Iii-i-i-I-ii, I'm ready to sail any ocean♫
17:34 ...I don't need the answers, 'cause Iii-i-i-I-ii, I'm ready to take all my chances with you♫
An even simpler question with almost no answer is just “why?”
Because. Why not?
Being popular is overrated.
Just why?
Why not?
I can feel for Jud. I was making every dungeon from the legend of zelda. I posted 1 through 5 and hardly got any plays on my levels. level 6 is has been sitting in my library nearly complete for several years now. for me it wasnt to be popular but i felt i was wasting my time spending several weeks making a level for so few people to ever see them.
You should post the level codes here in the comments for people to check out! As a Zelda nerd that honestly sounds awesome to have levels themed around the dungeons!!
@@KingdomEllipsis i had to dust off my mario maker and download the super world update, haha. My maker profile is DS1-KFL-DWG. I actually made a very much more zelda like version of level 9 Spectacle Rock first with ID GF1-CQN-WYF. Then i started making more custom levels that follow the original dungeon room layout more correctly but have their own puzzles and custom bosses to match the original dungeons. Level 1 has ID GHX-SBD-HXF. Like i said, 1 through 5 are complete. I have the boss fight finished for level 6 but several of the rooms are still just placeholder platforms for testing purposes. I might jump back on it if there is some interest. Hope you have fun.
hmmm, i replied but its gone. my MM2 ID is DS1 KFL DWG. I actually made level 9 first and its more of a classic dungeon feel. then i started with level 1 and more closely followed the dungeon layout with where the bosses and dungeon item are. i tried to make custom bosses that give a feel of the original bosses. 1 through 5 are still up and i might jump back in to finish level 6 if there is some interest. Hope you have fun.
3:45 - Things you can say while live-streaming and in an adult conversation. 😂
6:29
Is that your Whose Line Is It Anyway "Scenes From a Hat" idea?
4:46
Basically 27 minutes of playing through a kid’s Mario maker levels
This is awesome. I think you should spotlight users more and provide feedback. This could be a super fun series.
9:16 lemmy in the nut suit couldn't be a coincidence
3:38 epic beats
at 25:55, it seems like the creator originally made this troll for the smb1 style, since the flag would be hidden behind the vine. but then why did they change the theme, or, why didn't they just change the troll? 🤔
I think it's supposed to be a joke, trying to use a 50/50 setup in a theme it blatantly doesn't work for.
@@fghjconner oh yeah that would make sense too lol
JudBud could make his way to the cool kids table with these levels, that bomb level cooked
This creator has asked the ultimate question for all of us
It's like watching the Mario Maker level design equivalent of Benjamin Buttons.
The music levels are good but some feel out of key
6:55 this one almost made me spit my cereal out 😂
18:42 : wise words. Jud just needs to get more confident
Couldn't have put it any better than "Believe in yourself", because I'll be honest. I don't
It was good up to random boss simulator after that it kept going down hill so he kept improving a few more good levels and you might just be popular
Hey Dave,
I wanted to say thank you for making these videos. I really enjoy watching you play levels. Unfortunately I have Mario Maker for the Wii U and I don't have a Nintendo Switch so I can't make levels for you.
I thought maybe you could make a video of you playing Super Mario 64 Coop Deluxe with other people. Again, thank you.
- Player1
Didn't Dave play on Pretendo like idk how many videos ago?
Hah! The Office Space reference, nice work Brian :D
"how to be popular" - I've found in decades of living, the secret to that question is... don't necessarily _try_ to be popular. If you actively try to "be popular" "be rich" or to "become famous" you'll never reach that goal. They are all moving targets and hard to even hit in the first place. Find what you love, and love doing it. The rest _can_ follow, but usually won't because the market is already saturated.
Be yourself, and when _you_ do experience some success, it'll be because genuine people, genuinely appreciate *you,* as your self. No constant front or mask to try and keep up; which will just end up breaking when you can't keep it up non-stop. Sure, it won't be as much popularity as say a movie star or a big TH-cam creator, but it will be quality sense of self.
That being said, the bomb level was a good one, and shows how far judbud had come at that point. I would actively look forward to more levels if they were at least that good in quality. The design of the rock-blocks in the platforms looked really cool; reminded me of those old building built out of bricks, and plastered over to look better, but as they age some of the plaster breaks free. Unfortunately, the yellow marks, while they can work in the right circumstance, are very distracting in such large quantities.
As a great man once said "...and when everyone's super, no one will be". Not everyone can be popular... But that doesn't make you useless.
The Flying Bowser Jr level though, am I mistaken or do most enemies just bounce between the springs and cant actually do anything? It seems strange to me that BJR can still spit fireballs while bouncing like that. I could be mistaken, if that's the case, I wouldn't complain a bit if someone could educate me a bit :)
The random boss similar would be sick as part of a normal level.
Even I would have cheesed the coin level like that, I was thinking about it before you even did it
Dang I’ve played that persons levels before!
Decorations are fine as long as they aren’t the same as indicators lol
For me personally, outside of the boss randomizer, his levels would be levels I would watch someone else play but not play them myself.
But I'm the type that enjoy traditional style levels.
That and never play 3D World levels on purpose. Not a fan of SMM2 SM3DW levels.
"I tend to like it a little bit tighter." -DGR 2024
We are all JudBud.
Loved the format lol. Pseudo character study on Mario Maker.
5:03 is a speed walk, not a speed run.
For the person always saying there's still some meat left on the bone, it's a bit of a shock to hear him say it's dead..
Don't Judd a book by its cover!
Awesome video concept
The disappointment in the uno mas was insane lmfaooo
Not a bad first troll. Though that soft lock at the start and 50/50 were not so much.
the 50/50 was more of a test of logic
@@FooFooANIMATIONS Fair enough as thwomps won't go the opposite direction of where you are.
Yeah going change our mind on the 50/50 after rewatching it.
1:29 fire save
To the precise: “chipi chipi chapa chapa” is a Chilean song, by Christell
Grade me next, please 😂😂😂
It could be the next epic series 👍
That guy has more maker points than I do and claims to be unpopular. How am I supposed to feel about that?
Rush E isn't just very hard. It's actually not intended for humans to play. It's part of a genre called Black MIDI
Jud Bud?
More like ... Jud *IS* my Bud.
I feel like that the guy just follow what's currently popular as level, and add really little of his touch. He seem to have realized that once hence the little decorations, but it was to little and to late
Well now I don't have to play these levels 😅
"Why am i not popular!?"
Why do you care if your popular? if your a boy get used to it. This isn't a "burn" this is a life lesson. There's many people who were not popular who made a difference in life. And you don't need to be "popular" to be a good person or have a good life.
at 8:08 im PRETTY SURE thats a rickroll attempt, but since im the only one who noticed, it isn't that good of a rickroll.
A lot of these were a kid seeing it done on TH-cam and then making it himself. Although they are not terrible levels, much better than half the hot garbage, most weren’t unique or original ideas but that’s ok.
TBH, after looking at these levels, with 1000 likes, my question wouldn't be "Why am I not popular" but why is this guy SO popular given the uneven design! 1000 likes ain't bad, really.
I don't think it's really fair for him to say he isn't popular with 1,000 likes when most creators who have generally good levels only get 500 or less likes.
Being popular doesn't matter. Be a good person and be yourself. That's what matters ❤️
Wait a minute…the blocks before the flag don’t have to look like that…
All I have on my profile is bad levels but at least I know that lol 🤣 a couple of them that I didn't think anyone would beat have finally been beaten so I know the clear all levels in MM2 has been putting in work. But I feel the level viewer on the website has a lot to do with that so now I've just been making really stupid levels with no cheese 😅 not that many, but maybe I'll be able to make a level that no one will want to clear. That's a valid goal right? Then again Panga made his 19 hour level and people like that so there isn't really anything I can come up with that there won't be enough masochists for 🤷♂
Imagine being Jud and seeing this lol
The reason he isnt popular is because the only popular levels are refreshing levels
i really thought this would be a troll level lol
Never turn on the comments…
Dont worry about the chipo chipi song, its like baby shark very much for kids. I only know it cause of my 12 year old niece
I think you should have a new "award" for yourself, when you Cheese a level in a major or very creative way [was looking at an old video; not saying this level was cheesed in any way]...
I think that you should get the "Cheez Wiz!" award when you majorly cheese a level.
-----
"That's a thing now, I decided..." ~Ryan George
he might have a gambling addiction
When did daily uploads stop being a thing?
Love ya Dave
I think the main problem is his variety of levels. People who enjoy platforming, trolling etc are not going to like those music or tutorial levels. Some one who explores his other levels because they like one, will generally be disappointed by most of them.
Maybe not scraping the _bottom_ of the barrel here, but certainly scraping the sides at least....
Anybody have an update on judbud? Has he grown more popular
Before watching, this reminds me of that level Panga played the other day, with the edgy rant on the youtube video with the solution.
Having now watched, the reason is he’s chasing trends instead of working out his own strengths and style.
Hey, I am also wondering why I am not popular if you want to do this again- X)
thank u and judbud 🙂
Who else thought that Dave was talking about himself?
i love the decoration :(
I've debated trying to get more attention for my levels but... eh
i hate that he doesnt go actually deep into why he isnt popular :(
Music levels aren't as impressive anymore since you can use that program to help make them
CHIPI CHIPI CHAPA CHAPA IS RECOGNIZED
Can you do my levels next please? ;)
What are troll levels kiazo levels hot garbage levels burito levels and trash levels?
i like how hes acting like hes some critically acclaimed level reviewer, yet how many good levels has dave made? whats that? like.. zero? i really dont understand why people like this guy so much, he is so cringy
Hernandez Jose Martinez Carol Garcia Christopher
It Sounds like a kid creation
Common W Judbud
Wonderful