You have done a great job! I checked our resynced movie and found at least 277 frames that still can be saved. The main lapse is climbing up the rope. You lose 38 frames if you catch the end of a rope and climb the full length. Here is my short summary: S1: 9 frames lost - slide instead of walking (6160) 38 frames - climbing up the rope (11400) S2: 6 frames - rope (21296) 20+ frames - waiting for uppercut (22170) 52 frames - 2nd boss (23300) S3: 30 frames - room 1, stretch 1 (24499-24998) 11 frames - room 2, stretch 1 (26380-26869) - you saved 10 frames of taking damage, but you skipped 1 fireball from a vulcan. 12 frames - room 2, stretch 2 (26869-27226) - you used a potion, but spent more time on taking damage 38+ frame - room 3, rope again 23 frames - room 6, slide lapse (35224-37359) I'll fix it, but you may have to execute the glitch again.
You are a great analyst ;) When, I finished to resync, I watched the final result and I seen unoptimized when climbing ropes! I'm glad than you have a good knowledge on this game for make a great run. If you fix it to save 277 frames, then I will restart this glitch to break last level ;) "9 frames lost - slide instead of walking (6160)" Warning, I remember than use slide, reduced the LAG. Good luck to fix it, if you need, you know where to find me.
@@zoboner7464 No, sliding usually causes 2 lag frames and it doesn't save any time if you move lying enemies. Oh, I forgot to mention: 2 extra lag frames in the room with the moving elevator (useless slide) and 1 extra lag frame when you open the door on 6:23. I know where to find you: here =)
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You have done a great job! I checked our resynced movie and found at least 277 frames that still can be saved. The main lapse is climbing up the rope. You lose 38 frames if you catch the end of a rope and climb the full length. Here is my short summary:
S1:
9 frames lost - slide instead of walking (6160)
38 frames - climbing up the rope (11400)
S2:
6 frames - rope (21296)
20+ frames - waiting for uppercut (22170)
52 frames - 2nd boss (23300)
S3:
30 frames - room 1, stretch 1 (24499-24998)
11 frames - room 2, stretch 1 (26380-26869) - you saved 10 frames of taking damage, but you skipped 1 fireball from a vulcan.
12 frames - room 2, stretch 2 (26869-27226) - you used a potion, but spent more time on taking damage
38+ frame - room 3, rope again
23 frames - room 6, slide lapse (35224-37359)
I'll fix it, but you may have to execute the glitch again.
You are a great analyst ;)
When, I finished to resync, I watched the final result and I seen unoptimized when climbing ropes!
I'm glad than you have a good knowledge on this game for make a great run.
If you fix it to save 277 frames, then I will restart this glitch to break last level ;)
"9 frames lost - slide instead of walking (6160)"
Warning, I remember than use slide, reduced the LAG.
Good luck to fix it, if you need, you know where to find me.
@@zoboner7464 No, sliding usually causes 2 lag frames and it doesn't save any time if you move lying enemies. Oh, I forgot to mention: 2 extra lag frames in the room with the moving elevator (useless slide) and 1 extra lag frame when you open the door on 6:23. I know where to find you: here =)
@@zoboner7464 Check your PM on tasvideos