Gameplay Ability System in Multiplayer Games || Damian Nowakowski || Dark Point Games S.A.

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  • เผยแพร่เมื่อ 11 ต.ค. 2024

ความคิดเห็น • 19

  • @naezan
    @naezan 7 หลายเดือนก่อน +1

    This Conference was the easiest to understand GAS prediction video I've ever seen!!

  • @zompi2
    @zompi2 2 ปีที่แล้ว +36

    Errata. Author of the talk here. After few months we've discovered that using Optional Objects to pass custom payload doesn't work on packaged builds. We use Target Data for custom payload and it works properly in every situation :)

    • @kungaentertainment
      @kungaentertainment ปีที่แล้ว +3

      Thank ye for the lovely presentation, kind sir. :) First good one on Multiplayer use of GAS I've managed to find thus far :)

    • @zompi2
      @zompi2 ปีที่แล้ว +2

      @@kungaentertainment Thank you for kind words! I also recommend this talk, which was kinda an inspiration for this one :) th-cam.com/video/_713CSOWkTU/w-d-xo.html

    • @kungaentertainment
      @kungaentertainment ปีที่แล้ว +1

      @@zompi2 ​ Mhm watched that one before already, even double-checked the link as You mentioned it within the presentation :) It is a nice overview but Yours was the first I found to more tackle the specifics of the GAS networking :)

    • @slinky_snek
      @slinky_snek ปีที่แล้ว +2

      @zompi2 The talk was very helpful! Also, I think you went above and beyond by adding the errata. Thank you!

    • @unrealcomments3018
      @unrealcomments3018 ปีที่แล้ว +1

      Out of curiosity, why wouldn't you just use the same initialisation method for both AI and Player characters?
      We know that both will be possessed or replicated, so surely you can initialise them both in the same way, allowing you to have the same level of certainty of controller existence for the AI characters that you do for player characters?
      I assume I'm just missing something, or haven't gotten far enough in the video yet, but I wanted to jot this question down before I forgot it! 😊

  • @yashkhd1100
    @yashkhd1100 9 หลายเดือนก่อน +1

    Excellent talk. The amount of information you covered in one hour talk is really worthy every minute. It saves lot of time for people having good experience with UE but no idea abut GAS.

  • @esotericgamedev
    @esotericgamedev 3 หลายเดือนก่อน +2

    Amazing video thanks to this speaker he was brilliant

  • @coltonwiley359
    @coltonwiley359 2 ปีที่แล้ว +2

    Thanks for making this. Will help alot of us save time and trouble shooting

  • @Kiran.KillStreak
    @Kiran.KillStreak ปีที่แล้ว

    Thanks for the talk ,after so many youtubes watching ,came to right place .

  • @rejidomus3013
    @rejidomus3013 ปีที่แล้ว

    Thanks for this. The best video I have seen on this topic.

  • @dation0000
    @dation0000 ปีที่แล้ว +4

    please I beg of you to make a tutorial for us smooth brains with c++, make sure the tutorials are dead easy to follow no jump skips. all the tutorial on this leaves me with more questions than answers

  • @Athasin
    @Athasin 11 หลายเดือนก่อน

    This was a very informative and funny presentation.

  • @nekto_man
    @nekto_man 9 หลายเดือนก่อน

    17:47 чел ты