Blender How to Rest Default Character Pose

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

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  • @Mario543212
    @Mario543212 ปีที่แล้ว +30

    Wow, I had this quite a few times and I couldn't find out how to do it. It's ridiculous and frustrating that seemingly simple things like that are still unintuitive af in Blender. Thanks a lot man!

  • @ian-exe7531
    @ian-exe7531 ปีที่แล้ว +7

    Really great but what if you have shape keys ? since Blender dosnt let you apply with shape keys

  • @buizelmeme6288
    @buizelmeme6288 ปีที่แล้ว +27

    0:46 Reset a pose you made in pose mode:
    Alt + G + R + S
    Alt + G: Reset Position
    Alt + R: Reset Rotation
    Alt + S: Reset Scale
    (Altho Alt + G + R works for my Floatzel's tail)
    1:32 Set current pose as the default pose in edit mode (Make sure that you are in Object mode first!)
    Old comment:
    Alt + G Not working, v3.4.1 It says: Bone Groups: Assign to new group
    Fixed: I pressed Ctrl instead of alt. My bad XD

    • @delights-35
      @delights-35 ปีที่แล้ว +2

      bro thanks! hepled me a lot

    • @buizelmeme6288
      @buizelmeme6288 ปีที่แล้ว

      Fk, edited my comment, now the heart got removed

  • @indianastilts
    @indianastilts 2 ปีที่แล้ว +11

    Omg you sir are a scholar and a gentleman haha! Thank you so much. This is amazing help. This really helps to have created models changed to a A-Pose, T-Pose on default, so you can then have your character in that main standard pose. Thank you so much for doing a video on this, that was so great!

  • @MirelleLaRouge
    @MirelleLaRouge ปีที่แล้ว +4

    I get an error "Modifier can not be applied to a Mesh with shape Keys"

  • @OnionKnight541
    @OnionKnight541 6 หลายเดือนก่อน

    it's wild that you're the only blender channel that covers this stuff.

  • @cypher3dwork
    @cypher3dwork ปีที่แล้ว

    I CAN'T SOLVE THIS PROBLEM SINCE 6 MONTHS AGO UNTIL I FOUND THIS VIDEO! LOVE YOU BRO!!!!

  • @yYyYust
    @yYyYust 5 หลายเดือนก่อน

    FINALY, someone explained it like it is.
    I made this steppers so that any bozo (including me) can do it:
    1) select mesh
    2) go to modifiers tab
    3) dropdown and select duplicate to get weird look
    4) hit the same dropdown for the first modifier (the original one) and apply it
    5) then select rig and go to pose mode
    6) press A, then CTRL + A, and Apply selected as Rest Pose

  • @Blender_Fan4Lyf
    @Blender_Fan4Lyf 3 หลายเดือนก่อน

    Thank you for taking the time to make this video. You're a hero without a cape.

  • @jywye_yt
    @jywye_yt 2 ปีที่แล้ว +2

    Great video! I was trying to make my own model into a game but every tutorial I came across either didn't explain anything important in details or explaining too much just for a few steps. This literally solves my problem. Thanks.

    • @buizelmeme6288
      @buizelmeme6288 ปีที่แล้ว

      (had flashbacks to Blender' gurus tutorials

  • @LFPAnimations
    @LFPAnimations ปีที่แล้ว

    Thank you for making this tutorial. So many others require the CATS plugin, but this is such a simple solution that works.

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      Glad it was helpful!

  • @Palsa-Achilleus
    @Palsa-Achilleus ปีที่แล้ว +15

    This is a great tutorial, but there is one major issue, you can't apply an armature that has shape keys.
    A solution that I've found for this problem, if anyone encounters it, is to first enter the edit mode for your mesh, toggle X-Rey so that you can select all the parts you're wanting to modify the pose for, while not including the parts with the shape keys, and then hit P to separate the two meshes.
    For instance, let's say you have shape keys for the face, and are trying to modify the pose for the arms and legs, just select the parts you're going to change and leave the head alone.
    Once separated, delete the armature modifier for the mesh that has the shape keys, and delete all of the shape keys for the mesh you're going to change the pose for.
    You should now be able to save the armature and continue with the tutorial.
    If all of the steps were followed correctly, then once the new rest pose has been set, merge the two meshes back together with Ctrl+J, it should still be possible to change the pose for the entire mesh, while also having functional shape keys.

    • @thelastdev
      @thelastdev  ปีที่แล้ว +1

      Yeah this is true, that’s why we have to do shapes keys last

    • @zacharymarino8926
      @zacharymarino8926 ปีที่แล้ว +5

      A new issue presents itself if it's a model with a lot of shape keys in different places.

  • @RandMpinkFilms
    @RandMpinkFilms 6 หลายเดือนก่อน

    This video has now saved my butt 3 times!!! THANK YOU!!! Epic and useful!! 🔥🔥🔥

  • @vexan-animation
    @vexan-animation 3 หลายเดือนก่อน

    this video gonna help out generations after generations xD thanks a lot!

  • @esranur3100
    @esranur3100 4 หลายเดือนก่อน

    Thanks!!! This tutorial is so helpful!

  • @juna8801
    @juna8801 2 ปีที่แล้ว +1

    Thank you for your tutorial.
    I have question.
    is there any wayt to revert rest pose to T-pose or A-Pose?
    or make T-pose after apply as rest pose..
    I'll wait your comment! Thanks!

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว +1

      hi, usually models are rigging in either the T pose, or A pose, if you reset the default pose you can manually pose it to your liking and make that pose the new one.

  • @studiob212
    @studiob212 8 หลายเดือนก่อน

    Many videos watched, first one that actually helped me, thanks!

  • @dumplebush
    @dumplebush 3 หลายเดือนก่อน

    This is crazy. How did you ever figure it out?

  • @jhonysteak5512
    @jhonysteak5512 2 ปีที่แล้ว +1

    Not successful, I can't apply the first modifier.

  • @MentalInfinite
    @MentalInfinite ปีที่แล้ว +1

    BROTHER YOU ARE A GENIUS! BRUH...EVERY FORUM HAD CALCULUS AND EXPONENTIAL DIFFERENTIAL EQUATION STYLE EXAMPLES...AND IN 3 MINUTES YOU SAVED THE WORLD...YES THIS IS IN ALL CAPS FOR A REASON...thank you!!!!

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      Haha thanks bro, I’m hear to help

  • @চপেরচুল
    @চপেরচুল 2 ปีที่แล้ว +2

    Thank You very very much.. I just could not attach my clothes to my charectee just because of this problem.. Now my problem is solved.. Thanks a lot🙏🙏 Hare Krishna🙏🙏

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว +1

      Glad I could help

  • @name-kx9qc
    @name-kx9qc 9 หลายเดือนก่อน

    Thank you good sir! helped out alot quick an straight to the point!

  • @plasma8651
    @plasma8651 ปีที่แล้ว

    YESSS THIS IS EXACTLY WHAT I NEEDES THANK YOU

  • @Panoramically1969
    @Panoramically1969 2 ปีที่แล้ว +1

    it doesn't work instead the model was sepparated from the bone and its just bugged out

  • @jb2760
    @jb2760 9 หลายเดือนก่อน

    after hours of tryin to figure this shit out thank you man! liked amd subbed

  • @lalithaananthan3023
    @lalithaananthan3023 ปีที่แล้ว

    Can you pl tell me the name of the tool for the shortcut you sed (alt G) ?

  • @ricardovega1407
    @ricardovega1407 ปีที่แล้ว +1

    Do you have to hold "atl" while hitting "g" "r" "s" or is it alt+g then alt+r then alt+s?

  • @castle3414
    @castle3414 ปีที่แล้ว +1

    Hey but how do i go back to the position before reset?

  • @marioperez7069
    @marioperez7069 ปีที่แล้ว +1

    thanks bro you helped me a lot

  • @tamasbecsei134
    @tamasbecsei134 ปีที่แล้ว +1

    God bless you for this!

  • @KrakenPlayroom
    @KrakenPlayroom 7 หลายเดือนก่อน

    works for me, just need to clean it up a bit more, thank

  • @argusbargus4301
    @argusbargus4301 2 ปีที่แล้ว +1

    Straight to the solution, thanks!

  • @TikiToyLabs
    @TikiToyLabs ปีที่แล้ว

    life saver... no idea how
    you figured that out

  • @elimitchell6147
    @elimitchell6147 2 ปีที่แล้ว

    How do you take off rest position off. It's showing that it's enabled

  • @linkart1910
    @linkart1910 2 ปีที่แล้ว +1

    You save-me again bro! Thanks!

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      That’s what I’m here for :) don’t forget to check out that patreon if u want

  • @botondkertesz8974
    @botondkertesz8974 6 หลายเดือนก่อน

    it worked perfectly

  • @Will_-it3mh
    @Will_-it3mh ปีที่แล้ว

    if the mesh i have associated to the armature is multiple pieces, how do i go about it? also i dont have any armature modifier in my mesh. i'm using the parenting method

  • @vorplex1218
    @vorplex1218 2 ปีที่แล้ว +1

    Thank you so much bro!, This saved so much time.

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      Here to help bro

  • @indianastilts
    @indianastilts 2 ปีที่แล้ว +1

    Another cheeky question for you. Once you have generated your rigify rig...At the moment I have both the Metarig and Rig now. Do you have to keep the metarig, or can you delete it? Is it needed for future? I'm going to be using my character in a game engine so when I export just wondered if I need the metarig once generated the rig

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว +1

      Hide the meta rig , or make it non selectable

    • @indianastilts
      @indianastilts 2 ปีที่แล้ว

      @@thelastdev I do hide it when not needed as it isn't connected to anything but wondering if it is needed after generated and using the rig. Just wondering if it is needed when exporting out into game engines. I don't think it should be as using the generated rig now and that other first rigify rig isn't doing anything. I have trial deleted it and the generated rig works still... However wondered if it is needed still

  • @zlashyg7304
    @zlashyg7304 ปีที่แล้ว +1

    Thank you very much! 👍

  • @neilmorris3289
    @neilmorris3289 9 หลายเดือนก่อน

    Lifesaver 😁*Subscribed*

  • @tortuha_sol
    @tortuha_sol 10 หลายเดือนก่อน

    THIS HELPED ME!! thx!!!

  • @xtheslump
    @xtheslump 2 ปีที่แล้ว

    What do you do when you import your character and the character is all white and it doesn't have the color it's supposed to have when you imported it from maxiamo

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      re import the textures

  • @therealcamk
    @therealcamk 2 ปีที่แล้ว

    Great video. However, when I replicate this, my mesh shifts off my bones. Any ideas? It's just every so slightly offset afterwards.

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      Try selecting all the mesh’s, then press CTRL+A THEN RESET “scale”

  • @blackmafia8002
    @blackmafia8002 ปีที่แล้ว

    Thank you❤❤❤❤

  • @swathikumar980
    @swathikumar980 2 ปีที่แล้ว +1

    Life saver Bro. Thank you

  • @verygnarly
    @verygnarly ปีที่แล้ว +1

    Much appreciated

  • @zachoons
    @zachoons ปีที่แล้ว

    Thanks dude!

  • @blaiseeden
    @blaiseeden 2 ปีที่แล้ว

    when i go back on object mode, the model is no longer T posing

  • @PrincessSleepyTV
    @PrincessSleepyTV ปีที่แล้ว

    Thankies ♥

  • @shadowmahesh9876
    @shadowmahesh9876 ปีที่แล้ว +1

    Bro I have been searching everywhere for this and all I got was the tutorials on pose brush. Thank you so much!!!!!

  • @3po_Orisen_Sithappen
    @3po_Orisen_Sithappen ปีที่แล้ว +1

    O man thanks, you rock

  • @ShahanAkhter
    @ShahanAkhter ปีที่แล้ว

    THANK YOU SO MUCH!!!

  • @jake87irwin
    @jake87irwin 2 ปีที่แล้ว

    Great tutorial, works great and saved a lot of time. Thanks!

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      Glad it helped!

    • @thelastdev
      @thelastdev  2 ปีที่แล้ว

      @@jake87irwin glad you got it sorted, sorry for the late reply was working on the game.

  • @RobixCRAFT
    @RobixCRAFT ปีที่แล้ว

    Use full !

  • @Josprofera
    @Josprofera 2 ปีที่แล้ว

    Hello Dale, Enjoying your video on how to rest a character pose. Hoping you can help me. Mark Holloway was trying to help me and sent me to watch this video, what I'm trying to do is creating a character in Make Human (Collada) importing into Blender altered the character and now I'm following your video to keep the pose that I created. For some reason it is not behaving like it does in your video. Your video has one mesh where mine has several hair, clothes, shoes, though I did select all of those, the skin mesh works great but the clothes will not conform like the skin and hair does. how do i get around this? Thanks John.

  • @killcam3962
    @killcam3962 ปีที่แล้ว

    Thank you!

  • @pandapagaoa6737
    @pandapagaoa6737 ปีที่แล้ว

    thank you man

  • @omidpe7811
    @omidpe7811 ปีที่แล้ว

    Thank you

  • @Demi-x-human
    @Demi-x-human ปีที่แล้ว

    thank you!!

  • @Kitalula
    @Kitalula ปีที่แล้ว

    This doesn't work if my mesh has shapekeys :C

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      Shape keys always is the last step.

  • @منتظرالعراقي-ت4ل
    @منتظرالعراقي-ت4ل ปีที่แล้ว

    Thank you

  • @FALCONxYT
    @FALCONxYT ปีที่แล้ว

    is that GARA ?

  • @zenboy8622
    @zenboy8622 ปีที่แล้ว

    thanks bro

  • @commietommy
    @commietommy ปีที่แล้ว

    Thanks C:

  • @GTR487
    @GTR487 11 หลายเดือนก่อน

    THAN YOU

  • @dilettarizzo
    @dilettarizzo ปีที่แล้ว

    thanks !

  • @chrisbonnie5464
    @chrisbonnie5464 2 ปีที่แล้ว

    THANK YOU SIR

  • @vadimbanshee
    @vadimbanshee 8 หลายเดือนก่อน +1

    ALT + G + R + S

  • @PursuitOfUnderstanding888
    @PursuitOfUnderstanding888 ปีที่แล้ว

    thx

  • @GoGoBean34
    @GoGoBean34 ปีที่แล้ว

    Thanks for the help!

  • @kirbyscreativity
    @kirbyscreativity ปีที่แล้ว +1

    Bro.... love you

  • @jeremyaustin4621
    @jeremyaustin4621 ปีที่แล้ว

    Awesome! Thanks

  • @kristajohnson9173
    @kristajohnson9173 ปีที่แล้ว

    oh thats a simple solution, thanks

  • @jussirautiainen7772
    @jussirautiainen7772 ปีที่แล้ว

    Hi . .. this does not work ..

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      whats your discord? I'll take a quick look at it

  • @jesseyules
    @jesseyules ปีที่แล้ว

    Blender Tutorial People: Please stop using quick keys for everything. Not everyone has the same keyboard layout. :)

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      All shortcuts I use are the default ones that are implemented within blender!

    • @jesseyules
      @jesseyules ปีที่แล้ว

      @@thelastdev Yes, but Blenders hot keys are not industry standard.

    • @thelastdev
      @thelastdev  ปีที่แล้ว

      @@jesseyules lol blender isn’t industry standard it’s “Maya and max”

  • @Fail-aholics
    @Fail-aholics 4 หลายเดือนก่อน

    rt

  • @Menio23
    @Menio23 ปีที่แล้ว

    muchas gracias amigo

  • @alan112223
    @alan112223 ปีที่แล้ว

    Thank you!

  • @hassanalbuadani9028
    @hassanalbuadani9028 ปีที่แล้ว

    thank you

  • @Pazeee1
    @Pazeee1 9 หลายเดือนก่อน

    thank you ^^

  • @144digital
    @144digital ปีที่แล้ว +1

    Thank you