Thank you! When I got this thing last week out of a gamba box I looked and saw "inconsistent guns" and "georgia???" And none of it was quite helpful, so I'm glad you're giving a more in depth analysis. The longer (relative to others on youtube) form videos help a lot too.
I think the bad dispersion myth comes from the double turrets and you sometimes get the wonkiest dispersion that borders on nigh impossible. Anyways another good review keep up the good work!
Reload mod enjoyer here. One thing to keep in mind with reload mod is that you can catch more guys before they dip behind an island, turn in or out, go dark or smoke up. Thats the greatest advantage of this mod since dpm isnt really a thing for BBs. I get your point on range mod and on some BBs its makes sense to slot it. But overall reload mod is just superior imo.
Great review! I appreciate the long form and explanation of your thoughts versus other reviewers stating their opinions as facts after only playing a ship for 1 or 2 rounds and not the 10+ that a player needs to make an informed opinion. Also appreciate when you can admit you aim incorrectly causing or the enemy movement causes misses.
"best in the armoury" isn't much when t9 is basically dominated by unobtainiums by the virtue of their existence, at least until Los Andes came along and restored balance to the tier
The shells used to have the alpha damage of a 16in despite being 18in, that's why people complained. Most of the moaning had ceased since they buffed her
@@IntelCorei-KProcessor-go2to if people complained about the guns because they used to do 1500 less damage there really is no hope for this battleship playerbase
Dubs only is the biggest reason shes not seen much. But yeah I got Mushy the FXP way back in the day and pulled this ship out of a Santa crate last year and would definitely agree the SYS is the only premium T9 able to hang tough with the Mushy and even be better in a number of circumstances due to Mushy's gimped ASW and OLD Yam turret traverse. I say premium because Los Andes exists and frankly is better than the Liber tier for tier since players are figuring out UU Colombo while I've rolled even dialed in Mushys 1v1 and even more in ranked this season.
Wait does range mod improves dispersion in some way? I know that going from stock to upgraded range on researchable ships help that vertical dispertion but range mod?
@@VSample7 yes, as does spotter plane. Unlike horizontal dispersion, vertical dispersion can never been worse than the maximum range vertical dispersion. If a ship as 120m vertical dispersion at 20km, but you use range mod and spotter plane, you'll still have 120m vertical dispersion at the new max range which now might be 28km. Obviously this will drastically improve your vertical dispersion at closer ranges, and at your old maximum range.
@@hagostaeldmann Hmm, so you basically stretch you vertical dispertion so it goes up slower with spotter and range mod. This kinda explains why most of my good games with Stalin were with the range mod even despite shooting mostly on the stock 20km range and closer. Thx for explaining.
@VSample7 exactly, in fact if you run range mod and shoot at max range, the guns will feel exactly as accurate as they did when you shot at max range with reload mod. It's only at ranges inside your old max range that you'll notice the improved dispersion
@@hagostaeldmann This is not quite correct - the actual reason is somewhat more complicated. The vertical dispersion of a ship at a particular range is determined as the product of its horizontal dispersion and its vertical dispersion coefficient. For 90%+ ships in the game (notable exceptions: Napoli, Petro, Soviet BBs, Japanese BBs), this vertical dispersion coefficient V is as follows: 0 range: V = 0.2 1/2 max range: V = 0.5 max range: V = 0.6 Between these values, the coefficient is linearly interpolated - say at 0.75*max range the coefficient is 0.55. Your vertical dispersion is then: vertical dispersion = V*horizontal dispersion. As an example, consider Montana: this has standard US/UK BB horizontal dispersion and 23.65km max range. Your horizontal dispersion formula is then (60 + 10*range)[m] where range is the range in km. At max range, you have a horizontal dispersion of 296m, and hence a vertical dispersion of 296m*0.6 = 177.9m. Suppose we now use range mod. Our max range is now 16% higher: at our new max range of 27.434km, our horizontal dispersion is now 334.34m, and our vertical dispersion is now 334.34m*0.6 = 200.6m. So this is larger than our old vertical dispersion - but this is at the new max range! The gain in vertical dispersion comes from the fact that our old max range is now only 86.2% of our new max range, and so the vertical coefficient at this range has decreased because we must linearly interpolate it according the the values given above. At 86.2% of our max range (ie, at 23.65km), the vertical coefficient is now 0.5724, and so our vertical dispersion is now 169.7m, or in other words, has improved by approximately 4.5%. Of course, there was nothing special about our max range here, we could have looked at any other range, but interestingly, the improvement is not uniform over the range because of the non-linearity of the coefficient. For Montana (and hence most ships as they mostly use the same formulas), the greatest improvement is obtained when you are shooting at exactly half your old maximum range, in which case you obtain an improvement of 8.1%. This benefit then rapidly drops over the next 1.9km (for Montana) down to 3.1%, and then slowly increases up to the 4.5% improvement we found before at max range. Ships like Petro and Napoli have very different behaviour because their coefficient curves are convex rather than concave, but I might explain this another time. I’ll just say that with Napoli you can expect a whopping 30%+ improvement at long range, and some 20% or so with Petro. Oh, and if you want spotter numbers instead of range mod numbers, multiply every I’ve said by 25%.
Hago, I need some help. I’ve been playing WOWS for 9 years now, still don’t have a steel ship. I’m finally going to wise up and not use it for coal items,etc and get a ship. I don’t want Bourg! lol the ships that are appealing to me are Mecklenburg (but I have Rhode Island, so idk), Incomp, or Austin. I’m not a trash player nor a unicum. Thoughts?? Edit: I only play randoms and cruisers/BBs are my preferred but I do enjoy DDs.
This ship is literally a sniper and with that kind of accuracy you can just knock the turrets of whoever is fighting you no one ever thinks to aim for the guns
I beg to differ… this ship is the worst premium BB at T9. It either doesn’t hit anything because of the dispersion or it gives you overpens. If I compare with Georgia that is supposed to have a similar accuracy… Sun Yat Sen is not even close. I rather play Marco Polo than this thing.
Thank you! When I got this thing last week out of a gamba box I looked and saw "inconsistent guns" and "georgia???" And none of it was quite helpful, so I'm glad you're giving a more in depth analysis. The longer (relative to others on youtube) form videos help a lot too.
Finally, a fellow Sun Yat-Sen enjoyer
I knew you would pop up somewhere my g
Ah yes, the Sun Yat Sen man
OMG I THOUGHT I WAS THE ONLY ONE
I think the bad dispersion myth comes from the double turrets and you sometimes get the wonkiest dispersion that borders on nigh impossible. Anyways another good review keep up the good work!
Do U plan on reviewing more obscure but seemingly strong T9 premiums?
Stuff like Minegumo, Kozma Minin and Tianjin
Reload mod enjoyer here. One thing to keep in mind with reload mod is that you can catch more guys before they dip behind an island, turn in or out, go dark or smoke up. Thats the greatest advantage of this mod since dpm isnt really a thing for BBs.
I get your point on range mod and on some BBs its makes sense to slot it. But overall reload mod is just superior imo.
I'm hoping to see an Illinois review in 2025, mostly because I got it recently, and I feel I'm just not getting "it" lol
Great review! I appreciate the long form and explanation of your thoughts versus other reviewers stating their opinions as facts after only playing a ship for 1 or 2 rounds and not the 10+ that a player needs to make an informed opinion. Also appreciate when you can admit you aim incorrectly causing or the enemy movement causes misses.
I really hope you keep reviewing underrated ships.
"best in the armoury" isn't much when t9 is basically dominated by unobtainiums by the virtue of their existence, at least until Los Andes came along and restored balance to the tier
I litteraly opened a box with the ship while watching your video! will try and see if i can make it work with your advice :-)
The shells used to have the alpha damage of a 16in despite being 18in, that's why people complained. Most of the moaning had ceased since they buffed her
@@IntelCorei-KProcessor-go2to if people complained about the guns because they used to do 1500 less damage there really is no hope for this battleship playerbase
Dubs only is the biggest reason shes not seen much. But yeah I got Mushy the FXP way back in the day and pulled this ship out of a Santa crate last year and would definitely agree the SYS is the only premium T9 able to hang tough with the Mushy and even be better in a number of circumstances due to Mushy's gimped ASW and OLD Yam turret traverse.
I say premium because Los Andes exists and frankly is better than the Liber tier for tier since players are figuring out UU Colombo while I've rolled even dialed in Mushys 1v1 and even more in ranked this season.
Wait does range mod improves dispersion in some way? I know that going from stock to upgraded range on researchable ships help that vertical dispertion but range mod?
@@VSample7 yes, as does spotter plane. Unlike horizontal dispersion, vertical dispersion can never been worse than the maximum range vertical dispersion. If a ship as 120m vertical dispersion at 20km, but you use range mod and spotter plane, you'll still have 120m vertical dispersion at the new max range which now might be 28km. Obviously this will drastically improve your vertical dispersion at closer ranges, and at your old maximum range.
@@hagostaeldmann Hmm, so you basically stretch you vertical dispertion so it goes up slower with spotter and range mod. This kinda explains why most of my good games with Stalin were with the range mod even despite shooting mostly on the stock 20km range and closer. Thx for explaining.
@@hagostaeldmann Does it work with aft as well then?
@VSample7 exactly, in fact if you run range mod and shoot at max range, the guns will feel exactly as accurate as they did when you shot at max range with reload mod. It's only at ranges inside your old max range that you'll notice the improved dispersion
@@hagostaeldmann This is not quite correct - the actual reason is somewhat more complicated.
The vertical dispersion of a ship at a particular range is determined as the product of its horizontal dispersion and its vertical dispersion coefficient. For 90%+ ships in the game (notable exceptions: Napoli, Petro, Soviet BBs, Japanese BBs), this vertical dispersion coefficient V is as follows:
0 range: V = 0.2
1/2 max range: V = 0.5
max range: V = 0.6
Between these values, the coefficient is linearly interpolated - say at 0.75*max range the coefficient is 0.55.
Your vertical dispersion is then:
vertical dispersion = V*horizontal dispersion.
As an example, consider Montana: this has standard US/UK BB horizontal dispersion and 23.65km max range. Your horizontal dispersion formula is then (60 + 10*range)[m] where range is the range in km. At max range, you have a horizontal dispersion of 296m, and hence a vertical dispersion of 296m*0.6 = 177.9m.
Suppose we now use range mod. Our max range is now 16% higher: at our new max range of 27.434km, our horizontal dispersion is now 334.34m, and our vertical dispersion is now 334.34m*0.6 = 200.6m. So this is larger than our old vertical dispersion - but this is at the new max range! The gain in vertical dispersion comes from the fact that our old max range is now only 86.2% of our new max range, and so the vertical coefficient at this range has decreased because we must linearly interpolate it according the the values given above. At 86.2% of our max range (ie, at 23.65km), the vertical coefficient is now 0.5724, and so our vertical dispersion is now 169.7m, or in other words, has improved by approximately 4.5%.
Of course, there was nothing special about our max range here, we could have looked at any other range, but interestingly, the improvement is not uniform over the range because of the non-linearity of the coefficient. For Montana (and hence most ships as they mostly use the same formulas), the greatest improvement is obtained when you are shooting at exactly half your old maximum range, in which case you obtain an improvement of 8.1%. This benefit then rapidly drops over the next 1.9km (for Montana) down to 3.1%, and then slowly increases up to the 4.5% improvement we found before at max range.
Ships like Petro and Napoli have very different behaviour because their coefficient curves are convex rather than concave, but I might explain this another time. I’ll just say that with Napoli you can expect a whopping 30%+ improvement at long range, and some 20% or so with Petro.
Oh, and if you want spotter numbers instead of range mod numbers, multiply every I’ve said by 25%.
Hago, I need some help. I’ve been playing WOWS for 9 years now, still don’t have a steel ship. I’m finally going to wise up and not use it for coal items,etc and get a ship. I don’t want Bourg! lol the ships that are appealing to me are Mecklenburg (but I have Rhode Island, so idk), Incomp, or Austin. I’m not a trash player nor a unicum. Thoughts??
Edit: I only play randoms and cruisers/BBs are my preferred but I do enjoy DDs.
What's you're opinion of Iwami?
would love to see a georgia review
The one time "Made in China" doesn't necessarily mean its a lower quality product
China soyuz with quite good reload
This ship is literally a sniper and with that kind of accuracy you can just knock the turrets of whoever is fighting you no one ever thinks to aim for the guns
Review Munchen
vanguard review pls
Why don't you ever review superships? I am just curious.
Superships big dumb
He already did Libertad lol
Not much to say about em, all are T11, some are T12 and some like Maine and Conde are T12.5-13.
@@alphax4785 🤣😇
@@belkinge2089libertad is not a supership.....
Oh wait...
Cash ship. So…..
I beg to differ… this ship is the worst premium BB at T9. It either doesn’t hit anything because of the dispersion or it gives you overpens. If I compare with Georgia that is supposed to have a similar accuracy… Sun Yat Sen is not even close. I rather play Marco Polo than this thing.
@@DocSnyder2011 amazing take, thanks