It's nice that the creators remembered that Sans doesn't actually KNOW what happens in each reset, he just knows that there's resets and can only assume what happened in each one.
My headcanon is that Sans can somewhat remember, as sometimes a sense of deja vu, sometimes not remembering, and sometimes remembering something exactly. He doesn't remember if you spare him, he just knows you seem MUCH more pissed off than normal. He completely remembers how many times he killed you (dear God sans could not just guess off expression), however he can't remember everything, or else he would have tried to stop you earlier he was sure you were doing genocide.
@@marcuswillems7782 this theory can be supported because if you did a second run, some characters will remember some thing such as toriel asking the butterscotch or cinnamon question
"Snowdin was too quiet...except these OCs just standing around ruining the atmosphere..." Edit: oh god they're everywhere, apparently! Shoo! Edit2: Aside from mood-killing add-ins, it's pretty cool. Maybe some fights could have gone harder like Sans seeming to pull back from obvious openings, or asgore not taking swipes with his trident when it was san's "turn". But the implied three-stage fight between them is really good and by the end I was rooting for the player to lose. I feel like undyne got jobbed, tho.
Not to mention a majority of them were humans. So like, were they confused as one of the human killers? And why haven't THEIR souls been taken to free the Underworld at this point? lmao
and so, warned of the human's genocide and reset ability, Sans decided to perfect his special attack. Thus ultimately, determination was overcome by the power of roll the credits!
Sans keeps track of your deaths, so I think he can actually remember continues but not resets, yet he has the deja vu like everyone else after a reset. I know he can't be remembering the continues based of process of deduction because otherwise he could use the deja vu that comes with resets to deduce what happened all the same.
It's easier to tell the facial expression of the kid you just murdered and know you're about to fight again, even if you don't remember it, than for the first time with no context
The self-insert OCs all over the place really kill the mood and end up contradicting the point of this AU and the Genocide Route in general. Part of the horror brought on by the Genocide Route was that these once populated areas are completely empty from everyone having died or ran away, with uncommon exceptions. Now, there's a bunch of random unfitting characters standing around like nothings going on, even though there is supposed to be a murderous psychopath on the loose, and a big part of this AU involves the majority (or at least a large chunk) of the monster population evacuating before Frisk can arrive and kill them. In fact, this also seems weird given that Chara, after Undyne's battle, complains about not having as much LV and EXP as usual, meanwhile there are the OCs standing around which Frisk just doesn't attack despite that going against their shared objective. Also, to step away from the OCs for a bit, the whole thing of Frisk not having as much LV or EXP doesn't even matter cause he just instantly kills everything anyway. Hell, Frisk somehow instantly kills Undyne in her Undying form even though his level isn't as high as in usual Genocide runs where he typically has to hit Undyne multiple times to kill her. How does that work?
I think the one gripe with this game was that the fights didn’t have the same emotion as the original ones. Sans was probably the main reason tbh. He didn’t act like he normally would if papyrus died, and when he told undyne about the plan for her to die and get stronger, she didn’t have that whole heroism and determination to her. Could have been why she lost tbh. Also none of them thought to join forces (yes I know sans and Asgore teamed up at the end) or use the royal guard?
@@Sydney_Angelyt I mean, he only does it in his second phase, I believe. Edit: Are you people braindead? Edit 2: Keep the argument going, this is interesting to watch.
@Soul Industrail whenever sans defeats a monster the next time you battle him he will have them magic of that monster maybe that could be a result of absorbing monster souls but with little control and hurting you
This is an absolutely amazing fangame, and I truly love the story of it, and how the ending was hinting at Sans taking Asgore's soul and absorbing it. If Iremember from Waterfall's messages though, monsters and humans can't absorb the souls of their own race. Asriel/Flowey was the one exception since he originally had no soul, and already had the power of the 6 other human souls.
Really don't link how the Devs implemented themselves into this game outright, I would've preferred if there were eastereggs or if there was only some of the developers included but they literally interact with the game's characters themselves, like how one of them says the skeletons asked them to take care of the house, it really takes out of the immersion
This fangame has a lot of potential and I love its premise and gameplay. One thing that really didn't sit so well with me, though, was all the random self-insert NPCs scattered everywhere. They kind of ruined the entire mood of certain areas, and most of them don't even make sense in terms of the universe's logic (I.E: more human characters + another sans) I really would have just left the credits cameo at 30:19 for them and nothing more.
This makes you think.. in the regular Undertale, Papyrus is decently strong, but it's obvious he's holding back. Sans never even fights you in the pacifist run, and considering what he's capable of when he DOES want to fight you in the genocide run, just think of what Papyrus is capable of if he actually knew just how bad you were. Even Undyne mentions how tough he is in a pacifist run, and it's likely he's even holding back when sparring with Undyne too. So if even Undyne thinks he's strong when he is likely still holding back, that just goes to show how strong the dude actually is
@@susanlozano7530 technically yes but that's not really the idea I'm proposing here. I'm more so suggesting if he was like that from the start of the game, if he knew truly just how horrible your character is. Even in this theoretical AU, he understands you're bad, but even so he's still likely holding back.
I feel like physically, papyrus is stronger than sans at magic and bare bones. But the thing that makes sans powerful is that he can remember some of what happened through your facial expressions or just deja vu. If the player fights a monster which has no mercy, it would be hard, but the player would figure out eventually. Where as sans, at his most unfair point, could swap the attacks infinitely or just kill the player before they reach the actual fight. But still, i think papyrus would win against sans in a fight if sans wasn’t so unfair.
@@datcap6289 Ye, Sans is perfect oponent for sinner human, but vs Innocent monster's he don't really have much chance (he can't even use karma in that case sooo)
I get that the people shown in Snowdin village, the Waterfall area and the Judgement Hall door are the developer’s representation of themselves, but why doesn’t Frisk kill them for EXP?
Everyone talks about Sans and Papyrus but nobody talks about how those MFs nerfed our fish girl instead of making her seem even stronger thanks to her knowledge. Damn,even in original she feels like stronger and harder boss than here.That's really upsetting Edit: They nerfed all the characters but fucking Funni-Skeleton-with-glowing-eye Got all the spotlight as alway!
This does look fascinating and incredibly tough, but I have one thing to mention. In Undertale, it states that a Human cannot absorb another Human soul, and the same for monsters. So , Sans wouldn’t be able to use Asgore’s soul. I’m sorry if I’m rude, I just thought I’d point it out.
Although, if you think about it, if Sans is truly tired of all this, then he should learn when to stop playing fair. Clearly the Human will not ever play fair.
@@Osmarius problem with that is that Sans doesn't actually remember resets or reloads, all he does is look at your face and guess. so Sans has no reason to kill you at the start.
Imagine if they covered every save point I know monsters can't see the sparkles But seriously, if the monsters kept a constant eye on the human, they could easily see where every save point would be
@@RushWheeler actually sans and flowey both has a determination in it,flowey don’t have a soul,making him less likely to melt,sans probably don’t have that much dt,but he probably didn’t know about timelines and stuff just by reading your expression,your barely changing expression
I think that the save points then would just change place. If I’m not wrong the save point is we’re determination is the strongest or a place that gives determination to the human because it gives a sense of progress to them
I love how Sans is lying when he says "You don't deserve a second chance", bc his fight is a second chance considering he can literally fill the box with bones like he did in the false mercy option in his original fight
Actually, it's like a betrayal kill. If Sans could do that whenever he wanted, he wouldn't have done that whole battle and just done that over and over. He spared you because once you let your guard down, he can betrayal kill you
@@EEE.654 for me that's dumb. Even if it's for gameplay things and that, if that was real, i'd fill the box of bones until Frisk gave up (imagine a April Fools Easter Egg that fill the Cage with bones)
I like the idea of there being a dust tale version of this timeline, each boss monster kills the monsters in their areas, and just before a killing blow they run away to the next boss to give up the LV
@@danielgonzalez-vm5ljif it didn’t work in regular genocide why would it change? Even when he knew the human was already halfway through the underground and only getting stronger he waiting until the human was standing right in front of him to do anything, except he didn’t even want to do anything and died in one hit.
@@jameslegault9398 he had no idea it is unknown if he forgot or flowey intercepted alphys's message but the guy asks frisk what kind of monster are they and is more shocked of the talking flower than the human said flower warned him about Take into account flowey just turned on frisk untill right before sans so he didnt have much time to think what to do
I'm gonna critique this game a tad much but here we go. As a game developer myself I know it's hard to have something you worked on criticized, but since the games already getting a reboot I think I can speak freely. Right now I'll only be going over sans/asgores fight. Sans fight is definitely unfair, lots of blasters that either give you 0 reaction time or have patterns you can't see. Also new concepts aren't introduced well either, like colored Gaster Blasters and the shield mechanic. Sans also has a few attacks where he changes gravity randomly, forcing you to get hit by attacks that you would only know were there if you played through it before. A lot of this fight seems rushed and using a basic engine, there's little unique attack variety and all just boils down to playing through and memorizing attacks. While I do think this game is pretty crude, it does have some great ideas, in sans second phase with ASGORE, both the sprites along with the music make sans and Asgore seem very menacing, but the idea is destroyed by gaster blaster spam and RNG. I can't wait to see what the team does for the reboot. Can't wait to see it!
What is with the human ocs every 5 feet? If they’re patrons I 100% agree with and respect their inclusion to show them thanks, can’t speak for anyone else however it really breaks the immersion and world building for me personally. Really cool fangame regardless, good stuff!
undyne seemed to be blueballed imo. Papyrus and Sans got great attack patterns that are cool to watch, but require some memory to preform. Same can be said for undyne, but the red soul parts. They feel so lackluster compared to Undying in Undertale. She spinned spears, spammed them around the area, it was all out of desperation to kill the human! But all I saw was… + and x spear attacks. Hell, even the Green Soul segments felt weak as well. Relatively short and lacked many spears. I believed Undyne was more of a “Reaction” skill based boss more than a Memory Pattern Boss. This is my opinion, but some potential was left forgotten for the Undyne part. SHE LITERALLY REFUSED TO DIE, come on lol.
It never stated that Sans is a Monster Aslo skeletons are obviously by stronger than simple monsters, just look what happens when you give then calcium or the whole month of October
I feel like people don't understand the sheer magnitude of erasing the genocide tineline. No amount of DT can overcome the erasure of a timeline by the sheer will of the protagonist. It's just like a true reset, but you don't get to start over.
I really like the fact that Papyrus and Undyne do not finish their turn. They know they will die in one hit, so instead, they drain their stamina to keep up one turn in which they use all of their trump cards to put an end to you. Also, we see that Sans does not try to save Undyne, nor Papyrus. Because he knows that human will reset anyway, every time he dies. So instead, he tries to evacuate everyone, thus, lowering your maximum health points in the final battle. Everything feels on point here, and I am really waiting for the last phase :)
Tbh Inserted OC's made me physically cringe and killed the mood. No tension was built up before battles. It would have been much more interesting if players actuslly went through the full game. Even if it was quiet. Plot didnt even make much sense either. Most battles were incredibly easy compared to actual counterparts. Music is okay if best, and the Sprite just dont feel right. I understand if that was a mood killing comment there and unnecessary, but I jsjt wanna see how anyone enjoyed it. If you could let me know that would be great
@@sjcl2563 Ok, I now see your point. I agree with the story being, kind of wack. But, I did enjoy the music. Plus, hearing some else’s opinion does help you see some things I may have overseen. So, thanks for your opinion, and I can now see that this fan game ( like a lot of others ) is a little off from the Undertale storyline. Nonetheless, the game was good.
wait!!!!! i remember this! remember sans last breath the story said "but there was a door unusal frisk walked in then she fainted and gaster left to sans this is sans last breath!"
hopefully this updates, undyne looks kinda underpowered and the main “meat” of the thing is sans but hey I don’t know how long they worked on it and the other battles may be lengthened
the fact that you somehow knew it was from roblox tells me something like come on that game’s obscure and if you did play it you would have to play for a least a few hours for that image to get stuck in your head anyway I am too lazy to change it
the papyrus part darn near drove me to tears!!! it's the music; it sounds nightmarish, and the tension and stakes are so high!!! please, i need to know who did that battle theme!
Finally, A Sans that gets TOLD about the timelines by someone that CANONICALLY knows about them, instead of him already somehow knowing about them beforehand. And before you say anything... No, Sans doesn't know that you reset. He can tell by your expression that you seem to have done this before. No, Sans isn't depressed about everyone dying over and over again. Infact, he barely cares. He only fights you cause its his Job. Other than that, Good Fangame!
Sans has an attack where he just slams you into the wall with gravity powers. Can't be blocked. If he did that 70 times in a row he'd win easy In the original fight he does that 26 times but that ain't enough
Why did they have to add in the npc's though? It completely ruins the mood when you're marching through a desolate area and someone's just "oh hi there"
It's nice that the creators remembered that Sans doesn't actually KNOW what happens in each reset, he just knows that there's resets and can only assume what happened in each one.
He knows due to face expression
My headcanon is that Sans can somewhat remember, as sometimes a sense of deja vu, sometimes not remembering, and sometimes remembering something exactly. He doesn't remember if you spare him, he just knows you seem MUCH more pissed off than normal. He completely remembers how many times he killed you (dear God sans could not just guess off expression), however he can't remember everything, or else he would have tried to stop you earlier he was sure you were doing genocide.
@@marcuswillems7782 oof
I thought he knew every reset
@@marcuswillems7782 this theory can be supported because if you did a second run, some characters will remember some thing such as toriel asking the butterscotch or cinnamon question
Sans looks extra goofy which makes this oh so much more menacing when he pulls the intimidating face.
Ok
@@lenixkalazar3086 ok
Goofy Goofy Calcium
Hey. Whatever works.
@@CCaster2000 Works
Finally an fangame where papyrus has an good special attack
Wdym papyrus has a phenomenal special attack as he is the coolest
@@smallchild2415 nah im saying an attack that isn't totally blue bones
@@smallchild2415 this one is better
look desbelief papyrus :)
@@Kitsune-gc5tu anoying dog special atack papyrus:auau
Papyrus:noooooo
"Snowdin was too quiet...except these OCs just standing around ruining the atmosphere..."
Edit: oh god they're everywhere, apparently! Shoo!
Edit2: Aside from mood-killing add-ins, it's pretty cool. Maybe some fights could have gone harder like Sans seeming to pull back from obvious openings, or asgore not taking swipes with his trident when it was san's "turn". But the implied three-stage fight between them is really good and by the end I was rooting for the player to lose. I feel like undyne got jobbed, tho.
Yeah not gonna lie, the random OCs are kind of a really mood-killing insert.
@@Pengkip yes
Tbh they should've left the ocs for the end of the demo or for the credits and not slap them everywhere in the game
Not to mention a majority of them were humans. So like, were they confused as one of the human killers? And why haven't THEIR souls been taken to free the Underworld at this point? lmao
For real, not only they look ugly af because of the sprite size, but they ruin the atmosphere. This fan game would be perfect if it wasn’t for that.
and so, warned of the human's genocide and reset ability, Sans decided to perfect his special attack. Thus ultimately, determination was overcome by the power of roll the credits!
Nobody can against so much power from th credits. They're the last defense.
Cinemasins be like:
Special thanks boss fight flashbacks intensify*
alas the credits!
I love the idea of the characters finally having none of your shit and standing up for themselves as they try to save their world
But like can we all agree that papyrus’ theme was absolutely perfect
Best song in the entire game easily
All 3 of the battle themes in this are absolutely amazing
You’re definitely right about that
isnt my brother cool?
@@Sans-rt8osYou wish you were sans.
Sans keeps track of your deaths, so I think he can actually remember continues but not resets, yet he has the deja vu like everyone else after a reset. I know he can't be remembering the continues based of process of deduction because otherwise he could use the deja vu that comes with resets to deduce what happened all the same.
It's easier to tell the facial expression of the kid you just murdered and know you're about to fight again, even if you don't remember it, than for the first time with no context
Sans does not remember, he only predicts it because he saw the timelines in his laboratory, already in this fan-game I think if he has deja vu's
@@Napzta. that's a pretty fucking accurate prediction
Most people ignore the DEJA Vu , but sans pays attention to it
nah he can only tell by expressions he can't keep track
:"you look frustrated about something'
The self-insert OCs all over the place really kill the mood and end up contradicting the point of this AU and the Genocide Route in general. Part of the horror brought on by the Genocide Route was that these once populated areas are completely empty from everyone having died or ran away, with uncommon exceptions. Now, there's a bunch of random unfitting characters standing around like nothings going on, even though there is supposed to be a murderous psychopath on the loose, and a big part of this AU involves the majority (or at least a large chunk) of the monster population evacuating before Frisk can arrive and kill them.
In fact, this also seems weird given that Chara, after Undyne's battle, complains about not having as much LV and EXP as usual, meanwhile there are the OCs standing around which Frisk just doesn't attack despite that going against their shared objective.
Also, to step away from the OCs for a bit, the whole thing of Frisk not having as much LV or EXP doesn't even matter cause he just instantly kills everything anyway. Hell, Frisk somehow instantly kills Undyne in her Undying form even though his level isn't as high as in usual Genocide runs where he typically has to hit Undyne multiple times to kill her. How does that work?
I think the reason for undyne getting killed in one hit maybe was because of overextending herself, probably not being able to defend her self well
@@sophiaisstillagoodunit6626 damage values don't lie
@@sophiaisstillagoodunit6626 that was weird as heck even with that
Also some minor thing is that undyne was weaker than in the normal undertake genocide route…
Its a fangame with different rules so I guess that's why undyne died as for devs yeah I wish there was a setting to turn them off
I think the one gripe with this game was that the fights didn’t have the same emotion as the original ones. Sans was probably the main reason tbh. He didn’t act like he normally would if papyrus died, and when he told undyne about the plan for her to die and get stronger, she didn’t have that whole heroism and determination to her. Could have been why she lost tbh. Also none of them thought to join forces (yes I know sans and Asgore teamed up at the end) or use the royal guard?
the sans fight is so brutal, he even attacks you in YOUR turn
He does that in normal Undertale too
@@Sydney_Angelyt I mean, he only does it in his second phase, I believe.
Edit: Are you people braindead?
Edit 2: Keep the argument going, this is interesting to watch.
@@thathollyjolly wtf bruh
@@kk-de5em the bone attacks in the 4 option bars
@@thathollyjolly What Is This Second Phase You People Talk About??? It's One Full Battle
Chara: You should have killed him earlier.
Frisk: Plz be quiet Chara I'm trying to focus.
fr
Me during the entire thing: This is truly amazing...
Me when Sans absorbs a monster soul: Wait no-
@Soul maybe the souls FUSE
Maybe is no monster at all, or, and that is kind of crazy, he never was
that “sans is ness” theory might be the reason why he can even though I don’t believe that theory
@Soul Industrail whenever sans defeats a monster the next time you battle him he will have them magic of that monster maybe that could be a result of absorbing monster souls but with little control and hurting you
Maybe he abosrbed the soul's power but not the actual soul
This is an absolutely amazing fangame, and I truly love the story of it, and how the ending was hinting at Sans taking Asgore's soul and absorbing it. If Iremember from Waterfall's messages though, monsters and humans can't absorb the souls of their own race. Asriel/Flowey was the one exception since he originally had no soul, and already had the power of the 6 other human souls.
I only have one thing to say
Sans plot armor
Monsters can actually absorb other monster SOULS, but only if they absorb all monster SOULS at the same time
@@EEE.654 but Sans hasn't absorbed any other souls, at least as far as I know
@@jgoofy8233 Yeah well AUs are stupid
@@EEE.654 that's true for some AUs
Really don't link how the Devs implemented themselves into this game outright, I would've preferred if there were eastereggs or if there was only some of the developers included but they literally interact with the game's characters themselves, like how one of them says the skeletons asked them to take care of the house, it really takes out of the immersion
I'm not even talking about the "human" oc's underground
God how I love the Undertale fangame community, the quality just keeps improving
This fangame has a lot of potential and I love its premise and gameplay. One thing that really didn't sit so well with me, though, was all the random self-insert NPCs scattered everywhere. They kind of ruined the entire mood of certain areas, and most of them don't even make sense in terms of the universe's logic (I.E: more human characters + another sans) I really would have just left the credits cameo at 30:19 for them and nothing more.
I completely agree with you
Maybe just because this is a demo
This makes you think.. in the regular Undertale, Papyrus is decently strong, but it's obvious he's holding back. Sans never even fights you in the pacifist run, and considering what he's capable of when he DOES want to fight you in the genocide run, just think of what Papyrus is capable of if he actually knew just how bad you were. Even Undyne mentions how tough he is in a pacifist run, and it's likely he's even holding back when sparring with Undyne too. So if even Undyne thinks he's strong when he is likely still holding back, that just goes to show how strong the dude actually is
There is an entire AU about that lol disbelief pap
@@susanlozano7530 technically yes but that's not really the idea I'm proposing here. I'm more so suggesting if he was like that from the start of the game, if he knew truly just how horrible your character is. Even in this theoretical AU, he understands you're bad, but even so he's still likely holding back.
I feel like physically, papyrus is stronger than sans at magic and bare bones. But the thing that makes sans powerful is that he can remember some of what happened through your facial expressions or just deja vu.
If the player fights a monster which has no mercy, it would be hard, but the player would figure out eventually. Where as sans, at his most unfair point, could swap the attacks infinitely or just kill the player before they reach the actual fight. But still, i think papyrus would win against sans in a fight if sans wasn’t so unfair.
see: *Disbelief Papyrus.*
@@datcap6289 Ye, Sans is perfect oponent for sinner human, but vs Innocent monster's he don't really have much chance (he can't even use karma in that case sooo)
I get that the people shown in Snowdin village, the Waterfall area and the Judgement Hall door are the developer’s representation of themselves, but why doesn’t Frisk kill them for EXP?
Ah yes everything was quiet except for the fact that a bunch of ocs are standing around
i really like the theme that plays after papyrus dies and sans appears. thats my favorite theme, despite it being literally 23 seconds long
Everyone talks about Sans and Papyrus but nobody talks about how those MFs nerfed our fish girl instead of making her seem even stronger thanks to her knowledge.
Damn,even in original she feels like stronger and harder boss than here.That's really upsetting
Edit: They nerfed all the characters but fucking Funni-Skeleton-with-glowing-eye
Got all the spotlight as alway!
No way should Undyne or Paps have only gotten one big attack rather an actual fight where they live hits like Undyne in UT
Salty Undyne fan angry she isn't unreasonably hard 👀
@@AverageHandle_ I'm not gonna lie, I like papyrus having that because it suits him, but undyne should have been attacked like normal
They did both undyne and papyrus dirty by having them die in one hit
@@daviddow3705 *reasonable undyne fan points out that sans, like always, is harder than the ACTUALLY strong characters.
I love how the intro "202X" implies that the human has been killing everyone for FLIPPIN 10 YEARS
*resets
Wow, this fangame is really good. I wonder what happened to Alphys and Mettaton
death
They probably evacuate
I'm assuming Alphys evacuated and mtt neo was already dead or wasn't constructed at all, so ex/box was the person who helped evacuate the rest
No metton died we say his body get slashed
@@Elpthz But we also saw Sans being slashed 12:00
Another high quality fangame, nice
Yeah
Hey outer snas where is classic
not even high quality
@@noxhy0 better than your quality
@@cheerfulmaster6224 true. but that doesn't make the quality of this game good.
This does look fascinating and incredibly tough, but I have one thing to mention.
In Undertale, it states that a Human cannot absorb another Human soul, and the same for monsters.
So , Sans wouldn’t be able to use Asgore’s soul.
I’m sorry if I’m rude, I just thought I’d point it out.
@Brecker#5165 He’s neither a monster nor human, he’s something else entirely, stated on one of the data things in the True Lab.
@Brecker#5165 He had no soul to begin with
@Brecker#5165 He absorbed all human souls and i guess he absorbed monster souls with the human souls or something like that
@The Lonely Proto also flowey isnt a human or a monster. he can absorb both equally because hes neither.
Isn’t the reasoning because the monster souls instantly break, that doesn’t with boss monsters but I could be way wrong
Think about the gravity of Sans saying there cant be any slacking. It is the same gravity as flowey warning everybody of the impending doom.
Or like mettaton telling everybody there will be no legs
Although, if you think about it, if Sans is truly tired of all this, then he should learn when to stop playing fair. Clearly the Human will not ever play fair.
Sans has never played fair, I don't know how much harder he could cheat.
@@anthonyrodriguez8788 Sans then starts manipulating the game engine and closes the game at random points
@@RushWheeler Which AU are we talking about here?
@@anthonyrodriguez8788 By simply, killing them in the beginning.
@@Osmarius problem with that is that Sans doesn't actually remember resets or reloads, all he does is look at your face and guess.
so Sans has no reason to kill you at the start.
30:42 damn this GameOver cover is so good,can anyone link me to the full song?
No
@@big_daddy_woo_woo >:(
You can find it in the gamejolt page of the game
@@thetalkingfist9482 alr then
count me in the search too, i've been wanting the full cover for weeks now
*[The pawns rebel against their god]*
*[The pleasure to show them that their choices doesn't matter... fills you with Determination]*
Deltarune reference
Undyne never used the yellow arrows either the creator forgot those existed or dint want to put it in the game
Imagine if they covered every save point
I know monsters can't see the sparkles
But seriously, if the monsters kept a constant eye on the human, they could easily see where every save point would be
Especially Flowey
@@RushWheeler actually sans and flowey both has a determination in it,flowey don’t have a soul,making him less likely to melt,sans probably don’t have that much dt,but he probably didn’t know about timelines and stuff just by reading your expression,your barely changing expression
@@funfactmaker4924 hmmm source
@@funfactmaker4924 Source
I think that the save points then would just change place. If I’m not wrong the save point is we’re determination is the strongest or a place that gives determination to the human because it gives a sense of progress to them
I like how Error is at the hotdog stand
lol
I love how Sans is lying when he says "You don't deserve a second chance", bc his fight is a second chance considering he can literally fill the box with bones like he did in the false mercy option in his original fight
Actually, it's like a betrayal kill. If Sans could do that whenever he wanted, he wouldn't have done that whole battle and just done that over and over. He spared you because once you let your guard down, he can betrayal kill you
@@EEE.654 for me that's dumb. Even if it's for gameplay things and that, if that was real, i'd fill the box of bones until Frisk gave up (imagine a April Fools Easter Egg that fill the Cage with bones)
The papyrus fight was the best
Temmie: Oh this is the world of monsters I'll make myself a catdog
Devs: Hi we're all mostly humans the monsters could've used to break the barrier
And we're all just gonna stand here and talk to the genocidal kid with a knife
Remember it takes *every* monster soul to create the same power of *ONE* human soul.
Nope
@@-wiseguyyes it does
Okay this is actually amazing and it's clear how much love was put into this
When you fight sans you can bearly see papyrus on his side how wonderful
I haven't seen it yet but is that why sans looks up and to (his left) whenever he dodges an attack? 18:12
The piano in the start with the fight with papyrus is just in another level
I like the idea of there being a dust tale version of this timeline, each boss monster kills the monsters in their areas, and just before a killing blow they run away to the next boss to give up the LV
That sounds both awesome and disturbing, which is what dusttale already was. I like the idea!
Or they could You know use That awareness to give asgore the souls ? Explain everything how the human Will kill everything
@@danielgonzalez-vm5ljif it didn’t work in regular genocide why would it change? Even when he knew the human was already halfway through the underground and only getting stronger he waiting until the human was standing right in front of him to do anything, except he didn’t even want to do anything and died in one hit.
Also I have a wattpad where I just started writing a fanfiction for this idea
@@jameslegault9398 he had no idea it is unknown if he forgot or flowey intercepted alphys's message but the guy asks frisk what kind of monster are they and is more shocked of the talking flower than the human said flower warned him about
Take into account flowey just turned on frisk untill right before sans so he didnt have much time to think what to do
I'm gonna critique this game a tad much but here we go.
As a game developer myself I know it's hard to have something you worked on criticized, but since the games already getting a reboot I think I can speak freely.
Right now I'll only be going over sans/asgores fight. Sans fight is definitely unfair, lots of blasters that either give you 0 reaction time or have patterns you can't see. Also new concepts aren't introduced well either, like colored Gaster Blasters and the shield mechanic. Sans also has a few attacks where he changes gravity randomly, forcing you to get hit by attacks that you would only know were there if you played through it before. A lot of this fight seems rushed and using a basic engine, there's little unique attack variety and all just boils down to playing through and memorizing attacks.
While I do think this game is pretty crude, it does have some great ideas, in sans second phase with ASGORE, both the sprites along with the music make sans and Asgore seem very menacing, but the idea is destroyed by gaster blaster spam and RNG.
I can't wait to see what the team does for the reboot. Can't wait to see it!
What is with the human ocs every 5 feet? If they’re patrons I 100% agree with and respect their inclusion to show them thanks, can’t speak for anyone else however it really breaks the immersion and world building for me personally. Really cool fangame regardless, good stuff!
Seriously why is the sprite-work, music and difficulty so perfect in this game I mean it’s only a fan-game jeez😅
Sans Music at the start sounds like avocado sans
@@Retired134 No *avocado Sans*
During Sans fight i saw Papyrus in the background.
Papyrus closes his eyes in disbelief that you'd go on such an evil path but papyrus still believes in you
can we talk about papyrus' theme, holy shit
If you look closely to the left during the sans fight, you can see a ghost of papyrus
His left or our left?
Edit: I see him now
I haven't even watched it all yet but the story was so unique
Can we just appreciate how HARD Papyrus' battle theme slaps? Like god damn it is GOOD
isnt my bro cool?
if there's ever an update for this game, I would love to see an updated mettaton neo fight that doesn't end with one fight command.
Never have I ever seen anyone use the term "one fight command" instead of "one hit KO" so, congrats for being different
*Papyrus theme is so cool that you caught your self on cold*
*It feels you with determination*
That was the most pathetic teamup Ive ever seen (that doesnt involve Jerry).
Makes sense though, because Asgore was at 0 hp and Sans is T I R E D
I JUST NOTICED PAPYRUS IS IN THE BATTLE 19:15
undyne seemed to be blueballed imo. Papyrus and Sans got great attack patterns that are cool to watch, but require some memory to preform. Same can be said for undyne, but the red soul parts. They feel so lackluster compared to Undying in Undertale. She spinned spears, spammed them around the area, it was all out of desperation to kill the human! But all I saw was… + and x spear attacks. Hell, even the Green Soul segments felt weak as well. Relatively short and lacked many spears. I believed Undyne was more of a “Reaction” skill based boss more than a Memory Pattern Boss. This is my opinion, but some potential was left forgotten for the Undyne part. SHE LITERALLY REFUSED TO DIE, come on lol.
dude those date fight leitmotifs in papyrus's theme are awesome
Undertale physics: monsters can't absorb another monster's soul
Sans: hol' my ketchup
It never stated that Sans is a Monster
Aslo skeletons are obviously by stronger than simple monsters, just look what happens when you give then calcium or the whole month of October
@@SkeithSheep there is no reason I should be laughing this hard at this
I feel like people don't understand the sheer magnitude of erasing the genocide tineline. No amount of DT can overcome the erasure of a timeline by the sheer will of the protagonist. It's just like a true reset, but you don't get to start over.
Thta’s the best extra scene I’ve ever seen in an Undertale fangame
I really like the fact that Papyrus and Undyne do not finish their turn. They know they will die in one hit, so instead, they drain their stamina to keep up one turn in which they use all of their trump cards to put an end to you.
Also, we see that Sans does not try to save Undyne, nor Papyrus. Because he knows that human will reset anyway, every time he dies. So instead, he tries to evacuate everyone, thus, lowering your maximum health points in the final battle.
Everything feels on point here, and I am really waiting for the last phase :)
Really cool fan game, do wish the undyne and papyrus fights were longer though
I do understand why they weren't longer though
@@thelizord2157 I don’t at least for Undyne, she was better when the human was at higher love than at lower love making zero sense
Just noticed that while fighting sans papyrus is actually by him on the left side a bit faded show's how he's always by his side even when he's gone
The low level was the perfect excuse to do an mettaton neo fight
Exactly
just noting that during the sans fight you could just barely see papyrus off to the side indicating he is still there in spirit.
I don't see it but that's a neat detail. I would assume papyrus is on sans' left because he constantly looks up and left during the fight
Papyrus's theme is a banger, best papyrus theme out of all the papyrus's fan made themes imo
Edit: 56th replay and my opinion has still not changed
Try the gamechops-holder remix, you'll thank me later.
This truly is an amazing fan game, not to mention the great music!
Tbh Inserted OC's made me physically cringe and killed the mood. No tension was built up before battles. It would have been much more interesting if players actuslly went through the full game. Even if it was quiet.
Plot didnt even make much sense either. Most battles were incredibly easy compared to actual counterparts. Music is okay if best, and the Sprite just dont feel right.
I understand if that was a mood killing comment there and unnecessary, but I jsjt wanna see how anyone enjoyed it. If you could let me know that would be great
@@sjcl2563 Ok, I now see your point. I agree with the story being, kind of wack. But, I did enjoy the music. Plus, hearing some else’s opinion does help you see some things I may have overseen. So, thanks for your opinion, and I can now see that this fan game ( like a lot of others ) is a little off from the Undertale storyline. Nonetheless, the game was good.
In the sans only encounter you can see a faded papyrus silhouette but when asgore joins the silhouette is gone
me when I realise monsters cant absorb other monster souls:
wait!!!!! i remember this! remember sans last breath the story said "but there was a door unusal frisk walked in then she fainted and gaster left to sans this is sans last breath!"
17:55
CotV sans: hey thats my line
This is amazing, a Undertale fan game not just Sans.
why does it always revolve around sans?
I’m pretty sure the buildup in Papyrus’s theme is meant to be a reference/leitmotif to Super Mario Bros 1’s level complete theme.
*we all know sans is doing work when he steals Vegeta's armor*
dragon ball abridged *flash backs*
At the end of evry genocide, the whole world gets a true reset. Flowey cannot be able to remember any timeline
Any timeline
Neutral run go brr
I just like how when sans and ashore fights together sans says “you can’t give up now fluffy buns” that’s just so cool
Damn you the notification made my perfect run ruined
Rip
Heh
Rip
R.I.P.
32:36 Hello, Dr. Gaster
hopefully this updates, undyne looks kinda underpowered and the main “meat” of the thing is sans
but hey I don’t know how long they worked on it and the other battles may be lengthened
Man youve got a roblox pfp stfu pls
the fact that you somehow knew it was from roblox tells me something like come on that game’s obscure and if you did play it you would have to play for a least a few hours for that image to get stuck in your head
anyway I am too lazy to change it
@@fourtyfir i am lvl 3. And played it a looong time ago, i dont even know whats the name, i bet its chaos or something
ah I see
my child brain is slow I guess
You know you've messed up when even Papyrus doesn't think you can be reasoned with.
I wonder whats gonna happen next
Damm my man really be eatin some determination to heal
What’s the Name of the song used for the sans encounter? I’m aware it’s a megalovania remix but that’s the extent of what I know
The one after papyrus is “Friendly warning,” the sans fight is “Another monster.” Both can be found on the gamejolt page and soundcloud.
@@thetalkingfist9482 thank you
the papyrus part darn near drove me to tears!!! it's the music; it sounds nightmarish, and the tension and stakes are so high!!! please, i need to know who did that battle theme!
ah right... i'll check the credits!!
ehehe
bro.. 2:53 the "A" looks like amogus....can't take i't anymore...
Finally, A Sans that gets TOLD about the timelines by someone that CANONICALLY knows about them, instead of him already somehow knowing about them beforehand. And before you say anything...
No, Sans doesn't know that you reset. He can tell by your expression that you seem to have done this before.
No, Sans isn't depressed about everyone dying over and over again. Infact, he barely cares. He only fights you cause its his Job.
Other than that, Good Fangame!
Last breath gaster told him about the resets
Wait did Sans absorbs Asgore's soul?
Yes.
Yes he did.
@@that1rancerfollowerphone138 So monsters can absorb another monsters soul? Lol I didn't know that
I have to admit that's a bit confusing - I thought monsters can't absorb the souls of other monsters?
@@mrdiacsani5887 they can't but... THIS IS THE FANDOM
@@that1rancerfollowerphone138 then I knew it right but I don't know why the fandom made this
25:51 omg the dark is talking😂
The hell was with all of those OC inserts? Kinda ruined the mood tbh
Can we just appreciate the soundtrack for a moment?
10/10 right here, it's actually on SoundCloud too
The bosses should just make an unfair thing that is impossible to dodge
Sans has an attack where he just slams you into the wall with gravity powers. Can't be blocked. If he did that 70 times in a row he'd win easy
In the original fight he does that 26 times but that ain't enough
@@brendanhall5581 don’t forget that it can’t kill you, in sans final attack he slams you and if you reach one, you can’t die
THE DEMO IS OUT THIS LOOKS AMAZING
its a great fangame but the self inserts really ruin the game's vibe
Papyrus fight theme is such a banger!
those dumb oc's kinda take the piss out of the immersion
Why did they have to add in the npc's though? It completely ruins the mood when you're marching through a desolate area and someone's just "oh hi there"
Congrats to the developers for completely ruining the mood with their ugly ass OCs. 🥳
22:09 is no one gonna talk about how well timed that was?
Honestly, the cliffhanger with Sans possibly absorbing Asgore's soul is what kinda bothers me the most