The COMPLETE Guide To Combat In Manor Lords

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Combat Database: melodious-entree-b4a.notion.s...
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    00:00 - Intro
    00:18 - All Combat Stats Explained (Impale, Shield Block, Etc.)
    01:33 - All Militia Unit Stats (No Armor, Helmet Only, Helmet + Gambeson, Helmet + Mail)
    03:57 - Armor Upgrade Recap
    04:59 - Retinue (Base Unit & Upgraded Version)
    05:45 - All Mercenary Units Explained (Stats, Cost, Etc.)
    07:20 - All Stances & Abilities Tested & Explained (Push Forward is the BEST)
    10:34 - Testing All Stances, Fatigue & Hill Effect on Combat, etc. (Testing & Data)
    12:30 - Testing All Militia Units In Battle (Including Line Vs. Square Shape)
    15:23 - Testing All Units Vs. 4x Raiders For Armor Effectiveness (Unarmored, Helmet, Helmet Gambeson, Helmet Mail, Base Retinue, Upgraded Retinue)
    18:47 - Final Thoughts, Recap & Extra Tips
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ความคิดเห็น • 144

  • @GabbaLads
    @GabbaLads 10 วันที่ผ่านมา +76

    I’ve been living off your guides the last week, I keep watching other guides and see them making mistakes that you had already solved through your intense testing. You’re the man!

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +6

      Thanks! Glad you're getting use out of these :)

    • @semp224
      @semp224 10 วันที่ผ่านมา

      He is strat gaming after all!

    • @CubeInspector
      @CubeInspector 10 วันที่ผ่านมา +3

      That's something I've noticed. A lot of people making guides. But most of them aren't accurate

    • @understated1908
      @understated1908 10 วันที่ผ่านมา

      @@CubeInspector theyre interested in pushing out content and this isnt unique to manor lords. all games are drowning in "guides" and "top 10 best x", yadda yadda.

    • @GabbaLads
      @GabbaLads 10 วันที่ผ่านมา

      @@CubeInspector one guide i watched recommended you put your granary and storehouse far from your town so its "out of the way" XD Strat would be rolling in his grave

  • @oOFoof-wo1vd
    @oOFoof-wo1vd 10 วันที่ผ่านมา +18

    Honestly manor lords, while not designed to be a medieval strategy game, has great mechanics, especially military losses being able to cripple the entire working force of a village

  • @dontdoxmestepbro
    @dontdoxmestepbro 10 วันที่ผ่านมา +27

    I don't know if my original comment worked ( I can't see it) but it is worth noting that per the wiki, retinue stats vary based on the amount of polearm and shield users it generates.
    Per the wiki: "the overall stats of the retinue may vary slightly due to differing weapon distribution - for example having more polearm wielding retinue will lead to having a higher charge and anti armor value, and not having any, sets anti armor to 0."

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +13

      Interesting, I knew they had random loadouts but didn't realize those loadouts actually effected their stats! Good to know, thank you for the heads up

    • @FreedomFighterEx
      @FreedomFighterEx 10 วันที่ผ่านมา +3

      Yea, I been noticing that after a few run. You are suppose to be able to customize them to the teef but not at this moment. A full retinue of polearms going to be devastated at anything they charge at. Preferably from behind.

  • @delindsay
    @delindsay 10 วันที่ผ่านมา +12

    As someone who makes YT content and has videos where I stitch multiple recorded videos together, set times stamps, place text/pictures over certain parts, I can say as fact this 20:51 video took you a loooong time and the result is fantastic!

    • @moleg0dmachine724
      @moleg0dmachine724 10 วันที่ผ่านมา +4

      strat has always had high effort vids, a beast

    • @delindsay
      @delindsay 10 วันที่ผ่านมา

      @@moleg0dmachine724 What few I've watched (came after Manor Lords) I would have to agree.

    • @eannane8712
      @eannane8712 2 วันที่ผ่านมา

      I did video editing 15 years ago and it would take a week of 5 people to do this.

  • @ob1983
    @ob1983 10 วันที่ผ่านมา +6

    OMG Strat.......this is a high quality video. Thanks so much. I have been doing everything wrong and losing two men per battle. I have been using "hold ground" and a square formation. I feel so fortunate that you like all the same games I do, your analysis is off the charts. KCD2 will get the "Strat Attack" too no question and I reckon it could be quite complex, be interesting to observe the fight mechanics.... Thanks again 😁

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      Yeah squares are once again nerfed hard lol I guess it makes sense because it allows the enemy to outnumber you on a man to man battle and get flanked easier. For sure, KCD2 will get broken down and data-dumped as soon as possible :D

  • @RamblinRick_
    @RamblinRick_ 10 วันที่ผ่านมา +3

    I wish I could click that LIKE button a dozen times. I've not experienced combat yet (will soon, as I enter third year). I needed...NEEDED...a guide like this THANK YOU!

  • @grantlangdon7009
    @grantlangdon7009 10 วันที่ผ่านมา +2

    Simply the best. You validate your recommendations with solid methodology while highlighting the limitations of your tests. Good stuff!

  • @ralphkeyser5084
    @ralphkeyser5084 10 วันที่ผ่านมา +3

    Thank you, thank you for all the time and meticulous testing. Your Manor Lords videos are the most in-depth and reliable content out there, and I treasure them.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      Glad you like them!

  • @zolaries04
    @zolaries04 วันที่ผ่านมา

    Man, your dedication for this game is astronomical, I can see how much you love researching. I bet you're the type of guy who loves min-maxing any game you play. Thank you for this information!

    • @Strat-Guides
      @Strat-Guides  วันที่ผ่านมา +1

      Thanks for watching! I love to minmax on paper, but when I'm actually playing I find it too tedious lol I like to know that optional is and maybe go 90% of the way because that last 10% has a massively submitted return. But I do enjoy being very close to optimal!

  • @dhn2549
    @dhn2549 8 วันที่ผ่านมา +1

    Sooo, what you're saying is... civilians or anyone armed with weapons fight better! I get it now! Haha. I am so newb when playing this, and I'm very thankful for your videos/guides! They are exceptional in quality my friend. Well done, and thank you very much!
    ✌🏼❤☯️

  • @Fiddlestickz1
    @Fiddlestickz1 10 วันที่ผ่านมา +1

    Nice indepth guide, you are my go to source for Manor Lords videos! Curious how Greg will improve and expand the game in the future, videos like this will certainly be a great help in his analysis!

  • @eagleguy7
    @eagleguy7 10 วันที่ผ่านมา +3

    wow. this is such valuable information. thank you for the time you've invested intro researching this

  • @bappo2693
    @bappo2693 10 วันที่ผ่านมา +2

    My man is a true scientist

  • @chrisleech1
    @chrisleech1 10 วันที่ผ่านมา +1

    You are by far making the best Manor Lords videos! Keep up the good work

  • @olafmesschendorp147
    @olafmesschendorp147 10 วันที่ผ่านมา +3

    Excited for cavalry

  • @faruqakmal1146
    @faruqakmal1146 10 วันที่ผ่านมา +2

    I knew sooner or later this video will pop up on my feed. And for every manor lord patches to come. Cheers

  • @Furoresu
    @Furoresu 5 วันที่ผ่านมา +1

    Admirable testing analysis! 👏👏

  • @justinsinke2088
    @justinsinke2088 10 วันที่ผ่านมา +3

    Huh, I'm not sure if it's explained in game at all, but equipment being limited by burgage plot size is something that makes sense in hindsight, but it's something I'd think would be the case without doing some digging.

  • @AlenNugi
    @AlenNugi 10 วันที่ผ่านมา +9

    Such a thorough job, great work!

  • @85Reywas
    @85Reywas 10 วันที่ผ่านมา +1

    This combat breakdown video is the definitive guide to Manor Lords units and fighting. Awesome work!

  • @Madhattersinjeans
    @Madhattersinjeans 4 วันที่ผ่านมา

    Nice work doing this testing, excellent data.

  • @davidglenn2739
    @davidglenn2739 9 วันที่ผ่านมา +1

    Thank you so much! How in depth! Yesterday, I successfully held off two bandit attacks but then one of the other lords laid claim to my land which wasn't going to fly with me so of course challenged to battle. Let's say it did not go so well....

  • @KaMeKaZiKaI
    @KaMeKaZiKaI 9 วันที่ผ่านมา +3

    From what I’ve noticed hold ground does make a difference for spears specifically if they’re at low unit numbers. With 12-14 units they hardly if at all take losses to a unit of outlaws but if in balanced they will take losses

    • @Strat-Guides
      @Strat-Guides  9 วันที่ผ่านมา +1

      Yeah I'm surprised at how effective stand ground is at stopping the charge!

  • @genitusritus69
    @genitusritus69 9 วันที่ผ่านมา +1

    Thank you very much, now I finally know why my dudes did not put on that sweet mailarmor. Level 3 then, check!😅

  • @bim_94
    @bim_94 10 วันที่ผ่านมา

    Outstanding work yet again!
    My militia never wore Mail - I didn’t realise it was to do with burgage plot 3 lol I was raging so much haha

  • @PhilbertDeZwart
    @PhilbertDeZwart 10 วันที่ผ่านมา +1

    I intuitively put my spearmen on Stand your ground when brigands were attacking, switching to Push forward after their charge. That seems to fit your tests. My point is that I think it is intended that you keep switching their stance during battle to accommodate for changing circumstances.
    Actually my (10) retinue got stuck fighting two 32 size groups (noob) and I got them out by switching to give ground stance. This allowed them to rejoin the rest of my troops

  • @BiglerSakura
    @BiglerSakura 4 วันที่ผ่านมา

    It would be interesting to test a combination of Friendly Fire + Arrow Defence. For example, your front line of Spearmen is receiving an enemy attack, you command your Archers to shoot the enemy from a flank or even from a position behind the Spearmen, with Friendly Fire Allowed, while the Spearmen are switched to Arrow Defence to prevent damage from the friendly fire.

  • @ethanoshea4102
    @ethanoshea4102 8 วันที่ผ่านมา

    I love seeing my own natural findings from just playing the game be verified lmao
    Good video mate

    • @ethanoshea4102
      @ethanoshea4102 8 วันที่ผ่านมา

      in saying that, my go to has been a full army of spears holding a 2 rank line and stand ground until the enemy charge. From memory with spears on push forward both the first and second rank will attack. However I can't confirm this. Curious to test it now though
      I also use heavy reintue as a flank as despite your testing they always seem to run faster, could br a placebo though.

  • @ashlandky62
    @ashlandky62 10 วันที่ผ่านมา +1

    Fighting in woods is also very confusing. My last raid was coming in to my land but any hill position was woods. As it was far from where I would ever want that wood I cleared the hilltop with farmland which I then deleted. Cheating🤔? All fair in love and war!! Great work on your part!

  • @user-ox7mh4ts8z
    @user-ox7mh4ts8z 10 วันที่ผ่านมา +1

    this is gold! ty

  • @jashandeepsinghchahal8918
    @jashandeepsinghchahal8918 10 วันที่ผ่านมา +1

    Hi @Strat-Guides. I'm back from Banner lord to Manor lord with the help of your guides.

  • @user-tx3xy7lw6w
    @user-tx3xy7lw6w 10 วันที่ผ่านมา +1

    Damn you made this right before the major update

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      I'm on the new patch right now - they buffed archers by 3x (which I covered in the video). Nothing else changed regarding combat from what I can tell so far

  • @SolutOdka
    @SolutOdka 10 วันที่ผ่านมา +1

    Great video, as usual.

  • @Obsidianoak
    @Obsidianoak 10 วันที่ผ่านมา +1

    Hopefully they do the update to archers soon. Thanks for the breakdown!

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      They just released early build on the betas tab and they buffed archers damage by 3x. We're back in business!

    • @Obsidianoak
      @Obsidianoak 10 วันที่ผ่านมา

      @@Strat-Guides great!

  • @wild_lee_coyote
    @wild_lee_coyote 10 วันที่ผ่านมา +2

    Well now I know why my archer units don’t seem to do much. Too bad since they are the cheapest to get early on. Now I know what to focus on to keep the boys alive.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +2

      Yeah it's a shame - they were so good in the last patch! They will make a comeback though

  • @catman3162
    @catman3162 10 วันที่ผ่านมา +1

    Great work! Liked and Subbed

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา

      Much appreciated!

    • @craigbartle1623
      @craigbartle1623 10 วันที่ผ่านมา

      Ditto --- thank you @Strat-Guides

  • @SilverNox
    @SilverNox 9 วันที่ผ่านมา +1

    “I’ll discuss archers when they are changed” experimental patch out within 24 hours lol

    • @Strat-Guides
      @Strat-Guides  9 วันที่ผ่านมา +3

      Yeah good timing lol Archers are much better now! My advice at the end of the video still stands - don't shoot from a long distance. Instead, save stamina for a quick flank and get arrows into their unprotected side and backs.

  • @PauperJ
    @PauperJ 10 วันที่ผ่านมา +1

    I'd like to see an EVERYTHING Guide to Combat video for Super Mario Brothers (the original) please.

  • @isaklogo520
    @isaklogo520 4 วันที่ผ่านมา +1

    Battle and war in Manor Lords is bad and needs to be short, quick and decisive. It can be cunducted in 3 short phases. Find, Fix and Destroy. Footmen are the best unit for this. 6 footmen will get to the battle fast, i.e Find the enemy. 3 units will charge the enemy and Fix them in mele. 3 units will flank the enemy and Destroy them. Then they will run back and harvest barley because we need beer to celebrate.

  • @Philmo888
    @Philmo888 10 วันที่ผ่านมา +1

    Your videos have been great, thanks for your efforts. I liked this game but I think it is too early for me as the bugs are frustrating me. So I will revisit it when it has been further developed.

  • @Cheesybark
    @Cheesybark 10 วันที่ผ่านมา +1

    When im in war i stand ground so they get impailed when they charge and right after i go pushforward to finnish it off btw i followed your tut on how to build a city and loved it same with ck3 :D

  • @jamoecw
    @jamoecw 10 วันที่ผ่านมา +1

    extra weight helps gives mass for that initial clash, on top of being able to be a bit more reckless. It is a traditional thing for tabletop/wargames to slightly boost charge with with armor increases.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +2

      Then why no +1 charge for gambeson with helmet? :*(

    • @jamoecw
      @jamoecw 10 วันที่ผ่านมา +1

      @@Strat-Guides the AC boost from the other armor is a lot more, and rightfully so as chain is much tougher than thick cloth.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      @@jamoecw it's a while btw, hope you're You're doing well Jamoe!

    • @jamoecw
      @jamoecw 9 วันที่ผ่านมา +1

      @@Strat-Guides doing okay, things have picked up military wise now that Biden is in and work has increased due to the cut in operational funding. On top of that I found out that it takes an act of congress (literally) for the VA to do its job when the military causes medical issues that you can't just fix yourself.

  • @ScottiMac0007
    @ScottiMac0007 10 วันที่ผ่านมา +1

    Amazing video, only thing I can think of that you missed is your personal opinion on what units to pick to fill out your 6 militia slots

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      True - I guess any combination could work in theory, assuming you play to each unit's strengths. IMO - 3 spears, 1-2 archers and 1-2 polearm/footmen would be ideal

    • @ScottiMac0007
      @ScottiMac0007 10 วันที่ผ่านมา

      @@Strat-Guides the archers even in their current state or if they get de-nerfed.

  • @foamslinger2787
    @foamslinger2787 10 วันที่ผ่านมา +1

    thanks!

  • @DuxLindy
    @DuxLindy 10 วันที่ผ่านมา +1

    I don't own the game but it feels like I've already played it after watching the last ten videos, lol

  • @koraafx
    @koraafx 10 วันที่ผ่านมา +2

    Strat Gaming Complete Guides 🎉

  • @RARDingo
    @RARDingo 10 วันที่ผ่านมา +2

    I have not found the retinue to be very effective at all. Despite their OP stats, they are of very little use in battle. I recently watched 18 bandits wade through 24 fully armored retinue like they weren't even there. I had the retinue stand ground to recieve the charge then pushed forward about 10 second after initial contact. I am also finding some units ignoring commands or moving to positions other than where ordered. As an old soldier, troops that don't follow commands really test my patience.

    • @Osvath97
      @Osvath97 9 วันที่ผ่านมา

      Cohesion is extremely janky, it might have been a combination of the bandits for some reason wrecking the cohesion of the retinue and also: stamina doesn't affect bandits (probably an oversight from the developer), meaning that if you start to lose stamina before a battle, the bandits will have that much more of an advantage, because they always have perfect stamina.

    • @perrytran9504
      @perrytran9504 3 วันที่ผ่านมา

      A 12 stack of tier 1 retinue can already destroy an 18 stack of brigands with no losses, I've done that repeatedly to farm influence against the baron. I'm very sure you either ran into some bug, or send them into battle with high fatigue. The problem with retinue is like militia they rally while sprinting, but they have far less stamina and you can easily tank their combat effectiveness this way if you don't let them rest up first. Pretty much never let them sprint unless it's a decisive charge.

    • @Osvath97
      @Osvath97 3 วันที่ผ่านมา

      @@perrytran9504 I think you underestimate how random cohesion can be

  • @o_O29866
    @o_O29866 10 วันที่ผ่านมา +1

    the god is back!

  • @hiddentofu3671
    @hiddentofu3671 10 วันที่ผ่านมา +4

    OMG YES YES

  • @Fireiy
    @Fireiy 7 วันที่ผ่านมา

    I'm kind of curious if having two or three ranks instead of a line or a square would have any effects. Would the troops push forward there or are there not enough 'gaps' in the line for them to fill in and flanking around is better?
    I am also curious about the tests against the baron's mercenaries and retinue as it seems the bandits are generally the lowest tier troops overall. Could you at least test one on one fights be having your other troops distract the others?
    With the beta patch buffing archers, footmen seem to have a niche role for charging into them while not taking as much damage from arrow fire but are otherwise just general all rounders. Retinue are even more so at the cost of having low stamina from their heavy armor and generally being expensive. Polearms are the cheap way to murder enemy retinue and specialize in charging into the enemy flanks. And finally spears are your line holders for fixing the enemies position for the rest of your troops.
    It seems the ideal strategy is to have a spear wall to hold their ground against the initial enemy charge, while having your retinue, footmen and polearms in reserve to go and charge into their flanks.

  • @NopeIdontcare
    @NopeIdontcare 6 วันที่ผ่านมา

    Warfare is incredibly easy in the game. 3-4 militias can rip through anything easily. one archer stack to lure people away from the main force and 2-3 stacks of any militia that stand in a V shape to encircle the enemy with a 3rd closing the deal has been an incredibly effective tactic for me.

  • @foleymcfoley9720
    @foleymcfoley9720 10 วันที่ผ่านมา +1

    cool vid bro

  • @l.s.9095
    @l.s.9095 10 วันที่ผ่านมา

    I don't really struggle with winning battles at this point, the most important part about combat for me is currently how to maximize reinforcement speed...any thoughts on this?

  • @mvarbanoff
    @mvarbanoff 10 วันที่ผ่านมา +1

    4:53, way too early upgrade to higher tier houses may lead to significant approval drop, as next tier wont meet the new demands.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา

      It's definitely a balancing act!

  • @SwoleBenji
    @SwoleBenji 8 วันที่ผ่านมา +1

    I've been testing archers on the new beta patch and if I get a flank or a back attack they nearly insta-route anything they shoot at on the default difficulty and scenario.

    • @Strat-Guides
      @Strat-Guides  8 วันที่ผ่านมา

      Yeah they are pretty close to what they were before, except their damage from a distance is really bad. I noticed they count towards the "surrounded by enemies" debuff even though they aren't in melee so that helps a lot

  • @Blutgang
    @Blutgang 5 วันที่ผ่านมา

    I always used Stand to receive the charge then go to balanced and after the enemy takes a few more losses go to push.

  • @TheRockofEasyCo
    @TheRockofEasyCo 10 วันที่ผ่านมา +3

    How do you see your unit placement after a command? Did you hold a button down or was it just because you're paused? I'm talking about 9:55 where you're commanding your troops to run one at a time and you can still see where they're running to after giving the command.

    • @NotSoBright93
      @NotSoBright93 10 วันที่ผ่านมา +4

      press/hold tab

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +6

      If you hold tab, it will show you their movement and final location!

    • @TheRockofEasyCo
      @TheRockofEasyCo 10 วันที่ผ่านมา

      @@Strat-Guides thank you, tab is the magic button apparently.

  • @steven3837
    @steven3837 10 วันที่ผ่านมา

    Hope the dev can use this information to balance everything

  • @keepyourbilsteins
    @keepyourbilsteins 10 วันที่ผ่านมา +1

    Thanks for getting this guide out so quickly. You've confirmed a lot that I've discovered, especially the polearms.
    Purely vibes based, but during battle, archers just seem to manuver a bit quicker than the other militia units. Obviously not an empirical measurement. 😅
    What would i like to see improved or changed? After the obvious archer de-nerf, the battle map symbol sticking on after victory is annoying.
    And I want cavalry, because it is awesome!

  • @Ritual_Abuser
    @Ritual_Abuser 6 วันที่ผ่านมา +1

    random but it is so easy to out pace Gambesons, I recommend players completely skip having a tailor

    • @Strat-Guides
      @Strat-Guides  6 วันที่ผ่านมา +1

      My only concern there now is with the new kings tax - having a lot of tier 3 plots will force you into the higher tax bracket where you're paying 5g per person to wear the mail. It's an interesting way to balance the game for sure

    • @perrytran9504
      @perrytran9504 3 วันที่ผ่านมา

      How do you actually sustain lvl 3 plots though? Ale is such a bottleneck when I play and inter-region trade is janky.

  • @BiglerSakura
    @BiglerSakura 4 วันที่ผ่านมา +1

    Sorry, probably I don't know all the combat controls well, but you use the term Counter Charge and also said "clicking attack". Are there special commands/buttons for that, or it's just moving towards the enemy in the Pushing Forward mode?

    • @Strat-Guides
      @Strat-Guides  4 วันที่ผ่านมา +1

      Sorry, I didn't make a good distinction for that - my mistake! Counter charge basically means double clicking the enemy units (which puts them into push forward mode and turns on sprinting) or turning on sprint and click on enemy unit to start the attack. Both will result in your units charging at the enemy.

    • @BiglerSakura
      @BiglerSakura 4 วันที่ผ่านมา

      @@Strat-Guides Hopefully, in this case sprinting results in just running fast towards the enemy in order to attack them faster and stronger, and doesn't generate fatigue.
      BTW, are there situations when an enemy unit is standing and waiting for you to attack them or they always start attacking when you approach? (I know archers may run away.)

  • @robertbeckmann8361
    @robertbeckmann8361 10 วันที่ผ่านมา +2

    Sweet

  • @semp224
    @semp224 10 วันที่ผ่านมา +1

    Obi-Wan would want you tovget that high ground

  • @dansullivan8
    @dansullivan8 10 วันที่ผ่านมา +1

    Do raids continue getting more difficult each year or does it peak?

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา

      It peaks at 4x raiders. It starts at 1 and goes up by 1 I think (from what I remember)

  • @BiglerSakura
    @BiglerSakura 4 วันที่ผ่านมา +1

    7:20 - During testing different combat stances, the "Running" button was pushed. Could this cause different stances not working or/and additional fatigue? Maybe it would be better to release the "Run" button before fighting?

    • @Strat-Guides
      @Strat-Guides  4 วันที่ผ่านมา +1

      Good observation! I did test for that and there's no difference from what I could tell - the run function only works when they are moving around the map. When they are in melee, they are mostly stationary and when they do move to engage the next enemy, they don't sprint to get to them.

    • @BiglerSakura
      @BiglerSakura 4 วันที่ผ่านมา +1

      @@Strat-Guides Thank you for the clarification!
      Another question :) As I understood, a helmet alone helps with survivability a little, is that correct? However, do gambesons and mail armours work without helmets? Or do they add less protection in such case?

    • @Strat-Guides
      @Strat-Guides  4 วันที่ผ่านมา +1

      @@BiglerSakura I didn't test gambeson and mail without a helmet, but my guess is each item you add will give more protection so gambeson without a helmet will be worse than gambeson with a helmet.

  • @chovekb
    @chovekb วันที่ผ่านมา

    So the only way to have an unit fully equipped with mail armor is to have all plots at level 3 or destroy all level 1 and 2 plots LOOL that's some next level GG xD

    • @Strat-Guides
      @Strat-Guides  วันที่ผ่านมา

      The default to the highest level plots first, so if you have 100 males in your town and only 36 live in burgage plot 3s, then you'll have a full group of fully armored militia. If you have 2, then you'll have a mixed unit. It's doable to upgrade everything to burgage plot level 3 though!

    • @chovekb
      @chovekb วันที่ผ่านมา

      @@Strat-Guides Sure, just beat the stupid AI on normal difficulty with my main town of 20 lvl3 plots with 2 swordsmen and 1 polearm units all in mail armor, ofc with a 2nd smaller mining town talented for plate armor for the 2x24 fully armored retinue units LOL xD

  • @tonygarcia2591
    @tonygarcia2591 10 วันที่ผ่านมา +2

    not being able to hotkey each group of spearman,polearm, retinue feels clunky when trying to move units around.

    • @rnklippel
      @rnklippel 10 วันที่ผ่านมา +4

      But you can! You select the desired units, then press CTRL + a number from 0 to 9, then later you just press that number to select those units

    • @tonygarcia2591
      @tonygarcia2591 10 วันที่ผ่านมา

      @@rnklippel nice never new thanks.

  • @CabooseAhNotMyFault
    @CabooseAhNotMyFault 10 วันที่ผ่านมา +1

    nitpick but wouldn't "low fatigue" be good? Since fatigue is a word one uses to describe how exhausted someone is? People say "I feel very fatigued" and that means exhausted, so then "high fatigue" is what is actually meant?

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +2

      I know what you mean and I struggled with how to word it. The game labels your "stamina" as a fatigue meter - so if you have high fatigue, then your meter is full and troops are fresh. If they have low fatigue, meter is more and they are tired. IMO it's a very bad name the Dev picked lol it's counter intuitive

  • @gammarey7070
    @gammarey7070 10 วันที่ผ่านมา +1

    How do you equip ur troops with the armor?? Or is it automatic?

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      It's automatic as long as you have them in inventory and you have burgage plots upgraded

    • @gammarey7070
      @gammarey7070 10 วันที่ผ่านมา +1

      @@Strat-Guides like a tier 2 burgage plot? Or a tier 1 with like a vegetable garden would be ok?

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      @@gammarey7070 tier 1 can use helmets, tier 2 can use gambeson and helmet, tier 3 can use helmet, gambeson and mail (not gambeson and mail together - it's one or the other).

    • @gammarey7070
      @gammarey7070 10 วันที่ผ่านมา +1

      @@Strat-Guides yo bro thanks, just got into trading in weapons and shit, this is a big help

  • @MadocComadrin
    @MadocComadrin 10 วันที่ผ่านมา +1

    Aren't helmets, gambeson, and maille all separate variables? A big table showing each combination probably isn't the most video-friendly, but does one exist?

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +4

      They are all separate which is why I tested each of them separately (I didn't test gambeson or mail WITHOUT a helmet though). The gambeson adds 2 armor and mail adds 10 armor and 2 charge damage. I don't have it in a database, but I do have the KDR effectiveness of each level (no armor, helmet, helmet gambeson, helmet mail)

  • @Zygmunt-Zen
    @Zygmunt-Zen 10 วันที่ผ่านมา +1

    Whenever I used polearms alone, they got slaughtered. This video proves they suck. So players should only use spearman holding single line with footmen behind them to push forward after spearman aborbed charge. Switch spearman to balanced or push forward after absorbing charge. Retinue can reinforce spearman line or flank.

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา

      Polearms CAN be good, but they need a lot of babysitting lol I think they have a place for countering enemy retinue though. I probably wouldn't make more than 1 group of them

    • @Zygmunt-Zen
      @Zygmunt-Zen 10 วันที่ผ่านมา +1

      @@Strat-Guides Agreed, when fighting Baron von Dipshitter, build polearms to counter enemy retinue... or archers while they are nerfed.

  • @clausferron3367
    @clausferron3367 9 วันที่ผ่านมา

    How were you able to hire all mercenary bands?

  • @ShadowCider
    @ShadowCider 10 วันที่ผ่านมา +1

    I don't know how your spears were defeated by the bandits, 16-20 spears have always destroyed the 16 bandits for me

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา +1

      The only time spears lost to 16 bandits was on Give Ground, which was part of the stance testing. I don't recommend using that stance for actual combat unless there's a good reason to do so like avoiding being flanked or pulling enemies into a trap or uphill.

  • @cameron8619
    @cameron8619 7 วันที่ผ่านมา

    I want trebuchets and actually attacking enemy settlements. And sieges too. Maybe I should just play age of empires

  • @Marc79999
    @Marc79999 9 วันที่ผ่านมา

    I have an issue with my retinue, which is that they usually tank their effectiveness when in battle because of the cohesion debuff. Does anyone know how to avoid it and have close to 100% effectiveness while in melee?

    • @Osvath97
      @Osvath97 9 วันที่ผ่านมา

      Cohesion is a terribly implemented stat. The best way I found is to try to make sure, well before the clash, that the unit is completely stationary in a symmetrical, preferably wide formation. And just pray to the God of Cohesion that you receive mercy in that battle. Or complain to Greg that cohesion is a bad system.

  • @McNab1986
    @McNab1986 10 วันที่ผ่านมา +2

    Polearms have no impaling, makes no sense

  • @nam430
    @nam430 10 วันที่ผ่านมา

    woppaaaaaaa

  • @queenofredania6076
    @queenofredania6076 8 วันที่ผ่านมา

    it doesn't move my troops wont move

  • @Osvath97
    @Osvath97 9 วันที่ผ่านมา

    You didn't really seem to touch upon cohesion, which is a horribly implemented stat in my opinion.
    Cohesion seems to try to abstract the notion of people being out of line and therefore vulnerable to getting overwhelmed. Yes, Manor Lords doesn't seem to provide any bonuses to INDIVIDUAL'S attacks/debuffs to individuals' defence when flanking or rear attacking, it is all simulated by cohesiviness. That means that, if an individual gets isolated, instead of him getting overwhelmed and killed, instead HIS ENTIRE UNIT can get a rather hefty negation in effectiveness, especially with the added "surrounded" debuff being applied to the ENTIRE unit. The worst part about this is just how janky it is. I remember having a retinue unit taking huge casualties since there was a tree inside of their formation, so the game freaked out and decided that ALL 24 OF THEM should fight like 40% worse now.
    The worst example of how broken the combat is, was when my retinue had 0% effectiviness because of horribly cohesion, having the surrounded debuff and moderate stamina loss. So what horrible formation were they in to get such bad cohesion? They were basically in a straight line. How horribly surrounded were they to get that debuff? They were NOT surrounded in the slightest, I COULD NOT figure out why the game gave the surrounded debuff. And then I realise that the brigands were fighting with WAY HIGHER effectiviness because, for some reason, STAMINA IS NOT IMPLEMENTED FOR BRIGANDS.
    I fought that battle over and over again, facing 4 full brigand units with only 2 units of my own. I tried over and over to use hammer and anvil tactics but they just didn't work.What I learned was, and what made me win the battle, is that the best strategy is to have an ever so slight reverse-V formation, and JUST KEEP STILL (preferably in long formations, that also helps with cohesion for some weird reason). To move is to gamble with your cohesion, and the stamina gets drained so quickly. If you try to do hammer and anvil, sure you might apply that surrounded debuff on the enemy but... You might lose just as much cohesion as they, and in the chaos and jankiness YOU might get the surrounded debuff as well for some arcane reason. So just stand in a gentle reverse-V formation, and because you are slightly surrounding the enemy, you might apply the surrounding debuff, even though it might just be A VERY gentle outflanking of the enemy. I.e. rear charges basically don't work, because the actual effect of the supposed combat bonus to attacking your enemy from the rear or flank, is basically just a simple, binary debuff which could be much more easily achieved by something more gentle which keeps your cohesion higher and lowers the risk of you getting that debuff as well.
    All of this could be fixed by removing cohesion, removing unit-wide surrounded debuffs, and simulating it on individual level in the same way Total War does, and within that adding the entity-level bonuses to attacking flanks and rear. This way hammer and anvil would properly work.

  • @koraafx
    @koraafx 10 วันที่ผ่านมา +3

    DO YOU OR DO YOU NOT LOVE FLESSON19

  • @queenofredania6076
    @queenofredania6076 8 วันที่ผ่านมา

    omg just get to the point jeeezz

  • @aussieaussieaussie8754
    @aussieaussieaussie8754 9 วันที่ผ่านมา +1

    DONT BUY THIS GAME FROM EPIC GAMES... no patch, I cant believe the dev allowed this to be sold and have no support. NOT HAPPY

  • @thomasechols8834
    @thomasechols8834 10 วันที่ผ่านมา +1

    now with the new update testing must begin again

    • @Strat-Guides
      @Strat-Guides  10 วันที่ผ่านมา

      They didn't really change combat other than archers, which I made very clear in the video. I was able to test archers a bit this morning and they seem to be back where they were before the patch. They were shredding through bandits from the flank!