I played this game to death in the late 80s to early 90s with my brothers. It’s really fun. For demonstration purposes playing alone makes sense, but playing against someone really brings out the strategy such positioning your players, hit & runs, pinch hitting, bunts, etc. It’s a well designed game and teaches you so much about baseball’s nuances. Thank you for this great memory. I love the video.
i love this game because of all the little details and strategy ...it seems to be alot but the more you play the easier it will be. i am currently playing this game...you will see that there are many "house rules"..i have many house rules of my own.
David Vega I noticed Earl is reading some numbers like 42 and 62 based on the red die. I thought it was always the low number first like 24 and 26 instead of 42 and 62. Do you recall David?
@@eganfo the dice colors are red white black and yellow,,,the red and black dice are read first....example roll 5 red 4 white 3 black and 4 yellow..then you read 5434
David Vega yeah, the version I bought back in 1987 or 1988 only had the white dice, if I remember correctly. I’m sure they made some small changes since then. Thanks for the reply. I’ll have to see if I can find the old version I have of the game hiding away somewhere.
@@TabletopBaseballPlus thanks, Earl! One more question: any precip/rain delays/rainouts, temperature (pitcher fatigue impact by temp)? Also how are wild plays? (Brawls on HBP, fielder loses ball in the sun, etc)?
@@turbochargedsports6327 If you don't mind me answering, the trailing manager can roll for a rain-out or rain delay at the end of each half-inning when his team is trailing. I have tweaked this a little with a homebrew chart to first have the rain delay (if it happens), and then see if the game resumes or not. No temperature effects--at least not in the standard version, which is what I play. There are a number of wild plays in the game as well.
I like the "busy-ness," but it can take a while for me to play a full game. I now also have History Maker Baseball Express, and for most of my projects going forward, I will play HMBX for the first seven innings, and then switch to SherCo if the teams are within three runs of each other.
I played this game to death in the late 80s to early 90s with my brothers. It’s really fun. For demonstration purposes playing alone makes sense, but playing against someone really brings out the strategy such positioning your players, hit & runs, pinch hitting, bunts, etc. It’s a well designed game and teaches you so much about baseball’s nuances.
Thank you for this great memory. I love the video.
I just found my copy again after many years. Im looking to buy the upgrade from ASG Games
16-32 for example.....means 11 to 16 is a walk and 21 to 32 is a strikeout
i love this game because of all the little details and strategy ...it seems to be alot but the more you play the easier it will be. i am currently playing this game...you will see that there are many "house rules"..i have many house rules of my own.
David Vega I noticed Earl is reading some numbers like 42 and 62 based on the red die. I thought it was always the low number first like 24 and 26 instead of 42 and 62. Do you recall David?
what i meant is that the red die is always read first then white
@@eganfo the dice colors are red white black and yellow,,,the red and black dice are read first....example roll 5 red 4 white 3 black and 4 yellow..then you read 5434
red before white on first two dice and black before yellow on second dice
David Vega yeah, the version I bought back in 1987 or 1988 only had the white dice, if I remember correctly. I’m sure they made some small changes since then. Thanks for the reply.
I’ll have to see if I can find the old version I have of the game hiding away somewhere.
you could also use the wind factor charts...the pitching problem chart ..and also the pitcher/hitter advantage rules
Earl -- they should give you some commission-- I just purchased the game. It looks really good.
Interesting it is developed by a Ph.D.
Turbocharged Sports it’s an awesome game
you arereading the walks wrong
Earl, does weather impact the game? I noticed there were no pre-game rolls for weather.
Yes, wind can play a factor. I just choose to play with calm winds.
@@TabletopBaseballPlus thanks, Earl! One more question: any precip/rain delays/rainouts, temperature (pitcher fatigue impact by temp)? Also how are wild plays? (Brawls on HBP, fielder loses ball in the sun, etc)?
@@turbochargedsports6327 If you don't mind me answering, the trailing manager can roll for a rain-out or rain delay at the end of each half-inning when his team is trailing. I have tweaked this a little with a homebrew chart to first have the rain delay (if it happens), and then see if the game resumes or not.
No temperature effects--at least not in the standard version, which is what I play.
There are a number of wild plays in the game as well.
@@martyklestadt6766 Thanks, Marty! I like your home brew tweak. Makes sense to first determine if there is a rain delay. 👍
Nice display of the game, but just to busy for my taste. Thanks for showing the game.
I like the "busy-ness," but it can take a while for me to play a full game. I now also have History Maker Baseball Express, and for most of my projects going forward, I will play HMBX for the first seven innings, and then switch to SherCo if the teams are within three runs of each other.
Earle, we miss you
How do you like the game so far?
Bryan Cleveland I like it. It has some pretty neat things about it and a definite change of pace. Seasons aren’t very expensive either.
Earle: I'd like to discuss something with you re: this particular game engine offline. How would you prefer to contact me?
Turbocharged Sports shout me an email stillvill44@gmail.com
@@TabletopBaseballPlus will do! Thanks Earle!