Nice format, Marc! I got an idea for these quiz videos: what if you would show us (in the end of video) the position analysis (printed picture or simply on the screen) - i mean with winning chances after possible moves (or PR values for them)?
The correct move also implements a principle Mark has discussed before: which is if you're ahead, you should advance your checkers home instead of blocking - if those are your two options.
from galore forum i learn a pretty valueble concept - IF you really didnt sure which move is better and IF you do a right move this is calls a MIND FLIP move. and we need to learn them also as a mistakes cuz THIS time we maybe do the right move but next time we choose(flip!) other dicision. matter is not to do the right move but have a knowledge and tactical sense of position for better move. this is not the same as randomly do the right move.
Ah, I made the wrong play. I thought that having the 5 prime increased enough bad rolls for the opponent to justify leaving a man back. Seemed so risk-free. But I get it now, and that was a really good explanation. Nice puzzle!
It is a difficult choice but surely either way would have similar endings because it's all about the roll of the dice. I would go with the block because the opponent has 3 in your home with a much lower percent of getting out 🤔 Then with the other two free there is room for them to be moved while waiting for that six to get out of the opponents territory 👍✨ Excellent vids as always, cheers to you 🤟🎶
I'm playing 13/7 23/22 (stepping up and covering, if I got those numbers wrong). Extending a prime against 3 checkers seems too powerful to pass up, to me.
Great lesson but surprised you didn’t find the right play and surprised it’s as close as it is at DMP. Should be clear when you see we will control the whole outfield with full freedom when missed. The idea is we aren’t priming. We’re racing. After the roll we’re up 34 pips and huge favorites when they miss the shot. Pay now.
Its too easy to just say its a freeroll to jump the prime, the resulting position when getting hit is so so much worse, than if they jump our 5 prime. If you change to position for blue to have both spare checkers on the 4 point - then the plays are more or less equal. If you put one of the spare checkers back on the anchor, its a clear play to make the 5 prime. Hence a lot of the reason for orange to jump out is the blitz value of blue's position - blitz to escape. You also just focused on the 6s for opponent being bad, but in fact its only really 66, 62 and 61 of the 6s which are bad for us. 21 is better than all the other 6s, and 64 doesnt gain equity for them.
So difficult. I went with the wrong play. I thought getting hit and potentially ending up on the 24 or 23 or worse, having the 2nd blot picked up would be too big. Theres so many factors at play, it's difficult because I was not sure which prime I'd rather be left on the edge of. I've been listening to too much of Phil Simborg "always remember AND, don't give your opponent AND plays" (hitting and escaping in this case).
Off topic: I’ve heard many say the best sound in the world is the rain hitting the roof of the house. They’re all wrong. Best sound in the world is the dice shuffling in the dice cups. Or the dice hitting the surface. Or the checkers hitting the wooden frame. I can’t decide, but they all beat the rainy sound.
Actually, even better than checkers hitting the wooden frame, is the sound of P40 board metallic checkers hitting the metallic frame. Look it up here on YT.
I think we should jump the prime 23/22and then 22/18 is best move. But I had stopped the video and also think that 13/7 and then 23/22. LET SEE FURTHER WHAT CHAMP SAY
I would make the 5 prime but I’m not sure whether we should touch our blot in our opp home board… yeah I’ll let it stay and opp will crunch his prime. So 13/7 16/15
No matter what that back 3 pip comes out ! The only threats are double 5's, 6's & or 5/6 Opponent has 3 pips trapped by the time he moves 2 pips out i will have made my 5 prime & begin pounding the crap out of his last pip or at least a block formation on 14,15 something ! & either hope he needs to leave his last pip in or he doesn't suck out & roll alot of doubles
I luv these quiz videos. Marc is the best. He explains things so clearly for us newbies. His accent is really cool too! Keep em coming ....
Robertie said to always do what's most difficult first, which here is jumping a prime. That's what led me to the correct play.
That is absolutely right, and well applicable here!
nice to see u doing vids again marc, ur one of the clearest teachers to follow
Thanks Mike!!
Nice format, Marc!
I got an idea for these quiz videos: what if you would show us (in the end of video) the position analysis (printed picture or simply on the screen) - i mean with winning chances after possible moves (or PR values for them)?
The correct move also implements a principle Mark has discussed before: which is if you're ahead, you should advance your checkers home instead of blocking - if those are your two options.
That's exactly right!
Without looking at the answers and before Marc giving the solution I think i'll jump out. If opp misses then i am in the driving seat to victory !
from galore forum i learn a pretty valueble concept - IF you really didnt sure which move is better and IF you do a right move this is calls a MIND FLIP move. and we need to learn them also as a mistakes cuz THIS time we maybe do the right move but next time we choose(flip!) other dicision. matter is not to do the right move but have a knowledge and tactical sense of position for better move. this is not the same as randomly do the right move.
Without giving away the answer, the DMP play is the one that maximises the wins
Thx Mark. My instinct was to grab the bar. Good lesson
Yes, jumping the prime is strong.
Thanks for the video, Marc. I made the wrong move here. Focused too much on the 5 prime without thinking of escaping first.
Ah, I made the wrong play. I thought that having the 5 prime increased enough bad rolls for the opponent to justify leaving a man back. Seemed so risk-free. But I get it now, and that was a really good explanation. Nice puzzle!
Thanks! So did Marc!
It is a difficult choice but surely either way would have similar endings because it's all about the roll of the dice.
I would go with the block because the opponent has 3 in your home with a much lower percent of getting out 🤔
Then with the other two free there is room for them to be moved while waiting for that six to get out of the opponents territory 👍✨
Excellent vids as always, cheers to you 🤟🎶
I would definitely make the 5 prime. And how wrong could it be if Mark made the same move 😁
I'm playing 13/7 23/22 (stepping up and covering, if I got those numbers wrong). Extending a prime against 3 checkers seems too powerful to pass up, to me.
So did Marc!
I'm going to play 23/16. I'm ahead in the pip count, and there's 12 checkers on my side of the board. It's too late to build.
You nailed it!
That was my choice. Unless he rolls a 5 or a big 6 we are in pretty good shape, seemed to me.
Great lesson but surprised you didn’t find the right play and surprised it’s as close as it is at DMP. Should be clear when you see we will control the whole outfield with full freedom when missed. The idea is we aren’t priming. We’re racing. After the roll we’re up 34 pips and huge favorites when they miss the shot. Pay now.
Great points!
Its too easy to just say its a freeroll to jump the prime, the resulting position when getting hit is so so much worse, than if they jump our 5 prime. If you change to position for blue to have both spare checkers on the 4 point - then the plays are more or less equal. If you put one of the spare checkers back on the anchor, its a clear play to make the 5 prime. Hence a lot of the reason for orange to jump out is the blitz value of blue's position - blitz to escape.
You also just focused on the 6s for opponent being bad, but in fact its only really 66, 62 and 61 of the 6s which are bad for us. 21 is better than all the other 6s, and 64 doesnt gain equity for them.
Love these Marc, please do more of these !!
Thanks! We will try to make more!
Learn something every time I watch.
So difficult.
I went with the wrong play. I thought getting hit and potentially ending up on the 24 or 23 or worse, having the 2nd blot picked up would be too big.
Theres so many factors at play, it's difficult because I was not sure which prime I'd rather be left on the edge of.
I've been listening to too much of Phil Simborg "always remember AND, don't give your opponent AND plays" (hitting and escaping in this case).
12/18 to block the 3 checkers in my home and increase my prime. 2/3 to have a six for escape.
What did the opponent roll next Marc?
I don't want to get boxed in, so I'm getting out of your inner court risking my exposed stones.
Excellent!
Off topic: I’ve heard many say the best sound in the world is the rain hitting the roof of the house. They’re all wrong. Best sound in the world is the dice shuffling in the dice cups. Or the dice hitting the surface. Or the checkers hitting the wooden frame. I can’t decide, but they all beat the rainy sound.
I agree! Especially from the new, soon to be released, Backgammon Galaxy cups!
Actually, even better than checkers hitting the wooden frame, is the sound of P40 board metallic checkers hitting the metallic frame. Look it up here on YT.
A joker of 1,6 needs to jump out now.
Exactly! Full freedom!
I think we should jump the prime 23/22and then 22/18 is best move. But I had stopped the video and also think that 13/7 and then 23/22. LET SEE FURTHER WHAT CHAMP SAY
I would make the 5 prime but I’m not sure whether we should touch our blot in our opp home board… yeah I’ll let it stay and opp will crunch his prime. So 13/7 16/15
Stepping up to the edge of the prime is a mandatory thing!
I would make the 7 point. (5-prime)
So did Marc!
No matter what that back 3 pip comes out ! The only threats are double 5's, 6's & or 5/6
Opponent has 3 pips trapped by the time he moves 2 pips out i will have made my 5 prime & begin pounding the crap out of his last pip or at least a block formation on 14,15 something !
& either hope he needs to leave his last pip in or he doesn't suck out & roll alot of doubles
rear most checker up and out
Excellent!
If you suck at backgammon, and pick the move Marc made in game, did you really “pick wrong” asking for a friend
13/7 16/15
8 to the 1
We have to at least play 23/22!
23/22 13/7 is my play
you're so cute, I cannot focus on the move.
But I have the SAME problem watching YOU explain things!