Ive seen Thunderkyn almost exclusively take Graviton. They are a decent threat coming in from reserves for the point cost. And if youre willing to drop some CP you can gives those graviton sustained hits against a judged target which helps immensely. Also, if not walking from the edge id definitely run them in a HLF. Gives them the mobility they need and also they get to benefit from the HLF disembarking wound reroll. I also think you could make this unit vastly more threatening by allowing them to take a teleport crest and/or a pan spectral.
Two days ago I took a 6 man with grav cannons and an iron master to my last game in an escalation league. I got paired into chaos knights war dog spam list and I’ve never been happier to see these guys preform. In two turns they took out 3 war dogs and put 12 wounds on a lancer. When these guys get the opportunity to shine, they shine bright
Great video as always. One critique. On smaller screens like a phone the yellow box highlight on a white background is sometimes hard to pick out when you go through the various comparisons. I think if you increased the border thickness + different color it would be a lot easier for the eyeballs to pick up quickly. Right now it takes a little bit to find directly where on the table you are referencing, which means I spend less time focusing on the great audio analysis! Much love.
Everytime I used my Thunderkyn, I just wish I had a 4th squad of Hearthguard. They exchange a reliance on JTs for being expensive, but they still don't hit that hard as you said. I also find the amount of -1D and 1/2D abilities on what you want to shoot them at makes Grim Demeanor on the Iron Master more appealing, except that means you don't out it elsewhere and it's another 25 points. They're just too expensive for the missile that they effectively are. They need to Ignore Cover, Conversion needs AP-2, and they need a point decrease. Don't know how to fix TK Bolt Cannons because they're on all our vehicles.
Hmm, I think I disagree with this slightly. Any unit has some impact on which others you bring and they all compete for a spot, but I can recognize that it favours certain archetypes over others
I love my thunderkyn but as you pointed out they're really restricted on how, when, and where they can actually get their points worth. And I agree that they basically need the Ironmaster to let them punch into vehicles or targets of opportunity without tokens and to survive return fire that's any stronger than bolters. Being able to hit on 3s, wound on 2s to targets without tokens (vehicles or chaff) takes them from cute to actually dangerous. They're also incredibly command point hungry as they want to overwatch, and you also want to sentence big vehicles so your grav guns can just delete them. Honestly I think they could go back to their pre-Jan points values as only a grav cannon unit under the perfect storm is worth 170pts and you still pretty much have to add that 65pt character to make them more than a nuisance. That said I'm still gonna run 'em because I magnetized their guns and I love the models but I'm really hoping they get a little spicier in the codex or we at least get a detachment that makes using anything other than the grav appealing. I'd love a beam weapons detachment to make using the c-beamers something other than a meme. Also I'd love an exo-frame character to stuff 4 of them in a land fortress because apparently they just don't have enough seatbelts for 3 and the Ironmaster and his posse! All that said, great video! Keep it up!
Well said, and I completely agree. They’re a huge investment go get going and are cp hungry. They do obviously pump tank damage out but they’re just a little too vulnerable in return. I love the models too so I’m really hoping for something juicy in the codex!
I know graviton is statistically the best for thunderkyn, but I really enjoy the swings the beam can bring. Nothing beats the feeling of shooting at 3 wound models and turning 3 shots into 9 hits, to which my opponent goes “excuse me?”. I’m all for consistency but the swings are just so fun. The extra range from the beamers while small does feel noticeable at times. Was also wondering if overwatch in conversion range makes the 5s(from their one rule) critically hit?
100% man i love the idea behind the conversion beamers! They’re so fun to blast and hot roll shots off the sustained hits. They’re honestly very close to being viable. I feel like they just need an extra ap to hurt those 2+ saves a little better For the overwatch, unfortunately it still only applies to the 5s as the overwatch rule overrides anything else. But you’ll still get your sustained on 5s at least
So I had a 1k game this week against Orks, Da Big Hunt Detachment. For the first time, and from the advice of reddit, I took a block of 6 lead by the iron Master. Usually I run the SP beamers on a squad of 3, but 6 gravitons overwatching on 5's, wounding on 4's, blasted half a unit of squig hogs before they got into combat. 6 Gravitons and the Iron Master is going to be a staple in my list.
I think that all the gun profiles need to have their range increased by 4 inches to make them more viable. Whether that is just a flat increase to their range characteristic or a special ability for being lead by an Ironmaster. If it ends up increasing the units points by 20-30, it wouldn’t be a big deal if it is a flat increase to their range characteristic. If they don’t get a range increase, I feel the SP Conversion Beamer needs 2 attacks at the very least like it’s Heavy counterpart. It doesn’t need the extra strength, AP, or damage like the Heavy. Just give it 2 attacks per gun and it will be more competitive with the Graviton. The Graviton is probably the only viable weapon atm while the SP Conversion Beamer is the second most interesting. I’m going to build 6x Graviton and 6x SP Conversion Beamer and test them out. I like the idea of heavy gunners but we will see how that plays out in practice. I don’t know why anyone would take a Bolt Cannon as the army has way better and cheaper anti infantry units.
Nice video! But I kinda miss checking the option of 3 of them coming from hekaton land fortress. It might be a good way to have a threat of 3 while also still using the HLF transport capacity
That’s a fair callout, I do think the reroll wounds could help, but it’s just one of those things where three bolt cannons don’t really need to be brought closer (thanks to their range), 3 SP conversions fall too flat compared to 6 (which don’t fit) and 3 gravs wounding on 2s don’t really need it all that much, although it could potentially help punch a little higher and into non vehicles if you have access to blast and sus 2. Could see some potential in that case for sure
Love your videos A criticism is in your numbers. You never have a base unit. You use a lot of different examples. The different examples are great. However, I would just have a base unit, maybe something one would shoot at a lot, i.e., a baseline intercessor.
I just wish that Graviton Weapons (not just from Brokhyr but their Imperial Counterparts as well) would have Anti-Monster as well, I recently had a game and suddenly was facing Tyranid Monster Mash and what a sad sight it was... Like seriously I don't think it's too much of a Stretch that Graviton weapons can Crush Monster Carapace the strength of a Tank like they do with normal Vehicle Armor after all it works with Gravity and not Magnets right?
Just a tiny bit of constructive critism: You could had made an example to how to deploy :) I put 6 and Ironmaster in reserve, and once i have taken down the first judged enemy turn one i either rapid ingress in turn two or simply walk in in the area my bikers have cleared. I put them inside or next to a building there one tiny drone can give them benefit of cover and let them overwatch any threats the enemy has being it swarms or vehicles. My only big complaint is they fall flat against monsters and are awkward to move around on the field considering litteraly anything else reaches the frontline one way or another
Thanks Schuhu! Yeah I 100% agree, I think they should have also had the anti monster keyword since the two are so intertwined in game. Will likely do a deployment video soon!
Not one mention of Fire Overwatch?! I run 6 sp conversion beamers w/ ironmaster and grim demenor. They overwatch on 5 up AND it converts to d3 sustained hits. Position is key but they can melt elite units!
@ajw5708 core rules on overwatch supersede, such that abilities can only critical hit on 6 during overwatch regardless of profile, may be in an faq as well. It’s unfortunately another negative for the unit. Hoping codex brings them some new life
@@VotannVersus40K The Thunderkyns ability Oathband Covering Fire explicitly supersedes the overwatch rules. And says they can hit on 5s not 6s when resolving the overwatch strat. The conversion however is a part of how the weapon works and is NOT an ability. I respectfully disagree
They still hit on 5s for OW but the crits only work on 6s, if you search around online there are some links to it and more details on the rule interaction
You Missed out on the fact that the SP Conv Beam is a BEAM weapon and if you line thing up it HIT every unit thats in between the Beam and the Unit your firing at. This results in a MUCH greater rate of fire then your accounting for.
Ive seen Thunderkyn almost exclusively take Graviton. They are a decent threat coming in from reserves for the point cost. And if youre willing to drop some CP you can gives those graviton sustained hits against a judged target which helps immensely. Also, if not walking from the edge id definitely run them in a HLF. Gives them the mobility they need and also they get to benefit from the HLF disembarking wound reroll.
I also think you could make this unit vastly more threatening by allowing them to take a teleport crest and/or a pan spectral.
I would love to teleport this unit! Great suggestion!
Dude. Give brokyr mechanic guy the grim demeanor and thats kinda pan spec if I'm not wrong. Then he leads them and boom. Brokyr=Brokyn
Two days ago I took a 6 man with grav cannons and an iron master to my last game in an escalation league. I got paired into chaos knights war dog spam list and I’ve never been happier to see these guys preform. In two turns they took out 3 war dogs and put 12 wounds on a lancer. When these guys get the opportunity to shine, they shine bright
Great video as always.
One critique. On smaller screens like a phone the yellow box highlight on a white background is sometimes hard to pick out when you go through the various comparisons.
I think if you increased the border thickness + different color it would be a lot easier for the eyeballs to pick up quickly. Right now it takes a little bit to find directly where on the table you are referencing, which means I spend less time focusing on the great audio analysis!
Much love.
Thanks Kaiser, Ill bump it up a few sizes next video and pick a more visible colour :)
27:08
Everytime I used my Thunderkyn, I just wish I had a 4th squad of Hearthguard. They exchange a reliance on JTs for being expensive, but they still don't hit that hard as you said. I also find the amount of -1D and 1/2D abilities on what you want to shoot them at makes Grim Demeanor on the Iron Master more appealing, except that means you don't out it elsewhere and it's another 25 points. They're just too expensive for the missile that they effectively are.
They need to Ignore Cover, Conversion needs AP-2, and they need a point decrease. Don't know how to fix TK Bolt Cannons because they're on all our vehicles.
Couldn’t have said it better myself!!
Some of the successful list with them I’ve seen, opens up other weapon options on other units making the Thunderkyns power a little harder to analyze.
Hmm, I think I disagree with this slightly. Any unit has some impact on which others you bring and they all compete for a spot, but I can recognize that it favours certain archetypes over others
I love my thunderkyn but as you pointed out they're really restricted on how, when, and where they can actually get their points worth. And I agree that they basically need the Ironmaster to let them punch into vehicles or targets of opportunity without tokens and to survive return fire that's any stronger than bolters. Being able to hit on 3s, wound on 2s to targets without tokens (vehicles or chaff) takes them from cute to actually dangerous. They're also incredibly command point hungry as they want to overwatch, and you also want to sentence big vehicles so your grav guns can just delete them. Honestly I think they could go back to their pre-Jan points values as only a grav cannon unit under the perfect storm is worth 170pts and you still pretty much have to add that 65pt character to make them more than a nuisance.
That said I'm still gonna run 'em because I magnetized their guns and I love the models but I'm really hoping they get a little spicier in the codex or we at least get a detachment that makes using anything other than the grav appealing. I'd love a beam weapons detachment to make using the c-beamers something other than a meme. Also I'd love an exo-frame character to stuff 4 of them in a land fortress because apparently they just don't have enough seatbelts for 3 and the Ironmaster and his posse!
All that said, great video! Keep it up!
Well said, and I completely agree. They’re a huge investment go get going and are cp hungry. They do obviously pump tank damage out but they’re just a little too vulnerable in return. I love the models too so I’m really hoping for something juicy in the codex!
I know graviton is statistically the best for thunderkyn, but I really enjoy the swings the beam can bring. Nothing beats the feeling of shooting at 3 wound models and turning 3 shots into 9 hits, to which my opponent goes “excuse me?”. I’m all for consistency but the swings are just so fun. The extra range from the beamers while small does feel noticeable at times. Was also wondering if overwatch in conversion range makes the 5s(from their one rule) critically hit?
100% man i love the idea behind the conversion beamers! They’re so fun to blast and hot roll shots off the sustained hits. They’re honestly very close to being viable. I feel like they just need an extra ap to hurt those 2+ saves a little better
For the overwatch, unfortunately it still only applies to the 5s as the overwatch rule overrides anything else. But you’ll still get your sustained on 5s at least
Great video 🎉
So I had a 1k game this week against Orks, Da Big Hunt Detachment. For the first time, and from the advice of reddit, I took a block of 6 lead by the iron Master. Usually I run the SP beamers on a squad of 3, but 6 gravitons overwatching on 5's, wounding on 4's, blasted half a unit of squig hogs before they got into combat. 6 Gravitons and the Iron Master is going to be a staple in my list.
I can definitely see them making a stronger presence with the Ork meta on the rise. Congrats on the win!
I think that all the gun profiles need to have their range increased by 4 inches to make them more viable. Whether that is just a flat increase to their range characteristic or a special ability for being lead by an Ironmaster. If it ends up increasing the units points by 20-30, it wouldn’t be a big deal if it is a flat increase to their range characteristic.
If they don’t get a range increase, I feel the SP Conversion Beamer needs 2 attacks at the very least like it’s Heavy counterpart. It doesn’t need the extra strength, AP, or damage like the Heavy. Just give it 2 attacks per gun and it will be more competitive with the Graviton.
The Graviton is probably the only viable weapon atm while the SP Conversion Beamer is the second most interesting. I’m going to build 6x Graviton and 6x SP Conversion Beamer and test them out. I like the idea of heavy gunners but we will see how that plays out in practice.
I don’t know why anyone would take a Bolt Cannon as the army has way better and cheaper anti infantry units.
I'm sure GW will do the classic move of nerfing the Grav guns when the codex comes out and not balancing any of the other options accordingly
My biggest fear
don't worry, we've got em on magnets
Conversion beamers ftw!
Nice video! But I kinda miss checking the option of 3 of them coming from hekaton land fortress. It might be a good way to have a threat of 3 while also still using the HLF transport capacity
That’s a fair callout, I do think the reroll wounds could help, but it’s just one of those things where three bolt cannons don’t really need to be brought closer (thanks to their range), 3 SP conversions fall too flat compared to 6 (which don’t fit) and 3 gravs wounding on 2s don’t really need it all that much, although it could potentially help punch a little higher and into non vehicles if you have access to blast and sus 2. Could see some potential in that case for sure
@@VotannVersus40Kfor the grav I would say its for the reach rather than the rerolls to wound.
Love your videos
A criticism is in your numbers. You never have a base unit. You use a lot of different examples. The different examples are great. However, I would just have a base unit, maybe something one would shoot at a lot, i.e., a baseline intercessor.
One shot Necron Obelisk during tournament with 6 man graviton squad. Felt great. Not so great for the opponent of course.
I just wish that Graviton Weapons (not just from Brokhyr but their Imperial Counterparts as well) would have Anti-Monster as well, I recently had a game and suddenly was facing Tyranid Monster Mash and what a sad sight it was...
Like seriously I don't think it's too much of a Stretch that Graviton weapons can Crush Monster Carapace the strength of a Tank like they do with normal Vehicle Armor after all it works with Gravity and not Magnets right?
Just a tiny bit of constructive critism: You could had made an example to how to deploy :)
I put 6 and Ironmaster in reserve, and once i have taken down the first judged enemy turn one i either rapid ingress in turn two or simply walk in in the area my bikers have cleared. I put them inside or next to a building there one tiny drone can give them benefit of cover and let them overwatch any threats the enemy has being it swarms or vehicles.
My only big complaint is they fall flat against monsters and are awkward to move around on the field considering litteraly anything else reaches the frontline one way or another
Thanks Schuhu! Yeah I 100% agree, I think they should have also had the anti monster keyword since the two are so intertwined in game.
Will likely do a deployment video soon!
This is not how cover works btw. You need to slow roll the drone and then nothing else gets cover.
Hello from france
Bonjour from Canada!
Not one mention of Fire Overwatch?!
I run 6 sp conversion beamers w/ ironmaster and grim demenor. They overwatch on 5 up AND it converts to d3 sustained hits. Position is key but they can melt elite units!
The conversion only triggers on a 6 for overwatch unfortunately
@VotannVersus40K if it was an ability but its apart of the weapons profile
@ajw5708 core rules on overwatch supersede, such that abilities can only critical hit on 6 during overwatch regardless of profile, may be in an faq as well. It’s unfortunately another negative for the unit. Hoping codex brings them some new life
@@VotannVersus40K The Thunderkyns ability Oathband Covering Fire explicitly supersedes the overwatch rules. And says they can hit on 5s not 6s when resolving the overwatch strat. The conversion however is a part of how the weapon works and is NOT an ability. I respectfully disagree
They still hit on 5s for OW but the crits only work on 6s, if you search around online there are some links to it and more details on the rule interaction
Can you take Grim Demeanor on the Ironmaster to negate cover?
Unfortunately it has no impact against cover 🙁
@@VotannVersus40K oh, dang, ok. I thought with Grim Demeanor you could ignore modifiers to AP
@@irongrinch9976 cover doesn’t reduce your ap, it increases your opponents save, therefore it doesn’t mess with your stats at all
@@Cephalopope understood. Thanks!
Can you indicate the chapters of the video?
Added!
@@VotannVersus40K 😀
With grim demeanor they just rip throu bullgryns..
Can I get that discord link boss man?
Here ya go, sorry about that!
discord.gg/WvD5jNxDCM
You Missed out on the fact that the SP Conv Beam is a BEAM weapon and if you line thing up it HIT every unit thats in between the Beam and the Unit your firing at. This results in a MUCH greater rate of fire then your accounting for.
This is false, the weapon no longer has this keyword in 10th edition
lol they are super. u misunderstand then because they got nerfed for a reason
Sorry you felt that way, what aspects did I misunderstand?