As the number of Jobs increased, there was always going to be a point where the writing burden for keeping up all of them was going to exceed the ability for CBU3 to keep writing independent storylines for them all, in both time budget and quality. While the loss of Job Quests is regrettable from a Lore standpoint, the Role Quests were the best possible compromise. That said, this is an excellent exploration of the idea of "Advanced Jobs" or "Prestige Jobs"! It's always fun to follow the threads into the plausible "what ifs"!
I think a good compromise would be similar to the lvl 80 quests for each job where we come back and see how things have gone without us there. Not always a bad thing to check in now and again with old friends and foes.
@@dullahandan4067 I assumed this was sarcasm but i'll bite lol. The real problem isn't hiring more people, its the old engine and spaghetti code. That's the real limitation.
It was said some time ago we had essentially become the paragons of our jobs, which was sort of begun in SHB and you can see practically crystalized in EW. We're past whatever we can be taught and no living practitioner can challenge us at 90 in our jobs. While we'll probably have more normal adventures in the New World, it would be really interesting to have Squadron style leadership of your job, with story and - maybe - aesthetic unlocks for abilities and customization. They could do so much!
That's really only some of the jobs, specifically the older ones. some were not necessarily the "best" just the strongest. Estinien is technically a better dragoon than the WoL, but he's not as strong as us and doesn't have quite as much Aether.
@@femthingevelyn Estinien is probably the only character I can think of that can last more than a couple rounds with the WoL, perhaps G'raha for a little while too. He has a pretty special link to Nidhogg too but I'm hoping that the rework in Dawntrail might focus on our link to Midgardsormr, which would be FAR more powerful. Just about everyone else I can think of... White Mage you do have the actual Padjals, but they are actually the only ones I can think of that may be more 'powerful' than us in our Jobs. The problem is no other living being (that we know of) comes close to the breadth of experience we have, and, being Azem, we have nearly limitless potential. If they ever choose to develop that, it would be quite interesting...
@@shh532 Oh I mean more along the lines of some of the jobs having practicioners that are better at that job than us, like with Samurai, we're that one guys best student, but there's other Samurai with more technical skill than us, or how we are powerful Black Mages but we're basically only playing with the bare basics of the job as it exists in lore, or how the padjal almost certainly have more white magic spells at their disposal we just haven't been taught. I do agree that in terms of power, there are only a scant few that could hold a candle to us, but for the most part, in terms of skill, we are simply good enough to excel contingent upon our massive supply of personal aether.
Agreed about how skilled we are in our jobs at this point. A job mentor, though, doesn't necessarily need to be a teacher or some one more powerful. A lot of the quests were just us doing job related things with those specific NPCs. That's something that can continue on regardless of how individually powerful we are.
I still think all the jobs should have a lvl90 and 100 quest where you check in and talk with your original teachers again, like they did with 80. I think it'd be nice if nothing else
This is what I was hoping role quests would become after Shadowbringers. I understand why they don't want an individual quest line for the ever-increasing number of jobs the game has but I miss a lot of the characters we've met in those old quests and would love to see them involved in something again. Jointly have all the tanks NPCs in a questline, the healers, the casters, etc. I t would be interesting to see how some of their ideal's clash or synergize and have little nods of familiarity for those of us who have ventured with these characters before.
my main thing is i just wish the newer jobs (gnb, dnc, sge, rpr) got more quests to match up better with all the jobs that came before them, theres a huge discrepancy :(
That's just how it is with newer jobs that start at a higher level. Also I don't think anybody wants to do the same number of quests to level Viper from 80-100 as it takes to level Warrior from 1-100. "Matching up" would make the new jobs unbearable to level.
You want viper to immediately get 18 quests when you start the job? Because that's how many paladin has by level 80 not counting gladiator quests. Matching up would be insane.
With SMN essentially being the closest thing we have to creation magic... I wonder if that's not a potential avenue to explore If we need a detailed blueprint to summon our primals, then what is a concept crystal if not exactly that: a blueprint. I would be massively interested in seeing SMN innovate in the variety of things they can create out of aether, from their usual primals, to starting to make modifications to those concepts... to inventing them outright.
@@aeolussvichi7680this. Pet management shoulf fleshed out as Arcanists then SMN and SCH will add abilities related to their role, complementing on the base class.
While I understand that Paladins in FFXIV are actually Knights in the original translation but as seen in this very game and FF1 this didn't stop them from having a minor light/white magic theme. So, while I have no issue with the paladin order returning, I rather their magic be more strongly connected to white magic instead as befits their oversea name and FF1 origin than just being able to seek people out in need of help. The Warrior of Light already is proficient enough in that regard.
I know this was already done in WoW but I think having an expansion where old dungeons are converted into zones for specific job (Order Halls) would be a cool treat for players but also give a place for some of those job npc's to I guess move to new locations and goals.
Yeah, I really wish they would do something with that dungeon that was an old monk hide-out. or maybe dragoons could do something with that castle taken over by dragons
@@femthingevelyn Us Scholars could have the Wandering Palace in La Noscea... I haven't played WoW. Would this be something like going to the dungeon entrance on the map and being able to enter the job headquarters from there? And the job HQ would use the same map, with job NPCs about, correct?
@@TheWickedWizardOfOz1 yeah scholar too! like half the jobs have a dungeon or area that is, in theory, absolutely rife with either past practicioners of the art, writings about the art, or current practicioners.
@@TheWickedWizardOfOz1 Kinda, yes you could physically walk to your order hall (Not all of them were dungeons but they all held class signfigance) but if I recall correctly you were given a way to just teleport to them as well so if they did go that route they'd probably add a mini aetherite or something so you could just teleport there for quest or just as a job hub.
Your description of MCH's path is close to how I play non-MCH jobs on my MCH main. Jobs emulated with various forms of magitek, empowered with customized aetherotransformers. Its entirely an excuse for tech glams for everything, but its the same idea of new tools developed as a form of growth.
i imagine instead for Reaper, a reunification with Garlemald would lend to new power and growth. hybridizing voidsent magicks with magitek would be a fascinating combination!
What you had to say about Astro made me think a little. There's another thing that's happened recently that could also end up boosting Black Mage/White Mage, and that's the two very recent mass infusions of aether into the star thanks to the death of Zodiark and the events of Myths of the Realm. Put simply, there's just a lot more ambient aether going around for those two classes to draw on. BLM also currently holds domain over half the elemental wheel, so another way WHM could evolve is continuing to utilise and draw on water aether as that's currently the one element neither side really does anything with. There's also how the padjals of the Shroud have been basically mostly forbidden from LEAVING the Shroud for the longest time: If the Elementals allow it to be taught to more and more people who can roam beyond the boarders of the forest then there's a huge number of other disciplines the practictioners can learn from to expand on their field of knowledge and grow beyond the legacy of Amdapor, like the Geomancers of the east. Hell, if we go back to golemancy, we could even go back to the First and learn more about the technique behind the Talos as another potential path forwards.
@@lushdontu4015 yes. but this is specifically a video which raised that as a possibility, so i don't really know what you want me to say that isn't going "nuh uh" to a fun conversation when i could "yes-and" it instead, you know?
White Mage currently has aqua veil and actually used to have a damaging skill called fluid aura--its not that they dont use water, our current character just happens to not do so.
I dont think they ever would, but i took the liberty of using your scenarios to come up with names for these prestige jobs, like how the jobs have different names from their original classes. Some i thought about more hard than others. Also I didnt do Blue Mage. Ive added some additional context for a few of the less obvious ones. Paladin -> Champion (CHP) Warrior -> Berserker (BSK) Dark Knight -> Avenger (AVG) Gunbreaker -> Valkyrie (VAL) - Valkyrie is more often cosidered an alternative dragoon but given the norse influence in Gunbreaker backstory with Gunnhildr i thought it'd be more fitting here Dragoon -> Solomonar (SLM) - a type of dragon riding wizard with control over the weather from romanian folklore Monk -> Master (MST) Ninja -> Shadow (SHD) Samurai -> Kensei (KNS) Reaper -> Occultist (OCT) Bard -> Orator (ORT) Machinist -> Inventor (INV) Dancer -> Idol (IDL) - focuses on the idea of the dancer being so captivating that even the aether falls to their whim Black Mage -> Wizard (WIZ) Summoner -> Eikonoclast (EKC) - Eikon + Iconoclast cuz lets face it, being a summoner would be seen as pretty blasphemous Red Mage -> Rune Fencer (RFR) White Mage -> Cleric (CLR) Scholar -> Tactician (TCN) Astrologian -> Cosmologian (COS) Sage -> Doctor (DOC)
For redmage we can break the taboo of using ambient aether and draw from the land or mastering the full extent of white and black magic to use as redmagic. Think sage from Strang of Paradise but with more bladework
For Summoners... probably the fact that Eorzea was bathed upon the aether of Bahamut not once but twice, and the last time was relatively really recent. Probably becoming either an image of egis or even straight up, eikons; that's probably the way onward for Summoners
6:10 Yes! This! Thank you, scribe. For years Warrior fans like myself and others in the roleplay community have lamented the miniscule motes of lore. At this point we have seen 99.9% of Eorzea, two Reflections, and the literal edge of BLOODY CREATION itself before setting foot in a northern clan village. While, as you also pointed out, being next door a good three expansions ago.
@@SynodicScribe Like Emet Selch said in his final speech in [redacted final zone in EW], there are MANY places and cultures we have yet to experience, opening up the possibility of going to the Warrior Village quite plausible.
I'd love to see Summoner evolve into a lvl 100 job that just gets 1 extra summon that's exactly the same and nothing else that makes it worth picking up again. That would be amazing.
In regards to reaper: without it becoming a different job/concept like necromancer, I would imagine it would either entail commanding more voidsent, or more realistically, heightening the power and bond of your existing voidsent. Perhaps obtaining an "Avatar Hollow", where it reaches a new state of power, and similarly a new higher state of enshroud. Refining the reaping of the opponent's aether might also be an avenue of power they might achieve.
i would really love to see subclasses for jobs, or specialization choices. LOTRO has a system where classes each have 3 separate paths thatll focus on DPS, Healing, Tanking, Crowd Control, etc. Having different subclasses or skill combos for jobs would allow for a more unique playstyle to build and allow ppl to personalize their WoL.
Yeah, I doubt we'd ever get true build customisation but a structured subclass system that spins off lore and abilities to fill different job fantasy and gameplay niches would be awesome.
For me, whitmages could improve by finally Laying claim to the missing part of the elemental wheel and using water magic once more. And while we're on the subject, redmages should start using water and ice Magic as well.
water magic isn't good in offensive situations. Why cast a water spell when you can hurl a huge chunk of rock at an enemy. The water spell wouldn't even damage them
@lushdontu4015 perhaps not using it for offense but maybe restorative spells or beneficial or debuff spells? I water-based "cleanse", frost-based slow enemy spell, etc.
The theme is already there, if you look at some of the lilies (including Liturgy of the Bell), Aquaveil, etc. They're just classified as healer actions, not water-aspected actions
I really hope we get some sort of story continuation even if there is no promise of power. maybe job skins would be a good alt reward though? Just reworking the visuals and animations of the spells/abilities to fit peoples preferences and such. Its not like most people play with spell effects on for anyone beyond themselves anyways due to the ensuing clown vomit on screen, so maybe some DRKs with holy looking magic and PLDs some dark magic as an example. A Garlean style animation set for the MCH etc etc. I also think having an alternate version of a rotation for each job would be cool, maybe giving some Redmages more melee or casting leaning but not actually changing the damage numbers all that much.
Blue Mage (and the upcoming Beastmaster) are the only jobs I can reliably see getting job lore in each expansion (besides new jobs in their debut expac). Because of the off-cycle development (and being stunted in level growth), BLU updates come packaged with quests that check in on the job NPCs. Martyn is a fun character that is still growing. And now that we're closer to the lands of the job's origin, that makes me excited for the potential story they can tell.
I just want them to split Archer into Ranger and bard, wherein bard uses only musical instruments. Current bard is just all over the place. I want bards to be like Deuce in FF-0.
@@dazzlemasseur I think, typically in RPGs, crits are abilities that just happen to hit a vulnerable spot on the enemy. I could see Warrior's ability to guarantee crits as basically hitting SO hard and with such ferocity that the enemy can't resist it, so it always hits a vulnerable spot. As for how else to exploit it, the only thing I can think of, given the above criteria, is smashing through an opponent's guard, leaving them more vulnerable in general to everything for a short while (similar to Scholar's debuff, in a sense).
I would love so much to see SMN's trances call back to Terra's original Trance, channeling the espers/primals essence into themselves for transformations, that sounds cool as heck and is like, my perfect class fantasy.
It'd also be a good excuse to make Summoner a little more complex; while the base job only has a few buttons, they all change dramatically when, for example, you transform into Ifrit by becoming more melee-based. Titan could drop exploding rocks that do major damage if the enemy is near them when they go off, and Garuda's abilities could be empowered specifically by casting them while moving/
I really enjoyed hearing your thoughts on what each job could potentially achieve in the future from a lore perspective, but I want to also highlight how smart you were with not mentioning any names for what they might evolve into. Very well done, another banger vid tytyty
I'd like crossover job quests where other jobs learn from others. For example, your idea with Black Mage learning all other forms of elemental magick. Why not have the main quest givers from Black Mage and White Mage each job interact and learn from eachother, thus giving us new spells and abilities to play with on either job. :3
I would like a level 90 Post-EW and 100 Post-DT job quest. Not necessarily full arcs, but similar to the level 80 quests Post-Shb. A way to see what has taken place and how the job has grown in our absence. Those level 80 quests were honestly pretty fun to see.
What I hope for is that, even if it's not through quest dialogue, the new skills we get each expansion can follow this sort of progression letting us see how they evolve over time. I'd still want for a job quest or two per expansion, though. I feel like that gives a good incentive to level up everything to max.
job side-grades would be amazing, imagine if you could use the same "job" on a different role? like a dps warrior, tank WHM, green PLD, etc. honestly, at this point i just want some lateral progression, come on yoshi p, let us have fun with stats and character building with battle jobs and not just crafters.
Post level 100 progression dreams for sure. I'd love a melee summoner that transforms their arms into primal limbs to decimate enemies up close, and I know there are definitely people who'd love a max level option with the flavour of base classes like archer, rogue, or conjurer because they don't like the lore of the jobs that come out of them as much.
My greatest wish is that one day the designers expand the current classes and make them their own jobs. I would love to see Rogue being an actual job you can do end content with. Not only it would be interesting from gameplay perspective but also the lore. Base classes feel unfinished as it is right now which is a shame.
Implementation wise if after dawntrail, the level of those expansions starts at 1, I can see a few interesting ways to do it. 1- Like ragnarok online, where you rebirth and start from 0 but with a few different or new skills (not talking about stats due to balance issues) 2- Maybe unlocking a new class combining 2 maxed classes, kind of like a subclass system but different, where instead of adding skills of another job to your main job, you instead lose all your levels and skills, learning a new job that has the lore of the combination of those 2 (probably needing to be from the same category like melee dps, ranged dps, caster dps, healer, tank)
Merge phoenix and bahamut together for Neo Bahamut. But seriously, if SMN could learn to combine their primal patterns into new shapes, that could be a pretty neat way to go. I'd love to see us borrow small bits from primals other than the 2.0 MSQ ones to show a more varied repertoire for the WoL.
Hello Synodic, awesome video buddy! Keep up the amazing work. I have my own personal theories as to how jobs will evolve, but I do want to point out a small fact that I feel applies to your interpretation of Gunbreakers. Weapon alternatives are already a thing, in a sense. The Gaia hammer being wielded by paladins, warrior, dragoons, reapers etc. is something CBU3 might keep implementing as a feature going forwards, so it might not make sense for Gunbreakers to be the only ones able to wield more weapons. However, if they swap weapons mid-combat to say the gunshield or gunlance, that might be something very different like how Machinist pulls out the auto crossbow or the bioblaster. I personally feel like the jobs shoudl get perhaps a few 'split' jobs, akin to how Scholar and Summoners are. My headcanon suggestions if such a system will be implemented are: Dark Knight for example can split into an avenging knight DPS, Warrior can go back to the banner's sake of the Marauder guild and become a dual-axe wielder dps, paladin can have a crusader offshoot DPS while Gunbreaker can focus into a more shield healer type like SGE but melee focused. Dragoon can have their Dragon Rider counterpart, Samurai can have their Ronin tanks, Reapers can go spellweaver into a necromancer/spiritbinder, Bard can have a pure marksman (no hunter since Beastmaster is confirmed), Dancer can have their melee DPS/support counterpart, Red Mage can have their vampiric darker counterpart as support-DPS, Machinist can have a melee DPS techno-warrior version, Ninja can have a support-focused ninjutsu caster, Black Mage can have a more Elemental focused counterpart (the very desired Elementalist class), and Monk can have a support-healer Chackra wielder offshoot. White Mage can have a more Water and Earth magic focused support healer that buffs and has gradual Healing over time, weaker than the strong heals of WHM but way more sustain than AST; Astrologian can have a DPS variant that debuffs enemies and casts enfeebles and addles; Sage I really have no idea. The split jobs in a first iteration can have 80% of the same core moves as the main, and then develop separate identities and combos as new expancsions hit. I know YoshiP said he won't do 'evil' jobs, I'm just bringing up some ideas I had and some interpretations on the current established lore that are present.Maybe we'll get some unique reinterpretations, I'm all for it!
I love this idea, WoW has their specs for each class and it works wonderfully. The only thing I miss about that game. If they implemented something like that into Eorzea, I have zero reason to return to Azeroth.
@@vycris9455 Yeah, same. I miss the feeling of making your own character concept with a bit of a looser rules on pre-determined archetypes. Alas, in FF, this Job separation makes sense thanks to Job quests being a quintesential part of the WoL's story until the Shadowbringers Role QUests replace them.
My understanding of warrior was actually that most it was was revealed to by dynamis powered once we were introduced to that. It makes sense that this heightened state of emotion gives us the ability to shrug off blows that would kill lesser people.
My own warrior of light (Ruana) is technically a prestige class within my own headcannon, landing at the intersection of scholar, dark knight, and samurai (with a little bit of dragoon) I call her a faerie knight, and she is a knight of nymia I like this video, and wanted to share my own headcannon story
Reading this threw me for a loop because my WoL is also headcanoned as a Scholar/Dark Knight hybridization with a touch of summoner and a heavy emphasis on using Garlean/Allagan magitek to augment her already vast repertoire. It doesn't really have a name, it's just the large collection of skills she's gathered on her journey blended together to become the ultimate healer and defender.
I honestly want to see them do branching job paths with the original jobs. Like with gladiator instead of going into a tank/paladin it could go into a dps based job or a lancer instead of going into dps/dragoon maybe go into a tank based job instead
The Duty Support NPCs already sort of do this, Hien can be a Tank Samurai, Wuk Lamat can be a DPS Warrior, Alisaie can be a Healer Red Mage and so on, I've never noticed if they use different abilities than usual like that or not since Duty Support NPCs don't use the same abilities as us anyhow.
if they ever bring job quests back instead of you learning from some teacher it should be you taking a student and teaching them your job, it would show the progression your character has made gone from being the student to the teacher.
I believe Dancer can grow in 2 cool ways: -Dance partner (10% damage buff to 1 person) becomes dance party ( Entire party gets a 2-5% damage buff) -WoL follows in Azeyma's image and incorporates fire into your fan dance attacks. Fan dance I & II now also sets your enemies on fire. (Dancer now has a dot) Fan Dance III can become a fire ball when it hits an enemy burning. (Basically aoe Thundercloud for dancer) Fan Dance IV bird becomes a phoenix. (The fourth dance now sets enemies on fire while buffing healing of allies hit)
As a white mage main, I would absolutley adore getting Golemancy Its a small personal lore thing, but my favourite mount is the Forgiven Reticence (The big lion mount light creature) We first see this guy ALL the way back in heavensward, when you go to the old city of white mages ( Ampadoor ) and find a golem that looks just like it, as well as the 'angel' golem. Visually, there is no change between them. So I've taken to treating my mount, as if my WoL found that Golem while dungeoneering and, being a white mage, it responded to me. It has been my noble, faithful and treasured companion ever since. I named him Bernadus :) And the idea of Bernadus coming in as my copmanion for my skills would be amazing. Perhaps as an afflatus misery follow up, appearing, shooting a conal light beam or a holy aspected tornado at the target. Or gosh, If the Golem could be used to turn the admitedy boring WHM LB3 into something more visually exciting. Calling out to the heavens in hte same way we currently do in pray, but instead, our acutal physical legion of golems take to the battlefield and PHYSCIALLY lift the white mage's allies to their feet, ever one of them charges with the blessing of life. that would be cool =)
Imagine if they mad job quests that were like Allied society quests. Once you’ve finished all the quests with your guild or your mentor, you can come back and do quests where YOU help new up and coming adventurers.
Dragon Knight is my favorite aesthetic and I'm glad you mentioned that possibility. Dragoon is already amazing and I love that we are going from dragon slayers to actually dragon knights, using power of dragons in a fight. I remember reading tale for stormblood and it opened my eyes about true nature of dragoons and how we got true blood armor, and how there are used to be dragon riders blessed with wyrm powers. Man I might like dragoon too much haha
It is interesting to think that out of all the jobs in game, machinist is technically the youngest. It is about the one with the most potential growth since we have still only tapped into what it can do.
I still can't believe that there is still no rune fencer/void knight job. I'm glad pictomancer is getting its deserved recognition, and it gave me some hope that a rune knight tank job can be a thing eventually. But now I feel like it won't be a thing after all.
I'd say for SCH it's not just shields but also how they utilize the aether in calling upon their familar that assist them in combat. Granted SCH did regress to only have 1 mode of a fae assist rather than 2 types, they did gain two types of boons when it comes to using the pet. The first is a personal buff that sacrifices the pet to increase your capabilities for a limited time while the 2nd is a boon that empowers the faerie to deal potent AOE cure/shields when dmg is taken. Both of which are on limited timers. The evolved SCH could potentially have these two aspects turned into stances rather than limited time giving them the ability to effortlessly fuse with their faerie to improve their healing potency or empower their faerie to assist in healing while they focus on something else. From a game mechanic concept maybe the fused stance empowers magic spells/cast abilities while the Seraph form enhances abilities when used. Can think of it like when combined the fae and SCH combine their aether in the casting of a spell meanwhile when it comes to the ability the Seraph and SCH use it in unison.
Fantastic video. This is exactly how I imagined they could take the jobs going forward and it was great how you fleshed the idea out. We can only hope they do something as unique as this.
Honestly, not really sure. I kind of wish they at least did the ShB thing of having a "how have things been going?" capstone quest. Like SCH (where you do the you know thing) or SMN (where we learn that the GCs have been able to harness a single Primal version to help fight against Primals in a supporting role). At the very least, it lets the stories progress a bit and makes the world feel less static since we see the questgivers have been up to things in our absence BESIDES just standing in one spot forever. They did a smidge of this in EW with the Ilsabard Contingent, but it's nice having a quest to get that bit of extra lore, imo, and make the world feel consistently alive. After all, next expansion (shouldn't) have a "Oh, I've heard you saved the entire universe, come tell me about it, oh and by the way, I/one of the other questgivers took part in the Garlemald campaign, it was good to see you there" type thing since...that shouldn't be happening every expansion. : )
Admittedly while it is harder I don't think the wellspring of new jobs has dried up just yet. To me, melee is in a good spot with two jobs each sharing Striking, Maiming, and Scouting gear with Viper's introduction in Dawntrail, and Pictomancer brings a fourth full caster (so technically with Blue Mage there are 5 casters). If Dawntrail is the first of another 10 year cycle then we still technically have 4 expansions/8 jobs to go. My sneaking suspicion is that Beastmaster will be a Ranged job, but we'll still be owed a full physical ranged job in 8.0 if the pattern holds along with a tank or a healer. What would be nuts is if during the rebuilding of Garlemald they found some prototype armor that allowed you to switch roles with different data sets that functioned almost like job stones, but I doubt that'll happen since the devs said ages ago they didn't want to do something like the summoner/scholar split from one job again.
They also said they'd reach a point soon where there won't be enough interesting and unique ideas for two new jobs per expansion, and I think quite a few people were surprised we're getting 2 for DT even. To me, that gives some hope we will get new job splits, since it's much easier to come up with ideas that vary what we have than ones that are totally fresh. The comment on no future scholar/summoner split is the big thing against that, but I sort of imagine the reason is that levelling up a job potentially to 90 without ever having played it isn't great for understanding a job and playing it decently in a party (especially a relatively complicated healer like scholar), and past level 100 who knows if they come up with a new system where we could have spilts without shared levels. One of my best friends wants a crossbow class though, so no complaints about the possibility of getting one more ranged physical.
I wish there was at least a quest for each new ability where your character just studies/meditates/experiments for a bit, imagines a new skill, then tests it. There's really no reason they can't do this much beyond the development costs of making a short cutscene for every combat class. Like for example, for Summoner, an idea I would like: Character stands next to a lake, opens their grimoire. Short flashback to Lunar Bahamut, longer flashback to Hydaelyn. Character focuses their aether on memories of the Mothercrystal and then summons Solar Bahamut. Something like that, just basically a short montage scene to show the character innovate independently.
Clearly the future of Machinist is Power Ranger! I like how the suggestion for Warrior is just the DnD high level barbarian. It's also kinda funny how some of the hopeful advanced future jobs are basic playstyles in some older MMOs, playstyles that I sorely miss, like controlling the battlefield and caging/stunning/mezzing enemies, debuffing enemies, being both offense and support for the team at the same time...
I'd love to see job quests come back with "choose your own adventure" style options and multiple branching paths. Ng+ would add some replayability to it as well.
I've always been a fan of job fusions myself - trying to find ways that learning multiple jobs might cause their abilities and techniques to bleed into one another. Much like prestige jobs, I don't exactly see it happening in-game due to potential balance issues (which would, at the very least, limit how far they could go with the concepts), I can see how a WoL, capable of learning multiple jobs in a way few others can, could think of ways to bring elements of one discipline into another. Something like a Dark Knight Bard, infusing arrow attacks or even their songs with their inner darkness to empower their effects (DRK Bard's songs could, instead of boosting allies, weaken enemies and make them more vulnerable to direct hits/crits, DoTs could become more potent, etc.), or a Monk Dancer acting as a dodge tank by staying close to an enemy and weathering them with blows from all sides while shifting and sliding around them, or a Summoner Machinist imbuing their aether bullets with devastating elemental effects. In terms of prestige classes, since FF14 is no stranger to looking to previous titles in the franchise for ideas, I don't see why we can't do the same for some inspiration. If we disregard what's practical for the devs and what goes against their current design philosophy, there's plenty of things that could and would fit! Summoners, for example, could become Evokers, transforming their damage potential into support potential by buffing allies or debuffing enemies with some of the primals' other abilities (Titan could bring back a floor DoT and bind enemies in place, Ifrit could boost allies' attack power or summon nails that draw enemy aggro briefly, etc.). Bards could become Rangers, whose songs change to hunting 'stances' that deal increased damage and crits to a specific enemy type. Warriors can become Berserkers, abandoning their defensive abilities for more devastating physical attacks and even some Earth-elemental strikes (Overpower summons a ring of upraised earth around the Berserker, and Mythril Tempest then shatters it and shoots out shards of rock for extra damage and range). Gunbreakers could become...uh...Gunbladers? that start learning some Garlean gunblade techniques, but altered to allow the use of a user's own aether. (Look, I just REALLY want to use Terminus Est, okay?! I even have the choreography for it figured out!) Hell, given some time I could probably come up with enough ideas to do my own video-length speculation. There's a ton of potential for what these classes could do; it's more a matter of what the devs can fit into the game without shattering it to bits. ^_^
Ran into this video just now, and having mained GW2 before going to FF14, I couldn't help but notice some places where your ideas converged on some of the concepts of the jobs ("professions") in GW2, namely: WAR - Ranger (Soulbeast/Untamed) GNB - Holosmith NIN - Specter SAM - Spellbreaker RPR - Scourge/Harbinger BRD - Tempest MCH - Mechanist BLM/RDM - Weaver SMN - Revenant SCH - Chronomancer I've always been a stan for the concepts of GW2's professions; they've pretty much felt very, very distinct (despite some overlap) from others in the fantasy genre, and maybe Squenix can take a page or two from them in terms of growing the classes both conceptually and mechanically. Plus, I'd give a limb to have a DNC that has touches of Mesmer (illusion mage)
I've always felt that FFXIV's job system needed some work. It's rather bare bones and dry. Could stand to take inspiration from other MMO's like GW2 in that respect. lol
@@SynodicScribe on a technical level I agree, but I'd also love a return to the job-specific narratives we had pre-ShB. I still fondly recall the BSM, GSM, and SAM quests to this day. Probably takes more out of the narrative team, but as someone relatively new to FF (like, around a year of playing or so), the level of care given to job storylines was one of the more unique aspects of FF imho
I've been harping on about this to my friends for quite a while, but Gunbreakers CAN develop their offensive capabilities further... Simply, ranged attacks. The idea of the Gunbreaker is to use their Gunblade to BREAK the frontlines of the enemy, so adding more aether-based or elemental attacks that can circumvent or pierce the defenses of their enemies would both fit in with their theme and keep them growing in that aspect. Charging their gunblades with different elements, having attacks curve, using the gunblade to propel forth and blindside armoured opponents, or energy blast attacks. Gaius Van Baelsar showed us an example of what could be a more powerful variant of our shockwave attacks, so why can't we learn to do the same?
I love how the WoL is a 1st generation of MCH. Soulstones only release the knowledge within if the person wielding it is properly fitting the physical and mental requirements to perform those abilities. Given the MCH soulstone WE wield is a first.... that means after the death of the WoL... whoever gets our soulstone... will have an extremely high bar to reach. Only an extremely strong person could wield the WoL's soulstone and actualy get ANY use out of it. A regular person would never really get much info from the stone as those people simply could not reach the potencies needed to reflect those of the warrior of light. So i could see the WoL's soulstone being taken into custody after their death and only given to a MCH worthy of this stone. Almost treating it like a holy relic for whoever the next warrior of light
My prediction for Scholar, and you even showed the skill animation being used from the benchmark, is that they'll unlock Temporal magic, speeding up allies and slowing down foes. In MMO game mechanics, to counter things like server ticks/latency and getting the most out of uptime, it'd give a targeted player a "window" where they can queue up a chain of actions, all of them to go off instantaneously, like the clocked markers that Alexander and other bosses put on players. As someone else has pointed out in the comments, Y-P has said that we're basically at the pinnacle of each job, and our former instructors no longer have anything to teach us. But I don't think that means we should abandon those storylines - I have a hard time letting go, and became a writer because I would write fanfiction to continue the story of my favorite games, unsatisfied with their endings. So why don't WE take the opportunity to become almost "substitute teachers" and help our former masters by sharing what we've learned with the class. Perfect excuse to stop in and trade notes with our former masters, and to spread what we've learned to future generations. Even so, people's minds work differently from one another - a technique that one master might think up because they're on one of the world's reflections (hey - there's an idea; learning from masters on different reflection and teaching it on the Source) might not occur to another. There's always someone better than you, even Zenos knew this. Choosing to eschew a teacher because you think they have nothing to learn from them would be pure hubris. But that's my 2 Gil.
i’ve always had the thought in the back of my mind, that what if the classes were “upgraded”, like in the original final fantasy. for example, white mage would upgrade to white wizard, black mage would upgrade to black wizard, etc. we would essentially go from a job to a career. granted, this would probably never happen for a variety of reasons, but entertaining to think about.
I love your idea for Black Mage, and think it could allow for some very interesting gameplay opportunities, as well as access to spells we had in older games like Quake, and Comet.
For monk, I can imagine the WOL helping Wildegart establish a new Brotherhood of Monks. I think the WOL acting as a mentor to new and returning characters would be interesting.
To me, the saddest thing is the job quests disappearing. I was always looking forward to these mini-stories that felt, personalised for our Wol and the job itself. While I understand why it would be so hard and draining to make due to the sheer amount of them, I would have hoped they would add something else to change them. Sadly the missions based on role, don't really cut it just might, though they are interesting.
Nothing has been removed. They just stopped adding more because in Shadowbringers they realized that they didnt have to have super contrived reasons to tie in job quest storyline into whatever current expansion is about; as well as realized that power level of WoL is high enough that they don't need guidance from mentors. Not to mention how some job quests were basically exact same storyline repeated 3 times with different background and a new baddie. While I do hope we'll get at least some more content involving job quest NPCs, job *lore* is not getting expanded either way. Hell, look at Stormblood or ShB job quests, it was all just random sidetracks that didnt contribute anything to job lore and were all more focused around NPCs; all because job lore by that point has been explored and done by then.
I think future job quests should focus on US being mentors. Us learning from the people were teaching/ourselves and showing how much of a trailblazer the WoL is
Right. I want to see how we managed to summon upgraded version of egis. It bugs me that the summoner got a huge upgrade, and we don't even know how they did it
I don’t mind the lack of job quests for the higher levels, at this point it feels redundant that WOL needs a new mentor for their current point in their journey. Given how much of a veteran they are according to the many events in the MSQ, it feels like the news skills are being developed by the WOL themselves. In a sense it’s like the player character is now in the position of the master developing the skills that later inheritors of the soul crystals are on their own path to learn.
As a machinist main I would KILL for a Machinist style power armor.... I technically have for the PvP set. I'd just rather a more magitek/steampunk vibe for it.
If we want to see jobs evolve in new and interesting ways have an idea: start hybridizing them. Like, if the number of jobs is too high for them to right lore for; perhaps the solution is to start collapsing the number of jobs they have to right for. They could do it in the obvious way where certain classes with similar functions like summoner and black mage see their two schools of magic unite to form something new. Or, they could do it in the interesting way where jobs that have similar or even juxtaposing themes collide to form something unique. What if a dark knight picked up the paladin's sword and shield and in remembering that to protect another you must also protect yourself they came to some enlightenment (pun intended) that gives them greater control of their arcane powers. Or, even the opposite, a paladin so determined to eradicate a threat that they can't waste time with a shield and pick up a new great sword and a new set of savage spells.
This is why it would be cool to add base classes to feed into new jobs, and even make a story reason why our old jobs will not help us moving forward. This would mean having to learn something new to face a new enemy.
I see blue mage advancement as being less a continuous distinct job and more a root for a network of child professions. I foresee a school of blue magic that incorporates personal aetheric concentration that limits what a blue mage can learn from monster magic; a blue mage that learns spells which shield and heal but sacrifices the aetheric wavelengths that would allow them to make full use of protective magics or the full breadth of aggressive magics. And likewise a branch that exclusive keys in on the more aggressive or protective magics.
I heard a "wouldn't this be cool" from someone who suggested dawntrail introducing a burmecia with the drg rework. I think the chance of this is zero, but it does lead me to thinking about how the role quests could be broken into groups of three or four jobs that have overlap. If we wanted to indulge the burmecia idea, then dragoon, dancer, and red mage could be grouped based on their relivence to IX lore and Freya, or you could group white mage, black mage, and red mage in a similar way to the video suggests. Black mage learning to harness the elements white magic usually uses, and white mage moving back to harnessing the elements as a core from how they have moved into a more holy purity theme with red acting as a mediator who learns more of both.
Honestly with Gunbreaker I assume they've already been learning new things. For example Double-down from Garleans who sure appropriated their weapon but also created some new techniques assuming those weren't also ripped off from Gunbreakers before hand.
As a scholar main, I'd love to see something based on directing marines and running wargames - ending in a finale where the WoL and students must battle a threat together, leading squadrons in a larger battle. In fact, this gives me an idea: Instead of role quests divided along healer/tank/etc... what if we had quests designed similarly that would group different jobs together, possibly even alloying for multiplayer duties? For example, Scholar/Warrior/Machinist/Dragoon/Black Mage would all have the same/similar questlines, all going towards the same end goal of battling a greater enemy. This would make the role quests less generic than "healer does healy stuff" or "tank does tanky stuff." Don't get me wrong, I loved the EW role quests, but this could be a neat way of giving more personality to each individual job. It is probably too much work for the devs to implement, but it is an intriguing concept.
If we want to explore these job lores further what they can do is just release a set of quests per patch on, 1 job per role and tie it to something that will reap big rewards.
Something that's somewhat unrelated but is an idea I've had a hard time getting out of my head: job glamours. By that I mean, the job is functionality the same, but it has new effects/animations for the majority of their abilities and a new job stone and it's own AF and a short series of job quests. Like, as an example: Ranger. It will function identically to Bard, but all of it's music themed abilities will be given a makeover to look more sharpshooter-ey or hunter themed, like Wanderer's Minuet will turn into Bear Hunt, still raises crit, still gives you a resource to build, but the attack will be called like, Piercing Arrow or something just draw from another FFXI weaponskill. Some stuff like Sidewinder, Caustic/Stormbite will look the same as it does with Bard because those are more directly archery themed. While, yes, it's kind of lame to have to share a kit and on paper be the exact same job as another, with how FFXIV directly ties it's job identities with weapons it's the only thing I can think of that would be reasonable for balance but still be able to continue to expand the job roster in a way that might give us more job fantasies. Like, I hear a lot of talk from some of my fellow healer mains that they wish WHM had stuck a little more with the nature theming of CNJ. Well, we know in the East they call conjurer's Geomancers, so why not go all in with that? Make a new job stone for GEO, have it function identically to WHM, but makeover all of it's light themed spells and abilities to nature themed ones with a Hingan twist. Give us Stone VIII, Aero IV, Holy can become Waterga, etc, etc. GEO specifically would be cool for reintroducing wands because they could make small bells that are traditional to GEO as wands like low level CNJ has access to and that they stopped bothering to make after ARR. Just think of how many cool niche jobs you could include this way that would otherwise be difficult to build an entirely new weapon/job mechanics around. Like, you could turn DRK into Mystic Knight, ROG into THF, I could go on. I know modders do this kind of things anyway, why not actually do it in game so we can at least build some lore around it?
There's certainly a market for it. A quick search shows how many visual customization mods there are for various classes out there, and gods know I've wanted more earth attacks for Warrior ever since we fought Elidibert in ShB...
Great video and ideas. I miss job quests but I understand why they're gone. I just really wish we could have job quests evolve into the relic quests in a future expansion. They could involve the same steps as every job, just with the job specific NPCs. Learning or creating lore about a new weapon and armor set that is unique to a new paladin order would be a fun idea if done correctly I think.
I've had ideas for 3 new jobs they could add, but not evolutions for current jobs. My thoughts are Mystic Knight (tank), Saboteur (phys ranged) and Geomancer (magic ranged). Trying to keep the flavor of those jobs in other FF games but also make them unique within FF14. Mystic Knight would be another tank that equips shields like Paladin, but focused more on reflecting/blasting magic through their shield. Feels like they'd be good with a flail or morningstar as a weapon, though I kinda fear that flail + elemental magic strikes would feel too much like Erichthionos as a job. But the basic idea of it is they could do a combination of magic-empowered strikes and using their shield to do things like reflect/push attacks back onto enemies, and create a reflection bubble for their party. My saboteur idea is for a job that uses a big crossbow (or dual hand crossbows) and in lore, is another job that worked with the gunbreakers to resist the Garlean empire. The big class mechanic I have for them is compounding, where they mix components together into bombs. Mechanically it's kinda like doing Ninja mudras. I also think they should be debuff focused, since the lore behind them would be that gunbreakers break the front lines of magitek infantry, saboteurs disable and destroy the machinery. Geomancer would be fun as a caster job with a Far East feel. It could be a DOT focused caster, to give that niche back after Summoner changes, and I think it'd be fun to make it a job where you try to balance your 3 elements of earth, wind and water. A bit like a cross between Balance Druid in WOW and Red Mage's white/black mana. It could also be focused more on a flow between the 3 elements, where you try to use the element that's currently empowered. Mainly I just think it'd be fun to have a caster that uses nature spells again, now that White Mage has moved on from Stone and Aero, and the only real water spells you see spammed are either brand new Blue Mages or enemies most of the time. And picto spells really don't count since they have none of that nature feel.
I've been speculating on a similar idea recently of jobs branching out into different specialisations, rather than continual increase in power with existing techniques. Golemancer for white mage and a singer bard were at the top of my list too, as well as a transforming summoner, though the sketch I did was more with the idea of harnessing another allagan art of chimera creation to perform more physical temporary mutations on particular limbs. (My joke summoner idea was to recreate pandaemonium carbuncle and forgo all other summons). Black mage I'd thought about taking the opposite direction, leaning into the void energy manipulation that black mages are capable of. Astrologians are a weird one with how their job quest lore interacts with their abilities because of how much they've changed, but since their quests point out that geomancy is essentially the same type of magic getting some abilities based on training with far eastern geomancers would be cool As a scholar main I'd love to delve into ancient arcanist magic like we saw a little of on Aloalo island, or investigate why the fairies of the scholars so closely resemble the pixies of the first - especially when a particular pixie is known to travel to the source occasionally to help the warrior of light. Harnessing the rancour could also be a possible direction since there are living scholars who've experienced it as tonberries (being an angry lalafel healer with book in one hand and knife in the other would entertain me endlessly).
I've taken some time to think about what it is I'd want to see out of Paladin. I believe that Paladin takes a lot of inspiration from Halone with a bit of Rhalgr as their lore is tied together. Given this and the fact that we saw how the twelve fight, Paladin's evolution may take inspiration from our time spent with them in Endwalker's Alliance Raid series. We already have attacks that launch a myriad of aetherial swords at an enemy, but we could see them launch a flurry of blows at our enemies at melee range in short order. That being said, there's been a lot of new actions that have moved focus away from shields used offensively. It would be nice to see our shields be given expanded usage. As the only job to use shields, it stands to reason we aught to use them to the fullest. As far as where the story of us as the unofficially recognized Paladin Captain is concerned, I think it's high time that we revisit the Free Paladin expansion that would allow more peoples the opportunity to take up arms in service to those who cannot fight for themselves and establish a base of operations that acts seperately of the Sultansworn but not neglecting them either as its founding would likely not be possible without them.
I love this idea. I've been saying since Endwalker that we don't need more jobs, we need some way to make the jobs we have more interesting and unique. I love would moving to prestige at post level 100.
This was something I had been debating with my friends for a long time, well before this was brought up in videos! :D I always felt it would've made sense for Yoshi P to create a system that was like a reverse of the OG system of starter classes, where instead you'd have to actually level and max out a few jobs to gain access to special "High Jobs" or some such (that was my naming for them), and would be an excellent venue for them to introduce jobs we've always wanted to see, but as more advanced jobs. Like, I imagined (since we aren't getting geomancer anytime soon ;-;) you'd have to max out Monk + Black Mage/White Mage to get access to Geomancer, or max out White Mage + Paladin to get Holy Knight/Sword Saint.
What about an approach that upgrades the current professions, that possibly comes with new themes of animations that would be through new class story quests?? Example of some things that I had grabbed from previous final fantasy titles, the other professions I have no idea about. Probably not great examples in terms of naming, might sound like a downgrade. Tanks: Dark Knight →Duskblade/Fell Knight: Delving into Ishgard's records and investigations they find new information and sources of training. Warrior → Berserker: Pushing themselves further into the Inner Beast and maintaining it. Paladin → Sword Saint: New order formed and trained, perhaps out of ancient Ishgard/Sharlayan locations. Melee: Monk → Master: Learning to read aether in and out of combat while reforming their temple Dragoon → Dragon Knight: Befriending and repairing their history with Dragon's, learning from Tiamat and Vritra. Samurai → Bushido/Shogun Caster: Black Mage → Wizard / Majin: Delving into hidden secrets and tomes out of Mhach, Void Ark, or the 13th? Red Mage → Mystic: Learning to possibly combine the volatility of Black magic into a surrounding shell of White to hit enemies with? Ranged: Machinist → Gunner: SCIENCE!... Give them an autocannon? Or more mammets? Bard → (Don't have a name): Attuning their songs and shots into Wind magic, achieving significantly more piercing shots directly into ones aether. Healer: White Mage → Oracle Sage → Chemist(?)
1. DRKs basically being Sith and Monks being Jedi is oddly fitting 2. I can imagine RDM using their rapier to mark an enemy, Zoro style, with a rune and then having it explode or bind them in place etc
My head cannon is that the "prestige" version of all of them will be when they add Dynamis to the Aether, that cuold be really in powerful some jobs that uses their emotions as part of their concept. like dark night and monks
Dancer especially would feel appropriate for that: having played the dancer quests before endwalker I definitely felt like the whole practice of dancing had been treating the symptoms without understanding the problem, so after the final days there's certainly reason for dancers to reevaluate the way they operate.
since shadowbringer, ff14 involve multiverse or difference realm which are universe or cosmic threat which bigger than human being could faced before so job quest which mostly involve mentor did not need anymore.
I expect more role quests, perhaps ones were you see the devlopment of the job classes as small parts of an over all role story with all the mentors for the jobs, with those who have done the quests given unique diolouge. Then having all the mentors bicker on what job, or that jobs way of doing things being the best with the warrior of light being the tie breaker.
In regards to job quests, personally I feel like a lot of them were complete stories. Adding more quests on to them would not improve what we have (minus those classes with AWFUL job quests). Like you can’t add on to DRK. It’s a complete story and any further quests would do nothing to improve on it. If anything they’d just remind us of the better story we already have.
Mayhap with the discovery of a certain "power source" in EW: later abilities could incorporate that as an augmentation of current abilities or new ones. As Dancer and Red Mage provoke Aether in somewhat a similar way: mayhap those two could be the experimental jobs for the "new source." Warrior and Dark Knight could also be good first candidates as due to the "emotion" behind their abilities.
I think we were only able to use dynamis because we were at the edge of the universe where emotions dictate reality. We wouldn't be able to use dynamis in eorzea
Idk about Dawntrail but the next expansion is gonna come with an ultimatum. Being level 100 is a clean thing & you've got to decide if you're going to pump that up to 110 for 8.0 or do something different, leveling a prestige or "subclass" after level 100. WoW tried going tp 120 but found out that was a daunting task for people and reset their cap back to 60 the following expansion. I'm extremely interested in seeing what FF14 does when faced with the same conundrum in 8.0.
it would be interesting to see a job/sub job system like with 11. You cna have this secondary job set by equipping the appropriate weapon in the offhand slot that is so very underutilized
Some of the Samurai hypotheses are things i would have said for Red Mage. I also don't really think there is much basis for saying Red Mage can't have the raw power of Black Mages in the fututre since they currently do in the present. They have a unique way of amplifying aether other jobs haven't replicated. Theoretically, their power is unlimited if that understanding is what they get better at.
I think what you talked about with paladin is exactly what is going to happen. They no longer just protect high value individuals but the very star itself.
I live how the rest of the classes are just progressively getting more efficient or pushing the class 1 step further, but then
Dnc: Domain Expansion 😂
Pretty much f.u. I am the pretty princess of jobs. Dancer maybe.
As the number of Jobs increased, there was always going to be a point where the writing burden for keeping up all of them was going to exceed the ability for CBU3 to keep writing independent storylines for them all, in both time budget and quality. While the loss of Job Quests is regrettable from a Lore standpoint, the Role Quests were the best possible compromise.
That said, this is an excellent exploration of the idea of "Advanced Jobs" or "Prestige Jobs"! It's always fun to follow the threads into the plausible "what ifs"!
I think a good compromise would be similar to the lvl 80 quests for each job where we come back and see how things have gone without us there. Not always a bad thing to check in now and again with old friends and foes.
shame this game is not more successful. imagine if it made money and could justify hiring more people to make a better game
@@dullahandan4067 I assumed this was sarcasm but i'll bite lol. The real problem isn't hiring more people, its the old engine and spaghetti code. That's the real limitation.
@@zell6423 ikr if it was made in a modern day it´d easilly kill wow lmao
Minstrals ballad role quests
It was said some time ago we had essentially become the paragons of our jobs, which was sort of begun in SHB and you can see practically crystalized in EW. We're past whatever we can be taught and no living practitioner can challenge us at 90 in our jobs.
While we'll probably have more normal adventures in the New World, it would be really interesting to have Squadron style leadership of your job, with story and - maybe - aesthetic unlocks for abilities and customization. They could do so much!
That's really only some of the jobs, specifically the older ones. some were not necessarily the "best" just the strongest. Estinien is technically a better dragoon than the WoL, but he's not as strong as us and doesn't have quite as much Aether.
@@femthingevelyn Estinien is probably the only character I can think of that can last more than a couple rounds with the WoL, perhaps G'raha for a little while too. He has a pretty special link to Nidhogg too but I'm hoping that the rework in Dawntrail might focus on our link to Midgardsormr, which would be FAR more powerful.
Just about everyone else I can think of... White Mage you do have the actual Padjals, but they are actually the only ones I can think of that may be more 'powerful' than us in our Jobs. The problem is no other living being (that we know of) comes close to the breadth of experience we have, and, being Azem, we have nearly limitless potential. If they ever choose to develop that, it would be quite interesting...
@@shh532 Oh I mean more along the lines of some of the jobs having practicioners that are better at that job than us, like with Samurai, we're that one guys best student, but there's other Samurai with more technical skill than us, or how we are powerful Black Mages but we're basically only playing with the bare basics of the job as it exists in lore, or how the padjal almost certainly have more white magic spells at their disposal we just haven't been taught. I do agree that in terms of power, there are only a scant few that could hold a candle to us, but for the most part, in terms of skill, we are simply good enough to excel contingent upon our massive supply of personal aether.
Agreed about how skilled we are in our jobs at this point. A job mentor, though, doesn't necessarily need to be a teacher or some one more powerful. A lot of the quests were just us doing job related things with those specific NPCs. That's something that can continue on regardless of how individually powerful we are.
Are we essentially putting new techniques into the job stone for future generations?
I still think all the jobs should have a lvl90 and 100 quest where you check in and talk with your original teachers again, like they did with 80. I think it'd be nice if nothing else
Your Dark Knight description made me think of a DRK just Force Chocking enemies not worthy enough for actual fight
From Dark Knight to Dark Lord fr
One of the exciting things about Dawntrail is that we have the chance to encounter a multigenerational Blue Mage Job Stone
Wasn't one of Martyn's problems a lack of them existing for Blue Magic? I may be remembering entirely wrong though.
@@PurpleAlzir now that you mention it
"My grandfather's job stone has no pathetic spells, Maiba!" came through my mind when reading your comment.
@@Perial51 "You're a 3th rate Blue Mage with a 4th rate Jobstone!"
How about we treat future job quest like big budget side quest, let everyone help establishing the new paladin order, no matter their current job.
You could do like, 3 at a time, quality over quantity.
This is a super cool idea, I'd enjoy that
This is what I was hoping role quests would become after Shadowbringers. I understand why they don't want an individual quest line for the ever-increasing number of jobs the game has but I miss a lot of the characters we've met in those old quests and would love to see them involved in something again. Jointly have all the tanks NPCs in a questline, the healers, the casters, etc. I t would be interesting to see how some of their ideal's clash or synergize and have little nods of familiarity for those of us who have ventured with these characters before.
my main thing is i just wish the newer jobs (gnb, dnc, sge, rpr) got more quests to match up better with all the jobs that came before them, theres a huge discrepancy :(
It sucks too cause the gunbreaker story and lore is so damn good...
Why do they need to match up? They're seperate things from seperate nations
That's just how it is with newer jobs that start at a higher level.
Also I don't think anybody wants to do the same number of quests to level Viper from 80-100 as it takes to level Warrior from 1-100. "Matching up" would make the new jobs unbearable to level.
You want viper to immediately get 18 quests when you start the job? Because that's how many paladin has by level 80 not counting gladiator quests. Matching up would be insane.
@@cherrydragon3120 Match up as in the newer jobs have similar amounts of quests to the older ones
With SMN essentially being the closest thing we have to creation magic... I wonder if that's not a potential avenue to explore
If we need a detailed blueprint to summon our primals, then what is a concept crystal if not exactly that: a blueprint.
I would be massively interested in seeing SMN innovate in the variety of things they can create out of aether, from their usual primals, to starting to make modifications to those concepts... to inventing them outright.
your prestige warrior sounds like super saiyan training
My first thought was the relaxed Super Saiyan that Goku and Gohan practice.
@@TheAgr08me too!
If anything, Monk should be the super saiyan. They already have abilities that heavily resemble DBZ moves.
dang o.o
@@AzureRoxe Monk is Goku Saiyan, Warrior is Broly Saiyan
Summoners on bar with the dominants of FFXVI becoming the Primals. Either semi primal or full primal.
That would be cool
@@ZS7_115 it just would be a coin toss on which would be used.
Just give me XIs summoner in XIV.
@@aeolussvichi7680this. Pet management shoulf fleshed out as Arcanists then SMN and SCH will add abilities related to their role, complementing on the base class.
Funny enough they already do that with their Limit Break.
While I understand that Paladins in FFXIV are actually Knights in the original translation but as seen in this very game and FF1 this didn't stop them from having a minor light/white magic theme. So, while I have no issue with the paladin order returning, I rather their magic be more strongly connected to white magic instead as befits their oversea name and FF1 origin than just being able to seek people out in need of help. The Warrior of Light already is proficient enough in that regard.
I know this was already done in WoW but I think having an expansion where old dungeons are converted into zones for specific job (Order Halls) would be a cool treat for players but also give a place for some of those job npc's to I guess move to new locations and goals.
Yeah, I really wish they would do something with that dungeon that was an old monk hide-out. or maybe dragoons could do something with that castle taken over by dragons
@@femthingevelyn Us Scholars could have the Wandering Palace in La Noscea...
I haven't played WoW. Would this be something like going to the dungeon entrance on the map and being able to enter the job headquarters from there? And the job HQ would use the same map, with job NPCs about, correct?
@@TheWickedWizardOfOz1 yeah scholar too! like half the jobs have a dungeon or area that is, in theory, absolutely rife with either past practicioners of the art, writings about the art, or current practicioners.
@@TheWickedWizardOfOz1 Kinda, yes you could physically walk to your order hall (Not all of them were dungeons but they all held class signfigance) but if I recall correctly you were given a way to just teleport to them as well so if they did go that route they'd probably add a mini aetherite or something so you could just teleport there for quest or just as a job hub.
@@LordNeltharion Warrior could straight up Hulk Leap to Valhalla, iirc
Your description of MCH's path is close to how I play non-MCH jobs on my MCH main.
Jobs emulated with various forms of magitek, empowered with customized aetherotransformers.
Its entirely an excuse for tech glams for everything, but its the same idea of new tools developed as a form of growth.
Not only that but also how about adding in the new tech from solution nine
i imagine instead for Reaper, a reunification with Garlemald would lend to new power and growth. hybridizing voidsent magicks with magitek would be a fascinating combination!
What you had to say about Astro made me think a little. There's another thing that's happened recently that could also end up boosting Black Mage/White Mage, and that's the two very recent mass infusions of aether into the star thanks to the death of Zodiark and the events of Myths of the Realm. Put simply, there's just a lot more ambient aether going around for those two classes to draw on.
BLM also currently holds domain over half the elemental wheel, so another way WHM could evolve is continuing to utilise and draw on water aether as that's currently the one element neither side really does anything with. There's also how the padjals of the Shroud have been basically mostly forbidden from LEAVING the Shroud for the longest time: If the Elementals allow it to be taught to more and more people who can roam beyond the boarders of the forest then there's a huge number of other disciplines the practictioners can learn from to expand on their field of knowledge and grow beyond the legacy of Amdapor, like the Geomancers of the east. Hell, if we go back to golemancy, we could even go back to the First and learn more about the technique behind the Talos as another potential path forwards.
white magic being more accessible is a very bad idea
@@lushdontu4015 yes. but this is specifically a video which raised that as a possibility, so i don't really know what you want me to say that isn't going "nuh uh" to a fun conversation when i could "yes-and" it instead, you know?
White Mage currently has aqua veil and actually used to have a damaging skill called fluid aura--its not that they dont use water, our current character just happens to not do so.
I dont think they ever would, but i took the liberty of using your scenarios to come up with names for these prestige jobs, like how the jobs have different names from their original classes. Some i thought about more hard than others. Also I didnt do Blue Mage. Ive added some additional context for a few of the less obvious ones.
Paladin -> Champion (CHP)
Warrior -> Berserker (BSK)
Dark Knight -> Avenger (AVG)
Gunbreaker -> Valkyrie (VAL) - Valkyrie is more often cosidered an alternative dragoon but given the norse influence in Gunbreaker backstory with Gunnhildr i thought it'd be more fitting here
Dragoon -> Solomonar (SLM) - a type of dragon riding wizard with control over the weather from romanian folklore
Monk -> Master (MST)
Ninja -> Shadow (SHD)
Samurai -> Kensei (KNS)
Reaper -> Occultist (OCT)
Bard -> Orator (ORT)
Machinist -> Inventor (INV)
Dancer -> Idol (IDL) - focuses on the idea of the dancer being so captivating that even the aether falls to their whim
Black Mage -> Wizard (WIZ)
Summoner -> Eikonoclast (EKC) - Eikon + Iconoclast cuz lets face it, being a summoner would be seen as pretty blasphemous
Red Mage -> Rune Fencer (RFR)
White Mage -> Cleric (CLR)
Scholar -> Tactician (TCN)
Astrologian -> Cosmologian (COS)
Sage -> Doctor (DOC)
for white mage I think "Devout" would be better. Considering that that name was used in older ff titles for an evolved white mage class
BSK: DOCTOR!! ARE YOU SURE THIS WILL WORK!!??
DOC: AHAHAHHAHAA!! I HAVE NO IDEA!!!
*Que epic ORT band playing*
For redmage we can break the taboo of using ambient aether and draw from the land or mastering the full extent of white and black magic to use as redmagic. Think sage from Strang of Paradise but with more bladework
For Summoners... probably the fact that Eorzea was bathed upon the aether of Bahamut not once but twice, and the last time was relatively really recent. Probably becoming either an image of egis or even straight up, eikons; that's probably the way onward for Summoners
6:10 Yes! This! Thank you, scribe. For years Warrior fans like myself and others in the roleplay community have lamented the miniscule motes of lore. At this point we have seen 99.9% of Eorzea, two Reflections, and the literal edge of BLOODY CREATION itself before setting foot in a northern clan village. While, as you also pointed out, being next door a good three expansions ago.
The Warrior Clan has just been chilling in Northern Aldenard ever since ARR. Literally right next door, yet we've never seen them. haha
@@SynodicScribe Like Emet Selch said in his final speech in [redacted final zone in EW], there are MANY places and cultures we have yet to experience, opening up the possibility of going to the Warrior Village quite plausible.
Oh, how I'd love to FINALLY see that village.
I'd love to see Summoner evolve into a lvl 100 job that just gets 1 extra summon that's exactly the same and nothing else that makes it worth picking up again. That would be amazing.
In regards to reaper: without it becoming a different job/concept like necromancer, I would imagine it would either entail commanding more voidsent, or more realistically, heightening the power and bond of your existing voidsent. Perhaps obtaining an "Avatar Hollow", where it reaches a new state of power, and similarly a new higher state of enshroud. Refining the reaping of the opponent's aether might also be an avenue of power they might achieve.
Maybe with the reaper quest we could go to the 13 to help zero
Imagine if you will, a Black Mage… that could move freely
You’d doom us all
You fool! We like Eorzea in one piece!!
Imagine Scathe being useful
so...a summoner?
@@youiri65 Shush
i would really love to see subclasses for jobs, or specialization choices. LOTRO has a system where classes each have 3 separate paths thatll focus on DPS, Healing, Tanking, Crowd Control, etc. Having different subclasses or skill combos for jobs would allow for a more unique playstyle to build and allow ppl to personalize their WoL.
Yeah, I doubt we'd ever get true build customisation but a structured subclass system that spins off lore and abilities to fill different job fantasy and gameplay niches would be awesome.
For me, whitmages could improve by finally Laying claim to the missing part of the elemental wheel and using water magic once more. And while we're on the subject, redmages should start using water and ice Magic as well.
Hell yeah!
water magic isn't good in offensive situations. Why cast a water spell when you can hurl a huge chunk of rock at an enemy. The water spell wouldn't even damage them
@lushdontu4015 perhaps not using it for offense but maybe restorative spells or beneficial or debuff spells? I water-based "cleanse", frost-based slow enemy spell, etc.
The theme is already there, if you look at some of the lilies (including Liturgy of the Bell), Aquaveil, etc. They're just classified as healer actions, not water-aspected actions
@@lushdontu4015no rock could compare to pulling out a sudden stream of high pressure water
I really hope we get some sort of story continuation even if there is no promise of power. maybe job skins would be a good alt reward though? Just reworking the visuals and animations of the spells/abilities to fit peoples preferences and such. Its not like most people play with spell effects on for anyone beyond themselves anyways due to the ensuing clown vomit on screen, so maybe some DRKs with holy looking magic and PLDs some dark magic as an example. A Garlean style animation set for the MCH etc etc.
I also think having an alternate version of a rotation for each job would be cool, maybe giving some Redmages more melee or casting leaning but not actually changing the damage numbers all that much.
Blue Mage (and the upcoming Beastmaster) are the only jobs I can reliably see getting job lore in each expansion (besides new jobs in their debut expac). Because of the off-cycle development (and being stunted in level growth), BLU updates come packaged with quests that check in on the job NPCs. Martyn is a fun character that is still growing. And now that we're closer to the lands of the job's origin, that makes me excited for the potential story they can tell.
I just want them to split Archer into Ranger and bard, wherein bard uses only musical instruments. Current bard is just all over the place. I want bards to be like Deuce in FF-0.
5:50 constant inner release, every GCD crits
What IS a Crit ? Like lorewise what is it? Can't we exploit power of the Crit without needing it always ?
@@dazzlemasseur I think, typically in RPGs, crits are abilities that just happen to hit a vulnerable spot on the enemy. I could see Warrior's ability to guarantee crits as basically hitting SO hard and with such ferocity that the enemy can't resist it, so it always hits a vulnerable spot.
As for how else to exploit it, the only thing I can think of, given the above criteria, is smashing through an opponent's guard, leaving them more vulnerable in general to everything for a short while (similar to Scholar's debuff, in a sense).
I would love so much to see SMN's trances call back to Terra's original Trance, channeling the espers/primals essence into themselves for transformations, that sounds cool as heck and is like, my perfect class fantasy.
It'd also be a good excuse to make Summoner a little more complex; while the base job only has a few buttons, they all change dramatically when, for example, you transform into Ifrit by becoming more melee-based. Titan could drop exploding rocks that do major damage if the enemy is near them when they go off, and Garuda's abilities could be empowered specifically by casting them while moving/
I really enjoyed hearing your thoughts on what each job could potentially achieve in the future from a lore perspective, but I want to also highlight how smart you were with not mentioning any names for what they might evolve into. Very well done, another banger vid tytyty
I'd like crossover job quests where other jobs learn from others. For example, your idea with Black Mage learning all other forms of elemental magick. Why not have the main quest givers from Black Mage and White Mage each job interact and learn from eachother, thus giving us new spells and abilities to play with on either job. :3
I would like a level 90 Post-EW and 100 Post-DT job quest. Not necessarily full arcs, but similar to the level 80 quests Post-Shb. A way to see what has taken place and how the job has grown in our absence. Those level 80 quests were honestly pretty fun to see.
What I hope for is that, even if it's not through quest dialogue, the new skills we get each expansion can follow this sort of progression letting us see how they evolve over time. I'd still want for a job quest or two per expansion, though. I feel like that gives a good incentive to level up everything to max.
job side-grades would be amazing, imagine if you could use the same "job" on a different role?
like a dps warrior, tank WHM, green PLD, etc.
honestly, at this point i just want some lateral progression, come on yoshi p, let us have fun with stats and character building with battle jobs and not just crafters.
Post level 100 progression dreams for sure. I'd love a melee summoner that transforms their arms into primal limbs to decimate enemies up close, and I know there are definitely people who'd love a max level option with the flavour of base classes like archer, rogue, or conjurer because they don't like the lore of the jobs that come out of them as much.
My greatest wish is that one day the designers expand the current classes and make them their own jobs.
I would love to see Rogue being an actual job you can do end content with. Not only it would be interesting from gameplay perspective but also the lore. Base classes feel unfinished as it is right now which is a shame.
Implementation wise if after dawntrail, the level of those expansions starts at 1, I can see a few interesting ways to do it.
1- Like ragnarok online, where you rebirth and start from 0 but with a few different or new skills (not talking about stats due to balance issues)
2- Maybe unlocking a new class combining 2 maxed classes, kind of like a subclass system but different, where instead of adding skills of another job to your main job, you instead lose all your levels and skills, learning a new job that has the lore of the combination of those 2 (probably needing to be from the same category like melee dps, ranged dps, caster dps, healer, tank)
I think lvl 100 will be the last time we get new skills and future patches will just be a buff of our skills
Merge phoenix and bahamut together for Neo Bahamut. But seriously, if SMN could learn to combine their primal patterns into new shapes, that could be a pretty neat way to go. I'd love to see us borrow small bits from primals other than the 2.0 MSQ ones to show a more varied repertoire for the WoL.
That Fourth Mudra was even a plot point on the 30-50 NIN Quests
It seems tied to summoning which a bunch of enemy Ninjas also use
Hello Synodic, awesome video buddy! Keep up the amazing work.
I have my own personal theories as to how jobs will evolve, but I do want to point out a small fact that I feel applies to your interpretation of Gunbreakers.
Weapon alternatives are already a thing, in a sense. The Gaia hammer being wielded by paladins, warrior, dragoons, reapers etc. is something CBU3 might keep implementing as a feature going forwards, so it might not make sense for Gunbreakers to be the only ones able to wield more weapons. However, if they swap weapons mid-combat to say the gunshield or gunlance, that might be something very different like how Machinist pulls out the auto crossbow or the bioblaster.
I personally feel like the jobs shoudl get perhaps a few 'split' jobs, akin to how Scholar and Summoners are.
My headcanon suggestions if such a system will be implemented are:
Dark Knight for example can split into an avenging knight DPS, Warrior can go back to the banner's sake of the Marauder guild and become a dual-axe wielder dps, paladin can have a crusader offshoot DPS while Gunbreaker can focus into a more shield healer type like SGE but melee focused.
Dragoon can have their Dragon Rider counterpart, Samurai can have their Ronin tanks, Reapers can go spellweaver into a necromancer/spiritbinder, Bard can have a pure marksman (no hunter since Beastmaster is confirmed), Dancer can have their melee DPS/support counterpart, Red Mage can have their vampiric darker counterpart as support-DPS, Machinist can have a melee DPS techno-warrior version, Ninja can have a support-focused ninjutsu caster, Black Mage can have a more Elemental focused counterpart (the very desired Elementalist class), and Monk can have a support-healer Chackra wielder offshoot.
White Mage can have a more Water and Earth magic focused support healer that buffs and has gradual Healing over time, weaker than the strong heals of WHM but way more sustain than AST; Astrologian can have a DPS variant that debuffs enemies and casts enfeebles and addles; Sage I really have no idea.
The split jobs in a first iteration can have 80% of the same core moves as the main, and then develop separate identities and combos as new expancsions hit. I know YoshiP said he won't do 'evil' jobs, I'm just bringing up some ideas I had and some interpretations on the current established lore that are present.Maybe we'll get some unique reinterpretations, I'm all for it!
I love this idea, WoW has their specs for each class and it works wonderfully. The only thing I miss about that game. If they implemented something like that into Eorzea, I have zero reason to return to Azeroth.
@@vycris9455 Yeah, same. I miss the feeling of making your own character concept with a bit of a looser rules on pre-determined archetypes. Alas, in FF, this Job separation makes sense thanks to Job quests being a quintesential part of the WoL's story until the Shadowbringers Role QUests replace them.
My understanding of warrior was actually that most it was was revealed to by dynamis powered once we were introduced to that. It makes sense that this heightened state of emotion gives us the ability to shrug off blows that would kill lesser people.
My own warrior of light (Ruana) is technically a prestige class within my own headcannon, landing at the intersection of scholar, dark knight, and samurai (with a little bit of dragoon)
I call her a faerie knight, and she is a knight of nymia
I like this video, and wanted to share my own headcannon story
Reading this threw me for a loop because my WoL is also headcanoned as a Scholar/Dark Knight hybridization with a touch of summoner and a heavy emphasis on using Garlean/Allagan magitek to augment her already vast repertoire.
It doesn't really have a name, it's just the large collection of skills she's gathered on her journey blended together to become the ultimate healer and defender.
I honestly want to see them do branching job paths with the original jobs. Like with gladiator instead of going into a tank/paladin it could go into a dps based job or a lancer instead of going into dps/dragoon maybe go into a tank based job instead
The Duty Support NPCs already sort of do this, Hien can be a Tank Samurai, Wuk Lamat can be a DPS Warrior, Alisaie can be a Healer Red Mage and so on, I've never noticed if they use different abilities than usual like that or not since Duty Support NPCs don't use the same abilities as us anyhow.
if they ever bring job quests back instead of you learning from some teacher it should be you taking a student and teaching them your job, it would show the progression your character has made gone from being the student to the teacher.
We have seen this to a certain degree with jobs like Dragoon in HW.
I believe Dancer can grow in 2 cool ways:
-Dance partner (10% damage buff to 1 person) becomes dance party ( Entire party gets a 2-5% damage buff)
-WoL follows in Azeyma's image and incorporates fire into your fan dance attacks. Fan dance I & II now also sets your enemies on fire. (Dancer now has a dot) Fan Dance III can become a fire ball when it hits an enemy burning. (Basically aoe Thundercloud for dancer) Fan Dance IV bird becomes a phoenix. (The fourth dance now sets enemies on fire while buffing healing of allies hit)
As a white mage main, I would absolutley adore getting Golemancy
Its a small personal lore thing, but my favourite mount is the Forgiven Reticence (The big lion mount light creature)
We first see this guy ALL the way back in heavensward, when you go to the old city of white mages ( Ampadoor ) and find a golem that looks just like it, as well as the 'angel' golem.
Visually, there is no change between them.
So I've taken to treating my mount, as if my WoL found that Golem while dungeoneering and, being a white mage, it responded to me. It has been my noble, faithful and treasured companion ever since.
I named him Bernadus :) And the idea of Bernadus coming in as my copmanion for my skills would be amazing.
Perhaps as an afflatus misery follow up, appearing, shooting a conal light beam or a holy aspected tornado at the target.
Or gosh, If the Golem could be used to turn the admitedy boring WHM LB3 into something more visually exciting. Calling out to the heavens in hte same way we currently do in pray, but instead, our acutal physical legion of golems take to the battlefield and PHYSCIALLY lift the white mage's allies to their feet, ever one of them charges with the blessing of life.
that would be cool =)
Imagine if they mad job quests that were like Allied society quests. Once you’ve finished all the quests with your guild or your mentor, you can come back and do quests where YOU help new up and coming adventurers.
Dragon Knight is my favorite aesthetic and I'm glad you mentioned that possibility. Dragoon is already amazing and I love that we are going from dragon slayers to actually dragon knights, using power of dragons in a fight. I remember reading tale for stormblood and it opened my eyes about true nature of dragoons and how we got true blood armor, and how there are used to be dragon riders blessed with wyrm powers.
Man I might like dragoon too much haha
It is interesting to think that out of all the jobs in game, machinist is technically the youngest. It is about the one with the most potential growth since we have still only tapped into what it can do.
I still can't believe that there is still no rune fencer/void knight job. I'm glad pictomancer is getting its deserved recognition, and it gave me some hope that a rune knight tank job can be a thing eventually. But now I feel like it won't be a thing after all.
I'd say for SCH it's not just shields but also how they utilize the aether in calling upon their familar that assist them in combat. Granted SCH did regress to only have 1 mode of a fae assist rather than 2 types, they did gain two types of boons when it comes to using the pet.
The first is a personal buff that sacrifices the pet to increase your capabilities for a limited time while the 2nd is a boon that empowers the faerie to deal potent AOE cure/shields when dmg is taken. Both of which are on limited timers.
The evolved SCH could potentially have these two aspects turned into stances rather than limited time giving them the ability to effortlessly fuse with their faerie to improve their healing potency or empower their faerie to assist in healing while they focus on something else.
From a game mechanic concept maybe the fused stance empowers magic spells/cast abilities while the Seraph form enhances abilities when used. Can think of it like when combined the fae and SCH combine their aether in the casting of a spell meanwhile when it comes to the ability the Seraph and SCH use it in unison.
I love all these. Here are some prestige class name suggestions:
Gladiator > Paladin > White Knight
Marauder > Warrior > Berserker
Dark Knight > Black Knight
Gunbreaker > Guardian
Lancer > Dragoon > Dragon Knight
Pugilist > Monk > Soulfist
Rogue > Ninja > Shadow
Reaper > Voidbound
Archer > Bard > Orator
Machinist > Technomancer
Dancer > Entrancer
Thaumaturge > Black Mage > Evoker
Arcanist > Summoner > Primal Host
Red Mage > Virtuoso
Conjurer > White Mage > Harmonist
Arcanist > Scholar > Tactician
Astrologian > Mystic
Sage > Physician
(I don't think limited jobs need prestiege classes)
Fantastic video. This is exactly how I imagined they could take the jobs going forward and it was great how you fleshed the idea out. We can only hope they do something as unique as this.
Honestly, not really sure. I kind of wish they at least did the ShB thing of having a "how have things been going?" capstone quest. Like SCH (where you do the you know thing) or SMN (where we learn that the GCs have been able to harness a single Primal version to help fight against Primals in a supporting role). At the very least, it lets the stories progress a bit and makes the world feel less static since we see the questgivers have been up to things in our absence BESIDES just standing in one spot forever. They did a smidge of this in EW with the Ilsabard Contingent, but it's nice having a quest to get that bit of extra lore, imo, and make the world feel consistently alive. After all, next expansion (shouldn't) have a "Oh, I've heard you saved the entire universe, come tell me about it, oh and by the way, I/one of the other questgivers took part in the Garlemald campaign, it was good to see you there" type thing since...that shouldn't be happening every expansion. : )
Admittedly while it is harder I don't think the wellspring of new jobs has dried up just yet.
To me, melee is in a good spot with two jobs each sharing Striking, Maiming, and Scouting gear with Viper's introduction in Dawntrail, and Pictomancer brings a fourth full caster (so technically with Blue Mage there are 5 casters).
If Dawntrail is the first of another 10 year cycle then we still technically have 4 expansions/8 jobs to go. My sneaking suspicion is that Beastmaster will be a Ranged job, but we'll still be owed a full physical ranged job in 8.0 if the pattern holds along with a tank or a healer.
What would be nuts is if during the rebuilding of Garlemald they found some prototype armor that allowed you to switch roles with different data sets that functioned almost like job stones, but I doubt that'll happen since the devs said ages ago they didn't want to do something like the summoner/scholar split from one job again.
They also said they'd reach a point soon where there won't be enough interesting and unique ideas for two new jobs per expansion, and I think quite a few people were surprised we're getting 2 for DT even. To me, that gives some hope we will get new job splits, since it's much easier to come up with ideas that vary what we have than ones that are totally fresh.
The comment on no future scholar/summoner split is the big thing against that, but I sort of imagine the reason is that levelling up a job potentially to 90 without ever having played it isn't great for understanding a job and playing it decently in a party (especially a relatively complicated healer like scholar), and past level 100 who knows if they come up with a new system where we could have spilts without shared levels.
One of my best friends wants a crossbow class though, so no complaints about the possibility of getting one more ranged physical.
I wish there was at least a quest for each new ability where your character just studies/meditates/experiments for a bit, imagines a new skill, then tests it. There's really no reason they can't do this much beyond the development costs of making a short cutscene for every combat class.
Like for example, for Summoner, an idea I would like:
Character stands next to a lake, opens their grimoire. Short flashback to Lunar Bahamut, longer flashback to Hydaelyn. Character focuses their aether on memories of the Mothercrystal and then summons Solar Bahamut.
Something like that, just basically a short montage scene to show the character innovate independently.
Clearly the future of Machinist is Power Ranger! I like how the suggestion for Warrior is just the DnD high level barbarian. It's also kinda funny how some of the hopeful advanced future jobs are basic playstyles in some older MMOs, playstyles that I sorely miss, like controlling the battlefield and caging/stunning/mezzing enemies, debuffing enemies, being both offense and support for the team at the same time...
Just let us use the Queen like Iron Man armor.
I'd love to see job quests come back with "choose your own adventure" style options and multiple branching paths. Ng+ would add some replayability to it as well.
I've always been a fan of job fusions myself - trying to find ways that learning multiple jobs might cause their abilities and techniques to bleed into one another. Much like prestige jobs, I don't exactly see it happening in-game due to potential balance issues (which would, at the very least, limit how far they could go with the concepts), I can see how a WoL, capable of learning multiple jobs in a way few others can, could think of ways to bring elements of one discipline into another. Something like a Dark Knight Bard, infusing arrow attacks or even their songs with their inner darkness to empower their effects (DRK Bard's songs could, instead of boosting allies, weaken enemies and make them more vulnerable to direct hits/crits, DoTs could become more potent, etc.), or a Monk Dancer acting as a dodge tank by staying close to an enemy and weathering them with blows from all sides while shifting and sliding around them, or a Summoner Machinist imbuing their aether bullets with devastating elemental effects.
In terms of prestige classes, since FF14 is no stranger to looking to previous titles in the franchise for ideas, I don't see why we can't do the same for some inspiration. If we disregard what's practical for the devs and what goes against their current design philosophy, there's plenty of things that could and would fit! Summoners, for example, could become Evokers, transforming their damage potential into support potential by buffing allies or debuffing enemies with some of the primals' other abilities (Titan could bring back a floor DoT and bind enemies in place, Ifrit could boost allies' attack power or summon nails that draw enemy aggro briefly, etc.). Bards could become Rangers, whose songs change to hunting 'stances' that deal increased damage and crits to a specific enemy type. Warriors can become Berserkers, abandoning their defensive abilities for more devastating physical attacks and even some Earth-elemental strikes (Overpower summons a ring of upraised earth around the Berserker, and Mythril Tempest then shatters it and shoots out shards of rock for extra damage and range). Gunbreakers could become...uh...Gunbladers? that start learning some Garlean gunblade techniques, but altered to allow the use of a user's own aether.
(Look, I just REALLY want to use Terminus Est, okay?! I even have the choreography for it figured out!)
Hell, given some time I could probably come up with enough ideas to do my own video-length speculation. There's a ton of potential for what these classes could do; it's more a matter of what the devs can fit into the game without shattering it to bits. ^_^
9:20 There's also Nero's Gunhammer and Greg's Gunlance.
Ran into this video just now, and having mained GW2 before going to FF14, I couldn't help but notice some places where your ideas converged on some of the concepts of the jobs ("professions") in GW2, namely:
WAR - Ranger (Soulbeast/Untamed)
GNB - Holosmith
NIN - Specter
SAM - Spellbreaker
RPR - Scourge/Harbinger
BRD - Tempest
MCH - Mechanist
BLM/RDM - Weaver
SMN - Revenant
SCH - Chronomancer
I've always been a stan for the concepts of GW2's professions; they've pretty much felt very, very distinct (despite some overlap) from others in the fantasy genre, and maybe Squenix can take a page or two from them in terms of growing the classes both conceptually and mechanically. Plus, I'd give a limb to have a DNC that has touches of Mesmer (illusion mage)
I've always felt that FFXIV's job system needed some work. It's rather bare bones and dry. Could stand to take inspiration from other MMO's like GW2 in that respect. lol
@@SynodicScribe on a technical level I agree, but I'd also love a return to the job-specific narratives we had pre-ShB. I still fondly recall the BSM, GSM, and SAM quests to this day. Probably takes more out of the narrative team, but as someone relatively new to FF (like, around a year of playing or so), the level of care given to job storylines was one of the more unique aspects of FF imho
I've been harping on about this to my friends for quite a while, but Gunbreakers CAN develop their offensive capabilities further... Simply, ranged attacks. The idea of the Gunbreaker is to use their Gunblade to BREAK the frontlines of the enemy, so adding more aether-based or elemental attacks that can circumvent or pierce the defenses of their enemies would both fit in with their theme and keep them growing in that aspect. Charging their gunblades with different elements, having attacks curve, using the gunblade to propel forth and blindside armoured opponents, or energy blast attacks. Gaius Van Baelsar showed us an example of what could be a more powerful variant of our shockwave attacks, so why can't we learn to do the same?
I love how the WoL is a 1st generation of MCH.
Soulstones only release the knowledge within if the person wielding it is properly fitting the physical and mental requirements to perform those abilities.
Given the MCH soulstone WE wield is a first.... that means after the death of the WoL... whoever gets our soulstone... will have an extremely high bar to reach. Only an extremely strong person could wield the WoL's soulstone and actualy get ANY use out of it. A regular person would never really get much info from the stone as those people simply could not reach the potencies needed to reflect those of the warrior of light.
So i could see the WoL's soulstone being taken into custody after their death and only given to a MCH worthy of this stone. Almost treating it like a holy relic for whoever the next warrior of light
My prediction for Scholar, and you even showed the skill animation being used from the benchmark, is that they'll unlock Temporal magic, speeding up allies and slowing down foes. In MMO game mechanics, to counter things like server ticks/latency and getting the most out of uptime, it'd give a targeted player a "window" where they can queue up a chain of actions, all of them to go off instantaneously, like the clocked markers that Alexander and other bosses put on players.
As someone else has pointed out in the comments, Y-P has said that we're basically at the pinnacle of each job, and our former instructors no longer have anything to teach us. But I don't think that means we should abandon those storylines - I have a hard time letting go, and became a writer because I would write fanfiction to continue the story of my favorite games, unsatisfied with their endings. So why don't WE take the opportunity to become almost "substitute teachers" and help our former masters by sharing what we've learned with the class. Perfect excuse to stop in and trade notes with our former masters, and to spread what we've learned to future generations. Even so, people's minds work differently from one another - a technique that one master might think up because they're on one of the world's reflections (hey - there's an idea; learning from masters on different reflection and teaching it on the Source) might not occur to another. There's always someone better than you, even Zenos knew this. Choosing to eschew a teacher because you think they have nothing to learn from them would be pure hubris.
But that's my 2 Gil.
i’ve always had the thought in the back of my mind, that what if the classes were “upgraded”, like in the original final fantasy. for example, white mage would upgrade to white wizard, black mage would upgrade to black wizard, etc. we would essentially go from a job to a career.
granted, this would probably never happen for a variety of reasons, but entertaining to think about.
I love your idea for Black Mage, and think it could allow for some very interesting gameplay opportunities, as well as access to spells we had in older games like Quake, and Comet.
For monk, I can imagine the WOL helping Wildegart establish a new Brotherhood of Monks. I think the WOL acting as a mentor to new and returning characters would be interesting.
To me, the saddest thing is the job quests disappearing. I was always looking forward to these mini-stories that felt, personalised for our Wol and the job itself. While I understand why it would be so hard and draining to make due to the sheer amount of them, I would have hoped they would add something else to change them. Sadly the missions based on role, don't really cut it just might, though they are interesting.
Removing the job quests is stupid. Youre effectively robbing us of job lore
Nothing has been removed. They just stopped adding more because in Shadowbringers they realized that they didnt have to have super contrived reasons to tie in job quest storyline into whatever current expansion is about; as well as realized that power level of WoL is high enough that they don't need guidance from mentors. Not to mention how some job quests were basically exact same storyline repeated 3 times with different background and a new baddie. While I do hope we'll get at least some more content involving job quest NPCs, job *lore* is not getting expanded either way. Hell, look at Stormblood or ShB job quests, it was all just random sidetracks that didnt contribute anything to job lore and were all more focused around NPCs; all because job lore by that point has been explored and done by then.
I think future job quests should focus on US being mentors. Us learning from the people were teaching/ourselves and showing how much of a trailblazer the WoL is
Right. I want to see how we managed to summon upgraded version of egis. It bugs me that the summoner got a huge upgrade, and we don't even know how they did it
I don’t mind the lack of job quests for the higher levels, at this point it feels redundant that WOL needs a new mentor for their current point in their journey. Given how much of a veteran they are according to the many events in the MSQ, it feels like the news skills are being developed by the WOL themselves. In a sense it’s like the player character is now in the position of the master developing the skills that later inheritors of the soul crystals are on their own path to learn.
@@Heroman3003you’ve said a lot and contributed nothing
As a machinist main I would KILL for a Machinist style power armor.... I technically have for the PvP set. I'd just rather a more magitek/steampunk vibe for it.
If we want to see jobs evolve in new and interesting ways have an idea: start hybridizing them. Like, if the number of jobs is too high for them to right lore for; perhaps the solution is to start collapsing the number of jobs they have to right for. They could do it in the obvious way where certain classes with similar functions like summoner and black mage see their two schools of magic unite to form something new. Or, they could do it in the interesting way where jobs that have similar or even juxtaposing themes collide to form something unique. What if a dark knight picked up the paladin's sword and shield and in remembering that to protect another you must also protect yourself they came to some enlightenment (pun intended) that gives them greater control of their arcane powers. Or, even the opposite, a paladin so determined to eradicate a threat that they can't waste time with a shield and pick up a new great sword and a new set of savage spells.
This is why it would be cool to add base classes to feed into new jobs, and even make a story reason why our old jobs will not help us moving forward. This would mean having to learn something new to face a new enemy.
I see blue mage advancement as being less a continuous distinct job and more a root for a network of child professions. I foresee a school of blue magic that incorporates personal aetheric concentration that limits what a blue mage can learn from monster magic; a blue mage that learns spells which shield and heal but sacrifices the aetheric wavelengths that would allow them to make full use of protective magics or the full breadth of aggressive magics. And likewise a branch that exclusive keys in on the more aggressive or protective magics.
I heard a "wouldn't this be cool" from someone who suggested dawntrail introducing a burmecia with the drg rework. I think the chance of this is zero, but it does lead me to thinking about how the role quests could be broken into groups of three or four jobs that have overlap. If we wanted to indulge the burmecia idea, then dragoon, dancer, and red mage could be grouped based on their relivence to IX lore and Freya, or you could group white mage, black mage, and red mage in a similar way to the video suggests. Black mage learning to harness the elements white magic usually uses, and white mage moving back to harnessing the elements as a core from how they have moved into a more holy purity theme with red acting as a mediator who learns more of both.
Honestly with Gunbreaker I assume they've already been learning new things. For example Double-down from Garleans who sure appropriated their weapon but also created some new techniques assuming those weren't also ripped off from Gunbreakers before hand.
As a scholar main, I'd love to see something based on directing marines and running wargames - ending in a finale where the WoL and students must battle a threat together, leading squadrons in a larger battle.
In fact, this gives me an idea: Instead of role quests divided along healer/tank/etc... what if we had quests designed similarly that would group different jobs together, possibly even alloying for multiplayer duties? For example, Scholar/Warrior/Machinist/Dragoon/Black Mage would all have the same/similar questlines, all going towards the same end goal of battling a greater enemy. This would make the role quests less generic than "healer does healy stuff" or "tank does tanky stuff." Don't get me wrong, I loved the EW role quests, but this could be a neat way of giving more personality to each individual job. It is probably too much work for the devs to implement, but it is an intriguing concept.
If we want to explore these job lores further what they can do is just release a set of quests per patch on, 1 job per role and tie it to something that will reap big rewards.
Something that's somewhat unrelated but is an idea I've had a hard time getting out of my head: job glamours.
By that I mean, the job is functionality the same, but it has new effects/animations for the majority of their abilities and a new job stone and it's own AF and a short series of job quests.
Like, as an example: Ranger. It will function identically to Bard, but all of it's music themed abilities will be given a makeover to look more sharpshooter-ey or hunter themed, like Wanderer's Minuet will turn into Bear Hunt, still raises crit, still gives you a resource to build, but the attack will be called like, Piercing Arrow or something just draw from another FFXI weaponskill. Some stuff like Sidewinder, Caustic/Stormbite will look the same as it does with Bard because those are more directly archery themed.
While, yes, it's kind of lame to have to share a kit and on paper be the exact same job as another, with how FFXIV directly ties it's job identities with weapons it's the only thing I can think of that would be reasonable for balance but still be able to continue to expand the job roster in a way that might give us more job fantasies.
Like, I hear a lot of talk from some of my fellow healer mains that they wish WHM had stuck a little more with the nature theming of CNJ. Well, we know in the East they call conjurer's Geomancers, so why not go all in with that? Make a new job stone for GEO, have it function identically to WHM, but makeover all of it's light themed spells and abilities to nature themed ones with a Hingan twist. Give us Stone VIII, Aero IV, Holy can become Waterga, etc, etc. GEO specifically would be cool for reintroducing wands because they could make small bells that are traditional to GEO as wands like low level CNJ has access to and that they stopped bothering to make after ARR.
Just think of how many cool niche jobs you could include this way that would otherwise be difficult to build an entirely new weapon/job mechanics around. Like, you could turn DRK into Mystic Knight, ROG into THF, I could go on. I know modders do this kind of things anyway, why not actually do it in game so we can at least build some lore around it?
There's certainly a market for it. A quick search shows how many visual customization mods there are for various classes out there, and gods know I've wanted more earth attacks for Warrior ever since we fought Elidibert in ShB...
Great video and ideas. I miss job quests but I understand why they're gone. I just really wish we could have job quests evolve into the relic quests in a future expansion. They could involve the same steps as every job, just with the job specific NPCs. Learning or creating lore about a new weapon and armor set that is unique to a new paladin order would be a fun idea if done correctly I think.
I've had ideas for 3 new jobs they could add, but not evolutions for current jobs. My thoughts are Mystic Knight (tank), Saboteur (phys ranged) and Geomancer (magic ranged). Trying to keep the flavor of those jobs in other FF games but also make them unique within FF14. Mystic Knight would be another tank that equips shields like Paladin, but focused more on reflecting/blasting magic through their shield. Feels like they'd be good with a flail or morningstar as a weapon, though I kinda fear that flail + elemental magic strikes would feel too much like Erichthionos as a job. But the basic idea of it is they could do a combination of magic-empowered strikes and using their shield to do things like reflect/push attacks back onto enemies, and create a reflection bubble for their party.
My saboteur idea is for a job that uses a big crossbow (or dual hand crossbows) and in lore, is another job that worked with the gunbreakers to resist the Garlean empire. The big class mechanic I have for them is compounding, where they mix components together into bombs. Mechanically it's kinda like doing Ninja mudras. I also think they should be debuff focused, since the lore behind them would be that gunbreakers break the front lines of magitek infantry, saboteurs disable and destroy the machinery.
Geomancer would be fun as a caster job with a Far East feel. It could be a DOT focused caster, to give that niche back after Summoner changes, and I think it'd be fun to make it a job where you try to balance your 3 elements of earth, wind and water. A bit like a cross between Balance Druid in WOW and Red Mage's white/black mana. It could also be focused more on a flow between the 3 elements, where you try to use the element that's currently empowered. Mainly I just think it'd be fun to have a caster that uses nature spells again, now that White Mage has moved on from Stone and Aero, and the only real water spells you see spammed are either brand new Blue Mages or enemies most of the time. And picto spells really don't count since they have none of that nature feel.
I've been speculating on a similar idea recently of jobs branching out into different specialisations, rather than continual increase in power with existing techniques. Golemancer for white mage and a singer bard were at the top of my list too, as well as a transforming summoner, though the sketch I did was more with the idea of harnessing another allagan art of chimera creation to perform more physical temporary mutations on particular limbs. (My joke summoner idea was to recreate pandaemonium carbuncle and forgo all other summons).
Black mage I'd thought about taking the opposite direction, leaning into the void energy manipulation that black mages are capable of. Astrologians are a weird one with how their job quest lore interacts with their abilities because of how much they've changed, but since their quests point out that geomancy is essentially the same type of magic getting some abilities based on training with far eastern geomancers would be cool
As a scholar main I'd love to delve into ancient arcanist magic like we saw a little of on Aloalo island, or investigate why the fairies of the scholars so closely resemble the pixies of the first - especially when a particular pixie is known to travel to the source occasionally to help the warrior of light. Harnessing the rancour could also be a possible direction since there are living scholars who've experienced it as tonberries (being an angry lalafel healer with book in one hand and knife in the other would entertain me endlessly).
I've taken some time to think about what it is I'd want to see out of Paladin.
I believe that Paladin takes a lot of inspiration from Halone with a bit of Rhalgr as their lore is tied together. Given this and the fact that we saw how the twelve fight, Paladin's evolution may take inspiration from our time spent with them in Endwalker's Alliance Raid series. We already have attacks that launch a myriad of aetherial swords at an enemy, but we could see them launch a flurry of blows at our enemies at melee range in short order. That being said, there's been a lot of new actions that have moved focus away from shields used offensively. It would be nice to see our shields be given expanded usage. As the only job to use shields, it stands to reason we aught to use them to the fullest.
As far as where the story of us as the unofficially recognized Paladin Captain is concerned, I think it's high time that we revisit the Free Paladin expansion that would allow more peoples the opportunity to take up arms in service to those who cannot fight for themselves and establish a base of operations that acts seperately of the Sultansworn but not neglecting them either as its founding would likely not be possible without them.
I love this idea. I've been saying since Endwalker that we don't need more jobs, we need some way to make the jobs we have more interesting and unique. I love would moving to prestige at post level 100.
This was something I had been debating with my friends for a long time, well before this was brought up in videos! :D I always felt it would've made sense for Yoshi P to create a system that was like a reverse of the OG system of starter classes, where instead you'd have to actually level and max out a few jobs to gain access to special "High Jobs" or some such (that was my naming for them), and would be an excellent venue for them to introduce jobs we've always wanted to see, but as more advanced jobs. Like, I imagined (since we aren't getting geomancer anytime soon ;-;) you'd have to max out Monk + Black Mage/White Mage to get access to Geomancer, or max out White Mage + Paladin to get Holy Knight/Sword Saint.
What about an approach that upgrades the current professions, that possibly comes with new themes of animations that would be through new class story quests??
Example of some things that I had grabbed from previous final fantasy titles, the other professions I have no idea about. Probably not great examples in terms of naming, might sound like a downgrade.
Tanks:
Dark Knight →Duskblade/Fell Knight: Delving into Ishgard's records and investigations they find new information and sources of training.
Warrior → Berserker: Pushing themselves further into the Inner Beast and maintaining it.
Paladin → Sword Saint: New order formed and trained, perhaps out of ancient Ishgard/Sharlayan locations.
Melee:
Monk → Master: Learning to read aether in and out of combat while reforming their temple
Dragoon → Dragon Knight: Befriending and repairing their history with Dragon's, learning from Tiamat and Vritra.
Samurai → Bushido/Shogun
Caster:
Black Mage → Wizard / Majin: Delving into hidden secrets and tomes out of Mhach, Void Ark, or the 13th?
Red Mage → Mystic: Learning to possibly combine the volatility of Black magic into a surrounding shell of White to hit enemies with?
Ranged:
Machinist → Gunner: SCIENCE!... Give them an autocannon? Or more mammets?
Bard → (Don't have a name): Attuning their songs and shots into Wind magic, achieving significantly more piercing shots directly into ones aether.
Healer:
White Mage → Oracle
Sage → Chemist(?)
Ok, for Gunbreaker, I love how you said all the different Gunweapons. FOR HYDALEYNS SAKE I WANT NERO'S GUNHAMMER.
I wish Paladin had a healer tree. You could have a mace and shield and turn it into a melee healer. This game needs that.
1. DRKs basically being Sith and Monks being Jedi is oddly fitting
2. I can imagine RDM using their rapier to mark an enemy, Zoro style, with a rune and then having it explode or bind them in place etc
My head cannon is that the "prestige" version of all of them will be when they add Dynamis to the Aether, that cuold be really in powerful some jobs that uses their emotions as part of their concept. like dark night and monks
Dancer especially would feel appropriate for that: having played the dancer quests before endwalker I definitely felt like the whole practice of dancing had been treating the symptoms without understanding the problem, so after the final days there's certainly reason for dancers to reevaluate the way they operate.
since shadowbringer, ff14 involve multiverse or difference realm which are universe or cosmic threat which bigger than human being could faced before so job quest which mostly involve mentor did not need anymore.
As a GNB main, all I want is to be even flashier and even cooler than we're already are.
I expect more role quests, perhaps ones were you see the devlopment of the job classes as small parts of an over all role story with all the mentors for the jobs, with those who have done the quests given unique diolouge. Then having all the mentors bicker on what job, or that jobs way of doing things being the best with the warrior of light being the tie breaker.
As I remember, the idea of prestige jobs was in Final Fantasy I, so it's entirely possible here as well!
In regards to job quests, personally I feel like a lot of them were complete stories. Adding more quests on to them would not improve what we have (minus those classes with AWFUL job quests). Like you can’t add on to DRK. It’s a complete story and any further quests would do nothing to improve on it. If anything they’d just remind us of the better story we already have.
Mayhap with the discovery of a certain "power source" in EW: later abilities could incorporate that as an augmentation of current abilities or new ones. As Dancer and Red Mage provoke Aether in somewhat a similar way: mayhap those two could be the experimental jobs for the "new source." Warrior and Dark Knight could also be good first candidates as due to the "emotion" behind their abilities.
I think we were only able to use dynamis because we were at the edge of the universe where emotions dictate reality. We wouldn't be able to use dynamis in eorzea
it sucks that SE abandoned the job quests, so what If we're too advanced to be taught, we should just become the teachers instead
We kinda did that already in a few of the job quests.
Idk about Dawntrail but the next expansion is gonna come with an ultimatum. Being level 100 is a clean thing & you've got to decide if you're going to pump that up to 110 for 8.0 or do something different, leveling a prestige or "subclass" after level 100. WoW tried going tp 120 but found out that was a daunting task for people and reset their cap back to 60 the following expansion. I'm extremely interested in seeing what FF14 does when faced with the same conundrum in 8.0.
it would be interesting to see a job/sub job system like with 11. You cna have this secondary job set by equipping the appropriate weapon in the offhand slot that is so very underutilized
Some of the Samurai hypotheses are things i would have said for Red Mage. I also don't really think there is much basis for saying Red Mage can't have the raw power of Black Mages in the fututre since they currently do in the present. They have a unique way of amplifying aether other jobs haven't replicated. Theoretically, their power is unlimited if that understanding is what they get better at.
I think what you talked about with paladin is exactly what is going to happen. They no longer just protect high value individuals but the very star itself.