Building Controller Rumble Patterns in Unity With New Input System

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 31

  • @Luvseatshawty
    @Luvseatshawty 7 หลายเดือนก่อน

    Thank you so much for your dedication. You're a real wizard when it comes to the new input system!

  • @jaimemedina3351
    @jaimemedina3351 3 ปีที่แล้ว +1

    "I threw together a simple UI"... nice job man! Great video - appreciate the effort.

  • @killxen9748
    @killxen9748 4 ปีที่แล้ว +1

    Works straight-out of the box, awesome work.

  • @TegridyMadeGames
    @TegridyMadeGames 2 ปีที่แล้ว

    you are a saint

  • @suicune2001
    @suicune2001 2 ปีที่แล้ว +3

    Freaking amazing!! Thanks so much for your work! I'm going to make games for blind users so rumble will be an essential part of all the games I make. :) You have earned yourself a subscriber.

  • @bwulf
    @bwulf 3 ปีที่แล้ว

    Thank you! I’ll give it a shot on my project right now!

  • @moocowp4970
    @moocowp4970 4 ปีที่แล้ว

    Looking forward to implementing this very soon! Thanks!

  • @hakimi_arm
    @hakimi_arm 4 ปีที่แล้ว +1

    Will try this soon! Thanks!

  • @machineability
    @machineability 4 ปีที่แล้ว +1

    Nice video. You are very dedicated to this game dev stuff. Keep making more bugs! :-)

  • @Mafus2000
    @Mafus2000 4 ปีที่แล้ว +1

    Loved this, please keep making videos:)

  • @vilasmurte
    @vilasmurte ปีที่แล้ว

    Hello, good job! The controller rumble in this video only works with Unity?
    Is it possible to implement to any game?
    Thanks :)

  • @NeuroDeveloper
    @NeuroDeveloper 4 ปีที่แล้ว

    Thank you so much! I wish you the best!

  • @vilasmurte
    @vilasmurte ปีที่แล้ว

    Can i add this rumble feacture to a game that don't have any rumble and was not made with rumble in mind?

  • @spacepilaf
    @spacepilaf 3 ปีที่แล้ว +3

    Why use the Gamepad.all.FirstOrDefault, rather than Gamepad.current ("The gamepad last used/connected by the player or null if there is no gamepad connected to the system.")? Is yours achieving something slightly different or is that a more recent addition to the Unity Input System?

    • @Eddycted
      @Eddycted 2 ปีที่แล้ว +2

      If I read it correctly, his code distinguishes between different connected gamepads. This is useful when you have multiple PlayerInputs with linked devices, typically in a multiplayer game.

  • @JustChristian02
    @JustChristian02 4 ปีที่แล้ว

    Wooh! Rumble!

  • @szwu5347
    @szwu5347 3 ปีที่แล้ว +1

    Thanks for the video, does this work for PS4 controller as well?

    • @brokenknightsgames7966
      @brokenknightsgames7966  3 ปีที่แล้ว +1

      I have not tested it but it should. The new input system is designed to create a common interface for input devices so xbox, ps4, or generic contollers with motors would rumble

  • @xaviertwilight7855
    @xaviertwilight7855 3 ปีที่แล้ว +1

    does this work w/ joycons

  • @SevDavis04
    @SevDavis04 3 ปีที่แล้ว

    Did you attach the scripts to the the player handler game object or were they attached to the UI event system?

  • @rok_e
    @rok_e 2 ปีที่แล้ว

    Why you are didnt used AnimationCurve its more useful for that.

  • @LucasDenhof
    @LucasDenhof 3 ปีที่แล้ว

    Tried for ages, couldn't get it working on my mac with a switch pro controller and SN 30 Pro+ despite everything else working :(

  • @williamburke6562
    @williamburke6562 ปีที่แล้ว +1

    Is this free to use?

  • @TheBlackbirdii
    @TheBlackbirdii 3 ปีที่แล้ว

    any chace for with old system ?

    • @brokenknightsgames7966
      @brokenknightsgames7966  3 ปีที่แล้ว +2

      The old input system doesn't have the same api access to the controller motors that the new input system provides. There are paid assets the some have made that can accomplish this with the legacy input system, I believe rewired is capable of this.

  • @XZYSquare
    @XZYSquare 2 ปีที่แล้ว

    I hate how you have to split everything off in the most confusing ways even if in your eyes you do it for clarity

  • @helphelphelphelphelphelphelp
    @helphelphelphelphelphelphelp 3 ปีที่แล้ว +1

    Thanks it doesnt work at all and i still dont know what any of this means

    • @Gir_0
      @Gir_0 2 ปีที่แล้ว

      I'm pretty much lost too. I wish there were more beginner friendly ways of doing this.