SSBM (TAS) - Adventure Mode with Konkey Dong???
ฝัง
- เผยแพร่เมื่อ 20 ก.ย. 2024
- Crap. I forgot to show off Mr. Dario.
This is a tool-assisted superplay, a playthrough done on an emulator while utilizing save states, frame-by-frame gameplay, and re-recording to allow a "perfect" and/or entertaining playthrough of a game in which a real-time player normally wouldn't be able to do.
Perhaps I made this agile character a bit too op. Oh well. I just wish Frame Speed Modifiers didn't crash the game when using the 20XX mod...
This didn't turn out as well as I had hoped. Blame Dolphin for increasing input delay to 2 and sometimes 3 frames.
Agile DK:
General
-A lot of moves have less landing lag, knockback, and recovery frames for more combo potential (just like all the other agile characters)
=Other significant changes=
Dash Attack
-Replaced animation with his Neutral Air
Side Tilt
-All heights launch victim towards DK
Up Smash
-Added a hitbox right at his chest before he claps
-DK is intangible right before he claps
Down Smash
-Launches victims downwards
Neutral Air
-Replaced animation with his Up B (sped up)
-Acts as a multi-hit attack
Forward Air
-Sped up animation
-Sourspot hitboxes become active a little bit earlier
All Throws
-Throws are a electrical (I forgot why I added that effect)
Neutral B
-Sped up charging animation
-Takes 20 swings to fully charge
-Each swing increases DK's push force when he punches
-Removed invulnerability
-Hitboxes last longer
-This move was really bugged. If DK charges in the air and doesn't interrupt it when he lands, he gets stuck in the charging animation without actually charging, and he can only escape it via taking damage or rolling.
Side B
-Sped up animation
-Deals slightly more knockback(?)
Up B (Ground)
-DK is a lot more mobile
-Hitboxes work differently
Up B (Air)
-Replaced animation with his Dash Attack
Down B
-Sped up animation
-First hitboxes do a lot less knockback
-Final hitboxes do slightly less knockback, but will launch victims further depending on their damage
=MUSIC USED=
MENU: Blinx The Time Sweeper - Main Theme
STAGE 1-1: Blinx The Time Sweeper - Deja Vu Canals
STAGE 1-2: Tetris DS - Mario
STAGE 2-1: Donkey Kong 64 - DK Rap (Reversed)
STAGE 2-2: Donkey Kong 64 - King K. Rool Battle (Also Reversed)
STAGE 3-1: Blinx The Time Sweeper - Temple of Lost Time
STAGE 3-2: Blinx The Time Sweeper - Forgotten City
STAGE 4-1: Metal Arms Glitch in the System - Swarmers? (This one doesn't have an official name)
STAGE 4-2: Blinx The Time Sweeper - FF
STAGE 5-1: Kirby 64 The Crystal Shards - Pop Star
STAGE 5-2: Kirby 64 The Crystal Shards - Mid-Boss
STAGE 5-3: Kirby 64 The Crystal Shards - Boss
STAGE 6-1: Rabbids Go Home - Bãtutã din Moldova
STAGE 6-2: SAME AS STAGE 6-1
STAGE 7-1: Pokemon Colosseum - Friendly Battle
STAGE 8-1: Metal Arms Glitch in the System - Night Vision
STAGE 8-2: The Simpsons Hit & Run - Street Races 1 and 3
STAGE 9-1: The Simpsons Hit & Run - Bart 'n' Frink
STAGE 10-1: Blinx The Time Sweeper - Everwinter
STAGE 11-1: Metal Arms Glitch in the System - Hold Your Ground (slightly edited)
STAGE 11-2: Metal Arms Glitch in the System - RAT Race
STAGE 12-1: Blinx The Time Sweeper - Momentopolis (Final Boss)
STAGE 12-2: SAME AS STAGE 12-1
ENDING: SAME AS STAGE 12-1 BELIEVE IT OR NOT
Sorry. I just needed to get some Blinx music out of my head...
Watching Fox get pulverized twice is my drug
That DK Has Roy's Upward Smash and Mewtwo's Neutral Aerial Attack. Also his Spinning Kong has Changed Making it Less Punishable Both Ground and Air. Yes, His Downward Smash Meteors Just like Falco and Marth Down Aerial Attacks (A.K.A Bayonetta's Down Smash).
The best tool assisted run I ever seen
Not the most technical or fast TAS ever, but damn was it entertaining. 11/10
Amazing TAS
3:12 when you find some hot new doujin of your favorite animu character
*DK's Bizarre Adventure*
12:21 LOL
BBQ mouse anyone?
pipipippipppippipppppppppppppppppppppppppppppppppppppppppppppppp
That Pikachu got fucking atomized
Pikachu really just got napalmed and survived
7:04
Beats.
I hear it
20:50
Ahhhh, love the dynamics...
3:12 ORAORAORAORAORAORA!
Is That Wario Man's Jab?
the year is 2064, people play Donkey Kong at TAS levels of perfection
Samus was beaten so bad that she became broken
The best DK i ever seen!
Now this is the type of quality I came here for.
I remember managing to pause at that moment too! 7:27
But yet Donk Kong still has not found his bananas
Turbo + TAS + Buff = one good video!
You can use Frame speed Modifier with this method.
smashboards.com/posts/21846362/
7:14 Yep, Fast-Forward that B.S...
Everyone stole his bananas!
I did a great job didn’t I?
Did you modded donkey kong with only crazy hand? If yes, how did you make (up b) (down b) (side b) and (neutral b) moves so fast? I mean how is it in the frame speed modifier in Crazy Hand called? I find nothing :( Also whats the Graphic ID of (Smash down)? I would be very thankful for a answer, and btw, i love your videos, also subbed ;)
You have to manually add the modifiers. Click on "Add New Modifier", find the character you are editing, and find the attack to adjust (Neutral B's charging animation is SpecialNLoop and SpecialAirNLoop). The rest is easy to figure out.
As for the Down Smash's and charged Neutral B's graphic effect, its ID is 022A.
@@ObsoIeteQuality thank you so much! :)
did you made it with crazy hand v1.31? because i don't see thoes skills, some skills are called [No Name]
Aaaaaahhh sorry, my bad, i didn't selected the character! xD, nvm Thanks alot! :)
That fucking poor Fox lmao
im getting nostalgia from btts (blinx the time sweeper)
DESTRRRRRRRRUCTION
*Y O U K N O W H I M W E L L*
Video epico
Hmm... interesting URL...
You sure do seem to like BLiNX Music a whole lot... since BLiNX had an important history for how short lived it was, how about you go to a fansite by searching up "Blinx Weebly"? Trust me, you'll be pleasantly surprised by what you'll find there...
Does DK Still Lose his Giant Punch Change if he's hit out of his Up Special?
Ringo Andou, unfortunately yes. I don't know where the hell it was causing that, so I couldn't fix it.
One more thing, do you have a Graphic ID and a Sound ID list, or could you tell me how i can find any IDs which i want? On the internet i find nothing ,_,
12:22 When the game crash
I love your music!
also do you know how i can make that characters throw items faster?
It's Backwards! Why?!
How did you do dash attack in air?
The High Score ?
or can you give me the download for your donkey kong?
Why is this sped up.
please i want this donkey kong file so badly ._. I implore you
_TH-cam didn't notify me of these comments (as always), so I apologize for not responding to your earlier questions._
Unfortunately, I have absolutely no clue what ID is what each graphical/sound effect is. I usually just use other characters' data as reference to add it to my characters and hope they're the ones I'm looking for.
I'd be more than happy to give you my slightly bastardized version of DK. Just make sure to credit me and don't land on the ground while charging his Neutral B in the air:
mega.nz/#!nVR2yYYJ!naCZ9OIGA8k2Q7PFJOv5jJw8iBIHQGS_T80qpsnSf6Y
Of course i will credit you, if i make a video of your modded dk, and thank you so much, you're a god
Make ness tas
Hey... uhm it seems the download link isn't the same dk in your video xD
It has been a while since I've even touched these files, and I have way too many revisions of DK. So I don't know which one is the correct one anymore.
@@ObsoIeteQuality ahh, okey, but still thanks :D