Like many flight simmers, I use Sketchup to model new airfields for XPlane 12. My current project is RAF Little Staughton from WW2, a Bomber Command airfield where my father served. In flight sim,,frame rate is everything so having created a wall as a simple rectangular block, it is then textured with a .png brick image. This png is then converted to a Normal file in GIMP, and added to the obj, diffuse png in the sim folder. It works superbly and as the sun progresses in the simulation the brickwork comes to life.
If you want the brick texture in monochrome edit the texture and change the RGB values to 255-255-255 and you get what looks like a nice architectural poche’
@@SketchUp Ithink you will like it it works with tile and wood grains as well. I record the RGB values in the texture name so I can always recolor it quickly if I need be.
@@christophercaponigro7325 @Sketchup I have been using a plugin called JF Greyscale by Jim Foltz for years that allows to switch back and forth between a monochrome texture and color texture. Jim hasn't updated it for a long time and I keep holding my breath that it works when I update my SU versions. It's an essential part of my workflow. So far So good. That said, I just noticed that Joe W. has a similar plugin in the current warehouse called SW Drafting Textures.
I always use textures (and bump maps in final rendering) It is much faster to adjust the brickwork and colors of a texture by changing a jpg or png file than to place new bricks. Only in very rare occasions I will use individual bricks.
Like many flight simmers, I use Sketchup to model new airfields for XPlane 12.
My current project is RAF Little Staughton from WW2, a Bomber Command airfield where my father served.
In flight sim,,frame rate is everything so having created a wall as a simple rectangular block, it is then textured with a .png brick image. This png is then converted to a Normal file in GIMP, and added to the obj, diffuse png in the sim folder. It works superbly and as the sun progresses in the simulation the brickwork comes to life.
I never thought about keeping the mortar in my brick component, but just hiding it. That helps placing the components. Great tip
I always use textures although I don't usually render my models, but modeling bricks is something I do really enjoy.
Thanks Eric!
Nice one Eric, thanks for the demonstration
Am I wrong, standard brick size is not 6", you should divide length by 3 not 4. Sorry I have OCD
Great video BTW
If you want the brick texture in monochrome edit the texture and change the RGB values to 255-255-255 and you get what looks like a nice architectural poche’
I'll have to try that. Thanks!
@@SketchUp Ithink you will like it it works with tile and wood grains as well. I record the RGB values in the texture name so I can always recolor it quickly if I need be.
@@christophercaponigro7325 @Sketchup I have been using a plugin called JF Greyscale by Jim Foltz for years that allows to switch back and forth between a monochrome texture and color texture. Jim hasn't updated it for a long time and I keep holding my breath that it works when I update my SU versions. It's an essential part of my workflow. So far So good. That said, I just noticed that Joe W. has a similar plugin in the current warehouse called SW Drafting Textures.
most importantly
I always use textures (and bump maps in final rendering) It is much faster to adjust the brickwork and colors of a texture by changing a jpg or png file than to place new bricks. Only in very rare occasions I will use individual bricks.
If the bricks are components you also know how may bricks to order...