Guys, I just saw that Mushy and Shroom are very effective, but I don't have them at a very high level Its power is barely 10,000 but they still just caused more than 3 million damage.
Tnx for another informative video! Im still struggling with the entire flow of the fight and what everything does and what my heroes must do. A video about the first part of the fight stating the things that are happening and how to counter and what to do would be highly valued.
Great video! I would like to add that the Harbinger's barrier absorbs control effects. You verify this by checking the harp's white bar which shows how many control effects are needed to repel the enervating motif. Check 0:59 and 5:35 of this video: At 0:59, Isaac activates his skill in the material world but the white bar of the harp doesn't change. At 5:35, he activates his skill in the astral world just before the worlds change and then the harp's white bar is reduced by 1/5.
I'm guessing that Maestro's energy bar represents his increasing damage resistance. So timing Phobos' ult with other damage dealers could be important in increasing the damage dealt to Maestro.
Hmm.. Not sure where players would get the motivation to calculate all this timing stuff since the highest boss level any guild can reach is at most 140.... The meager rewards make most players not wanna try.
Maestro deals somewhat less damage, but the overly complicated mechanics make it considerably harder than Osh. I don't think we'll ever find a million-damage team for him, which isn't all that bad, but every guild member will have to raise multiple teams to take 160 down, which in turn is a problem for heterogeneous guilds.
Guys, I just saw that Mushy and Shroom are very effective, but I don't have them at a very high level Its power is barely 10,000 but they still just caused more than 3 million damage.
Tnx for another informative video! Im still struggling with the entire flow of the fight and what everything does and what my heroes must do.
A video about the first part of the fight stating the things that are happening and how to counter and what to do would be highly valued.
Great video! I would like to add that the Harbinger's barrier absorbs control effects. You verify this by checking the harp's white bar which shows how many control effects are needed to repel the enervating motif. Check 0:59 and 5:35 of this video: At 0:59, Isaac activates his skill in the material world but the white bar of the harp doesn't change. At 5:35, he activates his skill in the astral world just before the worlds change and then the harp's white bar is reduced by 1/5.
Good point!
Thank you very much, best wishes.
Same to you!
Muchas gracias Zeus por la información!!
Hello Zeus, didn't HW make a mistake when we only got 150 courage crests? With Osh it was 600 courage crests!
It depends on the starting level of the boss and it was auto locked to 65 the first week.
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Just starting the video, but Phobos can reduce Maestro's energy bar. I haven't seen the same effect from Jorgen or Nebula
I'm guessing that Maestro's energy bar represents his increasing damage resistance. So timing Phobos' ult with other damage dealers could be important in increasing the damage dealt to Maestro.
Can you send me battle where phobos reduces it
@@Olympushw Sent battle link on your discord.
ガンバ
Hmm.. Not sure where players would get the motivation to calculate all this timing stuff since the highest boss level any guild can reach is at most 140.... The meager rewards make most players not wanna try.
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Basically its easier than the other one :) lol
Maestro deals somewhat less damage, but the overly complicated mechanics make it considerably harder than Osh. I don't think we'll ever find a million-damage team for him, which isn't all that bad, but every guild member will have to raise multiple teams to take 160 down, which in turn is a problem for heterogeneous guilds.
donat на фиг надо !!! сами мочите своего босса !!!
шорошо
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remember me in what I say! from what i see kayla will play the main role!!