I Tried Out a Kaiserreich Cold War Mod and Quickly Regretted It
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2024
- A new mod called Kalterkrieg just dropped, a Cold War mod based on the Kaiserreich timeline and it is certainly one of the HOI4 mods you can play.
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#coldwar #hoi4 #germany
College can’t cold the side of a war
This may be a hot take...but I actually like Cold War types of games more! It just seems more interesting!
@@aiiv7839 shame that this one is painfully boring. mainly because the writers are either monkey brained or would prefer to project their own ideologies rather than make something interesting.
@@aiiv7839 some people will do anything to just not read a book
@@aiiv7839respect and agree
@@aiiv7839Based on
>plays a cold war mod
>expects something to happen
fr
Kinda like TNO in a way!
@@aiiv7839 I mean at least with TNO you have an assload of proxy wars if you're playing the majors, or if you're Russia you get the warlord period. Generally TNO can be excused mostly because it's designing around a different idea, your nation first, international second....
Kalterkrieg though.... It feels bare. It also feels like the AI just folds at every opportunity, and the diplomacy, for a cold war mod, is lacking at best. It's a decent starting point for an alpha release, but there needs to be WAY more content for this mod to be very enjoyable. I commend them on the lack of lag though, even my laptop was handling the game well
TNO has an actual interesting narrative. It’s a visual novel, about a ruined world. Kalterkrieg just feels like the natural endpoint of a Hoi4 player’s monarchism fetish tbh
@@BagofBeans1 Fair point!
10:52
Conservatives: the Kaiser must be ably to rule alone by divine mandate with his closest advisers to uphold the traditional and civilized ways of the empire! Liberal meddling can’t be allowed
“Kaiser turns out to be a liberal”
Conservatives:😐
Outjerked once again
Kaiser was infected with woke hivemind virus, it's joever reactionary bros [*]
Woke kaiser
@@lan_realbased
"Truth is, the game was rigged from the start" - Kaiser Wilhem III
-Gets encircled again in Katanga
-"Look guys! War in South America"
TNO walked so that Kalterkrieg could crawl.
Jokes aside, best of luck to kalterkrieg's devs, I don't want people to fail.
judging my the lack of lag Kaltekrieg is sprinting like Usain Bolt
@@astillia6073it’s easy to sprint when you’re about as thin as airline toilet paper
@@sfjuhispst8144 they really should’ve did what tno did and having amazing full content for like one nation and branching out from there
@@astillia6073there’s no lag cause there’s no content or wars ever happening, there’s like 5 in total when division creating is the majority of lag
TNO jumped then drove home to go change clothes for the rest of its life
people say that you shouldn't expect conflict in a cold war mod, but the difference between this and mods like TNO and the normal cold war mod provide lots of proxy wars, whereas this mod (at this moment) lacks this. i definitely think it could shape up to be a great mod though
Plus TNO actually has brilliant writing and engaging storytelling, whereas this mod made the brilliant storytelling decision of having the cold war between the reichspakt and entente rather than the internationale and Moscow accord
@@livingangrycheese2668 there should be an alternative kalterkrieg where the internationale and the Moscow accord won the war (with a syndicalist america winning the civil war)
@@livingangrycheese2668 also Germany’s politics in this mod makes no sense. Everyone is just happy under one big tent party with capitalists and workers happily living side by side (totally not N@zism vibes), and democracy is just eliminated at a drop of a hat with no resistance (again totally not N@zism vibes)
@@livingangrycheese2668 yes, this would be 100% more interesting lol. like why tf did they think "hmm, monarchism on monarchism, that sounds interesting!" when instead we could've seen the effects of syndicalism many years after it has taken hold (something we don't get to see because kaiserreich doesn't go that far obviously) and how they interact with a (ultra)nationalist eastern europe and russia.
like it's basically just.... back to the status quo, except the german empire exists and there's no soviets. that's it. wild how the KR devs even gave them attention, because it's a blatantly bland story.
@@livingangrycheese2668 Yeah, Internationale vs Moscow Accord would be much more interesting, not to mention based. Shame that mod with that exactly that setting got canceled/stopped development a while ago.
Me when a Cold War is Cold:
At least real Cold War mod has plenty of civil wars to participate tho
Me when my mod in development for 6 years has no content ;3
🥶🥶🥶
Fact checked by real National Protection Army members: TRUE
well, true but its not supposed to be a staring game, just no or much less likelihood of total war. Might be a bit obvious of an example but look at TNO, they fill the gaps in gameplay with unique government mechanics or proxy wars to engage in
From the top of my head, here's a quick list of my own suggestions for the setting:
* Game either starts at a later date or the timeline is re-written so that the Second Weltkrieg ends earlier. HOI4 is terrible at handling demilitarization and post-war economics, so it's easier to just have the setting start after all that. Plus, it'd give the setting some much needed time to acclimate to a cold-war scenario.
* Russia wins in the east, re-taking all their territories but never getting further than that. Their in-game path could consist of either getting closer to the Entente as a means to enclose Germany or going alone and attempting to become a third player in the cold war. And would uniquely be the only major power in the setting that could flip to any of the big ideologies, as it fits their loose cannon role.
* Japan conquers China and nothing more. Their in-game path could be influenced by OTL UK: A major power that has to slowly watch it's might crumble as it fails to hold on to its empire. Could potentially align itself with any faction, although it'd have a fierce rivalry with Russia.
* USA is united under a entente-leaning MacArthur or Huey Long. Acting as the necessary counterbalance to make sure the Entente and Reichspakt are equally powerful.
* France remains split with the question of its unification being a major debate throughout the game. A major mechanic for Germany and UK would be to prop up their French ally so that their side is the most likely to unify the country once the possibility becomes actually realized.
The biggest failure of this mod, in my eyes, is that it fails at everything that cold war mods are ideal for. Slow burn, story-driven and highly dynamic campaigns about slowly acquiring an unchallenged control over the world through proxy conflicts and subversive means. Not to mention that the risk of nuclear armageddon, the entire reason for a cold war in the first place, is barely noticeable.
Yeah it’s hard to have that threat of nuclear annihilation when nukes still have to dropped via plane. TNO solves that problem by just jumping straight into the 60s
The US Civil War could also be fought during the opening of kalterkrieg if they rewrite it to instead be halted by a truce after wiping out the syndicalists and the fall of Washington with the lines stagnating so that each of the new world powers can fight a proxy war in america with the winner taking on a role more akin to spain during world war 2 as the war would devastate the industrial base and leave it a burnt husk with the constant partisan warfare and a largely illegitimate government (regardless of which side wins it would still be seen as illegitimate)
I think that's a great idea for France. Inspired me to offer my own send up of ideas.
Nah Japan conquering China is a meh suggestion really. We see this happen in other cold war mods like TNO but realistically the Japanese were being run dry by the Chinese even before any major Western intervention. Also, I think an independent Japan could act as an interesting counterweight to China. Lets stay you're apart of the Alliance Accord and a Riechspacht aligned China has won the civil war, then you could see the alliance courting Japan to act as a naval dominator in the region. Not all Cold War games need to have Japan winning in China really.
No.
Russia taking all of the East leaves Germany with few to no allies - although it would be better if Russia had an American Civil War of its own where you could support any faction when Savinkov dies.
Also, America's division post-Civil War mostly makes sense if you read the lore (except for the Great Lakes Government - that should've gone to the AUS.)
Im waiting for milleniumkrieg
Already happened
@@Thatonepersonyouheardwhat’s the mod name
And it's Corsica, Ireland, and Canada vs Germany
name? @@Thatonepersonyouheard
@@DinoRicky Weltkrieg I think
Kalterkrieg is a 2016 mod released in 2024.
Too far dude...
@@filipnikitovic6717nah hes right
“It’s a Cold War mod.” Dude, I don’t play hoi4 to stare at an unchanging map for 3 hours. If Cold War: Iron Curtain can do it, so can Kalterkrieg.
TNO, although partially being a sleeping simulator, does have a map that changes
One of the things that makes TNO so popular is its very deep story and lore so kalter KREIG could definitely shape up to be good in that aspect of nothing else also proxy wars are really fun to me and to be honest they could add more internal Management mechanics to Germany USA China Japan Canada and Russia and also a Gdp and economy system also WW3 should come wayyyyy later like Europe just fought two ultra brutal wars like what do you fucking expect every nations people to just magically forget about that? No obviously the mod isn't fully released yet either so hold your horses people
people seem to forget there were a bunch of wars during that period lmao
@@cr1tikal_arc Well, the Korean War is often called the Forgotten War for a reason, to be fair.
@@Aetherblade-z4oit’s been in development for 6 years, but second, the entente just backing down in any time to escalate is stupid, like the devs should know hoi4 players want to fight a war, plus the entente cucked out of northern France should have some war desire considering they barely were affected, like in the lore Germany did the majority of the fighting and then danubia joined which turned the tides, plus you actually can fight Russia very early if savinkov demands all of the former lands, but it is such a cakewalk as your army is so much stronger than Russias and like half of your divisions are veterans
Kalterkrieg has a lot of potential, but it might take
years until it fully reaches it
They need to rework a LOOOOOOOT of it's lore to have a good potential. Like the Americas is the first step to make the mod better. South America sucks in the mod, as in most mods tbh since no one gives them content (AND IN A COLD WAR MOD!!!). Central America should have an union with it's fair share of problems, but most likely aligned with Mexico/Entente. USA needs to be FULLY reworked to even make sense. Like this is one of the problems in the mod, if I were to tell every single problem I'd need a bigger list.
@@gutowsky 100%. But it is very possible that the mod reaches highest quality levels with time, considering how TNO used to look in early versions
@@kldmonre Well perhaps, but you can't compare it to TNO. TNO is a reading scheme, not much for action, unless you are in proxy war, which FUUUUUUCK they do it perfectly, so like, Kalterkrieg kinda screwed itself considering everything. Their "fully playable" content sucks tbh, or at least the parts I've played. And most of it's lore is unrealistic and... stupid. But maybe they can turn it around.
@@gutowsky yeah i'll be honest, this mod is a snooze fest, TNO was simply better even if some of the content of nations are lacking. but the superpowers actually feel like superpowers with different aspects like economic spheres and proxy wars which they do really well. honestly krasnacht i think it was called would've been far superior, a syndicalist vs moscow accord just seems like a better premise than democracy vs democracy imo
HOI4 modders be like “uhh I’ll take a fascist Mexico and uhhh doomed America. And Europe dominated by British royals.”
“Dating today, aren’t we”
@@Otterdisappointment what’s hilarious about Kalterkrieg is that the only two socialist nations at game start are Mexico and Norway for some reason XD
Always forgot Mexico
@@danieldano7900 and the devs are white British Marxists
Honestly it would make more sense for a “Cold War Kaiserreich” scenario to be between the Internationale and Russia? Ideologically they are much more clearly opposed (Syndicalism vs fascism/monarchism), rather than the Entente vs Reichspakt (Social liberalism vs social conservatism). Plus, both would be of a much more similar strength, having just rolled over Europe, and I can see an American front to the Cold War as well, with maybe a Mexican-backed south and a Canadian-backed north? It would make more sense than a global superpower against a faction of exile governments.
there was a mod exactly like what you said in the first part of your comment being developed at around the same time as kalterkreig called krasnacht but it got cancelled
essentially the kk devs couldnt just make the same mod another team was making
Yeah, in such theoretical setting US must either be still fighting a civil war or be unified under MacArthur/Isolationist Long. The Internationale with CSA would be too OP.
thats called krasnacht
I dont think it makes sense at all for the socialists to win, i think it should be a victory for the kaisseriech in europe, and large parts annexed and everything in europe puppeted, Maybe a powerfull austria and ottomans as allies. although they lose asia to japan as they made early peace to fight the socialists and russia togheter. and japan puppet india, australia and new zealand and siberia. the pacific states should win in the US and be an ally of japan. It makes sense for the pacific states to capitalize on the union states and syndicates focusing on eachother and maybe take victory with japanese aid, And Japan should be the main opponent to germany. And most of africa and south america should have gone socialist. as kind of a weaker third alliance. As it makes much more sense for those nations to embrace communism. And communism has proven historically much more effective at developing poor countries into militairy powers so they can kind of be a growing threat.
Italian Fascism was literally just syndicalism
It’s quite brave of developers to remove global conflict from my world war game.
Honestly my problem with this mod, it that it picks the most boring scenario, in a Allies/Kaiserich Victory, as it means we end up in a world that has no interesting ideology dynamics, as everyone is some variation of monarchist or liberal it’s very uninteresting to me
Yes stuff like savinkovist russia vs internatinal is so much more interesting
@@pokeiron9690 I mean, it's literally copy paste from otl cold war with different colors, don't think it's that much more interesting. There's def a way to make Reichpakt vs Entente cold war interesting but Kalterkrieg def ain't it
@@lememz They coulda made Germany some ultranationalist power due to them having to face a 2 front war and being pushed to the point where radicals take power to try and stabilize the situation. But no, they just made them democrats fighting a cold war against other democrats.
Tbh I have a lot of suggestions for the devs:
•Start At a later date like maybe 1962 like TNO?
•Make a Better Europe like a Full Entente-Reichspakt victory, the Russia stuff is boring so maybe an occupied Western Russia while Having Warlords to the east
•Have the USA Be United by The Federal Government to Counter Germany
•Add More Smaller proxy wars but actually Include ways to get really involved
•Make the ideologies further apart, Like Make Germany Go Full Auth Monarchy while the Entente Fall into Liberalism
well with at least the first one the dev's would tell you to just go play TNO which, tbh? is kind of a bitch answer since it's not really tackling the "nothing ever happens" allegations. ffs on the mods subreddit there's a "lore complaints" flow chart that some of the dev's want pinned where each complaint is met with a "shut up and fuck off to this other mod crybaby" (not in those exact words but still.)
@@donaldpaccerelli198The fact they even have that is so fucking goofy. Maybe they should take it as a sign that they have to redirect so many players to other mods. It’s almost like their mod has no real player base to appeal to in its currently state.
@@King_Minos64 indeed. And that's the charitable interpretation of the move, the other being some of the dev team can't handle the mods lore being criticized.
1970's Maybe?
Mid Oil Crisis like a Great Reset to allow for the Powering up to feel like Rebuilding Natrually instead of Troop Surging and Building Military Factories Everywhere all of a sudden
ALSO ADD TNO PRODUCTION UNIT SYSTEM TO LIMIT MIL AND CIV BLOATING
entente-reichspakt victory sucks. it literally just makes it regular ww2 but if they were all monarchists.
it should be an internationale-accord victory. they're on basically opposite sides of the political spectrum so it makes the conflict make more sense and it's not just downright boring. also federal usa?? that's even more boring wtf lol all this would make the mod worse than it already is
I think it would be more fun if it was a 3rd International - Moscow Accord cold war
There was a mod like that but it died due to leftist infighting
@@guyfromcollegetypical
@@guyfromcollege theres ANOTHER one with that setting except 3I all became weird sorelian/italian fascist states
@@guyfromcollege Yup, another leftist classic.
@@stoneklint3191 Leftists and infighting, name one more iconic duo
The setting of this mod really disappoints me, it's just fucking Germany mania again, and the Cold War can never feel tense since Germany obviously has the best grip on the world.
kaltering on my krieg to this vid rn
holy hell dude, chill 💀
Man chill, people don't wanna hear about your kalterbating
@@ThatOneNavyArtist 🤕 yeah be careful if you try it, I hurt myself
I think that this mod is too afraid to take creative liberties when it comes to the content due to its unstable relationship towards kaiserreich (10 trillion lore rewrites)
Hoi4 modders have no stones
Hasn't this mod been in development for like 6 years?
@@Gabeslicor 6 years for this?
I can understand that people have lives outside of making HOI4 mods, but 6 years for skeleton content and what looks like a year's worth of development at worst is insane
This feels completely like a Yandere Dev situation. I wouldn’t be surprised if they only worked a hour per month.
nearly all hoi4 modding groups are run insanely inefficiently with zero organisation. this one is one of the lucky ones.
>plays coldwar mod
>looks inside
>the war is cold
It's not cold It's frozen🥶🥶
A cold war mod should let you always be able to intervene in a bunch of civil wars /:
I just don’t get that ridiculous game rule to stop you from sending volunteers. The whole gameplay of a Cold War mod is the proxy wars, so removing the ability to intervene is just… what?
@@King_Minos64 exactly
Smh my head if you want proxies just try this mod called Kaiserreich, they have a lot of proxies for 3 factions.
Nothing ever happens bros using their reality manipulation powers to make ThatGuyFromCollege suffer:
I just kind of hate the concept of this mod, like one of the coolest parts of Kaiserreich is the prominence of syndicalism with France and Britain being syndicalist and this mod basically entirely removes that. I think a more interesting Kaiserreich cold war mod would be one in which due to Black Monday the Germans fail to win the two front war resulting in a cold war between the syndicalist west and a fascist Russia. They had the opportunity to basically write a reversed cold war and yet chose basically the most boring outcome of a Kaiserreich game. That's all just my opinion and I'd be happy to hear other people's thoughts on the mod.
Fun fact: that was already the concept for another mod, Krasnacht, and Kalterkrieg and Krasnacht were basically supposed to represent two opposite scenarios. However, Krasnacht died and so Kalterkrieg is all that's left.
@@THEBEEEANSS F to Krasnacht [*]
i feel like the ideological conflict that partly drove the cold war just isnt present in the scenario of the mod. parallels can be drawn to how the soviets and allies begrudgingly cooperated like how the entente and reichspakt do in kaiserreich, but their disagreements are really only territorial. its kind of hard to make a spy thriller with proxy wars and schemes and every other staple of the cold war when the only issue to be raised between the 2 factions is who gets to own alsace lorraine. perhaps if the entente supported revolutions against german colonial rule? the only theater of war would be africa (barely any proxy war content as it stands) since germany lost its colonial holdings everywhere else. i would say they could support revolutions in eastern europe but as the lore of the mod is currently i would assume germany crushed any movements that stood against their rule in the east. maybe once the mod gets more content and fleshes out more of the setting it might be better, but right now it feels set up to be a ww3 scenario rather than a cold war, especially with the stalemate in the east.
This is exactly what I was thinking. I think what happens with Japan, China, India, and the US could be left open and a lot of different directions could be taken. I think a victorious Japan makes sense the most sense, but the US could be spun so many different ways
Pax Germania (Germany wins Kalterkreig) would also be fun to make though
He is going to micro the barn :)
P.s try EAW again as the changellings, you wont be emotional traumatize
played as britain and there is literally no way to retake southern england if the oxford conference has no agreement
unless you go to war....
Honestly IDK where Germany actually has an occupation because I can't see it on map.
@@SenorTakaGOD it's the DMZ in southern England, idk why it's not an actual occupation
I don't think modders understand how Hoi4 is an war game not a 'build up and cold war diplomacy' game. People are literally willing to play hoi4 with ponies just because it has good action.
true
In some instances it can be fun even without war
It can work bro, its not the fact that there isnt any action, its the fact that theres a feeling of accomplishing something. That’s why mods like tno and cwic are held up in high regard despite the lack of war, it’s that it really makes you feel like you’re doing something and competing in a cold war.
@@Burrito2066there’s so much war in TNO fym
And thats why mods like kalterkreig (so far) gets a bad rep because it feels like you’re doing nothing and there’s no substance, whether it is story or other mechanics to accommodate that void.
I played Kalterkrieg myself, and I've gotta say they have some work to do. I do like the concept, but a lack of proxy conflicts makes it a bit boring and the way they organize the Russo-German armistice with Russia ceding at minimum the entirety of Ukraine they captured is a little dubious in terms of plausibility. Considering that the continuation of a war between Germany and Russia is something neither party wants. Even with Germany having the upper hand militarily, the idea that Russia would simply give up Sevastopol is laughable without at least a short continuation of the conflict.
I should also mention the lack of interconnection between the happenings of the world. Many things that nations should have a say in in event chains just dont consider them. College's astonishment at Mittelafrika disbanding without a peep from any events is a good example.
So when is the "What if the allies won WWI and WWII, Cold War mod, but from the perspective of the Germans who won WWI and WWII" coming out?
FurherKreg
If you're going to make a cold war mod, you need to have a lot of proxy wars and ideological intrigue for the player to get involved in. Otherwise, yeah you're just staring at a screen watching nothing happen. I think TNO did a really good job of this. Despite never going to full scale war like in vanilla, I always felt like I was working towards some goal.
TNO is the goat of cold wars mod, there are enough fun stuff for everything without the need for the three factions to go to war with one another. They nailed it (despite questionable changes like removing Atlantropa, etc...)
The fact they took 6 years to make that is crazy💀
The pitch makes it sound like TNO but kaiserreich, should have been more spy stuff in the later 50s/early 60s
I feel like this mod would be more interesting if it was set in a later date.
But if it takes place later, there would have to be intercontinental nuclear missiles. So one wrong move and whole civilization is dead. it prevents you from having fun wars.
I knew this mod would be boring as hell when I saw they missed the single most obvious thing to do in this scenario - have the Syndies win the US civil war.
Like, okay, you had the Entente and Germans win in Europe, so the obvious thing to do to make a cold war scenario is have the US go Syndicalist, now you've essentially got an inverse of the IRL cold war and a stage for something to, y'know, actually happen in North America. Tension between the Entente and the US over New England, intervening in Mexico, etc, etc.
MacArthur also winning would be cool if he became a dictator on the whole manifest destiny belief which would add a lot of action and concern in the Americas
"Now, uh, eventually, you do plan to have krieg in your Kalterkrieg mod, right? ...Hello? *knocks* H-Hello?"
Proxy wars?
The cold war had a ton of them at any point in time.
@@iratepirate3896 no, just kalter, because your computer never overheats when there’s nothing to do lol
that's so lame how the game just decides Mittelafrika dies with no input from the player.
There should be an event chain that at least sparks a massive rebellion if you don't do reforms, and it becomes a real moneypit for Germany that gives the Entante the upper hand, but Germany can still win if the player is good enough.
Man sets up an absolute monarchy and then complains when the absolute monarch uses his absolute powers to liberalize the nation without his consent.
Get owned nerd
i mean china irl dealt quite decently with japan and had barely any western involvement until pearl harbor
so assuming the western powers kept the oil and iron/steel embargo on japan china would probably win
Stalemating at the Rockies I can understand, but New England, the Great Lakes, and Canada are pretty much wide open. 0 chance that the 2 Canadian puppets would exist
Honestly, the Kalterkrieg is the lamest ending for Kaiserreigch.
It’s just Kaiserboo wet dream
They should have made it so Japan actually is a major great power, dominating East Asia. Being a powerful enemy for Germany. Also Russia could have been more powerful.
Krasnacht looks like a better Cold War scenario, but that’s never releasing.
The nothing ever happens playthrough:
When i tried out the mod, i decided to play the French Republic, i was really invested into the French situation and wanted to re-unite the motherland into a unified Republic !
It went terribly, first off, the only main content for South France is managing the colonies, like OTL you need to deal with de-colonization, but the problem is that the devs must have a weird boner with the "OmG COlONialISm Too BaD" and made it IMPOSSIBLE to successfully reform the colonies (you need 10 reforms and i shit you not, there are 2 events which literally steals reform plan...), and i went for the friendlier path for the reform too (you change from The French Republic to the French Union too) ! But nope, they break away anyway and only Algeria can be kept if you win the Algerian war. (i didnt take the BS and allowed diplo to war and annex my colonies back).
But thats not all ! When you look at mainland France, obviously there is going to be something big happening, and in late game, both Frances get option to sabotage other another and if you get all the requirements to 5, an event will trigger and destabilize the other France, so for me, i converted the students to my side and with a bit of blowing shit up and giving guns, they rebelled in Paris ! And i can join and strike North France ! Problem : unlike TNO, North France doesnt leave the faction so that the battle can proceed without direct intervention, and Germany was called into the rebellion, they fucking nuked 3 times Paris, and also because for a reason i dont understand, mods for the cold war have also a weird boner for complex economy/having 1 billion things need to building shit, for two-three years i built like...5 civs ? (you need A LOT of fuel to do anything from your tanks to the small toaster from a random civilian, and France doesnt start with alot of oil, i manually added fuel boosts to have a working economy) I like to civ greed for two years then switch to mils, but here its late game and i started to create my mils only two years ago, i focused everything on land and mostly ignored the air (it was hell to fight back). I just pulled out cheats to obliterate Germany (and i puppeted them everywhere expect Berlin because i developped nukes and wanted revenge for what they did to Paris).
And also there is no post content for a unified France, you just take states and fin, no events of unification or nothing...
This was terrible.
(positive : i like the new template design changes, its actually really cool)
the mod is in early acces...
@@wotanvonedelsburg1610 the mod has been in the making for 6 years...
@@wotanvonedelsburg16106 years for this I understand but come on this is just not a good mod story is all over the place plus you have to take some big leeps to act like it's realistic even by Kaisererk standards
Yeah, the economy is so wacky. When I tried to build civs as Canada, I built barely any for years and was confused. There is no point in making civs in this mod since they take too long to take advantage of.
I imagine your wish for something to happen is how the germans felt during appeasement in ww2 lol
Germany is also confirmed to be receiving a rework in the future - a lot of its content is nearly 3 years old
The problem with Cold War mods, is that Hoi4 just isn't made for it. We need a proper paradox styled Cold War game. But Paradox doesn't want to do it.
I think the mod might benefit a lot by focusing on Germany's sphere of influence bumping up against everyone. Put them in colonial conflicts with the Entente, have Romania try to drag them into conflict with Austria, let Savinkov nibble at the East with border wars and skirmishes, really double down on the Oil Crisis and make it a huge focus on Germany being able to import from the middle east or the Americas, but lacking the naval forces to ensure global shipping.
If you wanna go all in on the horrors of Mittleafrika, then have it set up in a warlord scenario at game start, with Germany having to choose between having Gamer Moments or losing all of their colonies full stop, which all the other power blocks can stoke those problems to weaken Germany.
I know the idea of making it so a World War is hard coded into every path might seem limiting from a storytelling perspective
But there's a reason they do it, we're playing a war game here.
Playing this didn't feel like Kalterkrieg. it felt like Sitskrieg. The mod needed another year in the oven at minimum before full release. It should have at least had 8-10 years of content for its majors, and more than 2 proxy wars you can actually send troops to.
Entente vs Reichpact is basically just monarchist infighting
I kinda hope this mod doesn’t go the route of fuherriech cause it has a lot of potential
Nothing ever happensbros got decimated these last few weeks
Yeah honestly played this mod on stream and waited for... anything. Just anything. Like, sort of fun experience but... NOTHING HAPPENS!
In TNO you have like ten thousand proxy wars and GUI mini games to do and constat lore dumps, here you have nothing
It's almost as if TNO has been in development for far longer and has a dev team 10 times the size 🤔
to be fair, I'd be willing to bet that stuff like the Centralization Law is supposed to be more opposed, and Germany's supposed to spend a lot of time stomping out brushfires *internally* to stretch them thin enough that the Accord can nip at the edges. Given this is the .1 release, all the mechanics that are supposed to take up Germany's attention aren't there, which is unfortunate.
Also the AUS stalled the fuck out because iirc they have to deal with the fact they've tried to kill democracy after revolting *against* someone trying to kill democracy, so there are loads of internal issues.
We really just need a dedicated Cold War grand strategy at this point, it can be done I am sure of it, but it needs to be less about war, and more about intrigue, political efforts and with a subversive focus. Have the player feel less in control of their superpower and more like there are ants crawling on you in the dark and you have to figure out where they come from, if they are a threat and asses responses to them if they are a threat or worse, a response even if you genuinely can't tell. Responses must then be considered domestically and geopolitically in ways that don't increase tensions and dissent within your country too much that can then be taken advantage of by ideological opponents. Dissent must then be subverted. Telling lies, promoting simple myths and placing both enemies and potential enemies (genuine ideological opponents that can be turned to support the geopolitical rival) as villains in a story weaved, and building ideological narratives defending the status quo. Paradoxically also advancing change in other countries (allies of rival, rival itself) comprising decisions to the deal with the conditions, making tough decisions that come with consequences, even if you think "that is the good decision, let them speak or be nice" etc, or simply go full ultra CIA/KGB surveillance evil to maintain control which of course comes with massive risks of dissent too.
How the Cold War subversively changes the character of your nation should be the focus, how ideology can be melded and changed to defend what we either know or sometimes distressingly think needs to be protected, even if it goes against the core values of our people, faith and ideology. It is to balance who we are, and who we don't want to be, and where that leads us that creates the conflicts. The message of the game could be how idealism clashes with conditions and the potential of worsening reality, the question should be how much can we do to protect who we are, before that changes us? And the open ended question is: Is that a bad thing? -- Then you can also allow the player to play groups in superpowers, groups working to subvert liberal democracy/capitalism independently or for the USSR, same vice versa in USSR. Or groups that are non-aligned seeks to use chaos as a ladder, creating front organizations with names of other ideologies, subtly massaging the domestic tensions into boiling points that can be used until you have taken over completely, these are the different competing elements.
Then later develop on proxy wars with their own internal struggles and strategy, and also a different playstyle for proxy countries in Africa and Asia about courting influence from both sides similar to Tropico but you know more fleshed out, but if proxy war is all the Cold War is before WW3 then that sucks and thats most mods.
*hands you the communal sounding rod
China would have historically beaten Japan with or without help. The main reason Japan lashed out on the allies in the pacific was because they were slowly loosing in China and were lacking resources to even attempt to pacify them.
The allied assistance surely did help hasten the war but Japan was already stretched thin, stalemated and slowly loosing their entire youth.
But, hear me out, for the sake of making a game and alternative history y'know, not boring? Instead of Japan conquering China the good o'l fashioned way, what if a much more diplomatic but Nationalistic Japan was made, and during the crises of the 2nd Weltkrieg would gain allies through the use of diplomacy and conquest? The Philippines, Indonesia, Vietnam, and Thailand would willingly join because they were supported and funded by the Co-prosperity sphere, they're not much but having loyal allies in resource rich Indies that are indebted to you would really help a lot and it isn't much of a stretch either.
The Philippines is easy, abandoned by the Americas it becomes prone to Reichspakt meddling and Syndicalists revolutionaries, Japan offers military protection and economic support, thus gaining a loyal albeit weak ally, but thanks to American development of the country because of the close proximity to China it isn't to be scoffed at either, the Philippines has plenty of good infrastructure and industry compared to other nations and with enough investment and their willingness to join, they can become a reliable ally that will provide support for the upcoming war against the German colonies and China.
Vietnam would win in their insurrection thanks to the support of the Japanese but that would come in time, for now the front is a stalemate thus further weakening the Germans but thanks to Japan giving aid and their anti Western stance, despite harboring Syndicalists tendencies they choose to be pragmatic and will ally with Japan.
Next is Indonesia, and again it is similar to Japan but this time with the Germans busy in Vietnam and the Dutch not really being a strong power house of a country would lose to the revolutionaries, Indonesia gets their independence but some areas are still occupied by the Dutch, and of course Japan played a major part in it.
Lastly Thailand, ambitious and feeling threatened by the Germans would make natural allies for Japan and thus would be a loyal ally to them.
So we got Japan controlling several nations without much effort and have access to oil, they championed themselves to be anti Westerners and with Asia being oppressed by colonizers they gain a lot of credibility, but the creme de la creme is China of course.
So how would this go about? Japan will use diplomacy to divide and conquer, warlords who are not loyal to the Qing and Anti-Westerner are easy allies to bag, and once the 2nd Weltkrieg kicks off many of them would see this as an opportunity to get rid of them especially the Legation Cities, and they attack, German East Indies would try to support them but Japan would attack them in a surprise offensive, sinking and crippling the East Asian Squadron, eventually they would lose and the remnants would return to Europe to fight the most vital of conflicts, eventually Southeast Asia would be free and thus gain new allies and puppets, Malaysia would most likely be puppets, the Dutch colonial remnants would die thus uniting Indonesia, Vietnam and Thailand or Siam would control Indochina, and well the Philippines is Philippines, they'll help provide manpower and resources to conquer China through the use of puppet war lords, utilizing the recently conquered Legation Cities and in due time all of China falls to puppetry or direct conquest.
Then in 1962, an Asiatic-Pacific alliance would stand to play a major role in a politically polarized world, Japan championing itself as Asia's protector against Western oppression would fight proxy wars against Germany in Central Asia, and a fractured India. That is probably the only feasible way they could win and compete,
I can see America and Russia being their major enemies, while Germany or Syndicalist United Europe would be their secondary.
As a guy who loves chilling out and building up my nation but not really enjoying fighting (Since I suck) I would LOVE this mod
@@andrewrogers3067 I probably would too, since I might not have the patience or understanding to do stuff like wars.
me too but unfortunatley building anything is like 2000% slower, i only built civs as russia and i ended up with like 10 built by 1956
You won’t build up anything, the modders slowed construction to a crawl too. Truly nothing happens in any fashion.
You are going to love The Fire Rises in October
HoI4 modders on their way to make a mod for a war game but without any wars.
...Huh...sounds like my kind of game! I like Cold War types of games! Just needs more content and we'll be good!
> plays a Cold War mod
> Savinkov is leader of Russia
> You know, the guy who died in 1925 of old age
> What if that just, idk, didn’t happen guys?
46 is an old age? He would just be 69 in Kalterkrieg. And no, he committed suicide or was murdered after being captured , he didn't die from natural causes.
What if you just, idk, read a book?
@@user-pj6ch6cc4d What if you just got some hoes
He died bcs soviet union give him death penalty, and like, in kalterkrieg he like a old dude who will die soon
Kalterkrieg summoning 100000 loyal defenders in the comments that've never actually played the game before:
16:31 Me who played Ace Combat: Who are you, Belka?
Babe. Babe! BABE!!! new vid just dropped
The funny thing is, is that the assumption of the Reichspakt being a "very strong faction" after 7yrs worth of a two front war is a bit much to just say Germany and its allies shrug it off.
Remember that Kalterkrieg takes place in a Cold War scenario within the Kaiserreich universe.
This means that the German Empire and its Central Powers alliance fought from 1914 to 1921 which the war ended with the French mainland collapsing and a stalemate against the UK.
The UK itself war wise is only affected via manpower losses in its contribution towards the 1st Weltkrieg, but its not until the Union and mining riots which results in the royal family fleeing to Canada in a relatively quick revolt. So the British isle itself now under the UOB is in a relatively mid/strong position due to its lack of total destruction from the 1st Weltkrieg.
Now going into KR in 1936 you have an America torn apart by economic instability, natural disasters and political and potentially racial based violence throughout the whole nation. You have a Germany which goes into own version of the Great Depression and your hope is to fix things before the already stabilized UOB and the recovering COF can rebuild themselves and try anything.
In the east you have a rampant and revanchist Russia doing everything to prepare and make sure they will go to war with Germany.
If the 2nd Weltkrieg is 7yrs long, then that means its started in 1940-41 depending on how much dead space is between the official end of the war and the start of the Kalterkrieg timeline.
With this in mind the US has an election and subsequent civil war in 1936 and presuming it ends around the same time the 2nd Weltkrieg did then that means the continental US was embroiled in total war for nearly 12ish years. With likely light intervention on the Canadian part to rid the continent of syndicalism, its probably what little advances they did make and not risking a general war on their door step while also fighting across the Atlantic that explains the small puppet states outside of New England.
Overall the setting isn't as bad as it may look if you understand the context and build up. The biggest issue at this time seems to be that there is only a "emulation path" in terms of content in this initial release which creates a literal Cold War scenario just in the framework of the KR timeline.
I'm sure as time goes on and more development is put into the mod, different ways of escalating and causing general conflict will arise.
also, why is this set before 1960, given that in our timeline mutually assured destruction capability began being a real thing after the beginning of the '60s, and here it would've been even later, given that the first nuke was used in 1947 (or '48)? why is it a cold war if there is no major incentive in keeping it cold? german militarism surely would've overpowered the logic in this scenario, leading to a third world war
I played this mod today and as germany was just always loosing alles whilst winning most wars. Even that congowar war winnable
Ok Buddy, I will not have you slander my favorite mod in the whole world! Billions must Cold War in my alternate history mod. Billions!
Even though its a cold war mod it needs more flavor, it just feels like its "go there on that civil war, finished? great, do it again in another place" and I think that some things that could be really interesting is well, helping the sick man of europe last against a revolution, more difficulty and logic, honestly I feel that the brazilian-argentinian war was just pushover, also as a brazilian it doesnt make sence a part of RS be free since well, at one point all the state was free, and there isnt really any other change there so im pretty sure they just did that to not say that South america was the same thing as vanilla, also it would be cool a system where you need to actively negotiate to keep peace as in the actual cold war, also the logic doesnt make sence, austro hungary alive? as one state? the ottoman empire existing as turkey? I bet they wouldn't give up land to survive and would die,russia giving free land is just unimaginable and civil wars just got no flavor, no logic, no context, its just target practice for someone good, So I would recomend give it a backstory since lets say all we know is that revolutions are happening and that the entente is made of deadweight, explain what happened and make unique focus trees, like in brazil you could develop and explore our numerous revolutions, the cangaço, and dive in similar ways to other countries histories like USA, maybe after countrywide protests against war the protests turn violent and radicalism rises, the central government survives and maybe a group,lead by macartur could try to revive the "true usa" and restore freedom and make the american dream come true, maybe also needing to pay attention to mitteleuropa or they turn against you in a third weltkrieg, also maybe you could see action in a italian civil war or italian balkanization because of the regionalism, maybe an second spanish civil war, dive into salazar dictatorship (portugal), since argentina is making an war against brazil chile could ally to brazil to take tierra del fuego or more, maybe countries take advantage of wars and enter, maybe iraq enters syrian civil war to get influence, bolivia tries to get their land back, after the decolonization of mittelafrika we could see the newborn country go for an madagaskar hurt by fights for independence,china tries to get to their qing dinasty territories, a great northern war, maybe an situation like the cuban missile crisis, central asian people rise up against russia, all this with events could make a more interesting cold war and a great mod!
I hope you see this creators, good luck in development.
Personally, I would've preferred it go down like this:
Internationale only cold war based around authoritarian vs. libertarian socialist schism. Initial comradery turned bitter rivalry when neither side acknowledges the socialism of the other side. A syndicalist revolution in a totalist state against totalist authoritarianism, or authoritarian back sliding of syndicalist America or another syndicalist or radsoc power could be flash points for conflicts.
Socialist vs. capitalist? That's the point of the OG kaiserreich. Authoritarian vs. authoritarian? Bro, you just jerk off to uniforms.
What media really investigates the implementation of socialism post world revolution? How would the Authsoc vs Libsoc divide get handled with revolutionary fervor at it's peak and war at it's most destructive?
Personally, I just think this would be a lot more interesting, and more original.
Kaiserreich is already socialist fanfiction
the mods sucks lol i was so hyped for it and it took ages so i thought they wanna realease it as a full mod but six years for something that looks like a 2018 mod and has no custom mechanics to make it even remotly interesting. The events and timeline seem like a child wrote them
What parts of the timeline seem like a child wrote them?
@@user-pj6ch6cc4d leftist states evaporating into thin air and Austria magically killing 8 million russians to force a ceasefire...
>playing cold war mod
>expect something to happen
Korean War, Suez Crisis, Berlin Airlift, Chinese Civil War, decolonization
I think the Pacific States and American Union State getting into a stalemate and New England being safe via being a protectorate of Canada is perfectly reasonable. But the Great Lakes State? Yeah that's just not gonna happen.
College cant micro the side of a barn
Cold War Bros when the mod won't let you do WW3 and you have to sit there and fight proxy wars for the next 50 years
This game doesn't even have that
By making a cold war mod, it basically lost what kaiserreich does best. Create an uncertain future you can change, kaiserreichs future has so much variation for whoever to win, but this mod is just following one path, which really limits its possibilities
New video drops right when I'm done making lunch. Time for peak content
these alt history mods with years left until they're being remotely close to finished astound me. like we have at most 3-4 more years until hoi5 and it took them since 2019 just to get here.
If that's crazy enough, there's a Kaiserreich mod based on an alternate history of fictional book author in Kaissereich
Another change to the lore I would suggest is going the Exiled Germany restoration route, where the Germans are pushed out of Europe by Russia and the Internationale. That why they're basically in the same boat as the Entente as they're both wartorn factions that just returned to their homelands.
6:33 you could translate it to either Reichs-centralization-act or alternative Realm-centralization-act
the first one would be more accurate as it uses Reich as a name for the German Reich, but Realm would be the accurate translation for Reich and now you and everyone else also knows why it's called the German Reich. because it's the Realm of the Germans
Itd be fun if the CSA won the 2acw and so america was its own third faction in the cold war
Nothing ever happens, College.
This men idea for heart of iron 5 :
"Make the game less fun."
I swear they need PROXY WARS YAAAAAAAAAA
HOI5 100% needs to start in 1917 have an interwar period where most European troop counts are cut for lag and a little bit of Cold War. I know it is a lot but having the Russian Civil War where the Whites need to constantly make progress or lose support would be amazing along with the rise of the ROC in the Warlord Era
Freikorps livonia
I can't wait to own both the Reds as Mad Baron's Mongolia in HOI5
At least TNO is intresting.
My kaiser? Wilhelm IV? Woke? Not in my Empire!
Old Wilhelm III looks like Morgan Freeman
To be honest, I'd prefer a unified USA under MacArthur or PSA, as this could even give a proper threat to Germany in the form of the USA even with a divided France.
I believe that Russia returning the Belarus and Ukrainian territories is in exchange for a more permanent-ish peace with Germany. When you start the game as Russia you have a timer that says cca 100 days until the ceasefire with Germany ends, because the Eastern war never ended in a formal peace deal. That's why Boris Savinkov is sidelined and the people behind him contact the Germans about a firm peace.
17:50
Can you explain how this is different from someone saying, "You're telling me that Germany managed to survive 6 years in World War 2 despite taking on all 4 of the world global powers at the time? They barely managed to survive 4 years in WWI where they had significantly more land and more powerful allies (however bad Austria, the Ottomans, and Bulgaria were they were much more useful than the Italians, Hungarians, and Romanians), but when Germany's in a weaker state it somehow lasts longer?"
As weird as it sounds, extremely militarized states last longer and are more devastating in a war than less militarized states, and when that militarism is powered by extreme revanchism (as is sure to be the case, especially for Russia) that's going to be all the more the case.
Well in Germany's case for WW2 they conquered a lot more land that allowed them to keep going for longer lasting off the spoils, but the second weltkrieg doesn't have that aspect so it doesn't work as well.
@@guyfromcollege I believe in the lore of Kalterkrieg, the Internationale takes over the Rhineland and the Lowlands very early on in the war, and, with the attention of the Reichspakt divided between Internationale and Russia, held onto those territories until 1943.
France actually fell in 1945 and Russia was simply stalemated while the Union of Britain stubbornly held out even after the war was lost.
In other words, I see where you're going with this, but I think that the timeline of the war actually works out relatively well.
I see what you're saying, but I don't think just taking the rhineland and Belgium could make up for their lack of colonies and trade to be able to fuel a war economy for over 5 years. Britain especially holding out for 7 is impossible they'd have to immediately tap out after France did.
@@guyfromcollege I think it depends on a variety of economic factors, including trade, allies, natural resources, the ability of the country to provide its own food, etc.
You could very well be right, but I do think it's a significantly more complex issue which isn't resolved merely by comparing their state to that of WWI (I'm on a very unfavored side of the historical debate on the topic, but I actually view colonies, especially the African colonies, as a drain on resources rather than a net benefit, but since I admit my position isn't widely agreed on I'll forego citing it).
I really enjoy mods where nothing of note happens like MD. Imagining the lives of the average people, thinking about what local, regional and economic decisions are being made without me is so exciting
Not everything has to have a world war
This is why Cold War mods don't work for HOI4. The average HOI4 player wants actual wars and action, not volunteers and lend lease in the combat side. The political side can be fun, but without any kind of war, it will still feel boring. And if you will try to make a Cold War mod and make it that Germany has a Civil War after a certain someone dies, you will get called out for being "unrealistic" because actually Germany or any other huge and industrialised nation won't fall into a Civil War, because it is impossible due to its complex economy and society. What I am trying to say is that "realistic" Cold War mods will always be bland, while "unrealistic" ones will be, but you can't go without realising the plain stupidity of what you are reading in the events and doing politically.
Problem with KalterKrieg (KK) is that its a cold war mod without the war nor the cold, its just "stare at map and spot the differences", and also in general you dont even get to build up your own country since for that you need 1 quadrillion oil for each building in queue. TNO does this well, only problem is not with the whole unrealistic thing but the backward way of forcing "realism" in a axis near full victory scenario. Cold war mods are possible, it just need good mechanics (not overcomplicated economics, add necessary technology for the timeframe and dont railroad too much the politics) which for reason i dont get nearly all cold war mods fails at and TNO is the only exception i found.
I like the concept of the multiple Americas but the great lakes thing really needs to go.
Also an east asia rework cuz japan would definitely be a superpower in this timeline