Very helpful short video! I got some other tips: [bang~] is also a quick way to send bangs to a [snapshot~] object instead of [metro]. It sends bangs at the block size rate (usually every 64 samples, which converted to ms is every 1.45 ms). But using this method too much can drain your CPU, then [metro] is preferable since you can change the refresh rate to something slower. Another easier method would be [env~] which converts signal to numbers but in absolute dB (that means no negative values), pair that with [dbtorms] and you get monitoring for your signals!
Thank you so much again for your pro tips, Mike! We appreciate your sharing the knowledge!! That approach sounds like it will make the patcher look cleaner overall too.
many thanks for the tutorial. took me a while to figure out but vslider's default range is 0-127, to change this, right click on the vslider and go to Properties. there you can set the range from -1000 to 2000 or whatever suits the range of your lfo.
My friend, how are you doing? this is exactly what I was looking for: I made a patch in PD with a lfo modulating the vcf, and I didn't know why it doesn't work. Now I can fix it. Thanks for the gems 🍻
Hi, thanks for your videos. Just started to learn pd and your videos are very helpful. I have a question regarding pd: Is it possible to use an existing patch as a part of another patch. For example if I've created a synth and saved it in separate file - I want to use it in other patches as a subpart?
Yeah, if the synth patcher file is in the same folder, you can call it in as a subpatcher. There has to be a way to call upon a patcher in a different folder to use it as a subpatcher. Haven't looked into it yet.
Hey there, thanks for all the videos! I came across this problem but couldnt find any answers online but maybe you got one. I want to sync an lfo to the same rate (or multiples/divisions) of a metro object. I already have an expression calculating between hertz and milliseconds but because osc~ only starts when dsp is on the phase is usually different everytime i start it up. Is there any more practical way to do this in pd?
Very helpful short video! I got some other tips:
[bang~] is also a quick way to send bangs to a [snapshot~] object instead of [metro]. It sends bangs at the block size rate (usually every 64 samples, which converted to ms is every 1.45 ms).
But using this method too much can drain your CPU, then [metro] is preferable since you can change the refresh rate to something slower.
Another easier method would be [env~] which converts signal to numbers but in absolute dB (that means no negative values), pair that with [dbtorms] and you get monitoring for your signals!
Thank you so much again for your pro tips, Mike! We appreciate your sharing the knowledge!!
That approach sounds like it will make the patcher look cleaner overall too.
many thanks for the tutorial. took me a while to figure out but vslider's default range is 0-127, to change this, right click on the vslider and go to Properties. there you can set the range from -1000 to 2000 or whatever suits the range of your lfo.
My friend, how are you doing? this is exactly what I was looking for: I made a patch in PD with a lfo modulating the vcf, and I didn't know why it doesn't work. Now I can fix it.
Thanks for the gems 🍻
Doing good! Thanks for asking!!
I'm glad to hear that this video is helpful! Have fun modulating!!
@@SoundSimulator For sure!! 🍻🍻💪
Hi, thanks for your videos. Just started to learn pd and your videos are very helpful. I have a question regarding pd: Is it possible to use an existing patch as a part of another patch. For example if I've created a synth and saved it in separate file - I want to use it in other patches as a subpart?
Yeah, if the synth patcher file is in the same folder, you can call it in as a subpatcher. There has to be a way to call upon a patcher in a different folder to use it as a subpatcher. Haven't looked into it yet.
Hey there, thanks for all the videos! I came across this problem but couldnt find any answers online but maybe you got one. I want to sync an lfo to the same rate (or multiples/divisions) of a metro object. I already have an expression calculating between hertz and milliseconds but because osc~ only starts when dsp is on the phase is usually different everytime i start it up. Is there any more practical way to do this in pd?
That's a good question! Send a 0 message to the right inlet of [osc~] to start at the beginning of the phase.