LFO (Pure Data Tutorial)

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  • เผยแพร่เมื่อ 13 มิ.ย. 2022
  • Let's use LFOs in Pure Data! We can convert signal output into a number/integer with [snapshot~]!

ความคิดเห็น • 10

  • @MikeMorenoDSP
    @MikeMorenoDSP 2 ปีที่แล้ว +9

    Very helpful short video! I got some other tips:
    [bang~] is also a quick way to send bangs to a [snapshot~] object instead of [metro]. It sends bangs at the block size rate (usually every 64 samples, which converted to ms is every 1.45 ms).
    But using this method too much can drain your CPU, then [metro] is preferable since you can change the refresh rate to something slower.
    Another easier method would be [env~] which converts signal to numbers but in absolute dB (that means no negative values), pair that with [dbtorms] and you get monitoring for your signals!

    • @SoundSimulator
      @SoundSimulator  2 ปีที่แล้ว +3

      Thank you so much again for your pro tips, Mike! We appreciate your sharing the knowledge!!
      That approach sounds like it will make the patcher look cleaner overall too.

  • @yehabon
    @yehabon 3 หลายเดือนก่อน +1

    many thanks for the tutorial. took me a while to figure out but vslider's default range is 0-127, to change this, right click on the vslider and go to Properties. there you can set the range from -1000 to 2000 or whatever suits the range of your lfo.

  • @user-ou2zr2oy2q
    @user-ou2zr2oy2q 2 ปีที่แล้ว +2

    My friend, how are you doing? this is exactly what I was looking for: I made a patch in PD with a lfo modulating the vcf, and I didn't know why it doesn't work. Now I can fix it.
    Thanks for the gems 🍻

    • @SoundSimulator
      @SoundSimulator  2 ปีที่แล้ว +1

      Doing good! Thanks for asking!!
      I'm glad to hear that this video is helpful! Have fun modulating!!

    • @user-ou2zr2oy2q
      @user-ou2zr2oy2q 2 ปีที่แล้ว +1

      @@SoundSimulator For sure!! 🍻🍻💪

  • @blusterhash
    @blusterhash 2 ปีที่แล้ว +1

    Hi, thanks for your videos. Just started to learn pd and your videos are very helpful. I have a question regarding pd: Is it possible to use an existing patch as a part of another patch. For example if I've created a synth and saved it in separate file - I want to use it in other patches as a subpart?

    • @SoundSimulator
      @SoundSimulator  2 ปีที่แล้ว +1

      Yeah, if the synth patcher file is in the same folder, you can call it in as a subpatcher. There has to be a way to call upon a patcher in a different folder to use it as a subpatcher. Haven't looked into it yet.

  • @nadir3227
    @nadir3227 ปีที่แล้ว +1

    Hey there, thanks for all the videos! I came across this problem but couldnt find any answers online but maybe you got one. I want to sync an lfo to the same rate (or multiples/divisions) of a metro object. I already have an expression calculating between hertz and milliseconds but because osc~ only starts when dsp is on the phase is usually different everytime i start it up. Is there any more practical way to do this in pd?

    • @SoundSimulator
      @SoundSimulator  ปีที่แล้ว

      That's a good question! Send a 0 message to the right inlet of [osc~] to start at the beginning of the phase.