I love how conbi is huge and can make really hard songs, but is actually pretty chill! Boyfriend wasn’t sweating or he wasn’t scared, conbi just want to rap battle
0:25 my body being normal Me: stubbing my toe My spinal cord sending pain messages: 1:13 (Meanwhile...) My body healing after stubbing my toe 1:39 Me: hits my elbow onto the cabinet at 25 MPH My entire nervous system: 1:26 (Tommorow) Me: goes outside on a summer day and takes a walk The sun sending heat waves: 1:02 (hot) My sweat: 1:26 (In the house) Me: orders a pizza (yay) My excitement 1:38 (The pizzaz arrives) My brain: eat a whole slice in one bite. Me: why My brain: just do it Me: ok Also me: eats a whole slice in one bite My entire mouth: 1:26 (AAAA IT BURNS) (Based on a true story of me. Someone call an ambulance please?)
A- grade percentage on the Accuracy, less than 100 Phone(Combo) Breaks, 491,350 point score, and all on the "Hard" Difficulty. Certainly a feat of technology, especially considering the heavy lag, and multiple cracks in the Bot's processing.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
See guys. He wasn't just rapping he was explaining the fitness gram pacer test at the speed of light...... 102837377326373636353272903948828292019273636363636262620010192863282026360 times
you can just beat this easily by remapping everything to the spacebar and abuse the hell out of the spacebar (this only worked in the KBH version of the mod if i remember correctly, idk if it works in newer SC builds)
Ok this is my list Opposition 1 - Opposition Opposition 2 - Delirium Opposition 3 - Septuagint Opposition 4 - Thearchy Opposition 5 - Hellbreaker My list might be incorrect but okay
no, this is the REAL correct list. (in my oppinion) Opposition 0 - agrivation Opposition 0.5 (because this bambi is similar to badhu but is not badhu) phonophobia Opposition 1 - opposition Opposition 2 - thearchy Opposition 3 - tsukareta Opposition 4 - septuagint Opposition 5 - hellbreaker
me when The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough:
i tried this mod in the class during recess when they saw the charting they screamed bc they never seen that kind of chart except my bestfriend they all lost and they teamed up its like a crowd then we lost lmao
pov: the average farmer not only sings well, but also has incredible powers that are much more dangerous than Shaggy, the Devil, Zeus and Thanos combined
i hate how people think bambi is a god just because people make fucking absurdly overcharted fan-made mods out of a mod that isnt even that big (vs dave and bambi) and just keep the same theory WHILE EVEN FLEXING ABOUT HOW SPAMMY THE SONGS ARE
i still hate how people flex on the songs and characters just because they look "cOoL" and thinking adding 50k notes to a chart is too easy. and also just repeating a scream from a literal guy that has nothing to see on a vocal to make it horribly unable to hear, with an infinite BPM earrape to think it makes the song cool
1:10 I love how conbi says "OW OW"
They say "Hold on hold on"
HOLUP HOLUP ▄︻̷̿┻̿═━一 AAA
@@object_showguywell um actually I think it was “power power” 🤓👆
Its remind me of ishowspeed barking
That’s what I was gonna say fr
1:29 this is truly how bambi’s phone feels like
true
That’s why the misses are called phone breaks
oh never knew that
1:14 "These edibles aint shi-"
real
I love how conbi is huge and can make really hard songs, but is actually pretty chill! Boyfriend wasn’t sweating or he wasn’t scared, conbi just want to rap battle
Fam, hes not not even rapping, then hes angry cuz every bambi expect bandu is angry
@@ajthegamer2573 you are wrong. So wrong about all Bambis being angry.
@@eeaaf I dont know the other that arent angry I'm only 8½
@@ajthegamer2573 ok 𓂀
@@ajthegamer2573 skull emoji
Me: accidentally bumps my elbow onto the table
My nervous system: 1:27
in a nutshell yes it's really painful
Lol
Overloaded
bro the funny bone always gives the unexpected jump ( fr )
@@chronoharrison4788erm its not painful it actually gives a shock🤓
the fact conbi misses notes is scary 💀💀
why?
@@Cool_Red_Robin_With_A_Gun it just says that the song itself is hard as hell
@@bambi3timesfr, and it’s laggy when it gets to the most spammiest part
1:28 conbi was too powerful that the game lagged
yes *cobi*
Cobi
Oof my bad
@@A-185rldrooms it’s fine
* c o b i *
I like how this spam bambi sounds like an actual song because it has a few actually possible note patterns
Its not bambi its conbi
@@thatbiembopersonlolz5554well you get the jist, all if these characters spawned from bambi in some way.
@@Siarce70k right all characters are basically Bambi in a way
do you know why they call him conbi
@@hey_nae_nae7940 maybe because he has a cone body. Cone arms. Cone legs. And cone hat
1:26 ah yes, the crazy part
0:25 my body being normal
Me: stubbing my toe
My spinal cord sending pain messages: 1:13
(Meanwhile...)
My body healing after stubbing my toe 1:39
Me: hits my elbow onto the cabinet at 25 MPH
My entire nervous system: 1:26
(Tommorow)
Me: goes outside on a summer day and takes a walk
The sun sending heat waves: 1:02 (hot)
My sweat: 1:26
(In the house)
Me: orders a pizza (yay)
My excitement 1:38
(The pizzaz arrives)
My brain: eat a whole slice in one bite.
Me: why
My brain: just do it
Me: ok
Also me: eats a whole slice in one bite
My entire mouth: 1:26 (AAAA IT BURNS)
(Based on a true story of me. Someone call an ambulance please?)
true
This was a strange but kind of entertaining comment
*Based on a true story*
1:13 be like: 🚑🚑🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
ama\ing story
1:14 *when your so angry that you fucking turn into a world war 1 siren:*
the true way to tell how difficult it is is when bot play gets misses
I agree
That’s when you can tell how hard it is.
Yet it only misses 97 times, that's how powerful botplay is but not comprehensive against a spam or highly stacked notes songs
@@CheetoHacker1057 Wait no i change my mind. The botplay misses because of the 2 fps lmao
Conbi doesn't miss, it's just lag
1:28 Me when I stub my toe
XD
Oof
e o u a
YEAH LOL
@@chocolatebar4654 EEE UUUU O AAA O AAA
fun fact: delirium was made for hortas edition, and but hortas edition uses v2 of delirium, strident crisis uses delirium v1
Oh yeah that's why it has different intro drumsets
Ah my god, conbi is so hard he even missed some notes, but bf only missed a couple. Conbi moving? Well.. That’s a different story.
Do on Normal i haves only 13 mises on tjis mod
Every time someone plays Delirium in this mod, it always lags at the same part. I think that’s funny.
he's just standing there.. MENACINGLY
Conbi is so "𓂀" 😂😂😂
Yeah dude🤣🤣🤣
How did you do that
@@Mimikyu._.672 symbol on some keyboard
@@Ridz_One how
🇺🇦💛💙
You know the song is hard when even the bot manages to miss a note
my laptop is gonna become a nuclear weapon when i play this 😭😭😭
most likely the lag sometimes if there's huge lag a bot will miss
1:26 - 1:31 sounds so good on X2 speed
I saw you before
I didn't see u
When you fail exam
Your mom: 1:14
1:14 bambi siren be like
My alarm
My phone alarm be like : 1:14
Lol
Lmao
@TimelessInspector your connect
Fact: conbi's eye is the symbol of death
Nah it’s the symbol of green guy making fun of pink cone guy 😂
@@I_need_a_SEARCHABLE_name oh
1:16 he sound like my microwave at 3am
1:28 when your teacher says to not say something in the chat, but someone does anyway.
MAN THE BEAT AND COMBI IS SOO FIRE🔥🔥🔥🔥🔥🔥🔥🔥🔥
He has the same sound as bambi
A- grade percentage on the Accuracy, less than 100 Phone(Combo) Breaks, 491,350 point score, and all on the "Hard" Difficulty. Certainly a feat of technology, especially considering the heavy lag, and multiple cracks in the Bot's processing.
1:13 even conbi is strugleing with the notes
Edit: but damn it does hit hard 🫦
Is that true🤨
@@apriljapzon12347 yes.
Hi
@@Multicorn_real hi 😀
@@EXPUNGEDS_MOM
M- MOM!?!
We gonna ignore that for a 3d strident crisis song this really goes hard?
This is hortas edition (hortas has v2 delirium and strident crisis has v1)
I never saw before a bot that misses a note...
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
Nice Ron meme
oh god its conbi themself
omg it's him
Omg can we take a screenshot
See guys. He wasn't just rapping he was explaining the fitness gram pacer test at the speed of light......
102837377326373636353272903948828292019273636363636262620010192863282026360 times
1:28 when Bambi eats a hotdog but Dave says Bambi. Its hot and super super spicy
You know the situation is serious when your enemy(conbi) is doing spammy notes while being pretty chill.(That was Pretty Specific.)
even conbi is struggling to full combo
..somehow
ITS CONBI
@@AmethystDeciever did i ask for your did i ask?
@@glowow0 e
do you know why they call him Conbi because he looks like a cone
@@thatbiembopersonlolz5554 yeah it is
Funeral is the hardest song.
Bf looks excited the way his eye’s point to conbi.
1:14
the immune system when you get a fever
Fr😂𓂀
bfdi fan spotted
im cooked
It's less Delirium Vs Bot than it is Delirium Vs Computer lol
OMG THIS IS SO DIFFICULT AND SO LONNG AND I CAN'T DO IT I'LL SUBSCRIBE BEXAUSE YOU ARE AUSOME
fun fact: when bf misses a phone break sound will play
Bot: ahhhhhhhhh
Combi: this is fine
Combi doesn't even need to move to make the bot suffer
"coMbi" -🤡
I love how big the combi is makes me very happy 😁😁
Combi 💀
Combi ◡̈
combi 𓂀
Holy shit the bot missed 97 times 😨
Lol yeah psych engine bot is better xd
@@hmm1x ok
real hayx 🙀🙀🤯🙀😱😹🙀🤯
I thought the bot is god
@@wendraanantha4178 The bot is good, its just that the lag is making the bot miss
0:1:14 Nikokado Avocado Be Like:
this is scary even the bot misses
I love how whatever that thing is got more misses than BF
His name is conbi
Man the colors are very relaxíng
Bro those air raid siren noises conbi makes sounds like someone called a airstrike
Me: **hits my elbow onto the cabinet**
My entire nerve system: 1:25
1:27 me after forgetting to do my homework
Conbi actually looks really terrifying I'm not joking I get the chills down my spine whenever I see him-
i love how the notes are so dense that the literal bot cant keep up
Everyone gangsta until the bot on left side misses
Conbi’s eye be like: 𓂀
HOW DID YOU WRITE EYE OF HORUS???
@@theawsomegamer821 copy paste
you can just beat this easily by remapping everything to the spacebar and abuse the hell out of the spacebar (this only worked in the KBH version of the mod if i remember correctly, idk if it works in newer SC builds)
The lag on that one part- R.I.P
Ah yes conbi making the bot miss again
you should play hortas edition... NOW!
He already played
😳
Actually it’s strident crisis
Which is?
@@Pink_Vertigo cool
i like the detail of bf looking up
“Damn this is so fire!”
Apparently, Combi is now paralized
telekinesis
@@itzplayerrz
UvU
@@I_need_a_SEARCHABLE_name mk
Its all fun until the bot misses alot of times.
1:26
My taste receptors when i eat a
16,000,000 scoville pepper:
@RhythmShadow Your PC lags because of the notes, there's too many of them.
You should play Dave and Bambi: Psycho Asylum....NOW!
You should watch Alpha and Omega…
NOW
both of y’all chill
by the way can you try and FC Theomania
Challenge accepted =)
good luck
Ok this is my list
Opposition 1 - Opposition
Opposition 2 - Delirium
Opposition 3 - Septuagint
Opposition 4 - Thearchy
Opposition 5 - Hellbreaker
My list might be incorrect but okay
Opposition 2 is thearchy
Opposition 3 is tsukareta
And
Opposition 4 (?) Is taimuresu
No septuagint
@@anatolysudsilowsky4059 Delirium hardest part is almost same as opposition but harder so i think its opposition 2
@@devenlix 🤬🤬🤬🤬
no, this is the REAL correct list. (in my oppinion)
Opposition 0 - agrivation
Opposition 0.5 (because this bambi is similar to badhu but is not badhu) phonophobia
Opposition 1 - opposition
Opposition 2 - thearchy
Opposition 3 - tsukareta
Opposition 4 - septuagint
Opposition 5 - hellbreaker
Bro going vroom
Why did my phone go to full volume randomly while I was watching this 😭😭😭
Favorite part=L A G
Same
Fun fact:conbi is average size of a human compared to boyfriend
damn is he that small?
@@randomperson7175 nah it was a joke making fun of boyfriend’s size
Haha
All those arrows that were hit were 88 numbers away from how many times my dad switched my life support
Conbi is so powerful he dont even need to move or open mouth for singing
people who think that full combo aint hacking be thinking this is legit because they missed
"delirium vs bot" yea
TRY TO WRITE IN COHERENT ENGLISH CHALLENGE (IMPOSSIBLE)
They only missed because they’re using an old bot that kade made plus they are lagging lol
I missed some notes my self
Just wait until you see Funeral.
Also yes this reply is late.
how many notes does left side have????
More than 10,000
Ye ik i was wondering if It has more than thearchy
It has like 13065 notes idk
This is so cool as heck
Congrats on final 91% accuracy! Now all you need to do is record p1 side
me when The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough:
Long
The fitnessgram pacer test (TM) 2.0
damn that guy does combo with half of world
ratio
1:28 when I get pineapple pizza
hi Conbi Z
@@bambi6408 hi unfairness
@@iamdumbturkishM how are you?
@@bambi6408 fine
@@bambi6408 who is conbi z?
(OLD) opposition: **stands still**
delirium: **also standin still**
half way through the song conbi turns into a smork alam
me when im playing and i need make homework:
my brain: 1:27
conbi
Cornbi bambi + corn
conebi
conerbi
cornerbi (it has a extra r)
I like how conbi just do nothing but stand while Singing
i tried this mod in the class during recess when they saw the charting they screamed bc they never seen that kind of chart except my bestfriend they all lost and they teamed up its like a crowd then we lost lmao
pov: the average farmer not only sings well, but also has incredible powers that are much more dangerous than Shaggy, the Devil, Zeus and Thanos combined
i hate how people think bambi is a god just because people make fucking absurdly overcharted fan-made mods out of a mod that isnt even that big (vs dave and bambi) and just keep the same theory WHILE EVEN FLEXING ABOUT HOW SPAMMY THE SONGS ARE
@🎧gamer conbi😎 they actually confirmed it??
@🎧gamer conbi😎 oh
i still hate how people flex on the songs and characters just because they look "cOoL" and thinking adding 50k notes to a chart is too easy. and also just repeating a scream from a literal guy that has nothing to see on a vocal to make it horribly unable to hear, with an infinite BPM earrape to think it makes the song cool
@@fedevanzi2794 yeah can agree but opposition is the best one out there
all the rest suck
Bruh its easy its just skill issue
1:14 bambi when you break his phone be like:
1:14 the bot actually misses look at bfs face
That part that want AĪŒÆĪ just hit different
i beat this no bot it was hard
I doubt it
Ok sure
i did lol
i can record it
@@yellowball3476 just uploaded the vid
My friends: describe your brain with a song!!
Me: 1:15
The bf vocals are alright, the instrumental kinda loops but it isn’t bad but the rest is just.. why?
0.75 speed is also good
conbi turns into a EAS alarm 1:28
LMAOOO I CANT
Make your own video with xrecorder
Nice
i love this.
This is my song when True Expunged shows up
How are you doing the nots your good
the inst for this is a vibe
Delirium It looks a bit like exponged in the song exportaition