Trying to write a first-person shooter similar to Castle Wolfenstein working on a 1980 Commodore PET (32K RAM, no color, no sprites, 1MHz 8-bit processor...). Version 0.2 now with doors.
@@jimo9757 Yeah that makes sense. Of course, the more modern FPS convention is to stick the gun in the corner, angled in 45 degrees, so it would matter less.
I am pretty sure I can get the same performance out of a C64 .. maybe a little bit faster because it has more memory so my cosine / sine lookup tables can be larger.
This is great! This would have blown my mind in the 80s. Please keep sharing!
That is absolutely awesome! I hope you continue on this journey, I'd love to see this as finished game!
This is incredible!
This is epic
Awesome!
Looking great!! Great work, too!
Haha!! That’s so awesome man!
This is insane. I love it.
Great stuff!
Looks very nice! Interesting choice to go with 31 columns.
Thanks. I wanted an odd number to eventually put the gun in the center.
@@jimo9757 Yeah that makes sense. Of course, the more modern FPS convention is to stick the gun in the corner, angled in 45 degrees, so it would matter less.
Love it!
The thing about the the commodore pet it seems to run petscii programs better than a c64
I am pretty sure I can get the same performance out of a C64 .. maybe a little bit faster because it has more memory so my cosine / sine lookup tables can be larger.