Love these vids, keep them coming! :) You mentioned damaging your own modules but I have play 4 or 5 solo games and I don't think I have every had a module damaged yet. Is it very common for this to happen? I have not played with the new module pack, bit I assume the dice modules and some of the other ones probably focus on this a bit more?
System Overload is great for the Forgefolk. Activate a module, then use the second activation to repair the module, activating it again. This is especially great with modules that gain modules -- the Forgefolk can potentially get all 4 module types in one turn, activating Gridiron.
Weld deals with activating a module when you perform your first repair but it leads me to another question. Can do this with end game scoring modules from the Civ type? For example, if I have 3 points + 3 for every Observatory development, could I go ahead and score 9 points doing weld if i had 2 observatories already built?
No. You cannot activate end-game scoring modules mid-game. Page 12 of the rulebook and page 21 of the appendix indicate that there is no "docking" space for activating those modules.
The Double damage combo is insane! They look awesome
I didn’t realize it could be a double damaged modules and just repairing it once works! I thought it had to be fully repaired!
I have not used them as of yet. They seem very powerful.
Oh, I found in first version description it said full repair but now it only said repair, so can do the double damage combo?
Love these vids, keep them coming! :)
You mentioned damaging your own modules but I have play 4 or 5 solo games and I don't think I have every had a module damaged yet. Is it very common for this to happen? I have not played with the new module pack, bit I assume the dice modules and some of the other ones probably focus on this a bit more?
There’s a tactics card or two in the deck and yes, explosive modules in the new pack help too
System Overload is great for the Forgefolk. Activate a module, then use the second activation to repair the module, activating it again. This is especially great with modules that gain modules -- the Forgefolk can potentially get all 4 module types in one turn, activating Gridiron.
Weld deals with activating a module when you perform your first repair but it leads me to another question. Can do this with end game scoring modules from the Civ type? For example, if I have 3 points + 3 for every Observatory development, could I go ahead and score 9 points doing weld if i had 2 observatories already built?
No. You cannot activate end-game scoring modules mid-game. Page 12 of the rulebook and page 21 of the appendix indicate that there is no "docking" space for activating those modules.