Hey andrew! I have a suggestion for a video: How to deal with player exploiting the game mechanics, and what to do when the community gets too used with the exploits and dont it to be fixed because they get benefits(finding a easier way to get experience, gold, items...) from it , even when it is hurting the game (in a MMO landscape).
Great video Andrew. I loved how you divided game designers into two categories. Makes totally sense and I am sure it will help a lot of folks to find their own path. I hope I can share a game with you soon. Keep up with the great content!
Great advice, engaging editing, and really clear explanations. Thanks for making this video! I'll use it as the foundation of my roadmap as I try to land a game design role.
This was an amazingly insightful video. Thanks for sharing this knowledge and the part about "Just starting" struck true for me. I've the terrible habit of "getting prepared before I start".
I am an ongoing game artist. I always wanted to get into the gaming industry. But I live in Germany. Where the industry is unfortunately not that big yet. So I decided to go to a private university. And I'm so glad I made that decision. I haven't been at university for long and I've already learned so much. And we have to finish our projects to a very high standard. We can't do sloppy work. And learn the topics you mention in the video. In my case it's group work, how to write documentation (especially workflow), working independently, Photoshop, Illustrator, InDesign, 3Ds Max, and Maya. And much more. (like zbrush) And I also know that the industry loves to take these people from the university. (no matter which country it is) Which is why I'm not worried that the industry won't take me :D
I'm currently working on a project with my CS student friend and we'll be done in 3 or 4 month , i saved your Email and will definitely send you a key after finish. thanks for the content.
Wow, Incredible video. I subscribed immediately! I've currently finished 3 very small games. 2 of which were for a game jam. I'm currently trying to put all I've learned into one bigger project and land a game designer job!
Mid video I was actually thinking "Maybe I should just go to interviews so I can discuss my game and my design just for the sake of the knowledge and social networking.." Thank you so much for the great offer on the end, I'll definitely do it in the future! Great video!!
Wow, I honestly didn't expect such a high quality video looking at the current number of subscribers. Thank you for this one, it was a real learning moment !
Great video! I am currently working on a 2.5D platformer run-and-gun prototype in Unity. In the upcoming days, I plan to make further progress on it. Hopefully, I will share it once I have enough of the core gameplay implemented.
@@AndrewChambersDesign i would also love to see your approach on designing a game or game mechanics. I'm a programmer myself, I struggle in designing games but tbh getting great tips from your channel.
@frostgamedev5435 totally, its on my list of ideas to do a kinda, retro on the process i used to design the Crusader for Diablo. Probably a few videos away though.
@@AndrewChambersDesign You said that in this video. But what is the story? What was the mod like? Who were the responses from? What were the interview processes like? What feedback did they have for you about your mod? Did they both give you an offer, or only one? How long did on boarding take. Was it all smooth or was the process a little rocky. What did your competition look like at the time? At what point were you in your life when this happened? Did everyone you interviewed with want you specifically, or was there division in the decision? Any regrets or anything you’d have done differently? Etc, etc.
Great video! What's your opinion on making a game in group? Do you think it has more benefits than drawbacks? IMO, developing a game in group makes it much harder to finish the project if the group members don't have a smiliar day to day schedule, but it may also help you to develop communication skills that might be useful inside a company. I would love to read your take on this topic!
As you highlighted, totally depends on the group you’re working with. If you do make something with a group, be it on the side or as part of a class, be sure you can clearly identify what it is you were responsible for when submitting it as part of your portfolio.
Little bonus offering at the end of the video, so stick around!
Hey andrew! I have a suggestion for a video: How to deal with player exploiting the game mechanics, and what to do when the community gets too used with the exploits and dont it to be fixed because they get benefits(finding a easier way to get experience, gold, items...) from it , even when it is hurting the game (in a MMO landscape).
Great video Andrew. I loved how you divided game designers into two categories. Makes totally sense and I am sure it will help a lot of folks to find their own path. I hope I can share a game with you soon. Keep up with the great content!
Glad it was valuable!
Great advice, engaging editing, and really clear explanations. Thanks for making this video! I'll use it as the foundation of my roadmap as I try to land a game design role.
Thanks! So glad it was helpful.
This was an amazingly insightful video. Thanks for sharing this knowledge and the part about "Just starting" struck true for me. I've the terrible habit of "getting prepared before I start".
I am an ongoing game artist. I always wanted to get into the gaming industry. But I live in Germany. Where the industry is unfortunately not that big yet. So I decided to go to a private university. And I'm so glad I made that decision. I haven't been at university for long and I've already learned so much. And we have to finish our projects to a very high standard. We can't do sloppy work. And learn the topics you mention in the video. In my case it's group work, how to write documentation (especially workflow), working independently, Photoshop, Illustrator, InDesign, 3Ds Max, and Maya. And much more. (like zbrush) And I also know that the industry loves to take these people from the university. (no matter which country it is) Which is why I'm not worried that the industry won't take me :D
Hey, I'm a wannbe gamedev/designer in Germany too! Want to network? :D
Great Video Andrew! Cant wait for more content
I'm currently working on a project with my CS student friend and we'll be done in 3 or 4 month , i saved your Email and will definitely send you a key after finish. thanks for the content.
Wow, Incredible video. I subscribed immediately! I've currently finished 3 very small games. 2 of which were for a game jam. I'm currently trying to put all I've learned into one bigger project and land a game designer job!
Glad you enjoyed it!
Really nice all those video Andrew !
Thanks my friend!
Mid video I was actually thinking "Maybe I should just go to interviews so I can discuss my game and my design just for the sake of the knowledge and social networking.."
Thank you so much for the great offer on the end, I'll definitely do it in the future! Great video!!
Looking forward to playing what you build!!
Wow, I honestly didn't expect such a high quality video looking at the current number of subscribers. Thank you for this one, it was a real learning moment !
Great video! I am currently working on a 2.5D platformer run-and-gun prototype in Unity. In the upcoming days, I plan to make further progress on it. Hopefully, I will share it once I have enough of the core gameplay implemented.
Cant wait!
@@AndrewChambersDesign i would also love to see your approach on designing a game or game mechanics. I'm a programmer myself, I struggle in designing games but tbh getting great tips from your channel.
@frostgamedev5435 totally, its on my list of ideas to do a kinda, retro on the process i used to design the Crusader for Diablo. Probably a few videos away though.
How did you get your first job with a big company? Could you please make a video about that story?
I made a mod in half life and sent out over 500 resumes. Got 2 responses.
@@AndrewChambersDesign You said that in this video. But what is the story? What was the mod like? Who were the responses from? What were the interview processes like? What feedback did they have for you about your mod? Did they both give you an offer, or only one? How long did on boarding take. Was it all smooth or was the process a little rocky. What did your competition look like at the time? At what point were you in your life when this happened? Did everyone you interviewed with want you specifically, or was there division in the decision? Any regrets or anything you’d have done differently? Etc, etc.
@occupationalhazard all great questions!ill put something together
@@AndrewChambersDesign Hurrah! 🥳
Ok... this one made me subscribe
Great video!
What's your opinion on making a game in group? Do you think it has more benefits than drawbacks?
IMO, developing a game in group makes it much harder to finish the project if the group members don't have a smiliar day to day schedule, but it may also help you to develop communication skills that might be useful inside a company. I would love to read your take on this topic!
As you highlighted, totally depends on the group you’re working with. If you do make something with a group, be it on the side or as part of a class, be sure you can clearly identify what it is you were responsible for when submitting it as part of your portfolio.
Looks cool, but I maxed out my volume and still can't hear you well.
Great video, but your volume is incredibly low.
Can you make something without programming skills?
I’m sure there are, all depends on what you want to show off.
There are visual scripting tools you can use. You will have limitations of course but there is still a lot you can build with them.