Arakni, Solitary Confinement actually works very similarly to an over-the-top Dorinthea build - albeit with the on-hits being detrimental, whereas Thea's on-hits are a stronger sword. That's my take... do you agree?!?
Few extra points: Whole deck is a belittle engine Scar and Rabble are almost always live for a 0 for 4 Redback is very good in blitz Plunder Run is legal in blitz Splash a few contracts and he can slap hard
Arakni SC seems so good. I've played it against my friend and it's fun to either mess with him blocking all out or not blocking at all/blocking improper. Such a tricky hero to play and play against. I absolutely love it. Good video have a sub
Throw in rainbow prowl to turn all your 0-3 in 0-4 and screw with them. Even if your first attack is a blur prowl, you are still threatening the attack reactions too. Or, if you have a blue, you could go prowl, dagger, any other stealth and screw with their block or bluff another attack that you might not have.
Do you think with all these attack reactions blitz will start having more d reacts and slow down and they'll have to change the name of it to moderately paced
@@DiceCommando no problem. As with all underdeveloped games, F&B is still in the flavor of the month mode. That's where new released decks will immediately be analyzed, the statically most OP ones announced. They will be played to the exclusion of all else. Legendary, does not have the budget or playtest resources to ID OP decks before release. Nor do they have the managerial experience to handle the situation. An experienced developer would know this game needs a Handicap system not Living Legends. A Handicap System would grant more victory points to players who win with weaker decks than with OP ones. This would result in Elite players choosing difficult decks balancing out competitive play. But they are noobs so this is the game play you get while they learn on the job.
@@Lastoutrider This is really insightful feedback. I'm really excited to see your take on Arakni, Solitary Confinement and how you were able to win your Skirmish and such with him, given your in-depth experience. Also, great feedback on how FaB and LSS is very underdeveloped. I'm really curious to see how your system evolves and can overcome all of the obstacles you mention. Feel free to link your videos, or links to your kickstarter!
Arakni, Solitary Confinement actually works very similarly to an over-the-top Dorinthea build - albeit with the on-hits being detrimental, whereas Thea's on-hits are a stronger sword. That's my take... do you agree?!?
Few extra points:
Whole deck is a belittle engine
Scar and Rabble are almost always live for a 0 for 4
Redback is very good in blitz
Plunder Run is legal in blitz
Splash a few contracts and he can slap hard
Arakni SC seems so good. I've played it against my friend and it's fun to either mess with him blocking all out or not blocking at all/blocking improper. Such a tricky hero to play and play against. I absolutely love it. Good video have a sub
Throw in rainbow prowl to turn all your 0-3 in 0-4 and screw with them. Even if your first attack is a blur prowl, you are still threatening the attack reactions too. Or, if you have a blue, you could go prowl, dagger, any other stealth and screw with their block or bluff another attack that you might not have.
I think with the attack reactions he’s going to be very viable. Especially since the stealth cards block for 3
The 3 block is so sweet, I really underestimated how good that was at first.
I have a spicy arakni sc deck and it is doing well.
Haha - I loved the sorry SP clips. Appreciate the Bayesian approach to FaB.
Glad you enjoyed it!
Don’t forget ravenous rabbles and scar for scars so he can have 3 attacks in 1 turn
can "damage cant be prevented
be blocked or is it for other effects?
Damage isn't generated until after the blocking step. Any attack value not blocked generates damage, which can then be prevented (or not).
@@DiceCommandothank you!!! Do you have a list for this?
@@robertviscomi8199 my list is up for channel members, yes!
It's weird having two heroes with the same name in the same format. Well similar names
Dorinthea too, I agree.
Leave no witnesses also helps threaten there arsanal good to end turn with after 2 stealth attacks with reaction
Do you think with all these attack reactions blitz will start having more d reacts and slow down and they'll have to change the name of it to moderately paced
Probably not. It's a pretty spikey format.
I would still say you have a 5 out of 10 understanding of Arakni's mechanics. I'll let your losses in tourney's teach you.
Thanks for your kind words!
@@DiceCommando no problem. As with all underdeveloped games, F&B is still in the flavor of the month mode. That's where new released decks will immediately be analyzed, the statically most OP ones announced. They will be played to the exclusion of all else.
Legendary, does not have the budget or playtest resources to ID OP decks before release. Nor do they have the managerial experience to handle the situation.
An experienced developer would know this game needs a Handicap system not Living Legends.
A Handicap System would grant more victory points to players who win with weaker decks than with OP ones.
This would result in Elite players choosing difficult decks balancing out competitive play.
But they are noobs so this is the game play you get while they learn on the job.
@@Lastoutrider This is really insightful feedback.
I'm really excited to see your take on Arakni, Solitary Confinement and how you were able to win your Skirmish and such with him, given your in-depth experience.
Also, great feedback on how FaB and LSS is very underdeveloped. I'm really curious to see how your system evolves and can overcome all of the obstacles you mention. Feel free to link your videos, or links to your kickstarter!
@@DiceCommando I'm not sure what you mean by my system or kickstart.