I'm liking the look of this! I thought it was a solo from your intro, but it's 1-2 players -and that's my jam! At least we know sleeved cards fit in the box!
I love the look of this and i love deck builders in general. I do have concerns about wear and tear on the cards given how often you will be taking them in and out with 3-4 cards rubbing together in the same sleeve.
Gameplay looks great. Drafting plus a market deck is a sweet design. Needing to defeat units to get your cards back is super cool. But, man, I think having to mess around with adding card to my cards and then taking them all out at the end is housekeeping I will very much not enjoy. Also, I'm moving away from sleeving everything I own because plastic, which will not be an option here. Looks fun, regardless! And I love the enthusiasm Mike brings.
Oh man, this looks like something I need thanks a lot for covering this. I have a love for deck building games. I’m not so much into living card games like Arkham or any of those other ones but I do love a good deck builder.
I love the LCGs sometimes, but yeah it's nice to jump into a game like this that is a blast from the get go and won't need you to spend $500+ on new releases to keep it fresh ;)
Looking forward to this. Only issue i see is, the cards dont look like they can all be sleeved, since you have to have your main card sleeved and then you add the cards to the sleeved one. Meaning you are going to have to leave everything unsleeved while you are handling them all the time. Its going to slowly wear the cards down.
You leave the starter cards and enemy cards sleeved at all times. You keep the upgrades and level up cards unsleeved until they are added to a sleeved card. I suppose this could lead to wear, but I don't think it'll be much.
looks neat! would love to see more scenario/narrative interactions, not just kill baddies. boosting the hidden scenario information stats, not just fighters. could have some Netrunner vibes. definitely keeping an eye on this though, great vid as always!
I only posted it on Patreon, but the third scenario is a choose your own adventure narrative thing, while also playing the game and fighting enemies. Combat is still a major focus, but it's really cool.
Well you haven't led me astray on card game recommendations; Skytear Horde & Genshin Tarot were amazing games for us. For what it's worth, Mystic Vale is fine, but Edge of Darkness is where it's at for John's card crafting system. We absolutely adore it - it's a shame it's so inaccessible for most players given the size/rarity of it, but it's possibly the most impressive board game design I've played, but it's truly fun and tense too. So, him going this direction for a game sounds like an absolute dream for us. Thanks for the preview/thoughts Mike!
Yeah this does seem like a really great middle ground. Vale only jumped to "fantastic" for me when the digital version came out, removing all upkeep for such a light game. Edge seemed to recognize that and pivot to the other side of the spectrum, but almost too hard from my few plays of it. This could be the goldilocks I didn't even think I wanted
@@OneStopCoopShop you might really dig it. The card system is cool enough and has tons of variability, but the system of shared cards and how you can interact with each other is all very fascinating too. Gorgeous art too!
I'll say this game brings a new genre on the deckbuilding board games since it combines the card crafting genre that John made into a deckbuilder where your deck is both your actions and your enemies. The card crafting and deckbuilding hybrid is a first since you can make your own cards like Mystic Vale, but you buy base cards first that you put upgrades into later. I'll keep my eye on the kickstarter for now. Since I have enough games to pay off soon and/or have to play, I don't know if I'll be able to back it, and like what some others said in the comments too, I don't know if I want to be taking the cards in and out all the time during the game and afterwards when I have to put it away if I got a copy. At least for now, I rather have all the cards sleeved and be done with it once when I unbox it, not do it 50+ times during the game which can be a chore after awhile and might take away the fun for me, especially seeing you have to always put upgrades between 2 cards in the same sleeve (character and enemy). Otherwise, I hope you'll be able to do another playthrough of the game once you get a final version in a year or too. Based on how happy you were with the prototype (and saying it might be in a top 10 list once the official version is out), I won't be surprised if you go all-in on it when the kickstarter is live in 3 weeks. I think John really outdid himself this time introducing something new in a game that no one else has done before (take a deckbuilder where you still buy basic cards, but you also get to customize them a bit by buying upgrades for them).
Right!? The other solo series games have been meh to fine for me (Proving Grounds, Wreckland Run), but this one is right up there with the king in quality.
Again, an awesome looking game that seems to be really fun and a game I hadn't heard of yet. Glad to see the Kickstarter launching next week, I'll be checking this one out for sure! Hopefully with cool looking playmat and acryllic tokens as upgrades to the cardboard ones. Fingers crossed! Thank you for sharing this one.
If you haven't tried Edge of Darkness you really should, it's by far his best one. Player cards are also enemies like in this one and also all the cards are in a shared deck that all players draw from. It's very interesting and near infinite variability!
I thought it'd be super annoying, but honestly it wasn't bad at all. The different types of cards are shaped slightly differently, so I found it very quick to pull them out of sleeves and clean up.
Really looking forward to this. Maybe it is different when you are playing it but I think it would be easier to follow if there was a large large spin down die or number token in the enemy display area to denote the boss level. Thanks for the preview/thoughts :)
Your channel is slowly but surely becoming a menace for my wallet 😂 just some days ago i discovered Corps of Discovery due to your videos and now this. I was always interested in the card crafters, and that game looks great.
Both games look fantastic and I will surely get everything ( at least in the PM, I had an expensive month 😅) But regardless, I highly appreciate your playthrough videos.
This gives me strong Shadowrun: Crossfire vibes. Which is good because that game is super out of print 😆 And card-crafting is better than legacy. Following the KS for this one!
This looks so interesting but also so complex. I dunno how they could balance this game. I also don't quite see how it could be played on a higher difficulty. It sounds like you skip spaces on the track...which gives you less rounds overall. But your damage against the boss is limits to how much you cycle your deck. So it seems like it would be incredibly hard if not impossible on higher difficulties. Maybe I'm missing something.
On medium you have the same number of rounds, but the values go up faster for enemies. On hard you lose 2 rounds AND the values go up faster... it's pretty darn tough to win that!
Being a 1-2 player coop game, how does it compare to Skytear Horde? I’m assuming you like this better, but I do wonder if Skytear will jump up when Monolith delivers here soon 🤔
Skytear is such a question mark in my head right now. I loved the initial set, but honestly I haven't played it in months. When the new stuff delivers, yeah, we shall see! But in any case, this feels pretty different than Skytear. Skytear has deck construction, but no deck changes during play, while this is all deck building and upgrading. And Skytear is more focused on defense and survival while this feels more like progressing through objectives. So I expect I might keep them both. Though I'm also LOVING Ashes Reborn: Red Rains and the new bosses they've been releasing (I'm about to record my next play of that one), so... who knows!?
@@OneStopCoopShop thanks for the insight! I’ll wait and see on your thoughts for Monolith, especially with their new campaign coming soon. I’ll look into Ashes Reborn, haven’t seen much of it. Have you played Slay the Spire the Board Game? Thoughts? It was so good at two players last week and we’ll try it at three today, maybe it’s because I’m a fanboy of the video game, but experiencing it with my friends is amazing.
@@bcantui I have a Slay play coming next week, a review the week after that, and it's our podcast episode this Sunday. It is SOOOOO good for multiplayer coop. For solo though I would always prefer to just play the video game :)
@@OneStopCoopShop oh yeah, solo I’d never play it. But coop that game is AMAZING haha my only gripe is the sleeves are already starting to peel off (the art side). Maybe it was an accidental aggressive shuffle, but still, it’s barely been used
It appears that by linking enemy cards to player cards, the cull action can take on new importance. Usually your decision to remove a card is about getting rid of your weak cards only. Now you may also decide to get rid of a card based on the enemy value on the reverse side. True? The only thing I could see as a hinderance to this game is the complex chain of actions that need to be tracked. This card does this, which then triggers that on these two cards, that then may or may not give you money or damage... etc. Some people can track this well in their head, others will miss things or get AP over it. This can be a downside with large player counts, so I see this mostly as a 1 or 2 player game. Thoughts?
This video has me pretty keen but my concern is I’ll get caught up in your enthusiasm and get burned again like I did with Warp’s Edge and Bullet. Don’t get me wrong, I think both those games are really cool and well designed, and your playthrough/review videos of those convinced me to get them, but I totally misjudged how much physical admin there was in those games. Playing them for real ended up being 80% admin time (as in; physically moving components around) and only 20% of the time actually playing. I think that, because you talk through all your thought processes in the Bullet and Warp’s Edge videos, I get a false sense of how extremely quick the turns actually are in real life. (The high-school-art-class level illustrations in Warp’s Edge didn’t do it any favours in my mind either). I ended up not really being a fan of either Warp’s Edge or Bullet but I don’t think I disagree with anything you said in your reviews, they just didn’t factor in how much physical mucking around you have to do in those games. I ended up trying the scripted mod for Bullet on TTS and it’s fantastic! And now in my mind, Bullet is a great video game with a clunky board game version. I don’t know if I’m hitting the mark with comparing Unstoppable to those two games but this video really reminded me of them.
I think it's got some similarities to both of those two for sure, so yeah, you might want to be cautious, wait for a playthrough from someone that shows the games in "real time" with their thought processes included. Though... I think you and I might just be vastly different gamers, because I would consider both Bullet and Warp's Edge to have almost zero admin and bookkeeping, like 90% gameplay 10% admin. Heck, most of my Bullet playthroughs are basically unedited except for my thinking time of how to move my pieces and strategize. Do you consider thinking time and planning your best move "admin"? Cause that would make sense. But in any case, yeah, maybe be cautious before backing Unstoppable.
@@OneStopCoopShop Thanks for the considered reply. By 'admin', I guess I mean all the time spent handling the physical components. In warps edge and Bullet, it feels like as soon as you see a token come out of the bag, you know what to do with it, but then once you've made that split second decision, you have to put it somewhere, then maybe move some other things, then maybe deal with some cards or some other bits n pieces, then get your hand back in the bag to shuffle around in there and grab another token. It sounds like i'm exaggerating, but all of that takes waaaay longer than the time spent thinking about what to do and i feel like i'm spending the whole time waiting (for myself) to finish all these automatic processes before getting back to playing again. All the kinds of automatic things that would happen instantly or without you having to do anything if it were a video game (probs why I like the scripted version of Bullet so much, it only takes 2-3 minutes per game...). So I guess i'm hoping to find out if there is enough stuff to plan and think about while you're mucking around with the cards/sleeves etc. in this game?
I did a top deckbuilders video on the channel a while back, and most of those still apply, like imperium, heroes of Tenefyr, warp’s edge, mage knight, etc.
Oh geez, sorry, I forgot to put the crowdfunding link in the video description. I'll fix that now, but here it is as well: www.kickstarter.com/projects/renegadegamestudios/unstoppable-a-card-crafting-game-by-john-d-clair It's coming to Kickstarter middle of June, I think 6/18? So sadly we will all have to wait a while to play it :( I sent my prototype on to Steve at the Co-Op Guild.
So, the campaign on KS has become quite a disaster a lot of people seem to agree on, with no added bosses, no add-ons, no upgrades, no pvc cards, no acrylic tokens, nothing, and crazy expensive shipping costs. Just one expansion box that will also be available in their store that you get for free backing the campaign, but it’s only 2 characters and about 60 new cards. So I am a bit on the fence with backing this one, as it’s pretty darn expensive for what you get and Renegade saying the bosses aren’t real bosses to fight, but more like different flavours to play the game. So, coming back to your video again and watching it again, would you say the bosses play different enough? And are the enemies unique enough (obviously they change with the added upgrades, but I mean more on the character side of the enemies)? My main reason for backing oe instead of waiting for retail would be to get the playmats, which are likely hard to get in the EU as items in the Renegade EU store are often sold out.
Yeah, I think this is probably fine to wait for retail, as long as you aren't attached to getting the mats. It could potentially also be really tough to find the expansion materials. Like the first Warp's Edge expansion is basically impossible to find at this point. And yeah, the third boss specifically is a choose your own adventure scenario. Whether you have a big fight at the end depends on your choices. So I wouldn't call any of them a "punch in the face" typical boss experience.
While this card crafting mechanic looks interesting, I'm the kind of guy who never plays with a game before sleeving all the cards. So this whole "taking out and putting in cards" thing almost giving me anxiety. 😅 It's a shame because the game looks good and I really like deckbuilders.
Crowdfunding link (launching 6/18/24) - www.kickstarter.com/projects/renegadegamestudios/unstoppable-a-card-crafting-game-by-john-d-clair
0:00 - Introduction
0:48 - Game Overview
2:56 - Turn 1
13:42 - Turns 2-3
23:39 - Turns 4-6
33:29 - Turns 7-9
44:25 - Turns 10-13
55:44 - Impressions
I'm liking the look of this! I thought it was a solo from your intro, but it's 1-2 players -and that's my jam! At least we know sleeved cards fit in the box!
Lol, I just finished an epic solo run of Edge of Darkness before I came here.
Thanks for the presentation, this is a definite buy / backing.
The John D Clair synergy is strong today!
I love the look of this and i love deck builders in general. I do have concerns about wear and tear on the cards given how often you will be taking them in and out with 3-4 cards rubbing together in the same sleeve.
Gameplay looks great. Drafting plus a market deck is a sweet design. Needing to defeat units to get your cards back is super cool. But, man, I think having to mess around with adding card to my cards and then taking them all out at the end is housekeeping I will very much not enjoy. Also, I'm moving away from sleeving everything I own because plastic, which will not be an option here. Looks fun, regardless! And I love the enthusiasm Mike brings.
Oh man, this looks like something I need thanks a lot for covering this. I have a love for deck building games. I’m not so much into living card games like Arkham or any of those other ones but I do love a good deck builder.
I love the LCGs sometimes, but yeah it's nice to jump into a game like this that is a blast from the get go and won't need you to spend $500+ on new releases to keep it fresh ;)
Looking forward to this. Only issue i see is, the cards dont look like they can all be sleeved, since you have to have your main card sleeved and then you add the cards to the sleeved one. Meaning you are going to have to leave everything unsleeved while you are handling them all the time. Its going to slowly wear the cards down.
You leave the starter cards and enemy cards sleeved at all times. You keep the upgrades and level up cards unsleeved until they are added to a sleeved card. I suppose this could lead to wear, but I don't think it'll be much.
Clear, compelling, and complete video (as always). Thanks for putting this on my radar, Mike! Unstoppable looks really great.
The chief of staff holds a big staff. I like this kind of graphic design.
Now we need a master of arms as some kind of alien with many arms.
I prefer man at arms from he-man, where he’s just a dude with a mustache 😂
Oh man. My interest was already high because John D Clair....solo....deck building. Now it is through the roof!
It's easily my favorite of D. Clair's work.
Or 2 players!
Who said innovation in board games is dead? Looks great! For sure going to pick this one up.
looks neat! would love to see more scenario/narrative interactions, not just kill baddies. boosting the hidden scenario information stats, not just fighters. could have some Netrunner vibes. definitely keeping an eye on this though, great vid as always!
I only posted it on Patreon, but the third scenario is a choose your own adventure narrative thing, while also playing the game and fighting enemies. Combat is still a major focus, but it's really cool.
Great video! You've definitely piqued my interest. I like the big variety of cards.
Well you haven't led me astray on card game recommendations; Skytear Horde & Genshin Tarot were amazing games for us. For what it's worth, Mystic Vale is fine, but Edge of Darkness is where it's at for John's card crafting system. We absolutely adore it - it's a shame it's so inaccessible for most players given the size/rarity of it, but it's possibly the most impressive board game design I've played, but it's truly fun and tense too.
So, him going this direction for a game sounds like an absolute dream for us. Thanks for the preview/thoughts Mike!
Yeah this does seem like a really great middle ground. Vale only jumped to "fantastic" for me when the digital version came out, removing all upkeep for such a light game. Edge seemed to recognize that and pivot to the other side of the spectrum, but almost too hard from my few plays of it. This could be the goldilocks I didn't even think I wanted
Peter has Edge of Darkness and has really enjoyed it. I still need to try it!
@@OneStopCoopShop you might really dig it. The card system is cool enough and has tons of variability, but the system of shared cards and how you can interact with each other is all very fascinating too. Gorgeous art too!
Edge of Darkness is a masterpiece and this just seems to be a more simplified version!
Is that a good or a bad thing? 😜
@@OneStopCoopShopcurious as well…
This game looks really fun. Will check out the campaign. Thanks for the video!
I'll say this game brings a new genre on the deckbuilding board games since it combines the card crafting genre that John made into a deckbuilder where your deck is both your actions and your enemies. The card crafting and deckbuilding hybrid is a first since you can make your own cards like Mystic Vale, but you buy base cards first that you put upgrades into later.
I'll keep my eye on the kickstarter for now. Since I have enough games to pay off soon and/or have to play, I don't know if I'll be able to back it, and like what some others said in the comments too, I don't know if I want to be taking the cards in and out all the time during the game and afterwards when I have to put it away if I got a copy. At least for now, I rather have all the cards sleeved and be done with it once when I unbox it, not do it 50+ times during the game which can be a chore after awhile and might take away the fun for me, especially seeing you have to always put upgrades between 2 cards in the same sleeve (character and enemy).
Otherwise, I hope you'll be able to do another playthrough of the game once you get a final version in a year or too. Based on how happy you were with the prototype (and saying it might be in a top 10 list once the official version is out), I won't be surprised if you go all-in on it when the kickstarter is live in 3 weeks. I think John really outdid himself this time introducing something new in a game that no one else has done before (take a deckbuilder where you still buy basic cards, but you also get to customize them a bit by buying upgrades for them).
You got me on Warp's Edge...XD
Right!? The other solo series games have been meh to fine for me (Proving Grounds, Wreckland Run), but this one is right up there with the king in quality.
Again, an awesome looking game that seems to be really fun and a game I hadn't heard of yet. Glad to see the Kickstarter launching next week, I'll be checking this one out for sure! Hopefully with cool looking playmat and acryllic tokens as upgrades to the cardboard ones. Fingers crossed! Thank you for sharing this one.
Definitely they’ll have a play mat, since they sent me a prototype one to film with 😅
@@OneStopCoopShop Awesome!
If you haven't tried Edge of Darkness you really should, it's by far his best one.
Player cards are also enemies like in this one and also all the cards are in a shared deck that all players draw from. It's very interesting and near infinite variability!
My buddy has a copy, so I plan to play at some point!
Looks so awesome but how annoying is the sleeving mechanic during set up and tear down?
I thought it'd be super annoying, but honestly it wasn't bad at all. The different types of cards are shaped slightly differently, so I found it very quick to pull them out of sleeves and clean up.
Really looking forward to this. Maybe it is different when you are playing it but I think it would be easier to follow if there was a large large spin down die or number token in the enemy display area to denote the boss level. Thanks for the preview/thoughts :)
Your channel is slowly but surely becoming a menace for my wallet 😂 just some days ago i discovered Corps of Discovery due to your videos and now this. I was always interested in the card crafters, and that game looks great.
Sorry! But honestly, this one and Corps are easily in my top 5-10 games this year so far (out of the 40 or so I've covered). Both are excellent
Both games look fantastic and I will surely get everything ( at least in the PM, I had an expensive month 😅)
But regardless, I highly appreciate your playthrough videos.
This looks interesting and pretty unique.
Is Viren Sympathizer a call out to Warps Edge Viren invasion? Same universe?
Someone in our Discord noticed the same thing. I would say... maybe? Probably? You'd have to ask renegade :)
This gives me strong Shadowrun: Crossfire vibes. Which is good because that game is super out of print 😆
And card-crafting is better than legacy. Following the KS for this one!
Lots of things are better than legacy ;)
@@OneStopCoopShop The industry seems to agree, cuz boy, there sure aren't many of them coming out lately compared to a few years ago 😄
This looks so interesting but also so complex. I dunno how they could balance this game. I also don't quite see how it could be played on a higher difficulty. It sounds like you skip spaces on the track...which gives you less rounds overall. But your damage against the boss is limits to how much you cycle your deck. So it seems like it would be incredibly hard if not impossible on higher difficulties. Maybe I'm missing something.
On medium you have the same number of rounds, but the values go up faster for enemies. On hard you lose 2 rounds AND the values go up faster... it's pretty darn tough to win that!
The art reminds me of Shadowrun
Now that you mention it, you’re right!
So is this part of the Solo Hero Series with Warp's Edge/Proving Grounds/Wreckland Run?
Correct, upcoming fourth game of the series.
Being a 1-2 player coop game, how does it compare to Skytear Horde? I’m assuming you like this better, but I do wonder if Skytear will jump up when Monolith delivers here soon 🤔
Skytear is such a question mark in my head right now. I loved the initial set, but honestly I haven't played it in months. When the new stuff delivers, yeah, we shall see!
But in any case, this feels pretty different than Skytear. Skytear has deck construction, but no deck changes during play, while this is all deck building and upgrading. And Skytear is more focused on defense and survival while this feels more like progressing through objectives.
So I expect I might keep them both. Though I'm also LOVING Ashes Reborn: Red Rains and the new bosses they've been releasing (I'm about to record my next play of that one), so... who knows!?
Come here to post this same question. Been eyeing skytear hordes and curious if this would be a better back.
@@OneStopCoopShop thanks for the insight! I’ll wait and see on your thoughts for Monolith, especially with their new campaign coming soon. I’ll look into Ashes Reborn, haven’t seen much of it. Have you played Slay the Spire the Board Game? Thoughts? It was so good at two players last week and we’ll try it at three today, maybe it’s because I’m a fanboy of the video game, but experiencing it with my friends is amazing.
@@bcantui I have a Slay play coming next week, a review the week after that, and it's our podcast episode this Sunday. It is SOOOOO good for multiplayer coop. For solo though I would always prefer to just play the video game :)
@@OneStopCoopShop oh yeah, solo I’d never play it. But coop that game is AMAZING haha my only gripe is the sleeves are already starting to peel off (the art side). Maybe it was an accidental aggressive shuffle, but still, it’s barely been used
This looks incredible and so unique! Have you tried the co-op mode yet? If so, is it as good as solo?
It works well. Basically you can just attack each other’s people. No miss no fuss, but has some nice balancing if one player’s draw sucks
@@OneStopCoopShop Wait, it's also coop? Didn't you say in the video it's Renegade solo something?
@Kentchangar it’s from their solo series, but it supports 1-2 player play
@@OneStopCoopShop Thanks! I was just about to comment that you're taunting me with interesting games that are not for me 😅
@Kentchangar I thought the same thing!
It appears that by linking enemy cards to player cards, the cull action can take on new importance. Usually your decision to remove a card is about getting rid of your weak cards only. Now you may also decide to get rid of a card based on the enemy value on the reverse side. True? The only thing I could see as a hinderance to this game is the complex chain of actions that need to be tracked. This card does this, which then triggers that on these two cards, that then may or may not give you money or damage... etc. Some people can track this well in their head, others will miss things or get AP over it. This can be a downside with large player counts, so I see this mostly as a 1 or 2 player game. Thoughts?
You definitely could, though I still mostly just culled starter cards when given the choice 😅
But others can play smarter than me!
This video has me pretty keen but my concern is I’ll get caught up in your enthusiasm and get burned again like I did with Warp’s Edge and Bullet. Don’t get me wrong, I think both those games are really cool and well designed, and your playthrough/review videos of those convinced me to get them, but I totally misjudged how much physical admin there was in those games. Playing them for real ended up being 80% admin time (as in; physically moving components around) and only 20% of the time actually playing.
I think that, because you talk through all your thought processes in the Bullet and Warp’s Edge videos, I get a false sense of how extremely quick the turns actually are in real life. (The high-school-art-class level illustrations in Warp’s Edge didn’t do it any favours in my mind either).
I ended up not really being a fan of either Warp’s Edge or Bullet but I don’t think I disagree with anything you said in your reviews, they just didn’t factor in how much physical mucking around you have to do in those games. I ended up trying the scripted mod for Bullet on TTS and it’s fantastic! And now in my mind, Bullet is a great video game with a clunky board game version.
I don’t know if I’m hitting the mark with comparing Unstoppable to those two games but this video really reminded me of them.
I think it's got some similarities to both of those two for sure, so yeah, you might want to be cautious, wait for a playthrough from someone that shows the games in "real time" with their thought processes included.
Though... I think you and I might just be vastly different gamers, because I would consider both Bullet and Warp's Edge to have almost zero admin and bookkeeping, like 90% gameplay 10% admin. Heck, most of my Bullet playthroughs are basically unedited except for my thinking time of how to move my pieces and strategize. Do you consider thinking time and planning your best move "admin"? Cause that would make sense.
But in any case, yeah, maybe be cautious before backing Unstoppable.
@@OneStopCoopShop Thanks for the considered reply. By 'admin', I guess I mean all the time spent handling the physical components. In warps edge and Bullet, it feels like as soon as you see a token come out of the bag, you know what to do with it, but then once you've made that split second decision, you have to put it somewhere, then maybe move some other things, then maybe deal with some cards or some other bits n pieces, then get your hand back in the bag to shuffle around in there and grab another token. It sounds like i'm exaggerating, but all of that takes waaaay longer than the time spent thinking about what to do and i feel like i'm spending the whole time waiting (for myself) to finish all these automatic processes before getting back to playing again. All the kinds of automatic things that would happen instantly or without you having to do anything if it were a video game (probs why I like the scripted version of Bullet so much, it only takes 2-3 minutes per game...). So I guess i'm hoping to find out if there is enough stuff to plan and think about while you're mucking around with the cards/sleeves etc. in this game?
How helpful did you find the play mat?
I liked it for organizing all the cards, but it certainly isn’t necessary.
I assume the mat will be an add on during the Kickstarter?
That’s my assumption, but they didn’t tell me those kinds of details 😅
Looks good. What are your current favorite solo deck builders?
I did a top deckbuilders video on the channel a while back, and most of those still apply, like imperium, heroes of Tenefyr, warp’s edge, mage knight, etc.
Where does one buy this?
Oh geez, sorry, I forgot to put the crowdfunding link in the video description. I'll fix that now, but here it is as well:
www.kickstarter.com/projects/renegadegamestudios/unstoppable-a-card-crafting-game-by-john-d-clair
It's coming to Kickstarter middle of June, I think 6/18? So sadly we will all have to wait a while to play it :( I sent my prototype on to Steve at the Co-Op Guild.
So, the campaign on KS has become quite a disaster a lot of people seem to agree on, with no added bosses, no add-ons, no upgrades, no pvc cards, no acrylic tokens, nothing, and crazy expensive shipping costs.
Just one expansion box that will also be available in their store that you get for free backing the campaign, but it’s only 2 characters and about 60 new cards.
So I am a bit on the fence with backing this one, as it’s pretty darn expensive for what you get and Renegade saying the bosses aren’t real bosses to fight, but more like different flavours to play the game.
So, coming back to your video again and watching it again, would you say the bosses play different enough? And are the enemies unique enough (obviously they change with the added upgrades, but I mean more on the character side of the enemies)?
My main reason for backing oe instead of waiting for retail would be to get the playmats, which are likely hard to get in the EU as items in the Renegade EU store are often sold out.
Yeah, I think this is probably fine to wait for retail, as long as you aren't attached to getting the mats. It could potentially also be really tough to find the expansion materials. Like the first Warp's Edge expansion is basically impossible to find at this point.
And yeah, the third boss specifically is a choose your own adventure scenario. Whether you have a big fight at the end depends on your choices. So I wouldn't call any of them a "punch in the face" typical boss experience.
While this card crafting mechanic looks interesting, I'm the kind of guy who never plays with a game before sleeving all the cards.
So this whole "taking out and putting in cards" thing almost giving me anxiety. 😅
It's a shame because the game looks good and I really like deckbuilders.
Warp's Edge on Steroids. I love it!
I don't think this one will replace Warp's Edge for me, but hell yes I want to play them both.