I have a way Place a repeating command block, must be on always active, add the command, /enchant [your username] [enchantment ex: sharpness (will make it only work on axes and swords)] 1, then put a chain command block behind it and make it say the animation command. Your welcome and sorry if I explained it badly
They are the animation it transitions into, if the letters inputted don’t match an animation it will just transition into the players ambient animation. (The number after them is how long it takes to transition between them)
This guy is my best friend. He wants to know if he should do like a variety channel like for other games or videos
yes
@@parasytess yes
No Don't start a 2nd channel , or if you want then upload with less edits or raw , focus on the main Channel
Note : Above suggestion is 1/1 my opinion
Yes
Updated list of animation idenifiers, as of January 2023:
(**Note** each item on this list will have "animation." added to the beginning, for example "cat.walk" should be read as "animation.cat.walk")
actor.billboard, agent.move, agent.swing_arms, armor.boots.offset, armor_stand.athena_pose, armor_stand.brandish_pose, armor_stand.cancan_a_pose, armor_stand.cancan_b_pose, armor_stand.default_pose, armor_stand.entertain_pose, armor_stand.hero_pose, armor_stand.honor_pose, armor_stand.no_pose, armor_stand.riposte_pose, armor_stand.salute_pose, armor_stand.solemn_pose, armor_stand.wiggle, armor_stand.zombie_pose, arrow.move, axolotl.idle_underwater, axolotl.idle_floor, axolotl.idle_floor_underwater, axolotl.swim, axolotl.walk_floor, axolotl.walk_floor_underwater, axolotl.play_dead, axolotl.swim_angle, bat.flying, bat.resting, bee.flying, bee.sting, bee.no_stinger, bee.fly.bobbing, blaze.move, bow.wield, bow.wield_first_person_pull, camel.sit, cat.baby_transform, cat.lie_down, cat.sit, cat.sneak, cat.sprint, cat.walk, chicken.general.v1.0, chicken.baby_transform, chicken.general, chicken.move, cod.flop, cod.swim, cow.baby_transform, cow.setup, cow.setup.v1.0, creeper.legs, creeper.swelling, crossbow.wield, dolphin.move, idle_arm_1, idle_back_1, idle_bottom_1, idle_torso_1, react_arm_1, react_arm_2, react_back_1, react_back_2, react_bored_1, react_bored_arm_1, react_bored_back_1, react_bored_bottom_1, react_bored_head_1, react_bottom_1, react_bottom_2, react_bottom_3, react_confirm_1, react_confirm_2, react_head_1, react_head_2, react_idle, react_offer_1, react_offer_2, react_offer_arm_1, react_offer_arm_2, react_offer_back_1, react_offer_back_2, react_offer_bottom_1, react_offer_bottom_2, react_offer_head_1, react_offer_head_2, react_offer_torso_1, react_offer_torso_2, react_torso_1, react_torso_2, drowned.attack.rotations, drowned.attack.rotations.v1.0, drowned.swimming.v1.0, elytra.default, elytra.gliding, elytra.sneaking, elytra.sleeping, elytra.swimming, ender_crystal.move, ender_dragon.setup, ender_dragon.jaw_movement, ender_dragon.neck_head_movement, ender_dragon.wings_limbs_movement, ender_dragon.tail_movement, enderman.arms_legs, enderman.base_pose, enderman.carrying, enderman.scary_face, enderman.base_pose_v1.0, enderman.scary_face_v1.0, endermite.move, evocation_fang.bite, evoker.casting, evoker.casting.v1.0, evoker.general, evoker.general.v1.0, fireworks_rocket.move, fox.baby_transform, fox.crouch, fox.pounce, fox.setup, fox.sit, fox.sleep, fox.stuck, fox.wiggle, frog.croak, frog.jump, frog.tongue, frog.walk, ghast.move, ghast.scale, goat.baby_scaling, goat.look_at_target, goat.walk, goat.attack, goat.ram_attack, guardian.move_eye, guardian.setup, guardian.spikes, guardian.swim, guardian.move_eye.v1.0, guardian.spikes.v1.0, hoglin.baby_scaling, hoglin.look_at_target, hoglin.walk, hoglin.attack, horse.baby_transform, horse.eat, horse.look_at_player, horse.mouth, horse.setup, horse.shake_tail, horse.stand, horse.walk, horse.v2.baby_transform, horse.v2.eat, horse.v2.setup, horse.v2.stand, horse.v2.tail, horse.v2.walk, horse.v3.baby_transform, horse.v3.eat, horse.v3.look_at_player, horse.v3.rear, horse.v3.tail, horse.v3.walk, humanoid.attack.rotations, humanoid.base_pose, humanoid.big_head, humanoid.bob, humanoid.bow_and_arrow, humanoid.brandish_spear, humanoid.holding_spyglass, humanoid.celebrating, humanoid.charging, humanoid.damage_nearby_mobs, humanoid.holding, humanoid.look_at_target.default, humanoid.look_at_target.gliding, humanoid.look_at_target.swimming, humanoid.move, humanoid.riding.arms, humanoid.riding.legs, humanoid.sneaking, humanoid.swimming, humanoid.use_item_progress, iron_golem.attack, iron_golem.flower, iron_golem.move, iron_golem.move_to_target, iron_golem.walk, iron_golem.walk_to_target, llama.baby_transform, llama.baby_transform.v1.0, llama.setup, llama.setup.v1.0, llama_spit.setup, common.look_at_target, magma_cube.move, minecart.move, minecart.move.v1.0, mooshroom.baby_transform, mooshroom.setup, mooshroom.setup.v1.0, npc.baby_transform, npc.general, npc.get_in_bed, npc.move, npc.raise_arms, ocelot.baby_transform, ocelot.sit, ocelot.sneak, ocelot.sprint, ocelot.walk, ocelot_v1.0.baby_transform, ocelot_v1.0.setup, ocelot_v1.0.sit, ocelot_v1.0.sneak, ocelot_v1.0.sprint, ocelot_v1.0.walk, panda.baby_transform, panda.lying, panda.rolling, panda.sitting, panda.sneezing, panda.unhappy, parrot.base, parrot.dance, parrot.flying, parrot.moving, parrot.sitting, parrot.standing, phantom.base_pose, phantom.move, pig.baby_transform, pig.setup, pig.setup.v1.0, piglin.crossbow.charge, piglin.crossbow.hold, piglin.sword.attack, piglin.hand.attack, piglin.move, piglin.admire, piglin.celebrate_hunt, piglin.celebrate_hunt_special, pillager.crossbow.charge, pillager.crossbow.hold, player.attack.positions, player.attack.rotations, player.base_pose.upside_down, player.bob, player.bob.stationary, player.bow_equipped, player.cape, player.crossbow_equipped, player.crossbow_hold, player.glide, player.holding, player.holding.zombie, player.look_at_target.inverted, player.look_at_target.ui, player.move.arms, player.move.arms.single, player.move.arms.stationary, player.move.arms.statue_of_liberty, player.move.arms.zombie, player.move.legs, player.move.legs.inverted, player.move.legs.single, player.move.legs.stationary, player.riding.arms, player.riding.arms.zombie, player.riding.legs, player.shield_block_main_hand, player.shield_block_off_hand, player.sleeping, player.sneaking, player.sneaking.inverted, player.swim, player.swim.legs, player.swim.legs.single, player.swim.legs.stationary, player.first_person.attack_rotation, player.first_person.attack_rotation_item, player.first_person.base_pose, player.first_person.crossbow_equipped, player.first_person.crossbow_hold, player.first_person.breathing_bob, player.first_person.empty_hand, player.first_person.map_hold, player.first_person.map_hold_attack, player.first_person.map_hold_main_hand, player.first_person.map_hold_off_hand, player.first_person.swap_item, player.first_person.vr_attack_rotation, player.first_person.walk, polarbear.baby_transform, polarbear.move, pufferfish.flop, pufferfish.swim, quadruped.walk, rabbit.baby_transform, rabbit.move, ravager.biting, ravager.idle_mouth, ravager.roaring, ravager.stunned, ravager.walk, salmon.flop, salmon.swim, sheep.baby_transform, sheep.grazing, sheep.setup, shield.wield_main_hand_first_person, shield.wield_off_hand_first_person, shield.wield_main_hand_first_person_blocking, shield.wield_off_hand_first_person_blocking, shield.wield_third_person, shulker.facing, shulker.move, shulker.facing.v1.0, shulker.move.v1.0, shulker_bullet.move, silverfish.move, skeleton.attack, humanoid.attack.rotations.v1.0, humanoid.base_pose.v1.0, humanoid.big_head.v1.0, humanoid.bob.v1.0, humanoid.bow_and_arrow.v1.0, humanoid.brandish_spear.v1.0, humanoid.charging.v1.0, humanoid.damage_nearby_mobs.v1.0, humanoid.holding.v1.0, humanoid.look_at_target.default.v1.0, humanoid.look_at_target.gliding.v1.0, humanoid.look_at_target.swimming.v1.0, humanoid.move.v1.0, humanoid.riding.arms.v1.0, humanoid.riding.legs.v1.0, humanoid.sneaking.v1.0, humanoid.swimming.v1.0, humanoid.use_item_progress.v1.0, skeleton.attack.v1.0, snowgolem.move.v1.8, snowgolem.arms, snowgolem.move, spider.default_leg_pose, spider.look_at_target, spider.walk, spyglass.holding, spyglass.scoping, squid.move, squid.rotate, strider.look_at_target.default, strider.walk, strider.bristle_flow, trident.wield_first_person, trident.wield_first_person_raise, trident.wield_first_person_raise_shake, trident.wield_first_person_riptide, trident.wield_third_person, trident.wield_third_person_raise, tripod_camera.neutral, tropicalfish.flop, tropicalfish.swim, turtle.general, turtle.ground_move, turtle.move, vex.attack.rotations.v1.0, vex.move, villager.baby_transform, villager.general, villager.general.v1.0, villager.get_in_bed, villager.move, villager.raise_arms, vindicator.attack, vindicator.hand_attack, vindicator.base, vindicator.riding.arms, vindicator.riding.legs, vindicator.walk, warden.attack, warden.dig, warden.emerge, warden.hurt, warden.move, warden.roar, warden.sniff, warden.sonic_boom, witch.general, wither_boss.look_at_target, wither_boss.move, wither_boss.scale, wither_skeleton.attack, wither_skull.move, wolf.angry, wolf.baby_scaling, wolf.head_rot_z, wolf.leg_default, wolf.setup, wolf.shaking, wolf.sitting, wolf.tail_default, zombie.attack_bare_hand, zombie.swimming
Now go have some fun with animations :D
I writed and it does nothing.. /playsound @p bee.flying (I writed that)
@@alonynomuramusic it has to me /playanimation not play sound
I always wanted to try understanding how the command works so I can play around with it, you saved my sanity from going wild. You are getting a sub!
You absolute mad lad I looked in the description and you gained a sub
This reminds me when I used to not be lazy
@Nub Slayer no, I just found this
Seiku here lel
@@ParterZGaming I used to be omnipresent, but then I got an arrow to the knee
@@seiku1234 LEL
well look who i found here i hope u remember me
Tysm I’m making a magic type world and these will be so useful for abilities effects pretty much everything
YOU ARE SO KIND SPENDING SO MUCH TIME U LITERALLY PUT ALL OF IT IN IT IN THE DESCRIPTION
Thx bro this will be super useful! For my Minecraft world.
YOU ARE THE BEST PERSON TO EVER LIVE, I LOVE YOU, IT HAS BEEN 3 HOURS AND YOU HAVE FINALLY TOLD ME HOW TO USE THIS *CLEARLY*
Rrrrreeeeeeeerrrreeerrrerrrre
bgth
Good Video! I like the part where you said “And This One Is” 500 times. Very nice
Thanks now i really think to do something big and you are part of it i will show it on my channel when I finish thank you sooo much
It does work for me, I’m on 1.15 on Bedrock
Nice video ;)
Hi ur a amazing yt too!
you deserve 1k subs at lest
COME ON PEOPLE!
I agree
This Is Helpful!
Keep up the good work
Is it just me who thinks the fox stuck looks like a cursed naruto run?
@@racheljones3724 yes
THANK YOU!! I'm making a quest server and my parking can be running. I'm so thonkful.
Cool thanks
The mobs always fall through the ground with the ghast command
Just subbed, keep up the good work 😊
When u do the bat flying it seems like ur character is doing the WAP dance...
One question, why do you put letters like animation.""."" a 100 ?
bruh the iron golem doing animations is so funny
this guy is getting a sub
Which command is the one that was the cool dance move?? I wanna show that off to my friend
You beautiful bastard, thank you for the list
This voice, it’s great.
Very good DragonCraft!!
Cool vid
th-cam.com/video/72rrhKf6DSc/w-d-xo.html Here is another tutorial on TNT logging and how to use the execute command.
Good vid have my sub
Is there a way to make it play an animation whenever you hold an item
I have a way
Place a repeating command block, must be on always active, add the command, /enchant [your username] [enchantment ex: sharpness (will make it only work on axes and swords)] 1, then put a chain command block behind it and make it say the animation command.
Your welcome and sorry if I explained it badly
@@funkyraccoonster3209 thanks I'll try this
@@LoafOfSardines np, keep in mind. The chain command block has to be facing the repeater
Really Good! 🎉
How do you make it so it resets you to normal?
/playanimation @p animation.humanoid.bob a 100
5:24 there is an inverted frame somewhere
Wow you also have the pancape, im kinda late to comment this but i also have the pancape (i dont know how i got it)
Thanks for the video!!
Underrated but useful!
Thank you so much
thx man for the animation in minecraft man
Hey does anyone know where a list of ALL the animations are? I would appreciate it a lot.
It's in the description
Nah that barely scratches the edge for the animations there are way more
Minecraft wiki
There's a full list
@@ADTcudi mk
I like the creeper in the thumbnail
How do I play zombie idle animation
COOL WOW WORKING Aww thank you !
Thank you for your help 😊
This makes me laugh
Thanks thanks 😃😃😃😃😃😃
We all appreciate Aleks Fassnidge!
Thanks.Keep it hard.
If no one is going to say it then I will fox stuck looks like a cursed naruto run
This is the best vid ever!!
U are the best
Haha
Thanks😊
Did you buy for that skin on console?
Yeah, I believe it’s one of the battle and beats skin pack.
@@dragxngaming248 Cool cool
wow, thanks you in the commands!!!!!!!!!!!!!!!!!!!!!!!! ;;;;;;;;;;;))))))))))
creeper swelling makes your tophalf small
your're right
the animation.humanoid.riding.legs can be used to make someone think you are riding an invisible car
I got you to 500 subscribers
Dam mad intro. Wonder who made it?? 🤔🤔🤔
Hmm I wonder?
@@dragxngaming248 same
@@dopenoob748 ...it was me...
@@tycra no need to brag.
@@Sqigg uhh what? 🤣
What about the piglin dance? That’s my fav one
is it a MoD
no work on JAVA & Bedrock mInEcRaFt
I spent like 4 hours making the list lol
Yeah it must of took a while, thanks for making it anyways though.
Hi! I can't see the list anymore? Can you send the link?
Nvm
4:55 looks more like Naruto running
Doing the animation.player.shield_block_main_hand animation while holding a sword almost look like java 1.8 blocking animation
the last row was literally all just emotes
playanimation is p cool
Thanks
How do you make it last forever and not go back to normal?
Put the command Block on repeat and out a lever
What if you did piglin dance or parrot dance @e
What does the “a” or “r” or any of the letters at the end mean. Like so I can use the one on the description
They are the animation it transitions into, if the letters inputted don’t match an animation it will just transition into the players ambient animation. (The number after them is how long it takes to transition between them)
good
that fat creeper doe... 😳
*insert W I D E meme here*
Wait, I could add my animations with BlockBench, and play them... Oh YEAHH.
Thanks 😂
Thx lol
You have my skin!!!!!
Can i get a list of the animations that change size
Lets get that sub up
I cant get the blaze one to work
I got u at 590 subs:)
Dont do the brandish spear in the year 1939-1945
7:24
BUFF BOI🗿🗿🗿🗿
animation.Creeper.legs copy for me
Is there enderdragon death animation?
Why the witch is a colossal titan in Thumbnail? 🤣
noice
Is the weather like tomorrow
buff boi
We wo
How do I flap my wings like a bat?
When doing the ghast command all that happens for me is
"Animation request sent to client for processing"
Any ideas why?
it broken
why do the heads never grow
What the enderman
what do u record with
Hauppauge capture, i've had it for many years...
Can u get swim animation
Yes there’s a good chance you can.
How can I use the animations of a player?
Can you give the mcworld?
im stuck in an animation how do i stop
How do I remove a animation pls help I set one to 999999 😭😭😭😭
It doesn’t work for me :( (btw I’m on Xbox)
You must’ve typed it wrong