I have a way Place a repeating command block, must be on always active, add the command, /enchant [your username] [enchantment ex: sharpness (will make it only work on axes and swords)] 1, then put a chain command block behind it and make it say the animation command. Your welcome and sorry if I explained it badly
They are the animation it transitions into, if the letters inputted don’t match an animation it will just transition into the players ambient animation. (The number after them is how long it takes to transition between them)
I know you aren't asking me but he's not replying so I'll just answer the question because I know. You do the command, but instead of 100 at the end do 10 or 9 or 8 or something lower than 10 or is 10.
This guy is my best friend. He wants to know if he should do like a variety channel like for other games or videos
yes
@@parasytess yes
No Don't start a 2nd channel , or if you want then upload with less edits or raw , focus on the main Channel
Note : Above suggestion is 1/1 my opinion
Yes
Updated list of animation idenifiers, as of January 2023:
(**Note** each item on this list will have "animation." added to the beginning, for example "cat.walk" should be read as "animation.cat.walk")
actor.billboard, agent.move, agent.swing_arms, armor.boots.offset, armor_stand.athena_pose, armor_stand.brandish_pose, armor_stand.cancan_a_pose, armor_stand.cancan_b_pose, armor_stand.default_pose, armor_stand.entertain_pose, armor_stand.hero_pose, armor_stand.honor_pose, armor_stand.no_pose, armor_stand.riposte_pose, armor_stand.salute_pose, armor_stand.solemn_pose, armor_stand.wiggle, armor_stand.zombie_pose, arrow.move, axolotl.idle_underwater, axolotl.idle_floor, axolotl.idle_floor_underwater, axolotl.swim, axolotl.walk_floor, axolotl.walk_floor_underwater, axolotl.play_dead, axolotl.swim_angle, bat.flying, bat.resting, bee.flying, bee.sting, bee.no_stinger, bee.fly.bobbing, blaze.move, bow.wield, bow.wield_first_person_pull, camel.sit, cat.baby_transform, cat.lie_down, cat.sit, cat.sneak, cat.sprint, cat.walk, chicken.general.v1.0, chicken.baby_transform, chicken.general, chicken.move, cod.flop, cod.swim, cow.baby_transform, cow.setup, cow.setup.v1.0, creeper.legs, creeper.swelling, crossbow.wield, dolphin.move, idle_arm_1, idle_back_1, idle_bottom_1, idle_torso_1, react_arm_1, react_arm_2, react_back_1, react_back_2, react_bored_1, react_bored_arm_1, react_bored_back_1, react_bored_bottom_1, react_bored_head_1, react_bottom_1, react_bottom_2, react_bottom_3, react_confirm_1, react_confirm_2, react_head_1, react_head_2, react_idle, react_offer_1, react_offer_2, react_offer_arm_1, react_offer_arm_2, react_offer_back_1, react_offer_back_2, react_offer_bottom_1, react_offer_bottom_2, react_offer_head_1, react_offer_head_2, react_offer_torso_1, react_offer_torso_2, react_torso_1, react_torso_2, drowned.attack.rotations, drowned.attack.rotations.v1.0, drowned.swimming.v1.0, elytra.default, elytra.gliding, elytra.sneaking, elytra.sleeping, elytra.swimming, ender_crystal.move, ender_dragon.setup, ender_dragon.jaw_movement, ender_dragon.neck_head_movement, ender_dragon.wings_limbs_movement, ender_dragon.tail_movement, enderman.arms_legs, enderman.base_pose, enderman.carrying, enderman.scary_face, enderman.base_pose_v1.0, enderman.scary_face_v1.0, endermite.move, evocation_fang.bite, evoker.casting, evoker.casting.v1.0, evoker.general, evoker.general.v1.0, fireworks_rocket.move, fox.baby_transform, fox.crouch, fox.pounce, fox.setup, fox.sit, fox.sleep, fox.stuck, fox.wiggle, frog.croak, frog.jump, frog.tongue, frog.walk, ghast.move, ghast.scale, goat.baby_scaling, goat.look_at_target, goat.walk, goat.attack, goat.ram_attack, guardian.move_eye, guardian.setup, guardian.spikes, guardian.swim, guardian.move_eye.v1.0, guardian.spikes.v1.0, hoglin.baby_scaling, hoglin.look_at_target, hoglin.walk, hoglin.attack, horse.baby_transform, horse.eat, horse.look_at_player, horse.mouth, horse.setup, horse.shake_tail, horse.stand, horse.walk, horse.v2.baby_transform, horse.v2.eat, horse.v2.setup, horse.v2.stand, horse.v2.tail, horse.v2.walk, horse.v3.baby_transform, horse.v3.eat, horse.v3.look_at_player, horse.v3.rear, horse.v3.tail, horse.v3.walk, humanoid.attack.rotations, humanoid.base_pose, humanoid.big_head, humanoid.bob, humanoid.bow_and_arrow, humanoid.brandish_spear, humanoid.holding_spyglass, humanoid.celebrating, humanoid.charging, humanoid.damage_nearby_mobs, humanoid.holding, humanoid.look_at_target.default, humanoid.look_at_target.gliding, humanoid.look_at_target.swimming, humanoid.move, humanoid.riding.arms, humanoid.riding.legs, humanoid.sneaking, humanoid.swimming, humanoid.use_item_progress, iron_golem.attack, iron_golem.flower, iron_golem.move, iron_golem.move_to_target, iron_golem.walk, iron_golem.walk_to_target, llama.baby_transform, llama.baby_transform.v1.0, llama.setup, llama.setup.v1.0, llama_spit.setup, common.look_at_target, magma_cube.move, minecart.move, minecart.move.v1.0, mooshroom.baby_transform, mooshroom.setup, mooshroom.setup.v1.0, npc.baby_transform, npc.general, npc.get_in_bed, npc.move, npc.raise_arms, ocelot.baby_transform, ocelot.sit, ocelot.sneak, ocelot.sprint, ocelot.walk, ocelot_v1.0.baby_transform, ocelot_v1.0.setup, ocelot_v1.0.sit, ocelot_v1.0.sneak, ocelot_v1.0.sprint, ocelot_v1.0.walk, panda.baby_transform, panda.lying, panda.rolling, panda.sitting, panda.sneezing, panda.unhappy, parrot.base, parrot.dance, parrot.flying, parrot.moving, parrot.sitting, parrot.standing, phantom.base_pose, phantom.move, pig.baby_transform, pig.setup, pig.setup.v1.0, piglin.crossbow.charge, piglin.crossbow.hold, piglin.sword.attack, piglin.hand.attack, piglin.move, piglin.admire, piglin.celebrate_hunt, piglin.celebrate_hunt_special, pillager.crossbow.charge, pillager.crossbow.hold, player.attack.positions, player.attack.rotations, player.base_pose.upside_down, player.bob, player.bob.stationary, player.bow_equipped, player.cape, player.crossbow_equipped, player.crossbow_hold, player.glide, player.holding, player.holding.zombie, player.look_at_target.inverted, player.look_at_target.ui, player.move.arms, player.move.arms.single, player.move.arms.stationary, player.move.arms.statue_of_liberty, player.move.arms.zombie, player.move.legs, player.move.legs.inverted, player.move.legs.single, player.move.legs.stationary, player.riding.arms, player.riding.arms.zombie, player.riding.legs, player.shield_block_main_hand, player.shield_block_off_hand, player.sleeping, player.sneaking, player.sneaking.inverted, player.swim, player.swim.legs, player.swim.legs.single, player.swim.legs.stationary, player.first_person.attack_rotation, player.first_person.attack_rotation_item, player.first_person.base_pose, player.first_person.crossbow_equipped, player.first_person.crossbow_hold, player.first_person.breathing_bob, player.first_person.empty_hand, player.first_person.map_hold, player.first_person.map_hold_attack, player.first_person.map_hold_main_hand, player.first_person.map_hold_off_hand, player.first_person.swap_item, player.first_person.vr_attack_rotation, player.first_person.walk, polarbear.baby_transform, polarbear.move, pufferfish.flop, pufferfish.swim, quadruped.walk, rabbit.baby_transform, rabbit.move, ravager.biting, ravager.idle_mouth, ravager.roaring, ravager.stunned, ravager.walk, salmon.flop, salmon.swim, sheep.baby_transform, sheep.grazing, sheep.setup, shield.wield_main_hand_first_person, shield.wield_off_hand_first_person, shield.wield_main_hand_first_person_blocking, shield.wield_off_hand_first_person_blocking, shield.wield_third_person, shulker.facing, shulker.move, shulker.facing.v1.0, shulker.move.v1.0, shulker_bullet.move, silverfish.move, skeleton.attack, humanoid.attack.rotations.v1.0, humanoid.base_pose.v1.0, humanoid.big_head.v1.0, humanoid.bob.v1.0, humanoid.bow_and_arrow.v1.0, humanoid.brandish_spear.v1.0, humanoid.charging.v1.0, humanoid.damage_nearby_mobs.v1.0, humanoid.holding.v1.0, humanoid.look_at_target.default.v1.0, humanoid.look_at_target.gliding.v1.0, humanoid.look_at_target.swimming.v1.0, humanoid.move.v1.0, humanoid.riding.arms.v1.0, humanoid.riding.legs.v1.0, humanoid.sneaking.v1.0, humanoid.swimming.v1.0, humanoid.use_item_progress.v1.0, skeleton.attack.v1.0, snowgolem.move.v1.8, snowgolem.arms, snowgolem.move, spider.default_leg_pose, spider.look_at_target, spider.walk, spyglass.holding, spyglass.scoping, squid.move, squid.rotate, strider.look_at_target.default, strider.walk, strider.bristle_flow, trident.wield_first_person, trident.wield_first_person_raise, trident.wield_first_person_raise_shake, trident.wield_first_person_riptide, trident.wield_third_person, trident.wield_third_person_raise, tripod_camera.neutral, tropicalfish.flop, tropicalfish.swim, turtle.general, turtle.ground_move, turtle.move, vex.attack.rotations.v1.0, vex.move, villager.baby_transform, villager.general, villager.general.v1.0, villager.get_in_bed, villager.move, villager.raise_arms, vindicator.attack, vindicator.hand_attack, vindicator.base, vindicator.riding.arms, vindicator.riding.legs, vindicator.walk, warden.attack, warden.dig, warden.emerge, warden.hurt, warden.move, warden.roar, warden.sniff, warden.sonic_boom, witch.general, wither_boss.look_at_target, wither_boss.move, wither_boss.scale, wither_skeleton.attack, wither_skull.move, wolf.angry, wolf.baby_scaling, wolf.head_rot_z, wolf.leg_default, wolf.setup, wolf.shaking, wolf.sitting, wolf.tail_default, zombie.attack_bare_hand, zombie.swimming
Now go have some fun with animations :D
I writed and it does nothing.. /playsound @p bee.flying (I writed that)
@@alonynomuramusic it has to me /playanimation not play sound
@@alonynomuramusic are you stupid or do you chew water
This reminds me when I used to not be lazy
@Nub Slayer no, I just found this
Seiku here lel
@@ParterZGaming I used to be omnipresent, but then I got an arrow to the knee
@@seiku1234 LEL
well look who i found here i hope u remember me
You absolute mad lad I looked in the description and you gained a sub
I always wanted to try understanding how the command works so I can play around with it, you saved my sanity from going wild. You are getting a sub!
Tysm I’m making a magic type world and these will be so useful for abilities effects pretty much everything
YOU ARE SO KIND SPENDING SO MUCH TIME U LITERALLY PUT ALL OF IT IN IT IN THE DESCRIPTION
YOU ARE THE BEST PERSON TO EVER LIVE, I LOVE YOU, IT HAS BEEN 3 HOURS AND YOU HAVE FINALLY TOLD ME HOW TO USE THIS *CLEARLY*
Rrrrreeeeeeeerrrreeerrrerrrre
bgth
Thx bro this will be super useful! For my Minecraft world.
Good Video! I like the part where you said “And This One Is” 500 times. Very nice
It does work for me, I’m on 1.15 on Bedrock
THANK YOU!! I'm making a quest server and my parking can be running. I'm so thonkful.
The mobs always fall through the ground with the ghast command
When u do the bat flying it seems like ur character is doing the WAP dance...
th-cam.com/video/72rrhKf6DSc/w-d-xo.html Here is another tutorial on TNT logging and how to use the execute command.
Thanks now i really think to do something big and you are part of it i will show it on my channel when I finish thank you sooo much
Nice video ;)
Hi ur a amazing yt too!
bruh the iron golem doing animations is so funny
this guy is getting a sub
One question, why do you put letters like animation.""."" a 100 ?
you deserve 1k subs at lest
COME ON PEOPLE!
I agree
This voice, it’s great.
How do you make it so it resets you to normal?
/playanimation @p animation.humanoid.bob a 100
Is there a way to make it play an animation whenever you hold an item
I have a way
Place a repeating command block, must be on always active, add the command, /enchant [your username] [enchantment ex: sharpness (will make it only work on axes and swords)] 1, then put a chain command block behind it and make it say the animation command.
Your welcome and sorry if I explained it badly
@@funkyraccoonster3209 thanks I'll try this
@@LoafOfSardines np, keep in mind. The chain command block has to be facing the repeater
Which command is the one that was the cool dance move?? I wanna show that off to my friend
If no one is going to say it then I will fox stuck looks like a cursed naruto run
Hey does anyone know where a list of ALL the animations are? I would appreciate it a lot.
It's in the description
Nah that barely scratches the edge for the animations there are way more
Minecraft wiki
There's a full list
@@ADTcudi mk
How do I play zombie idle animation
I like the creeper in the thumbnail
This Is Helpful!
Keep up the good work
Is it just me who thinks the fox stuck looks like a cursed naruto run?
@@racheljones3724 yes
Cool thanks
You beautiful bastard, thank you for the list
We all appreciate Aleks Fassnidge!
Wow you also have the pancape, im kinda late to comment this but i also have the pancape (i dont know how i got it)
is it a MoD
no work on JAVA & Bedrock mInEcRaFt
Just subbed, keep up the good work 😊
Very good DragonCraft!!
Thanks for the video!!
thx man for the animation in minecraft man
the animation.humanoid.riding.legs can be used to make someone think you are riding an invisible car
the last row was literally all just emotes
creeper swelling makes your tophalf small
your're right
Cool vid
5:24 there is an inverted frame somewhere
Good vid have my sub
I cant get the blaze one to work
I spent like 4 hours making the list lol
Yeah it must of took a while, thanks for making it anyways though.
Hi! I can't see the list anymore? Can you send the link?
Nvm
Underrated but useful!
Thank you so much
Really Good! 🎉
wow, thanks you in the commands!!!!!!!!!!!!!!!!!!!!!!!! ;;;;;;;;;;;))))))))))
that fat creeper doe... 😳
Thanks.Keep it hard.
How do you make it last forever and not go back to normal?
Put the command Block on repeat and out a lever
Wait, I could add my animations with BlockBench, and play them... Oh YEAHH.
Thank you for your help 😊
4:55 looks more like Naruto running
COOL WOW WORKING Aww thank you !
Doing the animation.player.shield_block_main_hand animation while holding a sword almost look like java 1.8 blocking animation
What about the piglin dance? That’s my fav one
This makes me laugh
Did you buy for that skin on console?
Yeah, I believe it’s one of the battle and beats skin pack.
@@dragxngaming248 Cool cool
This is the best vid ever!!
Can i get a list of the animations that change size
Thanks😊
What if you did piglin dance or parrot dance @e
Dam mad intro. Wonder who made it?? 🤔🤔🤔
Hmm I wonder?
@@dragxngaming248 same
@@dopenoob748 ...it was me...
@@tycra no need to brag.
@@Sqigg uhh what? 🤣
What does the “a” or “r” or any of the letters at the end mean. Like so I can use the one on the description
They are the animation it transitions into, if the letters inputted don’t match an animation it will just transition into the players ambient animation. (The number after them is how long it takes to transition between them)
*insert W I D E meme here*
I got you to 500 subscribers
Thanks thanks 😃😃😃😃😃😃
Is the weather like tomorrow
Is there enderdragon death animation?
im stuck in an animation how do i stop
How do I flap my wings like a bat?
Why the witch is a colossal titan in Thumbnail? 🤣
why do the heads never grow
How can I use the animations of a player?
Lets get that sub up
Dont do the brandish spear in the year 1939-1945
When doing the ghast command all that happens for me is
"Animation request sent to client for processing"
Any ideas why?
it broken
How do I remove a animation pls help I set one to 999999 😭😭😭😭
Thanks
playanimation is p cool
Can u get swim animation
Yes there’s a good chance you can.
You have my skin!!!!!
Can you give the mcworld?
good
animation.Creeper.legs copy for me
wait for me it says "anamation request send to clients for prosessing" plz halp
That jus means look closely did you double space or make a small mistake
@@familiarzombie6560 no. I did everyrhing right i checked 10000 Times and not working
U are the best
Haha
It doesn’t work for me :( (btw I’m on Xbox)
You must’ve typed it wrong
I got u at 590 subs:)
this did not work for me
BUFF BOI🗿🗿🗿🗿
It don’t work
buff boi
Thanks 😂
Try this command on the Ender dragon
A mi no me sale
Hey how to make it to normal?
I know you aren't asking me but he's not replying so I'll just answer the question because I know. You do the command, but instead of 100 at the end do 10 or 9 or 8 or something lower than 10 or is 10.
@@burnt.m1lk ok thx
@@burnt.m1lk but except i cant, i deleted the minecraft in the past 2 month waiting for someone answering
Oh