Download Link: www.mediafire.c... www.mediafire.c... The Extended Version of Running Hell. I DO NOT OWN THIS SONG, CAVE STORY AND ALL OST MUSIC IS OWNED BY PIXEL.
+John Segway Considering Cave Story is one of the most famous Indie game successes and in many ways popularized the idea even way before Minecraft, I don't think Pixel or Cave Story will be forgotten any time soon. It's a pretty romantic tale, really. An amateur programmer wants to make a game, and spends five whole years doing programming, writing characters and plot, painting graphics, and composing music, all by himself, and the result is beautiful. Not only does he get recognized, but his game gets picked up by a major publisher and gets several remakes that do mostly aesthetic overhauls, keeping the game itself and story mostly intact. It's the ultimate video game rags-to-riches success story. (Honorable mention to Notch with Minecraft, but a team grew around it so it lacks the "all on my own" romanticism, and it isn't the kind of game that people usually think about when they dream of making a game. Plus, Cave Story happened first, before Indie games were on a commercial rise) Regardless of anyone's opinions of the game, its place in video game history is undeniable. It really proved, definitively, that all you need to create a fantastic game is enough creative vision and dedication. It proved it to everyone, too--not just consumers, but other potential Indie developers, but most importantly the big publishing companies. Not only do we have mass, popular digital distribution services like Steam to publish indie games, we also have software like Unreal Engine 4, which is completely (and legitimately) free of charge--until you're successful, after which you start paying a modest royalty fee. It's amazing that a big software company like Epic Games, which used to sell Unreal Engine licenses to developers for thousands of dollars, has switched to this super-accessible business model just because they recognize the commercial viability of the small teams and hobbyist amateurs. Pixel built something almost from the ground-up that was on-par with many handheld games of the time, and that cascaded until we now have BIG name tools for FREE to create our visions. Pixel and Cave Story may not be as widely-known as Notch and Minecraft, but I think they caused bigger ripples in the game industry. Maybe not in general media and culture outside of video games, but Cave Story's indirect influence on the game industry specifically is mind-boggling. I daresay that, without Cave Story, the Indie scene would be *years* behind where it is now. Considering the sheer number of Indie games that cite Cave Story as their inspiration, or that cite games that cite Cave Story as inspiration, it's just a massive butterfly effect. There's almost no way to tell what games have long chains of inspirations that can be traced back to Cave Story. The whole "Retreaux" aesthetic of mimicking old-school graphics and sounds is probably inspired by Cave Story, which was pretty far behind its big-publisher contemporaries in terms of aesthetic resources. A ton of Indie games with this aesthetic style cites Cave Story as an inspiration, and tons more that DON'T list Cave Story probably got the idea from a game that DID get it from Cave Story. And that's just the most visible example. Cave Story may not have been the first of its kind, but whatever happened with lucky timing or some other sweet spot, I think it definitely lodged itself firmly in the history books of the game industry. *Especially* Indie games, but I think it'll gain even more recognition as time goes on and the people who track video game history get a better big-picture idea of the industry's developments.
+John Segway I'm sure he will, but even if he won't, his legacy will. Look at the successes of LISA and Undertale. While I didn't care for the first one, it's still good in its own right, and without Pixel and Cave Story, I doubt that either would exist.
Cave Story: the only game in history where saying *”no”* when offered a jetpack is not only _an option_ but *T H E O N L Y W A Y T O T R U L Y B E A T I T*
You know what? Cave Story should have a prequel rather than a sequel. How quote and curly ended up on the island, how ballos became...well a ferris wheel of eyes, how kazuma, the doctor, and all those people came and researched, how the doctor betrayed them. I'm most interested in seeing how the robot war on the surface came about and how quote and curly got seperated.
And adding to this idea, how Arthur became the hero he is famed and how he defeated the Red Demon. Also, how the Mimiga came to know about the red flowers, how they knew and dealt with the Robot War... basically another side of the story seen from a Mimiga point of view. Some of these plot points were mentioned, but not shown. A prequel would definitely be the best option to showing these events happening.
It would be really cool if the prequel is to have two playable characters: Quote for the human/robot perspective of the story and Arthur for the Mimiga perspective. The story could shift between the two characters, and at the point when Arthur is killed, Quote's perspective takes over for the entire game. I imagine that Curly is also a main character, but the computer controls her during the "Destroy the crown" portion of the prequel. Just like Cave Story! oh man talking about a possible prequel makes me so excited
_"Did you know that the woman named Jenka had a younger brother? His name was Ballos. And like his sister he possessed magical powers that no man had."_
_"Ballos was driven into a state of pure, uncontrollable rage by the punishment. Weakened by the torture, he was helpless to contain the fury. The king and kingdom were swallowed by Ballos' wild magical force. The life he loved so dearly was turned into ruins in a single night..._ _...Shrouded only by fiery hot ashes."_
Pixel is a freaking genious. Everything about this game was good, the characters, the story, and ESPECIALLY the music. To this day he has a strong influence in the way I write music.
Yea, his first two forms could have been better, considering he is the "ultimate" final boss. His final form makes up for it in my mind, but I could see why someone would disagree
I guess I expected more from a guy who had such powerful magic that without even focusing it but just letting it loose he destroyed a kingdom. He should've shown off that magic a lot more. I mean, the moment Ballos enters his second form was cool, but then he just hopped around dumbly. I do understand that this was likely near the end of development, but for the finale it should be a fight actually worth fighting.
I finally did it! After 2 weeks of blood, sweat and tears, numerous cracks on my 3DS screen, and a very raw, sore throat, I finally have seen the best ending! I'm so happy I'm gonna cry !
You know, when I was younger and this game began getting popular, my older friends started getting really interested into it. I remember when my friend invited me over and he was just showing me him trying to beat this part of the game over and over again. It wasn't until this year that I was able to find the game for myself. Now maybe I can beat this part just for the nostalgia, and show it to my younger siblings... Then maybe the cycle will repeat.
Level itself isn't that hard, its just the fact that you gotta do it ALL AND 3 phases of the final boss within 1 life (or 2 if you saved the life powerup). And to think, that people can do this level with only 3 hearts. I never understood how that was possible.
@@EdxSarxNatxChoc It's just an extreme level of getting gud. I was kind of amazed that I could make it to the boss with full health after a few hours of grinding the level.
No, the joke is that every single human on this planet (SINCE BIRTH) knows that Jenka once had a younger brother named Ballos. Pixel just decided to put the story of Jenka and Ballos into his game, Cave Story.
Windows035 This honestly isn't funny as a joke. I'm all for offensive jokes but fuck off. You're comparing people who risked their lives for others to some fat fuck not liking a level in a game.
Am I the only one who started to get goosebumps from reading the story it told you on your way there? The background music made it more epic as well, hard as fuck, but I feel proud cause I did it with the machine gun
+SeanDeku Huh what version did you play... I played the original free-ware PC version and I'm pretty sure NOT taking the machine gun from Curly was a requirement to even get the 'good' ending....
Quote would seriously work in Smash Bros with his own booster gimmick. Give him attacks and everything based on his weapons in the game, and then allow a function similar to how Quote moves in Cave Story, where you jump into the air, point a direct, and press jump again. Instead of him double jumping, he could use the 2.0 booster. Either that, or he could use the 0.8 booster, and have a jump similar to Lucas's, Ness's, and Mewtwo's second jump. Not as cool as the 2.0 idea, but come to think of it 2.0 would make him SERIOUSLY top tier and OP as all hell.
The 2.0 idea wouldn't be that strong unless he was able to go quite a distance with it. Would his up special be the machine gun since it's his only method of upward movement without a jump+booster? He could be awesome in Smash but really awkward to implement due to his lack of any actual melee combat, his only melee weapon is the blade and he still throws that like a dagger. Even Megaman has some melee attacks in his arsenal (even in his games, think smash kick or top spin) while Quote has none, so if the devs wanted him in Smash they'd have to get creative.
Fishin' Lakitu I'm thinking the blade could be like a short bit of distance for his side smashes and down smashes. They've got range, but it isn't much. So it should be treated like that in-game. It would be a Level 2, since it has the least range. 765Craven Since he doesn't really have a way of going higher without those tools, maybe they could use Up-B for something else instead, similar to how they did Jigglypuff. Or, perhaps, maybe he could have a possibility similar to that of the Dair of Megaman in SSF2. If you don't know, SSF2's Megaman has a Dair that pushes him up a tad. Perhaps we can make that with a level 3 machine gun, that pushes him up a bit more than MM's Dair would, to increase his recovery.
Derpy Dolphin That could work, though if they made him able to use it for extended periods of time (how it is in Cave Story) it would be seriously broken. I'm sure they wouldn't make it that way, maybe 4-5 shots for a little bit of distance, or maybe it would just extend his airtime a little bit, kinda like Lucarios down air in Brawl.
765Craven Perhaps they would just add the 0.8 Booster instead, making a jump similar to Mewtwo's. Whether the 2.0 booster goes a long distance or not, it'd be pretty overpowered in itself.
The feeling that this section gives me is unparalleled, dropping down, finding curly, realizing that the island is coming apart around you and if you don't end this now it's all over
You know as one of the more popular songs in the soundtrack, it sees a lot of remixes and rearrangements, and some of them are pretty good, but... Call me old fashioned, I think I still prefer the raw and simple power of the original. It communicates one simple idea and hammers it home into the player's mind as they blast their way through their toughest and most hectic challenge yet. *"Time is running out. We're all counting on you."*
Cave Story's original soundtrack is fulfilling enough for me. I feel the other two official remasters do have their own flairs, but are missing something. I don't think it's just my bias for original versions.
I will always prefer the original over the remixes because there's an element I feel the remixes forgot about this song: uncertainty. The beginning of the song to me has always given me the image of falling down into that first room, the wind rushing in your ears, as the game asks you: "why? Why have you come here? Freedom and safety was *right there* and you jumped into hell." And the problem with the remixes is that all of them, made years after the game came out, years after everyone knew that the Sacred Grounds was the path to the true ending where the island doesn't fall and you fly off into the sunset, already know the answer. Whether it's the heavy synths from DM Dokuro's remix or the electric guitar from GaMetal's remix, they come out swinging with the first few notes hitting like a punch to the face and the promise that the rest of the song will be just as bombastic, with the melody overtaking the percussion. But the original doesn't do that. Flash back to when the game first came out, the first time you would have heard this. You have no idea why you're going in here. Obviously, as a game, you know there's something to "beat" here, but you have no idea what's going to happen; this place could become your tomb *whether you win or not*. This isn't heroic, it's suicide, and the game knows it. That's why the melody gets overpowered by the percussion; you know there's music playing, but it's drowned out by the beating of your heart in your ears. Only later, about the time you get to the falling rocks room, or the long combat corridor, when there's no time for doubt anymore does the melody rise in volume to match the percussion; it's go time. But it's not overpowering or bombastic - this is a determined, focused chorus as you fight for your life for reasons you don't really know. I do agree that you get the vibe of time running out and people counting on you from the original as well, but I feel like it never loses that uncertain edge, that you might be the only ones who don't get a happy ending if and when you succeed, especially since you already had a taste of a "bad ending" when Curly gets washed away after the core.
@@shoopdahoop678 I think the turning point in the track is around when Curly wakes up and starts helping you, roughly. Maybe fuzzy based on your play speed and its been a long time but realizing you've got your partner watching your back as the island falls makes it certain this is where you belong.
Looking back the very concept of this part is insanely badass, a robot with another robot attached to his back running through hell killing everything to meet and kill an evil wizard. (Or whatever Ballos is it's been years since I've played the game)
"Welcome to Hell." A hell indeed, mr. sign. A hell, indeed. It's just unfair that there's a giant corridor with giant blocks falling and a bunch of "Angels" coming at you. You have NO. SPACE. You have no space nor time to think or do something! Geez! I hate Cave Story's angels so much.
Yikes I'm at this part, the very true last difficult obstacle between me and the true ending...this music fits exactly the whole last sections of this game. You're running hell all the way to the end of the level and end the existence of a once beloved king gone mad.
This along with "On to Grasstown" and "Eyes of Flame" are without the shadow of a doubt the greatest musical pieces in all of Cave Story. It starts off sort of slow as you make your way down to Hell, while slowly learning of the foreboding chronicle that is Ballos. At the end of the long room you find Curly and as you enter the door to the huge decomposing hallway, BAM 0:45 kicks in and all hell breaks loose. Greatest musical moodsetter in the history of ever, seriously.
A neat little thing to think about when you're in the Sanctuary, the main reason it's referred to as "Hell" but has Angels is because in the Bible Demons are actually just cursed Angels sent to serve the Devil.
Ground attacks use the polar star (with the exception of down tilt and down smash, which use the blade), and air attacks also use the blade. Both are modelled after it's level 1 form. Standard B: Nemesis, starts off with small range, low damage an knockback, but at 50% it goes to it's level 2 form where it deals more damage, has higher knockback and range. At 100%, it goes to it's level one form with further increased damage, knockback, and range. Side B: Fireball, one use shoots one, and up to three can be on screen at once. Disappears after a short time or upon hitting an enemy. Bounces along the ground. Modelled after it's level 2 form. Up B: Machine Gun: Shoots a continuous fire of lightly damaging shots for a short time. While on the ground, he shoots above him, while in the air he shoots below him, propelling him upwards. Can change directions like villager's Up B, but doesn't last nearly as long. Modelled after it's level 3 form. Down B: While holding, charges the bubbler with up to 18 bubbles circling around him. Press again to release them in the direction you are facing. Doesn't do much damage or knockback. Modelled after it's level three form. When grabbing opponents, his pummel is the level one blade. All his throws except his down throw are all followed up by the level two polar star, much like how fox and falco use their laser in their grabs.
@@DaDerpyBro Spur is too weak to be final smash. A level 3 Super Missile can kill Ballos' third phase in seconds. Thus, the Super Missile would be his final smash.
@@MrMega1423 Quote calls in an assist from Curly and Balrog, and they all fire Super Missiles. Or maybe a Lv.3 Blade attack, like a Cloud Limit Neutral B, but grows like a Nova Bomb
So I recently got back into Cave Story to get the best ending. While the music and section are badass, my favorite part is how all this information is thrown at you about Ballos. Every time you enter the next section, a little text is shown to give you some of the backstory. I think it's my favorite. The music is blasting, and you're doing your best not to lose all your health, this text about a mysterious person who has only been named once keeps appearing keeping your heart going. Cave Story is easily one of my favorite games for multiple reasons, this is one of them
Hearing this theme is probably the most ptsd from a game you could give me (figuratively). Hell took me literal weeks to get past, and it’s so ingrained in my mind. Ballad was stupid hard too, so I’d be running all the way thru Hell again and again just for another attempt
I remember when I finally beat this game with the best ending. Oh, I went through Hell so many times, it became child's play to get to Ballos. He was where It got borderline impossible. But after many weeks, by some mere fluke, I finally defeated him. I finally got the best ending. I was so proud back then. I was never able to replicate it though...
Let me summarize my deaths 50-100 first room 60-100 second room 100-1000 Third room 10-20 mid boss 0-0 health room 40-50 Ballos first form 60-90 second form 10-20 third form 0-5 forth form Fuck this place
My deaths because I'm actually good at the game. 5 first room (just the entrance and the part where you fall down.) 10 second room (it is kinda hard there 3 third room 4 mid boss (its kinda tricky if you don't know what you're doing or don't kill it quickly) 0 health room (why even include it?) 0 Ballos first form 0 Ballos second form 0 Ballos third form 20 Ballos fourth form. UGH!!!
I don't believe you while yes the health rooms is not needed your deaths are 42 in total which is incredibly small compared to the average player even if your good that doesn't really matter as much because you can't practice the tricky jumps and the spikes so what I'm saying is think your a lier
*I think* and *you're* Put a period after the first "you" and capitalize the while making it a new sentence. I don't need you to believe me to know what I did.
You just got done kicking the Doctor's ass. The Balcony starts to shake as it begins to crumble. You and Sue hastily get out of there, but then... What's this? A shed? You enter it, unknown as to where it leads you too. You then see a save point and a life/missile refill point, but also a hole. You fall into the hole. The weapons weaken and the timer starts... Welcome to hell.
It genuinely blows me away to think just one guy came up with this theme. Of course Pixel knew exactly what mood he wanted the song to convey for the moment, but the absolutely perfect way he captured it in this song is unbelievable…
“Would you like to know about the tale of two robot soldiers, clad together in a iron bond, who journeyed through hell itself, while fending off swarms of angels and cursed architecture, on a final effort to bring an end to the violent, yet sorrowful, legacy of a mad sorcerer and his untamed magic?” “Although, I wouldn’t wanna bore you.” “After all, it is just an old cave story.”
Just beat Ballos a few days ago... I swear, the feeling was almost euphoric when I landed that final hit on Ballos' final form. The ending was also nice XD
@@elmago2808 Reference to a scene in this video (th-cam.com/video/tBMNgCSsQdg/w-d-xo.html), in which Mr. Krabs makes “beep bop” sounds in sync with the music.
This game is good and I had a fun time playing it... then this stage showed up, and it was a huge wake up call how vulnerable you really are with the level 1 weapons, but I say challenge accepted!
YEAHHHHHHH! I BEAT CAVE STORY’S THIRD ENDING! I DIED A THOUSAND TIMES AND AM STILL NOT SICK OF THIS THEME! No one in my family cares someone please congratulate me
I believe Toby said at one point that Cave Story was one his main inspirations (and there are actually a LOT of similarities between the two games if you think about it). So it seems likely.
FourthDerivative Well, yeah. There' s a lot of similarities, so I bet he could have POSSIBLY taken some story elements from Cave Story. 1. The main race is a race of monsters. 2. The game takes place in an underground region. 3. Some of the monsters are nice and civil, while others aren't as sentient. 4. The ending takes place as the character leaves that underground region. 5. In both games, there is a dark form of power allowing people to live after death, and be like a complete god. So, he could have taken story elements. Though, in terms of gameplay, it's nowhere similar. And plus, the whole point on your pacifist, neutral, and genocide interactions with the characters in Undertale are completely his own idea. I haven't exactly heard of another person do that.
The more I listen to this track the more I think that Bloodstained Sanctuary had a time limit at some point in development but was scrapped Cause like "Running Hell" The island is falling Just about every part of it seems designed to get you to want to rush through it quickly to avoid damage This track is a fucking panic attack Maybe it was taken out because it would've been overkill lmao
I don't care if I've died 219308129038190238190248012948 times. As long as I get to hear the song I'm ok with dying another 46854765489734289034029 times. Then I probably would need special help for playing too much >.>
I love this game so much. Listening to this song is so nostalgic, I used to play this game on the DS and I played all the endings. I remember how I felt so good when I got the best ending, and decided to get the game for PC, so I could play the game again.
I really hope Pixel is remembered forever for how much of an amazing game he made without help, then gave out for free (in the beginning).
The original version is still free, as is the Aeon Genesis translation. It's just Cave Story + that costs.
QwertyuiopThePie Where can one get the Aeon Genesis translation...?
Brendon Fontenot www.cavestory.org/download/cave-story.php
+John Segway Considering Cave Story is one of the most famous Indie game successes and in many ways popularized the idea even way before Minecraft, I don't think Pixel or Cave Story will be forgotten any time soon. It's a pretty romantic tale, really. An amateur programmer wants to make a game, and spends five whole years doing programming, writing characters and plot, painting graphics, and composing music, all by himself, and the result is beautiful. Not only does he get recognized, but his game gets picked up by a major publisher and gets several remakes that do mostly aesthetic overhauls, keeping the game itself and story mostly intact. It's the ultimate video game rags-to-riches success story. (Honorable mention to Notch with Minecraft, but a team grew around it so it lacks the "all on my own" romanticism, and it isn't the kind of game that people usually think about when they dream of making a game. Plus, Cave Story happened first, before Indie games were on a commercial rise)
Regardless of anyone's opinions of the game, its place in video game history is undeniable. It really proved, definitively, that all you need to create a fantastic game is enough creative vision and dedication. It proved it to everyone, too--not just consumers, but other potential Indie developers, but most importantly the big publishing companies. Not only do we have mass, popular digital distribution services like Steam to publish indie games, we also have software like Unreal Engine 4, which is completely (and legitimately) free of charge--until you're successful, after which you start paying a modest royalty fee. It's amazing that a big software company like Epic Games, which used to sell Unreal Engine licenses to developers for thousands of dollars, has switched to this super-accessible business model just because they recognize the commercial viability of the small teams and hobbyist amateurs. Pixel built something almost from the ground-up that was on-par with many handheld games of the time, and that cascaded until we now have BIG name tools for FREE to create our visions.
Pixel and Cave Story may not be as widely-known as Notch and Minecraft, but I think they caused bigger ripples in the game industry. Maybe not in general media and culture outside of video games, but Cave Story's indirect influence on the game industry specifically is mind-boggling. I daresay that, without Cave Story, the Indie scene would be *years* behind where it is now. Considering the sheer number of Indie games that cite Cave Story as their inspiration, or that cite games that cite Cave Story as inspiration, it's just a massive butterfly effect. There's almost no way to tell what games have long chains of inspirations that can be traced back to Cave Story. The whole "Retreaux" aesthetic of mimicking old-school graphics and sounds is probably inspired by Cave Story, which was pretty far behind its big-publisher contemporaries in terms of aesthetic resources. A ton of Indie games with this aesthetic style cites Cave Story as an inspiration, and tons more that DON'T list Cave Story probably got the idea from a game that DID get it from Cave Story.
And that's just the most visible example. Cave Story may not have been the first of its kind, but whatever happened with lucky timing or some other sweet spot, I think it definitely lodged itself firmly in the history books of the game industry. *Especially* Indie games, but I think it'll gain even more recognition as time goes on and the people who track video game history get a better big-picture idea of the industry's developments.
+John Segway I'm sure he will, but even if he won't, his legacy will. Look at the successes of LISA and Undertale. While I didn't care for the first one, it's still good in its own right, and without Pixel and Cave Story, I doubt that either would exist.
Cave Story: the only game in history where saying *”no”* when offered a jetpack is not only _an option_ but
*T H E O N L Y W A Y T O T R U L Y B E A T I T*
More like, for those of us who failed that jump, got soft locked into not doing the true end.
@@EdxSarxNatxChoc There's a save right above you...
Counterpoint: Spelunky
You know what? Cave Story should have a prequel rather than a sequel. How quote and curly ended up on the island, how ballos became...well a ferris wheel of eyes, how kazuma, the doctor, and all those people came and researched, how the doctor betrayed them. I'm most interested in seeing how the robot war on the surface came about and how quote and curly got seperated.
And adding to this idea, how Arthur became the hero he is famed and how he defeated the Red Demon. Also, how the Mimiga came to know about the red flowers, how they knew and dealt with the Robot War... basically another side of the story seen from a Mimiga point of view. Some of these plot points were mentioned, but not shown. A prequel would definitely be the best option to showing these events happening.
What should the main character(s) of the prequel be (the character(s) that are controlled by the player)?
I say Quote, Curly, or Arthur.
It would be really cool if the prequel is to have two playable characters: Quote for the human/robot perspective of the story and Arthur for the Mimiga perspective. The story could shift between the two characters, and at the point when Arthur is killed, Quote's perspective takes over for the entire game.
I imagine that Curly is also a main character, but the computer controls her during the "Destroy the crown" portion of the prequel. Just like Cave Story!
oh man talking about a possible prequel makes me so excited
Like Cave Story and Arthur Story.
pieguy159 ***** This needs to happen
_"Did you know that the woman named Jenka had a younger brother? His name was Ballos. And like his sister he possessed magical powers that no man had."_
_"He led and protected the people with his magical power. They loved and trusted him. Even more than their own King."_
"Jealous of Ballos, the resentful king caught and imprisoned him. His punishment was severe and cruel. Humans truly are terrible creatures..."
_"Ballos was driven into a state of pure, uncontrollable rage by the punishment. Weakened by the torture, he was helpless to contain the fury. The king and kingdom were swallowed by Ballos' wild magical force. The life he loved so dearly was turned into ruins in a single night..._
_...Shrouded only by fiery hot ashes."_
I always cry after a happy ending ;)
Please kill my master. My master's name is Ballos. This is the only way to free Misery from her curse.
A black wind runs through your body...
All weapons dropped to level 1!
Jovial Skunk thank god for the Spur!
***** And I had to go through that with a machine gun, only 50 HP and no Nemesis...
PokeCraftZ Vega xD
Kosmic Kannon the machine gun is actually pretty useful, you just need to grab all the doritos :3 and then you can hover with it and use your booster.
janmarco perez batres That's why I used it in Story Mode, but it isn't very useful in Hell...
*finally gets to Ballos*
Aww, yeah!
*notices there is no save point*
But...but... ;_;
i cri everi tiem ;-;
Story of my life
*Proceeds to crush Ballos and feel good doing it*
TheGamerManDudeGuy There is literally no feeling better than being perched on Ballos and spamming rockets into his eyes.
*Proceeds to realize I have 10 health left and I used my Health Jar already*
*Proceeds to get rekt*
*Starts crying*
Pixel is a freaking genious. Everything about this game was good, the characters, the story, and ESPECIALLY the music. To this day he has a strong influence in the way I write music.
I liked mostly everything until Ballos' fight. Am I the only one who thought his fight was lackluster as hell for at least the first two forms?
Yea, his first two forms could have been better, considering he is the "ultimate" final boss. His final form makes up for it in my mind, but I could see why someone would disagree
I guess I expected more from a guy who had such powerful magic that without even focusing it but just letting it loose he destroyed a kingdom. He should've shown off that magic a lot more.
I mean, the moment Ballos enters his second form was cool, but then he just hopped around dumbly.
I do understand that this was likely near the end of development, but for the finale it should be a fight actually worth fighting.
Zeke Jackson Dat hand
Cave story should be animated into an anime
I finally did it!
After 2 weeks of blood, sweat and tears, numerous cracks on my 3DS screen, and a very raw, sore throat, I finally have seen the best ending!
I'm so happy I'm gonna cry !
PLUSH GEARS. Yus.
***** I started speed running it and my time right now is 3,57.
Not trying to brag here (even though I kinda am) but I made it through hell and beat Ballos first try on my second or third playthrough of the game.
Dalailthis Nice, bro!
Jai Kathuria
Thanks, mate.
You know, when I was younger and this game began getting popular, my older friends started getting really interested into it. I remember when my friend invited me over and he was just showing me him trying to beat this part of the game over and over again. It wasn't until this year that I was able to find the game for myself. Now maybe I can beat this part just for the nostalgia, and show it to my younger siblings... Then maybe the cycle will repeat.
the circle of life
big shows to young
young rage quits and does not show to their young when they grow u- Shit.
did you do it?
@@Africa893 I think he might have missed the rains.
Satan listens to this all the time
probably cuz hes running hell
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAHHHHHHH!
CHILL OUT!
N i c e
hhhAAAA- no
Damn i forgot i even said this, this brings me back
Brings back fond memories of farming bats for hearts...
YES BRO
This is the best but most rage-inducing and skill-needed part of Cave Story. The music, the intensity, the skill you need, all of it is so good.
This fucking level literally took me like 15 hours to beat.
Level itself isn't that hard, its just the fact that you gotta do it ALL AND 3 phases of the final boss within 1 life (or 2 if you saved the life powerup).
And to think, that people can do this level with only 3 hearts. I never understood how that was possible.
@@EdxSarxNatxChoc It's just an extreme level of getting gud. I was kind of amazed that I could make it to the boss with full health after a few hours of grinding the level.
"Did you know that the woman named Jenka had a younger brother? His name was Ballos"
NO WAY!
"Like his sister, he wielded powers far beyond those of mortals..."
WOW REALLY?!
GEEWHIZ! I TOTALLY FORGOT THE LAST 891347518345 TIMES YA TOLD MEH!
TheIain531 is the joke that every time you die it says it again
No, the joke is that every single human on this planet (SINCE BIRTH) knows that Jenka once had a younger brother named Ballos. Pixel just decided to put the story of Jenka and Ballos into his game, Cave Story.
Bob Bob YES BUT WE DONT KNOW IT UNTIL
boo boo, beep bop, boo boo, beep bop, boo boo, beep bop, boo boo, beep bop??
Not beep boo boo beep?
lol, I'm not the only one who looked it up
😊 not boo boo boo beep
no man, bo boo boo beep
Bop?
Beep??
Bop bop bop boo beep boo bop boo boo boo bop (anaconda)
Hell used to be hard, then I got good. Now it's just really fun.
+Mswordx23 You- You-- You're crazy! D: Mommy, help, there's a mad man outside the house,
nice seeing you here!
I had fun too... Until I got CaveStory+ and shaved 70 years off my life by beating it on hard mode.
Anyone that can beat Cave Story on hard mode earns my respect IMMEDIATELY.
Shadowzdestroyer Thanks, mate.
Hell gave me PTSD; right now I feel like a Vietnam vet listening to gunshots.
Those fucking Angels...
Sounds like Megaman enker's theme!
Windows035 This honestly isn't funny as a joke. I'm all for offensive jokes but fuck off. You're comparing people who risked their lives for others to some fat fuck not liking a level in a game.
anyone who has played cavestory and gone through hell, yeah i think whenever someone says "vietnam" this song and hell comes to mind
Am I the only one who started to get goosebumps from reading the story it told you on your way there?
The background music made it more epic as well, hard as fuck, but I feel proud cause I did it with the machine gun
+SeanDeku Huh what version did you play... I played the original free-ware PC version and I'm pretty sure NOT taking the machine gun from Curly was a requirement to even get the 'good' ending....
+xSayPleasex the weapons don't matter, you have to get the booster 2.0 and the nishimura counter in order to get into hell
We all got goosebumps.
Son of Based God
I didn't know, I don't know if you have to save curly either, but she appears in hell, so I assume you have to?
Son of Based God
thanks for clarifying :)
Quote would seriously work in Smash Bros with his own booster gimmick.
Give him attacks and everything based on his weapons in the game, and then allow a function similar to how Quote moves in Cave Story, where you jump into the air, point a direct, and press jump again. Instead of him double jumping, he could use the 2.0 booster. Either that, or he could use the 0.8 booster, and have a jump similar to Lucas's, Ness's, and Mewtwo's second jump. Not as cool as the 2.0 idea, but come to think of it 2.0 would make him SERIOUSLY top tier and OP as all hell.
If he makes it someday in Smash I don't hope him as a Megaman clone ;--;
The 2.0 idea wouldn't be that strong unless he was able to go quite a distance with it. Would his up special be the machine gun since it's his only method of upward movement without a jump+booster? He could be awesome in Smash but really awkward to implement due to his lack of any actual melee combat, his only melee weapon is the blade and he still throws that like a dagger. Even Megaman has some melee attacks in his arsenal (even in his games, think smash kick or top spin) while Quote has none, so if the devs wanted him in Smash they'd have to get creative.
Fishin' Lakitu I'm thinking the blade could be like a short bit of distance for his side smashes and down smashes. They've got range, but it isn't much. So it should be treated like that in-game. It would be a Level 2, since it has the least range.
765Craven Since he doesn't really have a way of going higher without those tools, maybe they could use Up-B for something else instead, similar to how they did Jigglypuff.
Or, perhaps, maybe he could have a possibility similar to that of the Dair of Megaman in SSF2.
If you don't know, SSF2's Megaman has a Dair that pushes him up a tad. Perhaps we can make that with a level 3 machine gun, that pushes him up a bit more than MM's Dair would, to increase his recovery.
Derpy Dolphin
That could work, though if they made him able to use it for extended periods of time (how it is in Cave Story) it would be seriously broken. I'm sure they wouldn't make it that way, maybe 4-5 shots for a little bit of distance, or maybe it would just extend his airtime a little bit, kinda like Lucarios down air in Brawl.
765Craven Perhaps they would just add the 0.8 Booster instead, making a jump similar to Mewtwo's. Whether the 2.0 booster goes a long distance or not, it'd be pretty overpowered in itself.
Studio Pixel once again reminds you that android hell is a real place where you will be sent at the first sign of defiance.
after playing through hell, on easy mode mind you!
i dont want to be a bad person anymore i swear i wont eat all the pop tarts next time
2 of my fav games in a comment.
I like it
The feeling that this section gives me is unparalleled, dropping down, finding curly, realizing that the island is coming apart around you and if you don't end this now it's all over
You know as one of the more popular songs in the soundtrack, it sees a lot of remixes and rearrangements, and some of them are pretty good, but... Call me old fashioned, I think I still prefer the raw and simple power of the original. It communicates one simple idea and hammers it home into the player's mind as they blast their way through their toughest and most hectic challenge yet.
*"Time is running out. We're all counting on you."*
Cave Story's original soundtrack is fulfilling enough for me. I feel the other two official remasters do have their own flairs, but are missing something. I don't think it's just my bias for original versions.
I will always prefer the original over the remixes because there's an element I feel the remixes forgot about this song: uncertainty.
The beginning of the song to me has always given me the image of falling down into that first room, the wind rushing in your ears, as the game asks you: "why? Why have you come here? Freedom and safety was *right there* and you jumped into hell."
And the problem with the remixes is that all of them, made years after the game came out, years after everyone knew that the Sacred Grounds was the path to the true ending where the island doesn't fall and you fly off into the sunset, already know the answer. Whether it's the heavy synths from DM Dokuro's remix or the electric guitar from GaMetal's remix, they come out swinging with the first few notes hitting like a punch to the face and the promise that the rest of the song will be just as bombastic, with the melody overtaking the percussion.
But the original doesn't do that. Flash back to when the game first came out, the first time you would have heard this. You have no idea why you're going in here. Obviously, as a game, you know there's something to "beat" here, but you have no idea what's going to happen; this place could become your tomb *whether you win or not*. This isn't heroic, it's suicide, and the game knows it. That's why the melody gets overpowered by the percussion; you know there's music playing, but it's drowned out by the beating of your heart in your ears. Only later, about the time you get to the falling rocks room, or the long combat corridor, when there's no time for doubt anymore does the melody rise in volume to match the percussion; it's go time. But it's not overpowering or bombastic - this is a determined, focused chorus as you fight for your life for reasons you don't really know.
I do agree that you get the vibe of time running out and people counting on you from the original as well, but I feel like it never loses that uncertain edge, that you might be the only ones who don't get a happy ending if and when you succeed, especially since you already had a taste of a "bad ending" when Curly gets washed away after the core.
@@shoopdahoop678 You nailed it. Everyone forgets the atmosphere this track tries to convey, but not you. I appreciate that.
@@shoopdahoop678 I think the turning point in the track is around when Curly wakes up and starts helping you, roughly. Maybe fuzzy based on your play speed and its been a long time but realizing you've got your partner watching your back as the island falls makes it certain this is where you belong.
Seeing Ballos explode: Most satisfying feeling in the world.
**relaxes so feckin hard**
Getting to Ballos was so hard I wanted to send the whole level to Hell.
...
Oh wait.
Dammit.
I can't send hell to hell.
Send it to Double-Hell! A hell composed entirely of water levels!
Hey you're from NISLT hi
but that was before the plague hit
***** YOu forgot the ice part.
*Airhorn*
shoutout to 2009 me for finding this game i will never forget this game in a million years i fucking love cave story
Nothing will hurt more than reaching ballos at 10 hp and dying, truly, the story of my life
then you get hit wit 4 phases 😭
Looking back the very concept of this part is insanely badass, a robot with another robot attached to his back running through hell killing everything to meet and kill an evil wizard. (Or whatever Ballos is it's been years since I've played the game)
More like a sorcerer than a wizard, but fair enough
more than half a decade after I discovered cave story and I’m still jamming to this
fifteen or so years for me and I'm still jamming dude
"Welcome to Hell."
A hell indeed, mr. sign.
A hell, indeed.
It's just unfair that there's a giant corridor with giant blocks falling and a bunch of "Angels" coming at you. You have NO. SPACE. You have no space nor time to think or do something! Geez!
I hate Cave Story's angels so much.
Same
The small ones are called Butes. The large ones are called Mesas.
MrTesla1231 Honestly I’m still calling them flying babies/red faced babies and chads
Kinda funny that your comment is complaining about Hell while having Mr. Heaven Plan himself as your profile pic.
Yikes I'm at this part, the very true last difficult obstacle between me and the true ending...this music fits exactly the whole last sections of this game. You're running hell all the way to the end of the level and end the existence of a once beloved king gone mad.
I meant a once beloved Prince gone mad...
Also the high beat and erratic notes describe how the level is and how you need to play it. Quick and unpredictable.
This along with "On to Grasstown" and "Eyes of Flame" are without the shadow of a doubt the greatest musical pieces in all of Cave Story.
It starts off sort of slow as you make your way down to Hell, while slowly learning of the foreboding chronicle that is Ballos. At the end of the long room you find Curly and as you enter the door to the huge decomposing hallway, BAM 0:45 kicks in and all hell breaks loose.
Greatest musical moodsetter in the history of ever, seriously.
A neat little thing to think about when you're in the Sanctuary, the main reason it's referred to as "Hell" but has Angels is because in the Bible Demons are actually just cursed Angels sent to serve the Devil.
A cave story character DESERVES to be in smash, if just for this segment alone. Pixel is one badass mofo
Quote should be in smash bros
Ground attacks use the polar star (with the exception of down tilt and down smash, which use the blade), and air attacks also use the blade. Both are modelled after it's level 1 form.
Standard B: Nemesis, starts off with small range, low damage an knockback, but at 50% it goes to it's level 2 form where it deals more damage, has higher knockback and range. At 100%, it goes to it's level one form with further increased damage, knockback, and range.
Side B: Fireball, one use shoots one, and up to three can be on screen at once. Disappears after a short time or upon hitting an enemy. Bounces along the ground. Modelled after it's level 2 form.
Up B: Machine Gun: Shoots a continuous fire of lightly damaging shots for a short time. While on the ground, he shoots above him, while in the air he shoots below him, propelling him upwards. Can change directions like villager's Up B, but doesn't last nearly as long. Modelled after it's level 3 form.
Down B: While holding, charges the bubbler with up to 18 bubbles circling around him.
Press again to release them in the direction you are facing. Doesn't do much damage or knockback. Modelled after it's level three form.
When grabbing opponents, his pummel is the level one blade. All his throws except his down throw are all followed up by the level two polar star, much like how fox and falco use their laser in their grabs.
+JungleB (Ben Werner) what about the spur???
+Ghost_Dog 97
That could be his final smash
@@DaDerpyBro Spur is too weak to be final smash. A level 3 Super Missile can kill Ballos' third phase in seconds. Thus, the Super Missile would be his final smash.
@@MrMega1423 Quote calls in an assist from Curly and Balrog, and they all fire Super Missiles.
Or maybe a Lv.3 Blade attack, like a Cloud Limit Neutral B, but grows like a Nova Bomb
first 10 seconds is the part i rember the most.
Turns out all I need to do to go to hell is ignore dying old people, and beat up mushrooms
*h u h*
Hey, at least that dying old man survived
ah! you found me out! *yeah* *that's* *just* *a* *useless* *badge*
Hearing this in a Smw Rom Hack is amazing
you know i didn't really wana get the true ending, but when i saw curly in there i spend 3 days of my live just to save those 23 pixels
i regret nothing
So I recently got back into Cave Story to get the best ending. While the music and section are badass, my favorite part is how all this information is thrown at you about Ballos. Every time you enter the next section, a little text is shown to give you some of the backstory. I think it's my favorite. The music is blasting, and you're doing your best not to lose all your health, this text about a mysterious person who has only been named once keeps appearing keeping your heart going. Cave Story is easily one of my favorite games for multiple reasons, this is one of them
Hearing this theme is probably the most ptsd from a game you could give me (figuratively). Hell took me literal weeks to get past, and it’s so ingrained in my mind. Ballad was stupid hard too, so I’d be running all the way thru Hell again and again just for another attempt
I remember when I finally beat this game with the best ending. Oh, I went through Hell so many times, it became child's play to get to Ballos. He was where It got borderline impossible. But after many weeks, by some mere fluke, I finally defeated him. I finally got the best ending. I was so proud back then. I was never able to replicate it though...
Let me summarize my deaths
50-100 first room
60-100 second room
100-1000
Third room
10-20 mid boss
0-0 health room
40-50 Ballos first form
60-90 second form
10-20 third form
0-5 forth form
Fuck this place
I hate falling boxes.
The bloody third room
My deaths because I'm actually good at the game.
5 first room (just the entrance and the part where you fall down.)
10 second room (it is kinda hard there
3 third room
4 mid boss (its kinda tricky if you don't know what you're doing or don't kill it quickly)
0 health room (why even include it?)
0 Ballos first form
0 Ballos second form
0 Ballos third form
20 Ballos fourth form. UGH!!!
I don't believe you while yes the health rooms is not needed your deaths are 42 in total which is incredibly small compared to the average player even if your good that doesn't really matter as much because you can't practice the tricky jumps and the spikes so what I'm saying is think your a lier
*I think* and *you're* Put a period after the first "you" and capitalize the while making it a new sentence. I don't need you to believe me to know what I did.
You just got done kicking the Doctor's ass.
The Balcony starts to shake as it begins to crumble.
You and Sue hastily get out of there, but then...
What's this? A shed? You enter it, unknown as to where it leads you too.
You then see a save point and a life/missile refill point, but also a hole.
You fall into the hole.
The weapons weaken and the timer starts...
Welcome to hell.
It genuinely blows me away to think just one guy came up with this theme. Of course Pixel knew exactly what mood he wanted the song to convey for the moment, but the absolutely perfect way he captured it in this song is unbelievable…
“Would you like to know about the tale of two robot soldiers, clad together in a iron bond, who journeyed through hell itself, while fending off swarms of angels and cursed architecture, on a final effort to bring an end to the violent, yet sorrowful, legacy of a mad sorcerer and his untamed magic?”
“Although, I wouldn’t wanna bore you.”
“After all, it is just an old cave story.”
My favourite song in this game, alongside Moonsong.
don't forget the core
Majela Lover And Geothermal xD
yeah that's what I meant :D
You hear it so much that you end up hating it. But then you hear it so much more that you end up loving it.
Nah, I actually loved this one from the very beginning.
"Welcome to Hell!"
ballos
*ball* os
Ball
I wish I was good at video games so I could play dis one
+space trenton
In this game...
You will L2P.
You will git gud.
You will die more times than there are even numbers.
And you will have fun.
Hexidecimark L2P?
space trenton
Learn To Play.
Hexidecimark k
Ball Operating System? *o shit.*
Awesome song for the pain in the ass level.
W-w-wait!! Ballos is a giant ball, ball-os. mah live finally have sense now!!!!!!!
Luxray1591 OH YEAH! I JUST FIGURED THAT OUT!
Why the heck did I not realize that?!
AKD1278 how did I not think of dat!
are you still here???
I LIVE ON
You feel a black wind flow through your body...
all weapons dropped to level 1!
>Machine Gun
_screams_
(laughs in spur)
Just beat Ballos a few days ago... I swear, the feeling was almost euphoric when I landed that final hit on Ballos' final form. The ending was also nice XD
Did you know the witch-woman Jenka once had a brother? His name was Ballo-
You have died.
Would you like to retry?
Yes
>No
Even if the crown is destroyed, it will be restored once again, long as Ballos lives. This is the strength of his soul which empowers the crown.
One of the all time great songs in gaming history.
Well, if it's going to be the most painful part of the game, it may as well have kickin' music.
ITS THE PATIENCE ANTHEM
Welcome to hell!
_Beep bop? Beep bop? Beep bop?_
What is it with all tjis beep bop?
@@elmago2808 Reference to a scene in this video (th-cam.com/video/tBMNgCSsQdg/w-d-xo.html), in which Mr. Krabs makes “beep bop” sounds in sync with the music.
Hardest segment I've played in a videogame. But it was fun af.
This game is good and I had a fun time playing it... then this stage showed up, and it was a huge wake up call how vulnerable you really are with the level 1 weapons, but I say challenge accepted!
YEAHHHHHHH! I BEAT CAVE STORY’S THIRD ENDING! I DIED A THOUSAND TIMES AND AM STILL NOT SICK OF THIS THEME! No one in my family cares someone please congratulate me
CONGRATULATIONS!
Thank you
I'm proud of you
Good job, pal.
A BLACK WIND FOLLOWS YOU....
God if it weren't that I would passed the Sacred Grounds 5 years ago... (my favorite weapon is the Machine Gun at level 3)
This game came before Undertale, both in terms of date created and my list of favorite games
Cave = Under
Story = Tale
Cave Story = Undertale
Your Average Grammar Nazi
Oh, shit, I just noticed that. That's freaking hilarious. I wonder if Toby named it that way for that reason.
Sans = Ballos
Asriel = Toroko
I believe Toby said at one point that Cave Story was one his main inspirations (and there are actually a LOT of similarities between the two games if you think about it). So it seems likely.
FourthDerivative
Well, yeah. There' s a lot of similarities, so I bet he could have POSSIBLY taken some story elements from Cave Story.
1. The main race is a race of monsters.
2. The game takes place in an underground region.
3. Some of the monsters are nice and civil, while others aren't as sentient.
4. The ending takes place as the character leaves that underground region.
5. In both games, there is a dark form of power allowing people to live after death, and be like a complete god.
So, he could have taken story elements. Though, in terms of gameplay, it's nowhere similar.
And plus, the whole point on your pacifist, neutral, and genocide interactions with the characters in Undertale are completely his own idea. I haven't exactly heard of another person do that.
Thanks for uploading, Hell ending was definitely the best ending.
2019 I just played this cave story game and I pareece the music great
"QUOTE!!"
since Quote is so quiet, I had more fun doing this run as Curly Brace :D
Oh mai gawd he talks, and he talked to me
YOU'RE SUCH AN INSPIRATION
The more I listen to this track the more I think that Bloodstained Sanctuary had a time limit at some point in development but was scrapped
Cause like
"Running Hell"
The island is falling
Just about every part of it seems designed to get you to want to rush through it quickly to avoid damage
This track is a fucking panic attack
Maybe it was taken out because it would've been overkill lmao
i finished good ending now,today!!!
Lucky! I wanna play this!
4"28"08.
3"25"04
69"32"02
99"99"99
3"37"94
5'49'3. I am not the best but i barely unlocked this wonderful theme on the title screen to reminder me of the hell i went trough.
I like how each time you tried you got better. the music helped
I haven't played Cave Story... YET!
But the Blood Stained Sanctuary...
I know this is extremely fitting, even the title. You are running through Hell.
People who just played the game for the first time and then read the comments must be so confused
My life in hell: always gets to heavy press, Then DIES!!!!!!!!!!!!
I can't hear this song without thinking of MM8BDM, since I heard it there about a year before I played Cave Story :P
"Yo why is there Path of Pain in my casual platformer game" - me first time
Welcome to your fucking nightmares!
We sincerely hope you have a good time.
*EnjOY*
Hello, i am Arckantu and ive been suffering PTSD and it all started wiTH THIS SACRED BLOOD STAINED HELL
lol i haven't actually played cave story yet, nor know anything about it, yet i'm here listening to the music!
This is a certified hood classic
Pixel needs a cartoon with a dimmed down storyline on TV for kid channels and a grown up one for others.
If u not make, 0/10
If make 100/10
I don't care if I've died 219308129038190238190248012948 times. As long as I get to hear the song I'm ok with dying another 46854765489734289034029 times. Then I probably would need special help for playing too much >.>
Song of my youth right here. So much time spent going for that faster speedrun.
Shoutout to 15 year old me who beat Ballos without the Health Pot
Boo bee bop
Boo be bop
Boo be bop
?
Virgin Sans vs Chad Ballos
Got this jam ingrained in my head and it only took more than 50 deaths. Good times (*cries internally*)
boop beep bap boop, beep bap boop
I came here from a spingebill youtube poop.
DJ: Boop BOOP Boop BOOP Boop BOOP Boop BOOP Boop BOOP Boop BOOP Boop BOOP Boop BOOP
Mr. Krabs: Beep Bop. Beep Bop.
I love this game so much. Listening to this song is so nostalgic, I used to play this game on the DS and I played all the endings. I remember how I felt so good when I got the best ending, and decided to get the game for PC, so I could play the game again.
Great song, absolute hell.
be boo bop
JhbTeam Bob?? bee?!! BEE BOOBOO BOP
boop beep bop
all you have to do is take hell really slowly. you aren't going to break any records, but you'll be able to beat it.
Learned to play this on the piano, let me tell you, it was hell
Boop, beep bop? Not boop boop beep? Bob? Bee?! Boo boo bop!
{""}
see what I did there?
Heheheheh
I see what you did
Curly Brace and Quote?
Pinkiepyro1 Its Quote INSIDE Curly Brace.
If I explain any further it'll kill the joke.
Khrene Cleaver OHHHHHH
huheuehuehuehueheuhe
What you did there
I see it
*catch me going to area 51 with this blasting in the distance*
There's been a good amount of remixes, but I feel like the original can't be surpased