Learned holding down ALT and CTRL from you, thanks :) You're very good at explaining things slow and thoroughy Would be awesome if you could explain the use of replication. I only know tiny bit on this matter.
Thanks for this very informative tutorial. I have a question though, when you choose the static mesh to equip (BigStick), wouldn't it be better to reference the mesh from the actor output out of the loop so you can implement the interface in other weapon blueprints and therefore be able to equip any mesh from those blueprints (or is it more complicated than that) ?
Your welcome. Yes there are many ways to accomplish the same results in blueprints. I may not have provided the best way. How ever my goal was to help people who aren't familiar with Cast to or interfaces get a basic idea. I hope this helps. Thanks for watching the video.
Is casting on tick inherently costly? I understand that casting loads the "casted to" blueprint into memory, but what if Im casting to my character BP which is always loaded anyway? Is casting on tick still significantly more expensive than setting up an interface?
Another great lesson! Thanks ace!
Nice, my only request are to preview more often to see what the code has done sofar before addiing on to it more if it´s possible?
I will try my best.
Great, easy to understand video, I appreciate the lesson, subbed to your channel.
Thanks for the sub.
Nice channel, good videos, good explanations!
Thanks!
Learned holding down ALT and CTRL from you, thanks :)
You're very good at explaining things slow and thoroughy
Would be awesome if you could explain the use of replication. I only know tiny bit on this matter.
Yes perhaps in a future video.
@@UnrealMadeEasy looking forward to it :)
Great video
Thanks for this very informative tutorial. I have a question though, when you choose the static mesh to equip (BigStick), wouldn't it be better to reference the mesh from the actor output out of the loop so you can implement the interface in other weapon blueprints and therefore be able to equip any mesh from those blueprints (or is it more complicated than that) ?
Your welcome. Yes there are many ways to accomplish the same results in blueprints. I may not have provided the best way. How ever my goal was to help people who aren't familiar with Cast to or interfaces get a basic idea. I hope this helps. Thanks for watching the video.
Is casting on tick inherently costly? I understand that casting loads the "casted to" blueprint into memory, but what if Im casting to my character BP which is always loaded anyway? Is casting on tick still significantly more expensive than setting up an interface?
it probably be but you should probably just save it as a variable to use in tick
From what I understand it is more of a problem in bigger projects. Smaller ones you should be fine.