Easily Equip & Drop Items in UE5: Cast vs. Interface Nodes

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  • เผยแพร่เมื่อ 7 ก.ย. 2024

ความคิดเห็น • 16

  • @Nangalad
    @Nangalad หลายเดือนก่อน +1

    Another great lesson! Thanks ace!

  • @darnedghost2008
    @darnedghost2008 หลายเดือนก่อน

    Nice, my only request are to preview more often to see what the code has done sofar before addiing on to it more if it´s possible?

  • @synastershred2269
    @synastershred2269 หลายเดือนก่อน

    Great, easy to understand video, I appreciate the lesson, subbed to your channel.

  • @infinityedgegames
    @infinityedgegames หลายเดือนก่อน

    Nice channel, good videos, good explanations!

  • @tuwumuch
    @tuwumuch หลายเดือนก่อน

    Learned holding down ALT and CTRL from you, thanks :)
    You're very good at explaining things slow and thoroughy
    Would be awesome if you could explain the use of replication. I only know tiny bit on this matter.

    • @UnrealMadeEasy
      @UnrealMadeEasy  หลายเดือนก่อน

      Yes perhaps in a future video.

    • @tuwumuch
      @tuwumuch หลายเดือนก่อน

      @@UnrealMadeEasy looking forward to it :)

  • @viraj3944
    @viraj3944 หลายเดือนก่อน

    Great video

  • @paulbarreto5139
    @paulbarreto5139 หลายเดือนก่อน

    Thanks for this very informative tutorial. I have a question though, when you choose the static mesh to equip (BigStick), wouldn't it be better to reference the mesh from the actor output out of the loop so you can implement the interface in other weapon blueprints and therefore be able to equip any mesh from those blueprints (or is it more complicated than that) ?

    • @UnrealMadeEasy
      @UnrealMadeEasy  หลายเดือนก่อน

      Your welcome. Yes there are many ways to accomplish the same results in blueprints. I may not have provided the best way. How ever my goal was to help people who aren't familiar with Cast to or interfaces get a basic idea. I hope this helps. Thanks for watching the video.

  • @teoferrucci115
    @teoferrucci115 หลายเดือนก่อน +1

    Is casting on tick inherently costly? I understand that casting loads the "casted to" blueprint into memory, but what if Im casting to my character BP which is always loaded anyway? Is casting on tick still significantly more expensive than setting up an interface?

    • @-A-L-T
      @-A-L-T หลายเดือนก่อน +1

      it probably be but you should probably just save it as a variable to use in tick

    • @UnrealMadeEasy
      @UnrealMadeEasy  หลายเดือนก่อน

      From what I understand it is more of a problem in bigger projects. Smaller ones you should be fine.