I merged all the missions in one video. Cinematics are also added to it. I set their FPS to 24 with the help of AI. They no longer look uncanny as the 60 FPS ones. As you may know I edited some of the missions in the campaign, reduced their difficulty and added additional dialogues. But some of the briefings and transmissions remain broken (all works fine in my playthrough as I replaced the bugged ones with the original campaigns), so I don't advise playing this coop campaign if you are gonna experience the story with your friends. Download link is in the description.
@@ExecutorNral yeah maybe I till try to host in free starcraft version for online with others. And yeah won't be possible since is not only 1 campaign, as the 2nd mission of brodd war zerg, single player start with protoss only so Jimmy's gang not around with Kerrigan. And of course final mission of brood war protoss cannot complete cause no zeratul..just fix the liberation of korhal is enough
So is the download link you have above the reduced difficulty one + added dialogue? Does your entire playthrough also include the broken briefings and transmissions though? Or did you just cut the actual transmissions and pieced them into the entire thing
2:01:21 ZASZ: 'You must not allow them to leave here alive.' NEW MISSION OBJECTIVES: 'Allow the Terrans to live here dead.' That is ... actually brilliant. Downloading the mod right now.
I'm not present on his server, also this mod wasn't done by me. I credited the persons that made the mod in the description. I only made some small modifications and difficulty changes.
Nukes are funny in this game. I mean we are super far into the future and we have to guide them using laser pointers aimed by some psychic dude. How did nuclear technology decay so badly
Presumably it reflects the combat being highly chaotic and improvised; on new planets, inhabited areas, under alien signal jamming, asteroids and orbital platforms, etc. There is no working targeting apparatus as we know it now in these impromptu battlefields, and ghosts etc are thereby necessary for usage of nuclear weapons in situations where conventional delivery infrastructure and intelligence/targeting/surveillance are impossible or unavailable.
@@meowistforlife I figure its kind of a Dune navigator's guild thing, like what with the overlords and Protoss psychic powers, and disruption of conventional comunications and targeting, you might actually need a psychic/prodigy to target it accurately within a closer than planetary/continental/city at best level of aim.
@@ExecutorNral It also works poetically, showing the downfall of the UED as it was losing control. On Korhal they controlled their broods, though not very effectively. Tarsonis is remote (Might be completely wrong here) and scientists were needed to coordinate the attack. And on Char, it really shows how futile the UED's efforts really were.
Starcraft 1 and 2 devs both don't seem to know tobacco smoke stings the eyes no matter how long you've been smoking, it looks so goofy when the marines are smoking inside their helmets in the cinematics. The Amerigo cinematic is still the best single minute of star craft media ever made though.
"I'm the man who's going to kill you someday." Well.... Wings of Liberty, he's right. He did kill the monster. He killed Amon's influence which is what forced Kerrigan to do all this.
1. Good job legendary commanders you are great. 2. cut cinematics nice. 3. 3 players coop UED AIP when? 4. Are the UED evil faction? 5. I dont recognize the terran vehicle unit in one of the cinematic when tassadar reached the instalation on char. 6. How come there were not more secret missions with zerg and protoss just like cut terran missions. 7. GG wp all, keep up the good work.
@@redangel6217 Ah yes, some of those missions were ridiciously hard. For example Zerg 1 had siege tanks in it. I had to remove the tanks in order to continue
@@redangel6217 But some of the missions there were also easy so I switched them to insane sometimes. Like in Protoss Exp 7, we had dark archons. I gave Aldaris insane AI so he can make a lot of carriers for us to mind control.
I merged all the missions in one video. Cinematics are also added to it. I set their FPS to 24 with the help of AI. They no longer look uncanny as the 60 FPS ones.
As you may know I edited some of the missions in the campaign, reduced their difficulty and added additional dialogues. But some of the briefings and transmissions remain broken (all works fine in my playthrough as I replaced the bugged ones with the original campaigns), so I don't advise playing this coop campaign if you are gonna experience the story with your friends. Download link is in the description.
Ngl, 60 fps is great as well.
oof some mission are not playable if only 1 player play. also the liberation of korhal (brood war zerg story) cant be started cause says corrupted
@@tzeshern damn I will see to it
I doubt if I can adjust the campaign for 1 player though.
@@ExecutorNral yeah maybe I till try to host in free starcraft version for online with others. And yeah won't be possible since is not only 1 campaign, as the 2nd mission of brodd war zerg, single player start with protoss only so Jimmy's gang not around with Kerrigan. And of course final mission of brood war protoss cannot complete cause no zeratul..just fix the liberation of korhal is enough
So is the download link you have above the reduced difficulty one + added dialogue?
Does your entire playthrough also include the broken briefings and transmissions though? Or did you just cut the actual transmissions and pieced them into the entire thing
I'd like to see a combination of Vanilla and Reversed Starcraft where one player tries to fulfill the canon objective and the other tries to stop him.
The real StarCraft were the friends that crafted with you along the way.
Along the stars*
This is how I see canonical Starcraft.
Shame the cannonical SC was never continued and we have horrible fanfic with all this Kerrigan redemption plot :(
@@secondaryfrontyou are right, of course!
@@secondaryfront i dont know why but i still love it
Super fun to watch your playthrough of all this amazing work! Thanks for the video and all your work (:
Ultralisks on Wasteland!?! I guess that's one way to keep up the tension after the demo's climax mission.
2:01:21 ZASZ: 'You must not allow them to leave here alive.'
NEW MISSION OBJECTIVES: 'Allow the Terrans to live here dead.'
That is ... actually brilliant. Downloading the mod right now.
Man, you must have read my comment on the GGG Discord, i can not believe, that you have made this mod, at this moment, just by coincidence.
Love man
I'm not present on his server, also this mod wasn't done by me. I credited the persons that made the mod in the description. I only made some small modifications and difficulty changes.
@@ExecutorNral aah
Nukes are funny in this game. I mean we are super far into the future and we have to guide them using laser pointers aimed by some psychic dude. How did nuclear technology decay so badly
they had regular nukes but dismantled them all and started only using tactical nukes after korhal got glassed (with strategic nukes)
Presumably it reflects the combat being highly chaotic and improvised; on new planets, inhabited areas, under alien signal jamming, asteroids and orbital platforms, etc. There is no working targeting apparatus as we know it now in these impromptu battlefields, and ghosts etc are thereby necessary for usage of nuclear weapons in situations where conventional delivery infrastructure and intelligence/targeting/surveillance are impossible or unavailable.
@ ok that makes some sense, but why do they have to be so close
@@meowistforlife I figure its kind of a Dune navigator's guild thing, like what with the overlords and Protoss psychic powers, and disruption of conventional comunications and targeting, you might actually need a psychic/prodigy to target it accurately within a closer than planetary/continental/city at best level of aim.
Damn I am watching a whole 9 hour movie thanks Nral!
enemy science vessel when they see red hp bc and green hp medic : fuck it i'll radiate that medic
meanwhile bc pilot : where is my goddamn matrix !!!
The hardest challenge for this mod is having 2 other friends.
To Slay the Beast was really fun. I don't know why they cut the science facilities
DuGalle's "The creatures we were sent here to tame are untameable..." now makes sense as the UED wasn't be able to control the Overmind for long.
@@ExecutorNral It also works poetically, showing the downfall of the UED as it was losing control. On Korhal they controlled their broods, though not very effectively. Tarsonis is remote (Might be completely wrong here) and scientists were needed to coordinate the attack. And on Char, it really shows how futile the UED's efforts really were.
Starcraft 1 and 2 devs both don't seem to know tobacco smoke stings the eyes no matter how long you've been smoking, it looks so goofy when the marines are smoking inside their helmets in the cinematics. The Amerigo cinematic is still the best single minute of star craft media ever made though.
The muta swarms in this mod are brutal, jeez.
Crazy that every science vessel has like 30 marines, 5 mech, and some fireboats or ghosts- would be nice if you could unload those!
It would have been amazing to see out of the three, one chooses Bio, one chooses anti ground, and the third chooses anti air
"I'm the man who's going to kill you someday."
Well.... Wings of Liberty, he's right. He did kill the monster. He killed Amon's influence which is what forced Kerrigan to do all this.
Amon had no influence on her. All she had done after the death of the Overmind was done by her own will.
This is amazing!!
great work guys.
I don't remember the Gantrithor having a superweapon on top of its interceptor complement.
"Where'd you boys study tactics?"
1. Good job legendary commanders you are great.
2. cut cinematics nice.
3. 3 players coop UED AIP when?
4. Are the UED evil faction?
5. I dont recognize the terran vehicle unit in one of the cinematic when tassadar reached the instalation on char.
6. How come there were not more secret missions with zerg and protoss just like cut terran missions.
7. GG wp all, keep up the good work.
3. Doubt that'll work as intended x)
4. I thought they were but after revising the story, I'm not so sure.
7. Thanks, hope you enjoyed.
6. Those are demo campaign's missions incorporated into SC 😉
There were no demo mini-campaigns for Zerg nor Protoss
Where did you learn tactics boy
4:52:56 Overmind: Oh my God!
2:54:15 I find the consequence from failing this mission, funny
Oh boy I thought this was starcraft 2 mass recall
esta hecho con la inteligencia artificial o solamente se juega en multiplayer mas las campañas. pregunto por curiosidad.
Hillarious!
Is it hard comparing to original?
where can we get the missions that's not a part of the regular campain?
Download link is in the description
@@ExecutorNral Thank you
Yo, Would this be easier than the original co-op mod? and can it be played with just two people?
Its easier than 2P I think
@@ExecutorNral Ah alright, thanks man
Can u play with 2 people? Or u need 3 @@ExecutorNral
How you install the mod?
Download Link is in the description
Move the maps to your Documents Starcraft Maps folder
What was wrong with the original difficulty? I never seen the mod so idk
It was easy. At least for me
@@ExecutorNral But you said you decreased the difficulty... so if it was easy you made it easier?
@@redangel6217 Ah yes, some of those missions were ridiciously hard. For example Zerg 1 had siege tanks in it. I had to remove the tanks in order to continue
@@redangel6217 But some of the missions there were also easy so I switched them to insane sometimes. Like in Protoss Exp 7, we had dark archons. I gave Aldaris insane AI so he can make a lot of carriers for us to mind control.
Класс. Пояти 10 часов
Я не видел русскоязычных комментариев десять тысяч лет…
King Lichs' comments throughout the entire video are very immature and unnecessary.
The man is unfunny and I dislike him