I love Bernini most. Baroque style in general is my favorite and what I like emulating most. Ugolino and his sons by Jean baptiste carpeaux is another. That piece is probably one of my favorites. Definitely on my bucket list to see in person.
Thanks for making this video Glauco!! I discover some really great artists and resources!! I had the chance to take a private mentorship with the Great Simon Lee, such a great experience! and an amazing person as you said, also as argentinian Daniel Bel is one that inspired me since the begining of my career and thanks to him I knew Martin Canale. Then ofc I discovered you when I started my journey to videogames. I would really like to take the critique session with you btw.. Thanks for the inspration as always!
@@gabocavallaro thank you for the kind words. Canale was also a big influence starting out and I love my boy Daniel as well! Stay tuned for more soon. Cheers
Tá aí um tipo de vídeo NECESSÁRIO!!!!! Conhecia alguns, muitos dessa lista eu não conhecia como Tim Bruckner...(Como eu não conhecia AINDA?!??! ) Muito obrigado...Ansioso pela parte 1, parte 2, parte 3... 🤭
Hey Glauco, I have a question. You know a lot of professionals, and I know everyone is different, but on average, how much time would you say most professional Zbrush artists across industries spend time drawing compared to sculpting? I am specifically trying to improve at shape design, and I feel like getting in repetitions might be faster by drawing rather than sculpting. I'd also like to be able to draw out concepts before getting into Zbrush etc. Again, I know there are extremes on both ends, like great artists who probably draw a lot and some who don't draw at all. I'm just wondering what people do on average. Thanks.
@@yobased2872 great question and tricky one. Professionally speaking, character artist and modellers won’t be drawing at all at work, except for paint-overs or small things here and there. Except a few occasions, or specific roles. That being said, it is definitely a plus and it can go a long way. But reality being it takes a long time to be proficient on both so you gotta gauge what is priority. I totally agree with you. Some concepts are far more easily practiced in 2d, others in 3d, others in digital and others in traditional. To answer your question, on average, concept artists dont do a lot of modeling and sculpting and 3d artists dont do a lot of drawing or painting. They complement each other in the pipeline on big studios.
@@longhiacademy Alright thanks a lot for the response. Yes I understand that, professionally, character artists aren't responsible for drawing- I was talking specifically about learning/practicing. My mistake for not clarifying lol. Glad you're on TH-cam now. Keep it up!
@@yobased2872 yeah, right on. So most people I see at senior and higher level, tend to not draw and if they did draw during studying years, it was very barebones. That is also what I did myself, although I've been playing catch up the last several years because I find it so valuable, for the same reasons you mentioned here. So it is not the common I'd say, although more classical trained folks, going to art academy or ateliers, tend to follow this approach. It is what I think will get you the most bang for the buck, if paired with proper orientation and focused effort. In some ways, the problem I want to eventually be able to help solve in current education, with my own academy, if that makes sense. Cheers
Definitely not a mistake. Well at least I don’t think so. I actually started with digital art and then moved to traditional and I know plenty of amazing artist that did the same, and most never gone to traditional arts either. Each journey is different and go do what you prefer. Keep it up!
I love Bernini most. Baroque style in general is my favorite and what I like emulating most. Ugolino and his sons by Jean baptiste carpeaux is another. That piece is probably one of my favorites. Definitely on my bucket list to see in person.
Awesome
Amazing video Longhi! Keep up the good work!
Thanks my friend!
Thanks for making this video Glauco!! I discover some really great artists and resources!! I had the chance to take a private mentorship with the Great Simon Lee, such a great experience! and an amazing person as you said, also as argentinian Daniel Bel is one that inspired me since the begining of my career and thanks to him I knew Martin Canale. Then ofc I discovered you when I started my journey to videogames. I would really like to take the critique session with you btw.. Thanks for the inspration as always!
@@gabocavallaro thank you for the kind words. Canale was also a big influence starting out and I love my boy Daniel as well!
Stay tuned for more soon. Cheers
definitely Gio Nakpil , his Mold3d class on form really helped me see things differently. also Sabin Howard and his Art of Life book
awesome!
Tá aí um tipo de vídeo NECESSÁRIO!!!!!
Conhecia alguns, muitos dessa lista eu não conhecia como Tim Bruckner...(Como eu não conhecia AINDA?!??! )
Muito obrigado...Ansioso pela parte 1, parte 2, parte 3... 🤭
@@MrSanson massa! Q bom q curtiu! Em breve mais!
I know many of us agreed on that list for SURE! But I will add Glauco Longhi/ Raff Grassetti on that list for sure!!!!!
@@alejandroolmo you are too kind. Thank you!
awesome👍
glad you liked it
Hey Glauco, I have a question. You know a lot of professionals, and I know everyone is different, but on average, how much time would you say most professional Zbrush artists across industries spend time drawing compared to sculpting?
I am specifically trying to improve at shape design, and I feel like getting in repetitions might be faster by drawing rather than sculpting. I'd also like to be able to draw out concepts before getting into Zbrush etc. Again, I know there are extremes on both ends, like great artists who probably draw a lot and some who don't draw at all. I'm just wondering what people do on average. Thanks.
@@yobased2872 great question and tricky one. Professionally speaking, character artist and modellers won’t be drawing at all at work, except for paint-overs or small things here and there. Except a few occasions, or specific roles. That being said, it is definitely a plus and it can go a long way. But reality being it takes a long time to be proficient on both so you gotta gauge what is priority. I totally agree with you. Some concepts are far more easily practiced in 2d, others in 3d, others in digital and others in traditional.
To answer your question, on average, concept artists dont do a lot of modeling and sculpting and 3d artists dont do a lot of drawing or painting. They complement each other in the pipeline on big studios.
@@longhiacademy Alright thanks a lot for the response. Yes I understand that, professionally, character artists aren't responsible for drawing- I was talking specifically about learning/practicing. My mistake for not clarifying lol. Glad you're on TH-cam now. Keep it up!
@@yobased2872 yeah, right on. So most people I see at senior and higher level, tend to not draw and if they did draw during studying years, it was very barebones. That is also what I did myself, although I've been playing catch up the last several years because I find it so valuable, for the same reasons you mentioned here. So it is not the common I'd say, although more classical trained folks, going to art academy or ateliers, tend to follow this approach. It is what I think will get you the most bang for the buck, if paired with proper orientation and focused effort. In some ways, the problem I want to eventually be able to help solve in current education, with my own academy, if that makes sense.
Cheers
Is it a mistake to learn digital sculpting first before traditional? Love Gio Napkil! Love learning about artist in general!
Definitely not a mistake. Well at least I don’t think so. I actually started with digital art and then moved to traditional and I know plenty of amazing artist that did the same, and most never gone to traditional arts either. Each journey is different and go do what you prefer. Keep it up!
@ I will keep trying! This list was amazing!