Procedural NPCs with THOUSANDS of Possibilities - Indie Game Devlog

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 71

  • @BWDev
    @BWDev  2 หลายเดือนก่อน +97

    Thanks for your patience waiting for this video. I ended up in hospital for a while mid-way through the edit which screwed things up a bit. Back home and recovering now though which will be my main focus. I’ll be working on Lumbermill when I can though so keep the comments coming 😊

    • @eenhans
      @eenhans 2 หลายเดือนก่อน +7

      Take care! Glad to hear that you keep your priorities straight. It has been so nice following you in this ride for already a couple of years now.

  • @grungko
    @grungko 2 หลายเดือนก่อน +78

    At the end of the video, you show that you made shadows replace the white outline of characters when they are behind objects because they were too distracting. If you want to keep this feature so that user find the characters quickly, you could add a key the player press on to show outlines as long as the key is pressed. They could be color coded as well.
    For accessibility, you could add a symbol above the outline when the key is pressed, and make a little info bubble on a corner of the screen appear to know which symbol corresponds to which profession.

  • @Nicolas-id9fh
    @Nicolas-id9fh หลายเดือนก่อน +2

    5 years of watching these and still so excited every time i see an upload! i hope your doing okay and im excited to see more in the future :)

  • @TheSapling
    @TheSapling 2 หลายเดือนก่อน +5

    Was running out of motivation, than I noticed this video... motivation bar 100% full again, thank you, you're such an inspiration! :D

  • @Pink_sheep_9
    @Pink_sheep_9 2 หลายเดือนก่อน +9

    Thanks for your hard work on documenting the whole process and sharing it with us, you are truely an inspiration for me, leading my focus to all the nooks and crannys a noob like me does not see in the first place. I thank you kindly! ^^

  • @nutsandy7183
    @nutsandy7183 หลายเดือนก่อน +1

    Very nice work there. I always love seeing the iterations in games as they progress

  • @Connordore
    @Connordore 2 หลายเดือนก่อน +7

    It's looking great! I love the silhouettes you ended up going with, and the animation is really good!

  • @ethandolbear3834
    @ethandolbear3834 2 หลายเดือนก่อน +2

    Always a good day when BWDev makes a Lumbermill Devlog. I know it may not be THAT close to completion but I can't wait for release!

  • @jasger_
    @jasger_ 2 หลายเดือนก่อน +3

    Good to see you back! Hope your recovery is going well, and that you're up again in no time. :) The new employees look really cool, and adding the outline when they're behind something just adds so much to making this feel like a complete and finished thing.

  • @RobLang
    @RobLang 2 หลายเดือนก่อน +2

    Brace for the winter, Ben! Thank you for such a detailed and helpful description of your shader construction. Breaking up the sprites must take ages but I can totally see the benefit in creating diversity. Grand job!

    • @BWDev
      @BWDev  2 หลายเดือนก่อน +1

      Thanks Rob, I’m back down south now, health stuff just got in the way and just couldn’t prioritise study. Still cold down here, but it’s manageable! Happy working on my own stuff for a bit though 👍

    • @RobLang
      @RobLang 2 หลายเดือนก่อน

      @@BWDev Welcome back south of The Wall. I do remember the complexities of your health stuff and I hope very much that it's not kicking your arse right now. I hope being Daaan Saaarf means an excellent Christmas awaits!

  • @feidry
    @feidry 2 หลายเดือนก่อน +6

    First up, this is the very first time I was happy to hear a sponsor message. I had no idea Rider was free for non-commercial use now, thanks for the heads up! Secondly, I had an idea for distinguishing the different jobs other than colors of their clothes. What about hats? Everybody loves hats. And then you're set up for hat DLC in the future lol.

  • @TheShelfman
    @TheShelfman 2 หลายเดือนก่อน +3

    This was great! The shaded silhouettes are for sure the best option!😁

  • @Geeze
    @Geeze 2 หลายเดือนก่อน +4

    Didn't get to watch all of this last time round, but keep up the great work, hope your recovery goes well

  • @GamesBySaul
    @GamesBySaul 2 หลายเดือนก่อน +2

    Great work as always mate! Hope you're doing alright and resting up.
    I love what you did with lumberjacks, i think the occlusion shading you went with looked perfect

  • @CasualWarhammerConsumer
    @CasualWarhammerConsumer 7 วันที่ผ่านมา

    I am late to your return. Trust me I am very grateful. This channel got me into devlog content and I really enjoyed watching. I was very sad when you disappeared and checked your channel daily. Thank you.

  • @Skeffles
    @Skeffles 18 วันที่ผ่านมา

    Great video! I'm planning on implementing something similar in my game so it's fantastic to see your approach. I really like the amount of variation you have.

  • @Codethe_Road
    @Codethe_Road 2 หลายเดือนก่อน +1

    It is really starting to come together, been following this project since the early days-- and man the animations sure make a huge difference.

  • @tadohara
    @tadohara 2 หลายเดือนก่อน

    these sprites look so good!! they fit really well into the new art style, great stuff

  • @henningKO
    @henningKO หลายเดือนก่อน

    Thanks for the update, I enjoy hearing from you!

  • @lythd
    @lythd 2 หลายเดือนก่อน

    wow the shadow behind objects at the end looks amazing! and good work on the modular character system!

  • @YourLocalBeaver
    @YourLocalBeaver 2 หลายเดือนก่อน

    Yay! Lumbermill devlog! I always look forward to these.

  • @JohnJohnMackaroni
    @JohnJohnMackaroni หลายเดือนก่อน

    Great work and great progress! This looks amazing ❤

  • @cocoakodawari4192
    @cocoakodawari4192 2 หลายเดือนก่อน

    I was wondering why I couldn't comment on the last one! Great to see some work on the game again aaaaa ❤️✨

  • @rootbindev
    @rootbindev 2 หลายเดือนก่อน

    I love it! well done

  • @rahul9704
    @rahul9704 2 หลายเดือนก่อน

    Bro, I just thought "what happened to the Lumbermill guy" and searched it, new upload 1 day ago let's gooo

  • @ilhamriskiwibowo
    @ilhamriskiwibowo 2 หลายเดือนก่อน

    I like how dynamic approach to create npc

  • @xylvnking
    @xylvnking 2 หลายเดือนก่อน

    this looks awesome

  • @BunyipHutch
    @BunyipHutch 2 หลายเดือนก่อน

    Yes! Can never have enough lumberjack games 💚

  • @ThatNerdGuy0
    @ThatNerdGuy0 2 หลายเดือนก่อน

    Let’s go! I get to rewatch this!

  • @Conkuist
    @Conkuist 2 หลายเดือนก่อน

    The new animations look great.
    I did something similar a couple years ago
    but I went even further and randomized the pants and shoes as well.
    I also used a normal map for shading which allowed for some really cool lighting effects,
    but I don’t’ think that it would fit the art style of lumberjack.

  • @c0pykatt
    @c0pykatt หลายเดือนก่อน

    Woot woot

  • @BiLLzDevs
    @BiLLzDevs 2 หลายเดือนก่อน

    I love these dev logs! I use Godot but I love JetBrains so I’ll have to check it out!

  • @CHEEKYlad_lol
    @CHEEKYlad_lol 2 หลายเดือนก่อน

    New video lets gooooo

  • @levih.2158
    @levih.2158 2 หลายเดือนก่อน +1

    1:46 You'll recolor their skintones depending on their jobs?

    • @BWDev
      @BWDev  2 หลายเดือนก่อน +1

      no.

  • @sawyer-m
    @sawyer-m 2 หลายเดือนก่อน

    I'm feeling Deja vu

  • @DemonPig666
    @DemonPig666 2 หลายเดือนก่อน

    Yeah 🔥

  • @fading-sun-studios
    @fading-sun-studios 2 หลายเดือนก่อน

    the shadow should not be a part of the lumberjack walk ani, this would prevent the trees/grass from being covered at 5:25

  • @ChoccyMewk
    @ChoccyMewk 2 หลายเดือนก่อน

    I really hope you’re using version control. The sadness around deleting assets made me worry you might not

    • @BWDev
      @BWDev  2 หลายเดือนก่อน

      lol yes of course I am

  • @radekkokon3720
    @radekkokon3720 2 หลายเดือนก่อน

    I've got deja vu

  • @chax0208
    @chax0208 23 วันที่ผ่านมา

    Is this video suppressed? I watched all your videos and am subscribed but I completely missed it. I actively had to look for your channel to find it

    • @BWDev
      @BWDev  22 วันที่ผ่านมา

      Possibly, had a sudden drop off in returning viewers on the last 2 videos unfortunately 😞 Appreciate you checking in for an update!

  • @harveymiller5678
    @harveymiller5678 2 หลายเดือนก่อน

    sorry to nit pick but I just wanted to say that the character movement speed should come down a little bit

  • @crugg
    @crugg 2 หลายเดือนก่อน

    Your game still can't be wishlisted from Germany because you didn't complete the age verification form...
    I sent you an email about it a bit ago.

    • @bobandy7279
      @bobandy7279 หลายเดือนก่อน

      Ben responded to another comment saying he hasn’t had a chance to do it yet. Please bear with him, I’m sure he’ll get around to it soon

    • @crugg
      @crugg หลายเดือนก่อน +1

      @ It takes like 5 minutes…

    • @bobandy7279
      @bobandy7279 หลายเดือนก่อน

      @crugg Frankly I think recovering from his recent hospital stay (as per the pinned comment) is more of a priority than sorting out steam wish-listing. Ben will get around to it when he gets around to it, please have some patience and empathy.

  • @micaiahstevens8840
    @micaiahstevens8840 2 หลายเดือนก่อน

    Rider had me at FREE; ALTOUGH I don't like VS Code as it scales the text by the resolution of the text. Whereas VS Community will scale it by the text size.
    IE now that Rider is free, I can worry about the it's Accessibility, AS some others had already sold me on wanting to try it SOME day.

    • @micaiahstevens8840
      @micaiahstevens8840 2 หลายเดือนก่อน

      PS I think, while I am a HORRIBLE artist. I think your starting new walk animation needs to move the Left foot, on the right side of the image, away from the other foot. I think you only have a pixel or two. I would move it away from the center of the image and away from the other foot on the bottom left. So, you have 3 options, but it's too close to the bottom left, near the other foot. It's like it starts in the top right, but moves towards the bottom left into the other foot, almost like for a frame or two.
      It FEELS as if he is walking in on itself, almost like the Main unknown character with a limp in a movie that escapes me right now. My eyes fail me on the rest of the animations, but that is my impression.
      GREAT job btw, was REALLY curious how you were going to handle variations. I was laughing at the default sprite material, but you said shader, which is like OH yay duh I REALLY need to learn shaders.

  • @brannyvr5728
    @brannyvr5728 2 หลายเดือนก่อน +2

    o.O didn't I see this already, or did somebody make the same video

  • @Tunky67
    @Tunky67 2 หลายเดือนก่อน

    !

  • @Andrew-tl9gk
    @Andrew-tl9gk หลายเดือนก่อน +2

    According to Google only 5% of lumberjacks are female, I wouldnt add more just to be more inclusive.

    • @BWDev
      @BWDev  หลายเดือนก่อน +2

      Oh shut up

    • @WS-xd4sd
      @WS-xd4sd หลายเดือนก่อน +1

      @@BWDev Dont let 'em get to you Ben1! According to your comments 99.9% of comments are positive and telling you to follow your own instincts. Pleased to see you kicking back on the mysoginistic tossers! Your 64k suscribers trumps 3 followers - hang in there and do your stuff!

  • @spaceshipable
    @spaceshipable 2 หลายเดือนก่อน

    It sounds like the new system could allow for NB or trans representation too (could just bundle all the names together)

  • @Barquevious_Jackson
    @Barquevious_Jackson หลายเดือนก่อน +3

    0:42 Does it NEED females though? Lumberjacks at 95% male. Wouldn't it be kind of unusual to have it be 50/50?

  • @sayethwe8683
    @sayethwe8683 2 หลายเดือนก่อน +1

    I'd be very careful with procedural generation. As we saw with early No Man's Sky, having "millions of combinations" doesn't mean anything when your brain just notices the underlying patterns and doesn't see things like purple hair and above-average stature as noticeably different from magenta hair and moderate height.
    THe human brain really likes patterns and is very good at finding them, even where they don't exist.

  • @Koto-Sama
    @Koto-Sama 2 หลายเดือนก่อน

    Hey, your game is banned on steam because of law changes.

    • @BWDev
      @BWDev  2 หลายเดือนก่อน

      What country are you based in? I know there are some issues in Germany but haven’t had a chance to fix it yet

    • @crugg
      @crugg หลายเดือนก่อน

      @@BWDev Doing the age verification thing for Germany should only take around five minutes btw, as I explained in my email to you already. Without that, nobody from Germany can wishlist your game right now.

  • @Seek9750
    @Seek9750 2 หลายเดือนก่อน +1

    First, been a fan for a long time.
    Can I get a pin?

    • @baksoBoy
      @baksoBoy 2 หลายเดือนก่อน +5

      yuck

  • @lillyblackblood
    @lillyblackblood 2 หลายเดือนก่อน +5

    non binary empoyees when

    • @masteralbi6595
      @masteralbi6595 2 หลายเดือนก่อน

      So true, we want the queer representation !!

  • @marcbotnope1728
    @marcbotnope1728 2 หลายเดือนก่อน

    You need to add (. Y .) to the female characters