Thanks for your patience waiting for this video. I ended up in hospital for a while mid-way through the edit which screwed things up a bit. Back home and recovering now though which will be my main focus. I’ll be working on Lumbermill when I can though so keep the comments coming 😊
At the end of the video, you show that you made shadows replace the white outline of characters when they are behind objects because they were too distracting. If you want to keep this feature so that user find the characters quickly, you could add a key the player press on to show outlines as long as the key is pressed. They could be color coded as well. For accessibility, you could add a symbol above the outline when the key is pressed, and make a little info bubble on a corner of the screen appear to know which symbol corresponds to which profession.
Thanks for your hard work on documenting the whole process and sharing it with us, you are truely an inspiration for me, leading my focus to all the nooks and crannys a noob like me does not see in the first place. I thank you kindly! ^^
Good to see you back! Hope your recovery is going well, and that you're up again in no time. :) The new employees look really cool, and adding the outline when they're behind something just adds so much to making this feel like a complete and finished thing.
Brace for the winter, Ben! Thank you for such a detailed and helpful description of your shader construction. Breaking up the sprites must take ages but I can totally see the benefit in creating diversity. Grand job!
Thanks Rob, I’m back down south now, health stuff just got in the way and just couldn’t prioritise study. Still cold down here, but it’s manageable! Happy working on my own stuff for a bit though 👍
@@BWDev Welcome back south of The Wall. I do remember the complexities of your health stuff and I hope very much that it's not kicking your arse right now. I hope being Daaan Saaarf means an excellent Christmas awaits!
First up, this is the very first time I was happy to hear a sponsor message. I had no idea Rider was free for non-commercial use now, thanks for the heads up! Secondly, I had an idea for distinguishing the different jobs other than colors of their clothes. What about hats? Everybody loves hats. And then you're set up for hat DLC in the future lol.
Great work as always mate! Hope you're doing alright and resting up. I love what you did with lumberjacks, i think the occlusion shading you went with looked perfect
I am late to your return. Trust me I am very grateful. This channel got me into devlog content and I really enjoyed watching. I was very sad when you disappeared and checked your channel daily. Thank you.
Great video! I'm planning on implementing something similar in my game so it's fantastic to see your approach. I really like the amount of variation you have.
The new animations look great. I did something similar a couple years ago but I went even further and randomized the pants and shoes as well. I also used a normal map for shading which allowed for some really cool lighting effects, but I don’t’ think that it would fit the art style of lumberjack.
@crugg Frankly I think recovering from his recent hospital stay (as per the pinned comment) is more of a priority than sorting out steam wish-listing. Ben will get around to it when he gets around to it, please have some patience and empathy.
Rider had me at FREE; ALTOUGH I don't like VS Code as it scales the text by the resolution of the text. Whereas VS Community will scale it by the text size. IE now that Rider is free, I can worry about the it's Accessibility, AS some others had already sold me on wanting to try it SOME day.
PS I think, while I am a HORRIBLE artist. I think your starting new walk animation needs to move the Left foot, on the right side of the image, away from the other foot. I think you only have a pixel or two. I would move it away from the center of the image and away from the other foot on the bottom left. So, you have 3 options, but it's too close to the bottom left, near the other foot. It's like it starts in the top right, but moves towards the bottom left into the other foot, almost like for a frame or two. It FEELS as if he is walking in on itself, almost like the Main unknown character with a limp in a movie that escapes me right now. My eyes fail me on the rest of the animations, but that is my impression. GREAT job btw, was REALLY curious how you were going to handle variations. I was laughing at the default sprite material, but you said shader, which is like OH yay duh I REALLY need to learn shaders.
@@BWDev Dont let 'em get to you Ben1! According to your comments 99.9% of comments are positive and telling you to follow your own instincts. Pleased to see you kicking back on the mysoginistic tossers! Your 64k suscribers trumps 3 followers - hang in there and do your stuff!
I'd be very careful with procedural generation. As we saw with early No Man's Sky, having "millions of combinations" doesn't mean anything when your brain just notices the underlying patterns and doesn't see things like purple hair and above-average stature as noticeably different from magenta hair and moderate height. THe human brain really likes patterns and is very good at finding them, even where they don't exist.
@@BWDev Doing the age verification thing for Germany should only take around five minutes btw, as I explained in my email to you already. Without that, nobody from Germany can wishlist your game right now.
Thanks for your patience waiting for this video. I ended up in hospital for a while mid-way through the edit which screwed things up a bit. Back home and recovering now though which will be my main focus. I’ll be working on Lumbermill when I can though so keep the comments coming 😊
Take care! Glad to hear that you keep your priorities straight. It has been so nice following you in this ride for already a couple of years now.
At the end of the video, you show that you made shadows replace the white outline of characters when they are behind objects because they were too distracting. If you want to keep this feature so that user find the characters quickly, you could add a key the player press on to show outlines as long as the key is pressed. They could be color coded as well.
For accessibility, you could add a symbol above the outline when the key is pressed, and make a little info bubble on a corner of the screen appear to know which symbol corresponds to which profession.
5 years of watching these and still so excited every time i see an upload! i hope your doing okay and im excited to see more in the future :)
Was running out of motivation, than I noticed this video... motivation bar 100% full again, thank you, you're such an inspiration! :D
Thanks for your hard work on documenting the whole process and sharing it with us, you are truely an inspiration for me, leading my focus to all the nooks and crannys a noob like me does not see in the first place. I thank you kindly! ^^
Very nice work there. I always love seeing the iterations in games as they progress
It's looking great! I love the silhouettes you ended up going with, and the animation is really good!
Always a good day when BWDev makes a Lumbermill Devlog. I know it may not be THAT close to completion but I can't wait for release!
Good to see you back! Hope your recovery is going well, and that you're up again in no time. :) The new employees look really cool, and adding the outline when they're behind something just adds so much to making this feel like a complete and finished thing.
Brace for the winter, Ben! Thank you for such a detailed and helpful description of your shader construction. Breaking up the sprites must take ages but I can totally see the benefit in creating diversity. Grand job!
Thanks Rob, I’m back down south now, health stuff just got in the way and just couldn’t prioritise study. Still cold down here, but it’s manageable! Happy working on my own stuff for a bit though 👍
@@BWDev Welcome back south of The Wall. I do remember the complexities of your health stuff and I hope very much that it's not kicking your arse right now. I hope being Daaan Saaarf means an excellent Christmas awaits!
First up, this is the very first time I was happy to hear a sponsor message. I had no idea Rider was free for non-commercial use now, thanks for the heads up! Secondly, I had an idea for distinguishing the different jobs other than colors of their clothes. What about hats? Everybody loves hats. And then you're set up for hat DLC in the future lol.
This was great! The shaded silhouettes are for sure the best option!😁
Didn't get to watch all of this last time round, but keep up the great work, hope your recovery goes well
Great work as always mate! Hope you're doing alright and resting up.
I love what you did with lumberjacks, i think the occlusion shading you went with looked perfect
I am late to your return. Trust me I am very grateful. This channel got me into devlog content and I really enjoyed watching. I was very sad when you disappeared and checked your channel daily. Thank you.
Great video! I'm planning on implementing something similar in my game so it's fantastic to see your approach. I really like the amount of variation you have.
It is really starting to come together, been following this project since the early days-- and man the animations sure make a huge difference.
these sprites look so good!! they fit really well into the new art style, great stuff
Thanks for the update, I enjoy hearing from you!
wow the shadow behind objects at the end looks amazing! and good work on the modular character system!
Yay! Lumbermill devlog! I always look forward to these.
Great work and great progress! This looks amazing ❤
I was wondering why I couldn't comment on the last one! Great to see some work on the game again aaaaa ❤️✨
I love it! well done
Bro, I just thought "what happened to the Lumbermill guy" and searched it, new upload 1 day ago let's gooo
I like how dynamic approach to create npc
this looks awesome
Yes! Can never have enough lumberjack games 💚
Let’s go! I get to rewatch this!
The new animations look great.
I did something similar a couple years ago
but I went even further and randomized the pants and shoes as well.
I also used a normal map for shading which allowed for some really cool lighting effects,
but I don’t’ think that it would fit the art style of lumberjack.
Woot woot
I love these dev logs! I use Godot but I love JetBrains so I’ll have to check it out!
New video lets gooooo
1:46 You'll recolor their skintones depending on their jobs?
no.
I'm feeling Deja vu
Yeah 🔥
the shadow should not be a part of the lumberjack walk ani, this would prevent the trees/grass from being covered at 5:25
I really hope you’re using version control. The sadness around deleting assets made me worry you might not
lol yes of course I am
I've got deja vu
Is this video suppressed? I watched all your videos and am subscribed but I completely missed it. I actively had to look for your channel to find it
Possibly, had a sudden drop off in returning viewers on the last 2 videos unfortunately 😞 Appreciate you checking in for an update!
sorry to nit pick but I just wanted to say that the character movement speed should come down a little bit
Your game still can't be wishlisted from Germany because you didn't complete the age verification form...
I sent you an email about it a bit ago.
Ben responded to another comment saying he hasn’t had a chance to do it yet. Please bear with him, I’m sure he’ll get around to it soon
@ It takes like 5 minutes…
@crugg Frankly I think recovering from his recent hospital stay (as per the pinned comment) is more of a priority than sorting out steam wish-listing. Ben will get around to it when he gets around to it, please have some patience and empathy.
Rider had me at FREE; ALTOUGH I don't like VS Code as it scales the text by the resolution of the text. Whereas VS Community will scale it by the text size.
IE now that Rider is free, I can worry about the it's Accessibility, AS some others had already sold me on wanting to try it SOME day.
PS I think, while I am a HORRIBLE artist. I think your starting new walk animation needs to move the Left foot, on the right side of the image, away from the other foot. I think you only have a pixel or two. I would move it away from the center of the image and away from the other foot on the bottom left. So, you have 3 options, but it's too close to the bottom left, near the other foot. It's like it starts in the top right, but moves towards the bottom left into the other foot, almost like for a frame or two.
It FEELS as if he is walking in on itself, almost like the Main unknown character with a limp in a movie that escapes me right now. My eyes fail me on the rest of the animations, but that is my impression.
GREAT job btw, was REALLY curious how you were going to handle variations. I was laughing at the default sprite material, but you said shader, which is like OH yay duh I REALLY need to learn shaders.
o.O didn't I see this already, or did somebody make the same video
!
According to Google only 5% of lumberjacks are female, I wouldnt add more just to be more inclusive.
Oh shut up
@@BWDev Dont let 'em get to you Ben1! According to your comments 99.9% of comments are positive and telling you to follow your own instincts. Pleased to see you kicking back on the mysoginistic tossers! Your 64k suscribers trumps 3 followers - hang in there and do your stuff!
It sounds like the new system could allow for NB or trans representation too (could just bundle all the names together)
0:42 Does it NEED females though? Lumberjacks at 95% male. Wouldn't it be kind of unusual to have it be 50/50?
I'd be very careful with procedural generation. As we saw with early No Man's Sky, having "millions of combinations" doesn't mean anything when your brain just notices the underlying patterns and doesn't see things like purple hair and above-average stature as noticeably different from magenta hair and moderate height.
THe human brain really likes patterns and is very good at finding them, even where they don't exist.
Hey, your game is banned on steam because of law changes.
What country are you based in? I know there are some issues in Germany but haven’t had a chance to fix it yet
@@BWDev Doing the age verification thing for Germany should only take around five minutes btw, as I explained in my email to you already. Without that, nobody from Germany can wishlist your game right now.
First, been a fan for a long time.
Can I get a pin?
yuck
non binary empoyees when
So true, we want the queer representation !!
You need to add (. Y .) to the female characters