That moment when you have lethal and play Hungry Dragon just for the BMs, your opponent gets a Shieldbearer and wins next turn... I still have nightmares *BibleThump*
I was really sad I didn't record this today, but my opponent plays Hungry Dragon. It gives me Webspinner. When it died, it gave me Gah'zrilla. Sadly, it didn't live past a turn, but that situation was very hilarious.
Today i was going out for some sausages to a local butcher's. When i got there i asked for some good sausages. The woman working there smiled viciously and told me she got some real sausages made out of meat. I was really suspicious about her smile and asked her if it's really that good. She started masturbating vigorously and yelled into oblivion "yeaaah it's good, gooood so goooood". She died and it turned out she is a piloted shredder. She dropped down a doomsayer. Now i can't click end turn button because everyone will die. But reading your comment and seeing you find it hilarious i kinda wanna do it.
I only play hungry dragon when I'm 1: confident that it wont be a problem that turn 2: confident that I can kill it as soon s its summoned whether that be board clear whats already there or have a weapon or spell to take it out 3: combo it with MC tech
***** This is why it's pretty bad, too many conditions required, pretty much a "win more" that doesn't really matter much most of the time Might as well run Shredder or vanilla Yeti
***** That's the ideal, yes, but sometimes you have nothing you can play in your hand except the Dragon and you have no choice but to play it and hope you don't get screwed over. That scenario is not that uncommon either.
***** As for me, the "if you hold X in hand" mechanic is inherently bad or at least too slow in aggro environment. Being forced to hold your cards instead of playing them in tempo might disrupt your flow heavily. Meanwhile facehunters and zoolocks play w/e comes into their hands and you lose as you hesitate to play your stuff waiting for activator
Hey Kripp, I was wondering if you could make a "How good is Lil'Exorcist?" video. That card has gotten absolutely no attention since it's release and honestly with so many popular Deathrattle cards, I'm surprised.
Pit Lord is a bad comparison because it's Warlock-only, and the self-damage is especially bad for Warlocks. The five health is (kind of) 2.5 cards. The question isn't "would you play Pit Lord in constructed," it's "would you play Pit Lord in Priest?"
I always kind of felt that Hungry Dragon would be best in Zoo/Midrange decks, maybe replacing or supplementing Yeti/Piloted Shredder in the 4 spot. Those decks tend to have strong early curves, so that by turn 4 they would probably have enough of a board presence to deal with whatever popped out, while making their Turn 4 tempo swing even harder, and in theory that still works. I certainly had success with it when the card first came out, but the meta's shifted lately away from those sorts of midrange decks, at least except for Zoo, which already has a pretty stacked 4-drop slot. But it worked fine for me when I put it in Midrange Paladin for to replace one of my Shredders. That deck, however, isn't faring well right now in general.
On a shaman deck you can use Hungry Dragon on turn 6+ and then any of your board clear spells. Paladin can use it with consecrate (turn 8+). A mid-range hunter can play it with explosive trap (on turn 6 or earlier if you already played it or popped it with the scientist 2 drop). In a lot of situations (specialy on turn 4) your opponent will come hit you face because they dont have enough attack on board to kill your 5/6 dragon. Only some of the 1-drops have 3+ health so all the options above should work. It gets you a good tempo in late game since board clearing is usualy expensive. On paladin you can also use the new secret (the one that kills his next drop when 4+ creatures are in play) when your opponent has 3 creatures.And yeah, mind control tech.
I made a tempo hunter with it, synergyzes with unleash the hounds, sea giant and volcanic drake, and you can always kill the little guy with a weapon if you want
Gonna start reminding everyone to put Kripp's vids in 1.25x speed. You won't miss anything cause he already talks slow and you'll shave off some time of the video. Also sometimes it seems he's rapping, which is also pretty cool.
I feel like they should have made the effect a death rattle, and then it would be about somewhere between as good as piloted shredder and yeti, since it's not always just yeti +1/+1 due to the fact that it still dies to fireball so you can still run into the scenario where you play yeti/Hdragon, and your opponent immediately kills it with fireball. the out come is almost exactly the same, except that dragon gives your opponent a minion making it objectively worse than yeti there while usually being slightly better otherwise.
Sonic Shoe You can't adjust cards based on one spell [fireball]. In general, with a stat of 4 mana for 4/3 deathrattle 2 minion compared to a 5 mana for 5/6 battlecry give opponent 1 minion, it's fairly balanced in Blizzard's standards for the game. They would have to readjust the attack/health as well if you wanted Hungry Dragon to be adjusted in that way. You also have to consider the philosophy of the race or card. Hungry dragon is designed to have a more significant drawback for it's initial advantage while Shredder has an initial drawback but better advantage after death
You can combo the same turn with Hungry Dragon compared to Executus [weapons, spells, Mind Control tech, area of effect, etc) at max mana. Early game you set up the previous turns or save it for activating cards that need a dragon in your hand (mechs don’t have this feature). Mechs: initially performs stronger than late game Dragons: drawbacks early on , strongest late game. All 4 mana dragons have a drawback while the 4 mana mechs are moderate. Executus is not a bad card just very situational and actually requires to be combo’d on the same turn to meet my standard. People play Executus when they expect to die in a couple of turns, and hopefully the opponent is obligated to deal with Executus first. Hungry Dragon is more RNG based either giving you a large tempo swing or being screwed by rng.
***** If by "situational" you mean 1 out of 1,000 games Executus might not be an automatic lose. The other 999 games it sits in your hand being useless. No it's not a bad card. It's a terrible card.
***** Right now in ranked it's too situational because of how aggressive meta is atm. For arena and unranked I've made a couple of decks work where it's saved me and turn the game around [warlock with alex, jaraxxus, executus]. 1 out of a 1000? A little hyperbolical, it was more like 1 out of 5 for me. Like I already said, too situational and needs to be able to be combo'd the same turn to meet my standard.
I have a priest deck and this fits in really well, if the opponent has 3 minions out, I do hungry dragon -> mind control tech. if the opponent has a lot of 2 health minions (or if I have extra spelldamage) I do hungry dragon -> holy nova if I have board control, I just use hungry dragon safely. now I have far from every card unlocked in the game, so there are better options, but for what I have, I feel like it's the best.
Hey, how about a few "How Good is (Class Name)?" videos? It would be interesting to hear your thoughts on each of the classes, what sorts of strategies they naturally do well at with their available cards, and what sorts of differences there are playing them Arena vs Constructed. They just added a bunch of cards with Blackrock Mountain, so it seems like a good time for something like that. Anyway, thanks for all the videos you've made. Very interesting to watch, even though I am just a casual player. Great stuff.
Hungry Dragon works great as a Shadow Priest. Imo, it's not worth it if you have to work to clear the spawn (with a spell, or by damaging another minion), but there are a couple ways around it, such as Mind Spike/Mind Shatter as Priest, and Steamwheedle Sniper as Hunter.
The problem with hungry dragon is it essentially gives your opponent a 1 mana creature with charge. They can always attack with it in the next turn, meaning you're very often just playing a 5/4 for 4, which is just a lost tallstrider. You really need to set up a favorable condition in which to play this card, which means it's either unplayable on turn 4 or you're using it as a win more card. This doesn't work for priest, because there's no such thing as tempo priest. For this card to actually be good it either needs to give a 1 mana minion on their turn or has a deathrattle that gives your opponent that minion. Deathrattle part might make the card too good, at that point it might need to gives your opponent a 2 cost minion to be fair.
blyjd91 It's titled "imagine a bad drake situation", in other words, a bad roll on the drake would have lost him that game because of how close it was.
It shows the two sides of the Hungry Dragon and why it's a bad card. Because you play it and there's a chance you just get screwed, otherwise it doesn't perform too fantastically. The lack of consistency is the real flaw with the card.
Would hungry dragon be horribly op if the effect was a deathrattle instead of being a battlecry? Just a small change that would make it much better imo, but mabey even too op in ramp druid for example. And it would even fit the flavor of the card better, because after slaying the beast you would get a friend out of his belly :D
Hungry dragon is a good card, but playing it on an empty board is not a very good play, considering you most likely won't be able to kill the 1-drop it spawns right away unless it has 1 health and you're a mage, druid or rogue. Therefore, if you already have, say a 3 drop on the board, you will be able to kill the one drop "for free" (if we assume the 1 drop has 2 or less attack) and still have your 3 drop survive while also getting a 5/6 body on the board. Preferably you'd want to have a slightly bulkier minion than a 3 drop, so that it will survive the trade and still have more than 1 health left, but a 3/3 or even a 2/3 will usually do the trick and make hungry dragon a good card.
It's good to remember that Dragon is a tag that isn't going away. It's easy to see them not "printing" mechs anymore but there will be more dragons. Demons were pretty damn bad as a tag for a long time.
Hungry Dragon is alright in arena, not great, not bad. It's particularly nice in Rogue, just just because you can stab the 1 drop with your equipped weapon, but because you can enrage a Spiteful Smith with the 1 drop, giving your weapon a sweet buff. Other than that, it's still rarely a disaster. I actually think the worst minion to give your opponent is Webspinner, as that is giving your opponent a card draw in exchange for +1/+1. Opponents have given me Stranglethorn Tigers before, and I've heard horror stories of Savannah Highmane or even Gahz'rilla.
I've played 2 Hungry Dragons in my rogue deck...and yeah, Kripps pretty much right. It works (or worked, went on a losing streak today but still positive overall) in the rogue deck because rogues have really cheap ways to deal with crap minions that have low health; so there's a lot more situations where Hungry Dragon's battlecry was nullified, particularly because that deck I used was very eccentric on early game so by turn 4 I always had board control. ALWAYS. Other than that...yeah, it is pretty crap. 5/6 on turn 4 is nice, but unless you're really planning out what your decks strategy is it will be crap 9 times out of 10. You cannot throw a Hungry Dragon into any deck you're building and say, "Yeah, that guy's not gonna bite me in the ass." You just can't.
I would place it higher depending on classes. For instance: It's quite good for warrior if you play enrage decks and you have an undamaged worgen out...or a frothling berserker. Pretty good curve if you ask me
Another possibility is to play hungry dragon when you were going to frost nova and follow up with flamestrike next turn anyways, as no 1 drop goes above 4 health.
In order for Hungry Dragon to be comparable to Chillwind Yeti, it should probably have been 6/7. Although since it's a _hungry_ dragon, I would have had it start off with low stats, eat an enemy minion with low(no more than 2, I'd say) health, and add that minion's stats to the hungry dragon. In other words, it swoops in out of nowhere, swallows an enemy in one bite, and is ready for action.
I think there is an easier way here Kripp. Just use a weapon on it. Hunters or warriors will just bow or axe the silly 1 drop and this suddenly becomes the best 4 drop in the game for tempo.
Hungry Dragon stories: Arena run with mage. Top deck war with priest comes down to nothing on board no cards in hand for either of us. One card left in library for each of us. Last card is Hungry dragon. Play it hoping for 1 toughness hero power target.... Zombie chow. His last card Shadow word death. Proceeds to kill me with zombie chow and fatigue....
Considering you were using a Warlock deck as your example use for Hungry dragon, it makes me wonder what the value would be alongside of Shadowflame or Bane of Doom, albeit it is a tad expensive and just plain clumpy for a single kick.
I've gotten a Shieldbearer from my opponent and basically managed to win. I can definitely see how deadly this card can be for both sides...i have him in some of my Dragon decks and it doesn't screw me up often but sometimes
I kind of like the Hungry Dragon in my dragonpriest deck. I don't really have anything better to run in that slot, and given that I already control the board, I simply kill off the 1-cost that gets spawned. Except in those times when my opponent got a Voidwalker that saved his arse, or an Argent Squire that I couldn't deal with. On top of that, that deck doesn't get me above rank 16... so... yeah.
In Priest it's actually fairly usable, at least in a dragon deck. With Priest you are generally keeping your stuff alive as you trade off with stuff using your hero power, and so very rarely is your board clear on turn four. And playing it off-curve you have access to stuff like SW: Pain, which kills anything Hungry Dragon can pop out, and Nova, which kills most of what comes out of it. Is it great, no. But in the right deck it's way better than Twilight Drake.
Oh please, the minion that the dragon summons is 99% of the time a simple 1/1, 2/1 or 1/2 with no fearsome ability. I use it (for the kicks, I admit) in my paladin swarm deck where I combo it often enough with Solemn Vigil, Volcanic Dragon and Sea Giant.
I'd love to see a "Skip the Kripp" annotation button, the same way Trump has a "Skip Draft" button for arena runs. Kripp's advice is good, but I don't play anymore and I'd much rather get to the highlights.
I thought it would go well with dragon hunter personally because you'd use it then use their dog ability and most likely be able to kill whatever spawned with a 1/1 doggie or if u have a wolf for sure with a 2/1
I remember an arena against a mage, was on control on the board but a bit on the clock (5 health against oppo 20, but he hadn't played fireball yet so he probably had at least 1 in deck), played hungry dragon and he got webspinner. Killed that webspinner and pushed oppo down to 12 health, was going to win next turn unless taunt or fireball. He got King Krush from Webspinner...
I've been using it in my Tempo Mage deck as my only 4 drop minion with the logic that it's 5 damage for only 4 manner so I feel it's too slow to out in.Also with Tempo Mage there are a lot of cheap removal spells that I'm often going to have in my hand and the hero power itself. Flamwaker with a cheap spell brings an even greater chance to remove the 1 drop that turn. However usually if we're playing it on turn 4 it's going to be almost impossible to deal with the 1 cost minion that turn. Overall I think it's alright. Worth noting I don't have Piloted Shredder but if I did I'd probably just put 2 of them in instead for my only 4 drop minions.
I feel like Hungry Dragon does have some playable windows, they're just average compared to other dragon cards. Higher dragons like volcanic drake are near unplayable in constructed until you've seen their removal conditions go away - 2 fireballs, flamestrike, BGH, etc. Hungry Dragon is a little unique in that he has no hard removals short of PW: Death, and if your opponent plays Death on a Hungry Dragon, gg. Azure Drake is easier to remove, but has way more value, and Twilight Drake is silence bait. Where Hungry Dragon shines is with really good board control and preplanned removal. Let's take dragon paladin for example, because everyone's tried it. You got out a Shielded Mini-Bot turn 2 and a Blackwing Tech turn 3, and you've managed to disrupt your opponent enough to either clear the board or damn close. So it's turn 4, you have an unshielded Mini-Bot and a 3/2 Blackwing left or something, and they have some scrub 3 drop out. You know anything Hungry Dragon summons will be easy removal bait short of a 0/4 taunt. Go for it. Odds are you lose the mini-bot, which did its job by removing 2 creatures, and you got a 5/6 for it, which wrecks most 4 and 5 drops, buying you time to setup for late game. Tl;dr - with some removal set up and some tempo pre-turn 4, Hungry Dragon can make a great investment into your midgame. Look at it like "I'm betting X amount of tempo to gain 2X tempo with decent probability."
I still enjoy coining out a turn 3 hungry dragon with 2 Resurrects in my hand as priest. But that's if I didn't already coin out an injured blademaster on turn 2. Yeah, I think he's fun in a resurrect priest deck. And most of the time, you can holy nova after playing him while you're already clearing the board with nova anyway. I agree that he's not the greatest. But he makes for some fun, at least.
This is, again, from someone who hasn't played Hearthstone, and is just interested in how it works: what if Hungry Dragon was "Summon a one cost minion for your opponent; gain equivalent stats" or something like that? Like, you summon a flame imp and the dragon gains an extra 3/2 one time, and another time it's the blood imp and you gain only one extra hp but you don't get the stealth or the gain health over time; it would still be really inconsistent but it would lead to crazy nonsense instead of being "Let's lose the game!"
Tyler Johnson I didn't actually think anyone would see my comment or I would have put more effort into thinking up a way they could have changed the stats. If, hypothetically, such a change was made, they would definitely have to make it not, at base, just a better yeti.The half-assing of the original comment is probably why the other replies were immediately dismissive.
RunderKeks28 No, I was just being too lazy to do math on a comment I didn't think anyone would care about. I made a similar comment on the video about Volcanic Drake which seemed to be ignored so I continued just throwing out stupid ideas that occurred to me.
NegativeZone i would make Hungry dragon live up to his name. Battlecry: summon a 1 mana minion, at the end of your turn consume 1 mana minion and get it's stats. Kappa.
Me - Plays hungry dragon Opponent - Destroy a minion with 5 or more attack Me - Fuck off from my deck. Where is my chillwind yeti? I do always find attack 4 cards as a safe bet in early game.
Hey Kripp, if you are ever gonna make another challenge stone, the next challenge could be that you have to use your hero power every turn starting form turn 2 or 3... (It's an opinion)
I'm sorry this is a bit off-topic, but... How do we send suggestions to ChallengeStone again? I've been testing a challenge since Kripp posted that video and I didn't find a way to send my idea to him.
In arena if you pick silver hand regent and summon a guy and then play hungry dragon you can usually take out the minion that gets summoned by his battle cry
The hungry Dragon, MC tech play happened for me in arena, 1/4 chance of getting his Sunwalker which I did get. It was the only way I could win, The almighty RNGesus.
Whenever I play Hungry Dragon I give my opponent their class card. Priest, oh heres your northshire cleric. Warlock, heres your Flame Imp, etc. I swear it happens every time. I've begun avoid this card cause of this -.-
Paladin with hungry dragon works pretty well for me. You tend to have a weapon (truesilver or from muster) to deal with what pops out. You've really just gotta be careful with it and make sure you can deal at least 2 damage.
D Sandman How does that justify using Hungry Dragon? In that scenario you could play something more reliable like a Yeti and use the Truesilver to kill the next card they play - instead of wasting it on whatever minion Hungry Dragon spawns. When a card can literally fuck you 1/3 of the time and the benefits of it are marginal compared to other popular 4-drops - it's a bad card.
Yes, but that little sacrifice for +1/+1 over yeti and synergy with blackwing corrupter etc. is a fine price to play over yeti. All I'm saying it I've yet to have a game losing situation with Hungry Dragon.
D Sandman Once again, 2/3 of the time Hungry Dragon is good value. It's that 1/3 that's that can quite literally lose you the game (especially if you're playing it on Turn 4) that makes a +1/+1 not worth it. That's not even including other factors like it being within SW:Death kill range. "Yet to lose" is a poor indicator of overall results when it's one person vs. countless others (who are forgoing it).
D Sandman I would have agreed this morning, but then today my Hungry Dragons spawned two consecutive shieldbearers which lost me that game. Next game saw them spawn yet another shieldbearer and a flame imp. I sacked them off immediately after. I also begrudge using a charge of my truesilver on whatever 1-drop Hungry Dragon spawns - it feels like a waste to do it but too often it's necessary. The card advantage that that truesilver charge can give me is often more valuable than +1/+1 in stats over, say, a yeti (particularly against all the Mages on ladder who just fireball HG off the board immediately). But maybe I'm just playing the card badly. Anyway, hope it continues to work for you!
in arena it works fine with mind control tech.. drafted now a warlock deck with pit lord. With 4 voidcallers its not really a problem to have a pit lord and its 5damage battlecry
I play hungry Dragon in a shaman deck. Hungry dragon is a turn five play for me as I will play it then lightning bolt the spawned minion depending on how strong it is.
Why didnt you did the play with the card that gives u 1 out of 4 opponents at the first gameplay ? You talked about it earlyer but u havent done it even when u could? :D
I know it's not a good card, but I can't stop using Hungry Dragon. Usually I Muster for Battle on turn 3 and use the Silver Hand recruits to take care of the one drop. I just want that turn 4 5/6.
Hungry dragon is 10x worse now that pit snake is in the game. If they get that, and you can't kill it, your dragon will die, and you basically threw away a card and a turn. Yes, this has happened to me.
The solution is simple, play hungry dragon when the opponent already has 7 creatures and filled up the board, then hungry dragon won't give them anything. ;)
What are you guys thinking about Deathlord in Arena with Priest? Won me alot of games, I think it is really good. Just heal and buff him, sometimes you have a Micro Machine or some other dude behind the Deathlord and than it´s gg.
c its nice with board control or mage... since all dangers have 1 health. I did get aleper gnome against a hunter and it caused loss, lol. in a priest deck, I have not found it that bad. Only once playing it on an empty board on my side. and the wind fury 3/1 came up behind annoyatron. With priest you get all the value back with resurrect. and blade master deck. It has great resurrect value.
I don't think its that bad of a card, its just that its made for a control meta. Whenever I've played it with my dragon warrior against control it does great against belchers, loathebs, cabals, shieldmaeiden or thautisan. I feel its the same for most cards in bm, they are too slow but great vs control.
BabyRage NEVER LUCKY BabyRage Screw that dragon, it keeps spawning shieldbearers, blood imps, flame imps and dust devils with no downside, anything to actually help my opponent out lol And while your own dragon suffers from summoning sickness, your opponent gets to play his minion right after your turn. Not to mention that zoo is a thing, sure, let's help zoolock flooding that board cause we don't want to win at all Well, at least it's top tier Piloted Sky Golem drop for sure
Still near the beginning of the video, hope he mentions the MCtech WOMBO COMBO. I've won more than a few games with that shit. Oh, now you have 4 minions? Oh, you have a boulderfist? GIMME GIMME
How Hungry Is Good Dragon?
Yes
Yagi 12 Kilograms
How dragon is good hungry?
Yagi did someone say bomb?
OpieOP
0:00 to listerino to Kriperino
Ha gayyyyyy.
The Lonelyreign you can detect he's gay from that? That's pretty impressive.
***** ya dude, my gaydar is like magic.
The Lonelyreign G A Y D A R B O Y S
FredZed OP confirmed for AIDS patient.
That moment when you have lethal and play Hungry Dragon just for the BMs, your opponent gets a Shieldbearer and wins next turn...
I still have nightmares *BibleThump*
Ophiussa The real nightmare is when you concede to avoid BM and your opponent does that XD
Ophiussa
>BMing before attacking
You deserved it, dumbass
MrFreakman0 The fuck with those arrows man
Ophiussa thats why i never BM... i dont see a reason to be a dick and risk my victory
Mirza Ajanovic
"As long as you win, there was no missed lethal only hilarious BM"
-Total Biscuit
I was really sad I didn't record this today, but my opponent plays Hungry Dragon. It gives me Webspinner. When it died, it gave me Gah'zrilla. Sadly, it didn't live past a turn, but that situation was very hilarious.
The same thing, my opponent received a web spinner from my hungry dragon and got a freaking malorne 😕
Today i was going out for some sausages to a local butcher's. When i got there i asked for some good sausages. The woman working there smiled viciously and told me she got some real sausages made out of meat. I was really suspicious about her smile and asked her if it's really that good. She started masturbating vigorously and yelled into oblivion "yeaaah it's good, gooood so goooood". She died and it turned out she is a piloted shredder. She dropped down a doomsayer. Now i can't click end turn button because everyone will die.
But reading your comment and seeing you find it hilarious i kinda wanna do it.
Aced Positive wat.
I only play hungry dragon when I'm
1: confident that it wont be a problem that turn
2: confident that I can kill it as soon s its summoned whether that be board clear whats already there or have a weapon or spell to take it out
3: combo it with MC tech
***** This is why it's pretty bad, too many conditions required, pretty much a "win more" that doesn't really matter much most of the time
Might as well run Shredder or vanilla Yeti
***** That's the ideal, yes, but sometimes you have nothing you can play in your hand except the Dragon and you have no choice but to play it and hope you don't get screwed over. That scenario is not that uncommon either.
Stanley Fielding It does help as a dragon in my hand for those activators though as a small upside
***** As for me, the "if you hold X in hand" mechanic is inherently bad or at least too slow in aggro environment. Being forced to hold your cards instead of playing them in tempo might disrupt your flow heavily.
Meanwhile facehunters and zoolocks play w/e comes into their hands and you lose as you hesitate to play your stuff waiting for activator
Stanley Fielding I think that's more a problem of the meta then the mechanic right now, on a side note fuck this aggressive as hell meta
Hey Kripp, I was wondering if you could make a "How good is Lil'Exorcist?" video. That card has gotten absolutely no attention since it's release and honestly with so many popular Deathrattle cards, I'm surprised.
You release lil exorcist is a girl right?
If_you_say_so Lol *realise
SBroproductions i pick it every time in arena lol
If_you_say_so Lol it's transgender
If_you_say_so Lol Fine changed it
Pit Lord is a bad comparison because it's Warlock-only, and the self-damage is especially bad for Warlocks. The five health is (kind of) 2.5 cards. The question isn't "would you play Pit Lord in constructed," it's "would you play Pit Lord in Priest?"
I always kind of felt that Hungry Dragon would be best in Zoo/Midrange decks, maybe replacing or supplementing Yeti/Piloted Shredder in the 4 spot. Those decks tend to have strong early curves, so that by turn 4 they would probably have enough of a board presence to deal with whatever popped out, while making their Turn 4 tempo swing even harder, and in theory that still works. I certainly had success with it when the card first came out, but the meta's shifted lately away from those sorts of midrange decks, at least except for Zoo, which already has a pretty stacked 4-drop slot. But it worked fine for me when I put it in Midrange Paladin for to replace one of my Shredders. That deck, however, isn't faring well right now in general.
On a shaman deck you can use Hungry Dragon on turn 6+ and then any of your board clear spells. Paladin can use it with consecrate (turn 8+).
A mid-range hunter can play it with explosive trap (on turn 6 or earlier if you already played it or popped it with the scientist 2 drop). In a lot of situations (specialy on turn 4) your opponent will come hit you face because they dont have enough attack on board to kill your 5/6 dragon.
Only some of the 1-drops have 3+ health so all the options above should work. It gets you a good tempo in late game since board clearing is usualy expensive. On paladin you can also use the new secret (the one that kills his next drop when 4+ creatures are in play) when your opponent has 3 creatures.And yeah, mind control tech.
I made a tempo hunter with it, synergyzes with unleash the hounds, sea giant and volcanic drake, and you can always kill the little guy with a weapon if you want
Yeah at rank 20
SurlzWurlz Caca
Actually I'm rank5 now
Also mc tech
Kurmagit no shit ur playing huntard
Gonna start reminding everyone to put Kripp's vids in 1.25x speed. You won't miss anything cause he already talks slow and you'll shave off some time of the video.
Also sometimes it seems he's rapping, which is also pretty cool.
He will continue to make these videos with every card. There will be so many. Since there are atleast 10 cards.
My wait is finally over. Thanks, Kripp.
I feel like they should have made the effect a death rattle, and then it would be about somewhere between as good as piloted shredder and yeti, since it's not always just yeti +1/+1 due to the fact that it still dies to fireball so you can still run into the scenario where you play yeti/Hdragon, and your opponent immediately kills it with fireball. the out come is almost exactly the same, except that dragon gives your opponent a minion making it objectively worse than yeti there while usually being slightly better otherwise.
Sonic Shoe You can't adjust cards based on one spell [fireball]. In general, with a stat of 4 mana for 4/3 deathrattle 2 minion compared to a 5 mana for 5/6 battlecry give opponent 1 minion, it's fairly balanced in Blizzard's standards for the game. They would have to readjust the attack/health as well if you wanted Hungry Dragon to be adjusted in that way.
You also have to consider the philosophy of the race or card. Hungry dragon is designed to have a more significant drawback for it's initial advantage while Shredder has an initial drawback but better advantage after death
***** eh, either way Hungry dragon is probably one of the worst designed (under powered) cards ever released right up there with executus.
You can combo the same turn with Hungry Dragon compared to Executus [weapons, spells, Mind Control tech, area of effect, etc) at max mana. Early game you set up the previous turns or save it for activating cards that need a dragon in your hand (mechs don’t have this feature).
Mechs: initially performs stronger than late game
Dragons: drawbacks early on , strongest late game.
All 4 mana dragons have a drawback while the 4 mana mechs are moderate.
Executus is not a bad card just very situational and actually requires to be combo’d on the same turn to meet my standard. People play Executus when they expect to die in a couple of turns, and hopefully the opponent is obligated to deal with Executus first. Hungry Dragon is more RNG based either giving you a large tempo swing or being screwed by rng.
***** If by "situational" you mean 1 out of 1,000 games Executus might not be an automatic lose. The other 999 games it sits in your hand being useless. No it's not a bad card. It's a terrible card.
***** Right now in ranked it's too situational because of how aggressive meta is atm. For arena and unranked I've made a couple of decks work where it's saved me and turn the game around [warlock with alex, jaraxxus, executus]. 1 out of a 1000? A little hyperbolical, it was more like 1 out of 5 for me. Like I already said, too situational and needs to be able to be combo'd the same turn to meet my standard.
11:52 SKIPPERINO KRIPPERINO TALKERINO NOMNOM DRAGONERINO
I have a priest deck and this fits in really well,
if the opponent has 3 minions out, I do hungry dragon -> mind control tech.
if the opponent has a lot of 2 health minions (or if I have extra spelldamage) I do hungry dragon -> holy nova
if I have board control, I just use hungry dragon safely.
now I have far from every card unlocked in the game, so there are better options, but for what I have, I feel like it's the best.
Hey, how about a few "How Good is (Class Name)?" videos? It would be interesting to hear your thoughts on each of the classes, what sorts of strategies they naturally do well at with their available cards, and what sorts of differences there are playing them Arena vs Constructed. They just added a bunch of cards with Blackrock Mountain, so it seems like a good time for something like that. Anyway, thanks for all the videos you've made. Very interesting to watch, even though I am just a casual player. Great stuff.
heyguyshowsitgoingkripparrianhere
Lentsku hey guys how's it? animal companion here.
Hey huffer
Hungry Dragon works great as a Shadow Priest. Imo, it's not worth it if you have to work to clear the spawn (with a spell, or by damaging another minion), but there are a couple ways around it, such as Mind Spike/Mind Shatter as Priest, and Steamwheedle Sniper as Hunter.
The problem with hungry dragon is it essentially gives your opponent a 1 mana creature with charge. They can always attack with it in the next turn, meaning you're very often just playing a 5/4 for 4, which is just a lost tallstrider.
You really need to set up a favorable condition in which to play this card, which means it's either unplayable on turn 4 or you're using it as a win more card. This doesn't work for priest, because there's no such thing as tempo priest.
For this card to actually be good it either needs to give a 1 mana minion on their turn or has a deathrattle that gives your opponent that minion. Deathrattle part might make the card too good, at that point it might need to gives your opponent a 2 cost minion to be fair.
I think this is as close as I've watched a video from the upload date. DANGED 30 seconds ago!
What was so special about that 2'nd game? Hungry Dragon spawned something crappy... and?
blyjd91 And the game was super close.
blyjd91 It's titled "imagine a bad drake situation", in other words, a bad roll on the drake would have lost him that game because of how close it was.
BlueFire4101 Fair enough though.
BlueFire4101 On the other hand, it did show the better side of Hungry Dragon; Kripp got basically the best result he could have from that.
It shows the two sides of the Hungry Dragon and why it's a bad card. Because you play it and there's a chance you just get screwed, otherwise it doesn't perform too fantastically. The lack of consistency is the real flaw with the card.
Would hungry dragon be horribly op if the effect was a deathrattle instead of being a battlecry? Just a small change that would make it much better imo, but mabey even too op in ramp druid for example. And it would even fit the flavor of the card better, because after slaying the beast you would get a friend out of his belly :D
One thing that might help dragon decks is adding to the effect of cards for if you have a dragon in your hand is also put or on the field
OodustwindoO That would be completely balanced, like when you play a 3 drop and also get a Ysera with it. Yeah, really good idea buddy.
Hungry dragon is a good card, but playing it on an empty board is not a very good play, considering you most likely won't be able to kill the 1-drop it spawns right away unless it has 1 health and you're a mage, druid or rogue. Therefore, if you already have, say a 3 drop on the board, you will be able to kill the one drop "for free" (if we assume the 1 drop has 2 or less attack) and still have your 3 drop survive while also getting a 5/6 body on the board. Preferably you'd want to have a slightly bulkier minion than a 3 drop, so that it will survive the trade and still have more than 1 health left, but a 3/3 or even a 2/3 will usually do the trick and make hungry dragon a good card.
It's good to remember that Dragon is a tag that isn't going away. It's easy to see them not "printing" mechs anymore but there will be more dragons. Demons were pretty damn bad as a tag for a long time.
Hungry Dragon is alright in arena, not great, not bad.
It's particularly nice in Rogue, just just because you can stab the 1 drop with your equipped weapon, but because you can enrage a Spiteful Smith with the 1 drop, giving your weapon a sweet buff.
Other than that, it's still rarely a disaster. I actually think the worst minion to give your opponent is Webspinner, as that is giving your opponent a card draw in exchange for +1/+1. Opponents have given me Stranglethorn Tigers before, and I've heard horror stories of Savannah Highmane or even Gahz'rilla.
i pulled off the hungry dragon mctech combo in arena, and it probably contributed to my win that game !
DmRushed It "probably" contributed? So... Hungry Dragon OP confirmed?
11:52 Skipperino Kripperino
Phil Harvey Thanks you literally saved my life
The new Darude Sandstorm
Thx bro.
Phil Harvey Ty bro you saverino my liferino
I've played 2 Hungry Dragons in my rogue deck...and yeah, Kripps pretty much right. It works (or worked, went on a losing streak today but still positive overall) in the rogue deck because rogues have really cheap ways to deal with crap minions that have low health; so there's a lot more situations where Hungry Dragon's battlecry was nullified, particularly because that deck I used was very eccentric on early game so by turn 4 I always had board control. ALWAYS.
Other than that...yeah, it is pretty crap. 5/6 on turn 4 is nice, but unless you're really planning out what your decks strategy is it will be crap 9 times out of 10. You cannot throw a Hungry Dragon into any deck you're building and say, "Yeah, that guy's not gonna bite me in the ass." You just can't.
I would place it higher depending on classes.
For instance: It's quite good for warrior if you play enrage decks and you have an undamaged worgen out...or a frothling berserker.
Pretty good curve if you ask me
Another possibility is to play hungry dragon when you were going to frost nova and follow up with flamestrike next turn anyways, as no 1 drop goes above 4 health.
In order for Hungry Dragon to be comparable to Chillwind Yeti, it should probably have been 6/7. Although since it's a _hungry_ dragon, I would have had it start off with low stats, eat an enemy minion with low(no more than 2, I'd say) health, and add that minion's stats to the hungry dragon.
In other words, it swoops in out of nowhere, swallows an enemy in one bite, and is ready for action.
I think there is an easier way here Kripp. Just use a weapon on it.
Hunters or warriors will just bow or axe the silly 1 drop and this suddenly becomes the best 4 drop in the game for tempo.
Hungry Dragon stories: Arena run with mage. Top deck war with priest comes down to nothing on board no cards in hand for either of us. One card left in library for each of us. Last card is Hungry dragon. Play it hoping for 1 toughness hero power target.... Zombie chow. His last card Shadow word death. Proceeds to kill me with zombie chow and fatigue....
Considering you were using a Warlock deck as your example use for Hungry dragon, it makes me wonder what the value would be alongside of Shadowflame or Bane of Doom, albeit it is a tad expensive and just plain clumpy for a single kick.
I've gotten a Shieldbearer from my opponent and basically managed to win. I can definitely see how deadly this card can be for both sides...i have him in some of my Dragon decks and it doesn't screw me up often but sometimes
I kind of like the Hungry Dragon in my dragonpriest deck. I don't really have anything better to run in that slot, and given that I already control the board, I simply kill off the 1-cost that gets spawned. Except in those times when my opponent got a Voidwalker that saved his arse, or an Argent Squire that I couldn't deal with.
On top of that, that deck doesn't get me above rank 16... so... yeah.
today in arena, I fought a mage with 4 flame strikes 2 poly morphs. Believe me never have my earphones flown so far in their life...
In Priest it's actually fairly usable, at least in a dragon deck. With Priest you are generally keeping your stuff alive as you trade off with stuff using your hero power, and so very rarely is your board clear on turn four. And playing it off-curve you have access to stuff like SW: Pain, which kills anything Hungry Dragon can pop out, and Nova, which kills most of what comes out of it. Is it great, no. But in the right deck it's way better than Twilight Drake.
11:50 for gameplay thank me later! Kappa
Oh please, the minion that the dragon summons is 99% of the time a simple 1/1, 2/1 or 1/2 with no fearsome ability. I use it (for the kicks, I admit) in my paladin swarm deck where I combo it often enough with Solemn Vigil, Volcanic Dragon and Sea Giant.
this is a pretty good card in a priest deck with resurect. goes well with dark cultists and injured blade masters and sunfury taunt girls.
I'd love to see a "Skip the Kripp" annotation button, the same way Trump has a "Skip Draft" button for arena runs. Kripp's advice is good, but I don't play anymore and I'd much rather get to the highlights.
that dust devil made my day.
I thought it would go well with dragon hunter personally because you'd use it then use their dog ability and most likely be able to kill whatever spawned with a 1/1 doggie or if u have a wolf for sure with a 2/1
I remember an arena against a mage, was on control on the board but a bit on the clock (5 health against oppo 20, but he hadn't played fireball yet so he probably had at least 1 in deck), played hungry dragon and he got webspinner. Killed that webspinner and pushed oppo down to 12 health, was going to win next turn unless taunt or fireball. He got King Krush from Webspinner...
to be fair: first clip - any 2 attack 1 drop would have got him the lethal with bloodlust
I've been using it in my Tempo Mage deck as my only 4 drop minion with the logic that it's 5 damage for only 4 manner so I feel it's too slow to out in.Also with Tempo Mage there are a lot of cheap removal spells that I'm often going to have in my hand and the hero power itself. Flamwaker with a cheap spell brings an even greater chance to remove the 1 drop that turn. However usually if we're playing it on turn 4 it's going to be almost impossible to deal with the 1 cost minion that turn. Overall I think it's alright. Worth noting I don't have Piloted Shredder but if I did I'd probably just put 2 of them in instead for my only 4 drop minions.
I feel like Hungry Dragon does have some playable windows, they're just average compared to other dragon cards. Higher dragons like volcanic drake are near unplayable in constructed until you've seen their removal conditions go away - 2 fireballs, flamestrike, BGH, etc. Hungry Dragon is a little unique in that he has no hard removals short of PW: Death, and if your opponent plays Death on a Hungry Dragon, gg. Azure Drake is easier to remove, but has way more value, and Twilight Drake is silence bait. Where Hungry Dragon shines is with really good board control and preplanned removal. Let's take dragon paladin for example, because everyone's tried it. You got out a Shielded Mini-Bot turn 2 and a Blackwing Tech turn 3, and you've managed to disrupt your opponent enough to either clear the board or damn close. So it's turn 4, you have an unshielded Mini-Bot and a 3/2 Blackwing left or something, and they have some scrub 3 drop out. You know anything Hungry Dragon summons will be easy removal bait short of a 0/4 taunt. Go for it. Odds are you lose the mini-bot, which did its job by removing 2 creatures, and you got a 5/6 for it, which wrecks most 4 and 5 drops, buying you time to setup for late game.
Tl;dr - with some removal set up and some tempo pre-turn 4, Hungry Dragon can make a great investment into your midgame. Look at it like "I'm betting X amount of tempo to gain 2X tempo with decent probability."
I still enjoy coining out a turn 3 hungry dragon with 2 Resurrects in my hand as priest. But that's if I didn't already coin out an injured blademaster on turn 2. Yeah, I think he's fun in a resurrect priest deck. And most of the time, you can holy nova after playing him while you're already clearing the board with nova anyway. I agree that he's not the greatest. But he makes for some fun, at least.
Up next!
How good is my shirt variety?
Hungry Dragon would be a good card, if instead of summoning a random 1-cost minion, it summoned just like a 1-1 dragon for exemple.
This is, again, from someone who hasn't played Hearthstone, and is just interested in how it works: what if Hungry Dragon was "Summon a one cost minion for your opponent; gain equivalent stats" or something like that?
Like, you summon a flame imp and the dragon gains an extra 3/2 one time, and another time it's the blood imp and you gain only one extra hp but you don't get the stealth or the gain health over time; it would still be really inconsistent but it would lead to crazy nonsense instead of being "Let's lose the game!"
NegativeZone You mean on top of the 5/6 stats? That would be ridiculously OP.
This is actually a pretty cool idea, though it would have to have baseline 4/4 or 3/4
Tyler Johnson I didn't actually think anyone would see my comment or I would have put more effort into thinking up a way they could have changed the stats. If, hypothetically, such a change was made, they would definitely have to make it not, at base, just a better yeti.The half-assing of the original comment is probably why the other replies were immediately dismissive.
RunderKeks28 No, I was just being too lazy to do math on a comment I didn't think anyone would care about. I made a similar comment on the video about Volcanic Drake which seemed to be ignored so I continued just throwing out stupid ideas that occurred to me.
NegativeZone i would make Hungry dragon live up to his name. Battlecry: summon a 1 mana minion, at the end of your turn consume 1 mana minion and get it's stats.
Kappa.
Me - Plays hungry dragon
Opponent - Destroy a minion with 5 or more attack
Me - Fuck off from my deck. Where is my chillwind yeti?
I do always find attack 4 cards as a safe bet in early game.
"a 55% win ratio in arena is garbage"
ow :(
Well it isn't very good. That's approximately a 4-3 or 3-3 arena run which is actually pretty bad.
Robin Shen my average arena run is 8 wins. so yes, constructed win rate in arena sucks dick
Downloader3008 Consider that the global Arena win rate is 50%. That is not really pretty bad.
androkguz Of course the average win rate is fucking fifty percent. It's basic logic.
Every game, someone loses and someone wins.
McSuilenroc its actually less than 50%, as its possible to draw and a draw results in both players losing
Hungry Dragon has saved me a lot. Spawned Zombie Chow and was able to avoid lethal and win game
I've been doing well with MC tech hungry dragon combos
I actually got the hungry dragon + MCT-combo in arena once. Snagged a stormwind champion off it. :D
Hey Kripp, if you are ever gonna make another challenge stone, the next challenge could be that you have to use your hero power every turn starting form turn 2 or 3...
(It's an opinion)
"Turns out it's preeeeety pit snake".
I'm sorry this is a bit off-topic, but... How do we send suggestions to ChallengeStone again? I've been testing a challenge since Kripp posted that video and I didn't find a way to send my idea to him.
play poe already you lovely vegan OJ sipping csaual, so much has improved
In arena if you pick silver hand regent and summon a guy and then play hungry dragon you can usually take out the minion that gets summoned by his battle cry
The hungry Dragon, MC tech play happened for me in arena, 1/4 chance of getting his Sunwalker which I did get. It was the only way I could win, The almighty RNGesus.
Whenever I play Hungry Dragon I give my opponent their class card. Priest, oh heres your northshire cleric. Warlock, heres your Flame Imp, etc. I swear it happens every time. I've begun avoid this card cause of this -.-
Paladin with hungry dragon works pretty well for me. You tend to have a weapon (truesilver or from muster) to deal with what pops out. You've really just gotta be careful with it and make sure you can deal at least 2 damage.
D Sandman How does that justify using Hungry Dragon? In that scenario you could play something more reliable like a Yeti and use the Truesilver to kill the next card they play - instead of wasting it on whatever minion Hungry Dragon spawns. When a card can literally fuck you 1/3 of the time and the benefits of it are marginal compared to other popular 4-drops - it's a bad card.
Yes, but that little sacrifice for +1/+1 over yeti and synergy with blackwing corrupter etc. is a fine price to play over yeti. All I'm saying it I've yet to have a game losing situation with Hungry Dragon.
D Sandman Once again, 2/3 of the time Hungry Dragon is good value. It's that 1/3 that's that can quite literally lose you the game (especially if you're playing it on Turn 4) that makes a +1/+1 not worth it. That's not even including other factors like it being within SW:Death kill range. "Yet to lose" is a poor indicator of overall results when it's one person vs. countless others (who are forgoing it).
D Sandman I would have agreed this morning, but then today my Hungry Dragons spawned two consecutive shieldbearers which lost me that game. Next game saw them spawn yet another shieldbearer and a flame imp. I sacked them off immediately after. I also begrudge using a charge of my truesilver on whatever 1-drop Hungry Dragon spawns - it feels like a waste to do it but too often it's necessary. The card advantage that that truesilver charge can give me is often more valuable than +1/+1 in stats over, say, a yeti (particularly against all the Mages on ladder who just fireball HG off the board immediately). But maybe I'm just playing the card badly. Anyway, hope it continues to work for you!
in arena it works fine with mind control tech..
drafted now a warlock deck with pit lord. With 4 voidcallers its not really a problem to have a pit lord and its 5damage battlecry
I play hungry Dragon in a shaman deck. Hungry dragon is a turn five play for me as I will play it then lightning bolt the spawned minion depending on how strong it is.
Playing him as Priest with the McBitch. Summon Dragon and just steal the spawn works really well.
Yo, look at the art on Hungry Dragon and Chillwind Yeti... Is the dragon doing an impression of the yeti?
Is it good? No.
highwayblowout Yeah it is
Sam Calin No it isn't!
...Some high-level debate going on here.
H0lyMoley yes it is
Ecbrd No it's not.
starczarar yes it is
I JUST REALIZED THAT THIS GAME WAS 2 DAYS AGO. NOT A DAY AGO!
Why didnt you did the play with the card that gives u 1 out of 4 opponents at the first gameplay ? You talked about it earlyer but u havent done it even when u could? :D
11:54 Is when Kripperoni starts to play
I know it's not a good card, but I can't stop using Hungry Dragon. Usually I Muster for Battle on turn 3 and use the Silver Hand recruits to take care of the one drop. I just want that turn 4 5/6.
Skipperino Kripperino 11:50 Or watcherino in double speederino
22:06 Enderino of kripperino viderino
I've gotten the hungry dragon mc tech to work 3 times in a 8 win run as warrior! it can swing games!
Hungry dragon is 10x worse now that pit snake is in the game. If they get that, and you can't kill it, your dragon will die, and you basically threw away a card and a turn. Yes, this has happened to me.
Kripperino plz do next time "how good is Shadowbomber" wanna see why its so good because its an epic
What if instead of summoning a random one drop, Hungry Dragon always summoned a 1/1 or a 2/1 or something, would that make it better?
Now if Hungry Dragons effect was a Deathrattle: Summon a Random 1-Cost for Your Opponent, would it be any better?
Belakitu yes
About the Mill rouge, could you offer a suggestion to younger players who cant afford naxxramas or legendaries?
keith gallagher
I can't really tell what are you asking for. Could you make your question more precise?
Aced Positive if you've seen the Gang up is crazy" video then it would make sense I think.
00:00 no Skipperino Kripparino :]
The solution is simple, play hungry dragon when the opponent already has 7 creatures and filled up the board, then hungry dragon won't give them anything. ;)
so first pick in arena. hungry dragon vs senjin vs wisp.
who would u pick?
What are you guys thinking about Deathlord in Arena with Priest? Won me alot of games, I think it is really good. Just heal and buff him, sometimes you have a Micro Machine or some other dude behind the Deathlord and than it´s gg.
How about playing it in a priest deck with Elvin archer, and MCTech and Cabal?
Played hungry dragon, summoned a pit snake for my opponent... tilt killed me right there.
The dragon was so hungry it ate all the good footage.
c
its nice with board control or mage... since all dangers have 1 health. I did get aleper gnome against a hunter and it caused loss, lol. in a priest deck, I have not found it that bad. Only once playing it on an empty board on my side. and the wind fury 3/1 came up behind annoyatron. With priest you get all the value back with resurrect. and blade master deck. It has great resurrect value.
I don't think its that bad of a card, its just that its made for a control meta. Whenever I've played it with my dragon warrior against control it does great against belchers, loathebs, cabals, shieldmaeiden or thautisan. I feel its the same for most cards in bm, they are too slow but great vs control.
11:54 Skipperino Kripperino talkerino about hungry dragonrino
Dumb question probably, but would it be too OP if the battlecry became a deathrattle?
BabyRage NEVER LUCKY BabyRage
Screw that dragon, it keeps spawning shieldbearers, blood imps, flame imps and dust devils with no downside, anything to actually help my opponent out lol
And while your own dragon suffers from summoning sickness, your opponent gets to play his minion right after your turn.
Not to mention that zoo is a thing, sure, let's help zoolock flooding that board cause we don't want to win at all
Well, at least it's top tier Piloted Sky Golem drop for sure
11:50 Skipperino, but you should really listerino
11:50 skipperino kripperino to gammerino
I got the hungry dragon, mc tech combo in area, got his best card
Still near the beginning of the video, hope he mentions the MCtech WOMBO COMBO.
I've won more than a few games with that shit.
Oh, now you have 4 minions?
Oh, you have a boulderfist?
GIMME GIMME